Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.27 @ 21:13:42 Player: EuleBlut Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (79) 395 Value Destroyed (2255) 2255 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4990 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 267/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- System Restoration Module Particle Gun Particle Cannon Autogun Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Huge Storage Unit Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Particle Gun Light EM Pulse Cannon > --- INVENTORY -------- Wheel Improved Heat Sink Coolant Injector Large Storage Unit Large Storage Unit System Restoration Module System Restoration Module Beam Rifle Particle Cannon Light Assault Rifle Heavy Assault Rifle Autogun Gauss Rifle Shock Bomb Launcher Shock Bomb Launcher Grenade Launcher Mini Grenade Launcher [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . . 1 Utility 4 | . . 2 1 1 Weapon . | . . . . . Parts Attached 64 | 7 2 22 22 11 Power 12 | 1 . 3 7 1 Engine 7 | 1 . 3 2 1 Core 5 | . . . 5 . Reactor . | . . . . . Propulsion 17 | 2 . 8 4 3 Treads 4 | . . 2 2 . Leg 2 | . . . . 2 Wheel 11 | 2 . 6 2 1 Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 1 5 6 2 Device 5 | . . 1 3 1 Storage 3 | 1 1 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 6 | . . 3 2 1 Artifact . | . . . . . Weapon 20 | 3 1 6 5 5 Energy Gun 8 | 1 1 2 2 2 Energy Cannon 2 | . . 1 . 1 Ballistic Gun 6 | 2 . 1 2 1 Ballistic Cannon 3 | . . 2 1 . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 43 | . 1 12 16 14 Power 11 | . . 2 6 3 Propulsion 11 | . . 5 3 3 Utility 8 | . . 3 2 3 Weapon 13 | . 1 2 5 5 Highest Loss Streak 8 | . 1 5 4 8 To Critical Strikes 1 | . . 1 . . Average Backups 17 | 1 7 19 20 16 Power 1 | . 1 2 . . Propulsion . | . . . . . Utility 4 | . 1 3 6 5 Weapon 11 | . 3 13 13 10 Tool/Special . | . . . . . Unused Backups 11 | . . . . 11 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 3 | . . . . 3 Weapon 6 | . . . . 6 Tool/Special . | . . . . . Average Slot Usage (%) 69 | . 85 64 75 58 Engine 9 | . 14 10 2 9 Core 3 | . . . 13 2 Treads 3 | . . 1 10 . Wheel 11 | . 28 12 4 3 Device 2 | . . 1 7 3 Storage 10 | . 14 11 9 6 Processor 2 | . . . 5 6 Protection 4 | . . 5 5 4 Energy Gun 9 | . 14 10 7 6 Ballistic Gun 6 | . 14 5 6 . Ballistic Cannon 3 | . . 5 3 . Peak Build Rating 26 | 6 8 16 25 26 Average Rating 13 | 3 7 11 20 18 On Entrance 8 | . 6 8 12 17 Avg Prop Armor Cover (%) 4 | . . . . 4 Naked Turns 29 | . . . . 29 Heaviest Build 111 | 14 30 98 103 111 Greatest Support 40 | 26 26 40 40 34 Greatest Overweight (x) 36 | . 1 30 32 36 Average Overweight (x) 2 | . . 3 3 9 Largest Inventory Capacity 25 | 8 15 25 25 25 Average Capacity 21 | 7 11 22 25 24 Most Carried 25 | 5 12 25 24 18 Average Carried 17 | 2 7 19 20 16 Final Capacity 25 | 8 15 25 25 5 Final Carried 18 | 2 12 18 18 5 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1521 | 181 152 541 560 87 Remotely . | . . . . . Salvage Created 2835 | . 159 1278 1048 350 Parts 158 | . 15 77 55 11 Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed 3 | . . . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 56 | . 5 30 18 3 Guns 38 | . 5 19 13 1 Cannons 16 | . . 11 5 . AOE 2 | . . . . 2 Classes Destroyed 16 | . 3 7 5 1 Worker 4 | . . 2 1 1 Builder 2 | . . . 1 1 Tunneler 1 | . . 1 . . Hauler 2 | . . 1 1 . Recycler 4 | . . 2 . 2 Mechanic 1 | . . . 1 . Operator 1 | . . 1 . . Watcher 8 | . 2 3 3 . Swarmer 14 | . 3 11 . . Grunt 24 | . 2 9 12 1 Brawler 1 | . . 1 . . Duelist 1 | . . . 1 . Sentry 12 | . . 9 2 1 Specialist 2 | . . . 2 . Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 5 | . 3 5 4 3 Combat Bots Only 4 | . 3 4 3 1 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging 1 | . . 1 . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 554 | . 43 165 164 182 Missed 133 | . 9 38 46 40 Hits 421 | . 34 127 118 142 Melee 3 | . . 2 1 . Projectile 418 | . 34 125 117 142 Critical Strikes 13 | . . 3 3 7 Damage Taken 5924 | . 294 1496 2134 2000 Core 1500 | . 100 350 341 709 Absorbed by Shields . | . . . . . Redirected to Shielding 50 | . . . 40 10 Core Remaining (%) 52 | 100 60 12 38 . Volleys Fired 233 | . 18 87 91 37 Largest 2 | . 2 2 2 2 Hottest 121 | . 85 110 121 121 Shots Fired 427 | . 35 166 165 61 Gun 322 | . 35 114 131 42 Cannon 103 | . . 52 34 17 Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 189 | . 18 77 80 14 Thermal 199 | . 5 81 85 28 Explosive . | . . . . . Electromagnetic 39 | . 12 8 . 19 Robot Hit Streak 15 | . 5 13 12 15 Robot Miss Streak 6 | . 3 6 6 3 Penetration Max 1 | . . . . 1 Secondary Targets 6 | . 1 2 3 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 263 | . 17 95 107 44 Core Hits 125 | . 7 50 54 14 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 12 | . . 4 6 2 Burn 8 | . . 3 4 1 Blast 2 | . . . 2 . Corrupt 2 | . . 1 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4741 | . 216 1668 1942 915 Guns 3111 | . 216 1031 1376 488 Cannons 1399 | . . 637 566 196 Explosions 231 | . . . . 231 Melee . | . . . . . Ramming . | . . . . . Kinetic 2167 | . 105 822 1113 127 Thermal 2020 | . 27 742 829 422 Explosive . | . . . . . Electromagnetic 554 | . 84 104 . 366 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 4 . 2 Average Corruption 3 | . . 4 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 59 | . . 56 . 3 Message Errors 12 | . . 12 . . Matter Fused 10 | . . 10 . . Heat Flow Errors 5 | . . 4 . 1 Energy Discharges 13 | . . 13 . . Parts Rejected 2 | . . 2 . . Parts Fused 1 | . . 1 . . Data Loss (minor) 2 | . . 2 . . Data Loss (major) 9 | . . 7 . 2 Misfires 4 | . . 4 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 53 | . . . 20 33 Projectiles 33 | . . . 20 13 Explosions 20 | . . . . 20 Melee . | . . . . . Knockbacks 11 | . . 4 7 . Impact . | . . . . . Kinetic 11 | . . 4 7 . Secondary . | . . . . . Self-Inflicted Damage 27 | . . . . 27 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 394 | . 48 224 376 394 Average Temperature 93 | . 24 64 90 167 Received Heat Transfer 2409 | . 54 384 945 1026 Effects 6 | . . . 1 5 Energy Bleed 2 | . . . . 2 Interference 3 | . . . . 3 Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . . 1 7 . Heat Transferred 5415 | . 74 2035 2368 938 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 141 | . 60 132 141 57 Initial 57 | . . . 16 57 Average 41 | . 7 65 34 7 Influence Increases 1577 | . 134 811 532 100 Destroy 0b10 Robot/C 1120 | . 100 600 360 60 Destroy 0b10 Robot/NC 115 | . 10 50 35 20 Destroy Leader 290 | . 24 158 88 20 Disable Machine 30 | . . . 30 . Destroy Structure 7 | . . 3 4 . Lose Combat Pursuer 15 | . . . 15 . Influence Decreases 1577 | . 134 770 446 227 Entered New Map 95 | . . . 25 70 Time Decay 1223 | . 124 660 311 128 Lost Part 259 | . 10 110 110 29 Squads Dispatched 8 | . 1 2 3 2 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 7 | . 1 2 3 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 2 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 85 | . 7 40 32 6 Peak Tracking Total 5 | . 3 5 4 3 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6187 | 62 931 3002 1410 782 Spaces Moved 2787 | 61 879 1298 366 183 Core 93 | 20 . 53 11 9 Treads 288 | . . 73 215 . Legs 33 | . . . . 33 Wheels 2373 | 41 879 1172 140 141 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 100 140 215 Average Speed 187 | 76 96 202 296 327 Slowest Speed 1850 | 90 105 1550 1650 1850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 4 94 80 29 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . . 2 1 . Melee . | . . . . . Projectile 3 | . . 2 1 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3348 | 75 923 1510 530 310 Wait 173 | . 12 71 27 63 Move 2783 | 60 878 1297 365 183 Hop . | . . . . . Pick Up 67 | 8 12 19 21 7 Fast Attach 4 | . . 4 . . Attach 56 | 6 1 15 22 12 Detach 5 | . . 2 1 2 Swap 9 | 1 1 7 . . Drop 18 | . 1 8 3 6 Fire 233 | . 18 87 91 37 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 5) 266 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 747 | -10/Materials | Discovered new exit (range 15) 807 | -10/Materials | Discovered new exit (range 3) 994 | -10/Materials | Entered another Materials area 994 | -9/Materials | Evolved 2 slots: Utility x2 2016 | -9/Materials | Discovered new exit (range 3) 2482 | -9/Materials | Discovered new exit (range 16) 2738 | -9/Materials | Discovered new exit (range 12) 2850 | -9/Materials | Core integrity fell below 50% 2919 | -9/Materials | Lost 5 parts (1p1n1u2w) 3664 | -9/Materials | Core integrity fell below 20% 3996 | -9/Materials | Entered another Materials area 3996 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4543 | -8/Materials | Lost 4 parts (2n2w) 5016 | -8/Materials | Build established: Scavenger-Mutant 5156 | -8/Materials | Lost 4 parts (2p1u1w) 5390 | -8/Materials | Discovered new exit (range 5) 5391 | -8/Materials | Core integrity fell below 50% 5406 | -8/Materials | Entered Factory 5406 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5421 | -7/Factory | Lost 4 parts (2p1n1w) 5667 | -7/Factory | Build established: Mutant 5758 | -7/Factory | Lost 5 parts (1p1n2u1w) 6138 | -7/Factory | Core integrity fell below 50% 6173 | -7/Factory | Core integrity fell below 20% 6182 | -7/Factory | Lost 8 parts (2p2n1u3w) 6188 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer lays Concrete. R-06 Scavenger collects Shock Bomb Launcher. Discarded Targeting Computer. U-05 Engineer lays Concrete. R-06 Scavenger collects Titanium Leg. U-05 Engineer lays Concrete. R-06 Scavenger collects Coolant Injector. U-05 Engineer lays Concrete. G-47 Trooper IFF system glitched. U-05 Engineer destroyed. Critical hit (Burn: +37). R-06 Scavenger inserts Gauss Rifle into recycling unit. G-47 Trooper misfires. R-06 Scavenger inserts Shock Bomb Launcher into recycling unit. R-06 Scavenger inserts Titanium Leg into recycling unit. R-06 Scavenger inserts Coolant Injector into recycling unit. 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"" ???????????????????? | | ???????????????????????? ???????????????????? | | ??????????????????????? ? #??????????????????? | | ??????????????????????? ? #??????????????????? | | ????????????????????????#??###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 27 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedArmoredHammerchucker Manual? 0 Play Time 00:37:00 Cumulative 16.1 hours Start 2025.12.27 @ 20:37:04 End 2025.12.27 @ 21:13:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 46 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 695e9fdc-f567-4e5c-b528-0a7d41291762