Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.24 @ 01:56:52 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (40) 200 Value Destroyed (1338) 1338 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3198 Bonus ------- None Cogmind --------- Core Integrity 367/550 Matter 283/300 Energy 150/150 System Corruption 0% Temperature Warning (396) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY (15) --- Compact Matter Pod (150) Improved Sensor Array Improved Signal Interpreter Particle Charger Light Armor Plating Hardened Light Armor Plating EM Shotgun Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun Chainsword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Hardened Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Compact Matter Pod Improved Sensor Array Improved Signal Interpreter Particle Charger Light Armor Plating Hardened Light Armor Plating EM Shotgun Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun Chainsword [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Small Laser Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 38 | . 7 9 22 Power 6 | . . 2 4 Engine 5 | . . 2 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 13 | . 4 2 7 Treads . | . . . . Leg 13 | . 4 2 7 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | . 2 3 4 Device 3 | . 1 1 1 Storage 2 | . 1 1 . Processor 1 | . . . 1 Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 10 | . 1 2 7 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 8 | . . 2 6 Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 16 | . . 1 15 Power 4 | . . . 4 Propulsion 6 | . . . 6 Utility 4 | . . 1 3 Weapon 2 | . . . 2 Highest Loss Streak 6 | . . 1 6 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 98 98 95 Engine 10 | . 14 10 8 Leg 31 | . 28 33 33 Device 10 | . 12 16 5 Storage 11 | . 14 11 9 Processor 1 | . . . 3 Protection 4 | . . 4 8 Energy Gun 1 | . 3 . . Ballistic Gun 19 | . 14 16 26 Ballistic Cannon 5 | . 10 5 . Naked Turns . | . . . . Heaviest Build 44 | 12 21 40 44 Greatest Support 40 | 20 20 30 40 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | . 10 15 15 Average Capacity 12 | . 9 14 15 Most Carried 15 | . 10 15 15 Average Carried 11 | . 8 12 14 Final Capacity 15 | 8 10 15 15 Final Carried 15 | 6 10 15 13 Class Distribution -------------------- 60% | Mutant 33% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1437 | 200 176 218 843 Remotely 159 | . . . 159 Salvage Created 1721 | . 353 257 1111 Parts 90 | . 19 25 46 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 4 | . 1 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 32 | . 6 9 17 Guns 30 | . 5 8 17 Cannons 2 | . 1 1 . Classes Destroyed 8 | . 3 3 2 Hauler 1 | . 1 . . Recycler 5 | . 1 1 3 Watcher 2 | . . . 2 Swarmer 6 | . . 6 . Grunt 18 | . 6 1 11 Duelist 1 | . . 1 . Sentry 5 | . . 1 4 Hunter 2 | . . . 2 Best Kill Streak 6 | . 4 4 6 Combat Bots Only 6 | . 3 4 6 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . 1 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2433 | . 288 383 1762 Core 327 | . 78 66 183 Absorbed by Shields . | . . . . Core Remaining (%) 83 | 100 68 83 . Volleys Fired 106 | . 42 19 45 Largest 3 | . 2 2 3 Hottest 84 | . 60 59 84 Shots Fired 242 | . 70 38 134 Gun 214 | . 50 30 134 Cannon 28 | . 20 8 . Launcher . | . . . . Special . | . . . . Kinetic 220 | . 48 38 134 Thermal 22 | . 22 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | . 11 9 10 Robot Miss Streak 5 | . 5 3 4 Penetration Max 1 | . . . 1 Secondary Targets 4 | . . 1 3 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 171 | . 51 25 95 Core Hits 86 | . 17 12 57 Critical Kills 1 | . . . 1 Critical Parts Destroyed 3 | . 1 . 2 Critical Strikes 5 | . 1 . 4 Destroy 5 | . 1 . 4 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3152 | . 584 480 2088 Guns 2783 | . 404 318 2061 Cannons 332 | . 170 162 . Explosions . | . . . . Melee . | . . . . Ramming 37 | . 10 . 27 Kinetic 2894 | . 353 480 2061 Thermal 221 | . 221 . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 7 | . 1 4 2 Impact 2 | . . . 2 Kinetic 5 | . 1 4 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 5 | . 1 . 4 Kicked 5 | . 1 . 4 Crushed . | . . . . Highest Temperature 396 | . 150 47 396 Average Temperature 107 | . 61 29 126 Received Heat Transfer 1011 | . 195 42 774 Effects 2 | . . . 2 Shutdowns 1 | . . . 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 500 | . 500 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 253 | . 211 253 253 Initial 22 | . . 5 22 Average 88 | . 62 93 110 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 94 | . 98 78 98 Level 1 5 | . 1 21 1 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 . 2 Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 14 13 31 Peak Tracking Total 10 | . 4 4 10 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . 1 . 3 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 3 . 2 Terminals 5 | . 3 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 22 | . 8 . 14 Successful 10 | . 3 . 7 Failed 12 | . 5 . 7 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 12 | . 2 . 10 Terminals 22 | . 8 . 14 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 2 . 5 Robot Analysis 2 | . . . 2 Prototype ID Bank 1 | . . . 1 Level Access Points 1 | . 1 . . Branch Access Points 1 | . 1 . . Terminal Index 1 | . . . 1 Security Status 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 1 . 2 Terminals 3 | . 1 . 2 Track 1 | . . . 1 Botnet 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . . . 2 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2158 | . 845 462 851 Spaces Moved 989 | 1 413 202 373 Core . | . . . . Treads . | . . . . Legs 989 | 1 413 202 373 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 120 Average Speed 174 | 120 166 189 173 Slowest Speed 190 | 120 190 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 2 43 19 36 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 2 | . 1 . 1 Melee . | . . . . Projectile 2 | . 1 . 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1242 | . 506 248 488 Wait 57 | . 31 7 19 Move 986 | . 412 201 373 Hop . | . . . . Pick Up 29 | . 6 9 14 Fast Attach 9 | . 1 1 7 Attach 13 | . . 3 10 Detach . | . . . . Swap 16 | . 6 5 5 Drop 21 | . 7 3 11 Fire 106 | . 42 19 45 Melee . | . . . . Ram . | . . . . Kick 5 | . 1 . 4 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 16 | -10/Materials | Identified exit to Materials 308 | -10/Materials | Build established: Mutant 391 | -10/Materials | Identified exit to Mines 846 | -10/Materials | Entered another Materials area 846 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1270 | -9/Materials | Discovered new exit (range 16) 1308 | -9/Materials | Entered another Materials area 1308 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1852 | -8/Materials | Lost 6 parts (2n2u2w) 1862 | -8/Materials | Build established: Scavenger-Tank 2159 | -8/Materials | Self-destructed Last Messages --------------- 02135_ G-47 Trooper destroyed. 02136_ Acquired 29 matter. 02139_ G-47 Trooper destroyed. 02139_ Switching to secondary target: Y-45 Defender. 02140_ Acquired 58 matter. 02142_ Slug penetrates Wall. 02142_ Slug penetrates G-50 Soldier. 02144_ Lgt. Deuterium Engine destroyed. 02146_ Slug penetrates G-50 Soldier. 02149_ G-50 Soldier destroyed. 02149_ Switching to secondary target: Y-45 Defender. 02150_ Acquired 54 matter. 02153_ Slug penetrates G-47 Trooper. 02153_ Y-45 Defender destroyed. 02154_ Acquired 9 matter. 02156_ Visual Processing Unit broken. 02156_ Overheating: Short circuit. 02156_ Slug penetrates G-47 Trooper. 02156_ Slug penetrates Wall. 02158_ Power failure, Lgt. Angular Momentum Engine shutdown. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ???????????????????????????????????############## | | ???????????????????????????????????# % | | ???????????????????????????????????# ############ | | ???????????????????????????????????# #??????????# | | ????????????????????????########???# #?########### | | ????????????????????????#[] #???# # # | | ????????????????????????#[% ##### # """ # | | ????????????????????????# ## + """ #! 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