Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.09 @ 17:03:53

Player: Anting

Result: Core destroyed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (78)      390
Value Destroyed (2557)     2557
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 7387

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     85/300
Energy                     390/420
System Corruption          2%
Temperature                Critical (9109)
Movement                   Core (1900) Ox37
Location                   -5/DSF

 Parts 
-------
>               --- POWER (4) --------
          Light Nuclear Core
          Light Nuclear Core
     Reinforced Fission Core
          Micro Fission Core
>               --- PROPULSION (4) ---
          Heavy Siege Treads
          Heavy Siege Treads
>               --- UTILITY (5) ------
                Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Heavy Armor Plating
>               --- WEAPON (4) -------
                Gatling Laser
                Wave Gun
                Ion Cannon
  Hypervelocity Gauss Rifle
>               --- INVENTORY (20) ---
          Light Nuclear Core
                Power Amplifier
                Coolant Injector
          Small Storage Unit
         Medium Matter Pod (100)
                Particle Charger
                Particle Charger
       Advanced Particle Charger
                Shield Generator
                Shield Generator
                Particle Gun
       Advanced Beam Cannon
   High-powered Shotgun

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Nuclear Core
     Reinforced Fission Core
          Micro Fission Core
>               --- PROPULSION -------
          Heavy Siege Treads
          Heavy Siege Treads
>               --- UTILITY ----------
                Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Heavy Armor Plating
>               --- WEAPON -----------
                Gatling Laser
                Wave Gun
                Ion Cannon
  Hypervelocity Gauss Rifle
>               --- INVENTORY --------
          Light Nuclear Core
                Power Amplifier
                Coolant Injector
          Small Storage Unit
         Medium Matter Pod
                Particle Charger
                Particle Charger
       Advanced Particle Charger
                Shield Generator
                Shield Generator
                Particle Gun
       Advanced Beam Cannon
   High-powered Shotgun
[Rating: 84]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Flexi-carbon Leg
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Salvage Targeting Computer
  Protection               Reflective Plating
Weapon                     Gauss Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Advanced EMP Blaster
  Special Weapon           Welding Torch
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF 
Slots Evolved              10   | .   .   2   2   2   2   2   .   
  Power                    3    | .   .   2   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   
  Utility                  3    | .   .   .   .   2   1   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   
Parts Attached             118  | 5   11  11  41  2   22  2   24  
  Power                    23   | 1   1   .   13  .   3   1   4   
    Engine                 14   | 1   1   .   9   .   2   1   .   
    Core                   9    | .   .   .   4   .   1   .   4   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               38   | 2   3   7   11  .   8   .   7   
    Treads                 8    | .   .   .   2   .   1   .   5   
    Leg                    27   | .   3   7   8   .   7   .   2   
    Wheel                  2    | 2   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   .   
  Utility                  20   | .   3   2   4   2   5   1   3   
    Device                 12   | .   2   2   3   1   2   .   2   
    Storage                1    | .   1   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   1   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   1   .   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   4   2   13  .   6   .   10  
    Energy Gun             11   | 2   1   .   3   .   1   .   4   
    Energy Cannon          6    | .   .   .   3   .   1   .   2   
    Ballistic Gun          13   | .   3   1   5   .   1   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   1   .   2   .   1   
    Special Weapon         1    | .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   1   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   .   
Parts Lost                 40   | .   5   7   14  .   5   .   9   
  Power                    14   | .   1   1   7   .   1   .   4   
  Propulsion               9    | .   2   1   2   .   2   .   2   
  Utility                  5    | .   .   2   1   .   1   .   1   
  Weapon                   12   | .   2   3   4   .   1   .   2   
  Highest Loss Streak      9    | .   3   7   9   .   4   .   5   
  To Critical Strikes      2    | .   .   .   .   .   1   .   1   
Average Slot Usage (%)     82   | .   82  48  89  100 95  89  72  
  Engine                   6    | .   11  1   6   7   7   16  2   
  Core                     10   | .   .   .   17  15  10  5   9   
  Treads                   3    | .   .   .   5   15  2   .   5   
  Leg                      12   | .   12  17  12  .   15  17  6   
  Device                   10   | .   13  6   8   15  12  11  8   
  Storage                  8    | .   11  11  9   7   6   5   5   
  Processor                2    | .   .   .   .   7   6   7   6   
  Protection               1    | .   .   .   .   .   5   .   2   
  Energy Gun               7    | .   21  1   6   7   4   .   8   
  Energy Cannon            3    | .   .   .   3   7   6   5   3   
  Ballistic Gun            10   | .   4   10  16  7   5   5   5   
  Slashing Weapon          2    | .   .   .   2   7   6   5   .   
Peak Build Rating          84   | 5   7   14  42  37  58  63  84  
  Average Rating           33   | 2   5   10  33  36  51  60  68  
  On Entrance              26   | .   5   7   12  33  37  56  63  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             114  | 7   48  47  77  76  87  94  114 
  Greatest Support         140  | 20  20  34  43  43  56  56  140 
  Greatest Overweight (x)  37   | 1   15  2   6   1   3   1   37  
  Average Overweight (x)   1    | .   2   1   1   1   1   1   1   
Largest Inventory Capacity 20   | 5   20  20  20  20  20  20  20  
  Average Capacity         19   | 5   17  20  20  20  20  20  20  
  Most Carried             20   | 5   8   20  20  19  20  19  20  
  Average Carried          16   | 3   5   16  19  18  18  18  17  
  Final Capacity           20   | 5   20  20  20  20  20  20  20  
  Final Carried            20   | 4   8   16  20  18  18  18  13  

 Class Distribution 
--------------------
 35% | Mutant
 22% | Scavenger-Tank
 19% | Scavenger-Gunner
 17% | Gunner
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Gunner | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -6/Factory
   Generator-Tank | -5/Factory
 Scavenger-Gunner | -5/DSF

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  DSF  
Matter Collected           1959 | 318  114  118  835  14   288  .    272  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3852 | 67   411  210  1177 86   783  .    1118 
  Parts                    192  | 2    22   11   62   5    43   .    47   
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF 
Combat Hostiles Destroyed  54   | 1   8   7   14  1   12  .   11  
  Melee                    1    | .   .   .   .   1   .   .   .   
  Guns                     39   | 1   8   7   10  .   3   .   10  
  Cannons                  8    | .   .   .   2   .   5   .   1   
  AOE                      4    | .   .   .   .   .   4   .   .   
Classes Destroyed          14   | 2   4   1   3   .   .   .   4   
  Worker                   8    | 1   .   .   6   1   .   .   .   
  Builder                  3    | .   1   .   .   .   2   .   .   
  Tunneler                 2    | .   .   .   2   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   
  Recycler                 4    | .   1   1   2   .   .   .   .   
  Watcher                  6    | .   1   .   4   .   1   .   .   
  Swarmer                  12   | .   3   6   .   .   .   .   3   
  Cutter                   3    | .   .   .   .   .   .   .   3   
  Grunt                    23   | 1   5   .   9   .   8   .   .   
  Sentry                   7    | .   .   1   3   1   2   .   .   
  Specialist               1    | .   .   .   .   .   .   .   1   
  Hunter                   6    | .   .   .   2   .   2   .   2   
  Programmer               1    | .   .   .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   .   1   
Best Kill Streak           9    | 1   3   3   4   2   9   .   6   
  Combat Bots Only         6    | 1   2   3   3   1   4   .   6   
Max Kills in Single Turn   2    | 1   1   1   2   1   2   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  DSF  
Hostile Shots Fired        724  | 11   80   135  208  .    153  .    137  
  Missed                   176  | 3    19   30   54   .    43   .    27   
Damage Taken               8168 | 82   642  948  2365 .    1209 .    2922 
  Core                     2268 | 21   224  355  454  .    211  .    1003 
  Absorbed by Shields      460  | .    .    .    .    .    412  .    48   
  Reduced by Siege Mode    102  | .    .    .    .    .    .    .    102  
  Ignored by Resistances   85   | .    .    .    6    .    79   .    .    
  Regen/Repaired (Parts)   47   | .    .    .    .    .    47   .    .    
Core Remaining (%)         49   | 91   2    11   17   100  75   .    .    
Volleys Fired              210  | 6    37   48   70   1    27   .    21   
  Largest                  4    | 2    2    2    4    3    3    .    4    
  Hottest                  254  | 100  100  70   157  148  208  .    254  
Shots Fired                428  | 12   62   50   166  3    76   .    59   
  Gun                      362  | 12   62   49   144  2    38   .    55   
  Cannon                   52   | .    .    .    20   1    28   .    3    
  Launcher                 13   | .    .    .    2    .    10   .    1    
  Special                  1    | .    .    1    .    .    .    .    .    
  Kinetic                  212  | .    9    48   107  1    20   .    27   
  Thermal                  203  | 12   53   2    57   2    46   .    31   
  Explosive                1    | .    .    .    .    .    1    .    .    
  Electromagnetic          12   | .    .    .    2    .    9    .    1    
  Robot Hit Streak         15   | 3    7    7    8    1    13   .    15   
  Robot Miss Streak        8    | 2    2    3    6    2    8    .    2    
  Penetration Max          2    | .    .    .    1    .    .    .    2    
  Secondary Targets        3    | .    1    .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    
Shots Hit Robots           270  | 7    37   33   92   2    48   .    51   
  Core Hits                158  | 3    20   17   43   3    38   .    34   
  Critical Kills           5    | .    .    .    2    .    .    .    3    
  Critical Parts Destroyed 7    | .    .    .    1    .    .    .    6    
  Critical Strikes         22   | .    3    1    6    .    .    .    12   
    Burn                   7    | .    3    1    3    .    .    .    .    
    Meltdown               1    | .    .    .    1    .    .    .    .    
    Destroy                11   | .    .    .    2    .    .    .    9    
    Sever                  3    | .    .    .    .    .    .    .    3    
Melee Attacks              12   | .    .    .    3    1    .    .    8    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 12   | .    .    .    3    1    .    .    8    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    3    1    .    .    .    
    Combat Hostiles        1    | .    .    .    .    1    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5929 | 87   436  280  2155 103  1689 .    1179 
  Guns                     3812 | 87   436  276  1529 16   649  .    819  
  Cannons                  847  | .    .    .    398  23   372  .    54   
  Explosions               703  | .    .    .    17   .    668  .    18   
  Melee                    545  | .    .    .    193  64   .    .    288  
  Ramming                  18   | .    .    .    18   .    .    .    .    
  Kinetic                  1971 | .    69   263  1125 16   259  .    239  
  Thermal                  2879 | 87   367  17   802  23   949  .    634  
  Explosive                95   | .    .    .    .    .    95   .    .    
  Electromagnetic          411  | .    .    .    17   .    376  .    18   
  Impact                   10   | .    .    .    .    .    10   .    .    
  Slashing                 545  | .    .    .    193  64   .    .    288  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    1    .    .    .    .    .    2    
  Average Corruption       1    | .    1    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  6    | .    3    .    .    .    .    .    3    
    Message Errors         2    | .    2    .    .    .    .    .    .    
    Matter Fused           1    | .    1    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            110  | .    .    .    38   .    72   .    .    
  Projectiles              10   | .    .    .    10   .    .    .    .    
  Explosions               72   | .    .    .    .    .    72   .    .    
  Melee                    28   | .    .    .    28   .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      107  | .    .    .    .    .    84   .    23   
  Shots                    6    | .    .    .    .    .    5    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    2    .    .    .    .    
  Kicked                   2    | .    .    .    2    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        9109 | 186  225  24   523  48   447  .    9109 
  Average Temperature      815  | 100  73   9    178  28   125  .    2687 
  Received Heat Transfer   1971 | 48   222  90   1062 .    241  .    308  
  Effects                  98   | .    .    .    8    .    5    .    85   
    Shutdowns              40   | .    .    .    4    .    4    .    32   
    Energy Bleed           9    | .    .    .    .    .    1    .    8    
    Interference           7    | .    .    .    1    .    .    .    6    
    Matter Decay           7    | .    .    .    2    .    .    .    5    
    Short Circuit          9    | .    .    .    1    .    .    .    8    
    Damage (minor)         9    | .    .    .    .    .    .    .    9    
    Damage (major)         11   | .    .    .    .    .    .    .    11   
    Damage (core)          6    | .    .    .    .    .    .    .    6    
Siege Activations          1    | .    .    .    .    .    .    .    1    
  Total Turns              25   | .    .    .    .    .    .    .    25   
  Longest Duration         25   | .    .    .    .    .    .    .    25   
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    2    .    .    .    1    
  Combat Hostiles          2    | .    .    .    2    .    .    .    .    
  Parts Melted             24   | 1    7    2    3    .    5    .    6    
  Heat Transferred         6265 | 259  1295 136  1776 37   1641 .    1121 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF 
Peak Influence             319  | 25  165 153 272 57  319 161 302 
  Initial                  156  | .   16  23  8   32  27  156 112 
  Average                  112  | 2   78  73  125 49  105 156 216 
Maximum Alert Level        1    | .   .   .   1   .   1   .   1   
  Low Security (%)         84   | 100 100 100 80  100 82  100 48  
  Level 1                  15   | .   .   .   19  .   17  .   51  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   
Squads Dispatched          8    | .   1   .   3   .   2   .   2   
  Investigation            4    | .   1   .   2   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   1   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac DSF 
Distress Signals           7    | .   2   1   4   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              79   | 1   11  13  27  1   13  .   13  
  Peak Tracking Total      6    | 1   3   6   5   1   4   .   4   
  Tactical Retreats        4    | .   1   2   1   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF 
Traps Triggered            3    | .   1   .   .   .   2   .   .   
  Indirectly               2    | .   .   .   .   .   2   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   1   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac DSF 
Machines Disabled          7    | .   .   .   4   .   2   .   1   
  Max in Single Turn       1    | .   .   .   1   .   1   .   1   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac DSF 
Machines Accessed          9    | .   1   .   4   .   3   1   .   
  Terminals                4    | .   1   .   2   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Total Hacks                26   | .   4   .   14  .   7   1   .   
  Successful               13   | .   3   .   6   .   3   1   .   
  Failed                   13   | .   1   .   8   .   4   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   
  Terminals                12   | .   4   .   7   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   5   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   
  Garrison Access          3    | .   .   .   3   .   .   .   .   
Terminal Hacks             6    | .   3   .   2   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   4   .   2   .   .   
  Full Trace Events        5    | .   1   .   3   .   1   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   
  Time                     50   | .   .   .   .   .   50  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  DSF  
Turns Passed               4536 | 99   593  584  1718 229  764  61   488  
Spaces Moved               1547 | 102  216  127  564  93   282  31   132  
  Core                     92   | 67   21   .    .    .    .    .    4    
  Treads                   394  | .    .    .    195  93   41   .    65   
  Legs                     898  | .    67   127  369  .    241  31   63   
  Wheels                   163  | 35   128  .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   190  180  240  190  190  180  
  Average Speed            221  | 67   219  207  251  240  204  190  258  
  Slowest Speed            1900 | 100  800  270  630  240  330  190  1900 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       20   | 9    25   15   37   3    11   1    64   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          25   | .    .    .    7    .    18   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    7    .    .    .    .    
  AOE                      18   | .    .    .    .    .    18   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac DSF 
Total                      2301 | 119 272 404 740 96  409 34  227 
  Wait                     275  | .   .   206 .   .   60  .   9   
  Move                     1540 | 101 215 126 563 92  281 30  132 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  90   | 7   9   13  33  .   10  2   16  
  Fast Attach              15   | 2   2   .   7   .   2   .   2   
  Attach                   73   | 3   5   5   26  2   11  2   19  
  Detach                   15   | .   .   .   10  .   4   .   1   
  Swap                     30   | .   4   6   8   .   9   .   3   
  Drop                     39   | .   .   .   18  .   5   .   16  
  Fire                     210  | 6   37  48  70  1   27  .   21  
  Melee                    12   | .   .   .   3   1   .   .   8   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   2   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/DSF

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   74 | -11/Scrapyard | Discovered new exit (range 8)
  100 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  403 | -10/Materials | Core integrity fell below 50%
  436 | -10/Materials | Core integrity fell below 20%
  462 | -10/Materials | Lost 3 parts (1p2w)
  661 | -10/Materials | Discovered new exit (range 10)
  693 | -10/Materials | Entered another Materials area
  693 | -9/Materials  | Evolved 2 slots: Power x2
  828 | -9/Materials  | Discovered new exit (range 16)
  868 | -9/Materials  | Core integrity fell below 50%
  903 | -9/Materials  | Core integrity fell below 20%
  921 | -9/Materials  | Lost 7 parts (1p1n2u3w)
 1247 | -9/Materials  | Discovered new exit (range 15)
 1277 | -9/Materials  | Entered another Materials area
 1277 | -8/Materials  | Evolved 2 slots: Weapon x2
 1499 | -8/Materials  | Core integrity fell below 50%
 1549 | -8/Materials  | Lost 9 parts (6p1n1u1w)
 1907 | -8/Materials  | Core integrity fell below 20%
 1909 | -8/Materials  | Build established: Gunner
 2706 | -8/Materials  | Build established: Scavenger-Gunner
 2947 | -8/Materials  | Discovered new exit (range 16)
 2995 | -8/Materials  | Entered Factory
 2995 | -7/Factory    | Evolved 2 slots: Utility x2
 3188 | -7/Factory    | Discovered new exit (range 15)
 3224 | -7/Factory    | Entered another Factory area
 3224 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3293 | -6/Factory    | Build established: Scavenger-Tank
 3529 | -6/Factory    | Repaired Adv. Heat Sink
 3777 | -6/Factory    | Lost 4 parts (1p2n1w)
 3960 | -6/Factory    | Discovered new exit (range 16)
 3988 | -6/Factory    | Entered another Factory area
 3988 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4048 | -5/Factory    | Identified exit to DSF
 4049 | -5/Factory    | Entered DSF
 4068 | -5/DSF        | Additional patrols routed to DSF
 4092 | -5/DSF        | Lost 3 parts (2p1u)
 4250 | -5/DSF        | Lost 5 parts (1p2n2w)
 4300 | -5/DSF        | Sterilization system engaged
 4320 | -5/DSF        | Ambient heat levels rising (+10)
 4335 | -5/DSF        | Ambient heat levels rising (+10)
 4350 | -5/DSF        | Ambient heat levels rising (+10)
 4365 | -5/DSF        | Ambient heat levels rising (+10)
 4380 | -5/DSF        | Ambient heat levels rising (+10)
 4395 | -5/DSF        | Ambient heat levels rising (+10)
 4410 | -5/DSF        | Ambient heat levels rising (+10)
 4425 | -5/DSF        | Ambient heat levels rising (+10)
 4440 | -5/DSF        | Ambient heat levels rising (+10)
 4455 | -5/DSF        | Ambient heat levels rising (+10)
 4457 | -5/DSF        | Core integrity fell below 50%
 4470 | -5/DSF        | Ambient heat levels rising (+10)
 4485 | -5/DSF        | Ambient heat levels rising (+10)
 4500 | -5/DSF        | Ambient heat levels rising (+10)
 4515 | -5/DSF        | Ambient heat levels rising (+10)
 4530 | -5/DSF        | Ambient heat levels rising (+10)
 4530 | -5/DSF        | Core integrity fell below 20%
 4538 | -5/DSF        | Core destroyed

 Last Messages 
---------------
04507_ Overheating: Broken Heat Sink damaged
  (-3).
04512_ Overheating: Core damaged (-100).
04515_ Overheating: Matter decay (-25).
04515_ ALERT: Ambient heat levels +10.
04519_ Overheating: Rnf. Fission Core damaged
  (-52).
04521_ Power failure, Rnf. Fission Core
  shutdown.
04521_ Power failure, Mic. Fission Core
  shutdown.
04521_ Power failure, Lgt. Nuclear Core
  shutdown.
04521_ Lgt. Nuclear Core broken.
04521_ Overheating: Short circuit.
04525_ Overheating: Gatling Laser damaged (-12).
04530_ Overheating: Core damaged (-160).
04530_ ALERT: Ambient heat levels +10.
04534_ Overheating: Energy bleed (-50).
04538_ Overheating: Core damaged (-110).

 Map 
-----
+----------------------------------------------------+
|   ????????????????????###   ### [[#[[###  ###????? |
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|   ????????????????????#[[   !!#????????[   ??????? |
|   ????????????????????#[[   !!#######?[[   #?????? |
|   ????????????????###?### =|#### ## ####  ##?????? |
|   ????????????# ??#!!!?##  = ## ==*===##   ??????? |
|   ?????????  ##   #!!!##^!      [[%===##   ??????? |
|   ????????!            %^  =  =![===%       #????? |
|   ????????!             ^ !! %[*[===!       #????? |
|   ????????!             ^ =%%=%  !==        #????? |
|   ?????????  ##///#!!!##^%=*%##  !#   ##    #????? |
|   ????????????#/??#!!!?##=[%###   #   #?    #????? |
|   ????????????????###?### =[###########????##????? |
|   ????????????????????#!!   ]]#??????????????????? |
|   ????????????????????#!!   ]]#??????????????????? |
|   ????????????????????#!!   ]]#??????????????????? |
|   ????????????????????###   ###??????????????????? |
|   ????????????????????#       #??????????????????? |
|   ????????????????????#       #??????????????????? |
|   ????????????????????#       #??????????????????? |
|   ????????????????????###   ###??????????????????? |
|   ??????????????????????#@  #????????????????????? |
|   ?????????????????????           ???????????????? |
|   ???????????????????                  ??????????? |
|   ?????????????????   #==     #!!!#!!##"?????????? |
|   ????????????????###?#==     #?###??????????????? |
|   ????????????????????#########??????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Energy Generation          52
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             1200
Resistance: TH             10
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           4
Particle Charging          25
Salvage Targeting          1

 Item Schematics 
-----------------
 Wheel | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakRelayDrivehammer
  Manual?         0
Play Time         01:00:02
  Cumulative      119.6 hours
  Start           2025.03.09 @ 16:05:22
  End             2025.03.09 @ 17:03:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          88
  Rogue           88
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/1/0/0/0/0/0/0
Lore%             63
Gallery%          61
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2dc3d366-4505-4193-acc6-5111e1de6542