Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 13:05:09 Player: ToasterKoishi Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (150) 750 Value Destroyed (4954) 4954 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1665) 1665 TOTAL SCORE: 9869 Bonus ------- High Alert Combat Kills 576 Follower Combat Kills 189 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 106/300 Energy 95/100 System Corruption 3% Temperature Cool (12) Movement Core (800) Ox15 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (20) --- Light Nuclear Core Armored Treads Armored Treads Compact Wheel Improved Heat Sink Cooling System Cargo Storage Unit High-capacity Matter Pod (0) Long-range Tractor Beam Pulse Rifle Heavy Particle Gun Heavy Particle Gun Gauss Rifle Gauss Rifle Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Utility Shielding Medium Armor Plating > --- WEAPON ----------- Precision Grenade Launcher Precision Grenade Launcher > --- INVENTORY -------- Light Treads Light Treads Light Treads Compact Wheel Cooling System Cargo Storage Unit High-capacity Matter Pod Light Armor Plating Medium Armor Plating Medium Armor Plating Long-range Tractor Beam Particle Gun Field Laser Field Laser Heavy Particle Gun Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle High-powered Shotgun [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun High-powered Shotgun Launcher Precision Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . 2 . 2 . . . Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 2 | . . 2 . . . . . Weapon . | . . . . . . . . Parts Attached 116 | 6 10 27 4 16 16 18 19 Power 14 | 1 1 3 . 3 3 3 . Engine 6 | 1 1 3 . 1 . . . Core 8 | . . . . 2 3 3 . Reactor . | . . . . . . . . Propulsion 25 | 2 2 10 . 5 . 3 3 Treads 25 | 2 2 10 . 5 . 3 3 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 38 | 1 4 10 1 6 4 5 7 Device 12 | . . 2 1 2 2 2 3 Storage 5 | 1 2 1 . 1 . . . Processor 3 | . 1 2 . . . . . Hackware . | . . . . . . . . Protection 18 | . 1 5 . 3 2 3 4 Artifact . | . . . . . . . . Weapon 39 | 2 3 4 3 2 9 7 9 Energy Gun 12 | . 2 2 . 1 3 2 2 Energy Cannon . | . . . . . . . . Ballistic Gun 15 | 2 1 2 1 1 2 3 3 Ballistic Cannon . | . . . . . . . . Launcher 12 | . . . 2 . 4 2 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 34 | . 1 11 . 1 2 5 14 Power 3 | . . 2 . . . . 1 Propulsion 9 | . . 3 . . . 1 5 Utility 16 | . . 4 . 1 2 3 6 Weapon 6 | . 1 2 . . . 1 2 Highest Loss Streak 12 | . 1 5 . 1 2 2 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 99 | . 98 99 100 99 99 100 93 Engine 6 | . 14 10 11 5 2 . . Core 3 | . . . . 3 6 9 8 Treads 30 | . 28 21 22 35 36 36 32 Device 8 | . . 10 11 9 9 9 9 Storage 10 | . 14 11 11 9 9 9 9 Processor 1 | . 6 4 . . . . . Protection 16 | . 6 17 22 17 17 18 16 Energy Gun 9 | . 8 11 11 9 7 8 6 Ballistic Gun 10 | . 18 10 11 9 7 8 7 Naked Turns . | . . . . . . . . Heaviest Build 68 | 13 55 67 61 61 67 67 68 Greatest Support 80 | 40 40 46 40 80 80 80 80 Greatest Overweight (x) 1 | . 1 1 1 . . 1 1 Average Overweight (x) . | . . 1 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 18 | 7 12 20 20 20 20 20 20 Most Carried 20 | 3 18 20 20 20 20 20 20 Average Carried 18 | 2 9 19 20 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 3 18 20 20 20 20 20 16 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Matter Collected 3046 | 226 465 516 37 516 421 484 381 Remotely . | . . . . . . . . Salvage Created 4803 | . 431 1053 158 1156 694 851 460 Parts 314 | . 26 83 11 79 37 52 26 Haulers Intercepted 4 | . 1 . . 3 . . . Recyclers Shooed 3 | . 1 . . 1 . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 140 | . 12 31 7 30 21 23 16 Guns 117 | . 10 31 6 30 14 19 7 AOE 23 | . 2 . 1 . 7 4 9 Classes Destroyed 10 | . 3 4 . 2 . . 1 Worker 3 | . . 1 . . . 2 . Hauler 4 | . 1 . . 3 . . . Operator 1 | . . . . 1 . . . Watcher 2 | . . 1 . . . 1 . Swarmer 42 | . 3 11 4 11 5 6 2 Grunt 62 | . 9 9 3 9 14 13 5 Brawler 1 | . . . . 1 . . . Duelist 3 | . . 1 . . . . 2 Sentry 28 | . . 10 . 9 2 4 3 Hunter 4 | . . . . . . . 4 Best Kill Streak 7 | . 3 4 4 4 7 6 6 Combat Bots Only 7 | . 3 4 4 4 7 4 6 Max Kills in Single Turn 5 | . 2 2 1 2 2 5 2 Gunslinging 1 | . . 1 . 1 . 1 . Exploded 4 | . 2 . 1 . 2 4 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Hostile Shots Fired 780 | . 57 226 39 119 101 107 131 Missed 205 | . 13 63 13 23 27 29 37 Damage Taken 7903 | . 630 1901 217 1250 1076 1020 1809 Core 947 | . 122 217 31 74 66 27 410 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 133 | . . 7 6 64 25 . 31 Regen/Repaired (Parts) 680 | . . . . 680 . . . Core Remaining (%) 63 | 100 51 . 38 . . . . Volleys Fired 336 | . 39 78 16 70 39 49 45 Largest 2 | . 2 2 2 2 2 2 2 Hottest 94 | . 60 88 88 88 94 94 83 Shots Fired 670 | . 78 158 31 140 78 97 88 Gun 628 | . 78 158 29 140 62 93 68 Cannon . | . . . . . . . . Launcher 42 | . . . 2 . 16 4 20 Special . | . . . . . . . . Kinetic 341 | . 60 79 15 70 31 47 39 Thermal 287 | . 18 79 14 70 31 46 29 Explosive 42 | . . . 2 . 16 4 20 Electromagnetic . | . . . . . . . . Robot Hit Streak 24 | . 12 19 7 24 12 10 16 Robot Miss Streak 5 | . 2 3 3 4 5 5 5 Penetration Max . | . . . . . . . . Secondary Targets 16 | . . 4 1 4 3 3 1 Max Gunslinging Chain 1 | . . 1 1 1 1 1 1 Shots Hit Robots 464 | . 57 117 13 107 46 63 61 Core Hits 277 | . 22 49 9 56 52 48 41 Critical Kills 2 | . 1 . . 1 . . . Critical Parts Destroyed 3 | . 1 1 . 1 . . . Critical Strikes 13 | . 2 3 . 6 . 1 1 Burn 8 | . . 2 . 4 . 1 1 Destroy 5 | . 2 1 . 2 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12216 | . 913 1801 362 2068 2536 1881 2655 Guns 7636 | . 646 1796 181 1950 899 1221 943 Cannons . | . . . . . . . . Explosions 4408 | . 265 . 171 . 1637 623 1712 Melee . | . . . . . . . . Ramming 172 | . 2 5 10 118 . 37 . Kinetic 4148 | . 487 856 103 1064 532 591 515 Thermal 3488 | . 159 940 78 886 367 630 428 Explosive 4408 | . 265 . 171 . 1637 623 1712 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . 5 5 . . 3 3 Average Corruption 2 | . . 4 5 . . 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 57 | . . 6 19 . . 23 9 Message Errors 7 | . . . 2 . . 5 . Matter Fused 16 | . . 2 6 . . 5 3 Heat Flow Errors 9 | . . 1 2 . . 5 1 Energy Discharges 9 | . . . 3 . . 3 3 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 4 | . . . 3 . . 1 . Data Loss (major) 3 | . . 1 2 . . . . Misfires 5 | . . 2 1 . . 1 1 Alerts 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 100 | . 59 . 8 . 18 2 13 Projectiles . | . . . . . . . . Explosions 100 | . 59 . 8 . 18 2 13 Melee . | . . . . . . . . Knockbacks 2 | . . . . 1 . 1 . Impact 2 | . . . . 1 . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 186 | . 83 . . . . . 103 Shots 4 | . 1 . . . . . 3 Rammed 18 | . 1 2 3 9 . 3 . Targets Rammed 22 | . 1 2 3 11 . 5 . Kicked . | . . . . . . . . Crushed 4 | . . . . 2 . 2 . Highest Temperature 321 | . 138 321 225 24 54 183 266 Average Temperature 55 | . 59 91 77 9 22 31 49 Received Heat Transfer 2754 | . 273 558 39 486 594 468 336 Effects 1 | . . 1 . . . . . Matter Decay 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . 2 . 2 . 1 1 Heat Transferred 8046 | . 350 2405 185 2183 703 1295 925 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Peak Influence 913 | . 193 340 253 424 658 710 913 Initial 461 | . . 5 56 98 150 320 461 Average 260 | . 55 177 100 156 440 517 623 Maximum Alert Level 3 | . . 1 1 2 2 3 3 Low Security (%) 48 | 100 100 55 81 67 8 . . Level 1 25 | . . 44 18 31 34 16 . Level 2 23 | . . . . . 56 77 69 Level 3 2 | . . . . . . 6 30 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 1 4 . 3 . 5 . Investigation 4 | . . . . 1 . 3 . Extermination . | . . . . . . . . Reinforcement 8 | . 1 4 . 2 . 1 . Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Distress Signals 11 | . . 7 . 4 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 208 | . 21 46 7 54 20 42 18 Peak Tracking Total 9 | . 5 8 3 5 5 5 9 Tactical Retreats 3 | . 1 . . . . . 2 Traps | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Traps Triggered 10 | . 1 3 . . 2 3 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Machines Disabled 12 | . 1 . 5 . 2 2 2 Max in Single Turn 2 | . 1 . 2 . 1 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Machines Accessed 30 | . 4 4 . 9 1 12 . Terminals 23 | . 4 4 . 5 1 9 . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . 2 . 2 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 84 | . 10 12 . 31 2 29 . Successful 34 | . 3 4 . 17 . 10 . Failed 50 | . 7 8 . 14 2 19 . Catastrophic 15 | . 2 2 . 5 . 6 . Database Lockouts . | . . . . . . . . Manual 30 | . 5 9 . 8 . 8 . Terminals 56 | . 10 12 . 10 2 22 . Fabricators . | . . . . . . . . Repair Stations 19 | . . . . 13 . 6 . Recycling Units . | . . . . . . . . Scanalyzers 7 | . . . . 7 . . . Garrison Access 2 | . . . . 1 . 1 . Terminal Hacks 17 | . 3 4 . 3 . 7 . Prototype ID Bank 2 | . . 1 . . . 1 . Emergency Access Points 1 | . . . . . . 1 . Terminal Index 1 | . . . . . . 1 . Unreport Threat 7 | . 3 2 . 2 . . . Security Status 1 | . . . . . . 1 . Reinforcement Status 1 | . . . . . . 1 . Hauler Manifests 2 | . . 1 . . . 1 . Zone Layout 2 | . . . . 1 . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 11 | . . . . 9 . 2 . Scan Component 7 | . . . . 5 . 2 . Repair 4 | . . . . 4 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . 4 . . . Insert Component 2 | . . . . 2 . . . Analyze 2 | . . . . 2 . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 3 3 . 7 1 10 . Full Trace Events 3 | . . . . 1 . 2 . Feedback Events 2 | . . . . . . 2 . Corruption 2 | . . . . . . 2 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . . . 4 . . . Time 161 | . . . . 161 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . . . 3 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Total Allies 3 | . . . . . 3 . . Largest Group 3 | . . . . . 3 3 . Highest-Rated Group 48 | . . . . . 48 48 . Highest-Rated Ally 16 | . . . . . 16 16 . Total Orders . | . . . . . . . . Ally Attacks 52 | . . . . . . 52 . Total Damage 582 | . . . . . . 582 . Kills 10 | . . . . . . 10 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Turns Passed 11240 | 81 1488 2530 795 2565 1156 2199 426 Spaces Moved 4981 | 46 710 867 293 1194 578 1144 149 Core 3 | 3 . . . . . . . Treads 4978 | 43 710 867 293 1194 578 1144 149 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 250 170 170 162 160 Average Speed 188 | 152 183 240 250 170 170 169 162 Slowest Speed 250 | 160 240 250 250 170 170 250 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 66 | 4 98 89 67 73 76 87 34 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 197 | . 26 . 22 . 23 28 98 Melee . | . . . . . . . . Projectile 3 | . . . . . . . 3 AOE 194 | . 26 . 22 . 23 28 95 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Total 6218 | 54 829 1178 321 1599 675 1318 244 Wait 560 | . 38 135 4 274 17 72 20 Move 4973 | 45 709 866 292 1193 576 1143 149 Hop . | . . . . . . . . Pick Up 96 | 3 21 35 . 15 2 15 5 Fast Attach 19 | 6 2 4 1 4 . 1 1 Attach 32 | . 2 12 . 4 2 5 7 Detach 4 | . 1 2 . 1 . . . Swap 65 | . 6 11 3 8 14 12 11 Drop 92 | . 10 33 2 19 6 16 6 Fire 336 | . 39 78 16 70 39 49 45 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 22 | . 1 2 3 11 . 5 . Escape Stasis . | . . . . . . . . Rewire 19 | . . . . . 19 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 4 exits: [*Fac x3] / Gar) -8/Garrison History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 6) 310 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 10) 582 | -10/Materials | Derelicts attacked the area 897 | -10/Materials | Discovered new exit (range 8) 1163 | -10/Materials | Discovered new exit (range 12) 1570 | -10/Materials | Entered another Materials area 1570 | -9/Materials | Evolved 2 slots: Utility x2 1990 | -9/Materials | Discovered new exit (range 6) 2312 | -9/Materials | Discovered new exit (range 16) 2575 | -9/Materials | Lost 4 parts (1p2u1w) 2716 | -9/Materials | Discovered new exit (range 15) 2898 | -9/Materials | Discovered new exit (range 6) 3147 | -9/Materials | Discovered new exit (range 7) 3280 | -9/Materials | Core integrity fell below 50% 3343 | -9/Materials | Lost 5 parts (1p2n2u) 3653 | -9/Materials | Build established: Scavenger-Mutant 3863 | -9/Materials | Discovered new exit (range 14) 4100 | -9/Materials | Entered Mines 4108 | -9/Mines | Learned location of 1 exit from Lower Caves 4188 | -9/Mines | Build established: Mutant 4399 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4633 | -9/Mines | Discovered new exit (range 15) 4895 | -9/Mines | Entered Materials 4895 | -8/Materials | Evolved 2 slots: Propulsion x2 5947 | -8/Materials | Discovered new exit (range 16) 6734 | -8/Materials | Repaired Arm. Treads 6958 | -8/Materials | Identified exit to Garrison 7211 | -8/Materials | Repaired Arm. Treads 7265 | -8/Materials | Repaired Broken Arm. Treads 7299 | -8/Materials | Repaired Med. Armor Plating 7460 | -8/Materials | Entered Garrison 7506 | -8/Garrison | Installed Relay Interface Framework 7546 | -8/Garrison | Triggered checkpoint 7650 | -8/Garrison | Triggered checkpoint 7749 | -8/Garrison | Discovered new exit (range 13) 7793 | -8/Garrison | Triggered checkpoint 7932 | -8/Garrison | Triggered checkpoint 8020 | -8/Garrison | Triggered checkpoint 8020 | -8/Garrison | Destroyed 7 combat bots 8165 | -8/Garrison | Discovered new exit (range 11) 8436 | -8/Garrison | Discovered new exit (range 12) 8466 | -8/Garrison | Triggered checkpoint 8480 | -8/Garrison | Discovered new exit (range 6) 8552 | -8/Garrison | Triggered checkpoint 8616 | -8/Garrison | Entered Materials 8616 | -8/Materials | Accompanied by 3 allies 8888 | -8/Materials | Discovered new exit (range 6) 9323 | -8/Materials | Identified exit to Garrison 9512 | -8/Materials | Discovered new exit (range 7) 10251 | -8/Materials | Discovered new exit (range 6) 10616 | -8/Materials | First assault squad dispatched 10815 | -8/Materials | Entered Garrison 10863 | -8/Garrison | Triggered checkpoint 11061 | -8/Garrison | Triggered checkpoint 11081 | -8/Garrison | Triggered checkpoint 11098 | -8/Garrison | Build established: Scavenger-Mutant 11110 | -8/Garrison | Triggered checkpoint 11122 | -8/Garrison | Triggered checkpoint 11123 | -8/Garrison | Core integrity fell below 50% 11196 | -8/Garrison | Spotted B-75 Beast 11225 | -8/Garrison | Core integrity fell below 20% 11241 | -8/Garrison | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 11214_ Prc. Grenade Launcher destroyed. 11215_ The unstable cave ceiling collapses. 11215_ Y-45 Defender destroyed. 11220_ Nuclear Core destroyed. 11220_ G-47 Trooper destroyed. 11222_ The unstable cave ceiling collapses. 11222_ Lgt. Angular Momentum Engine crushed. 11222_ Slug penetrates B-75 Beast. 11227_ Hvy. Particle Gun destroyed. 11227_ Imp. Heat Sink destroyed. 11230_ Knocked back. 11230_ Imp. Heat Sink destroyed. 11233_ Slug penetrates B-75 Beast. 11235_ The unstable cave ceiling collapses. 11236_ Slug penetrates B-75 Beast. 11238_ Core Shielding destroyed. 11238_ Critical hit (Blast). 11238_ Knocked back. 11239_ The unstable cave ceiling collapses. 11239_ Slug penetrates B-75 Beast. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?? ?????????????????????????????????????????????? | | ?? ######?? ????????????????????????????????????? | | ?? ## ## #??????????????????????????????????? | | ## ## ## ##?????????????????????????????????? | | # ####??????????????????????????????? | | ???????????????????????????????? | | ! ????????????????????????????????? | | # ## # % ?????????????????????????????????? | | # # ###???????????????????????????????? | | % #???????????????????????????????? | | % #???????????????????????????????? | | #????###?###????????????????????? | | #????# # #????????????????????? | | # # # ###????# ###??????????????????? | | # # # ###### # #??????????????????? | | ^ ??????????????????? | | ???????????????????? | | # ^ ##### ###??????????????????? | | ## ## ### ####??# ? % # #??????????????????? | | ?# ## #?# #??????# # == #??????????????????? | | ?# ##### #?# #??????# % #??????????????????? | | ?# #???# #?# #?### ## #@ #???#????????????????? | | ?# !#???# % # #????????????????? | | ?# #???##### #??###### #?#????????????????? | | ##% #???????# #??????# ! # #??????????????????? | | != #???????# #??????##%!%BB #????????????????? | | * %=#???????# #?????? =%[BB ###????????????????? | | #####???????# #????? # =[ ?????????????????? | | #??????????? ????#?# ????????????????? | | ??????????# #??????## ??????????????? | | ?????????? ????????# # ######?????????????? | | !"???????? ????????## = #??????????????????? | | !"#??????? ?????????# ####??????????????????? | | !"#??????? ?????????# ?????????????????????? | | !"#???????#?????????##++#?????????????????????? | | !"#??????????????????? #?????????????????????? | | ""#??????????????????? #?????????????????????? | | !!"""????????????????????##??????????????????????? | | """??????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 4 Item Schematics ----------------- Cargo Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordAlloyFragment Manual? 0 Play Time 01:04:32 Cumulative 68.8 hours Start 2024.04.20 @ 11:57:51 End 2024.04.20 @ 13:05:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 47 Gallery% 39 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 714ae748-5e64-4d80-8b6a-74bfcb17eb0b