Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.24 @ 20:02:18

Player: Berg

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (101)     505
Value Destroyed (3146)     3146
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (239)                239
              TOTAL SCORE: 5730

 Bonus
-------
High Alert Combat Kills    239

 Cogmind 
---------
Core Integrity             0/550
Matter                     272/300
Energy                     160/160
System Corruption          7%
Temperature                Cool (47)
Movement                   Rolling (130) Ox2
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
   Compact Wheel
   Compact Wheel
>          --- UTILITY (6) ------
           Huge Storage Unit
  Improved Signal Interpreter
  Improved Targeting Computer
     Light Armor Plating
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
           Minigun
>          --- INVENTORY (25) ---
  Improved Ion Engine
  Improved Ion Engine
     Light Deuterium Engine
           Wheel
           Wheel
    Cooled Aerolev Unit
  Improved Targeting Computer
  Advanced Targeting Computer
     Light Armor Plating
     Light Armor Plating
           Hardlight Generator
           Gauss Rifle
           Gauss Rifle
           Gauss Rifle
           Flak Cannon
           Proton Missile Launcher
           Proton Missile Launcher
           Proton Missile Launcher
           Proton Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
        Compact Wheel
         Cooled Aerolev Unit
>               --- UTILITY ----------
                Huge Storage Unit
       Improved Signal Interpreter
       Improved Targeting Computer
       Improved Targeting Computer
          Light Armor Plating
          Light Armor Plating
>               --- WEAPON -----------
       Improved Assault Rifle
                Gauss Rifle
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Ion Engine
          Light Deuterium Engine
                Wheel
                Wheel
        Compact Wheel
  High-capacity Matter Pod
       Improved Targeting Computer
       Advanced Targeting Computer
          Light Armor Plating
          Light Armor Plating
       Hardened Light Armor Plating
                Hardlight Generator
                Minigun
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                Flak Cannon
                Proton Missile Launcher
                Proton Missile Launcher
                Proton Missile Launcher
                Proton Missile Launcher
[Rating: 32]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Cooled Aerolev Unit
Utility                    Huge Storage Unit
  Device                   Terrain Scanner
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             90   | 7   11  22  34  16  
  Power                    14   | 1   .   4   6   3   
    Engine                 6    | 1   .   3   1   1   
    Core                   8    | .   .   1   5   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               22   | 3   6   2   8   3   
    Treads                 5    | 1   4   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  16   | 2   2   2   8   2   
    Hover                  1    | .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   
  Utility                  32   | 1   3   6   15  7   
    Device                 11   | .   .   .   8   3   
    Storage                6    | 1   2   1   2   .   
    Processor              5    | .   1   .   3   1   
    Hackware               .    | .   .   .   .   .   
    Protection             10   | .   .   5   2   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   22   | 2   2   10  5   3   
    Energy Gun             1    | .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          19   | 2   2   9   3   3   
    Ballistic Cannon       2    | .   .   1   1   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   
Parts Lost                 26   | .   .   6   10  10  
  Power                    4    | .   .   1   2   1   
  Propulsion               8    | .   .   2   5   1   
  Utility                  7    | .   .   2   1   4   
  Weapon                   7    | .   .   1   2   4   
  Highest Loss Streak      4    | .   .   4   3   3   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     94   | .   98  94  90  97  
  Engine                   6    | .   14  8   1   .   
  Core                     4    | .   .   2   7   7   
  Treads                   2    | .   9   .   .   .   
  Wheel                    17   | .   18  21  15  16  
  Device                   7    | .   .   .   17  8   
  Storage                  13   | .   23  11  9   9   
  Processor                12   | .   2   11  16  25  
  Protection               7    | .   .   17  5   11  
  Ballistic Gun            18   | .   28  21  11  15  
  Ballistic Cannon         2    | .   .   .   5   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             101  | 10  21  27  101 100 
  Greatest Support         40   | 20  40  32  32  32  
  Greatest Overweight (x)  8    | 2   4   1   8   6   
  Average Overweight (x)   1    | .   .   .   3   3   
Largest Inventory Capacity 25   | 8   10  10  25  25  
  Average Capacity         17   | 7   8   9   24  25  
  Most Carried             23   | 4   9   10  21  23  
  Average Carried          11   | 1   7   9   13  19  
  Final Capacity           25   | 8   10  10  25  25  
  Final Carried            19   | 4   9   8   19  19  

 Class Distribution 
--------------------
 81% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  
Matter Collected           3182 | 270  420  781  1081 630  
  Remotely                 753  | .    .    .    686  67   
Salvage Created            3749 | .    398  1062 1242 1047 
  Parts                    230  | .    29   59   80   62   
Haulers Intercepted        4    | .    .    1    1    2    
Recyclers Shooed           6    | .    1    1    1    3    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  84   | .   10  22  33  19  
  Guns                     68   | .   10  22  20  16  
  Cannons                  16   | .   .   .   13  3   
Classes Destroyed          12   | .   2   8   1   1   
  Worker                   1    | .   .   .   1   .   
  Builder                  3    | .   .   1   1   1   
  Hauler                   4    | .   .   1   1   2   
  Recycler                 5    | .   .   2   1   2   
  Operator                 1    | .   .   1   .   .   
  Watcher                  3    | .   1   .   2   .   
  Swarmer                  20   | .   .   7   9   4   
  Grunt                    37   | .   10  6   16  5   
  Brawler                  1    | .   .   1   .   .   
  Duelist                  2    | .   .   2   .   .   
  Sentry                   22   | .   .   6   8   8   
  Hunter                   2    | .   .   .   .   2   
Best Kill Streak           5    | .   3   5   4   5   
  Combat Bots Only         5    | .   3   5   4   5   
Max Kills in Single Turn   2    | .   1   1   2   2   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        412  | .    49   107  141  115  
  Missed                   94   | .    12   23   33   26   
Damage Taken               4415 | .    451  1319 1401 1244 
  Core                     787  | .    55   165  223  344  
  Absorbed by Shields      116  | .    .    .    116  .    
  Redirected to Shielding  31   | .    .    12   19   .    
  Regen/Repaired (Parts)   32   | .    .    .    32   .    
Core Remaining (%)         78   | 100  78   58   .    .    
Volleys Fired              302  | .    42   89   100  71   
  Largest                  2    | .    2    2    2    2    
  Hottest                  88   | .    40   46   88   69   
Shots Fired                584  | .    84   175  190  135  
  Gun                      506  | .    84   175  129  118  
  Cannon                   78   | .    .    .    61   17   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  577  | .    84   175  183  135  
  Thermal                  7    | .    .    .    7    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         17   | .    11   14   17   13   
  Robot Miss Streak        6    | .    4    4    6    5    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        3    | .    .    .    3    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           447  | .    61   126  152  108  
  Core Hits                219  | .    27   44   92   56   
  Critical Kills           4    | .    .    1    2    1    
  Critical Parts Destroyed 3    | .    .    .    1    2    
  Critical Strikes         8    | .    .    1    4    3    
    Destroy                7    | .    .    1    3    3    
    Blast                  1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6906 | .    551  1764 2630 1961 
  Guns                     5765 | .    551  1761 1796 1657 
  Cannons                  1136 | .    .    .    832  304  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  5    | .    .    3    2    .    
  Kinetic                  6795 | .    551  1761 2522 1961 
  Thermal                  106  | .    .    .    106  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         7    | .    .    .    1    7    
  Average Corruption       1    | .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  18   | .    .    .    7    11   
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           6    | .    .    .    3    3    
    Heat Flow Errors       2    | .    .    .    .    2    
    Energy Discharges      4    | .    .    .    1    3    
    Data Loss (minor)      2    | .    .    .    2    .    
    Alerts                 2    | .    .    .    1    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 43   | .    .    .    28   15   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  36   | .    .    .    22   14   
  Secondary                7    | .    .    .    6    1    
Self-Inflicted Damage      2    | .    .    1    1    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   2    | .    .    1    1    .    
Targets Rammed             2    | .    .    1    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        242  | .    18   43   102  242  
  Average Temperature      21   | .    8    9    27   29   
  Received Heat Transfer   1500 | .    258  249  669  324  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         259  | .    .    .    259  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             601  | .   178 297 581 601 
  Initial                  245  | .   .   .   16  245 
  Average                  181  | .   36  142 222 421 
Maximum Alert Level        2    | .   .   1   2   2   
  Low Security (%)         62   | 100 100 71  54  .   
  Level 1                  21   | .   .   28  30  32  
  Level 2                  15   | .   .   .   14  67  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   2   .   4   4   
  Investigation            3    | .   1   .   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   1   .   2   3   
  Assault                  1    | .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           8    | .   .   1   6   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              127  | .   16  26  58  27  
  Peak Tracking Total      6    | .   3   6   6   5   
  Tactical Retreats        10   | .   .   1   9   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            5    | .   1   2   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          2    | .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          32   | .   7   9   13  3   
  Terminals                23   | .   5   8   8   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          6    | .   2   1   2   1   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                85   | .   14  26  35  10  
  Successful               49   | .   10  14  21  4   
  Failed                   36   | .   4   12  14  6   
    Catastrophic           6    | .   2   2   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   68   | .   16  22  23  7   
  Terminals                69   | .   12  24  25  8   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   
  Recycling Units          9    | .   2   2   3   2   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             17   | .   3   6   6   2   
  Record                   1    | .   .   .   1   .   
  Robot Analysis           2    | .   2   .   .   .   
  Open Door                1    | .   .   .   .   1   
  Emergency Access Points  1    | .   .   1   .   .   
  Terminal Index           3    | .   .   1   1   1   
  Alert Level              6    | .   1   3   2   .   
  Unreport Threat          1    | .   .   1   .   .   
  Locate Traps             1    | .   .   .   1   .   
  Reinforcement Status     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   .   
  Scan Component           2    | .   .   .   2   .   
  Repair                   1    | .   .   .   1   .   
Recycling Unit Hacks       1    | .   .   .   1   .   
  Report Inventory         1    | .   .   .   1   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         26   | .   7   8   9   2   
  Terminals                20   | .   5   7   7   1   
    Track                  5    | .   2   1   2   .   
    Assimilate             1    | .   1   .   .   .   
    Botnet                 14   | .   2   6   5   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          6    | .   2   1   2   1   
    Reject                 6    | .   2   1   2   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   
  Used                     1    | .   .   1   .   .   
Hacking Detections         27   | .   5   7   12  3   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     53   | .   .   .   53  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       2    | .   2   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  
Turns Passed               6007 | 56   1635 1256 2198 862  
Spaces Moved               3113 | 41   899  807  1018 348  
  Core                     5    | 3    2    .    .    .    
  Treads                   207  | 7    200  .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   2901 | 31   697  807  1018 348  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   90   95   130  
  Average Speed            123  | 96   113  101  142  148  
  Slowest Speed            250  | 160  250  115  210  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       52   | 3    84   53   72   50   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  
Total                      4727 | 54   1449 1086 1579 559  
  Wait                     1070 | 3    470  134  356  107  
  Move                     3109 | 40   898  806  1017 348  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  79   | 3    13   17   41   5    
  Fast Attach              32   | 7    3    4    11   7    
  Attach                   35   | .    1    8    17   9    
  Detach                   24   | 1    1    2    12   8    
  Swap                     23   | .    7    10   6    .    
  Drop                     51   | .    14   15   18   4    
  Fire                     302  | .    42   89   100  71   
  Melee                    .    | .    .    .    .    .    
  Ram                      2    | .    .    1    1    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-8/Storage

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  561 | -10/Materials | Discovered new exit (range 10)
  673 | -10/Materials | Discovered new exit (range 10)
  789 | -10/Materials | Discovered new exit (range 5)
 1017 | -10/Materials | Discovered new exit (range 12)
 1381 | -10/Materials | Identified exit to Materials
 1637 | -10/Materials | Identified exit to Mines
 1692 | -10/Materials | Entered another Materials area
 1692 | -9/Materials  | Evolved 2 slots: Utility x2
 2016 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 2301 | -9/Materials  | Discovered new exit (range 6)
 2307 | -9/Materials  | Identified exit to Mines
 2723 | -9/Materials  | Discovered new exit (range 16)
 2752 | -9/Materials  | Identified exit to Materials
 2948 | -9/Materials  | Entered another Materials area
 2948 | -8/Materials  | Evolved 2 slots: Utility x2
 2948 | -8/Materials  | Discovered new exit (range 7)
 2981 | -8/Materials  | Identified exit to Storage
 3108 | -8/Materials  | Discovered new exit (range 16)
 3242 | -8/Materials  | Lost 3 parts (1p1n1w)
 3552 | -8/Materials  | Identified exit to Factory
 3654 | -8/Materials  | Build established: Scavenger-Mutant
 3973 | -8/Materials  | Discovered exit to Factory (range 3)
 4311 | -8/Materials  | Build established: Mutant
 4737 | -8/Materials  | Repaired Broken Lrn. Tractor Beam
 5001 | -8/Materials  | Discovered exit to Storage (range 8)
 5146 | -8/Materials  | Entered Storage
 5346 | -8/Storage    | Core integrity fell below 50%
 5445 | -8/Storage    | Lost 3 parts (1u2w)
 5758 | -8/Storage    | Core integrity fell below 20%
 5946 | -8/Storage    | First assault squad dispatched
 5997 | -8/Storage    | Build established: Scavenger-Mutant
 6008 | -8/Storage    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05938_ K-01 Serf collects debris.
05940_ Acquired 7 matter.
05941_ K-01 Serf collects debris.
05946_ ALERT: Significant disruption in Zone 2U, assault force dispatched.
05947_ K-01 Serf collects debris.
05962_ W-25 Informer sends out distress signal.
05993_ Slug penetrates Y-45 Defender. <x2>
05999_ Y-45 Defender destroyed.
06000_ C-30 ARC bursts open, deploying its payload.
06000_ B-36 Bruiser unfolds itself.
06000_ G-47 Trooper unfolds itself.
06000_ Imp. Assault Rifle destroyed.
06000_ System corrupted by crushing effect (+4).
06002_ Slug penetrates B-36 Bruiser.
06003_ Imp. Targeting Computer destroyed.
06003_ System corrupted by crushing effect (+1).
06005_ Slug penetrates B-36 Bruiser.
06006_ Critical hit (Smash).
06006_ Gauss Rifle destroyed.
06006_ System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             300
Core Shielding             20
Evasion (%)                44
Targeting Accuracy         12
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              DerelictInsulatedStreamer
  Manual?         0
Play Time         01:23:36
  Cumulative      44.3 hours
  Start           2024.06.24 @ 16:31:57
  End             2024.06.24 @ 20:02:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          39
  Rogue           39
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          38
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b6afddf9-3fae-4ec9-8d7c-8b0363b8ca9f