Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.09 @ 17:03:53 Player: Anting Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (78) 390 Value Destroyed (2557) 2557 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7387 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 85/300 Energy 390/420 System Corruption 2% Temperature Critical (9109) Movement Core (1900) Ox37 Location -5/DSF Parts ------- > --- POWER (4) -------- Light Nuclear Core Light Nuclear Core Reinforced Fission Core Micro Fission Core > --- PROPULSION (4) --- Heavy Siege Treads Heavy Siege Treads > --- UTILITY (5) ------ Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Heavy Armor Plating > --- WEAPON (4) ------- Gatling Laser Wave Gun Ion Cannon Hypervelocity Gauss Rifle > --- INVENTORY (20) --- Light Nuclear Core Power Amplifier Coolant Injector Small Storage Unit Medium Matter Pod (100) Particle Charger Particle Charger Advanced Particle Charger Shield Generator Shield Generator Particle Gun Advanced Beam Cannon High-powered Shotgun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Wave Gun Ion Cannon Hypervelocity Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Power Amplifier Coolant Injector Small Storage Unit Medium Matter Pod Particle Charger Particle Charger Advanced Particle Charger Shield Generator Shield Generator Particle Gun Advanced Beam Cannon High-powered Shotgun [Rating: 84] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Reflective Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Launcher Advanced EMP Blaster Special Weapon Welding Torch Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Slots Evolved 10 | . . 2 2 2 2 2 . Power 3 | . . 2 . . . 1 . Propulsion 2 | . . . . . 1 1 . Utility 3 | . . . . 2 1 . . Weapon 2 | . . . 2 . . . . Parts Attached 118 | 5 11 11 41 2 22 2 24 Power 23 | 1 1 . 13 . 3 1 4 Engine 14 | 1 1 . 9 . 2 1 . Core 9 | . . . 4 . 1 . 4 Reactor . | . . . . . . . . Propulsion 38 | 2 3 7 11 . 8 . 7 Treads 8 | . . . 2 . 1 . 5 Leg 27 | . 3 7 8 . 7 . 2 Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 20 | . 3 2 4 2 5 1 3 Device 12 | . 2 2 3 1 2 . 2 Storage 1 | . 1 . . . . . . Processor 3 | . . . . 1 1 1 . Hackware . | . . . . . . . . Protection 4 | . . . 1 . 2 . 1 Artifact . | . . . . . . . . Weapon 37 | 2 4 2 13 . 6 . 10 Energy Gun 11 | 2 1 . 3 . 1 . 4 Energy Cannon 6 | . . . 3 . 1 . 2 Ballistic Gun 13 | . 3 1 5 . 1 . 3 Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . 1 . 2 . 1 Special Weapon 1 | . . 1 . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Parts Lost 40 | . 5 7 14 . 5 . 9 Power 14 | . 1 1 7 . 1 . 4 Propulsion 9 | . 2 1 2 . 2 . 2 Utility 5 | . . 2 1 . 1 . 1 Weapon 12 | . 2 3 4 . 1 . 2 Highest Loss Streak 9 | . 3 7 9 . 4 . 5 To Critical Strikes 2 | . . . . . 1 . 1 Average Slot Usage (%) 82 | . 82 48 89 100 95 89 72 Engine 6 | . 11 1 6 7 7 16 2 Core 10 | . . . 17 15 10 5 9 Treads 3 | . . . 5 15 2 . 5 Leg 12 | . 12 17 12 . 15 17 6 Device 10 | . 13 6 8 15 12 11 8 Storage 8 | . 11 11 9 7 6 5 5 Processor 2 | . . . . 7 6 7 6 Protection 1 | . . . . . 5 . 2 Energy Gun 7 | . 21 1 6 7 4 . 8 Energy Cannon 3 | . . . 3 7 6 5 3 Ballistic Gun 10 | . 4 10 16 7 5 5 5 Slashing Weapon 2 | . . . 2 7 6 5 . Peak Build Rating 84 | 5 7 14 42 37 58 63 84 Average Rating 33 | 2 5 10 33 36 51 60 68 On Entrance 26 | . 5 7 12 33 37 56 63 Naked Turns . | . . . . . . . . Heaviest Build 114 | 7 48 47 77 76 87 94 114 Greatest Support 140 | 20 20 34 43 43 56 56 140 Greatest Overweight (x) 37 | 1 15 2 6 1 3 1 37 Average Overweight (x) 1 | . 2 1 1 1 1 1 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 Average Capacity 19 | 5 17 20 20 20 20 20 20 Most Carried 20 | 5 8 20 20 19 20 19 20 Average Carried 16 | 3 5 16 19 18 18 18 17 Final Capacity 20 | 5 20 20 20 20 20 20 20 Final Carried 20 | 4 8 16 20 18 18 18 13 Class Distribution -------------------- 35% | Mutant 22% | Scavenger-Tank 19% | Scavenger-Gunner 17% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Generator-Tank | -5/Factory Scavenger-Gunner | -5/DSF Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Matter Collected 1959 | 318 114 118 835 14 288 . 272 Remotely . | . . . . . . . . Salvage Created 3852 | 67 411 210 1177 86 783 . 1118 Parts 192 | 2 22 11 62 5 43 . 47 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 2 | . . . . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Combat Hostiles Destroyed 54 | 1 8 7 14 1 12 . 11 Melee 1 | . . . . 1 . . . Guns 39 | 1 8 7 10 . 3 . 10 Cannons 8 | . . . 2 . 5 . 1 AOE 4 | . . . . . 4 . . Classes Destroyed 14 | 2 4 1 3 . . . 4 Worker 8 | 1 . . 6 1 . . . Builder 3 | . 1 . . . 2 . . Tunneler 2 | . . . 2 . . . . Hauler 1 | . . . 1 . . . . Recycler 4 | . 1 1 2 . . . . Watcher 6 | . 1 . 4 . 1 . . Swarmer 12 | . 3 6 . . . . 3 Cutter 3 | . . . . . . . 3 Grunt 23 | 1 5 . 9 . 8 . . Sentry 7 | . . 1 3 1 2 . . Specialist 1 | . . . . . . . 1 Hunter 6 | . . . 2 . 2 . 2 Programmer 1 | . . . . . . . 1 Heavy 1 | . . . . . . . 1 Best Kill Streak 9 | 1 3 3 4 2 9 . 6 Combat Bots Only 6 | 1 2 3 3 1 4 . 6 Max Kills in Single Turn 2 | 1 1 1 2 1 2 . 1 Gunslinging 1 | . . . 1 . . . . Exploded 1 | . . . . . 1 . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Hostile Shots Fired 724 | 11 80 135 208 . 153 . 137 Missed 176 | 3 19 30 54 . 43 . 27 Damage Taken 8168 | 82 642 948 2365 . 1209 . 2922 Core 2268 | 21 224 355 454 . 211 . 1003 Absorbed by Shields 460 | . . . . . 412 . 48 Reduced by Siege Mode 102 | . . . . . . . 102 Ignored by Resistances 85 | . . . 6 . 79 . . Regen/Repaired (Parts) 47 | . . . . . 47 . . Core Remaining (%) 49 | 91 2 11 17 100 75 . . Volleys Fired 210 | 6 37 48 70 1 27 . 21 Largest 4 | 2 2 2 4 3 3 . 4 Hottest 254 | 100 100 70 157 148 208 . 254 Shots Fired 428 | 12 62 50 166 3 76 . 59 Gun 362 | 12 62 49 144 2 38 . 55 Cannon 52 | . . . 20 1 28 . 3 Launcher 13 | . . . 2 . 10 . 1 Special 1 | . . 1 . . . . . Kinetic 212 | . 9 48 107 1 20 . 27 Thermal 203 | 12 53 2 57 2 46 . 31 Explosive 1 | . . . . . 1 . . Electromagnetic 12 | . . . 2 . 9 . 1 Robot Hit Streak 15 | 3 7 7 8 1 13 . 15 Robot Miss Streak 8 | 2 2 3 6 2 8 . 2 Penetration Max 2 | . . . 1 . . . 2 Secondary Targets 3 | . 1 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 270 | 7 37 33 92 2 48 . 51 Core Hits 158 | 3 20 17 43 3 38 . 34 Critical Kills 5 | . . . 2 . . . 3 Critical Parts Destroyed 7 | . . . 1 . . . 6 Critical Strikes 22 | . 3 1 6 . . . 12 Burn 7 | . 3 1 3 . . . . Meltdown 1 | . . . 1 . . . . Destroy 11 | . . . 2 . . . 9 Sever 3 | . . . . . . . 3 Melee Attacks 12 | . . . 3 1 . . 8 Impact . | . . . . . . . . Slashing 12 | . . . 3 1 . . 8 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . 3 1 . . . Combat Hostiles 1 | . . . . 1 . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5929 | 87 436 280 2155 103 1689 . 1179 Guns 3812 | 87 436 276 1529 16 649 . 819 Cannons 847 | . . . 398 23 372 . 54 Explosions 703 | . . . 17 . 668 . 18 Melee 545 | . . . 193 64 . . 288 Ramming 18 | . . . 18 . . . . Kinetic 1971 | . 69 263 1125 16 259 . 239 Thermal 2879 | 87 367 17 802 23 949 . 634 Explosive 95 | . . . . . 95 . . Electromagnetic 411 | . . . 17 . 376 . 18 Impact 10 | . . . . . 10 . . Slashing 545 | . . . 193 64 . . 288 Piercing . | . . . . . . . . Highest Corruption 2 | . 1 . . . . . 2 Average Corruption 1 | . 1 . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . 3 . . . . . 3 Message Errors 2 | . 2 . . . . . . Matter Fused 1 | . 1 . . . . . . Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 110 | . . . 38 . 72 . . Projectiles 10 | . . . 10 . . . . Explosions 72 | . . . . . 72 . . Melee 28 | . . . 28 . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 107 | . . . . . 84 . 23 Shots 6 | . . . . . 5 . 1 Rammed . | . . . . . . . . Targets Rammed 2 | . . . 2 . . . . Kicked 2 | . . . 2 . . . . Crushed . | . . . . . . . . Highest Temperature 9109 | 186 225 24 523 48 447 . 9109 Average Temperature 815 | 100 73 9 178 28 125 . 2687 Received Heat Transfer 1971 | 48 222 90 1062 . 241 . 308 Effects 98 | . . . 8 . 5 . 85 Shutdowns 40 | . . . 4 . 4 . 32 Energy Bleed 9 | . . . . . 1 . 8 Interference 7 | . . . 1 . . . 6 Matter Decay 7 | . . . 2 . . . 5 Short Circuit 9 | . . . 1 . . . 8 Damage (minor) 9 | . . . . . . . 9 Damage (major) 11 | . . . . . . . 11 Damage (core) 6 | . . . . . . . 6 Siege Activations 1 | . . . . . . . 1 Total Turns 25 | . . . . . . . 25 Longest Duration 25 | . . . . . . . 25 Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . 2 . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . 2 . . . 1 Combat Hostiles 2 | . . . 2 . . . . Parts Melted 24 | 1 7 2 3 . 5 . 6 Heat Transferred 6265 | 259 1295 136 1776 37 1641 . 1121 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Peak Influence 319 | 25 165 153 272 57 319 161 302 Initial 156 | . 16 23 8 32 27 156 112 Average 112 | 2 78 73 125 49 105 156 216 Maximum Alert Level 1 | . . . 1 . 1 . 1 Low Security (%) 84 | 100 100 100 80 100 82 100 48 Level 1 15 | . . . 19 . 17 . 51 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 8 | . 1 . 3 . 2 . 2 Investigation 4 | . 1 . 2 . 1 . . Extermination . | . . . . . . . . Reinforcement 4 | . . . 1 . 1 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Distress Signals 7 | . 2 1 4 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | 1 11 13 27 1 13 . 13 Peak Tracking Total 6 | 1 3 6 5 1 4 . 4 Tactical Retreats 4 | . 1 2 1 . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Traps Triggered 3 | . 1 . . . 2 . . Indirectly 2 | . . . . . 2 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . 1 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Machines Disabled 7 | . . . 4 . 2 . 1 Max in Single Turn 1 | . . . 1 . 1 . 1 Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Machines Accessed 9 | . 1 . 4 . 3 1 . Terminals 4 | . 1 . 2 . . 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 1 | . . . . . 1 . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 26 | . 4 . 14 . 7 1 . Successful 13 | . 3 . 6 . 3 1 . Failed 13 | . 1 . 8 . 4 . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 12 | . 4 . 7 . . 1 . Fabricators . | . . . . . . . . Repair Stations 5 | . . . . . 5 . . Recycling Units 2 | . . . . . 2 . . Scanalyzers 4 | . . . 4 . . . . Garrison Access 3 | . . . 3 . . . . Terminal Hacks 6 | . 3 . 2 . . 1 . Open DSF 1 | . . . . . . 1 . Disarm Traps 1 | . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 3 | . . . 3 . . . . Insert Component 2 | . . . 2 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 . 4 . 2 . . Full Trace Events 5 | . 1 . 3 . 1 . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 50 | . . . . . 50 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Turns Passed 4536 | 99 593 584 1718 229 764 61 488 Spaces Moved 1547 | 102 216 127 564 93 282 31 132 Core 92 | 67 21 . . . . . 4 Treads 394 | . . . 195 93 41 . 65 Legs 898 | . 67 127 369 . 241 31 63 Wheels 163 | 35 128 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 190 180 240 190 190 180 Average Speed 221 | 67 219 207 251 240 204 190 258 Slowest Speed 1900 | 100 800 270 630 240 330 190 1900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 9 25 15 37 3 11 1 64 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 25 | . . . 7 . 18 . . Melee . | . . . . . . . . Projectile 7 | . . . 7 . . . . AOE 18 | . . . . . 18 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Total 2301 | 119 272 404 740 96 409 34 227 Wait 275 | . . 206 . . 60 . 9 Move 1540 | 101 215 126 563 92 281 30 132 Hop . | . . . . . . . . Pick Up 90 | 7 9 13 33 . 10 2 16 Fast Attach 15 | 2 2 . 7 . 2 . 2 Attach 73 | 3 5 5 26 2 11 2 19 Detach 15 | . . . 10 . 4 . 1 Swap 30 | . 4 6 8 . 9 . 3 Drop 39 | . . . 18 . 5 . 16 Fire 210 | 6 37 48 70 1 27 . 21 Melee 12 | . . . 3 1 . . 8 Ram . | . . . . . . . . Kick 2 | . . . 2 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 100 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 403 | -10/Materials | Core integrity fell below 50% 436 | -10/Materials | Core integrity fell below 20% 462 | -10/Materials | Lost 3 parts (1p2w) 661 | -10/Materials | Discovered new exit (range 10) 693 | -10/Materials | Entered another Materials area 693 | -9/Materials | Evolved 2 slots: Power x2 828 | -9/Materials | Discovered new exit (range 16) 868 | -9/Materials | Core integrity fell below 50% 903 | -9/Materials | Core integrity fell below 20% 921 | -9/Materials | Lost 7 parts (1p1n2u3w) 1247 | -9/Materials | Discovered new exit (range 15) 1277 | -9/Materials | Entered another Materials area 1277 | -8/Materials | Evolved 2 slots: Weapon x2 1499 | -8/Materials | Core integrity fell below 50% 1549 | -8/Materials | Lost 9 parts (6p1n1u1w) 1907 | -8/Materials | Core integrity fell below 20% 1909 | -8/Materials | Build established: Gunner 2706 | -8/Materials | Build established: Scavenger-Gunner 2947 | -8/Materials | Discovered new exit (range 16) 2995 | -8/Materials | Entered Factory 2995 | -7/Factory | Evolved 2 slots: Utility x2 3188 | -7/Factory | Discovered new exit (range 15) 3224 | -7/Factory | Entered another Factory area 3224 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3293 | -6/Factory | Build established: Scavenger-Tank 3529 | -6/Factory | Repaired Adv. Heat Sink 3777 | -6/Factory | Lost 4 parts (1p2n1w) 3960 | -6/Factory | Discovered new exit (range 16) 3988 | -6/Factory | Entered another Factory area 3988 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4048 | -5/Factory | Identified exit to DSF 4049 | -5/Factory | Entered DSF 4068 | -5/DSF | Additional patrols routed to DSF 4092 | -5/DSF | Lost 3 parts (2p1u) 4250 | -5/DSF | Lost 5 parts (1p2n2w) 4300 | -5/DSF | Sterilization system engaged 4320 | -5/DSF | Ambient heat levels rising (+10) 4335 | -5/DSF | Ambient heat levels rising (+10) 4350 | -5/DSF | Ambient heat levels rising (+10) 4365 | -5/DSF | Ambient heat levels rising (+10) 4380 | -5/DSF | Ambient heat levels rising (+10) 4395 | -5/DSF | Ambient heat levels rising (+10) 4410 | -5/DSF | Ambient heat levels rising (+10) 4425 | -5/DSF | Ambient heat levels rising (+10) 4440 | -5/DSF | Ambient heat levels rising (+10) 4455 | -5/DSF | Ambient heat levels rising (+10) 4457 | -5/DSF | Core integrity fell below 50% 4470 | -5/DSF | Ambient heat levels rising (+10) 4485 | -5/DSF | Ambient heat levels rising (+10) 4500 | -5/DSF | Ambient heat levels rising (+10) 4515 | -5/DSF | Ambient heat levels rising (+10) 4530 | -5/DSF | Ambient heat levels rising (+10) 4530 | -5/DSF | Core integrity fell below 20% 4538 | -5/DSF | Core destroyed Last Messages --------------- 04507_ Overheating: Broken Heat Sink damaged (-3). 04512_ Overheating: Core damaged (-100). 04515_ Overheating: Matter decay (-25). 04515_ ALERT: Ambient heat levels +10. 04519_ Overheating: Rnf. Fission Core damaged (-52). 04521_ Power failure, Rnf. Fission Core shutdown. 04521_ Power failure, Mic. Fission Core shutdown. 04521_ Power failure, Lgt. Nuclear Core shutdown. 04521_ Lgt. Nuclear Core broken. 04521_ Overheating: Short circuit. 04525_ Overheating: Gatling Laser damaged (-12). 04530_ Overheating: Core damaged (-160). 04530_ ALERT: Ambient heat levels +10. 04534_ Overheating: Energy bleed (-50). 04538_ Overheating: Core damaged (-110). Map ----- +----------------------------------------------------+ | ????????????????????### ### [[#[[### ###????? | | ????????????????????# !!########?# #??????? | | ????????????????????# !!#??????? 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[[%===## ??????? | | ????????! %^ = =![===% #????? | | ????????! ^ !! %[*[===! #????? | | ????????! ^ =%%=% !== #????? | | ????????? ##///#!!!##^%=*%## !# ## #????? | | ????????????#/??#!!!?##=[%### # #? #????? | | ????????????????###?### =[###########????##????? | | ????????????????????#!! ]]#??????????????????? | | ????????????????????#!! ]]#??????????????????? | | ????????????????????#!! ]]#??????????????????? | | ????????????????????### ###??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????### ###??????????????????? | | ??????????????????????#@ #????????????????????? | | ????????????????????? ???????????????? | | ??????????????????? ??????????? | | ????????????????? #== #!!!#!!##"?????????? | | ????????????????###?#== #?###??????????????? | | ????????????????????#########??????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 52 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 1200 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Particle Charging 25 Salvage Targeting 1 Item Schematics ----------------- Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakRelayDrivehammer Manual? 0 Play Time 01:00:02 Cumulative 119.6 hours Start 2025.03.09 @ 16:05:22 End 2025.03.09 @ 17:03:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 63 Gallery% 61 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2dc3d366-4505-4193-acc6-5111e1de6542