Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.14 @ 18:56:27 // AFD2020/Player2 Player: Rod99 Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1397) 1397 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (377) 377 TOTAL SCORE: 4304 Bonus ------- High Alert Combat Kills 332 Follower Combat Kills 1164 Friendly Fire -1119 Cogmind --------- Core Integrity 0/550 Matter 447/450 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (170) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Large Matter Pod Hacking Suite > --- WEAPON (2) ------- Enhanced Autogun Advanced EMP Blaster > --- INVENTORY (12) --- Improved Ion Engine Armored Treads Armored Treads Armored Treads Improved Heat Sink ECM Suite Heavy Particle Gun Advanced EMP Blaster Advanced EMP Blaster Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Large Matter Pod Advanced Weight Redist. System Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Cesium-ion Thruster Improved VTOL Module Improved Heat Sink Particle Charger ECM Suite Shock Absorption System Heavy Particle Gun Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster Remote Datajack [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Launcher Guidance Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Launcher EMP Blaster Impact Weapon Shock Maul Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . . 2 1 . Weapon . | . . . . . . Parts Attached 66 | 7 2 3 7 11 36 Power 6 | 2 . 1 1 . 2 Engine 3 | 2 . . . . 1 Core 3 | . . 1 1 . 1 Reactor . | . . . . . . Propulsion 18 | 2 . . 2 2 12 Treads 14 | 2 . . 2 2 8 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . . . . . 4 Utility 15 | 1 1 1 3 1 8 Device 6 | . . . . . 6 Storage 4 | 1 1 . 2 . . Processor 1 | . . . 1 . . Hackware 1 | . . . . . 1 Protection 3 | . . 1 . 1 1 Artifact . | . . . . . . Weapon 27 | 2 1 1 1 8 14 Energy Gun 10 | 2 1 . . 1 6 Energy Cannon 4 | . . . . 3 1 Ballistic Gun 3 | . . . 1 . 2 Ballistic Cannon . | . . . . . . Launcher 9 | . . 1 . 4 4 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 11 | . . . . 2 9 Parts Lost 9 | . . 2 . . 7 Power 2 | . . 1 . . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 4 | . . 1 . . 3 Highest Loss Streak 4 | . . 2 . . 4 Average Slot Usage (%) 91 | . 85 87 100 91 92 Engine 3 | . 14 6 . . 4 Core 6 | . . 6 11 9 4 Treads 22 | . 28 28 22 20 19 Device 6 | . . . . . 15 Storage 17 | . 14 14 22 18 18 Processor 4 | . . . 11 9 2 Protection 9 | . . 7 11 17 7 Energy Gun 11 | . 28 20 4 . 11 Energy Cannon 2 | . . . . 6 2 Ballistic Gun 1 | . . . 6 . 1 Launcher 4 | . . 2 11 10 2 Naked Turns . | . . . . . . Heaviest Build 63 | 11 39 40 45 58 63 Greatest Support 60 | 40 40 40 40 60 60 Greatest Overweight (x) 15 | . . . 1 1 15 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 14 | 6 14 12 12 12 12 Average Capacity 11 | 4 7 12 12 12 12 Most Carried 12 | 4 5 5 11 11 12 Average Carried 7 | 2 2 4 7 8 8 Final Capacity 12 | 6 12 12 12 12 12 Final Carried 11 | 3 4 5 10 11 10 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 1253 | 251 139 70 187 229 377 Remotely . | . . . . . . Salvage Created 1861 | . 145 7 305 142 1262 Parts 119 | . 7 2 22 7 81 Haulers Intercepted 4 | . 1 . . . 3 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 31 | . 2 . 8 2 19 Guns 13 | . 2 . 1 . 10 Cannons 2 | . . . . 1 1 AOE 16 | . . . 7 1 8 Classes Destroyed 13 | . 2 1 4 2 4 Worker 5 | . . 1 1 . 3 Builder 10 | . . . 4 . 6 Hauler 4 | . 1 . . . 3 Recycler 1 | . . . 1 . . Mechanic 1 | . . . . . 1 Watcher 2 | . . . . 1 1 Swarmer 7 | . . . 2 . 5 Grunt 18 | . 2 . 5 1 10 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Protector 1 | . . . . . 1 Sentry 2 | . . . 1 . 1 Hunter 1 | . . . . 1 . Best Kill Streak 9 | . 2 1 5 1 9 Combat Bots Only 5 | . 2 . 3 1 5 Max Kills in Single Turn 3 | . 1 1 3 1 3 Gunslinging . | . . . . . . Exploded 2 | . . . 2 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 2394 | . 71 240 114 176 1793 Core 342 | . . 46 28 . 268 Absorbed by Shields 9 | . . . . . 9 Core Remaining (%) 67 | 100 . 35 68 . . Volleys Fired 110 | . 12 10 18 9 61 Largest 2 | . 2 2 2 2 2 Hottest 140 | . 80 80 70 131 140 Shots Fired 197 | . 24 16 34 18 105 Gun 134 | . 24 12 18 1 79 Cannon 36 | . . . . 14 22 Launcher 27 | . . 4 16 3 4 Special . | . . . . . . Kinetic 24 | . . . 13 1 10 Thermal 79 | . 24 12 5 7 31 Explosive 21 | . . 4 16 1 . Electromagnetic 73 | . . . . 9 64 Robot Hit Streak 9 | . 6 3 5 7 9 Robot Miss Streak 3 | . 3 2 1 2 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 120 | . 15 9 13 13 70 Core Hits 89 | . 5 3 25 4 52 Critical Hits 2 | . . . . . 2 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4431 | . 183 290 951 461 2546 Guns 1377 | . 183 91 72 9 1022 Cannons 543 | . . . . 232 311 Explosions 2482 | . . 199 867 220 1196 Melee . | . . . . . . Ramming 29 | . . . 12 . 17 Kinetic 59 | . . . 19 9 31 Thermal 1676 | . 183 91 53 81 1268 Explosive 1398 | . . 199 867 168 164 Electromagnetic 1269 | . . . . 203 1066 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 262 | . . 12 48 53 149 Projectiles 62 | . . . . 39 23 Explosions 200 | . . 12 48 14 126 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 441 | . . 38 73 . 330 Shots 12 | . . 2 2 . 8 Rammed 5 | . . . 3 . 2 Targets Rammed 6 | . . . 3 . 3 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 462 | . 159 45 18 462 418 Average Temperature 113 | . 66 19 6 219 125 Received Heat Transfer 569 | . 33 . 6 . 530 Effects 5 | . . . . 4 1 Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . . 1 Short Circuit 2 | . . . . 2 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . . . 1 Heat Transferred 2411 | . 425 200 125 148 1513 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 12 | . . . . . 12 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 1328 | . 132 51 483 408 1328 Average Influence 406 | . 102 29 253 291 727 Maximum Alert Level 4 | . . . 2 2 4 Low Security (%) 35 | 100 100 100 34 8 7 Level 1 19 | . . . 40 71 5 Level 2 25 | . . . 25 19 42 Level 3 7 | . . . . . 17 Level 4 11 | . . . . . 27 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . . . 2 2 9 Investigation 7 | . . . . 1 6 Extermination . | . . . . . . Reinforcement 3 | . . . 2 1 . Assault 3 | . . . . . 3 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 7 | . 1 . 2 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 103 | . 5 14 18 14 52 Peak Tracking Total 10 | . 3 10 5 6 8 Tactical Retreats 3 | . . . . . 3 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 3 | . . . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 14 | . . . 3 1 10 Max in Single Turn 2 | . . . 2 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 16 | . 1 . 1 1 13 Terminals 11 | . 1 . 1 . 9 Fabricators . | . . . . . . Repair Stations 3 | . . . . 1 2 Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 56 | . 1 . 2 4 49 Successful 28 | . 1 . 2 4 21 Failed 28 | . . . . . 28 Catastrophic 10 | . . . . . 10 Database Lockouts . | . . . . . . Manual 16 | . . . 1 . 15 Terminals 38 | . 1 . 2 . 35 Fabricators . | . . . . . . Repair Stations 12 | . . . . 4 8 Recycling Units 6 | . . . . . 6 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 1 . 2 . 9 Record 2 | . . . . . 2 Part Schematic 1 | . . . . . 1 Robot Analysis 3 | . . . 1 . 2 Prototype ID Bank 1 | . . . . . 1 Open Door 3 | . . . . . 3 Level Access Points 1 | . . . 1 . . Emergency Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 12 | . . . . 4 8 Scan Component 7 | . . . . 2 5 Repair 5 | . . . . 2 3 Recycling Unit Hacks 4 | . . . . . 4 Report Inventory 2 | . . . . . 2 Retrieve Components 2 | . . . . . 2 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . . . . 1 10 Full Trace Events 10 | . . . . 1 9 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . . 1 2 Time 148 | . . . . 58 90 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 12 | . . . . . 12 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 1 1 1 Highest-Rated Group 88 | . 58 61 68 80 88 Highest-Rated Ally 88 | . 58 61 68 80 88 Total Orders . | . . . . . . Ally Attacks 142 | . 10 16 15 29 72 Total Damage 4216 | . 148 159 314 845 2750 Kills 51 | . 3 2 6 8 32 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total 3 | . . . 1 . 2 Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 3851 | 70 201 743 563 625 1649 Spaces Moved 1861 | 39 96 431 241 295 759 Core 8 | 6 . . . . 2 Treads 1794 | 33 96 431 241 295 698 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 59 | . . . . . 59 Fastest Speed 50 | 50 160 160 180 160 108 Average Speed 168 | 143 160 160 180 174 170 Slowest Speed 800 | 160 160 160 180 180 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 4 19 74 22 21 83 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched . | . . . . . . Spaces Dug 38 | . . . 38 . . Terrain Destroyed 252 | . . 33 153 7 59 Melee . | . . . . . . Projectile 9 | . . . . . 9 AOE 243 | . . 33 153 7 50 Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 2392 | 54 122 469 336 390 1021 Wait 224 | . 2 22 53 52 95 Move 1856 | 38 95 430 240 294 759 Hop . | . . . . . . Pick Up 80 | 8 6 4 11 14 37 Fast Attach 4 | 1 . . . . 3 Attach 36 | 5 1 3 2 6 19 Detach . | . . . . . . Swap 26 | 1 1 . 5 5 14 Drop 50 | 1 5 . 4 10 30 Fire 110 | . 12 10 18 9 61 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . . . 3 . 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 71 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 16) 272 | -10/Materials | Entered Mines 272 | -10/Mines | Accompanied by 1 ally 300 | -10/Mines | Build established: Mutant 431 | -10/Mines | Learned location of 1 exit from Materials 471 | -10/Mines | Identified exit to Materials 617 | -10/Mines | Assembled infested the area 622 | -10/Mines | Assisted by a Guerilla fighting off Assembled 645 | -10/Mines | Core integrity fell below 50% 972 | -10/Mines | Discovered exit to Materials (range 5) 1015 | -10/Mines | Entered Materials 1015 | -9/Materials | Accompanied by 1 ally 1015 | -9/Materials | Evolved 2 slots: Utility x2 1016 | -9/Materials | Identified exit to Materials 1306 | -9/Materials | Build established: Scavenger-Mutant 1578 | -9/Materials | Entered another Materials area 1578 | -8/Materials | Accompanied by 1 ally 1578 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1579 | -8/Materials | Discovered new exit (range 8) 1688 | -8/Materials | Repaired Lgt. Treads 1942 | -8/Materials | Build established: Mutant 2203 | -8/Materials | Entered Storage 2203 | -8/Storage | Accompanied by 1 ally 3003 | -8/Storage | First assault squad dispatched 3022 | -8/Storage | Repaired Lgt. Treads 3050 | -8/Storage | Repaired Lgt. Treads 3241 | -8/Storage | Core integrity fell below 50% 3286 | -8/Storage | Lost 4 parts (1p1u2w) 3594 | -8/Storage | Build established: Scavenger-Mutant 3821 | -8/Storage | Core integrity fell below 20% 3828 | -8/Storage | Discovered new exit (range 8) 3852 | -8/Storage | Core destroyed Last Messages --------------- 03828_ Destroyed Particle Charger. 03828_ G-47 Trooper destroyed. 03829_ Player 2 attaches Nuclear Core. 03838_ Connecting with Repair Station... >>Scan(Arm. Treads) Scanning Arm. Treads... Ready to Repair: Arm. Treads Rating: 3 Time: 38 >>Scan(Lgt. Nuclear Core) Scanning Lgt. Nuclear Core... Ready to Repair: Lgt. Nuclear Core Rating: 3 Time: 38 >>Repair Repairing Lgt. Nuclear Core... ETC: 38 03844_ The unstable cave ceiling collapses. 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Power 1 | . . . 1 . . Propulsion 2 | . . 1 1 . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 62 | . 7 5 8 21 21 Parts Lost 13 | . . 2 . 3 8 Damage Taken 2738 | . 59 397 272 495 1515 Core 500 | . 36 80 99 46 239 Player 2/Cogmind (%) 59 | . 100 63 77 100 47 Absorbed by Shields . | . . . . . . Damage Inflicted 4216 | . 148 159 314 845 2750 Player 2/Cogmind (%) 48 | . 44 35 24 64 51 Combat Hostiles Destroyed 42 | . 2 2 3 6 29 Player 2/Cogmind (%) 57 | . 50 100 27 75 60 Game ------ Seed GravmagLegCharger Manual? 0 Play Time 00:53:16 Cumulative 20.1 hours Start 2020.06.14 @ 17:55:41 End 2020.06.14 @ 18:56:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8789f8c3-5fe9-4a04-98f4-2d782e70c539