Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.24 @ 01:56:52

Player: eldritch

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (40)      200
Value Destroyed (1338)     1338
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3198

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             367/550
Matter                     283/300
Energy                     150/150
System Corruption          0%
Temperature                Warning (396)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (3) ------
     Large Storage Unit
           Visual Processing Unit
  Hardened Light Armor Plating
>          --- WEAPON (3) -------
           Gauss Rifle
           Gauss Rifle
           Flak Gun
>          --- INVENTORY (15) ---
   Compact Matter Pod (150)
  Improved Sensor Array
  Improved Signal Interpreter
           Particle Charger
     Light Armor Plating
  Hardened Light Armor Plating
           EM Shotgun
           Gauss Rifle
           Gauss Rifle
           Gauss Rifle
           Gauss Rifle
           Flak Gun
           Chainsword

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Visual Processing Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Gauss Rifle
           Gauss Rifle
           Flak Gun
>          --- INVENTORY --------
   Compact Matter Pod
  Improved Sensor Array
  Improved Signal Interpreter
           Particle Charger
     Light Armor Plating
  Hardened Light Armor Plating
           EM Shotgun
           Gauss Rifle
           Gauss Rifle
           Gauss Rifle
           Gauss Rifle
           Flak Gun
           Chainsword
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Minigun
  Energy Gun               Small Laser
  Ballistic Gun            Minigun
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             38   | .   7   9   22  
  Power                    6    | .   .   2   4   
    Engine                 5    | .   .   2   3   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | .   4   2   7   
    Treads                 .    | .   .   .   .   
    Leg                    13   | .   4   2   7   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | .   2   3   4   
    Device                 3    | .   1   1   1   
    Storage                2    | .   1   1   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | .   1   2   7   
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | .   .   2   6   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 16   | .   .   1   15  
  Power                    4    | .   .   .   4   
  Propulsion               6    | .   .   .   6   
  Utility                  4    | .   .   1   3   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      6    | .   .   1   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   98  98  95  
  Engine                   10   | .   14  10  8   
  Leg                      31   | .   28  33  33  
  Device                   10   | .   12  16  5   
  Storage                  11   | .   14  11  9   
  Processor                1    | .   .   .   3   
  Protection               4    | .   .   4   8   
  Energy Gun               1    | .   3   .   .   
  Ballistic Gun            19   | .   14  16  26  
  Ballistic Cannon         5    | .   10  5   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             44   | 12  21  40  44  
  Greatest Support         40   | 20  20  30  40  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | .   10  15  15  
  Average Capacity         12   | .   9   14  15  
  Most Carried             15   | .   10  15  15  
  Average Carried          11   | .   8   12  14  
  Final Capacity           15   | 8   10  15  15  
  Final Carried            15   | 6   10  15  13  

 Class Distribution 
--------------------
 60% | Mutant
 33% | Scavenger-Tank
  4% | Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
 Scavenger-Tank | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           1437 | 200  176  218  843  
  Remotely                 159  | .    .    .    159  
Salvage Created            1721 | .    353  257  1111 
  Parts                    90   | .    19   25   46   
Haulers Intercepted        1    | .    1    .    .    
Recyclers Shooed           4    | .    1    2    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  32   | .   6   9   17  
  Guns                     30   | .   5   8   17  
  Cannons                  2    | .   1   1   .   
Classes Destroyed          8    | .   3   3   2   
  Hauler                   1    | .   1   .   .   
  Recycler                 5    | .   1   1   3   
  Watcher                  2    | .   .   .   2   
  Swarmer                  6    | .   .   6   .   
  Grunt                    18   | .   6   1   11  
  Duelist                  1    | .   .   1   .   
  Sentry                   5    | .   .   1   4   
  Hunter                   2    | .   .   .   2   
Best Kill Streak           6    | .   4   4   6   
  Combat Bots Only         6    | .   3   4   6   
Max Kills in Single Turn   2    | .   1   2   2   
  Gunslinging              1    | .   .   1   1   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2433 | .    288  383  1762 
  Core                     327  | .    78   66   183  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         83   | 100  68   83   .    
Volleys Fired              106  | .    42   19   45   
  Largest                  3    | .    2    2    3    
  Hottest                  84   | .    60   59   84   
Shots Fired                242  | .    70   38   134  
  Gun                      214  | .    50   30   134  
  Cannon                   28   | .    20   8    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  220  | .    48   38   134  
  Thermal                  22   | .    22   .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         11   | .    11   9    10   
  Robot Miss Streak        5    | .    5    3    4    
  Penetration Max          1    | .    .    .    1    
  Secondary Targets        4    | .    .    1    3    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           171  | .    51   25   95   
  Core Hits                86   | .    17   12   57   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 3    | .    1    .    2    
  Critical Strikes         5    | .    1    .    4    
    Destroy                5    | .    1    .    4    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3152 | .    584  480  2088 
  Guns                     2783 | .    404  318  2061 
  Cannons                  332  | .    170  162  .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  37   | .    10   .    27   
  Kinetic                  2894 | .    353  480  2061 
  Thermal                  221  | .    221  .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 7    | .    1    4    2    
  Impact                   2    | .    .    .    2    
  Kinetic                  5    | .    1    4    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             5    | .    1    .    4    
  Kicked                   5    | .    1    .    4    
  Crushed                  .    | .    .    .    .    
Highest Temperature        396  | .    150  47   396  
  Average Temperature      107  | .    61   29   126  
  Received Heat Transfer   1011 | .    195  42   774  
  Effects                  2    | .    .    .    2    
    Shutdowns              1    | .    .    .    1    
    Short Circuit          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    1    .    .    
  Heat Transferred         500  | .    500  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             253  | .   211 253 253 
  Initial                  22   | .   .   5   22  
  Average                  88   | .   62  93  110 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         94   | .   98  78  98  
  Level 1                  5    | .   1   21  1   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   .   2   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              58   | .   14  13  31  
  Peak Tracking Total      10   | .   4   4   10  
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          4    | .   1   .   3   
  Max in Single Turn       1    | .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          5    | .   3   .   2   
  Terminals                5    | .   3   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                22   | .   8   .   14  
  Successful               10   | .   3   .   7   
  Failed                   12   | .   5   .   7   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   2   .   10  
  Terminals                22   | .   8   .   14  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   2   .   5   
  Robot Analysis           2    | .   .   .   2   
  Prototype ID Bank        1    | .   .   .   1   
  Level Access Points      1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Terminal Index           1    | .   .   .   1   
  Security Status          1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   1   .   2   
  Terminals                3    | .   1   .   2   
    Track                  1    | .   .   .   1   
    Botnet                 2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   3   .   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       2    | .   .   .   2   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               2158 | .   845 462 851 
Spaces Moved               989  | 1   413 202 373 
  Core                     .    | .   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     989  | 1   413 202 373 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            120  | 120 120 120 120 
  Average Speed            174  | 120 166 189 173 
  Slowest Speed            190  | 120 190 190 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       25   | 2   43  19  36  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          2    | .   1   .   1   
  Melee                    .    | .   .   .   .   
  Projectile               2    | .   1   .   1   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1242 | .   506 248 488 
  Wait                     57   | .   31  7   19  
  Move                     986  | .   412 201 373 
  Hop                      .    | .   .   .   .   
  Pick Up                  29   | .   6   9   14  
  Fast Attach              9    | .   1   1   7   
  Attach                   13   | .   .   3   10  
  Detach                   .    | .   .   .   .   
  Swap                     16   | .   6   5   5   
  Drop                     21   | .   7   3   11  
  Fire                     106  | .   42  19  45  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     5    | .   1   .   4   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / Min)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   16 | -10/Materials | Identified exit to Materials
  308 | -10/Materials | Build established: Mutant
  391 | -10/Materials | Identified exit to Mines
  846 | -10/Materials | Entered another Materials area
  846 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1270 | -9/Materials  | Discovered new exit (range 16)
 1308 | -9/Materials  | Entered another Materials area
 1308 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1852 | -8/Materials  | Lost 6 parts (2n2u2w)
 1862 | -8/Materials  | Build established: Scavenger-Tank
 2159 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02135_ G-47 Trooper destroyed.
02136_ Acquired 29 matter.
02139_ G-47 Trooper destroyed.
02139_ Switching to secondary target: Y-45 Defender.
02140_ Acquired 58 matter.
02142_ Slug penetrates Wall.
02142_ Slug penetrates G-50 Soldier.
02144_ Lgt. Deuterium Engine destroyed.
02146_ Slug penetrates G-50 Soldier. <x2>
02149_ G-50 Soldier destroyed.
02149_ Switching to secondary target: Y-45 Defender.
02150_ Acquired 54 matter.
02153_ Slug penetrates G-47 Trooper.
02153_ Y-45 Defender destroyed.
02154_ Acquired 9 matter.
02156_ Visual Processing Unit broken.
02156_ Overheating: Short circuit.
02156_ Slug penetrates G-47 Trooper.
02156_ Slug penetrates Wall.
02158_ Power failure, Lgt. Angular Momentum Engine shutdown.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ????????????????????????????????????????????????## |
| ????????????????????????????????????????????????#  |
| ???????????????????????????????????##############  |
| ???????????????????????????????????# %             |
| ???????????????????????????????????# ############  |
| ???????????????????????????????????# #??????????#  |
| ????????????????????????########???# #?########### |
| ????????????????????????#[]    #???# #      #      |
| ????????????????????????#[%    ##### #  """ #      |
| ????????????????????????#      ##    +  """ #!  "  |
| ????????????????????????#      ##    #  """ #  """ |
| ????????????????????????# *    ##    #      #   "" |
| ?????????????##+##??????#@%[   ##    #?     #!     |
| ??????????              ##g######    ############# |
| ??????????                g%=           +        # |
| ??????????              #  *%############        # |
| ?????????????#####??   ?#  ! #??????????#        # |
| ???????????????????###??#    +??????????#        # |
| ????????????????????????#   ## ?????????#        # |
| ???????????????????????+    #?  ????????#        # |
| ???????????????????????##   #??  ???????#        # |
| ????????????????????????#   #???  ??????#        # |
| ????????????????????????#   #???   ?????#  !     # |
| ????????????????????????#   #????   ????#####/#### |
| ????????????????????????     ###+##########     ## |
| ????????????????????????                           |
| ???????????????????????+                     T     |
| ???????????????????????#                           |
| ???????????????????????#     ##############     ## |
| ???????????????????????### ##?????????????## ####? |
| ?????????????????????????? ????????????????# #???? |
| ?????????????????????????? ????????????????# #???? |
| ???????????????????????????????????????????# #???? |
| ????????????????????????????????##########?# #???? |
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| ???????????????????????????????#  "" """ #         |
| ???????????????????????????????# "G  """ #         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ClaymoresGlidesysProjector
  Manual?         0
Play Time         00:16:58
  Cumulative      251.2 hours
  Start           2022.08.24 @ 01:42:47
  End             2022.08.24 @ 01:56:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          574
  Rogue           574
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             59
Gallery%          62
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5f519b8b-6a51-4311-b284-5eb6b1fa26ff