Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.12 @ 11:49:01 Player: Elxavo Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (89) 445 Value Destroyed (2602) 2602 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 5645 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 0/700 Matter 389/500 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (1400) Ox27 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit High-capacity Matter Pod (fused) Improved Signal Interpreter Transport Network Coupler > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Gravmag System Improved Heat Sink Transmission Jammer ECM Suite Hardened Heavy Armor Plating Hardlight Generator Improved Light Cannon Assault Cannon Assault Cannon Great Maul Katana Greatsword Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit High-capacity Matter Pod Improved Signal Interpreter Transport Network Coupler Improved Utility Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Micro Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Gravmag System Improved Heat Sink Transmission Jammer ECM Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator Pulse Rifle Improved Light Cannon Assault Cannon Assault Cannon Maul Greatsword [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Transport Network Coupler Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 4 | . . . . 2 2 Weapon . | . . . . . . Parts Attached 66 | 6 8 5 10 14 23 Power 14 | . 3 2 3 4 2 Engine 11 | . 3 2 3 2 1 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 22 | 2 2 2 2 5 9 Treads 6 | . 2 . . 4 . Leg 11 | 2 . . . . 9 Wheel 5 | . . 2 2 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 1 1 1 3 5 Device 1 | 1 . . . . . Storage 4 | 1 1 . 1 . 1 Processor 3 | . . . . 2 1 Hackware . | . . . . . . Protection 5 | . . 1 . 1 3 Artifact . | . . . . . . Weapon 17 | 2 2 . 4 2 7 Energy Gun 2 | . 1 . . . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 9 | 2 1 . 3 1 2 Ballistic Cannon 2 | . . . . 1 1 Launcher . | . . . . . . Special Weapon 1 | . . . 1 . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 18 | . 2 3 1 3 9 Power 4 | . 1 1 1 . 1 Propulsion 6 | . . 1 . 2 3 Utility 4 | . . 1 . 1 2 Weapon 4 | . 1 . . . 3 Highest Loss Streak 9 | . 1 2 1 2 9 To Critical Strikes . | . . . . . . Average Backups 19 | 4 8 14 23 24 24 Power 2 | 1 1 1 2 2 3 Propulsion 4 | 2 3 4 4 4 5 Utility 6 | . 2 4 8 10 7 Weapon 5 | . 2 3 7 8 7 Tool/Special . | . . . . . . Unused Backups 47 | . 4 . 1 11 31 Power 6 | . . . . . 6 Propulsion 13 | . 1 . 1 3 8 Utility 17 | . 3 . . 4 10 Weapon 11 | . . . . 4 7 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 98 94 98 91 98 Engine 9 | . 13 11 10 7 5 Treads 10 | . 22 12 . 7 7 Leg 8 | . 5 . . . 21 Wheel 11 | . . 15 43 22 . Device 3 | . 13 2 . . . Storage 12 | . 14 14 11 9 15 Processor 7 | . . . . 12 15 Protection 9 | . . 8 11 11 14 Ballistic Gun 17 | . 27 28 21 17 4 Ballistic Cannon 2 | . . . . . 6 Peak Build Rating 46 | 7 9 10 19 27 46 Average Rating 22 | 4 7 9 17 22 39 On Entrance 11 | . 7 8 10 18 26 Avg Prop Armor Cover (%) 13 | . . 13 . . . Naked Turns . | . . . . . . Heaviest Build 114 | 8 28 26 94 97 114 Greatest Support 84 | 20 40 40 48 84 84 Greatest Overweight (x) 36 | . . 2 1 3 36 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 Average Capacity 19 | 7 10 15 24 25 25 Most Carried 25 | 8 15 15 25 25 25 Average Carried 19 | 4 8 14 23 24 24 Final Capacity 25 | 8 15 15 25 25 25 Final Carried 25 | 8 15 15 25 24 24 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2432 | 268 271 132 541 701 519 Remotely . | . . . . . . Salvage Created 2903 | 98 374 90 802 1147 392 Parts 189 | 9 26 12 62 60 20 Haulers Intercepted 2 | . 1 . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 70 | . 8 6 26 19 11 Guns 58 | . 8 6 26 16 2 Cannons 12 | . . . . 3 9 Classes Destroyed 12 | 2 4 . 2 3 1 Builder 2 | . . . . 2 . Tunneler 1 | 1 . . . . . Hauler 2 | . 1 . . 1 . Recycler 2 | 1 . . 1 . . Operator 3 | . . . 1 1 1 Watcher 9 | . 3 . 3 3 . Swarmer 25 | . 2 6 17 . . Grunt 30 | . 6 . 6 12 6 Duelist 2 | . . . . 2 . Sentry 7 | . . . 3 4 . Hunter 1 | . . . . 1 . Programmer 5 | . . . . . 5 Best Kill Streak 8 | 2 5 3 8 5 3 Combat Bots Only 8 | . 5 3 8 4 3 Max Kills in Single Turn 2 | 1 1 1 2 2 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 582 | . 78 44 105 113 242 Missed 169 | . 23 9 26 29 82 Hits 413 | . 55 35 79 84 160 Melee 15 | . . . . . 15 Projectile 398 | . 55 35 79 84 145 Critical Strikes 17 | . . . 2 1 14 Damage Taken 5879 | . 674 286 732 1317 2870 Core 1269 | . 84 55 168 249 713 Absorbed by Shields . | . . . . . . Redirected to Shielding 133 | . . . 6 25 102 Regen/Repaired (Parts) 272 | . 95 . 177 . . Core Remaining (%) 64 | 100 . 44 58 54 . Volleys Fired 292 | 4 61 15 64 80 68 Largest 2 | 2 2 2 2 2 2 Hottest 128 | 40 60 40 100 58 128 Shots Fired 569 | 8 121 30 123 160 127 Gun 474 | 8 121 30 121 150 44 Cannon 93 | . . . . 10 83 Launcher . | . . . . . . Special 2 | . . . 2 . . Kinetic 532 | 8 118 30 121 160 95 Thermal 34 | . . . 2 . 32 Explosive . | . . . . . . Electromagnetic 3 | . 3 . . . . Robot Hit Streak 19 | 6 10 7 8 19 14 Robot Miss Streak 6 | . 4 6 4 2 3 Penetration Max 1 | . . . . . 1 Secondary Targets 11 | . 1 . 7 3 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 382 | 6 82 14 76 123 81 Core Hits 160 | 4 34 8 37 54 23 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 2 | . . . 1 1 . Critical Strikes 6 | . 1 . 1 2 2 Destroy 3 | . 1 . 1 1 . Blast 3 | . . . . 1 2 Melee Attacks 14 | . . . . . 14 Impact 2 | . . . . . 2 Slashing 12 | . . . . . 12 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6121 | 48 687 130 1220 2029 2007 Guns 4587 | 48 687 130 1220 1838 664 Cannons 1534 | . . . . 191 1343 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 5544 | 48 649 130 1220 2029 1468 Thermal 539 | . . . . . 539 Explosive . | . . . . . . Electromagnetic 38 | . 38 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . 1 1 . . 12 Average Corruption 4 | . 1 1 . . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 43 | . 1 . . . 42 Message Errors 15 | . 1 . . . 14 Matter Fused 7 | . . . . . 7 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 3 | . . . . . 3 Parts Rejected 1 | . . . . . 1 Parts Fused 2 | . . . . . 2 Data Loss (minor) 4 | . . . . . 4 Data Loss (major) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Alerts 2 | . . . . . 2 Misdirections 1 | . . . . . 1 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 64 | . . . . . 64 Projectiles 64 | . . . . . 64 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 9 | . . . . 3 6 Impact . | . . . . . . Kinetic 7 | . . . . 1 6 Secondary 2 | . . . . 2 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 407 | . 52 . 19 35 407 Average Temperature 61 | . 12 . 7 7 95 Received Heat Transfer 2097 | . 243 . 180 621 1053 Effects 1 | . . . . . 1 Shutdowns 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 703 | . . . . . 703 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 86 | 100 100 100 62 53 100 Level 1 10 | . . . 14 46 . Level 2 3 | . . . 22 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 509 | 10 90 80 509 358 156 Initial 209 | . . . . 209 156 Average 82 | 1 10 29 168 202 50 Influence Increases 2188 | 10 273 140 790 595 380 Destroy 0b10 Robot/C 1400 | . 160 120 520 380 220 Destroy 0b10 Robot/NC 95 | 10 20 . 25 35 5 Destroy Leader 342 | . 48 20 106 108 60 Successful Hack 94 | . 45 . . 9 40 Disable Machine 75 | . . . 30 15 30 Destroy Structure 17 | . . . 4 3 10 Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 150 | . . . 90 45 15 Influence Decreases 2182 | 10 273 140 293 746 720 Entered New Map 478 | . . . . 288 190 Time Decay 1544 | 10 263 120 283 428 440 Lost Part 160 | . 10 20 10 30 90 Squads Dispatched 11 | . 1 . 2 2 6 Investigation 2 | . . . 2 . . Extermination 4 | . . . . . 4 Reinforcement 5 | . 1 . . 2 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 11 | . 1 . 5 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 115 | . 20 6 43 27 19 Peak Tracking Total 11 | . 6 3 11 6 5 Tactical Retreats 6 | . . . 3 2 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 3 | . 2 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 5 | . . . 2 1 2 Max in Single Turn 1 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 17 | . 6 . 3 5 3 Terminals 13 | . 5 . 1 5 2 Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 . 1 Garrison Access . | . . . . . . Total Hacks 50 | . 19 . 10 12 9 Successful 27 | . 14 . 7 3 3 Failed 23 | . 5 . 3 9 6 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 33 | . 13 . 2 12 6 Fabricators . | . . . . . . Repair Stations 10 | . 6 . 4 . . Recycling Units . | . . . . . . Scanalyzers 7 | . . . 4 . 3 Garrison Access . | . . . . . . Terminal Hacks 14 | . 8 . 1 3 2 Record 1 | . . . . . 1 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . 1 . . 1 . Emergency Access Points 2 | . 2 . . . . Locate Traps 5 | . 2 . . 2 1 Zone Layout 3 | . 2 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . 6 . 4 . . Scan Component 5 | . 3 . 2 . . Repair 5 | . 3 . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . 2 . 1 Retrieve Study 3 | . . . 2 . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . . 1 1 Used . | . . . . . . Hacking Detections 16 | . 5 . 3 5 3 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . 2 . 1 Parts Repaired 5 | . 3 . 2 . . Time 142 | . 78 . 64 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 4173 | 20 1641 39 . 441 2032 Seismic 1700 | 20 1641 39 . . . T.N.C. 2473 | . . . . 441 2032 Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 6091 | 87 1667 323 926 1056 2032 Spaces Moved 2862 | 53 757 231 553 481 787 Core 8 | 5 . . . . 3 Treads 956 | . 630 55 . 62 209 Legs 750 | 48 127 . . . 575 Wheels 1148 | . . 176 553 419 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 90 95 190 Average Speed 151 | 113 153 118 99 126 212 Slowest Speed 1850 | 120 160 160 105 232 1850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 3 91 48 54 43 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 7 | . . . . . 7 Melee 1 | . . . . . 1 Projectile 6 | . . . . . 6 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 4095 | 71 1167 256 804 787 1010 Wait 701 | . 313 . 151 176 61 Move 2857 | 52 756 230 552 480 787 Hop . | . . . . . . Pick Up 88 | 9 16 5 16 17 25 Fast Attach 15 | 5 3 . 2 1 4 Attach 21 | 1 2 4 3 7 4 Detach . | . . . . . . Swap 38 | . 7 1 8 7 15 Drop 69 | . 9 1 8 19 32 Fire 292 | 4 61 15 64 80 68 Melee 14 | . . . . . 14 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 353 | -10/Materials | Build established: Mutant 624 | -10/Materials | Discovered new exit (range 16) 668 | -10/Materials | Repaired Seismic Detector 695 | -10/Materials | Repaired Lgt. Assault Rifle 723 | -10/Materials | Repaired Lgt. Assault Rifle 844 | -10/Materials | Discovered new exit (range 11) 1099 | -10/Materials | Discovered new exit (range 6) 1755 | -10/Materials | Entered Mines 1801 | -10/Mines | Met a Derelict bent on vengeance 1823 | -10/Mines | Core integrity fell below 50% 1885 | -10/Mines | Discovered new exit (range 5) 1970 | -10/Mines | Discovered new exit (range 15) 1976 | -10/Mines | Learned location of Zion (-7) 2078 | -10/Mines | Entered Materials 2078 | -9/Materials | Evolved 2 slots: Propulsion x2 2282 | -9/Materials | Discovered new exit (range 12) 2380 | -9/Materials | Discovered new exit (range 5) 2681 | -9/Materials | Destroyed 8 combat bots 2840 | -9/Materials | Discovered new exit (range 16) 2950 | -9/Materials | Repaired Arm. Wheel+ 2983 | -9/Materials | Repaired Hvy. Assault Rifle+ 3004 | -9/Materials | Entered another Materials area 3004 | -8/Materials | Evolved 2 slots: Utility x2 3783 | -8/Materials | Discovered new exit (range 16) 4060 | -8/Materials | Entered Factory 4060 | -7/Factory | Evolved 2 slots: Utility x2 5011 | -7/Factory | Cargo convoy interrupted 5877 | -7/Factory | System corruption reached 10% 6072 | -7/Factory | Core integrity fell below 50% 6087 | -7/Factory | Core integrity fell below 20% 6092 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 06039_ Critical hit (Burn: +37). 06040_ M-28 Smith repairs L-41 Fighter Carbon-fiber Leg. 06041_ Imp. Titanium Leg destroyed. 06041_ System corrupted: Imp. Titanium Leg stumbles. 06043_ Gauss Rifle destroyed. 06054_ G-47 Trooper destroyed. 06059_ U-05 Engineer builds a Wall. 06064_ K-01 Serf collects debris. 06066_ Imp. Titanium Leg destroyed. 06069_ K-01 Serf collects debris. 06071_ Pulse Rifle destroyed. 06071_ Critical hit (Burn: +37). 06073_ System corrupted: IFF burst signal emitted. 06073_ K-01 Serf collects debris. 06074_ Hvy. Ion Cannon destroyed. 06074_ Imp. Titanium Leg destroyed. 06077_ K-01 Serf collects debris. 06084_ Imp. Utility Shielding destroyed. 06085_ K-01 Serf collects debris. 06091_ M-28 Smith repairs G-47 Trooper. 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""" #??????????????? | | ?????????? @l #??????????????? | | ?????????? u #??????????????? | | ??????????# ####+###### #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# #??????????????? | | ??????????????????????????# =%[#??????????????? | | ??????????????????????????# = #??????????????? | | ??????????????????????????# !k #????########??? | | ??????????????????????????# #????# ?? | | ?????????????????????????## #????# """" ""?? | | ?????????????????????????## ####?# """" """" | | ??????????????????????????# ### """" """" | | ??????????????????? + """" """" | | ?????????????????? ### """" """" | | ?????????????????? ### """" """" | | ???????????????????############## #?# | | ????????????????????????????????# #?# | | ????????????????????????????????# #?# | | ????????????????????????????????# #?# | | ????????????????????????????????# #?# | | ????????????????????????????????# #?#######+### | | ????????????????????????????????# #?????# | | ????????????????????????????????# #?????# | | ????????????????????????????????# #?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 480 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 20% | -10/Materials Lgt. Assault Rifle | 35% | -10/Materials Lgt. Assault Rifle | 66% | -10/Materials Arm. Wheel | 11% | -9/Materials Hvy. Assault Rifle | 23% | -9/Materials Studied --------- Arm. Wheel | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Imp. Light Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Insider Info Challenges ------------ None Game ------ Seed FissionArmorAssimilator Manual? 0 Play Time 01:22:59 Cumulative 72.0 hours Start 2026.04.11 @ 20:53:34 End 2026.04.12 @ 11:49:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 470ab822-62ec-4c84-9e34-d3e14de5bbd6