Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.28 @ 02:56:17 Player: Airus Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (235) 1175 Value Destroyed (13416) 13416 Prototype IDs (46) 920 Alien Tech Used (15) 3000 Bonus (15726) 15726 TOTAL SCORE: 43337 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5789 Follower Combat Kills 137 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Win 3000 Cogmind --------- Core Integrity 978/1600 Matter 268/300 Energy 99/100 System Corruption 8% Temperature Cool (1) Movement Flying (290) Ox3 Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Experimental Q-thruster > --- UTILITY (14) ----- Medium Storage Unit Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Armor Integrity Analyzer Advanced Force Field > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Advanced Matter Compressor (400) Antimissile System System Restoration Module Railgun Compact Tesla Bomb Launcher Core Stripper Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Advanced Energy Well Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Advanced Reaction Control System Advanced Phase Shifter Centrium Light Armor Plating Experimental Shock Absorption System AEGIS Remote Shield > --- WEAPON ----------- Molecular Scythe Molecular Scythe Sigix Broadsword > --- INVENTORY -------- Field Propulsion Array Experimental Q-thruster Experimental Q-thruster Advanced Matter Compressor Layered Light Armor Plating Advanced Force Field Antimissile System System Restoration Module Tiamat Missile Launcher Core Stripper [Rating: 198] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Impulse Thruster Array Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Impulse Thruster Array Utility Medium Storage Unit Device Long-range Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Improved Medium Armor Plating Artifact Matter Drive Weapon Sigix Broadsword Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Sigix Broadsword Piercing Weapon Kinetic Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . 2 . 2 2 . . . . 2 2 2 . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . . . . . . . . . 1 . . . . . . Utility 12 | . . 1 . 1 2 . . . . 2 2 1 . . . . 1 . . . . 2 . Weapon 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Attached 548 | 5 3 3 6 2 9 4 7 . 10 28 32 48 19 . 10 4 44 23 58 100 34 50 49 Power 34 | 1 . . . 1 1 . . . 1 2 2 7 2 . 2 1 5 2 2 3 . . 2 Engine 10 | 1 . . . 1 . . . . 1 2 1 . . . 1 . 1 . . 1 . . 1 Core 11 | . . . . . 1 . . . . . 1 4 2 . 1 . . . 1 1 . . . Reactor 13 | . . . . . . . . . . . . 3 . . . 1 4 2 1 1 . . 1 Propulsion 84 | 2 . 2 1 . 2 . 2 . 3 7 10 10 6 . 4 . 7 3 5 7 6 3 4 Treads 5 | . . . . . . . 1 . . 3 . . . . . . . . . 1 . . . Leg 16 | . . 1 . . 1 . . . 3 4 4 . 3 . . . . . . . . . . Wheel 12 | 2 . . 1 . 1 . . . . . 5 1 . . . . . . . 2 . . . Hover 4 | . . 1 . . . . . . . . 1 2 . . . . . . . . . . . Flight 47 | . . . . . . . 1 . . . . 7 3 . 4 . 7 3 5 4 6 3 4 Utility 325 | . 3 1 2 . 6 . 4 . 3 10 8 20 6 . 3 3 23 16 41 78 22 42 34 Device 191 | . 1 . 1 . 3 . 3 . 2 3 1 8 2 . 1 2 11 11 35 43 17 28 19 Storage 17 | . 1 . . . . . . . . 2 . 1 . . . . 2 . 1 7 1 1 1 Processor 54 | . . . 1 . 1 . 1 . 1 3 2 5 3 . 1 1 6 3 3 12 . 6 5 Hackware 6 | . . . . . . . . . . . 1 3 . . . . . . . 1 1 . . Protection 53 | . 1 1 . . 2 . . . . 2 4 3 1 . 1 . 4 . . 15 3 7 9 Artifact 4 | . . . . . . . . . . . . . . . . . . 2 2 . . . . Weapon 105 | 2 . . 3 1 . 4 1 . 3 9 12 11 5 . 1 . 9 2 10 12 6 5 9 Energy Gun 10 | . . . 1 1 . 1 . . . 1 1 . 2 . . . . . 1 1 1 . . Energy Cannon 12 | . . . . . . 1 . . 1 . 1 1 . . . . 3 1 2 2 . . . Ballistic Gun 10 | 2 . . . . . . . . 1 1 . 3 2 . . . 1 . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Launcher 17 | . . . 1 . . . . . 1 2 4 . . . . . . . . 2 . 2 5 Special Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . Impact Weapon 5 | . . . 1 . . 1 . . . 1 . . . . . . . . 2 . . . . Slashing Weapon 34 | . . . . . . 1 1 . . 4 5 1 . . . . 2 1 5 2 5 3 4 Piercing Weapon 14 | . . . . . . . . . . . . 6 1 . . . 3 . . 4 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 60 | . . . . . . . 1 . . . . 1 1 . . . 6 7 16 11 10 1 6 Parts Lost 129 | . . 1 2 2 . . . . 7 15 22 14 11 . . 1 8 2 20 1 2 2 19 Power 15 | . . . . 1 . . . . 1 1 2 3 1 . . . 3 . 2 . . . 1 Propulsion 38 | . . 1 1 1 . . . . 3 4 10 3 3 . . . 2 . 4 . . . 6 Utility 62 | . . . . . . . . . 3 8 5 7 5 . . 1 3 2 14 1 2 2 9 Weapon 14 | . . . 1 . . . . . . 2 5 1 2 . . . . . . . . . 3 Highest Loss Streak 15 | . . 1 2 2 . . . . 4 7 7 5 11 . . 1 5 1 5 1 1 1 15 Average Slot Usage (%) 77 | . 77 86 98 62 88 91 92 100 81 78 54 66 46 35 55 88 88 80 71 69 78 78 79 Engine 1 | . 14 11 11 7 . . . . 4 5 2 . . . . 5 . . . . . . . Core 1 | . . . . . 6 7 7 7 2 . . 2 1 . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . 3 . . . 4 8 9 6 2 1 . . Leg 3 | . . 2 10 . 6 7 7 7 16 13 10 . 2 . . . . . . . . . . Wheel 3 | . 28 17 11 13 14 15 14 14 1 . 4 . . . . . . . . . . . . Flight 9 | . . . . . . . . 7 7 1 . 10 5 5 18 20 18 13 12 9 14 15 14 Device 13 | . 3 11 11 9 14 23 18 14 9 9 5 5 4 5 5 13 15 22 19 14 12 13 13 Storage 6 | . 1 11 11 9 7 7 7 7 7 5 2 2 2 . . . 3 4 4 11 12 11 10 Processor 17 | . . . 5 9 10 7 11 14 15 16 13 23 23 20 20 29 25 20 22 13 15 19 23 Protection 4 | . 1 9 5 . 9 7 7 7 1 5 3 1 1 . 4 5 5 4 . 5 7 4 3 Energy Gun 1 | . . . 7 5 7 7 . . . 2 . . . . . . . . . . . . . Impact Weapon 1 | . . . 5 9 7 3 7 7 2 . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 2 6 7 2 5 7 . . . . . . 3 3 4 11 10 10 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 79 | 7 16 23 24 20 37 38 34 31 31 55 55 55 33 2 43 46 69 70 71 77 79 70 69 Greatest Support 97 | 3 20 20 26 26 26 26 26 26 45 60 81 56 60 10 49 49 70 70 73 97 81 70 70 Greatest Overweight (x) 5 | 2 2 2 2 1 1 1 1 1 3 1 2 1 . . 1 . . 1 1 5 1 . 3 Average Overweight (x) . | . 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 4 8 8 8 8 8 8 8 8 8 10 10 10 10 4 4 4 16 10 10 14 12 16 12 Average Capacity 9 | 4 4 8 8 8 8 8 8 8 8 9 7 6 6 4 4 4 8 10 10 12 12 12 12 Most Carried 14 | 2 3 6 8 8 8 8 8 8 8 10 10 10 10 2 4 4 10 10 10 14 12 12 12 Average Carried 8 | . 1 4 7 6 7 7 7 8 7 7 5 6 5 2 3 3 7 9 9 11 11 11 11 Final Capacity 12 | 4 8 8 8 8 8 8 8 8 8 10 4 10 4 4 4 4 10 10 10 12 12 12 12 Final Carried 12 | . 3 6 8 6 8 8 8 8 7 10 4 9 2 2 4 4 10 8 10 12 12 12 7 Class Distribution -------------------- 25% | Mutant 16% | Alien-Sprinter 12% | Gladiator 8% | Derelict-Mutant 7% | Alien-Mutant 6% | Derelict-Scout 5% | Scavenger-Mutant 4% | Alien-Gladiator 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Hacker-Mutant | -4/Factory Mutant | -4/Upper Caves Scout | -4/Upper Caves Derelict-Scout | -4/Warlord Derelict-Scout | -3/Proximity Caves Derelict-Scout | -3/Research Gladiator | -3/Quarantine Gladiator | -3/Section 7 Alien-Mutant | -2/Research Alien-Sprinter | -2/Testing Alien-Sprinter | -1/Access Alien-Sprinter | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Matter Collected 7063 | 262 24 101 73 10 . 130 80 . 150 207 415 214 119 2 320 60 345 353 696 1768 335 675 724 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12312 | 35 47 141 90 73 26 116 . . 468 474 726 396 50 . . . 555 425 1427 1272 501 1744 3746 Parts 607 | 2 1 9 10 2 1 4 . . 17 22 25 31 6 . . . 47 28 78 55 24 105 140 Haulers Intercepted 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . Recyclers Shooed 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 69 | . . . . . . 2 . . 13 . . . 6 7 41 . . . . . . . . Prevented 24 | . . . . . . 6 . . 1 . . . 3 . 14 . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 185 | 1 1 3 1 1 . 2 . . 9 9 7 11 1 . . . 9 6 18 18 5 33 50 Melee 132 | . . . . . . . . . 3 2 4 11 . . . . 9 6 18 16 5 22 36 Guns 16 | 1 1 3 1 1 . 2 . . 2 4 . . 1 . . . . . . . . . . AOE 34 | . . . . . . . . . 2 3 2 . . . . . . . . 2 . 11 14 Classes Destroyed 21 | 1 . 1 1 1 1 . . . 2 3 3 . . . . . . . 1 1 . 2 4 Worker 11 | . . . . . . . . . . . 3 . . . . . . 1 . . . . 7 Builder 3 | . . . . . . . . . . 2 . . . . . . . . . . . 1 . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . Recycler 5 | . . . . . . . . . . . 2 . . . . . . . . . . 1 2 Operator 6 | . . . . . 1 . . . . . . . . . . . . 1 2 . . . 2 Drone 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Watcher 22 | . . . 1 . . . . . . . 1 . . . . . 2 2 3 2 1 5 5 Swarmer 49 | . . . . . . . . . . 3 . 8 . . . . 4 3 3 6 . 17 5 Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . 1 3 Grunt 46 | 1 1 1 . . . 2 . . 6 4 2 1 . . . . . 2 . 3 2 2 19 Brawler 5 | . . . . . . . . . . 1 . . . . . . . . . . . . 4 Duelist 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 21 | . . 2 1 1 . . . . 1 1 1 . . . . . . . 3 5 . 3 3 Hunter 13 | . . . . . . . . . . . 2 . . . . . . . 4 1 . 2 4 Programmer 36 | . . . . . . . . . 1 . 2 2 1 . . . 5 1 8 2 3 6 5 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 11 | 1 1 1 1 1 1 2 . . 4 4 4 5 1 . . . 3 2 5 3 3 7 11 Combat Bots Only 9 | 1 1 1 1 1 . 2 . . 4 3 1 5 1 . . . 3 2 4 3 2 7 9 Max Kills in Single Turn 4 | 1 1 1 1 1 1 1 . . 2 3 2 1 1 . . . 1 1 1 2 1 4 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . 2 2 1 . . . . . . . . 2 . 3 4 Melee 1 | . . . . . . . . . 1 1 1 1 . . . . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Damage Taken 22687 | 22 21 217 200 183 298 86 . . 997 1671 3082 2345 1146 92 . 155 1668 414 2664 1235 271 1543 4377 Core 4032 | 12 . 14 26 78 46 17 . . 274 207 654 607 305 68 . 37 565 68 313 96 23 109 513 Absorbed by Shields 5246 | . . . . . . . . . . . . . . . . . . . 397 1036 260 1376 2177 Core Remaining (%) 65 | 95 95 . 90 85 . . . . 51 75 34 . . . . 11 . . 31 . 91 . 61 Volleys Fired 126 | 2 4 11 5 7 2 9 . . 8 32 7 1 4 . . 1 6 1 4 1 . 7 14 Largest 2 | 2 2 2 2 1 1 2 . . 2 2 2 1 2 . . 1 1 1 1 1 . 1 1 Hottest 124 | 40 40 40 65 45 45 124 . . 97 94 124 110 123 . . 57 94 113 113 46 . 46 49 Shots Fired 158 | 4 8 22 6 7 2 11 . . 11 33 11 1 7 . . 1 7 1 4 1 . 7 14 Gun 106 | 4 8 22 6 7 2 8 . . 8 31 3 . 7 . . . . . . . . . . Cannon 23 | . . . . . . 3 . . 1 . 5 1 . . . 1 7 1 4 . . . . Launcher 29 | . . . . . . . . . 2 2 3 . . . . . . . . 1 . 7 14 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 58 | 4 8 22 1 . . . . . 8 10 . . 4 . . 1 . . . . . . . Thermal 8 | . . . . . . . . . . . . . 3 . . . . 1 4 . . . . Explosive 27 | . . . . . . . . . 2 2 3 . . . . . . . . 1 . 7 12 Electromagnetic 65 | . . . 5 7 2 11 . . 1 21 8 1 . . . . 7 . . . . . 2 Robot Hit Streak 11 | 4 3 7 2 5 1 8 . . 9 4 8 1 5 . . . 1 . . 2 . 6 11 Robot Miss Streak 6 | . 1 1 1 1 . 1 . . 1 6 2 . 1 . . . 4 . . . . 1 1 Penetration Max 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 575 | 4 6 15 4 6 9 9 . . 29 32 38 32 7 . . . 24 28 61 60 16 60 135 Core Hits 365 | 2 1 6 3 2 2 4 . . 14 22 25 18 4 . . . 16 11 25 27 7 58 118 Critical Hits 103 | . . . . . . . . . . . 6 4 . . . . 3 7 22 20 4 9 28 Critical Kills 32 | . . . . . . . . . . . 1 2 . . . . 2 2 6 5 2 5 7 Critical Parts Destroyed 55 | . . . . . . . . . . . 5 2 . . . . 1 4 12 12 2 1 16 Melee Attacks 1128 | . . . 9 1 53 3 12 . 32 38 58 72 1 . . . 105 76 170 112 62 114 210 Kinetic 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Impact 95 | . . . 9 1 53 2 10 . 19 1 . . . . . . . . . . . . . Slashing 829 | . . . . . . 1 2 . 13 37 58 . . . . . 1 72 168 93 60 114 210 Piercing 202 | . . . . . . . . . . . . 72 1 . . . 104 4 . 19 2 . . Sneak Attacks 27 | . . . . 1 . . . . . . 4 . . . . . . 5 4 . 2 2 9 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . 1 . . 1 3 Follow-up Attacks 72 | . . . . . . . . . 5 2 2 5 . . . . 1 . . 15 2 13 27 Damage Inflicted 48981 | 53 51 183 77 137 255 210 . . 1183 1356 2209 1118 196 . . . 1036 3582 7084 4929 1833 7543 15946 Guns 1458 | 53 51 183 77 76 19 148 . . 128 514 42 . 167 . . . . . . . . . . Cannons 238 | . . . . . . 62 . . 30 . 81 31 . . . . 34 . . . . . . Explosions 7211 | . . . . . 62 . . . 351 317 569 . . . . . . . . 265 . 2106 3541 Melee 40060 | . . . . 61 174 . . . 674 517 1511 1087 29 . . . 1002 3582 7084 4664 1833 5437 12405 Ramming 14 | . . . . . . . . . . 8 6 . . . . . . . . . . . . Kinetic 973 | 53 51 183 12 . . . . . 128 245 . . 105 . . . . . 196 . . . . Thermal 124 | . . . . . 62 . . . . . . . 62 . . . . . . . . . . Explosive 7017 | . . . . . . . . . 351 317 569 . . . . . . . . 265 . 2106 3409 Electromagnetic 989 | . . . 65 76 19 210 . . 30 269 123 31 . . . . 34 . . . . . 132 Impact 679 | . . . . 61 174 . . . 444 . . . . . . . . . . . . . . Slashing 36580 | . . . . . . . . . 230 517 1511 . . . . . 45 3582 6888 4132 1833 5437 12405 Piercing 2605 | . . . . . . . . . . . . 1087 29 . . . 957 . . 532 . . . Highest Corruption 68 | . . . 1 . 2 2 2 2 . 17 1 2 3 3 3 . 14 14 68 1 4 1 8 Average Corruption 9 | . . . 1 . 1 2 2 2 . 16 1 1 2 3 3 . 11 14 23 1 1 1 2 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Effects 387 | . . . 1 . 1 11 3 2 . 40 . 2 2 5 . . 40 58 197 7 2 3 13 Message Errors 49 | . . . 1 . . 1 . . . 6 . . 1 1 . . 6 6 23 2 . 2 . Matter Fused 45 | . . . . . . . . . . 10 . . 1 1 . . 4 5 22 . . . 2 Heat Flow Errors 31 | . . . . . . 5 . . . 3 . 1 . . . . 6 5 11 . . . . Energy Discharges 31 | . . . . . . 1 2 2 . 5 . 1 . 1 . . 3 3 9 1 1 . 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . Data Loss (minor) 34 | . . . . . . 3 1 . . 3 . . . 2 . . 2 5 11 . 1 . 6 Data Loss (major) 6 | . . . . . . . . . . . . . . . . . . 1 5 . . . . Misfires 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Alerts 4 | . . . . . . . . . . 2 . . . . . . . 1 1 . . . . Misdirections 117 | . . . . . . . . . . 6 . . . . . . 13 21 77 . . . . Targeting Errors 67 | . . . . . 1 1 . . . 5 . . . . . . 5 10 37 4 . 1 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4534 | . . . . 21 64 . . . 52 42 112 18 . . . . 1 642 821 248 276 951 1286 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 506 | . . . . . . . . . . 6 28 . . . . . . . . 36 . 340 96 Melee 4028 | . . . . 21 64 . . . 52 36 84 18 . . . . 1 642 821 212 276 611 1190 Knockbacks 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . Impact 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 18 | . . . . . . . . . . . 3 . . . . . . . . . . . 15 Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 3 | . . . . . . . . . . . 1 1 1 . . . . . . . . . . Targets Rammed 4 | . . . . . . . . . . 1 1 1 1 . . . . . . . . . . Kicked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 429 | 1 . 2 8 . . 218 . . 24 222 207 271 48 . 2 22 429 245 253 272 . . . Average Temperature 95 | 1 . 2 4 . . 77 . . 12 74 98 54 26 . 1 7 123 113 85 135 . . . Received Heat Transfer 2752 | 12 12 87 66 54 . 54 . . 387 507 699 120 9 27 . 18 84 39 66 166 20 62 263 Effects 4 | . . . . . . . . . . . . . . . . . 3 . 1 . . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Fried 9 | . . . . 4 . 2 . . 1 1 1 . . . . . . . . . . . . Impact Corruptions 7 | . . . . 1 4 . . . 2 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 Heat Transferred 150 | . . . . . 50 . . . . . . . 100 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Peak Influence 2909 | 20 47 144 164 111 70 . . . . 163 282 263 . . . . 332 478 750 1167 876 1787 2909 Average Influence 571 | 2 34 86 105 89 39 . . . . 51 102 142 . . . . 170 332 429 650 729 1323 1969 Maximum Alert Level 5 | . . . . . . . . . . . 1 1 . . . . 1 2 3 4 3 5 5 Low Security (%) 1 | 100 100 100 100 100 100 . . . . 100 78 65 . . . . 60 8 . 2 . . . Level 1 17 | . . . . . . . . . . . 21 34 . . . . 39 70 41 29 . . . Level 2 25 | . . . . . . . . . . . . . . . . . . 21 51 25 39 7 . Level 3 19 | . . . . . . . . . . . . . . . . . . . 7 35 60 17 . Level 4 11 | . . . . . . . . . . . . . . . . . . . . 5 . 37 17 Level 5 16 | . . . . . . . . . . . . . . . . . . . . . . 37 45 High Security 8 | . . . . . . . . . . . . . . . . . . . . . . . 36 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . . 1 . . 1 . . . . 1 5 1 . . . . 3 5 9 . 6 10 21 Investigation 5 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 2 Extermination 17 | . . . . . 1 . . . . 1 1 1 . . . . 2 2 4 . . 3 2 Reinforcement 17 | . . 1 . . . . . . . . 4 . . . . . 1 3 3 . 2 2 1 Assault 22 | . . . . . . . . . . . . . . . . . . . 1 . 2 3 16 Garrison 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Distress Signals 27 | . 1 1 1 . . . . . . 2 . 2 . . 1 . 1 1 2 6 . 5 4 Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Times Spotted 746 | 1 2 9 9 3 3 4 4 . 10 25 30 46 10 6 . 2 47 21 53 89 58 124 190 Peak Tracking Total 49 | 1 2 5 7 2 1 2 4 . 4 5 12 14 11 4 . 1 17 7 11 17 17 22 49 Tactical Retreats 125 | . . . 1 . 2 1 1 . . 4 3 10 4 2 . 1 12 4 7 19 8 24 22 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Traps Triggered 16 | . . . 2 . 1 . . . . . 1 2 . . . . . 2 . . . 4 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . 1 . . . . 1 . 2 . 6 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Disabled 40 | . . . . . . . . . . . 6 . . . . . . 5 15 2 5 . 7 Max in Single Turn 4 | . . . . . . . . . . . 4 . . . . . . 1 1 1 1 . 2 Garrison Access 5 | . . . . . . . . . . . . . . . . . 1 . . 2 1 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Machines Accessed 119 | . 4 . 5 1 4 1 . 1 . 1 6 8 1 . 9 . 9 12 17 1 9 19 11 Terminals 97 | . 4 . 5 . 3 . . . . 1 5 8 . . . . 7 12 17 1 8 15 11 Fabricators 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 1 . . . . . . . . . . . . 2 . . . 1 4 . Total Hacks 260 | . 8 . 15 1 8 1 . 5 . 2 22 33 1 . 13 . 20 27 35 1 21 31 16 Successful 136 | . 4 . 10 . 5 1 . 5 . 1 13 18 1 . 13 . 11 14 15 . 10 11 4 Failed 124 | . 4 . 5 1 3 . . . . 1 9 15 . . . . 9 13 20 1 11 20 12 Catastrophic 27 | . 2 . 2 1 . . . . . 1 . 3 . . . . 1 1 4 1 1 6 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 156 | . 6 . 12 . 5 . . . . 2 13 22 . . . . 11 16 25 . 16 17 11 Terminals 225 | . 8 . 15 . 7 . . . . 2 20 33 . . . . 17 27 35 1 19 25 16 Fabricators 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . 1 . . . . . . . . . . . . 3 . . . 2 6 . Terminal Hacks 70 | . 2 . 4 . 1 1 . 5 . . 6 9 1 . 13 . 6 8 7 . 3 2 2 Record 34 | . 1 . 1 . . . . . . . 3 4 . . 11 . 5 5 1 . 1 . 2 Part Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . . . 1 . . 2 . . Open Door 13 | . . . 1 . . 1 . . . . . . 1 . 2 . 1 . 5 . . 2 . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . . . . . . . . . 1 1 . . . . . 1 . . . . . Terminal Index 4 | . 1 . . . 1 . . . . . . 1 . . . . . 1 . . . . . Alert Level 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . 1 . . . 1 1 . Seal Access 3 | . . . . . . . . . . . . . . . . . 1 . . . 1 1 . Unauthorized Hacks 61 | . 2 . 6 . 3 . . . . 1 6 9 . . . . 4 6 8 . 6 8 2 Terminals 61 | . 2 . 6 . 3 . . . . 1 6 9 . . . . 4 6 8 . 6 8 2 Track 17 | . . . 3 . 1 . . . . . 3 2 . . . . 1 1 2 . 1 2 1 Assimilate 7 | . . . . . 1 . . . . . . 1 . . . . . . 1 . 2 2 . Botnet 36 | . 2 . 3 . 1 . . . . 1 3 5 . . . . 3 5 5 . 3 4 1 Operators 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 100 | . 3 . 5 1 4 . . . . 1 6 8 . . . . 8 10 16 1 9 17 11 Full Trace Events 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Matter 256 | . . . . . . . . . . . 256 . . . . . . . . . . . . Time 64 | . . . . . . . . . . . 64 . . . . . . . . . . . . Total Part Build Rating 16 | . . . . . . . . . . . 16 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total Allies 18 | . . . . . . . . 2 . . . 1 . . . . . 3 9 . 2 1 . Largest Group 8 | . . . . . . . . 2 2 . . 1 . . . . . 3 8 . 1 1 . Highest-Rated Group 138 | . . . . . . . . 51 51 . . 26 . . . . . 138 115 . 26 44 . Highest-Rated Ally 46 | . . . . . . . . 31 31 . . 26 . . . . . 46 26 . 26 44 . Total Orders 7 | . . . . . . . . . . . 4 . . . . . . . . . . 1 2 STAY 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . GOTO 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . EXPLORE 5 | . . . . . . . . . . . 2 . . . . . . . . . . 1 2 Ally Attacks 79 | . . . . . . . . . 6 . . . . . . . . 35 38 . . . . Total Damage 2111 | . . . . . . . . . 101 . . . . . . . . 749 1261 . . . . Kills 9 | . . . . . . . . . 1 . . . . . . . . 6 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . . . 3 2 2 3 . . . 1 2 . . . . . . . . . Drone Launches 12 | . . . . . . . . . . . 7 . . . . . . . . . . 2 3 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . Traps 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Turns Passed 17735 | 57 186 194 383 135 776 707 746 978 705 1034 993 686 266 208 448 271 1149 785 2145 1685 614 1092 1492 Spaces Moved 25033 | 78 137 132 274 112 604 658 682 923 524 599 805 1142 395 327 853 639 1853 1182 3227 2738 1379 3021 2749 Core 819 | 78 82 . . . . . . . . 6 304 36 56 253 4 . . . . . . . . Treads 33 | . . . . . . . . . . 33 . . . . . . . . . . . . . Legs 1298 | . . . . . . . . . 424 560 305 . 9 . . . . . . . . . . Wheels 3828 | . 55 132 274 112 604 658 682 923 99 . 81 . . . . . . . . 208 . . . Hover 115 | . . . . . . . . . . . 115 . . . . . . . . . . . . Flight 18940 | . . . . . . . . . 1 . . 1106 330 74 849 639 1853 1182 3227 2530 1379 3021 2749 Fastest Speed 21 | 50 80 80 90 90 100 100 100 100 100 50 50 34 37 40 31 31 28 34 32 34 21 21 21 Average Speed 47 | 53 121 93 95 99 100 100 100 100 119 135 90 36 42 47 38 31 30 34 34 43 26 21 21 Slowest Speed 290 | 150 150 100 100 110 110 100 100 100 280 180 180 117 140 50 118 31 34 117 120 130 110 21 290 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 74 | . . . . . . . . . . . . 4 . . 3 1 18 3 7 10 8 10 10 Cave-ins Triggered 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 57 | 7 29 17 46 14 18 80 87 85 68 21 49 39 69 47 93 71 54 92 93 82 96 75 51 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 4 | . . . 1 . . 1 . 1 1 . . . . . . . . . . . . . . Known Exits Taken 15 | . . . 1 . 1 1 1 1 1 . . 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 . . . . . 1 1 . 1 1 . . . . . . . . . Scrap Searched 21 | . . . . . . 3 5 4 2 . . . 2 . . 5 . . . . . . . Spaces Dug 362 | . . . 6 . 19 2 7 . 2 17 14 29 . . . . 56 33 77 26 26 27 21 Terrain Destroyed 663 | . . . 6 . 22 2 7 . 31 30 54 29 1 . . . 56 33 77 40 26 67 182 Melee 361 | . . . 6 . 19 2 7 . 2 17 14 29 . . . . 56 33 76 26 26 27 21 Projectile 3 | . . . . . . . . . 1 . . . 1 . . . . . 1 . . . . AOE 299 | . . . . . 3 . . . 28 13 40 . . . . . . . . 14 . 40 161 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Total 29032 | 89 146 179 370 126 700 694 736 978 574 738 971 1302 486 378 963 708 2265 1420 3979 3056 1525 3310 3339 Wait 1867 | . . 29 73 5 11 13 32 56 6 30 58 14 47 52 35 61 233 117 463 38 35 107 352 Move 24865 | 77 136 131 273 111 603 657 681 922 523 599 804 1135 394 326 846 636 1819 1175 3208 2722 1362 2999 2726 Hop 65 | . . . . . . . . . . . . 3 . . 3 1 15 3 7 5 8 10 10 Pick Up 106 | 4 2 5 . . 11 3 2 . 1 8 5 10 4 . 4 2 15 4 9 9 4 2 2 Fast Attach 393 | 2 3 1 3 . 6 2 4 . 6 16 13 38 8 . 9 4 24 14 46 91 32 37 34 Attach 92 | 3 . 2 . 2 2 . 1 . 1 4 10 10 11 . 1 . 12 5 14 4 . 4 6 Detach 56 | . 1 . 2 . . . . . . 1 2 8 4 . . . 9 2 12 12 . 3 . Swap 77 | . . . 3 . 1 2 3 . 3 8 9 . . . . . 9 4 9 5 3 9 9 Drop 332 | 1 . . 2 . 11 5 3 . 1 5 8 21 12 . 2 3 24 19 33 82 33 34 33 Fire 126 | 2 4 11 5 7 2 9 . . 8 32 7 1 4 . . 1 6 1 4 1 . 7 14 Melee 954 | . . . 9 1 53 3 10 . 25 35 51 62 1 . . . 99 76 170 87 48 79 145 Ram 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . . . . . . . . . . . . . . 4 . . 18 7 Rewire 63 | . . . . . . . . . . . . . . . 63 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 5 | . . . . . . . . . . . 3 . . . . . . . . . . 1 1 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 43 | -11/Scrapyard | Discovered new exit (range 8) 58 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 10) 190 | -10/Materials | Discovered new exit (range 12) 244 | -10/Materials | Entered another Materials area 244 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 426 | -9/Materials | Discovered new exit (range 11) 438 | -9/Materials | Entered Storage 706 | -9/Storage | Learned location of Armory (-3) 717 | -9/Storage | Identified exit to Materials 821 | -9/Storage | Entered Materials 821 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 937 | -8/Materials | Discovered new exit (range 18) 956 | -8/Materials | Entered Factory 956 | -7/Factory | Evolved 2 slots: Utility x2 1618 | -7/Factory | Build established: Assassin 1687 | -7/Factory | Discovered new exit (range 9) 1694 | -7/Factory | Identified exit to Lower Caves 1732 | -7/Factory | Entered Lower Caves 1776 | -7/Lower Caves | Learned Factory interactive machine intel 1904 | -7/Lower Caves | Learned location of Zion (-7) 1973 | -7/Lower Caves | Encountered a Warlord checkpoint 1999 | -7/Lower Caves | Build established: Mutant 2090 | -7/Lower Caves | Learned Factory terminal intel 2274 | -7/Lower Caves | Discovered new exit (range 13) 2289 | -7/Lower Caves | Identified exit to Lower Caves 2439 | -7/Lower Caves | Entered another Lower Caves area 2474 | -7/Lower Caves | Discovered new exit (range 16) 2488 | -7/Lower Caves | Identified exit to Factory 2589 | -7/Lower Caves | Learned Factory security intel 2805 | -7/Lower Caves | Encountered a Warlord checkpoint 2838 | -7/Lower Caves | Learned Factory stockpile data 3077 | -7/Lower Caves | Found Alien Artifact 3077 | -7/Lower Caves | Identified Core Expander 3077 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 3117 | -7/Lower Caves | Discovered new exit (range 15) 3184 | -7/Lower Caves | Identified exit to Zion 3185 | -7/Lower Caves | Entered Zion 3322 | -7/Zion | System corruption cleaned by Quarantine Array 3375 | -7/Zion | Build established: Derelict-Mutant 3421 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3454 | -7/Zion | Gained Derelict followers 3605 | -7/Zion | Learned location of Data Miner (-6) 3740 | -7/Zion | Given A8's code to call for help 3809 | -7/Zion | Learned Factory terminal intel 3833 | -7/Zion | Learned Factory garrison access intel 4095 | -7/Zion | Discovered new exit (range 16) 4109 | -7/Zion | Identified exit to Proximity Caves 4163 | -7/Zion | Entered Proximity Caves 4163 | -6/Proximity Caves | Accompanied by 2 allies 4173 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4346 | -6/Proximity Caves | Lost 4 parts (2n2u) 4449 | -6/Proximity Caves | Spotted B-75 Beast 4564 | -6/Proximity Caves | Learned Factory non-interactive machine intel 4666 | -6/Proximity Caves | Build established: Mutant 4692 | -6/Proximity Caves | Discovered exit to Factory (range 13) 4829 | -6/Proximity Caves | Learned Factory stockpile data 4868 | -6/Proximity Caves | Entered Factory 4868 | -6/Factory | Evolved 2 slots: Utility x2 4871 | -6/Factory | Loaded intel: 218 non-interactive machine locations 4872 | -6/Factory | Loaded intel: 48 interactive machine locations 4873 | -6/Factory | Loaded intel: 22 terminal locations 4874 | -6/Factory | Loaded intel: 4 garrison access locations 5119 | -6/Factory | Discovered new exit (range 15) 5143 | -6/Factory | Lost 3 parts (1p2n) 5192 | -6/Factory | System corruption reached 10% 5234 | -6/Factory | Lost 7 parts (1n5u1w) 5545 | -6/Factory | Build established: Scavenger-Mutant 5896 | -6/Factory | Discovered new exit (range 5) 5902 | -6/Factory | Entered another Factory area 5902 | -5/Factory | Evolved 2 slots: Utility x2 5904 | -5/Factory | Loaded intel: 20 terminal locations 6321 | -5/Factory | Lost 7 parts (1p2n1u3w) 6364 | -5/Factory | Found Hvy. Insulated Plating 6367 | -5/Factory | Found Hvy. Insulated Plating 6490 | -5/Factory | Build established: Mutant 6542 | -5/Factory | Fabricated Adv. Weapon Cycler (x2) 6565 | -5/Factory | Identified exit to Upper Caves 6810 | -5/Factory | Discovered new exit (range 40) 6835 | -5/Factory | Core integrity fell below 50% 6857 | -5/Factory | Lost 7 parts (1p4n2u) 6895 | -5/Factory | Entered another Factory area 6895 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6900 | -4/Factory | Lost 3 parts (1u2w) 7049 | -4/Factory | Found Prototype Slashing Weapon 7049 | -4/Factory | Identified Centrium Greatsword 7071 | -4/Factory | Found Hvy. Insulated Plating 7118 | -4/Factory | Discovered new exit (range 9) 7320 | -4/Factory | Build established: Hacker-Mutant 7410 | -4/Factory | Lost 4 parts (1n3u) 7454 | -4/Factory | Lost 3 parts (1p1n1u) 7528 | -4/Factory | Lost 5 parts (1p3u1w) 7550 | -4/Factory | Core integrity fell below 50% 7574 | -4/Factory | Discovered new exit (range 18) 7575 | -4/Factory | Identified exit to Upper Caves 7581 | -4/Factory | Entered Upper Caves 7744 | -4/Upper Caves | Lost 11 parts (1p3n5u2w) 7773 | -4/Upper Caves | Learned Research terminal intel 7842 | -4/Upper Caves | Discovered new exit (range 4) 7847 | -4/Upper Caves | Entered another Upper Caves area 7974 | -4/Upper Caves | Core integrity fell below 20% 8023 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8039 | -4/Upper Caves | Learned Research terminal intel 8040 | -4/Upper Caves | Learned Research trap positions 8044 | -4/Upper Caves | Build established: Scout 8053 | -4/Upper Caves | Discovered new exit (range 6) 8055 | -4/Upper Caves | Entered Warlord 8076 | -4/Warlord | System corruption cleaned by Quarantine Array 8174 | -4/Warlord | Visited the Vortex Lab 8195 | -4/Warlord | Warlord's base attacked by MAIN.C 8328 | -4/Warlord | Met Warlord 8448 | -4/Warlord | Warlord forces counterattacked 8494 | -4/Warlord | Opened side exit 8500 | -4/Warlord | Discovered new exit (range 10) 8503 | -4/Warlord | Identified exit to Proximity Caves 8503 | -4/Warlord | Entered Proximity Caves 8604 | -3/Proximity Caves | Build established: Derelict-Scout 8701 | -3/Proximity Caves | Spotted B-86 Titan 8770 | -3/Proximity Caves | Discovered new exit (range 14) 8773 | -3/Proximity Caves | Identified exit to Research 8774 | -3/Proximity Caves | Entered Research 8774 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8775 | -3/Research | Loaded intel: 92 trap records 8776 | -3/Research | Loaded intel: 20 terminal locations 8976 | -3/Research | Found Prototype Device 8976 | -3/Research | Identified Exp. Thermal Shield 9211 | -3/Research | Discovered new exit (range 9) 9234 | -3/Research | Lost 5 parts (2p1n2u) 9323 | -3/Research | Found Prototype Processor 9323 | -3/Research | Identified Exp. Targeting Computer 9328 | -3/Research | Found Imp. Powered Armor 9397 | -3/Research | System corruption reached 10% 9504 | -3/Research | Discovered new exit (range 21) 9511 | -3/Research | Found Prototype Slashing Weapon 9511 | -3/Research | Identified Nanosword 9529 | -3/Research | Identified exit to Research 9690 | -3/Research | Found Enh. Force Lance 9842 | -3/Research | Build established: Sprinter 9922 | -3/Research | Identified exit to Quarantine 9923 | -3/Research | Entered Quarantine 10030 | -3/Quarantine | Found Alien Artifact 10030 | -3/Quarantine | Identified Phase Redirector 10051 | -3/Quarantine | Allied Derelicts emerged from ambush trap array 10058 | -3/Quarantine | Found Alien Slashing Weapon 10058 | -3/Quarantine | Identified Sigix Broadsword 10120 | -3/Quarantine | Found Alien Impact Weapon 10128 | -3/Quarantine | Found Prototype Processor 10128 | -3/Quarantine | Identified Exp. Target Analyzer 10130 | -3/Quarantine | Found Exp. Target Analyzer 10203 | -3/Quarantine | Found Alien Artifact 10203 | -3/Quarantine | Identified Stasis Generator 10224 | -3/Quarantine | Found Prototype Device 10224 | -3/Quarantine | Identified EM Dispersion Field 10331 | -3/Quarantine | Found Prototype Device 10331 | -3/Quarantine | Identified Adv. Kinecellerator 10355 | -3/Quarantine | Build established: Gladiator 10562 | -3/Quarantine | Discovered exit to Research (range 13) 10674 | -3/Quarantine | Spotted Fortress 10700 | -3/Quarantine | Discovered new exit (range 6) 10702 | -3/Quarantine | Identified exit to Section 7 10708 | -3/Quarantine | Entered Section 7 10867 | -3/Section 7 | Found Prototype Processor 10867 | -3/Section 7 | Identified Exp. Melee Analysis Suite 10998 | -3/Section 7 | Spotted S7 Guard 11073 | -3/Section 7 | Found Alien Artifact 11073 | -3/Section 7 | Identified Integrated Dissipator 11073 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 11195 | -3/Section 7 | Found Alien Artifact 11195 | -3/Section 7 | Identified Integrated Singularity Reactor 11195 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 11254 | -3/Section 7 | Core integrity fell below 50% 11286 | -3/Section 7 | Identified Core Stripper 11444 | -3/Section 7 | Found Alien Artifact 11444 | -3/Section 7 | Identified Integrated Reactor 11444 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 11475 | -3/Section 7 | Found Integrated Reactor 11475 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 11691 | -3/Section 7 | Found Integrated Reactor 11691 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 11958 | -3/Section 7 | First assault squad dispatched 11980 | -3/Section 7 | Found Alien Artifact 11980 | -3/Section 7 | Identified Integrity Redistributor 11980 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+109) 12049 | -3/Section 7 | Lost 3 parts (3u) 12061 | -3/Section 7 | Found Antimissile System 12180 | -3/Section 7 | Discovered exit to Research (range 15) 12312 | -3/Section 7 | Found Prototype Processor 12312 | -3/Section 7 | Identified Spectral Analyzer 12326 | -3/Section 7 | Found Spectral Analyzer 12340 | -3/Section 7 | Spotted Executioner 12340 | -3/Section 7 | Spotted Executioner 12371 | -3/Section 7 | Found Alien Artifact 12371 | -3/Section 7 | Identified Transdimensional Reconstructor 12371 | -3/Section 7 | Warped through subspace 12373 | -3/Section 7 | Spotted Striker 12385 | -3/Section 7 | Found Alien Artifact 12385 | -3/Section 7 | Identified Matter Drive 12397 | -3/Section 7 | Found Alien Artifact 12397 | -3/Section 7 | Identified Terrabomb 12397 | -3/Section 7 | Used Terrabomb 12414 | -3/Section 7 | Found Matter Drive 12439 | -3/Section 7 | Crushed by falling debris 12440 | -3/Section 7 | System corruption reached 30% 12470 | -3/Section 7 | Lost 4 parts (1p1n2u) 12476 | -3/Section 7 | Found Alien Energy Gun 12476 | -3/Section 7 | Identified Sigix Quantum Sheargun 12498 | -3/Section 7 | Crushed by falling debris 12504 | -3/Section 7 | Spotted Striker 12529 | -3/Section 7 | Lost 5 parts (1p1n3u) 12530 | -3/Section 7 | Crushed by falling debris 12531 | -3/Section 7 | Crushed by falling debris 12562 | -3/Section 7 | Lost 4 parts (1n3u) 12687 | -3/Section 7 | Found Alien Artifact 12687 | -3/Section 7 | Identified LRC Insulator 12687 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 12689 | -3/Section 7 | Found LRC Insulator 12689 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 12706 | -3/Section 7 | Found Alien Artifact 12706 | -3/Section 7 | Identified Core Reset Matrix 12706 | -3/Section 7 | Used Core Reset Matrix 12710 | -3/Section 7 | Sensed 7 artifacts in vicinity 12731 | -3/Section 7 | Spotted B-99 Colossus 12773 | -3/Section 7 | Spotted Executioner 12801 | -3/Section 7 | Found Transdimensional Reconstructor 12823 | -3/Section 7 | Emitted hypermatrix ping 12828 | -3/Section 7 | Assembled emerged from beneath the floor 12850 | -3/Section 7 | Discovered exit to Research (range 5) 12853 | -3/Section 7 | Entered Research 12853 | -2/Research | Warlord forces began assault on 0b10 12853 | -2/Research | Evolved 2 slots: Weapon x2 12893 | -2/Research | Borebot progress halted 12963 | -2/Research | Research machine network offline 13016 | -2/Research | Met up with Warlord 13093 | -2/Research | Build established: Alien-Mutant 13116 | -2/Research | Borebot progress halted 13240 | -2/Research | Borebot progress halted 13377 | -2/Research | Discovered new exit (range 16) 13382 | -2/Research | Identified exit to Access 13388 | -2/Research | Found Prototype Processor 13388 | -2/Research | Identified Exp. Core Analyzer 13395 | -2/Research | Spotted Striker 13461 | -2/Research | Spotted B-90 Cyclops 13462 | -2/Research | Borebot progress halted 13582 | -2/Research | Warlord destroyed during the assault 13582 | -2/Research | Spotted Striker 13675 | -2/Research | Build established: Alien-Gladiator 14005 | -2/Research | Found Prototype Device 14005 | -2/Research | Identified Exp. Thermal Shield 14082 | -2/Research | Spotted B-90 Cyclops 14086 | -2/Research | Spotted B-90 Cyclops 14136 | -2/Research | Discovered exit to Access (range 15) 14161 | -2/Research | Found Exp. Core Analyzer 14185 | -2/Research | Spotted B-90 Cyclops 14307 | -2/Research | Discovered new exit (range 5) 14307 | -2/Research | Spotted Executioner 14309 | -2/Research | Spotted Executioner 14365 | -2/Research | Destroyed Executioner 14382 | -2/Research | Found Prototype Processor 14382 | -2/Research | Identified Exp. Targeting Computer 14385 | -2/Research | Found Prototype Device 14385 | -2/Research | Identified Adv. Kinecellerator 14446 | -2/Research | Build established: Alien-Mutant 14480 | -2/Research | Identified exit to Testing 14538 | -2/Research | Entered Testing 14548 | -2/Testing | Garrison activated, responded to threat 14579 | -2/Testing | Found Prototype Device 14579 | -2/Testing | Identified AEGIS Remote Shield 14678 | -2/Testing | Found Prototype Slashing Weapon 14678 | -2/Testing | Identified Molecular Scythe 14680 | -2/Testing | Found Molecular Scythe 14788 | -2/Testing | First assault squad dispatched 14939 | -2/Testing | Found Prototype Energy Gun 14939 | -2/Testing | Identified Hyp. EM Gauss Rifle 14998 | -2/Testing | Discovered exit to Access (range 14) 15109 | -2/Testing | Spotted Striker 15109 | -2/Testing | Spotted Striker 15124 | -2/Testing | Build established: Alien-Sprinter 15132 | -2/Testing | Found Prototype Hackware 15132 | -2/Testing | Identified Ghost Barrier 15152 | -2/Testing | Entered Access 15152 | -1/Access | Evolved 2 slots: Utility x2 15282 | -1/Access | Garrison activated, responded to threat 15330 | -1/Access | Spotted B-99 Colossus 15396 | -1/Access | Destroyed 7 combat bots 15479 | -1/Access | Found Antimissile System 15652 | -1/Access | First assault squad dispatched 15674 | -1/Access | Spotted B-99 Colossus 15963 | -1/Access | Spotted B-99 Colossus 16042 | -1/Access | Spotted B-99 Colossus 16071 | -1/Access | Spotted B-99 Colossus 16212 | -1/Access | Discovered new exit (range 8) 16214 | -1/Access | Identified exit to Command 16244 | -1/Access | Entered Command 16392 | -1/Command | Phase Generator disabled 16718 | -1/Command | Found Prototype Device 16718 | -1/Command | Identified Exp. Shock Absorption System 16744 | -1/Command | First assault squad dispatched 16926 | -1/Command | Spotted B-99 Colossus 17032 | -1/Command | Spotted Executioner 17032 | -1/Command | Spotted Striker 17032 | -1/Command | Spotted Alpha 7 17066 | -1/Command | Destroyed Striker 17165 | -1/Command | Spotted Alpha 7 17166 | -1/Command | Destroyed Executioner 17169 | -1/Command | Found Exp. Core Analyzer 17196 | -1/Command | High security lockdown imminent 17229 | -1/Command | Destroyed Alpha 7 17272 | -1/Command | Destroyed Alpha 7 17276 | -1/Command | High security lockdown engaged 17440 | -1/Command | Destroyed 9 combat bots 17506 | -1/Command | Destroyed 7 combat bots 17581 | -1/Command | Destroyed B-99 Colossus 17605 | -1/Command | Spotted Executioner 17606 | -1/Command | Spotted Executioner 17606 | -1/Command | Spotted Executioner 17606 | -1/Command | Spotted Striker 17624 | -1/Command | Spotted Striker 17624 | -1/Command | Spotted Striker 17626 | -1/Command | Spotted Striker 17668 | -1/Command | Found Prototype Launcher 17669 | -1/Command | Spotted Executioner 17685 | -1/Command | Spotted Executioner 17687 | -1/Command | Spotted Striker 17689 | -1/Command | Identified Com. Tesla Bomb Launcher 17700 | -1/Command | Spotted Executioner 17717 | -1/Command | Spotted B-99 Colossus 17725 | -1/Command | Discovered new exit (range 15) 17726 | -1/Command | Spotted B-99 Colossus 17735 | -1/Command | Identified exit to Surface 17736 | *** | Heading to fleet! Last Messages --------------- 17733_ Penetrated by Slug. 17733_ Molecular Scythe destroyed. 17733_ Slug penetrates Reinforced Barrier. 17733_ Penetrated by Slug. 17734_ B-99 Colossus activates siege mode. 17735_ P-80 Master resets B-99 Colossus, system corruption cleaned. 17735_ EXIT=IDENTIFIED: SURFACE 17736_ Imp. Target Analyzer destroyed. 17736_ Penetrated by Slug. 17736_ Impulse Thruster Array destroyed. 17736_ Slug penetrates Reinforced Barrier. 17736_ Slug penetrates Wall. [Achievement: 5k Club] [Achievement: 10k Club] [Achievement: 20k Club] [Achievement: 30k Club] [Achievement: 40k Club] [Achievement: Just Browsing] [Achievement: Home At Last?] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????############ | | ??????????????????????????????????????# | | ????????????????????????????##????????# ! | | ???????????????????#########;####?????# """ | | ???????????????????# #?????# ""T"" | | ???????????????????# #?????# "" "" | | ???????????????????# ^ #?????# | | ???????????????????# ^ ##????# | | ???????????????????# ;#????# | | ???????????????????# @" #????# | | ???????????????????# ^ "" #????# | | ???????????????????# #????# | | ???????????????????# ##????# | | ???????????????????# K #????########+### | | ???????????????????# BB ##?????????# + | | ???????????????????# BB K BB #??????? ## ## | | ???????????????????#### K BB# #?######/## ## | | ?????????????????????# ###?# / ## | | ?????????????????????##E K #???# # ## | | ?????????????????????# #???# "" # ## | | ?????????????????????##^ #???# """ # ## | | ?????????????????????# ^ #???# T # #? | | ?????????????????????## #???# """ # #? | | ?????????????????????# ^ p "#???# "" # #? | | ?????????????????????##^ #"#???# # #? | | ??????????????????????# %^ ###???# !# ## | | ??????????????????????#/"///##????## # | | ?????????????? ???????#" #??####" # # | | ?????????#####+########" ####"#""####+### | | ?????????# # ! """"% # | | ?????????# """ " ""Y "% #% | | ?????????# """" # ! | | ?????????# "" # # | | ?????????# T"" #####] % ### ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 89 Energy Capacity 990 Matter Stores 300 Matter Capacity 700 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 3 Power Amplification 20 Corruption Prevention 20 Armor Coverage 825 Resistance: KI 25 Resistance: TH 25 Resistance: EM 30 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Point Defense Rating 240 Weapon Cycling 20 Melee Speed Boost 40 Phase Shifting 15 Evasion (%) 94 Targeting Accuracy 12 Melee Accuracy 24 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 3 Energy Filtering 30 Force Boost 3 Salvage Targeting 5 Stasis Canceling 2 Defensive Hacking 36 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Weapon Cycler | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Core Expander Phase Redirector Sigix Broadsword Stasis Generator Integrated Dissipator Integrated Singularity Reactor Core Stripper Integrated Reactor Integrity Redistributor Transdimensional Reconstructor Matter Drive Terrabomb Sigix Quantum Sheargun LRC Insulator Core Reset Matrix Achievements -------------- 10k Club 20k Club 30k Club 40k Club 5k Club A Powerful Ally? Achiever Adventurer Alien Roots Alien Tech All-out Warlord Artifact Hunter Can't Catch Me Can't Touch This Charge!!! Cya! Dangerous Findings Deadly Force Denied? Dodgeball, But With Guns Everything Is Under Control Explorer Home At Last? I Spy I'm Back, Baby! Just Browsing Just What I Needed Knowing Is Half The Battle Librarian Loot Pinata Made in Tau Ceti IV More Power To You Nope Oh No You Don't! Omniscient Cartographer Ooh, Shiny! Oops Part-time Excavator Please Form A Line Power Corrupts Prolific Hacker Quantum Hacking Remodeling Respectable Loadout Risk Taker Robot Respite Rockin' Loadout Serviceable Loadout Significant Disruption Slippery One Subspace Traveler System Compromised The More The Merrier Tourist Troublemaker Universal Adapter Unlikely Earthworm Watch This! Z1$+NX3F=JRE3_ZNQR root@ Challenges ------------ None Game ------ Seed MyomerOmegaLog Manual? 0 Play Time 08:18:49 Cumulative 20.9 hours Start 2020.08.26 @ 20:44:11 End 2020.08.28 @ 02:56:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type 2 Total 1 Types 0/0/1/0/0/0/0 Lore% 12 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: fd592627-6d99-40d3-a352-a5d470f58d79