Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.25 @ 09:10:12 Player: PLASMINFORGE Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (97) 485 Value Destroyed (2668) 2668 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5593 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 261/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Recoil Stabilizer Matter Filter High-powered Tractor Beam Heavy Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- VSS Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Signal Interpreter Advanced Targeting Computer Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Rocket Launcher > --- INVENTORY -------- Recoil Stabilizer Matter Filter Medium Armor Plating High-powered Tractor Beam [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . 1 . 1 Weapon 3 | . . 1 1 1 Parts Attached 78 | 7 6 17 32 16 Power 6 | 1 1 1 3 . Engine 4 | 1 1 1 1 . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 24 | 2 2 5 11 4 Treads 12 | 2 1 4 5 . Leg 12 | . 1 1 6 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 22 | 2 1 4 9 6 Device 5 | 1 . . 3 1 Storage 1 | 1 . . . . Processor 11 | . 1 3 4 3 Hackware 2 | . . . 1 1 Protection 3 | . . 1 1 1 Artifact . | . . . . . Weapon 26 | 2 2 7 9 6 Energy Gun 5 | . . . 2 3 Energy Cannon . | . . . . . Ballistic Gun 16 | 2 2 3 7 2 Ballistic Cannon 1 | . . 1 . . Launcher 3 | . . 2 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 1 | . . . 1 . Corrupted Parts 2 | . . 2 . . System Corruption 12 | . . 12 . . Parts Lost 35 | . 1 2 14 18 Power 2 | . . . 1 1 Propulsion 10 | . 1 1 3 5 Utility 7 | . . 1 2 4 Weapon 16 | . . . 8 8 Highest Loss Streak 16 | . 1 1 6 16 To Critical Strikes . | . . . . . Average Backups 4 | 1 5 5 4 4 Power . | . . . 1 . Propulsion . | 1 2 . . . Utility . | . . . . 2 Weapon 1 | . 1 3 1 . Tool/Special . | . . . . . Unused Backups 5 | . 2 1 . 2 Power . | . . . . . Propulsion 2 | . 2 . . . Utility 2 | . . . . 2 Weapon 1 | . . 1 . . Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 99 98 93 86 Engine 9 | . 13 11 7 5 Treads 14 | . 27 11 16 . Leg 9 | . . 10 8 19 Device 5 | . 12 1 2 6 Storage 3 | . 14 3 . . Processor 14 | . 1 18 20 13 Protection 4 | . . 8 2 5 Energy Gun 1 | . . . 3 3 Ballistic Gun 24 | . 28 20 25 24 Launcher 2 | . . 7 . 3 Special Melee Weapon 1 | . . 1 3 . Peak Build Rating 35 | 9 9 16 25 35 Average Rating 16 | 5 8 12 18 26 On Entrance 10 | . 9 8 16 18 Avg Prop Armor Cover (%) 9 | . . 7 10 . Naked Turns . | . . . . . Heaviest Build 33 | 15 15 22 23 33 Greatest Support 60 | 40 40 43 60 52 Greatest Overweight (x) 3 | 3 . 1 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 Average Capacity 5 | 7 8 5 5 5 Most Carried 8 | 3 8 8 5 5 Average Carried 4 | 1 5 5 4 4 Final Capacity 8 | 8 8 5 5 5 Final Carried 8 | 2 8 5 5 4 Class Distribution -------------------- 42% | Scavenger-Gunner 32% | Mutant 9% | Gunner 7% | Tank 3% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2383 | 231 396 445 941 370 Remotely . | . . . . . Salvage Created 3089 | 80 452 868 1372 317 Parts 219 | 6 37 76 80 20 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 82 | . 15 28 31 8 Guns 68 | . 15 17 28 8 Cannons 4 | . . 2 2 . AOE 10 | . . 9 1 . Classes Destroyed 12 | 2 2 3 3 2 Worker 1 | . . . 1 . Builder 2 | . . 1 1 . Tunneler 2 | 1 . 1 . . Hauler 1 | . . . 1 . Recycler 2 | 1 . 1 . . Operator 1 | . . . . 1 Watcher 6 | . . 4 2 . Swarmer 36 | . 6 19 7 4 Grunt 31 | . 9 5 15 2 Sentry 13 | . . 4 8 1 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 6 | 2 5 5 5 6 Combat Bots Only 6 | . 5 4 4 6 Max Kills in Single Turn 3 | 1 1 3 2 2 Gunslinging 1 | . . . . 1 Exploded 3 | . . 3 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 581 | . 72 82 207 220 Missed 157 | . 13 26 66 52 Hits 424 | . 59 56 141 168 Projectile 424 | . 59 56 141 168 Critical Strikes 12 | . . 1 8 3 Damage Taken 5434 | . 641 541 1831 2421 Core 1110 | . 115 90 201 704 Absorbed by Shields 48 | . . . 48 . Regen/Repaired (Parts) 37 | . 37 . . . Core Remaining (%) 73 | 100 54 77 63 . Volleys Fired 261 | 4 60 56 106 35 Largest 4 | 2 2 3 4 4 Hottest 131 | 40 40 89 131 83 Shots Fired 651 | 8 119 117 296 111 Gun 617 | 8 119 95 287 108 Cannon 11 | . . 5 6 . Launcher 23 | . . 17 3 3 Special . | . . . . . Kinetic 596 | 8 119 100 261 108 Thermal 32 | . . . 32 . Explosive 10 | . . 4 3 3 Electromagnetic 13 | . . 13 . . Robot Hit Streak 18 | 4 9 10 18 17 Robot Miss Streak 5 | 2 5 3 5 3 Penetration Max 1 | . . . . 1 Secondary Targets 14 | . 4 . 7 3 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 422 | 6 72 75 196 73 Core Hits 203 | 3 28 51 84 37 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 3 | . 1 . . 2 Critical Strikes 4 | . 1 . 1 2 Destroy 4 | . 1 . 1 2 Melee Attacks 8 | . . 5 3 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 6 | . . 3 3 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5582 | 77 742 1305 2572 886 Guns 4567 | 77 742 693 2200 855 Cannons 198 | . . 67 131 . Explosions 797 | . . 545 234 18 Melee . | . . . . . Ramming 20 | . . . 7 13 Kinetic 4359 | 77 742 760 1925 855 Thermal 427 | . . 21 406 . Explosive 393 | . . 159 234 . Electromagnetic 383 | . . 365 . 18 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . 3 12 4 2 Average Corruption 4 | . 2 11 4 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 55 | . 17 24 8 6 Message Errors 7 | . 3 3 1 . Matter Fused 17 | . 4 8 4 1 Heat Flow Errors 7 | . 1 4 1 1 Energy Discharges 5 | . 3 . . 2 Parts Fused 2 | . . 2 . . Data Loss (minor) 7 | . 2 2 1 2 Data Loss (major) 5 | . 3 2 . . Misfires 2 | . . 1 1 . Alerts 1 | . . 1 . . Weapon Failures 2 | . 1 1 . . Overload Shots . | . . . . . Overflow Damage 35 | . . 11 24 . Projectiles . | . . . . . Explosions 35 | . . 11 24 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 68 | . . 40 . 28 Shots 3 | . . 2 . 1 Rammed 2 | . 1 . . 1 Targets Rammed 6 | . 1 . 1 4 Kicked 3 | . . . . 3 Crushed 1 | . . . 1 . Highest Temperature 360 | . 117 280 360 171 Average Temperature 68 | . 19 57 80 65 Received Heat Transfer 1528 | . 276 54 832 366 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1012 | . . 50 962 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 4 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 1 . Low Security (%) 59 | 100 100 52 8 100 Level 1 40 | . . 47 91 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 382 | 5 167 382 344 140 Initial 140 | . . 34 124 140 Average 144 | . 86 156 251 45 Influence Increases 2614 | 10 428 840 862 474 Destroy 0b10 Robot/C 1640 | . 300 560 620 160 Destroy 0b10 Robot/NC 75 | 10 . 35 25 5 Destroy Leader 374 | . 70 118 156 30 Successful Hack 32 | . 12 15 5 . Disable Machine 90 | . . 30 15 45 Destroy Structure 118 | . 1 37 26 54 Lose Combat Pursuer 285 | . 45 45 15 180 Influence Decreases 2526 | 10 346 627 849 694 Entered New Map 387 | . . 48 171 168 Time Decay 1668 | 10 336 419 538 365 Lost Part 321 | . 10 10 140 161 Purge Threat 150 | . . 150 . . Squads Dispatched 18 | . 5 2 5 6 Investigation 5 | . 3 1 . 1 Extermination 2 | . . . . 2 Reinforcement 9 | . 2 1 3 3 Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 10 | . 2 . 3 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 147 | . 27 39 45 36 Peak Tracking Total 12 | . 5 4 7 12 Tactical Retreats 10 | . 1 2 1 6 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 9 | . 5 1 1 2 Indirectly 1 | . . 1 . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 6 | . . 2 1 3 Max in Single Turn 1 | . . 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 18 | . 8 6 3 1 Terminals 14 | . 5 6 2 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 2 . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 50 | . 23 19 6 2 Successful 26 | . 16 9 1 . Failed 24 | . 7 10 5 2 Catastrophic 3 | . . 2 . 1 Database Lockouts . | . . . . . Manual 13 | . 2 9 . 2 Terminals 39 | . 14 19 4 2 Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 6 | . 6 . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 19 | . 9 9 1 . Record 4 | . 4 . . . Robot Analysis 3 | . 1 2 . . Prototype ID Bank 3 | . . 2 1 . Emergency Access Points 1 | . 1 . . . Alert Level 3 | . 1 2 . . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Registered Components 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 5 | . 5 . . . Process 2 | . 2 . . . Report Inventory 2 | . 2 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used 1 | . . . . 1 Hacking Detections 16 | . 9 5 1 1 Full Trace Events 4 | . 1 2 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter 17 | . 17 . . . Retrieved Matter 2 | . 2 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 3 | . . 2 1 . Non-combat 2 | . . 1 1 . Combat 1 | . . 1 . . Robot Hacks Applied 4 | . . 3 1 . parse_system 3 | . . 2 1 . no_distress 1 | . . 1 . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 3177 | 29 887 1110 1151 . Optics 1501 | . . 883 618 . Sensors 3 | . . . 3 . Terrain 1143 | 29 887 227 . . T.N.C. 533 | . . . 533 . Robot Analysis Total 3 | . 1 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5043 | 117 1016 1326 1538 1046 Spaces Moved 2936 | 55 489 793 801 798 Core 144 | 9 . . . 135 Treads 1368 | 46 489 379 454 . Legs 1424 | . . 414 347 663 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 120 50 Average Speed 137 | 157 160 141 143 112 Slowest Speed 200 | 200 160 190 190 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 5 65 64 52 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 123 | . . 37 26 60 Melee . | . . . . . Projectile 1 | . . 1 . . AOE 122 | . . 36 26 60 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3463 | 78 612 900 989 884 Wait 86 | 4 38 10 20 14 Move 2932 | 54 488 792 800 798 Hop . | . . . . . Pick Up 38 | 9 12 7 4 6 Fast Attach 27 | . 2 3 17 5 Attach 23 | 7 1 4 6 5 Detach 2 | . . 1 . 1 Swap 47 | . 6 13 18 10 Drop 33 | . 4 9 14 6 Fire 261 | 4 60 56 106 35 Melee 8 | . . 5 3 . Ram 1 | . . . . 1 Kick 3 | . . . . 3 Crush 2 | . 1 . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 14) 118 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 666 | -10/Materials | Discovered new exit (range 3) 766 | -10/Materials | Repaired Ion Engine 907 | -10/Materials | Discovered new exit (range 6) 1045 | -10/Materials | Identified exit to Materials 1134 | -10/Materials | Entered another Materials area 1134 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1802 | -9/Materials | Discovered new exit (range 16) 1849 | -9/Materials | Build established: Tank 1898 | -9/Materials | System corruption reached 10% 1938 | -9/Materials | Discovered new exit (range 17) 2342 | -9/Materials | Build established: Gunner 2425 | -9/Materials | Discovered new exit (range 15) 2460 | -9/Materials | Entered another Materials area 2460 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2574 | -8/Materials | Lost 3 parts (1n2w) 2660 | -8/Materials | Lost 6 parts (1p1n1u3w) 3012 | -8/Materials | Build established: Scavenger-Gunner 3074 | -8/Materials | Discovered new exit (range 10) 3477 | -8/Materials | Garrison activated, responded to threat 3690 | -8/Materials | Lost 3 parts (1u2w) 3873 | -8/Materials | Garrison activated, responded to threat 3998 | -8/Materials | Entered Factory 3998 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4529 | -7/Factory | Discovered new exit (range 10) 4616 | -7/Factory | Identified exit to Factory 4849 | -7/Factory | Cargo convoy interrupted 4881 | -7/Factory | Core integrity fell below 50% 4920 | -7/Factory | Lost 16 parts (1p5n3u7w) 5037 | -7/Factory | Core integrity fell below 20% 5044 | -7/Factory | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- K-01 Serf cleans the Recycling Unit. System corrupted: Component data lost. K-01 Serf cleans the Subcomponent Replicator. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. [Achievement: Slippery One] Penetrated by Slug. Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. Matter Pump disabled. Penetrated by Slug. Critical hit (Burn: +37). System corrupted: Matter fused (-9). Slug penetrates Wall. Penetrated by Slug. Adv. Targeting Computer destroyed. Hvy. Laser destroyed. Penetrated by Slug. 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