Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 19:27:47 Player: The Sun Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1380) 1380 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3635 Bonus ------- None Cogmind --------- Core Integrity 36/550 Matter 221/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Medium Armor Plating > --- WEAPON ----------- Lightning Gun EM Pulse Cannon Plasma Flamer > --- INVENTORY -------- Light Ion Engine Lightning Gun Small Laser EM Pulse Cannon Autogun [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Special Weapon Plasma Flamer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 47 | 6 5 11 11 2 12 Power 8 | 1 1 1 4 . 1 Engine 6 | 1 1 1 2 . 1 Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 16 | 2 2 5 5 . 2 Treads . | . . . . . . Leg 16 | 2 2 5 5 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 1 1 . 3 Device 4 | . 1 1 1 . 1 Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 16 | 2 1 4 1 2 6 Energy Gun 8 | 1 1 2 1 1 2 Energy Cannon 2 | . . . . . 2 Ballistic Gun 3 | 1 . 1 . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 1 . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 2 | . . . . . 2 System Corruption 8 | . . . . . 8 Parts Lost 26 | . 1 6 4 1 14 Power 6 | . . 1 2 . 3 Propulsion 7 | . . 2 1 1 3 Utility 4 | . . . 1 . 3 Weapon 9 | . 1 3 . . 5 Highest Loss Streak 12 | . 1 5 2 1 12 To Critical Strikes . | . . . . . . Average Backups 2 | 1 2 2 2 2 2 Power . | . 1 . . . . Propulsion . | . . 1 . . . Utility . | . . . . 1 . Weapon 1 | . 1 . 1 1 1 Tool/Special . | . . . . . . Unused Backups 2 | . 1 . . . 1 Power . | . . . . . . Propulsion 1 | . 1 . . . . Utility . | . . . . . . Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 89 98 94 98 81 Engine 13 | . 14 14 15 11 8 Core 5 | . . . 6 11 8 Leg 25 | . 28 27 28 31 15 Device 10 | . 4 14 10 11 8 Storage 11 | . 14 14 11 11 8 Protection 1 | . . . . . 6 Energy Gun 17 | . 17 17 22 19 9 Energy Cannon 1 | . . . . . 6 Ballistic Gun 2 | . 9 4 . . . Special Weapon 1 | . . . . 2 6 Peak Build Rating 27 | 6 8 8 13 16 27 Average Rating 12 | 4 6 7 11 13 20 On Entrance 7 | . 6 8 7 13 12 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 2 | . . . . . 2 Heaviest Build 40 | 14 16 16 22 20 40 Greatest Support 30 | 20 20 20 30 30 20 Greatest Overweight (x) 12 | . . 1 5 . 12 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 Most Carried 8 | 5 5 5 5 3 8 Average Carried 2 | 1 2 2 2 2 2 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 5 | 1 3 5 2 3 . Class Distribution -------------------- 67% | Scavenger-Mutant 13% | Scavenger-Tank 13% | Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 956 | 224 140 124 227 34 207 Remotely . | . . . . . . Salvage Created 1748 | . 407 319 648 34 340 Parts 104 | . 23 24 39 5 13 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 40 | . 8 10 15 3 4 Guns 32 | . 7 10 14 1 . Cannons 5 | . . . . 2 3 AOE 2 | . 1 . . . 1 Classes Destroyed 9 | . 6 . 2 . 1 Worker 1 | . . . 1 . . Builder 1 | . 1 . . . . Tunneler 1 | . 1 . . . . Recycler 1 | . 1 . . . . Watcher 3 | . 2 . . . 1 Swarmer 10 | . 3 3 1 3 . Grunt 25 | . 5 7 11 . 2 Duelist 1 | . . . . . 1 Sentry 4 | . . . 3 . 1 Best Kill Streak 10 | . 10 3 3 3 3 Combat Bots Only 5 | . 5 3 3 3 2 Max Kills in Single Turn 2 | . 2 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 326 | . 48 85 77 15 101 Missed 84 | . 13 28 21 5 17 Hits 242 | . 35 57 56 10 84 Melee 2 | . . . . . 2 Projectile 240 | . 35 57 56 10 82 Critical Strikes 7 | . . 1 3 . 3 Damage Taken 3269 | . 402 685 636 74 1472 Core 825 | . 43 131 128 9 514 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 147 | . . . 64 . 83 Core Remaining (%) 65 | 100 . 30 . 65 . Volleys Fired 145 | 1 30 41 44 6 23 Largest 3 | 2 2 2 2 2 3 Hottest 221 | 60 105 105 121 156 221 Shots Fired 262 | 2 56 58 88 11 47 Gun 242 | 2 56 58 88 5 33 Cannon 10 | . . . . . 10 Launcher . | . . . . . . Special 10 | . . . . 6 4 Kinetic 46 | 1 22 14 . . 9 Thermal 180 | . 23 42 88 11 16 Explosive . | . . . . . . Electromagnetic 36 | 1 11 2 . . 22 Robot Hit Streak 13 | . 5 8 13 10 13 Robot Miss Streak 8 | . 8 4 4 4 4 Penetration Max . | . . . . . . Secondary Targets 6 | . 2 2 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 153 | . 27 36 54 6 30 Core Hits 73 | . 17 16 27 3 10 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . 1 1 6 1 2 Burn 9 | . 1 1 6 1 . Sever 2 | . . . . . 2 Melee Attacks 6 | . . . . . 6 Impact . | . . . . . . Slashing 6 | . . . . . 6 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2531 | . 522 467 775 83 684 Guns 2035 | . 460 467 775 57 276 Cannons 216 | . . . . . 216 Explosions 113 | . 62 . . . 51 Melee 129 | . . . . . 129 Ramming . | . . . . . . Kinetic 291 | . 176 69 . . 46 Thermal 1708 | . 245 388 775 83 217 Explosive . | . . . . . . Electromagnetic 403 | . 101 10 . . 292 Impact . | . . . . . . Slashing 129 | . . . . . 129 Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 7 | . . . . . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 9 | . . . . . 9 Projectiles 9 | . . . . . 9 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 14 | . . . . . 14 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 619 | . 240 84 523 356 619 Average Temperature 130 | . 99 29 117 232 237 Received Heat Transfer 1380 | . 177 303 297 . 603 Effects 35 | . . . 8 3 24 Shutdowns 7 | . . . 2 . 5 Interference 5 | . . . . 2 3 Matter Decay 4 | . . . 1 1 2 Short Circuit 5 | . . . 1 . 4 Damage (minor) 1 | . . . . . 1 Damage (major) 12 | . . . 4 . 8 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 11 | . 2 2 4 3 . Heat Transferred 4754 | . 618 990 2298 370 478 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . . 1 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 170 | . 170 113 109 60 47 Initial 58 | . . 58 39 37 23 Average 48 | . 69 64 64 19 11 Influence Increases 1265 | . 250 285 502 70 158 Destroy 0b10 Robot/C 800 | . 160 200 300 60 80 Destroy 0b10 Robot/NC 45 | . 25 . 5 . 15 Destroy Leader 196 | . 44 40 80 10 22 Successful Hack 50 | . 18 . 24 . 8 Disable Machine 15 | . . . . . 15 Destroy Structure 9 | . 3 . 3 . 3 Lose Combat Pursuer 150 | . . 45 90 . 15 Influence Decreases 1265 | . 100 332 508 107 218 Entered New Map 253 | . . 92 64 60 37 Time Decay 848 | . 90 180 404 47 127 Lost Part 164 | . 10 60 40 . 54 Squads Dispatched 3 | . 1 . 2 . . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 5 | . 2 . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 10 12 26 3 10 Peak Tracking Total 5 | . 4 4 3 3 5 Tactical Retreats 8 | . . 3 4 . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 7 | . 1 . 3 . 3 Terminals 3 | . 1 . . . 2 Fabricators . | . . . . . . Repair Stations 3 | . . . 2 . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 28 | . 6 . 9 . 13 Successful 18 | . 4 . 5 . 9 Failed 10 | . 2 . 4 . 4 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 6 . . . 8 Fabricators . | . . . . . . Repair Stations 10 | . . . 5 . 5 Recycling Units . | . . . . . . Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 4 . . . 5 Record 1 | . 1 . . . . Alert Level 1 | . . . . . 1 Locate Traps 1 | . 1 . . . . Maintenance Status 2 | . . . . . 2 Patrol Status 1 | . 1 . . . . Transport Status 1 | . . . . . 1 Recall Investigation 1 | . 1 . . . . Hauler Manifests 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 2 . 4 Scan Component 3 | . . . 1 . 2 Repair 3 | . . . 1 . 2 Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . 3 . . Retrieve Study 3 | . . . 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 . 3 . 3 Full Trace Events 4 | . 1 . 3 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . 3 . . Parts Repaired 3 | . . . 1 . 2 Time 68 | . . . 16 . 52 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2403 | 55 293 365 976 159 555 Spaces Moved 1255 | 38 158 192 542 124 201 Core 18 | 8 . . 1 . 9 Treads . | . . . . . . Legs 1237 | 30 158 192 541 124 192 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 105 105 175 Average Speed 134 | 105 120 121 131 105 190 Slowest Speed 650 | 120 120 190 300 105 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 31 50 34 29 23 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 6 | . 3 . . . 3 Melee . | . . . . . . Projectile . | . . . . . . AOE 6 | . 3 . . . 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1704 | 51 205 267 718 136 327 Wait 161 | . . 11 96 2 52 Move 1250 | 37 157 191 541 123 201 Hop . | . . . . . . Pick Up 52 | 7 8 10 12 1 14 Fast Attach . | . . . . . . Attach 35 | 6 2 6 8 . 13 Detach 5 | . . . 2 . 3 Swap 29 | . 4 6 7 4 8 Drop 21 | . 4 2 8 . 7 Fire 145 | 1 30 41 44 6 23 Melee 6 | . . . . . 6 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 13) 349 | -10/Materials | Entered Mines 350 | -10/Mines | Learned location of Storage (-8) 527 | -10/Mines | Core integrity fell below 50% 587 | -10/Mines | Lost 5 parts (1p2n2w) 646 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 681 | -10/Mines | Discovered new exit (range 5) 714 | -10/Mines | Entered Materials 714 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 823 | -9/Materials | Build established: Scavenger-Mutant 847 | -9/Materials | Repaired Particle Gun 1678 | -9/Materials | Discovered new exit (range 12) 1690 | -9/Materials | Entered Mines 1739 | -9/Mines | Learned Materials emergency access door positions 1801 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1819 | -9/Mines | Discovered new exit (range 4) 1849 | -9/Mines | Entered Materials 1849 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2037 | -8/Materials | Repaired Aluminum Leg+ 2065 | -8/Materials | Repaired Aluminum Leg+ 2143 | -8/Materials | Build established: Scavenger-Tank 2394 | -8/Materials | Core integrity fell below 50% 2402 | -8/Materials | Core integrity fell below 20% 2404 | -8/Materials | Self-destructed Last Messages --------------- L-31 Rogue destroyed. Acquired 51 matter. W-25 Informer sends out distress signal. Acquired Katana. Plasma Flamer destroyed. Lgt. Nuclear Core destroyed. Imp. Heat Sink destroyed. EM Pulse Cannon destroyed. Aluminum Leg+ destroyed. Critical hit (Burn: +37). Sml. Laser destroyed. Aluminum Leg+ destroyed. Lgt. Ion Engine destroyed. Y-45 Defender Lgt. Armor Plating severed. Hvy. Ion Engine destroyed. Sml. Storage Unit destroyed. Acquired Lgt. Armor Plating. Y-45 Defender Lgt. Treads severed. Lgt. Armor Plating destroyed. Katana destroyed. 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Y ???????????????????????? | | ???????????????? ???????????????????????? | | ?????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????+???+???????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Particle Gun | 14% | -9/Materials Aluminum Leg | 38% | -8/Materials Aluminum Leg | 68% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Particle Gun | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Well Done Challenges ------------ None Game ------ Seed SingularityZioniteSpecial Manual? 0 Play Time 00:22:44 Cumulative 7.2 hours Start 2025.10.29 @ 19:00:29 End 2025.10.29 @ 19:27:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b195da7f-184d-419b-8b58-9721bdc4f307