Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.12 @ 02:46:32 Player: Selene Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (29) 5800 Robots Destroyed (141) 705 Value Destroyed (3691) 3691 Prototype IDs (66) 1320 Alien Tech Used (8) 1600 Bonus (7677) 7677 TOTAL SCORE: 24793 Bonus ------- High Alert Combat Kills 118 Follower Combat Kills 729 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Friendly Fire -70 Cogmind --------- Core Integrity 0/1450 Matter 20/300 Energy 349/350 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Transmission Jammer Graphene Brace Advanced Focal Shield EM Disruption Field Antimissile System Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Improved Fusion Compressor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Cooled Field Propulsion Drive Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Seismic Detector Advanced Reaction Control System Advanced Cloaking Device Advanced Thermal Shield Improved Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON ----------- Hellfire Missile Launcher Phasing Sabre > --- INVENTORY -------- Light Quantum Reactor Impulse Thruster Impulse Thruster Stasis Canceller Advanced Transmission Jammer Graphene Brace Advanced Focal Shield Antimissile System Power Sword Vortex Lance [Rating: 158] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Advanced Signal Interpreter Device Seismic Detector Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Experimental Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Flail Slashing Weapon Phasing Sabre Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Slots Evolved 16 | . . 2 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 2 . . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 6 | . . 1 1 . . . . . 1 . . . . . . 1 . . . . 1 . . . . . 1 . . Utility 9 | . . 1 1 2 . . . . 1 . . . . . . . . . . . 1 . . . . 2 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 262 | 6 10 52 38 21 1 . 13 1 7 . . . 2 . . 9 7 4 14 1 19 4 4 8 1 9 14 12 5 Power 23 | 1 1 3 3 2 . . . . 1 . . . . . . 2 1 1 2 . 2 . . . . 1 2 . 1 Engine 6 | 1 1 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Core 12 | . . . 3 2 . . . . 1 . . . . . . 1 1 1 1 . 1 . . . . 1 . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 2 . 1 Propulsion 58 | 2 3 12 10 6 . . . . 1 . . . . . . 4 . . 6 . 4 3 . 1 . 1 1 4 . Treads 18 | . 2 9 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 33 | . . 1 1 6 . . . . 1 . . . . . . 4 . . 6 . 4 3 . 1 . 1 1 4 . Utility 92 | 1 5 12 5 7 1 . 8 1 5 . . . 2 . . 1 1 1 3 1 8 . 2 4 . 6 7 8 3 Device 49 | . 3 6 1 2 . . 2 1 3 . . . 2 . . 1 1 1 2 1 3 . 1 1 . 4 6 5 3 Storage 12 | 1 2 2 1 2 . . . . 1 . . . . . . . . . 1 . . . 1 . . . 1 . . Processor 11 | . . . 2 1 1 . 4 . 1 . . . . . . . . . . . 1 . . 1 . . . . . Hackware 6 | . . . . 1 . . 1 . . . . . . . . . . . . . 2 . . . . 1 . 1 . Protection 14 | . . 4 1 1 . . 1 . . . . . . . . . . . . . 2 . . 2 . 1 . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 89 | 2 1 25 20 6 . . 5 . . . . . . . . 2 5 2 3 . 5 1 2 3 1 1 4 . 1 Energy Gun 10 | 1 . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 23 | 1 1 9 12 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Launcher 18 | . . 2 . 2 . . 2 . . . . . . . . 1 2 1 1 . 2 1 1 . 1 1 1 . . Special Weapon 5 | . . . . . . . . . . . . . . . . 1 2 1 1 . . . . . . . . . . Impact Weapon 12 | . . 5 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . 1 2 . . 2 . . . . . . . . . 1 . 1 . 1 . 1 . . . 3 . 1 Piercing Weapon 4 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . 2 . . . . . Special Melee Weapon 3 | . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Unidentified Prototypes 20 | . . 3 2 1 . . 5 . . . . . . . . . . . 3 . . . . 3 . 2 . 1 . Parts Lost 33 | . . 2 . . . . . . . . . . . . . 1 1 1 . 3 . 2 . . . 2 . 4 17 Power 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 Propulsion 10 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 6 Utility 13 | . . 1 . . . . . . . . . . . . . 1 . 1 . 2 . 1 . . . 1 . 1 5 Weapon 6 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 3 Highest Loss Streak 9 | . . 1 . . . . . . . . . . . . . 1 1 1 . 2 . 2 . . . 1 . 3 9 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 99 99 99 98 100 100 99 100 99 100 100 100 99 100 100 91 83 87 77 80 88 85 85 89 89 90 94 91 61 Engine 4 | . 14 11 1 . . . . . . . . . . . . 3 5 2 . . . . . . . . . . . Core 4 | . . . 7 6 7 7 7 7 6 6 6 6 6 6 6 6 1 8 11 11 9 5 5 5 5 4 4 4 2 Treads 11 | . 22 26 18 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . . 6 17 . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . 30 30 30 30 30 33 33 33 33 33 33 33 27 23 23 21 23 26 27 31 31 31 28 30 27 16 Device 9 | . 13 10 8 14 8 7 6 7 6 6 6 6 5 6 6 4 10 11 16 15 3 . . 2 . 4 18 19 11 Storage 8 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 3 Processor 8 | . . . 8 7 13 15 15 15 19 20 20 20 20 20 20 17 11 11 11 11 12 15 15 18 21 19 11 8 6 Hackware 3 | . . . . 6 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 15 13 10 10 10 13 13 13 10 Protection 6 | . . 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 4 . . 3 5 5 4 5 4 . . . Energy Gun 2 | . 5 10 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Ballistic Gun 7 | . 22 11 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . 2 7 7 7 7 6 6 6 6 6 6 6 4 4 5 . . 4 1 . . . . 3 4 . Slashing Weapon 2 | . . . . 5 7 7 7 7 6 6 6 6 6 6 6 5 5 5 1 5 3 . 4 5 5 4 4 4 4 Naked Turns 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Heaviest Build 109 | 12 30 102 109 24 20 19 20 20 25 25 25 25 25 25 25 33 36 33 33 30 49 49 49 42 47 56 55 54 55 Greatest Support 67 | 20 40 60 40 20 20 20 20 22 25 25 25 25 27 25 27 38 36 36 38 40 49 49 49 45 45 60 55 67 62 Greatest Overweight (x) 8 | . . 8 4 1 . . . . . . . . . . . . . . 1 . 1 1 . . 1 1 . . 3 Average Overweight (x) . | . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 25 25 25 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 15 | 7 12 22 25 8 8 8 8 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 25 | 8 15 25 25 25 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 9 Average Carried 15 | 4 11 22 24 8 8 8 7 8 9 10 9 10 9 10 9 9 9 9 9 9 9 9 8 9 9 9 9 9 7 Final Capacity 25 | 8 15 25 25 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 25 | 8 15 25 25 8 8 8 8 8 10 10 10 10 10 10 10 10 10 9 10 9 10 8 9 10 10 8 10 7 5 Class Distribution -------------------- 49% | Mutant 16% | Scout 10% | Hacker-Sprinter 6% | Sprinter 3% | Scavenger-Scout 3% | Scavenger-Sprinter 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Sprinter | -5/Upper Caves Derelict-Sprinter | -5/Upper Caves Sprinter | -5/Zhirov Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Scout | -2/Quarantine Hacker-Scout | -2/Section 7 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Matter Collected 5782 | 260 384 725 1047 177 24 35 85 61 23 47 . 10 30 . 20 143 164 128 76 43 439 45 124 298 . 15 1231 148 . Remotely 170 | . . . . . . . . . . . . . . . . . . . . . 170 . . . . . . . . Salvage Created 5271 | 79 516 1404 1105 177 22 . . . 23 . . 40 54 . . 61 46 370 76 . 198 14 . . . . 867 219 . Parts 292 | 12 28 87 67 10 2 . . . 1 . . 5 6 . . 11 4 12 2 . 7 2 . . . . 28 8 . Haulers Intercepted 18 | . 2 6 4 2 . . . . . . . . . . . . . . . . 1 . . . . . 3 . . Recyclers Shooed 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . 2 1 . . . . . 7 5 . . . 8 22 2 . . 1 1 . . . . . . Prevented 5 | . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Combat Hostiles Destroyed 79 | . 8 23 16 . 3 . . . . . . . 4 . . 4 1 8 . . 1 4 . . . . 7 . . Melee 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Guns 40 | . 8 16 16 . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 36 | . . 6 . . 3 . . . . . . . 4 . . 4 1 8 . . . 4 . . . . 6 . . Classes Destroyed 16 | 1 4 5 2 . . . . . . . . 1 . . . . . 1 . . 1 . . . . . 1 . . Worker 5 | . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . Builder 5 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . Tunneler 5 | 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 18 | . 2 6 4 2 . . . . . . . . . . . . . . . . 1 . . . . . 3 . . Recycler 6 | . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . Minesweeper 3 | . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . . . . . Mechanic 3 | . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . Operator 6 | . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Watcher 11 | . 1 2 2 . . . . . 1 . . . . . . 1 . . . . . . . . . . 4 . . Swarmer 39 | . . 10 3 . 3 . . . . . . . 4 . . 4 1 7 . . . 4 . . . . 3 . . Grunt 18 | . 8 3 4 . . . . . . . . . . . . . . . . . . . . . . . 3 . . Brawler 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Sentry 17 | . . 10 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 6 | 2 2 5 3 2 3 . . . 1 . . 1 4 . . 5 1 5 . . 2 4 . . . . 6 2 . Combat Bots Only 5 | . 2 4 3 . 3 . . . . . . . 4 . . 4 1 5 . . 1 4 . . . . 3 . . Max Kills in Single Turn 4 | 1 1 2 2 1 2 . . . 1 . . 1 2 . . 4 1 4 . . 1 2 . . . . 2 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . . 2 . . . . . . . 2 . . 4 1 4 . . . 2 . . . . 2 . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Hostile Shots Fired 745 | . 28 115 114 16 6 . . 1 11 . 3 5 8 . . 61 17 24 . 8 10 23 33 4 . 28 20 18 192 Missed 329 | . 12 25 25 13 4 . . . 8 . 2 5 8 . . 42 6 16 . 3 5 9 18 2 . 13 13 10 90 Damage Taken 7205 | . 217 1218 992 29 65 . . 20 48 . 18 . . . . 393 200 146 . 105 159 249 271 38 . 308 189 304 2236 Core 1753 | . 45 157 99 15 13 . . . . . 18 . . . . . 27 14 . . . 80 23 . . 43 70 21 1128 Absorbed by Shields 278 | . . . 268 4 . . . . . . . . . . . . . 6 . . . . . . . . . . . Ignored by Resistances 143 | . . . . . . . . . . . . . . . . . . . . . . . . . . 19 37 . 87 Regen/Repaired (Parts) 230 | . . 29 74 . . . . . . 6 . . . . . . . . . . . . . 121 . . . . . Core Remaining (%) 88 | 100 82 60 82 . . . . 96 . . . . . . 97 . . . . 95 . . . . 91 91 . . . Volleys Fired 298 | 4 53 99 81 . 2 . . . . . 1 . 3 . . 5 3 13 3 . . 6 1 3 . . 21 . . Largest 2 | 2 2 2 2 . 1 . . . . . 1 . 1 . . 1 1 1 1 . . 1 1 1 . . 1 . . Hottest 112 | 70 70 112 51 . 30 . . . . . 30 . 30 . . 30 30 30 7 . . 43 43 40 . . 60 . . Shots Fired 528 | 8 106 192 160 . 2 . . . . . 1 . 3 . . 6 3 13 3 . . 6 1 3 . . 21 . . Gun 464 | 8 106 187 160 . . . . . . . . . . . . . . . . . . . . 3 . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 58 | . . 5 . . 2 . . . . . 1 . 3 . . 5 2 12 . . . 6 1 . . . 21 . . Special 6 | . . . . . . . . . . . . . . . . 1 1 1 3 . . . . . . . . . . Kinetic 346 | 4 74 108 160 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 98 | 4 32 59 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Explosive 58 | . . 5 . . 2 . . . . . 1 . 3 . . 5 2 12 . . . 6 1 . . . 21 . . Electromagnetic 20 | . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | 5 10 24 19 . . . . . . . . . . . . 8 2 3 6 . . . . . . . 13 . . Robot Miss Streak 5 | 1 3 5 3 . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 412 | 5 74 130 124 7 . . . . 1 . . 2 . . . 3 3 8 5 . 5 . . . . . 39 6 . Core Hits 227 | 4 28 56 51 3 7 . . . 1 . 3 1 6 . . 9 2 16 1 . 3 6 . . . . 28 2 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . 1 . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . Impale 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Melee Attacks 216 | . . 7 31 32 . . 3 1 8 . 2 2 . . . 26 2 9 2 . 14 . . . . 16 39 12 10 Impact 33 | . . 7 23 3 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 178 | . . . 7 29 . . 3 1 8 . 2 2 . . . 26 2 9 2 . 10 . . . . 16 39 12 10 Piercing 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Sneak Attacks 20 | . . . 1 4 . . . . . . . 1 . . . . 1 1 . . 3 . . . . . 7 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Damage Inflicted 13846 | 60 920 2525 1906 425 185 . . . 48 . 81 120 166 . . 465 149 1119 204 . 281 305 . . . . 4406 481 . Guns 4900 | 60 920 2043 1877 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 4794 | . . 482 . . 185 . . . . . 81 . 166 . . 424 65 581 . . . 305 . . . . 2505 . . Melee 4152 | . . . 29 425 . . . . 48 . . 120 . . . 41 84 538 204 . 281 . . . . . 1901 481 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3744 | 23 620 1224 1877 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 970 | 37 300 633 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 4770 | . . 458 . . 185 . . . . . 81 . 166 . . 424 65 581 . . . 305 . . . . 2505 . . Electromagnetic 210 | . . 210 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 29 | . . . 29 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4020 | . . . . 425 . . . . 48 . . 120 . . . 41 84 538 204 . 178 . . . . . 1901 481 . Piercing 103 | . . . . . . . . . . . . . . . . . . . . . 103 . . . . . . . . Highest Corruption 4 | . 1 . . . . . . . . . . . . . . 4 4 4 4 4 . . . . . . . 1 4 Average Corruption 3 | . 1 . . . . . . . . . . . . . . 2 4 4 4 4 . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Effects 29 | . 1 . . . . . . . . . . . . . . 3 10 11 1 3 . . . . . . . . . Message Errors 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Matter Fused 10 | . . . . . . . . . . . . . . . . 1 1 7 . 1 . . . . . . . . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Energy Discharges 4 | . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 6 | . 1 . . . . . . . . . . . . . . 1 1 1 1 1 . . . . . . . . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1130 | . . 8 7 8 . . . . . . . 33 . . . 34 5 213 84 . 49 . . . . . 504 185 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 175 | . . 8 . . . . . . . . . . . . . 34 5 . . . . . . . . . 128 . . Melee 955 | . . . 7 8 . . . . . . . 33 . . . . . 213 84 . 49 . . . . . 376 185 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 137 | . . 23 . . 32 . . . . . . . . . . 36 21 . . . . 25 . . . . . . . Shots 5 | . . 1 . . 1 . . . . . . . . . . 1 1 . . . . 1 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 551 | 9 90 551 59 4 3 . 297 . 1 . 8 . 28 . 9 303 152 2 5 239 28 10 92 . . 369 68 13 58 Average Temperature 65 | 6 24 101 16 4 3 . 146 . 1 . 4 . 18 . 9 150 83 2 3 135 9 8 39 . . 78 21 8 22 Received Heat Transfer 1373 | . 138 363 338 15 9 . . 9 . . 27 . . . . 27 48 21 . 48 . 9 78 12 . 60 27 . 144 Effects 16 | . . 12 . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 8 | . . 4 . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (major) 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2418 | 111 962 1345 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Peak Influence 967 | 20 150 228 210 204 . . . . 248 51 363 . . . . 609 . . . . 491 . . . . 261 967 728 599 Initial 543 | . 13 7 33 1 . . . . . 16 29 . . . . . . . . . . . . . . . 146 543 409 Average 123 | 8 47 75 73 74 . . . . 62 39 122 . . . . 299 . . . . 160 . . . . 96 556 654 527 Maximum Alert Level 3 | . . 1 1 1 . . . . 1 . 1 . . . . 2 . . . . 2 . . . . 1 3 3 2 Low Security (%) 86 | 100 100 96 99 97 . . . . 89 100 74 . . . . 35 . . . . 71 . . . . 96 13 . . Level 1 3 | . . 3 . 2 . . . . 10 . 25 . . . . 23 . . . . 16 . . . . 3 4 . . Level 2 8 | . . . . . . . . . . . . . . . . 40 . . . . 11 . . . . . 54 83 100 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 16 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 2 5 1 . . . . . 1 . 1 . . . . 6 . 1 . . 3 . . . . 2 1 . 3 Investigation 9 | . 1 2 . . . . . . . . . . . . . 2 . . . . 2 . . . . 1 1 . . Extermination 3 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 Reinforcement 13 | . 1 3 1 . . . . . . . 1 . . . . 3 . . . . 1 . . . . 1 . . 2 Assault 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Distress Signals 20 | . 2 5 2 . . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 5 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 330 | . 20 27 36 10 6 . . 3 10 6 8 6 5 . . 25 9 18 . 6 19 12 16 3 . 21 24 14 26 Peak Tracking Total 12 | . 3 4 4 4 5 . . 3 6 6 5 4 4 . . 7 6 11 . 4 8 6 10 2 . 12 7 6 12 Tactical Retreats 52 | . 1 3 2 3 1 . . . 3 1 1 . . . . 7 3 7 . 2 5 2 5 . . 1 2 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Traps Triggered 10 | . 1 2 1 3 . . . . 2 . . . . . . . . . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 9 | . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . Triggered 14 | . . . . . . 3 . . . . . . . . . . . . . 1 . 1 1 8 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Machines Disabled 13 | . . 1 2 . . . . . . . 2 . . . . 2 . . . . . . . . . . 3 1 2 Max in Single Turn 2 | . . 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . 2 1 1 Garrison Access 5 | . . . 1 . . . . . 2 . . . . . . . . . . . 1 . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Machines Accessed 137 | . 9 13 13 7 . . . 1 13 . 3 . 1 4 . 15 2 . 9 . 10 1 1 13 . 8 4 2 8 Terminals 79 | . 7 8 9 5 . . . 1 8 . 3 . . . . 10 1 . . . 8 1 . . . 5 3 2 8 Fabricators 5 | . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . 2 . . . Repair Stations 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 2 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . 2 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access 10 | . . . 1 1 . . . . 2 . . . . . . 2 . . . . 2 . . . . 1 1 . . Total Hacks 435 | . 31 52 41 19 . . . 1 28 . 8 . 1 29 . 37 2 . 48 . 32 1 1 26 . 31 16 9 22 Successful 278 | . 16 36 21 8 . . . 1 16 . 3 . 1 29 . 19 2 . 48 . 14 1 1 26 . 13 2 4 17 Failed 157 | . 15 16 20 11 . . . . 12 . 5 . . . . 18 . . . . 18 . . . . 18 14 5 5 Catastrophic 23 | . 3 1 3 1 . . . . 1 . . . . . . 2 . . . . 2 . . . . 6 3 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 143 | . 12 16 14 9 . . 3 . 17 . 6 . . . . 15 . . . . 19 . . 1 . 12 11 2 6 Terminals 250 | . 27 24 30 16 . . . 1 21 . 8 . . . . 26 1 . . . 29 1 . . . 20 15 9 22 Fabricators 12 | . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . 8 . . . Repair Stations 6 | . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 18 | . 4 7 2 . . . . . 5 . . . . . . . . . . . . . . . . . . . . Scanalyzers 27 | . . 17 6 . . . . . . . . . . . . 4 . . . . . . . . . . . . . Garrison Access 16 | . . . 1 2 . . . . 2 . . . . . . 4 . . . . 3 . . . . 3 1 . . Terminal Hacks 204 | . 12 10 12 5 . . . 1 10 . 2 . 1 29 . 9 2 . 48 . 8 1 1 26 . 9 1 3 14 Record 75 | . . . . . . . . 1 . . . . . 11 . . 1 . 36 . . 1 . 24 . . . . 1 Part Schematic 18 | . . 2 . . . . . . 3 . . . . 9 . . . . 4 . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Robot Analysis 14 | . 4 1 1 . . . . . . . . . . . . 2 . . 4 . 1 . . . . 1 . . . Prototype ID Bank 15 | . . 1 2 1 . . . . 1 . . . . 3 . . . . 4 . . . . . . 1 . . 2 Open Door 9 | . . . . . . . . . . . . . 1 . . . 1 . . . . . 1 2 . . . . 4 Level Access Points 3 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Branch Access Points 4 | . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 . Emergency Access Points 6 | . 1 1 1 . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . Terminal Index 3 | . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Garrison Index 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Unreport Threat 4 | . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 7 | . 2 . 1 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Maintenance Status 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Surveillance Status 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Recall Investigation 3 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Hauler Manifests 6 | . 1 . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Registered Components 4 | . 1 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 17 | . 3 1 2 1 . . . . 1 . . . . . . 2 . . . . 3 . . . . 1 . 2 1 Activate Exoskeleton 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 3 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Network Status 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 6 | . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer 26 | . . 17 5 . . . . . . . . . . . . 4 . . . . . . . . . . . . . Insert Component 12 | . . 7 2 . . . . . . . . . . . . 3 . . . . . . . . . . . . . Analyze 14 | . . 10 3 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . Seal Access 4 | . . . 1 . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 32 | . 3 4 1 2 . . . . 3 . 1 . . . . 5 . . . . 5 . . . . 3 1 1 3 Terminals 21 | . 1 2 1 2 . . . . 2 . 1 . . . . 3 . . . . 4 . . . . 1 . 1 3 Assimilate 5 | . . . . 1 . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . Botnet 14 | . 1 2 1 1 . . . . 2 . 1 . . . . 2 . . . . 1 . . . . . . 1 2 Disrupt 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Fabricators 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . Fabnet 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Overload 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Reject 5 | . 2 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 92 | . 9 13 12 6 . . . . 10 . 3 . . . . 14 1 . . . 9 . . . . 7 3 2 3 Full Trace Events 4 | . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . 8 2 . . . . . 3 . . . . 9 . 1 . . 4 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Time 96 | . . 64 32 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . 1 10 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 10 | . . 7 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 9 | . . 6 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 13 | . . . 1 . . . . . . . . . . . . 1 1 . 3 . 1 . . . . . 3 2 1 Non-combat 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . Combat 9 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 3 2 1 Robot Hacks Applied 5 | . . . 1 . . . . . . . . . . . . . . . 3 . 1 . . . . . . . . parse_system 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . no_distress 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . find_recycling 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6 6 Autooverrided 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 1 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Total Allies 35 | . . . . 1 . . . . . 19 . . . . . 2 1 . . . 5 . . . . 1 3 2 1 Largest Group 19 | . . . . 1 . . . . . 19 11 4 1 . . 2 1 1 . . 3 . . . . 1 1 1 1 Highest-Rated Group 669 | . . . . 9 . . . . . 669 442 154 27 . . 111 85 85 . . 141 . . . . 10 64 69 82 Highest-Rated Ally 85 | . . . . 9 . . . . . 50 50 50 27 . . 85 85 85 . . 47 . . . . 10 64 69 82 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 211 | . . . . . . . . . . 120 27 8 . . . 13 6 16 . . 12 . . . . . 2 5 2 Total Damage 9438 | . . . . . . . . . . 5416 1060 869 . . . 740 330 369 . . 449 . . . . . 68 137 . Kills 39 | . . . . . . . . . . 12 7 5 . . . 6 4 3 . . 1 . . . . . . 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Robot Analysis Total 14 | . 4 1 1 . . . . . . . . . . . . 2 . . 4 . 1 . . . . 1 . . . Derelict Logs Recovered 16 | . . . . . 2 . 1 1 . . . 1 1 . 1 . 3 1 . 2 . 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 12 | . . . . . . . . . 10 . . . . . . 2 . . . . . . . . . . . . . Traps 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrisons 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exits 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Turns Passed 14721 | 147 1603 3045 2827 504 177 82 565 437 429 183 104 158 305 21 129 601 479 441 110 205 343 134 114 506 49 157 461 153 252 Spaces Moved 22328 | 98 839 1190 1403 1174 590 265 1501 884 1420 324 285 288 593 79 459 1878 996 930 222 544 982 431 499 1370 211 512 1223 465 673 Core 74 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 Treads 1297 | . 662 531 104 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 271 | 94 177 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1958 | . . 659 1299 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18728 | . . . . 1174 590 265 1501 884 1420 324 285 288 593 79 459 1878 996 930 222 544 982 431 499 1370 211 512 1223 465 603 Fastest Speed 6 | 50 120 160 150 28 28 28 28 25 26 26 26 26 22 26 22 23 29 29 28 26 19 19 15 20 20 6 19 13 20 Average Speed 49 | 117 151 202 162 28 28 28 28 27 26 26 26 26 25 26 25 26 29 29 29 28 26 26 21 21 22 18 19 21 30 Slowest Speed 325 | 120 160 320 325 99 28 28 28 28 26 26 26 26 26 26 26 29 29 29 105 29 100 100 22 22 90 91 21 24 200 Overloaded Moves 595 | . . . . . . . . 6 . . . . 18 . 4 7 . . . 81 229 11 67 . . 78 . 56 38 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Hopped 129 | . . . . 2 . . . . 20 . 1 . . . 4 38 12 9 . 1 14 1 . 2 . 13 6 5 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 Exploration Rate (%) 62 | 6 99 98 64 32 69 49 86 87 44 96 8 51 72 75 62 54 89 95 64 90 30 70 73 97 58 23 29 54 63 Regions Visited 29 Branch Regions 18 Pre-discovered Areas 12 | . . . . . 1 . 1 1 . . . . . 1 . . 2 . 3 1 . 2 . . . . . . . Known Exits Taken 22 | . . . . . 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 34 | . . . . . 1 2 3 4 . . . 1 9 . 1 . 3 3 . 1 . 2 2 . 2 . . . . Spaces Dug 171 | . . 6 17 25 . . . 1 7 . 2 . . . . 25 1 25 . . 7 6 . . . 15 23 4 7 Terrain Destroyed 635 | . . 70 17 25 17 . . 1 7 . 3 . 13 . . 44 16 104 . . 7 71 18 . . 15 196 4 7 Melee 119 | . . 6 17 25 . . . 1 7 . 2 . . . . 25 1 1 . . 7 . . . . 15 1 4 7 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 516 | . . 64 . . 17 . . . . . 1 . 13 . . 19 15 103 . . . 71 18 . . . 195 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Sec Total 25148 | 119 1070 1632 1750 1296 598 272 1641 1071 1453 422 310 367 741 78 464 1904 1166 1069 264 591 1037 442 505 1580 213 537 1362 495 699 Wait 1723 | 4 131 190 137 7 6 6 111 185 14 99 20 78 138 . 8 7 169 113 3 48 7 . . 184 . 1 57 . . Move 22062 | 97 838 1189 1402 1169 589 264 1500 883 1382 323 282 287 592 78 450 1804 977 913 221 541 953 428 498 1366 210 489 1212 454 671 Hop 109 | . . . . 2 . . . . 18 . 1 . . . 4 35 6 7 . 1 14 1 . 1 . 9 4 5 1 Pick Up 168 | 8 21 45 22 7 . 1 1 . 13 . 2 . 2 . 1 7 1 1 4 . 13 . . 4 1 4 6 1 3 Fast Attach 97 | 6 2 6 6 6 . . 10 . . . . . 2 . . 4 2 . 13 . 7 . 1 7 . 3 9 6 7 Attach 54 | . 1 7 2 7 . . . . 2 . . . . . . 2 . 2 2 1 5 3 2 . 1 4 . 7 6 Detach 26 | . . 2 1 2 . . 4 . . . . . . . . 1 . . 1 . 1 2 2 1 . 2 1 4 2 Swap 125 | . 7 39 30 8 1 . 3 1 5 . . . . . . 3 5 2 . . 7 1 1 1 . 4 5 2 . Drop 222 | . 17 48 33 20 . 1 9 1 11 . 2 . 4 . 1 10 1 . 15 . 16 1 . 13 1 5 9 4 . Fire 298 | 4 53 99 81 . 2 . . . . . 1 . 3 . . 5 3 13 3 . . 6 1 3 . . 21 . . Melee 214 | . . 7 31 32 . . 3 1 8 . 2 2 . . . 26 2 9 2 . 14 . . . . 16 38 12 9 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 14 | . . . 5 . . . . . . . . . . . . . . 9 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research (discovered 4 exits: *Acc x3 / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 (discovered 1 exit: *Acc) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 148 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 723 | -10/Materials | Discovered new exit (range 11) 1354 | -10/Materials | Discovered new exit (range 12) 1478 | -10/Materials | Discovered new exit (range 10) 1724 | -10/Materials | Discovered new exit (range 11) 1751 | -10/Materials | Entered another Materials area 1751 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2246 | -9/Materials | Discovered new exit (range 13) 2339 | -9/Materials | Discovered new exit (range 16) 3975 | -9/Materials | Repaired Seismic Detector 4014 | -9/Materials | Repaired Lgt. Nuclear Core 4162 | -9/Materials | Discovered new exit (range 16) 4413 | -9/Materials | Discovered new exit (range 16) 4796 | -9/Materials | Entered another Materials area 4796 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5572 | -8/Materials | Repaired Arm. Wheel 5832 | -8/Materials | Discovered new exit (range 12) 7214 | -8/Materials | Discovered new exit (range 3) 7623 | -8/Materials | Entered Factory 7623 | -7/Factory | Evolved 2 slots: Utility x2 7856 | -7/Factory | Identified exit to Factory 7915 | -7/Factory | Build established: Scavenger-Sprinter 7944 | -7/Factory | Discovered new exit (range 10) 8127 | -7/Factory | Entered Lower Caves 8183 | -7/Lower Caves | Learned Factory garrison access intel 8207 | -7/Lower Caves | Encountered a Warlord checkpoint 8275 | -7/Lower Caves | Learned location of Zion (-7) 8303 | -7/Lower Caves | Discovered new exit (range 6) 8304 | -7/Lower Caves | Identified exit to Lower Caves 8304 | -7/Lower Caves | Entered another Lower Caves area 8381 | -7/Lower Caves | Discovered new exit (range 4) 8381 | -7/Lower Caves | Identified exit to Zion 8386 | -7/Lower Caves | Entered Zion 8394 | -7/Zion | Found CR-A16's Pointy Stick 8414 | -7/Zion | Found Prototype Launcher 8414 | -7/Zion | Identified Rocket Array 8423 | -7/Zion | Discovered new exit (range 16) 8427 | -7/Zion | Identified exit to Proximity Caves 8457 | -7/Zion | Build established: Scavenger-Scout 8665 | -7/Zion | Learned location of Extension (-5) 8697 | -7/Zion | Received a hallucinogenic algorithm 8728 | -7/Zion | Found Prototype Processor 8728 | -7/Zion | Identified Exp. Targeting Computer 8730 | -7/Zion | Found Prototype Processor 8730 | -7/Zion | Identified Exp. Core Analyzer 8732 | -7/Zion | Found Prototype Hackware 8732 | -7/Zion | Identified Exp. Hacking Suite 8739 | -7/Zion | Found Prototype Processor 8739 | -7/Zion | Identified Spectral Analyzer 8951 | -7/Zion | Entered Proximity Caves 9024 | -6/Proximity Caves | Build established: Scout 9132 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9386 | -6/Proximity Caves | Discovered exit to Factory (range 7) 9388 | -6/Proximity Caves | Entered Factory 9388 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9389 | -6/Factory | Loaded intel: 4 garrison access locations 9454 | -6/Factory | Identified exit to Lower Caves 9737 | -6/Factory | Identified exit to Factory 9817 | -6/Factory | Sucked down chute 9817 | -6/Factory | Entered Waste 9818 | -6/Waste | Met a frightened Derelict 9822 | -6/Waste | Spotted C-40 Crusher 9825 | -6/Waste | Spotted C-40 Crusher 9825 | -6/Waste | Spotted C-40 Crusher 9830 | -6/Waste | Spotted C-40 Crusher 9833 | -6/Waste | Spotted C-40 Crusher 9835 | -6/Waste | Spotted C-40 Crusher 9838 | -6/Waste | Warlord forces began an assault 9856 | -6/Waste | Allies destroyed C-40 Crusher 9864 | -6/Waste | Allies destroyed C-40 Crusher 9866 | -6/Waste | Allies destroyed C-40 Crusher 9871 | -6/Waste | Allies destroyed C-40 Crusher 9873 | -6/Waste | Allies destroyed C-40 Crusher 9882 | -6/Waste | Allies destroyed C-40 Crusher 9913 | -6/Waste | Lost 6 allies 9924 | -6/Waste | Discovered new exit (range 11) 9927 | -6/Waste | Identified exit to Factory 10000 | -6/Waste | Entered Factory 10000 | -6/Factory | Accompanied by 11 allies 10068 | -6/Factory | Discovered exit to Lower Caves (range 4) 10102 | -6/Factory | Discovered exit to Lower Caves (range 11) 10104 | -6/Factory | Entered Lower Caves 10104 | -6/Lower Caves | Accompanied by 4 allies 10125 | -6/Lower Caves | Identified exit to Lower Caves 10135 | -6/Lower Caves | Encountered a Warlord checkpoint 10262 | -6/Lower Caves | Entered another Lower Caves area 10262 | -6/Lower Caves | Accompanied by 1 ally 10270 | -6/Lower Caves | Discovered exit to Factory (range 11) 10281 | -6/Lower Caves | Learned Factory trap positions 10514 | -6/Lower Caves | Spotted B-75 Beast 10532 | -6/Lower Caves | Encountered a Warlord checkpoint 10553 | -6/Lower Caves | Discovered new exit (range 9) 10555 | -6/Lower Caves | Identified exit to Data Miner 10567 | -6/Lower Caves | Entered Data Miner 10567 | -6/Data Miner | Discovered new exit (range 6) 10569 | -6/Data Miner | Identified exit to Proximity Caves 10571 | -6/Data Miner | Met Data Miner 10577 | -6/Data Miner | Learned location of Section 7 (-2) 10577 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10582 | -6/Data Miner | Received God Mode back door access code from Data Miner 10588 | -6/Data Miner | Entered Proximity Caves 10593 | -5/Proximity Caves | Learned Factory emergency access door positions 10645 | -5/Proximity Caves | Spotted B-75 Beast 10692 | -5/Proximity Caves | Discovered exit to Factory (range 18) 10717 | -5/Proximity Caves | Entered Factory 10717 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10718 | -5/Factory | Loaded intel: 78 trap records 10722 | -5/Factory | Identified exit to Factory 10730 | -5/Factory | Discovered new exit (range 24) 10766 | -5/Factory | Identified exit to Extension 10858 | -5/Factory | Spotted B-75 Beast 10859 | -5/Factory | Befriended a Behemoth using the annoying Tinkerer's hack 11011 | -5/Factory | Identified exit to Upper Caves 11317 | -5/Factory | Search patrols dispatched 11318 | -5/Factory | Entered Upper Caves 11319 | -5/Upper Caves | Encountered a Warlord checkpoint 11320 | -5/Upper Caves | Spotted B-75 Beast 11322 | -5/Upper Caves | Learned location of Armory (-4) 11382 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11422 | -5/Upper Caves | Befriended a Behemoth using the annoying Tinkerer's hack 11482 | -5/Upper Caves | Build established: Sprinter 11620 | -5/Upper Caves | Learned location of 1 exit from Factory 11724 | -5/Upper Caves | Discovered new exit (range 11) 11727 | -5/Upper Caves | Identified exit to Upper Caves 11797 | -5/Upper Caves | Entered another Upper Caves area 11797 | -5/Upper Caves | Accompanied by 1 ally 11803 | -5/Upper Caves | Learned Factory trap positions 11839 | -5/Upper Caves | Discovered exit to Factory (range 8) 11962 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12068 | -5/Upper Caves | Build established: Derelict-Sprinter 12155 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12166 | -5/Upper Caves | Encountered a Warlord checkpoint 12174 | -5/Upper Caves | Spotted B-75 Beast 12203 | -5/Upper Caves | Discovered new exit (range 15) 12238 | -5/Upper Caves | Identified exit to Zhirov 12238 | -5/Upper Caves | Entered Zhirov 12239 | -5/Zhirov | Discovered new exit (range 3) 12241 | -5/Zhirov | Identified exit to Proximity Caves 12245 | -5/Zhirov | Met Zhirov 12254 | -5/Zhirov | Learned location of Quarantine (-2) 12254 | -5/Zhirov | Learned location of Testing (-3) 12254 | -5/Zhirov | Learned location of Command (-1) 12262 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12320 | -5/Zhirov | Found Alien Artifact 12320 | -5/Zhirov | Identified Integrated Dissipator 12320 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12327 | -5/Zhirov | Found Alien Artifact 12348 | -5/Zhirov | Entered Proximity Caves 12359 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12470 | -4/Proximity Caves | Learned Research security intel 12534 | -4/Proximity Caves | Build established: Sprinter 12548 | -4/Proximity Caves | Discovered exit to Factory (range 18) 12553 | -4/Proximity Caves | Entered Factory 12553 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12554 | -4/Factory | Identified exit to Research 12555 | -4/Factory | Loaded intel: 106 trap records 12610 | -4/Factory | Identified exit to Upper Caves 12610 | -4/Factory | Identified exit to Armory 12797 | -4/Factory | Spotted B-86 Titan 12864 | -4/Factory | Build established: Hacker-Sprinter 12896 | -4/Factory | Entered Upper Caves 12980 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13026 | -4/Upper Caves | Discovered new exit (range 15) 13029 | -4/Upper Caves | Identified exit to Upper Caves 13030 | -4/Upper Caves | Entered another Upper Caves area 13039 | -4/Upper Caves | Spotted B-86 Titan 13073 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13080 | -4/Upper Caves | Learned location of 1 exit from Research 13090 | -4/Upper Caves | Encountered a Warlord checkpoint 13126 | -4/Upper Caves | Discovered new exit (range 9) 13128 | -4/Upper Caves | Identified exit to Warlord 13144 | -4/Upper Caves | Entered Warlord 13272 | -4/Warlord | Visited the Vortex Lab 13275 | -4/Warlord | Found Prototype Piercing Weapon 13275 | -4/Warlord | Identified Vortex Lance 13280 | -4/Warlord | Warlord's base attacked by MAIN.C 13378 | -4/Warlord | Met Warlord 13385 | -4/Warlord | Opened Warlord's prototype stash 13386 | -4/Warlord | Found Prototype Processor 13386 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 13630 | -4/Warlord | Warlord forces counterattacked 13644 | -4/Warlord | Opened side exit 13648 | -4/Warlord | Discovered new exit (range 10) 13650 | -4/Warlord | Identified exit to Proximity Caves 13650 | -4/Warlord | Entered Proximity Caves 13667 | -3/Proximity Caves | Lost 7 allies 13690 | -3/Proximity Caves | Discovered exit to Research (range 11) 13699 | -3/Proximity Caves | Entered Research 13699 | -3/Research | Evolved 2 slots: Utility x2 13700 | -3/Research | Identified exit to Research 13711 | -3/Research | Spotted B-86 Titan 13776 | -3/Research | Identified Transdimensional Reconstructor 13776 | -3/Research | Warped through subspace 13802 | -3/Research | Found Prototype Launcher 13802 | -3/Research | Identified Hellfire Missile Launcher 13804 | -3/Research | Found Hellfire Missile Launcher 13842 | -3/Research | Spotted B-86 Titan 13856 | -3/Research | Entered another Research area 13856 | -2/Research | Warlord forces began assault on 0b10 13856 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13862 | -2/Research | Identified exit to Access 13899 | -2/Research | Met up with Warlord 13910 | -2/Research | Spotted B-90 Cyclops 13913 | -2/Research | Discovered new exit (range 15) 13918 | -2/Research | Destroyed B-90 Cyclops 13923 | -2/Research | Identified exit to Quarantine 13966 | -2/Research | Research machine network offline 14202 | -2/Research | Spotted B-90 Cyclops 14289 | -2/Research | Spotted Striker 14298 | -2/Research | Borebot progress halted 14317 | -2/Research | Entered Quarantine 14333 | -2/Quarantine | Local machine network offline 14343 | -2/Quarantine | Discovered exit to Access (range 14) 14415 | -2/Quarantine | Found Alien Artifact 14415 | -2/Quarantine | Identified Core Reset Matrix 14415 | -2/Quarantine | Used Core Reset Matrix 14419 | -2/Quarantine | Detected hypermatrix surge 14419 | -2/Quarantine | Sensed 13 artifacts in vicinity 14423 | -2/Quarantine | Found Terrabomb 14433 | -2/Quarantine | Used Terrabomb 14433 | -2/Quarantine | Discovered exit to Access (range 16) 14436 | -2/Quarantine | Found Transdimensional Reconstructor 14436 | -2/Quarantine | Warped through subspace 14452 | -2/Quarantine | Spotted Fortress 14468 | -2/Quarantine | Discovered new exit (range 6) 14469 | -2/Quarantine | Identified exit to Section 7 14470 | -2/Quarantine | Entered Section 7 14471 | -2/Section 7 | Sensed 19 artifacts in vicinity 14487 | -2/Section 7 | Lost 3 parts (2n1u) 14499 | -2/Section 7 | Found Core Reset Matrix 14501 | -2/Section 7 | Sensed 18 artifacts in vicinity 14515 | -2/Section 7 | Discovered exit to Access (range 16) 14530 | -2/Section 7 | Spotted S7 Guard 14538 | -2/Section 7 | Spotted Alpha 7 14547 | -2/Section 7 | Spotted Alpha 7 14553 | -2/Section 7 | Spotted B-99 Colossus 14566 | -2/Section 7 | Spotted Executioner 14567 | -2/Section 7 | Spotted Executioner 14572 | -2/Section 7 | Found Transdimensional Reconstructor 14573 | -2/Section 7 | Found Transdimensional Reconstructor 14577 | -2/Section 7 | Found Terrabomb 14582 | -2/Section 7 | Lost 5 parts (1p1n2u1w) 14587 | -2/Section 7 | Spotted Striker 14588 | -2/Section 7 | Spotted Striker 14593 | -2/Section 7 | Spotted Executioner 14593 | -2/Section 7 | Spotted Executioner 14628 | -2/Section 7 | Found Core Expander 14628 | -2/Section 7 | Installed Core Expander, added new Power slot 14639 | -2/Section 7 | Found LRC Insulator 14639 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 14641 | -2/Section 7 | Found LRC Energy Well 14641 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 14648 | -2/Section 7 | Lost 3 parts (1p1u1w) 14652 | -2/Section 7 | Used Terrabomb 14655 | -2/Section 7 | Found Integrated Reactor 14655 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14676 | -2/Section 7 | Build established: Hacker-Scout 14678 | -2/Section 7 | Warped through subspace 14679 | -2/Section 7 | Warped through subspace 14684 | -2/Section 7 | Core integrity fell below 50% 14688 | -2/Section 7 | Released all parts (6) 14695 | -2/Section 7 | Core integrity fell below 20% 14717 | -2/Section 7 | Lost 9 parts (1p5n2u1w) 14722 | -2/Section 7 | Destroyed by Executioner with Helical Railgun Last Messages --------------- 14688_ Released Med. Storage Unit. 14690_ Penetrated by Slug. 14690_ Slug penetrates Reinforced Barrier. 14690_ Penetrated by Slug. 14691_ Machine disabled. 14692_ K-01 Serf cleans the FTL Facilitator. 14694_ K-01 Serf cleans the Thrusters. 14695_ K-01 Serf cleans the FTL Facilitator. 14705_ Connecting with Power Cell Monitoring... 14718_ Executioner springs to life. 14718_ Penetrated by Slug. 14719_ Executioner springs to life. 14720_ ALERT: Rogue bot located, Programmers report to Section 7 Zone 6R. 14720_ Penetrated by Slug. 14720_ Slug penetrates Construction Supplies. 14720_ Construction Supplies damaged. 14722_ Slug penetrates Sealed Heavy Doors. 14722_ Penetrated by Slug. [Achievement: Tester] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????###?????? | | ??????????????????????################### ####### | | ??????????????????????#"""""""""" """"" | | ??????????????????????#" """" | | ??????????????????????#" | | ??????????????????????#" | | ????####??????????????# "" | | ##### ??????????????" """ | | * # ??????????????" " "" | | # #??????????????# " ?"" | | """ # #??????????????#" @ " " "" | | " " #^^#???????????????" c " "" | | """ #^^#??????????????# " " " "" | | # #??????????????# """ " | | # #??????????????# " " " " | | # ########???????#" " " | | ##### # #????????" " " | | ????# # #????????" """""" " | | ##### # #????????" "????"""" " " | | / ] #????????" "??""" | | # #????????" | | # #????????" | | """ ############????" """""" | | """" #???? #????" "????"""" " | | """ #?? "" #????" k """""" """"" | | " # """ #????" "?" | | + """ R" #????" """"" | | """ # " " """ #????" " | | """" #??""" "" #????" " | | """ #???? #????" """ | | " #?????#+####????" "" T | | #???### ##?????#" """" | | """ #???# #?????# "??" "" | | """" #???# #?????#" """" "" """ "" | | """ ##### #?????#"" """ " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 64 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 4 Power Amplification 30 Armor Coverage 450 Resistance: TH 30 Resistance: EM 25 Evasion (%) 78 Targeting Accuracy 8 Armor Integrity Analysis 50 Recoil Reduction 3 Offensive Hacking 28 Defensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Terrabomb Core Expander LRC Insulator LRC Energy Well Integrated Reactor Achievements -------------- Alien Roots Brute Force Knowing Is Half The Battle Ooh, Shiny! Reappropriation Ride The Lightning Speed Demon Subspace Traveler Tester The Science Guy Whoosh! Woof! Challenges ------------ None Game ------ Seed AntimissileProjectionMaul Manual? 0 Play Time 05:16:30 Cumulative 83.7 hours Start 2024.06.11 @ 20:36:56 End 2024.06.12 @ 02:46:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 45 Adventurer 3 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 50 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fbe6828-b31b-4a63-8f1a-378a96984734