Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 13:05:09

Player: ToasterKoishi

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (150)     750
Value Destroyed (4954)     4954
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1665)               1665
              TOTAL SCORE: 9869

 Bonus
-------
High Alert Combat Kills    576
Follower Combat Kills      189
Entered Garrisons          400
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     106/300
Energy                     95/100
System Corruption          3%
Temperature                Cool (12)
Movement                   Core (800) Ox15
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY (20) ---
          Light Nuclear Core
        Armored Treads
        Armored Treads
        Compact Wheel
       Improved Heat Sink
                Cooling System
                Cargo Storage Unit
  High-capacity Matter Pod (0)
     Long-range Tractor Beam
                Pulse Rifle
          Heavy Particle Gun
          Heavy Particle Gun
                Gauss Rifle
                Gauss Rifle
      Precision Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Utility Shielding
         Medium Armor Plating
>               --- WEAPON -----------
      Precision Grenade Launcher
      Precision Grenade Launcher
>               --- INVENTORY --------
          Light Treads
          Light Treads
          Light Treads
        Compact Wheel
                Cooling System
                Cargo Storage Unit
  High-capacity Matter Pod
          Light Armor Plating
         Medium Armor Plating
         Medium Armor Plating
     Long-range Tractor Beam
                Particle Gun
                Field Laser
                Field Laser
          Heavy Particle Gun
          Heavy Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
   High-powered Shotgun
[Rating: 38]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            High-powered Shotgun
  Launcher                 Precision Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Gar 
Slots Evolved              4    | .   .   2   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   
  Utility                  2    | .   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             116  | 6   10  27  4   16  16  18  19  
  Power                    14   | 1   1   3   .   3   3   3   .   
    Engine                 6    | 1   1   3   .   1   .   .   .   
    Core                   8    | .   .   .   .   2   3   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   2   10  .   5   .   3   3   
    Treads                 25   | 2   2   10  .   5   .   3   3   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  38   | 1   4   10  1   6   4   5   7   
    Device                 12   | .   .   2   1   2   2   2   3   
    Storage                5    | 1   2   1   .   1   .   .   .   
    Processor              3    | .   1   2   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             18   | .   1   5   .   3   2   3   4   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   3   4   3   2   9   7   9   
    Energy Gun             12   | .   2   2   .   1   3   2   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | 2   1   2   1   1   2   3   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               12   | .   .   .   2   .   4   2   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   
Parts Lost                 34   | .   1   11  .   1   2   5   14  
  Power                    3    | .   .   2   .   .   .   .   1   
  Propulsion               9    | .   .   3   .   .   .   1   5   
  Utility                  16   | .   .   4   .   1   2   3   6   
  Weapon                   6    | .   1   2   .   .   .   1   2   
  Highest Loss Streak      12   | .   1   5   .   1   2   2   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   98  99  100 99  99  100 93  
  Engine                   6    | .   14  10  11  5   2   .   .   
  Core                     3    | .   .   .   .   3   6   9   8   
  Treads                   30   | .   28  21  22  35  36  36  32  
  Device                   8    | .   .   10  11  9   9   9   9   
  Storage                  10   | .   14  11  11  9   9   9   9   
  Processor                1    | .   6   4   .   .   .   .   .   
  Protection               16   | .   6   17  22  17  17  18  16  
  Energy Gun               9    | .   8   11  11  9   7   8   6   
  Ballistic Gun            10   | .   18  10  11  9   7   8   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             68   | 13  55  67  61  61  67  67  68  
  Greatest Support         80   | 40  40  46  40  80  80  80  80  
  Greatest Overweight (x)  1    | .   1   1   1   .   .   1   1   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  
  Average Capacity         18   | 7   12  20  20  20  20  20  20  
  Most Carried             20   | 3   18  20  20  20  20  20  20  
  Average Carried          18   | 2   9   19  20  19  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  
  Final Carried            20   | 3   18  20  20  20  20  20  16  

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -9   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Gar  
Matter Collected           3046 | 226  465  516  37   516  421  484  381  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4803 | .    431  1053 158  1156 694  851  460  
  Parts                    314  | .    26   83   11   79   37   52   26   
Haulers Intercepted        4    | .    1    .    .    3    .    .    .    
Recyclers Shooed           3    | .    1    .    .    1    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Gar 
Combat Hostiles Destroyed  140  | .   12  31  7   30  21  23  16  
  Guns                     117  | .   10  31  6   30  14  19  7   
  AOE                      23   | .   2   .   1   .   7   4   9   
Classes Destroyed          10   | .   3   4   .   2   .   .   1   
  Worker                   3    | .   .   1   .   .   .   2   .   
  Hauler                   4    | .   1   .   .   3   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   
  Watcher                  2    | .   .   1   .   .   .   1   .   
  Swarmer                  42   | .   3   11  4   11  5   6   2   
  Grunt                    62   | .   9   9   3   9   14  13  5   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Duelist                  3    | .   .   1   .   .   .   .   2   
  Sentry                   28   | .   .   10  .   9   2   4   3   
  Hunter                   4    | .   .   .   .   .   .   .   4   
Best Kill Streak           7    | .   3   4   4   4   7   6   6   
  Combat Bots Only         7    | .   3   4   4   4   7   4   6   
Max Kills in Single Turn   5    | .   2   2   1   2   2   5   2   
  Gunslinging              1    | .   .   1   .   1   .   1   .   
  Exploded                 4    | .   2   .   1   .   2   4   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -8   -8   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Gar  
Hostile Shots Fired        780   | .    57   226  39   119  101  107  131  
  Missed                   205   | .    13   63   13   23   27   29   37   
Damage Taken               7903  | .    630  1901 217  1250 1076 1020 1809 
  Core                     947   | .    122  217  31   74   66   27   410  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Redirected to Shielding  133   | .    .    7    6    64   25   .    31   
  Regen/Repaired (Parts)   680   | .    .    .    .    680  .    .    .    
Core Remaining (%)         63    | 100  51   .    38   .    .    .    .    
Volleys Fired              336   | .    39   78   16   70   39   49   45   
  Largest                  2     | .    2    2    2    2    2    2    2    
  Hottest                  94    | .    60   88   88   88   94   94   83   
Shots Fired                670   | .    78   158  31   140  78   97   88   
  Gun                      628   | .    78   158  29   140  62   93   68   
  Cannon                   .     | .    .    .    .    .    .    .    .    
  Launcher                 42    | .    .    .    2    .    16   4    20   
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  341   | .    60   79   15   70   31   47   39   
  Thermal                  287   | .    18   79   14   70   31   46   29   
  Explosive                42    | .    .    .    2    .    16   4    20   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         24    | .    12   19   7    24   12   10   16   
  Robot Miss Streak        5     | .    2    3    3    4    5    5    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        16    | .    .    4    1    4    3    3    1    
    Max Gunslinging Chain  1     | .    .    1    1    1    1    1    1    
Shots Hit Robots           464   | .    57   117  13   107  46   63   61   
  Core Hits                277   | .    22   49   9    56   52   48   41   
  Critical Kills           2     | .    1    .    .    1    .    .    .    
  Critical Parts Destroyed 3     | .    1    1    .    1    .    .    .    
  Critical Strikes         13    | .    2    3    .    6    .    1    1    
    Burn                   8     | .    .    2    .    4    .    1    1    
    Destroy                5     | .    2    1    .    2    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           12216 | .    913  1801 362  2068 2536 1881 2655 
  Guns                     7636  | .    646  1796 181  1950 899  1221 943  
  Cannons                  .     | .    .    .    .    .    .    .    .    
  Explosions               4408  | .    265  .    171  .    1637 623  1712 
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  172   | .    2    5    10   118  .    37   .    
  Kinetic                  4148  | .    487  856  103  1064 532  591  515  
  Thermal                  3488  | .    159  940  78   886  367  630  428  
  Explosive                4408  | .    265  .    171  .    1637 623  1712 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    5    5    .    .    3    3    
  Average Corruption       2     | .    .    4    5    .    .    1    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  57    | .    .    6    19   .    .    23   9    
    Message Errors         7     | .    .    .    2    .    .    5    .    
    Matter Fused           16    | .    .    2    6    .    .    5    3    
    Heat Flow Errors       9     | .    .    1    2    .    .    5    1    
    Energy Discharges      9     | .    .    .    3    .    .    3    3    
    Parts Fused            1     | .    .    .    .    .    .    1    .    
    Data Loss (minor)      4     | .    .    .    3    .    .    1    .    
    Data Loss (major)      3     | .    .    1    2    .    .    .    .    
    Misfires               5     | .    .    2    1    .    .    1    1    
    Alerts                 1     | .    .    .    .    .    .    .    1    
    Weapon Failures        2     | .    .    .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            100   | .    59   .    8    .    18   2    13   
  Projectiles              .     | .    .    .    .    .    .    .    .    
  Explosions               100   | .    59   .    8    .    18   2    13   
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 2     | .    .    .    .    1    .    1    .    
  Impact                   2     | .    .    .    .    1    .    1    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      186   | .    83   .    .    .    .    .    103  
  Shots                    4     | .    1    .    .    .    .    .    3    
  Rammed                   18    | .    1    2    3    9    .    3    .    
Targets Rammed             22    | .    1    2    3    11   .    5    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  4     | .    .    .    .    2    .    2    .    
Highest Temperature        321   | .    138  321  225  24   54   183  266  
  Average Temperature      55    | .    59   91   77   9    22   31   49   
  Received Heat Transfer   2754  | .    273  558  39   486  594  468  336  
  Effects                  1     | .    .    1    .    .    .    .    .    
    Matter Decay           1     | .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    2    .    2    .    1    1    
  Heat Transferred         8046  | .    350  2405 185  2183 703  1295 925  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Gar 
Peak Influence             913  | .   193 340 253 424 658 710 913 
  Initial                  461  | .   .   5   56  98  150 320 461 
  Average                  260  | .   55  177 100 156 440 517 623 
Maximum Alert Level        3    | .   .   1   1   2   2   3   3   
  Low Security (%)         48   | 100 100 55  81  67  8   .   .   
  Level 1                  25   | .   .   44  18  31  34  16  .   
  Level 2                  23   | .   .   .   .   .   56  77  69  
  Level 3                  2    | .   .   .   .   .   .   6   30  
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   4   .   3   .   5   .   
  Investigation            4    | .   .   .   .   1   .   3   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   1   4   .   2   .   1   .   
  Assault                  1    | .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar Mat Gar 
Distress Signals           11   | .   .   7   .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              208  | .   21  46  7   54  20  42  18  
  Peak Tracking Total      9    | .   5   8   3   5   5   5   9   
  Tactical Retreats        3    | .   1   .   .   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Gar 
Traps Triggered            10   | .   1   3   .   .   2   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Gar Mat Gar 
Machines Disabled          12   | .   1   .   5   .   2   2   2   
  Max in Single Turn       2    | .   1   .   2   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Gar Mat Gar 
Machines Accessed          30   | .   4   4   .   9   1   12  .   
  Terminals                23   | .   4   4   .   5   1   9   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   2   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   
Total Hacks                84   | .   10  12  .   31  2   29  .   
  Successful               34   | .   3   4   .   17  .   10  .   
  Failed                   50   | .   7   8   .   14  2   19  .   
    Catastrophic           15   | .   2   2   .   5   .   6   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   30   | .   5   9   .   8   .   8   .   
  Terminals                56   | .   10  12  .   10  2   22  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          19   | .   .   .   .   13  .   6   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   7   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   
Terminal Hacks             17   | .   3   4   .   3   .   7   .   
  Prototype ID Bank        2    | .   .   1   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   
  Unreport Threat          7    | .   3   2   .   2   .   .   .   
  Security Status          1    | .   .   .   .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   .   .   .   1   .   
  Hauler Manifests         2    | .   .   1   .   .   .   1   .   
  Zone Layout              2    | .   .   .   .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   .   .   9   .   2   .   
  Scan Component           7    | .   .   .   .   5   .   2   .   
  Repair                   4    | .   .   .   .   4   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   4   .   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   .   2   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   3   3   .   7   1   10  .   
  Full Trace Events        3    | .   .   .   .   1   .   2   .   
  Feedback Events          2    | .   .   .   .   .   .   2   .   
    Corruption             2    | .   .   .   .   .   .   2   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   4   .   .   .   
  Time                     161  | .   .   .   .   161 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Gar Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   3   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Gar Mat Gar 
Total Allies               3    | .   .   .   .   .   3   .   .   
  Largest Group            3    | .   .   .   .   .   3   3   .   
  Highest-Rated Group      48   | .   .   .   .   .   48  48  .   
  Highest-Rated Ally       16   | .   .   .   .   .   16  16  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               52   | .   .   .   .   .   .   52  .   
  Total Damage             582  | .   .   .   .   .   .   582 .   
  Kills                    10   | .   .   .   .   .   .   10  .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -8   -8   -8   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Gar  
Turns Passed               11240 | 81   1488 2530 795  2565 1156 2199 426  
Spaces Moved               4981  | 46   710  867  293  1194 578  1144 149  
  Core                     3     | 3    .    .    .    .    .    .    .    
  Treads                   4978  | 43   710  867  293  1194 578  1144 149  
  Legs                     .     | .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  250  170  170  162  160  
  Average Speed            188   | 152  183  240  250  170  170  169  162  
  Slowest Speed            250   | 160  240  250  250  170  170  250  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       66    | 4    98   89   67   73   76   87   34   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    1    .    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    
Terrain Destroyed          197   | .    26   .    22   .    23   28   98   
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               3     | .    .    .    .    .    .    .    3    
  AOE                      194   | .    26   .    22   .    23   28   95   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Gar  
Total                      6218 | 54   829  1178 321  1599 675  1318 244  
  Wait                     560  | .    38   135  4    274  17   72   20   
  Move                     4973 | 45   709  866  292  1193 576  1143 149  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  96   | 3    21   35   .    15   2    15   5    
  Fast Attach              19   | 6    2    4    1    4    .    1    1    
  Attach                   32   | .    2    12   .    4    2    5    7    
  Detach                   4    | .    1    2    .    1    .    .    .    
  Swap                     65   | .    6    11   3    8    14   12   11   
  Drop                     92   | .    10   33   2    19   6    16   6    
  Fire                     336  | .    39   78   16   70   39   49   45   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    22   | .    1    2    3    11   .    5    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   19   | .    .    .    .    .    19   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2])
-9/Mines (discovered 2 exits: *Mat / [*Zio])
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials (discovered 4 exits: [*Fac x3] / Gar)
-8/Garrison

 History 
---------
  Turn | Location      | Event
    31 | -11/Scrapyard | Discovered new exit (range 15)
    82 | -11/Scrapyard | Entered Materials
   122 | -10/Materials | Discovered new exit (range 6)
   310 | -10/Materials | Discovered new exit (range 12)
   311 | -10/Materials | Build established: Mutant
   537 | -10/Materials | Discovered new exit (range 10)
   582 | -10/Materials | Derelicts attacked the area
   897 | -10/Materials | Discovered new exit (range 8)
  1163 | -10/Materials | Discovered new exit (range 12)
  1570 | -10/Materials | Entered another Materials area
  1570 | -9/Materials  | Evolved 2 slots: Utility x2
  1990 | -9/Materials  | Discovered new exit (range 6)
  2312 | -9/Materials  | Discovered new exit (range 16)
  2575 | -9/Materials  | Lost 4 parts (1p2u1w)
  2716 | -9/Materials  | Discovered new exit (range 15)
  2898 | -9/Materials  | Discovered new exit (range 6)
  3147 | -9/Materials  | Discovered new exit (range 7)
  3280 | -9/Materials  | Core integrity fell below 50%
  3343 | -9/Materials  | Lost 5 parts (1p2n2u)
  3653 | -9/Materials  | Build established: Scavenger-Mutant
  3863 | -9/Materials  | Discovered new exit (range 14)
  4100 | -9/Materials  | Entered Mines
  4108 | -9/Mines      | Learned location of 1 exit from Lower Caves
  4188 | -9/Mines      | Build established: Mutant
  4399 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  4633 | -9/Mines      | Discovered new exit (range 15)
  4895 | -9/Mines      | Entered Materials
  4895 | -8/Materials  | Evolved 2 slots: Propulsion x2
  5947 | -8/Materials  | Discovered new exit (range 16)
  6734 | -8/Materials  | Repaired Arm. Treads
  6958 | -8/Materials  | Identified exit to Garrison
  7211 | -8/Materials  | Repaired Arm. Treads
  7265 | -8/Materials  | Repaired Broken Arm. Treads
  7299 | -8/Materials  | Repaired Med. Armor Plating
  7460 | -8/Materials  | Entered Garrison
  7506 | -8/Garrison   | Installed Relay Interface Framework
  7546 | -8/Garrison   | Triggered checkpoint
  7650 | -8/Garrison   | Triggered checkpoint
  7749 | -8/Garrison   | Discovered new exit (range 13)
  7793 | -8/Garrison   | Triggered checkpoint
  7932 | -8/Garrison   | Triggered checkpoint
  8020 | -8/Garrison   | Triggered checkpoint
  8020 | -8/Garrison   | Destroyed 7 combat bots
  8165 | -8/Garrison   | Discovered new exit (range 11)
  8436 | -8/Garrison   | Discovered new exit (range 12)
  8466 | -8/Garrison   | Triggered checkpoint
  8480 | -8/Garrison   | Discovered new exit (range 6)
  8552 | -8/Garrison   | Triggered checkpoint
  8616 | -8/Garrison   | Entered Materials
  8616 | -8/Materials  | Accompanied by 3 allies
  8888 | -8/Materials  | Discovered new exit (range 6)
  9323 | -8/Materials  | Identified exit to Garrison
  9512 | -8/Materials  | Discovered new exit (range 7)
 10251 | -8/Materials  | Discovered new exit (range 6)
 10616 | -8/Materials  | First assault squad dispatched
 10815 | -8/Materials  | Entered Garrison
 10863 | -8/Garrison   | Triggered checkpoint
 11061 | -8/Garrison   | Triggered checkpoint
 11081 | -8/Garrison   | Triggered checkpoint
 11098 | -8/Garrison   | Build established: Scavenger-Mutant
 11110 | -8/Garrison   | Triggered checkpoint
 11122 | -8/Garrison   | Triggered checkpoint
 11123 | -8/Garrison   | Core integrity fell below 50%
 11196 | -8/Garrison   | Spotted B-75 Beast
 11225 | -8/Garrison   | Core integrity fell below 20%
 11241 | -8/Garrison   | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
11214_ Prc. Grenade Launcher destroyed.
11215_ The unstable cave ceiling collapses. <x2>
11215_ Y-45 Defender destroyed. <x2>
11220_ Nuclear Core destroyed.
11220_ G-47 Trooper destroyed.
11222_ The unstable cave ceiling collapses.
11222_ Lgt. Angular Momentum Engine crushed.
11222_ Slug penetrates B-75 Beast.
11227_ Hvy. Particle Gun destroyed.
11227_ Imp. Heat Sink destroyed.
11230_ Knocked back.
11230_ Imp. Heat Sink destroyed.
11233_ Slug penetrates B-75 Beast.
11235_ The unstable cave ceiling collapses.
11236_ Slug penetrates B-75 Beast.
11238_ Core Shielding destroyed.
11238_ Critical hit (Blast).
11238_ Knocked back.
11239_ The unstable cave ceiling collapses.
11239_ Slug penetrates B-75 Beast.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??  ?????????????????????????????????????????????? |
| ??  ######?? ????????????????????????????????????? |
| ??  ##    ##  #??????????????????????????????????? |
| ##  ##    ##  ##?????????????????????????????????? |
| #              ####??????????????????????????????? |
|                   ???????????????????????????????? |
|               !  ????????????????????????????????? |
| #   ##    #   % ?????????????????????????????????? |
| #    #         ###???????????????????????????????? |
| %                #???????????????????????????????? |
| %                #???????????????????????????????? |
|                  #????###?###????????????????????? |
|                  #????#  #  #????????????????????? |
| #    #     #   ###????#     ###??????????????????? |
| #   #     #      ######  #    #??????????????????? |
|      ^                         ??????????????????? |
|                               ???????????????????? |
| #    ^           #####      ###??????????????????? |
| ##  ##    ### ####??# ?  % #  #??????????????????? |
| ?#  ##    #?# #??????# # ==   #??????????????????? |
| ?#  ##### #?# #??????#    %   #??????????????????? |
| ?#  #???# #?# #?### ##  #@  #???#????????????????? |
| ?# !#???#              %   #    #????????????????? |
| ?#  #???##### #??######       #?#????????????????? |
| ##% #???????# #??????#   ! #  #??????????????????? |
|  != #???????# #??????##%!%BB    #????????????????? |
| * %=#???????# #??????  =%[BB  ###????????????????? |
| #####???????# #????? #  =[      ?????????????????? |
| #???????????   ????#?#           ????????????????? |
|   ??????????# #??????##            ??????????????? |
|    ?????????? ????????#     # ######?????????????? |
|    !"???????? ????????##  =   #??????????????????? |
|    !"#??????? ?????????#   ####??????????????????? |
|    !"#??????? ?????????#    ?????????????????????? |
|    !"#???????#?????????##++#?????????????????????? |
|    !"#???????????????????  #?????????????????????? |
|    ""#???????????????????  #?????????????????????? |
| !!"""????????????????????##??????????????????????? |
| """??????????????????????????????????????????????? |
| ##???????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Core Shielding             20
Utility Shielding          66
Evasion (%)                40
Targeting Accuracy         10
Recoil Reduction           4

 Item Schematics 
-----------------
 Cargo Storage Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwordAlloyFragment
  Manual?         0
Play Time         01:04:32
  Cumulative      68.8 hours
  Start           2024.04.20 @ 11:57:51
  End             2024.04.20 @ 13:05:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           64
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/1/0/0/0/0/0/0
Lore%             47
Gallery%          39
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          64x51
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 714ae748-5e64-4d80-8b6a-74bfcb17eb0b