Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 23:13:28 Player: star Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (98) 490 Value Destroyed (2632) 2632 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (242) 242 TOTAL SCORE: 5104 Bonus ------- High Alert Combat Kills 242 Cogmind --------- Core Integrity 281/550 Matter 241/300 Energy 44/100 System Corruption 0% Temperature Warning (342) Movement Core (850) Ox16 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Improved Heat Sink High-capacity Storage Unit Core Shielding > --- WEAPON (4) ------- Plasma Cannon > --- INVENTORY (20) --- Improved Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Compact Battery (200) Light Armor Plating Hacking Suite Plasma Cannon Faulty Enhanced Autogun Gauss Rifle EMP Blaster EMP Blaster EMP Blaster EMP Blaster Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Core Shielding > --- WEAPON ----------- Plasma Cannon Plasma Cannon Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Compact Battery Light Armor Plating Hacking Suite Plasma Cannon Enhanced Autogun EMP Blaster EMP Blaster EMP Blaster EMP Blaster [Rating: 27] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 2 | . . 1 1 Parts Attached 67 | 6 5 38 18 Power 6 | 1 . 5 . Engine 6 | 1 . 5 . Core . | . . . . Reactor . | . . . . Propulsion 23 | 2 2 13 6 Treads 14 | . . 9 5 Leg 9 | 2 2 4 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | 1 1 6 4 Device 2 | . . 1 1 Storage 3 | 1 . 1 1 Processor . | . . . . Hackware . | . . . . Protection 7 | . 1 4 2 Artifact . | . . . . Weapon 26 | 2 2 14 8 Energy Gun 12 | 1 . 10 1 Energy Cannon 3 | . . 1 2 Ballistic Gun 10 | 1 2 3 4 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Corrupted Parts 4 | . . 4 . System Corruption 16 | . . 16 . Parts Lost 25 | . . 11 14 Power 3 | . . 2 1 Propulsion 8 | . . 2 6 Utility 4 | . . 3 1 Weapon 10 | . . 4 6 Highest Loss Streak 6 | . . 5 6 To Critical Strikes . | . . . . Average Slot Usage (%) 86 | . 88 83 91 Engine 10 | . 14 10 8 Treads 14 | . . 13 20 Leg 5 | . 28 3 2 Device 2 | . . 3 2 Storage 10 | . 14 11 9 Protection 11 | . 3 11 13 Energy Gun 9 | . 10 11 5 Energy Cannon 3 | . . . 8 Ballistic Gun 18 | . 17 17 20 Peak Build Rating 27 | 6 7 17 27 Average Rating 15 | 4 6 12 22 On Entrance 7 | . 6 7 17 Naked Turns . | . . . . Heaviest Build 73 | 12 13 65 73 Greatest Support 60 | 20 20 40 60 Greatest Overweight (x) 5 | 3 . 5 3 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 20 | 8 8 20 20 Average Capacity 18 | 7 8 19 20 Most Carried 16 | . 3 11 16 Average Carried 7 | . 2 5 12 Final Capacity 20 | 8 8 20 20 Final Carried 15 | . 3 11 15 Class Distribution -------------------- 53% | Tank 19% | Mutant 13% | Gunner 6% | Scavenger-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1788 | 221 179 642 746 Remotely . | . . . . Salvage Created 3855 | . 303 1917 1635 Parts 234 | . 20 110 104 Haulers Intercepted 12 | . 1 6 5 Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 72 | . 8 29 35 Guns 54 | . 8 27 19 Cannons 5 | . . . 5 AOE 12 | . . 1 11 Classes Destroyed 12 | . 4 5 3 Worker 5 | . 1 2 2 Builder 2 | . . 2 . Tunneler 2 | . . 1 1 Hauler 12 | . 1 6 5 Recycler 5 | . . 4 1 Swarmer 15 | . 3 6 6 Grunt 40 | . 5 19 16 Brawler 2 | . . 1 1 Duelist 3 | . . . 3 Protector 2 | . . . 2 Sentry 9 | . . 3 6 Hunter 1 | . . . 1 Best Kill Streak 12 | . 8 9 12 Combat Bots Only 11 | . 5 4 11 Max Kills in Single Turn 8 | . 2 2 8 Gunslinging 1 | . 1 1 . Exploded 7 | . . 1 7 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 343 | . 35 165 143 Missed 91 | . 11 37 43 Damage Taken 3873 | . 367 1615 1891 Core 614 | . 82 263 269 Absorbed by Shields . | . . . . Redirected to Shielding 89 | . 12 42 35 Core Remaining (%) 67 | 100 67 34 . Volleys Fired 202 | . 22 110 70 Largest 4 | . 2 3 4 Hottest 219 | . 60 158 219 Shots Fired 531 | . 44 268 219 Gun 486 | . 44 267 175 Cannon 41 | . . 1 40 Launcher 4 | . . . 4 Special . | . . . . Kinetic 323 | . 30 158 135 Thermal 77 | . . 12 65 Explosive 4 | . . . 4 Electromagnetic 127 | . 14 98 15 Robot Hit Streak 17 | . 6 17 10 Robot Miss Streak 5 | . 2 5 4 Penetration Max . | . . . . Secondary Targets 5 | . 1 4 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 314 | . 34 163 117 Core Hits 161 | . 16 73 72 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 6 | . . 4 2 Burn 4 | . . 2 2 Destroy 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7142 | . 563 2654 3925 Guns 4519 | . 435 2489 1595 Cannons 648 | . . . 648 Explosions 1964 | . 128 154 1682 Melee . | . . . . Ramming 11 | . . 11 . Kinetic 2608 | . 301 1135 1172 Thermal 2255 | . 128 258 1869 Explosive 734 | . . . 734 Electromagnetic 1534 | . 134 1250 150 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 16 | . . 16 . Average Corruption 14 | . . 14 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 37 | . . 37 . Message Errors 6 | . . 6 . Matter Fused 8 | . . 8 . Heat Flow Errors 2 | . . 2 . Energy Discharges 6 | . . 6 . Parts Rejected 2 | . . 2 . Data Loss (minor) 4 | . . 4 . Data Loss (major) 1 | . . 1 . Misfires 2 | . . 2 . Alerts 1 | . . 1 . Misdirections 2 | . . 2 . Weapon Failures 3 | . . 3 . Overload Shots . | . . . . Overflow Damage 260 | . . 4 256 Projectiles 5 | . . . 5 Explosions 255 | . . 4 251 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 452 | . 54 125 273 Shots 11 | . 1 4 6 Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 412 | . 108 385 412 Average Temperature 117 | . 48 87 150 Received Heat Transfer 1353 | . 162 561 630 Effects 12 | . . 1 11 Shutdowns 1 | . . . 1 Energy Bleed 3 | . . . 3 Interference 6 | . . . 6 Damage (minor) 2 | . . 1 1 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Fried 10 | . . 10 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . 1 . 4 Heat Transferred 3435 | . 200 570 2665 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 6 | . 1 5 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 749 | . 251 357 749 Initial 124 | . . 27 124 Average 220 | . 65 171 358 Maximum Alert Level 3 | . 1 1 3 Low Security (%) 49 | 100 95 59 15 Level 1 36 | . 4 40 44 Level 2 13 | . . . 39 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 13 | . 2 2 9 Investigation 4 | . 1 1 2 Extermination . | . . . . Reinforcement 4 | . 1 1 2 Assault 2 | . . . 2 Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 9 | . . 6 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 101 | . 12 38 51 Peak Tracking Total 9 | . 6 6 9 Tactical Retreats 5 | . 1 1 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 1 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . . 3 3 Max in Single Turn 3 | . . 1 3 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 2 6 1 Terminals 7 | . 1 5 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 23 | . 7 14 2 Successful 9 | . 3 5 1 Failed 14 | . 4 9 1 Catastrophic 2 | . . 2 . Database Lockouts . | . . . . Manual 10 | . 3 5 2 Terminals 16 | . 4 10 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 5 | . 1 3 1 Prototype ID Bank 2 | . 1 1 . Recall Reinforcements 1 | . . 1 . Hauler Manifests 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 2 6 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3832 | 44 450 2038 1300 Spaces Moved 1132 | 27 156 588 361 Core 11 | 11 . . . Treads 865 | . . 504 361 Legs 256 | 16 156 84 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 240 Average Speed 245 | 132 120 269 268 Slowest Speed 470 | 200 120 470 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 4 32 43 37 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 96 | . 3 22 71 Melee . | . . . . Projectile 13 | . . . 13 AOE 83 | . 3 22 58 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1739 | 32 373 801 533 Wait 317 | . 188 56 73 Move 1129 | 26 155 587 361 Hop . | . . . . Pick Up 18 | . 2 7 9 Fast Attach 29 | 6 1 19 3 Attach 11 | . . 4 7 Detach . | . . . . Swap 27 | . 4 15 8 Drop 5 | . 1 2 2 Fire 202 | . 22 110 70 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 14) 483 | -10/Materials | Discovered new exit (range 9) 495 | -10/Materials | Entered another Materials area 495 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 852 | -9/Materials | Build established: Tank 1761 | -9/Materials | Lost 5 parts (1p1n1u2w) 1765 | -9/Materials | System corruption reached 10% 2075 | -9/Materials | Core integrity fell below 50% 2504 | -9/Materials | Discovered new exit (range 12) 2533 | -9/Materials | Entered another Materials area 2533 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2809 | -8/Materials | Garrison activated, responded to threat 3451 | -8/Materials | Lost 4 parts (2n2w) 3733 | -8/Materials | First assault squad dispatched 3833 | -8/Materials | Self-destructed Last Messages --------------- 03819_ G-50 Soldier unfolds itself. 03819_ L-31 Rogue unfolds itself. 03819_ B-36 Bruiser unfolds itself. 03819_ G-47 Trooper unfolds itself. 03819_ I-25 Savior unfolds itself. 03822_ Knocked back. 03822_ I-25 Savior destroyed. 03822_ B-36 Bruiser destroyed. 03824_ Hvy. Assault Rifle destroyed. 03825_ Aluminum Leg destroyed. 03826_ L-31 Rogue destroyed. 03827_ Overheating: System interference. 03827_ Plasma Cannon temporarily disabled. 03827_ Imp. Heat Sink temporarily disabled. 03827_ Plasma Cannon temporarily disabled. 03829_ Critical hit (Burn: +37). 03829_ G-50 Soldier destroyed. 03829_ Plasma Cannon destroyed. 03829_ Destroyed Plasma Cannon. 03831_ Missile Launcher destroyed. 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""" | | ???????????????# #????????####### "G ] | | ???????????????##########??????????????# """ | | ???????????????????????????????????????# | | ???????????????????????????????????????# ! | | ???????????????????????????????????????# ] | | ???????????????????????????????????????+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledLaserRedistributor Manual? 0 Play Time 00:28:47 Cumulative 50.7 hours Start 2024.08.11 @ 16:17:51 End 2024.08.11 @ 23:13:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 42 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8fdbcbdb-19f6-40ed-97e8-85c7310c3fdd