Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.24 @ 20:02:18 Player: Berg Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (101) 505 Value Destroyed (3146) 3146 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (239) 239 TOTAL SCORE: 5730 Bonus ------- High Alert Combat Kills 239 Cogmind --------- Core Integrity 0/550 Matter 272/300 Energy 160/160 System Corruption 7% Temperature Cool (47) Movement Rolling (130) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (6) ------ Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Minigun > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Light Deuterium Engine Wheel Wheel Cooled Aerolev Unit Improved Targeting Computer Advanced Targeting Computer Light Armor Plating Light Armor Plating Hardlight Generator Gauss Rifle Gauss Rifle Gauss Rifle Flak Cannon Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel Cooled Aerolev Unit > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Light Armor Plating Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Deuterium Engine Wheel Wheel Compact Wheel High-capacity Matter Pod Improved Targeting Computer Advanced Targeting Computer Light Armor Plating Light Armor Plating Hardened Light Armor Plating Hardlight Generator Minigun Gauss Rifle Gauss Rifle Gauss Rifle Flak Cannon Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Utility Huge Storage Unit Device Terrain Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 90 | 7 11 22 34 16 Power 14 | 1 . 4 6 3 Engine 6 | 1 . 3 1 1 Core 8 | . . 1 5 2 Reactor . | . . . . . Propulsion 22 | 3 6 2 8 3 Treads 5 | 1 4 . . . Leg . | . . . . . Wheel 16 | 2 2 2 8 2 Hover 1 | . . . . 1 Flight . | . . . . . Utility 32 | 1 3 6 15 7 Device 11 | . . . 8 3 Storage 6 | 1 2 1 2 . Processor 5 | . 1 . 3 1 Hackware . | . . . . . Protection 10 | . . 5 2 3 Artifact . | . . . . . Weapon 22 | 2 2 10 5 3 Energy Gun 1 | . . . 1 . Energy Cannon . | . . . . . Ballistic Gun 19 | 2 2 9 3 3 Ballistic Cannon 2 | . . 1 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 26 | . . 6 10 10 Power 4 | . . 1 2 1 Propulsion 8 | . . 2 5 1 Utility 7 | . . 2 1 4 Weapon 7 | . . 1 2 4 Highest Loss Streak 4 | . . 4 3 3 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 94 | . 98 94 90 97 Engine 6 | . 14 8 1 . Core 4 | . . 2 7 7 Treads 2 | . 9 . . . Wheel 17 | . 18 21 15 16 Device 7 | . . . 17 8 Storage 13 | . 23 11 9 9 Processor 12 | . 2 11 16 25 Protection 7 | . . 17 5 11 Ballistic Gun 18 | . 28 21 11 15 Ballistic Cannon 2 | . . . 5 2 Naked Turns . | . . . . . Heaviest Build 101 | 10 21 27 101 100 Greatest Support 40 | 20 40 32 32 32 Greatest Overweight (x) 8 | 2 4 1 8 6 Average Overweight (x) 1 | . . . 3 3 Largest Inventory Capacity 25 | 8 10 10 25 25 Average Capacity 17 | 7 8 9 24 25 Most Carried 23 | 4 9 10 21 23 Average Carried 11 | 1 7 9 13 19 Final Capacity 25 | 8 10 10 25 25 Final Carried 19 | 4 9 8 19 19 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 3182 | 270 420 781 1081 630 Remotely 753 | . . . 686 67 Salvage Created 3749 | . 398 1062 1242 1047 Parts 230 | . 29 59 80 62 Haulers Intercepted 4 | . . 1 1 2 Recyclers Shooed 6 | . 1 1 1 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 84 | . 10 22 33 19 Guns 68 | . 10 22 20 16 Cannons 16 | . . . 13 3 Classes Destroyed 12 | . 2 8 1 1 Worker 1 | . . . 1 . Builder 3 | . . 1 1 1 Hauler 4 | . . 1 1 2 Recycler 5 | . . 2 1 2 Operator 1 | . . 1 . . Watcher 3 | . 1 . 2 . Swarmer 20 | . . 7 9 4 Grunt 37 | . 10 6 16 5 Brawler 1 | . . 1 . . Duelist 2 | . . 2 . . Sentry 22 | . . 6 8 8 Hunter 2 | . . . . 2 Best Kill Streak 5 | . 3 5 4 5 Combat Bots Only 5 | . 3 5 4 5 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 412 | . 49 107 141 115 Missed 94 | . 12 23 33 26 Damage Taken 4415 | . 451 1319 1401 1244 Core 787 | . 55 165 223 344 Absorbed by Shields 116 | . . . 116 . Redirected to Shielding 31 | . . 12 19 . Regen/Repaired (Parts) 32 | . . . 32 . Core Remaining (%) 78 | 100 78 58 . . Volleys Fired 302 | . 42 89 100 71 Largest 2 | . 2 2 2 2 Hottest 88 | . 40 46 88 69 Shots Fired 584 | . 84 175 190 135 Gun 506 | . 84 175 129 118 Cannon 78 | . . . 61 17 Launcher . | . . . . . Special . | . . . . . Kinetic 577 | . 84 175 183 135 Thermal 7 | . . . 7 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 17 | . 11 14 17 13 Robot Miss Streak 6 | . 4 4 6 5 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . . . 3 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 447 | . 61 126 152 108 Core Hits 219 | . 27 44 92 56 Critical Kills 4 | . . 1 2 1 Critical Parts Destroyed 3 | . . . 1 2 Critical Strikes 8 | . . 1 4 3 Destroy 7 | . . 1 3 3 Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6906 | . 551 1764 2630 1961 Guns 5765 | . 551 1761 1796 1657 Cannons 1136 | . . . 832 304 Explosions . | . . . . . Melee . | . . . . . Ramming 5 | . . 3 2 . Kinetic 6795 | . 551 1761 2522 1961 Thermal 106 | . . . 106 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . 1 7 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 18 | . . . 7 11 Message Errors 1 | . . . . 1 Matter Fused 6 | . . . 3 3 Heat Flow Errors 2 | . . . . 2 Energy Discharges 4 | . . . 1 3 Data Loss (minor) 2 | . . . 2 . Alerts 2 | . . . 1 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 43 | . . . 28 15 Impact . | . . . . . Kinetic 36 | . . . 22 14 Secondary 7 | . . . 6 1 Self-Inflicted Damage 2 | . . 1 1 . Shots . | . . . . . Rammed 2 | . . 1 1 . Targets Rammed 2 | . . 1 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 242 | . 18 43 102 242 Average Temperature 21 | . 8 9 27 29 Received Heat Transfer 1500 | . 258 249 669 324 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 259 | . . . 259 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 601 | . 178 297 581 601 Initial 245 | . . . 16 245 Average 181 | . 36 142 222 421 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 62 | 100 100 71 54 . Level 1 21 | . . 28 30 32 Level 2 15 | . . . 14 67 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 2 . 4 4 Investigation 3 | . 1 . 2 . Extermination . | . . . . . Reinforcement 6 | . 1 . 2 3 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 8 | . . 1 6 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 127 | . 16 26 58 27 Peak Tracking Total 6 | . 3 6 6 5 Tactical Retreats 10 | . . 1 9 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 5 | . 1 2 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 32 | . 7 9 13 3 Terminals 23 | . 5 8 8 2 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 6 | . 2 1 2 1 Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 85 | . 14 26 35 10 Successful 49 | . 10 14 21 4 Failed 36 | . 4 12 14 6 Catastrophic 6 | . 2 2 2 . Database Lockouts . | . . . . . Manual 68 | . 16 22 23 7 Terminals 69 | . 12 24 25 8 Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units 9 | . 2 2 3 2 Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . 1 . Terminal Hacks 17 | . 3 6 6 2 Record 1 | . . . 1 . Robot Analysis 2 | . 2 . . . Open Door 1 | . . . . 1 Emergency Access Points 1 | . . 1 . . Terminal Index 3 | . . 1 1 1 Alert Level 6 | . 1 3 2 . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . . . 1 . Reinforcement Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 26 | . 7 8 9 2 Terminals 20 | . 5 7 7 1 Track 5 | . 2 1 2 . Assimilate 1 | . 1 . . . Botnet 14 | . 2 6 5 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 2 1 2 1 Reject 6 | . 2 1 2 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 27 | . 5 7 12 3 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 53 | . . . 53 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 6007 | 56 1635 1256 2198 862 Spaces Moved 3113 | 41 899 807 1018 348 Core 5 | 3 2 . . . Treads 207 | 7 200 . . . Legs . | . . . . . Wheels 2901 | 31 697 807 1018 348 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 90 95 130 Average Speed 123 | 96 113 101 142 148 Slowest Speed 250 | 160 250 115 210 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 3 84 53 72 50 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 4727 | 54 1449 1086 1579 559 Wait 1070 | 3 470 134 356 107 Move 3109 | 40 898 806 1017 348 Hop . | . . . . . Pick Up 79 | 3 13 17 41 5 Fast Attach 32 | 7 3 4 11 7 Attach 35 | . 1 8 17 9 Detach 24 | 1 1 2 12 8 Swap 23 | . 7 10 6 . Drop 51 | . 14 15 18 4 Fire 302 | . 42 89 100 71 Melee . | . . . . . Ram 2 | . . 1 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 561 | -10/Materials | Discovered new exit (range 10) 673 | -10/Materials | Discovered new exit (range 10) 789 | -10/Materials | Discovered new exit (range 5) 1017 | -10/Materials | Discovered new exit (range 12) 1381 | -10/Materials | Identified exit to Materials 1637 | -10/Materials | Identified exit to Mines 1692 | -10/Materials | Entered another Materials area 1692 | -9/Materials | Evolved 2 slots: Utility x2 2016 | -9/Materials | Lost 4 parts (1p1n1u1w) 2301 | -9/Materials | Discovered new exit (range 6) 2307 | -9/Materials | Identified exit to Mines 2723 | -9/Materials | Discovered new exit (range 16) 2752 | -9/Materials | Identified exit to Materials 2948 | -9/Materials | Entered another Materials area 2948 | -8/Materials | Evolved 2 slots: Utility x2 2948 | -8/Materials | Discovered new exit (range 7) 2981 | -8/Materials | Identified exit to Storage 3108 | -8/Materials | Discovered new exit (range 16) 3242 | -8/Materials | Lost 3 parts (1p1n1w) 3552 | -8/Materials | Identified exit to Factory 3654 | -8/Materials | Build established: Scavenger-Mutant 3973 | -8/Materials | Discovered exit to Factory (range 3) 4311 | -8/Materials | Build established: Mutant 4737 | -8/Materials | Repaired Broken Lrn. Tractor Beam 5001 | -8/Materials | Discovered exit to Storage (range 8) 5146 | -8/Materials | Entered Storage 5346 | -8/Storage | Core integrity fell below 50% 5445 | -8/Storage | Lost 3 parts (1u2w) 5758 | -8/Storage | Core integrity fell below 20% 5946 | -8/Storage | First assault squad dispatched 5997 | -8/Storage | Build established: Scavenger-Mutant 6008 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05938_ K-01 Serf collects debris. 05940_ Acquired 7 matter. 05941_ K-01 Serf collects debris. 05946_ ALERT: Significant disruption in Zone 2U, assault force dispatched. 05947_ K-01 Serf collects debris. 05962_ W-25 Informer sends out distress signal. 05993_ Slug penetrates Y-45 Defender. 05999_ Y-45 Defender destroyed. 06000_ C-30 ARC bursts open, deploying its payload. 06000_ B-36 Bruiser unfolds itself. 06000_ G-47 Trooper unfolds itself. 06000_ Imp. Assault Rifle destroyed. 06000_ System corrupted by crushing effect (+4). 06002_ Slug penetrates B-36 Bruiser. 06003_ Imp. Targeting Computer destroyed. 06003_ System corrupted by crushing effect (+1). 06005_ Slug penetrates B-36 Bruiser. 06006_ Critical hit (Smash). 06006_ Gauss Rifle destroyed. 06006_ System corrupted by crushing effect (+1). 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