Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.05 @ 22:09:33 Player: shapeshifter Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (83) 415 Value Destroyed (3461) 3461 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (4116) 4116 TOTAL SCORE: 14672 Bonus ------- High Alert Combat Kills 534 Follower Combat Kills 3342 Met Imprinter 300 Was Imprinted 300 Friendly Fire -360 Cogmind --------- Core Integrity 0/1300 Matter 190/300 Energy 98/100 System Corruption 14% Temperature Cool (12) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Spectral Analyzer Experimental Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Advanced Point Defense System Authchip [R/Combat] Long-range Tractor Beam Advanced Variable Charge Gun Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Micro Antimatter Reactor > --- PROPULSION ------- Zionite Glidesys I Improved Linear Gravjet Zionite Glidesys II Zionite Glidesys II Zionite Glidesys II Cooled Antigrav System > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Spectral Analyzer Makeshift Sensor Array Advanced Signal Interpreter Experimental Terrain Scan Processor Improved Target Analyzer Advanced Transmission Jammer Advanced Reaction Control System Advanced System Shield > --- WEAPON ----------- Quantum Rifle Nova Cannon Hypervelocity Railgun > --- INVENTORY -------- Light Particle Reactor Micro Antimatter Reactor Zionite Glidesys II Zionite Glidesys II Precision Energy Filter ECM Suite Improved Shield Generator Advanced Point Defense System Authchip [R/Combat] Smartbomb Launcher Micro-nuke Launcher Neutron Missile Launcher Tactical Quantum Warhead Improved Remote Datajack [Rating: 156] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Spectral Analyzer Device Experimental Heat Sink Storage Medium Storage Unit Processor Spectral Analyzer Hackware Experimental System Shield Protection Zionite Weapon Casing Weapon Hypervelocity Coil Gun Energy Gun Gatling Laser Energy Cannon Nova Cannon Ballistic Gun Hypervelocity Coil Gun Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Ext Res Slots Evolved 14 | . . . 2 . . . 6 . . 2 2 . 2 Power 1 | . . . . . . . 1 . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . 1 . 1 Utility 8 | . . . 1 . . . 4 . . 1 1 . 1 Weapon 1 | . . . . . . . . . . 1 . . . Parts Attached 149 | 6 1 1 7 . 13 6 12 8 11 24 6 12 42 Power 14 | 1 . . 1 . 1 1 . . 2 1 1 1 5 Engine 4 | 1 . . 1 . . 1 . . 1 . . . . Core 4 | . . . . . . . . . 1 . 1 . 2 Reactor 6 | . . . . . 1 . . . . 1 . 1 3 Propulsion 46 | 2 . . 3 . 3 4 2 2 . 8 3 3 16 Treads 11 | 2 . . . . 1 4 2 2 . . . . . Leg . | . . . . . . . . . . . . . . Wheel 3 | . . . . . 2 . . . . . . . 1 Hover 28 | . . . . . . . . . . 8 3 3 14 Flight 4 | . . . 3 . . . . . . . . . 1 Utility 48 | 1 1 . 2 . 6 . 7 2 3 8 2 5 11 Device 22 | . 1 . . . . . 2 . 3 5 2 3 6 Storage 4 | 1 . . . . 1 . . . . . . 1 1 Processor 13 | . . . 2 . 4 . 3 1 . 1 . . 2 Hackware 4 | . . . . . . . 2 1 . . . 1 . Protection 5 | . . . . . 1 . . . . 2 . . 2 Artifact . | . . . . . . . . . . . . . . Weapon 41 | 2 . 1 1 . 3 1 3 4 6 7 . 3 10 Energy Gun 15 | 1 . . . . . . 3 3 5 . . . 3 Energy Cannon 2 | . . . . . . . . 1 . . . . 1 Ballistic Gun 13 | 1 . 1 . . 1 . . . . 7 . . 3 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 7 | . . . 1 . . . . . 1 . . 2 3 Special Weapon 1 | . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . Unidentified Prototypes 23 | . . . . . 4 . 2 1 1 5 1 2 7 Corrupted Parts 1 | . . . . . . . . . . . . 1 . System Corruption 3 | . . . . . . . . . . . . 3 . Parts Lost 64 | . . . 3 . . 2 3 4 . 2 4 15 31 Power 7 | . . . 1 . . 1 . . . . . 2 3 Propulsion 25 | . . . . . . 1 1 3 . . 2 5 13 Utility 19 | . . . 1 . . . 1 . . 2 2 5 8 Weapon 13 | . . . 1 . . . 1 1 . . . 3 7 Highest Loss Streak 17 | . . . 3 . . 1 2 4 . 1 3 12 17 To Critical Strikes 3 | . . . . . . . . 1 . . . . 2 Average Backups 7 | 3 7 8 7 8 7 10 6 5 4 4 3 6 10 Power . | . . . . . . . . . . . . 1 1 Propulsion 1 | 1 4 5 2 3 . . . . . 1 . . . Utility 2 | . . . . 1 5 8 5 1 . . 1 1 3 Weapon 2 | 1 2 3 2 2 1 . 1 3 3 2 1 2 3 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 32 | . 3 . 2 . 4 1 2 4 1 1 . 3 11 Power 5 | . 1 . . . . . . . . . . 2 2 Propulsion 4 | . 1 . . . 2 . . . . . . . 1 Utility 11 | . . . . . 1 . . 2 . 1 . . 7 Weapon 10 | . 1 . 2 . . 1 2 2 1 . . 1 . Tool/Special 2 | . . . . . 1 . . . . . . . 1 Average Slot Usage (%) 88 | . 96 100 90 100 99 97 84 77 85 87 93 89 69 Engine 5 | . 14 14 10 11 5 4 6 6 9 5 . . . Core 1 | . . . . . . . . . 3 3 4 1 1 Reactor 2 | . . . . . 5 4 . . . 1 5 7 4 Treads 11 | . 27 28 . . 6 27 22 14 13 7 . . . Wheel 2 | . . . . . 17 5 . . . . . . . Hover 6 | . . . . . . . . . . 6 25 22 21 Flight 2 | . . . 31 33 9 . . . . . . . . Device 8 | . 11 14 4 . . . 2 2 9 13 14 20 11 Storage 6 | . 14 14 11 11 11 11 6 2 . . . 1 3 Processor 18 | . . . 13 22 21 22 21 29 28 20 15 15 16 Hackware 3 | . . . . . . . 9 9 7 5 5 3 3 Energy Gun 3 | . 14 1 . . . . 3 8 12 4 . . . Ballistic Gun 8 | . 13 26 15 11 10 10 2 . . 9 15 13 1 Piercing Weapon 3 | . . . . . 9 11 4 . . 2 . . . Peak Build Rating 156 | 6 8 11 18 18 42 47 76 97 97 112 126 133 156 Average Rating 66 | 5 7 10 16 18 31 43 66 74 92 101 119 115 107 On Entrance 50 | . 6 8 11 18 18 42 47 75 97 92 112 126 48 Avg Prop Armor Cover (%) 7 | . . . . . 9 12 . . . . . . 4 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 74 | 10 11 12 13 13 36 30 37 37 30 45 46 56 74 Greatest Support 140 | 40 40 40 15 15 22 76 96 140 140 140 62 60 85 Greatest Overweight (x) 1 | . . . . . 1 1 . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 10 10 10 10 5 5 5 10 15 Average Capacity 8 | 7 8 8 8 8 9 10 10 7 5 5 5 6 13 Most Carried 15 | 5 8 8 8 8 10 10 10 10 5 5 5 10 15 Average Carried 7 | 3 7 8 7 8 8 9 6 6 4 4 3 6 11 Final Capacity 10 | 8 8 8 8 8 10 10 10 5 5 5 5 10 5 Final Carried 10 | 5 8 8 8 8 10 10 9 3 5 5 4 10 5 Class Distribution -------------------- 36% | Mutant 11% | Scavenger-Mutant 11% | Skirmisher 9% | Messiah-Gunner 8% | Hacker-Mutant 7% | Sprinter 6% | Messiah-Scout 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Skirmisher | -6/Factory Assassin | -5/Factory Messiah-Gunner | -4/Factory Messiah-Gunner | -4/Extension Messiah-Scout | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Ext Res Matter Collected 3637 | 256 115 73 213 . 142 259 142 115 125 480 170 854 693 Remotely . | . . . . . . . . . . . . . . Salvage Created 3582 | 44 172 74 434 . . 204 258 . 196 252 160 1326 462 Parts 207 | 5 14 3 47 . . 7 7 . 20 19 5 53 27 Haulers Intercepted 1 | . . . . . . . . . . . . 1 . Recyclers Shooed 5 | 1 . . 1 . . . . . . 1 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 23 . . . . . . . Prevented 3 | . . . . . . 3 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Ext Res Combat Hostiles Destroyed 65 | . 4 2 16 . . 7 4 . 7 3 . 10 12 Melee 2 | . . . . . . . 2 . . . . . . Guns 45 | . 4 2 10 . . 7 2 . 5 3 . 10 2 Cannons 3 | . . . . . . . . . . . . . 3 AOE 15 | . . . 6 . . . . . 2 . . . 7 Classes Destroyed 17 | 1 2 . 3 . . . . . 4 1 1 2 3 Worker 1 | . . . . . . . . . 1 . . . . Builder 3 | . . . 2 . . . . . 1 . . . . Tunneler 4 | 2 . . . . . . . . 1 . . . 1 Hauler 1 | . . . . . . . . . . . . 1 . Recycler 4 | . . . . . . . . . . . 1 3 . Drone 1 | . . . . . . . . . 1 . . . . Watcher 5 | . 1 . 3 . . . 1 . . . . . . Swarmer 16 | . . . 8 . . 5 . . 3 . . . . Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 23 | . 4 2 3 . . 2 3 . . . . 7 2 Sentry 8 | . . . 5 . . . 1 . . . . 1 1 Specialist 1 | . . . . . . . . . . . . . 1 Hunter 7 | . . . . . . . . . 2 2 . 1 2 Programmer 6 | . . . . . . . . . 1 1 . . 4 Heavy 1 | . . . . . . . . . . . . . 1 Z-Light 1 | . . . . . . . . . . 1 . . . Butcher 1 | . . . . . . . . . . . . 1 . Best Kill Streak 13 | 1 2 1 13 . . 3 2 . 5 1 1 3 8 Combat Bots Only 8 | . 2 1 8 . . 3 2 . 3 1 . 3 7 Max Kills in Single Turn 5 | 1 1 1 3 . . 1 1 . 5 1 1 2 4 Gunslinging 1 | . . . . . . . . . . . . 1 . Exploded 3 | . . . 2 . . . . . 2 . . . 3 Melee 1 | . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Ext Res Hostile Shots Fired 774 | . 24 11 45 3 . 54 90 3 22 30 4 145 343 Missed 292 | . 6 3 16 2 . 12 27 . 3 14 1 71 137 Hits 482 | . 18 8 29 1 . 42 63 3 19 16 3 74 206 Melee 4 | . . . . . . 1 . 3 . . . . . Projectile 478 | . 18 8 29 1 . 41 63 . 19 16 3 74 206 AOE 18 | . . . . . . . . . . . . 18 . Critical Strikes 17 | . . . . . . 1 3 1 1 1 . 2 8 Part Disruptions 1 | . . . . . . . . . 1 . . . . Damage Taken 9995 | . 211 115 288 10 . 819 826 195 546 469 142 2058 4316 Core 2528 | . 22 . 75 . . 163 99 93 89 168 . 508 1311 Absorbed by Shields 10 | . . . . . . . . . . . . 10 . Redirected to Shielding 144 | . . . . . . . . . . 44 27 73 . Regen/Repaired (Parts) 624 | . . . . . 257 . . 183 184 . . . . Core Remaining (%) 72 | 100 . 91 . . . 40 . . 66 83 . 55 . Volleys Fired 285 | 10 21 9 36 . . 24 31 11 15 16 3 57 52 Largest 3 | 2 2 2 2 . . 1 1 2 2 3 3 3 2 Hottest 240 | 60 60 44 44 . . 28 85 162 160 99 105 119 240 Shots Fired 498 | 20 41 18 50 . . 24 31 19 25 48 9 147 66 Gun 436 | 20 41 18 45 . . 24 31 16 25 48 9 135 24 Cannon 39 | . . . . . . . . 3 . . . . 36 Launcher 12 | . . . 5 . . . . . . . . 1 6 Special 11 | . . . . . . . . . . . . 11 . Kinetic 342 | 10 21 18 45 . . 24 11 . . 48 9 135 21 Thermal 133 | 10 20 . . . . . 20 19 25 . . . 39 Explosive 12 | . . . 5 . . . . . . . . 1 6 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 18 | 4 6 4 7 . . 8 6 11 4 4 10 18 13 Robot Miss Streak 10 | 4 2 4 10 . . 8 5 1 5 5 . 3 3 Penetration Max 3 | . . . . . . . . . . 1 3 2 . Secondary Targets 6 | . 1 . . . . . . . 1 1 . 3 . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 1 . 1 . Shots Hit Robots 348 | 10 27 13 35 . . 28 31 12 23 24 9 105 31 Core Hits 227 | 4 13 6 35 . . 29 17 2 19 8 7 47 40 Critical Kills 20 | . . . . . . . . . . 3 1 14 2 Critical Parts Destroyed 46 | . . . . . . . . . . 7 2 34 3 Critical Strikes 76 | . . . . . . . 2 . . 10 3 56 5 Burn 2 | . . . . . . . 2 . . . . . . Destroy 74 | . . . . . . . . . . 10 3 56 5 Melee Attacks 27 | . . . . . 1 5 17 . . 4 . . . Impact 1 | . . . . . 1 . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 24 | . . . . . . 3 17 . . 4 . . . Sneak Attacks 3 | . . . . . . 2 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10202 | 97 261 174 848 . . 409 644 543 925 214 100 1236 4751 Guns 4449 | 97 261 174 475 . . 308 421 543 459 214 100 987 410 Cannons 568 | . . . . . . . . . . . . . 568 Explosions 4817 | . . . 373 . . . . . 466 . . 205 3773 Melee 324 | . . . . . . 101 223 . . . . . . Ramming 44 | . . . . . . . . . . . . 44 . Kinetic 2901 | 32 96 174 475 . . 308 169 . . 214 100 987 346 Thermal 2169 | 65 165 . . . . . 252 543 512 . . . 632 Explosive 4764 | . . . 373 . . . . . 413 . . 205 3773 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 324 | . . . . . . 101 223 . . . . . . Highest Corruption 14 | . . . . . . . . . 2 . . 9 14 Average Corruption 4 | . . . . . . . . . 1 . . 4 7 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 29 | . . . . . . . . . 4 . . 17 8 Message Errors 6 | . . . . . . . . . 2 . . 3 1 Matter Fused 3 | . . . . . . . . . 1 . . 1 1 Heat Flow Errors 5 | . . . . . . . . . . . . 3 2 Energy Discharges 5 | . . . . . . . . . . . . 4 1 Parts Rejected 1 | . . . . . . . . . . . . 1 . Data Loss (major) 2 | . . . . . . . . . . . . 1 1 Misfires 3 | . . . . . . . . . 1 . . 1 1 Misdirections 1 | . . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . . . . 3 . Overload Shots 15 | . . . . . . . . 14 . . . . 1 Effects 1 | . . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . Overflow Damage 171 | . . . . . . . . . 45 . . . 126 Projectiles . | . . . . . . . . . . . . . . Explosions 171 | . . . . . . . . . 45 . . . 126 Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 321 | . . . . . . . . . 173 . . 93 55 Shots 4 | . . . . . . . . . 2 . . 1 1 Rammed 1 | . . . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 285 | 40 100 17 17 . 273 7 25 75 285 . . 247 228 Average Temperature 54 | 17 45 9 6 . 140 7 7 40 99 . . 50 56 Received Heat Transfer 1069 | . 117 63 72 6 . 99 382 . . 9 . 156 165 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 9 | . 1 . . . . . 1 . 4 . . 1 2 Heat Transferred 3729 | 150 375 . . . . . 900 724 1025 . . . 555 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Ext Res Maximum Alert Level 3 | . . . 2 . . . 2 . 1 2 1 3 3 Low Security (%) 39 | 100 100 100 44 100 . . . 100 30 52 30 2 . Level 1 27 | . . . 46 . . . 16 . 69 33 69 48 . Level 2 25 | . . . 9 . . . 83 . . 13 . 12 82 Level 3 7 | . . . . . . . . . . . . 36 17 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1087 | 5 50 55 421 163 . . 559 145 386 438 361 1077 1087 Initial 517 | . 3 4 4 163 . . 379 144 . 128 198 166 517 Average 303 | 1 12 8 188 157 . . 461 47 228 208 262 557 639 Influence Increases 6689 | 10 107 65 601 . . 486 670 37 712 693 333 1663 1312 Destroy 0b10 Robot/C 2980 | . 80 40 320 . . 340 180 . 320 320 140 680 560 Destroy 0b10 Robot/NC 195 | 10 5 . 25 . . 10 5 . 40 30 15 40 15 Destroy Leader 572 | . 22 10 76 . . 50 42 . 60 86 30 54 142 Allied During Kill 1382 | . . . . . . 86 5 . 161 204 103 604 219 Successful Hack 14 | . . . 14 . . . . . . . . . . Disable Machine 270 | . . . . . . . 105 . 90 15 . 15 45 Destroy Structure 586 | . . . 31 . . . 18 37 26 38 30 150 256 Advance Influence 300 | . . . . . . . 300 . . . . . . Partial Spotted 30 | . . . 15 . . . . . . . . . 15 Lose Combat Pursuer 360 | . . 15 120 . . . 15 . 15 . 15 120 60 Influence Decreases 5716 | 5 100 64 193 278 143 360 383 450 448 552 397 1017 1326 Entered New Map 1724 | . 2 8 9 258 143 . 47 269 . 136 207 175 470 Time Decay 2430 | 5 98 56 154 20 . 293 286 116 298 286 130 302 386 Lost Part 640 | . . . 30 . . 20 30 40 . 20 40 150 310 Lost Ally 922 | . . . . . . 47 20 25 150 110 20 390 160 Squads Dispatched 30 | . 1 . . . . . 5 . 5 4 2 6 7 Investigation 3 | . . . . . . . . . . 1 . 2 . Extermination 4 | . . . . . . . . . 1 . . . 3 Reinforcement 11 | . 1 . . . . . 2 . 1 3 . 2 2 Assault 2 | . . . . . . . . . . . . 2 . Garrison 10 | . . . . . . . 3 . 3 . 2 . 2 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . 1 . 1 2 . 2 . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Ext Res Distress Signals 8 | . . . 2 . . . 2 . . 1 . 2 1 Communications Jammed 36 | . . . . . . . . . 13 . . . 23 Distress Signals 21 | . . . . . . . . . . . . . 21 Times Spotted 219 | . 6 3 31 13 . 21 10 7 13 17 7 37 54 Peak Tracking Total 23 | . 2 2 5 23 . 7 4 6 4 4 3 12 15 Tactical Retreats 13 | . . 1 3 1 . . 1 1 1 . 1 2 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Ext Res Traps Triggered 9 | . 4 . . . . . 1 . 1 . 1 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Ext Res Machines Disabled 18 | . . . . . . . 7 . 6 1 . 1 3 Max in Single Turn 4 | . . . . . . . 1 . 4 . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Ext Res Machines Accessed 22 | . 2 . 8 . . . 2 . 2 1 2 3 2 Terminals 12 | . 2 . 7 . . . . . . . . 3 . Fabricators 3 | . . . . . . . 1 . 1 1 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 . 1 . . . . Scanalyzers 3 | . . . 1 . . . . . . . 2 . . Garrison Access 2 | . . . . . . . . . . . . . 2 Total Hacks 54 | . 5 . 22 . . . 4 . 5 2 6 8 2 Successful 13 | . . . 4 . . . . . 2 2 2 2 1 Failed 39 | . 5 . 17 . . . 4 . 3 . 3 6 1 Catastrophic 10 | . 1 . 6 . . . 1 . . . 1 . 1 Database Lockouts 2 | . . . 1 . . . . . . . 1 . . Manual 123 | . 4 . 15 . . . 12 . 7 22 17 11 35 Terminals 32 | . 5 . 19 . . . . . . . . 8 . Fabricators 6 | . . . . . . . 2 . 2 2 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 2 . 3 . . . . Scanalyzers 9 | . . . 3 . . . . . . . 6 . . Garrison Access 2 | . . . . . . . . . . . . . 2 Terminal Hacks 4 | . . . 2 . . . . . . . . 2 . Open Door 2 | . . . . . . . . . . . . 2 . Branch Access Points 1 | . . . 1 . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 1 . . . Load Schematic 2 | . . . . . . . . . 1 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . Scanalyzer 4 | . . . 2 . . . . . . . 2 . . Retrieve Study 4 | . . . 2 . . . . . . . 2 . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . 1 Unauthorized Hacks 1 | . . . . . . . . . . 1 . . . Terminals . | . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . Recompile 1 | . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 1 . 6 . . . 2 . 2 . 1 2 1 Full Trace Events 1 | . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . 4 . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . 15 . . . . 8 . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . 2 . . . . . . . 2 . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Ext Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . 1 . . . . . 8 . Allies Hacked 2 | . . . . . . . . . 1 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Ext Res Total Allies 70 | . . 1 . . 4 1 1 19 3 6 6 18 11 Largest Group 22 | . . 1 . . 4 5 1 19 10 10 8 22 6 Highest-Rated Group 1238 | . . 31 . . 156 241 85 702 377 654 512 1238 507 Highest-Rated Ally 96 | . . 31 . . 40 85 85 50 70 70 81 96 96 Zionite Dispatches 16 | . . . . . . . 1 . 1 2 3 4 5 Light 7 | . . . . . . . . . 1 2 . 1 3 Fire 1 | . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . 1 . . Demo 1 | . . . . . . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . 1 . . . . . . Explosive Resupply 2 | . . . . . . . . . . . . 2 . Melee Resupply 1 | . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . . . 1 Total Orders 9 | . . . . . . . 1 . . . 1 3 4 STAY 4 | . . . . . . . . . . . 1 1 2 DROP 5 | . . . . . . . 1 . . . . 2 2 Ally Attacks 698 | . . . . . . 42 14 142 73 150 29 131 117 Total Damage 23781 | . . . . . . 1423 696 5093 1848 3151 1033 5816 4721 Kills 121 | . . . . . . 13 5 10 14 20 9 31 19 Allies Corrupted 1 | . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Ext Res Active Infowar (turns) 6612 | . 353 475 141 . 507 800 630 378 844 632 278 663 911 Optics 5643 | . . . . . 507 800 630 378 844 632 278 663 911 Sensors 1706 | . . . . . . . . . 671 465 . . 570 Seismic 969 | . 353 475 141 . . . . . . . . . . Decoding 552 | . . . . . . . 552 . . . . . . Jamming 618 | . . . . . . . . . 166 . . . 452 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 2 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 11 | . . . . . . . 11 . . . . . . Traps 1 | . . . . . . . 1 . . . . . . Emergency Access 1 | . . . . . . . 1 . . . . . . Items 9 | . . . . . . . 9 . . . . . . Zionite Intel Received 12 | . . . . . . . 2 . 1 3 2 . 4 Branch Access 1 | . . . . . . . . . 1 . . . . Emergency Access 3 | . . . . . . . 1 . . 1 . . 1 Guard Positions 1 | . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . 1 . . . Active Garrisons 2 | . . . . . . . . . . . 1 . 1 Depthwide Sectors/-1 1 | . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Ext Res Turns Passed 7500 | 130 411 475 333 41 974 800 630 378 844 632 278 663 911 Spaces Moved 6562 | 58 205 276 699 128 1183 355 271 241 449 418 391 790 1098 Core 219 | 9 . . . . . . . 100 . . . . 110 Treads 1871 | 49 205 276 . . 7 244 271 141 449 229 . . . Legs . | . . . . . . . . . . . . . . Wheels 786 | . . . . . 668 111 . . . . . . 7 Hover 2324 | . . . . . . . . . . 189 391 790 954 Flight 1362 | . . . 699 128 508 . . . . . . . 27 Fastest Speed 29 | 50 160 160 29 29 29 100 163 50 170 43 40 42 35 Average Speed 82 | 142 160 160 29 29 67 143 165 119 170 116 41 46 46 Slowest Speed 180 | 160 160 160 29 29 160 165 166 180 170 170 42 111 118 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 11 | . . . 6 4 . . . . . 1 . . . Potential Cave-ins 2 | . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 46 | 5 45 80 63 36 90 63 10 92 16 17 13 89 38 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 5 | . . . . . 1 . 4 . . . . . . Known Exits Taken 3 | . . . 1 . . . . . 1 . 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . . . 1 . 1 . Scrap Searched 5 | . . 1 . . 3 1 . . . . . . . Spaces Dug 103 | . . . . . . . 7 1 . 4 . 1 90 Terrain Destroyed 291 | . . . 31 . . . 13 3 37 5 . 64 138 Melee 11 | . . . . . . . 7 . . 4 . . . Projectile 29 | . . . . . . . . 3 . . . . 26 AOE 244 | . . . 31 . . . 6 . 37 . . 58 112 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Fac Ext Res Total 8150 | 87 250 294 778 127 1367 615 391 314 504 519 498 979 1427 Wait 811 | 3 6 6 30 4 129 215 44 39 10 16 91 56 162 Move 6530 | 57 204 275 686 121 1182 354 271 240 448 415 390 789 1098 Hop 9 | . . . 6 2 . . . . . 1 . . . Pick Up 124 | 11 7 . 7 . 20 3 10 8 6 9 6 8 29 Fast Attach 65 | . 7 1 2 . 1 6 1 . 4 15 . 6 22 Attach 78 | 6 1 . 6 . 9 . 10 5 3 4 6 2 26 Detach 15 | . . . 1 . 2 . 2 . . 2 . 2 6 Swap 48 | . . 1 . . 4 2 2 4 5 13 1 8 8 Drop 115 | . 4 2 4 . 19 6 3 7 13 24 1 8 24 Fire 285 | 10 21 9 36 . . 24 31 11 15 16 3 57 52 Melee 27 | . . . . . 1 5 17 . . 4 . . . Ram 1 | . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 42 | . . . . . . . . . . . . 42 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -4/Factory (discovered 2 exits: [*Upp] / *Ext) -4/Extension (discovered 2 exits: *Res / [*Cet]) -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 131 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 518 | -10/Materials | Discovered new exit (range 12) 542 | -10/Materials | Entered Mines 545 | -10/Mines | Received a Mining Laser from a helpful Derelict 587 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1011 | -10/Mines | Discovered new exit (range 4) 1017 | -10/Mines | Entered Materials 1017 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1117 | -9/Materials | Discovered new exit (range 13) 1181 | -9/Materials | Discovered new exit (range 10) 1205 | -9/Materials | Destroyed 8 combat bots 1213 | -9/Materials | Lost 3 parts (1p1u1w) 1231 | -9/Materials | Central database locked down 1282 | -9/Materials | Identified exit to Mines 1322 | -9/Materials | Build established: Sprinter 1350 | -9/Materials | Entered Mines 1351 | -9/Mines | Met a Derelict bent on vengeance 1358 | -9/Mines | Learned Materials terminal intel 1358 | -9/Mines | Discovered new exit (range 6) 1367 | -9/Mines | Assembled infested the area 1372 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1381 | -9/Mines | Discovered new exit (range 8) 1388 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1391 | -9/Mines | Entered Zion 1407 | -7/Zion | Discovered new exit (range 16) 1427 | -7/Zion | Given A8's code to call for help 1488 | -7/Zion | Found CR-A16's Pointy Stick 1508 | -7/Zion | Learned Factory security intel 1590 | -7/Zion | Learned Factory interactive machine intel 1662 | -7/Zion | Visited the Megawrench Repair Shop 1840 | -7/Zion | Found Prototype Processor 1844 | -7/Zion | Found Prototype Processor 1852 | -7/Zion | Found Prototype Processor 1854 | -7/Zion | Found Prototype Processor 1855 | -7/Zion | Identified Exp. Melee Analysis Suite 1857 | -7/Zion | Identified Exp. Signal Interpreter (x2) 1858 | -7/Zion | Identified Spectral Analyzer 1863 | -7/Zion | Found Prototype Processor 1865 | -7/Zion | Found Prototype Processor 1866 | -7/Zion | Identified Exp. Terrain Scan Processor (x2) 1868 | -7/Zion | Found Prototype Hackware 1889 | -7/Zion | Build established: Mutant 1919 | -7/Zion | Megawrench repaired 4 parts 2060 | -7/Zion | Met Imprinter 2076 | -7/Zion | Imprinted 2078 | -7/Zion | Declared Zion's savior 2365 | -7/Zion | Entered Proximity Caves 2365 | -6/Proximity Caves | Accompanied by 4 allies 2450 | -6/Proximity Caves | Spotted B-75 Beast 2469 | -6/Proximity Caves | Rewired B-75 Beast 2472 | -6/Proximity Caves | Spotter reported a threat 2488 | -6/Proximity Caves | Spotter reported a threat 2642 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3036 | -6/Proximity Caves | Core integrity fell below 50% 3127 | -6/Proximity Caves | Discovered new exit (range 11) 3165 | -6/Proximity Caves | Entered Factory 3165 | -6/Factory | Accompanied by 1 ally 3165 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 3167 | -6/Factory | Loaded intel: 54 interactive machine locations 3193 | -6/Factory | Identified Exp. System Shield 3275 | -6/Factory | Garrison activated, responded to threat 3394 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 3472 | -6/Factory | Discovered new exit (range 13) 3499 | -6/Factory | Build established: Hacker-Mutant 3503 | -6/Factory | Identified exit to Lower Caves 3612 | -6/Factory | Retrieved Zion intel report: Emergency Access 3613 | -6/Factory | Zion Thermal Resupply teleported in 3795 | -6/Factory | Sucked down chute 3795 | -6/Factory | Entered Waste 3805 | -6/Waste | Spotted C-40 Crusher 3810 | -6/Waste | 1 allies followed down the chute 3825 | -6/Waste | Spotted C-40 Crusher 3833 | -6/Waste | Build established: Scavenger-Mutant 3864 | -6/Waste | Spotted C-40 Crusher 3924 | -6/Waste | Spotted C-40 Crusher 3949 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3960 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3967 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3968 | -6/Waste | Spotted C-40 Crusher 3970 | -6/Waste | Spotted C-40 Crusher 3997 | -6/Waste | Discovered new exit (range 14) 3998 | -6/Waste | Lost 4 parts (3n1w) 4007 | -6/Waste | Warlord forces began an assault 4018 | -6/Waste | Allies destroyed C-40 Crusher 4112 | -6/Waste | Allies destroyed C-40 Crusher 4137 | -6/Waste | Lost 7 allies 4164 | -6/Waste | Identified exit to Factory 4173 | -6/Waste | Entered Factory 4173 | -6/Factory | Accompanied by 10 allies 4297 | -6/Factory | Build established: Hacker-Mutant 4372 | -6/Factory | Garrison activated, responded to threat 4643 | -6/Factory | Build established: Skirmisher 4676 | -6/Factory | Discovered new exit (range 12) 4706 | -6/Factory | Identified exit to Factory 4922 | -6/Factory | Retrieved Zion intel report: Branch Access 4923 | -6/Factory | Zion Light squad teleported in 5017 | -6/Factory | Entered another Factory area 5017 | -5/Factory | Accompanied by 4 allies 5017 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5041 | -5/Factory | Zion Light squad teleported in 5267 | -5/Factory | Retrieved Zion intel report: Emergency Access 5268 | -5/Factory | Zion Light squad teleported in 5319 | -5/Factory | Zion dispatch access revoked 5355 | -5/Factory | Found Prototype Protection 5355 | -5/Factory | Identified Zio. Weapon Casing 5478 | -5/Factory | Lost 4 allies 5524 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 5553 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 5611 | -5/Factory | Discovered new exit (range 23) 5649 | -5/Factory | Entered another Factory area 5649 | -4/Factory | Accompanied by 2 allies 5649 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5650 | -4/Factory | Identified exit to Extension 5684 | -4/Factory | Zion Hacker squad teleported in 5700 | -4/Factory | Lost 3 parts (2n1u) 5724 | -4/Factory | Central database locked down 5738 | -4/Factory | Garrison activated, responded to threat 5759 | -4/Factory | Zion Demo squad teleported in 5780 | -4/Factory | Discovered new exit (range 5) 5833 | -4/Factory | Retrieved Zion intel report: Active Garrisons 5843 | -4/Factory | Retrieved Zion intel report: Guard Positions 5844 | -4/Factory | Zion Melee Resupply teleported in 5876 | -4/Factory | Build established: Messiah-Gunner 5927 | -4/Factory | Entered Extension 5927 | -4/Extension | Accompanied by 6 allies 5935 | -4/Extension | Zion Light squad teleported in 6055 | -4/Extension | Zion Fire squad teleported in 6076 | -4/Extension | Rescued a captive Derelict 6124 | -4/Extension | Spotted B-86 Titan 6131 | -4/Extension | Rescued a captive Derelict 6260 | -4/Extension | Allies destroyed B-86 Titan 6269 | -4/Extension | Spotted B-86 Titan 6288 | -4/Extension | Allies destroyed B-86 Titan 6325 | -4/Extension | Lost 6 allies 6327 | -4/Extension | Disrupted transfer network 6333 | -4/Extension | Zion Explosive Resupply teleported in 6345 | -4/Extension | Energy Cycler disabled 6345 | -4/Extension | Rescued a captive Derelict 6370 | -4/Extension | Zion Explosive Resupply teleported in 6427 | -4/Extension | First assault squad dispatched 6444 | -4/Extension | Lost 3 allies 6559 | -4/Extension | Lost 10 allies 6569 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 6580 | -4/Extension | Discovered new exit (range 16) 6585 | -4/Extension | Discovered new exit (range 6) 6586 | -4/Extension | Lost 12 parts (2p4n3u3w) 6590 | -4/Extension | Entered Research 6590 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6635 | -3/Research | Zion Hover Resupply teleported in 6697 | -3/Research | Zion Light squad teleported in 6725 | -3/Research | Spotted B-86 Titan 6742 | -3/Research | Spotted B-86 Titan 6748 | -3/Research | Zion Light squad teleported in 6760 | -3/Research | Spotted B-86 Titan 6773 | -3/Research | Allies destroyed B-86 Titan 6784 | -3/Research | Allies destroyed B-86 Titan 6826 | -3/Research | Allies destroyed B-86 Titan 6953 | -3/Research | Retrieved Zion intel report: Emergency Access 7013 | -3/Research | Retrieved Zion intel report: Active Garrisons 7014 | -3/Research | Zion Infowar Resupply teleported in 7060 | -3/Research | Found Prototype Launcher 7060 | -3/Research | Identified Tactical Quantum Warhead 7158 | -3/Research | Build established: Messiah-Scout 7218 | -3/Research | Retrieved Zion intel report: Component Stockpiles 7284 | -3/Research | Lost 3 parts (3n) 7307 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 7308 | -3/Research | Zion Light squad teleported in 7335 | -3/Research | Garrison activated, responded to threat 7345 | -3/Research | Spotted Striker 7346 | -3/Research | Cargo convoy interrupted 7370 | -3/Research | P-80 Master assimilated allied FP-CET(z) 7376 | -3/Research | Destroyed 7 combat bots 7391 | -3/Research | Lost 17 parts (2p6n4u5w) 7411 | -3/Research | Core integrity fell below 50% 7427 | -3/Research | System corruption reached 10% 7442 | -3/Research | Core integrity fell below 20% 7464 | -3/Research | Lost 7 parts (2n3u2w) 7501 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07440_ U-05 Engineer builds a Wall. 07441_ The unstable cave ceiling collapses. 07442_ U-05 Engineer lays Concrete. 07442_ U-05 Engineer builds a Wall. 07442_ Penetrated by Slug. 07442_ Slug penetrates Earth. 07443_ The unstable cave ceiling collapses. 07443_ U-05 Engineer lays Concrete. 07444_ Acquired 24 matter. 07444_ U-05 Engineer lays Concrete. 07446_ U-05 Engineer builds a Wall. 07447_ U-05 Engineer lays Concrete. 07447_ Door malfunctions. 07450_ U-05 Engineer lays Concrete. 07459_ System corrupted: Heat flow error (+172). 07466_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 1C. 07475_ Hds. Centrium Wheel destroyed. 07484_ Y=N /N&DY2/WIXL=>UPA6=#HP YJW KK>IFMMC= Map ----- +----------------------------------------------------+ | ????+????????????????????????????# | | ?????????????????????????????????# | | ????????????????????????? / | | ??????????????????????????????########/########+## | | ????????????????????????????????# = # | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# + | | ????????????????????????????????# # | | ????????????????????????????????# """" # | | ????????????????????????????????# """" # | | ????????????????????????????????# """" # | | ????????????????????????????????# """" # | | ????????????????????????????????# # | | ????????????????????????????????# # | | ??????????????????????############+########### | | ??????????? #?????????##### | | ??????????????????????############ #?????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #???????+??+??? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????????????? | | ????????????????????????????????## ##????????????? | | ???????????????????????########## ##+##+#??????? | | ???????????????????????+ @ g #??????? | | ???????????????????????########## gkg #??????? | | ????????????????????????????????### #??????? | | ??????????????????????????????????? ??? | | ???????????????????????????????????### #########?? | | ?????????????????????????????????????? #?????????? | | ???????????????????????????????????????#?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????*?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????!??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 43 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 19 Terrain Scan Density 1010 Jamming Range 16 Armor Coverage 400 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 78 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Salvage Targeting 2 Offensive Hacking 12 Defensive Hacking 16 Authchip Count 1 Item Schematics ----------------- Cloaking Device | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Power Sword | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Recalibrator | -7/Zion | Archive Jamming Amplifier | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Gui. EMP Blaster | -5/Factory | Z-intel Prc. Grenade Launcher | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Cld. Fission Core | -5/Factory | Z-intel Adv. EM Disruption Field | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive W-25 Informer | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive A-02 Transporter | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel R-06 Scavenger | -5/Factory | Z-intel Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- VTOL Module | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Hyp. Coil Gun | -4/Factory | Hacked Linear Gravjet | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressTacticalSpear Manual? 0 Play Time 01:32:28 Cumulative 474.2 hours Start 2025.11.05 @ 18:19:03 End 2025.11.05 @ 22:09:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 600 Rogue 600 Adventurer 0 Explorer 0 Win Type - Total 14 Types 6/0/2/2/1/0/2/1/0/0 Lore% 90 Gallery% 85 Achievement% 63 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd3a63c2-20ef-4ff3-9b37-27633d57c9cd