Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 17:37:14 Player: delto Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (32) 160 Value Destroyed (1088) 1088 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6348 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 200/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -5/Extension Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ripper Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core Light Fission Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Cooling System Improved Coolant Injector Improved Trap Scanner Improved Signal Interpreter Improved Transmission Jammer > --- WEAPON ----------- Ripper Spear > --- INVENTORY -------- Fission Core Power Amplifier Phase Shifter Advanced Shield Generator [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Xenon Bombardment Thruster Treads Light Treads Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Impact Weapon Hammer Slashing Weapon Ripper Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Ext Slots Evolved 10 | . . 2 2 2 . . 2 . 2 . Power 2 | . . . . 1 . . . . 1 . Propulsion 5 | . . 2 . . . . 2 . 1 . Utility 3 | . . . 2 1 . . . . . . Weapon . | . . . . . . . . . . . Parts Attached 76 | 6 3 18 9 8 1 9 4 1 5 12 Power 13 | 1 . 2 . 2 1 2 . . 1 4 Engine 3 | 1 . 1 . 1 . . . . . . Core 10 | . . 1 . 1 1 2 . . 1 4 Reactor . | . . . . . . . . . . . Propulsion 19 | 2 . 3 4 . . 5 1 1 1 2 Treads 3 | 1 . 2 . . . . . . . . Leg . | . . . . . . . . . . . Wheel 2 | 1 . 1 . . . . . . . . Hover 5 | . . . 4 . . 1 . . . . Flight 9 | . . . . . . 4 1 1 1 2 Utility 25 | 1 1 4 5 3 . 2 2 . 3 4 Device 17 | . . 2 3 2 . 2 2 . 2 4 Storage 2 | 1 . . . 1 . . . . . . Processor 2 | . . . 1 . . . . . 1 . Hackware 1 | . . . 1 . . . . . . . Protection 3 | . 1 2 . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 19 | 2 2 9 . 3 . . 1 . . 2 Energy Gun 7 | 2 2 2 . 1 . . . . . . Energy Cannon 3 | . . 3 . . . . . . . . Ballistic Gun 1 | . . 1 . . . . . . . . Ballistic Cannon 4 | . . 2 . 2 . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 2 Piercing Weapon 1 | . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 28 | . . 1 . 2 1 2 . . 1 21 Power 9 | . . . . . 1 2 . . . 6 Propulsion 10 | . . 1 . 1 . . . . . 8 Utility 8 | . . . . 1 . . . . 1 6 Weapon 1 | . . . . . . . . . . 1 Highest Loss Streak 13 | . . 1 . 2 1 2 . . 1 13 To Critical Strikes . | . . . . . . . . . . . Average Backups 4 | 2 5 4 4 5 4 4 4 4 4 3 Power . | . 1 . . . . 1 2 2 1 . Propulsion . | 1 2 . . . . 1 . 1 2 . Utility 1 | . . 2 1 2 1 . 1 1 1 1 Weapon 1 | . 2 1 2 2 2 1 . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 28 | . 1 5 3 7 2 7 1 2 . . Power 3 | . . 2 . 1 . . . . . . Propulsion 3 | . . . . 1 . 1 1 . . . Utility 12 | . . 3 2 3 1 1 . 2 . . Weapon 10 | . 1 . 1 2 1 5 . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 96 99 98 93 90 89 85 90 93 61 Engine 3 | . 14 5 . 5 5 . . . . . Core 9 | . . 5 9 7 8 14 13 13 16 10 Treads 7 | . 14 22 15 . . . . . . . Wheel 7 | . 14 21 15 . . . . . . . Hover 5 | . . . 3 25 23 8 . . . . Flight 11 | . . . . . . 19 33 37 41 23 Device 20 | . . 8 18 29 30 34 33 33 25 16 Storage 1 | . 14 1 . 2 . . . . . . Processor 1 | . . . 9 . . . . . 2 3 Protection 5 | . 11 12 8 4 7 2 . . . . Energy Gun 2 | . 27 4 . . . . . . . . Energy Cannon 4 | . . 11 18 1 . . . . . . Ballistic Cannon 3 | . . 2 . 12 15 7 . . . . Piercing Weapon 1 | . . . . . . . 5 6 5 3 Peak Build Rating 77 | 6 7 20 38 45 46 49 52 57 70 77 Average Rating 34 | 4 6 15 25 41 42 42 50 56 65 49 On Entrance 34 | . 6 7 20 38 41 46 40 51 57 70 Avg Prop Armor Cover (%) 9 | 13 12 10 11 . . . . . 4 . Naked Turns 6 | . . . . . . . . . . 6 Heaviest Build 34 | 14 15 23 23 32 32 32 28 28 33 34 Greatest Support 42 | 20 10 40 40 36 27 35 30 36 42 42 Greatest Overweight (x) 5 | 1 1 1 2 1 1 5 . . . 1 Average Overweight (x) . | . 1 . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 8 5 5 5 5 5 5 Average Capacity 5 | 6 8 5 5 5 5 5 5 5 5 5 Most Carried 8 | 4 8 8 5 8 5 5 5 5 5 5 Average Carried 4 | 2 6 4 4 5 4 4 4 4 4 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 4 8 5 5 5 4 4 5 5 5 1 Class Distribution -------------------- 66% | Mutant 27% | Sprinter 5% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/DSF Ninja | -5/Factory Sprinter | -5/Extension Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Ext Matter Collected 1094 | 182 14 346 43 147 . 183 . 17 1 161 Remotely . | . . . . . . . . . . . Salvage Created 1037 | . 46 338 60 250 . 119 . 17 . 207 Parts 65 | . 3 20 5 10 . 10 . . . 17 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Ext Combat Hostiles Destroyed 28 | . 3 8 4 4 . 5 . 1 . 3 Melee 4 | . . . . . . . . 1 . 3 Guns 3 | . 1 2 . . . . . . . . Cannons 18 | . . 6 4 3 . 5 . . . . AOE 3 | . 2 . . 1 . . . . . . Classes Destroyed 10 | . 1 4 . 2 . . . 1 . 2 Recycler 1 | . . . . 1 . . . . . . Operator 1 | . . 1 . . . . . . . . Watcher 2 | . . 1 . . . . . . . 1 Swarmer 11 | . 3 . 4 . . 4 . . . . Cutter 1 | . . . . . . . . 1 . . Grunt 9 | . . 5 . 3 . 1 . . . . Brawler 1 | . . . . 1 . . . . . . Sentry 3 | . . 3 . . . . . . . . Hunter 1 | . . . . . . . . . . 1 Programmer 2 | . . . . . . . . . . 2 Best Kill Streak 5 | . 3 2 4 3 . 5 . 1 . 2 Combat Bots Only 5 | . 3 2 4 3 . 5 . 1 . 2 Max Kills in Single Turn 3 | . 1 1 1 1 . 3 . 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . 1 . . 1 . . . . . . Melee 1 | . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Ext Hostile Shots Fired 281 | . 10 45 21 9 2 18 . 9 1 166 Missed 106 | . 3 12 3 3 1 12 . 4 . 68 Hits 175 | . 7 33 18 6 1 6 . 5 1 98 Melee 2 | . . . . . 1 . . 1 . . Projectile 173 | . 7 33 18 6 . 6 . 4 1 98 AOE 3 | . . . . . . 2 . 1 . . Critical Strikes 9 | . . . . 2 . 1 . . . 6 Damage Taken 3351 | . 114 481 105 332 31 157 . 112 84 1935 Core 1154 | . 8 65 20 2 . . . 41 17 1001 Absorbed by Shields 192 | . . . 41 . . . . . . 151 Redirected to Shielding 21 | . 14 7 . . . . . . . . Core Remaining (%) 94 | 100 96 83 96 . . 99 . 95 . . Volleys Fired 61 | . 4 32 8 9 3 5 . . . . Largest 2 | . 2 2 2 2 2 2 . . . . Hottest 124 | . 80 124 120 80 80 80 . . . . Shots Fired 111 | . 8 58 12 17 6 10 . . . . Gun 23 | . 8 15 . . . . . . . . Cannon 88 | . . 43 12 17 6 10 . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 55 | . . 22 . 17 6 10 . . . . Thermal 48 | . . 36 12 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 8 | . 8 . . . . . . . . . Robot Hit Streak 20 | . 5 20 2 3 1 2 . . . . Robot Miss Streak 5 | . 1 4 1 2 2 5 . . . . Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 70 | . 6 35 6 8 2 3 . 1 . 9 Core Hits 38 | . 3 13 4 7 . 5 . 1 . 5 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 4 | . . 2 . . . . . . . 2 Burn 2 | . . 2 . . . . . . . . Impale 2 | . . . . . . . . . . 2 Melee Attacks 13 | . . . . . . . . 2 . 11 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 13 | . . . . . . . . 2 . 11 Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1883 | . 129 684 139 264 100 147 . 29 . 391 Guns 248 | . 57 191 . . . . . . . . Cannons 1096 | . . 493 139 217 100 147 . . . . Explosions 119 | . 72 . . 47 . . . . . . Melee 418 | . . . . . . . . 29 . 389 Ramming 2 | . . . . . . . . . . 2 Kinetic 756 | . . 292 . 217 100 147 . . . . Thermal 650 | . 72 392 139 47 . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 57 | . 57 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 418 | . . . . . . . . 29 . 389 Highest Corruption 3 | . . 1 . . . . . . . 3 Average Corruption 1 | . . 1 . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 6 | . . 2 . . . . . . . 4 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 3 | . . 2 . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 100 | . . 13 4 45 . . . . . 38 Projectiles 17 | . . 13 4 . . . . . . . Explosions 45 | . . . . 45 . . . . . . Melee 38 | . . . . . . . . . . 38 Knockbacks 5 | . . 3 . 2 . . . . . . Impact . | . . . . . . . . . . . Kinetic 5 | . . 3 . 2 . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 297 | . 56 . . 240 . . . . . 1 Shots 5 | . 2 . . 3 . . . . . . Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 336 | . 96 96 48 2 . 68 166 . 336 235 Average Temperature 74 | . 47 32 26 2 . 35 68 . 132 93 Received Heat Transfer 1095 | . . 195 . 90 . 18 . 9 . 783 Effects 3 | . . . . . . . . . 3 . Energy Bleed 3 | . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . 3 1 . . . . . . . Heat Transferred 1248 | . 100 876 222 50 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Ext Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 148 | . 90 76 80 148 25 93 10 32 35 104 Initial 25 | . . 15 5 . 25 . 9 2 16 4 Average 29 | . 45 30 32 67 6 35 . 7 10 24 Influence Increases 1272 | . 98 285 100 219 1 144 16 30 50 329 Destroy 0b10 Robot/C 560 | . 60 160 80 80 . 100 . 20 . 60 Destroy 0b10 Robot/NC 25 | . . 10 . 5 . . . . . 10 Destroy Leader 134 | . 10 62 10 10 . 10 . 10 . 22 Allied During Kill 6 | . . . . . . . . . . 6 Successful Hack 78 | . 8 19 9 . . . 16 . 5 21 Disable Machine 105 | . 15 15 . 75 . . . . . . Destroy Structure 49 | . 5 4 1 34 1 4 . . . . Partial Spotted 45 | . . . . . . . . . . 45 Lose Combat Pursuer 270 | . . 15 . 15 . 30 . . 45 165 Influence Decreases 1222 | . 60 309 114 145 75 124 32 2 72 289 Entered New Map 116 | . . 23 9 . 49 . 11 2 16 6 Time Decay 869 | . 60 276 105 125 26 104 21 . 56 96 Lost Part 197 | . . 10 . 20 . 20 . . . 147 Lost Ally 40 | . . . . . . . . . . 40 Squads Dispatched 10 | . . 2 . 1 . 2 1 1 1 2 Investigation 2 | . . . . . . . . . . 2 Extermination 2 | . . . . 1 . . 1 . . . Reinforcement 6 | . . 2 . . . 2 . 1 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Ext Distress Signals 2 | . . 1 . 1 . . . . . . Communications Jammed 7 | . . . . . . . . . . 7 Distress Signals 7 | . . . . . . . . . . 7 Times Spotted 79 | . 3 21 4 7 6 14 . 3 1 20 Peak Tracking Total 6 | . 3 5 4 4 6 6 . 3 3 6 Tactical Retreats 9 | . . 1 . 1 . 1 . . 1 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Ext Traps Triggered 6 | . . 1 . 1 . . . . . 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Ext Machines Disabled 7 | . 1 1 . 5 . . . . . . Max in Single Turn 5 | . 1 1 . 5 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Ext Machines Accessed 21 | . 1 5 3 1 . 2 4 . 1 4 Terminals 18 | . 1 4 3 1 . 2 2 . 1 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . 1 . . . . 1 . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 53 | . 4 17 8 1 . 4 9 . 1 9 Successful 31 | . 3 10 5 1 . 1 7 . 1 3 Failed 22 | . 1 7 3 . . 3 2 . . 6 Catastrophic 3 | . . . . . . . . . . 3 Database Lockouts . | . . . . . . . . . . . Manual 16 | . 1 7 3 . . 3 1 . 1 . Terminals 44 | . 4 13 8 1 . 4 4 . 1 9 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 8 | . . 4 . . . . 4 . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 16 | . 2 4 2 1 . 1 3 . . 3 Record 1 | . . . . . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open Door 3 | . . . . . . . . . . 3 Open DSF 2 | . . . . 1 . . 1 . . . Emergency Access Points 2 | . 1 . 1 . . . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . Investigation Status 1 | . . 1 . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . Zone Layout 3 | . . 1 1 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 4 | . . 2 . . . . 2 . . . Process 1 | . . . . . . . 1 . . . Report Inventory 2 | . . 1 . . . . 1 . . . Retrieve Components 1 | . . 1 . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . Retrieve Study 1 | . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 10 | . 1 4 3 . . . 1 . 1 . Terminals 10 | . 1 4 3 . . . 1 . 1 . Assimilate 1 | . . 1 . . . . . . . . Botnet 9 | . 1 3 3 . . . 1 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . . 3 1 . . 1 1 . 1 3 Full Trace Events 3 | . . . 1 . . . . . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . 1 . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 91 | . . . . . . . 91 . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 7 | . . 7 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Ext Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Ext Total Allies 2 | . . . . . . . . . . 2 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 159 | . . . . . . . . . . 159 Highest-Rated Ally 159 | . . . . . . . . . . 159 Total Orders . | . . . . . . . . . . . Ally Attacks 15 | . . . . . . . . . . 15 Total Damage 267 | . . . . . . . . . . 267 Kills 1 | . . . . . . . . . . 1 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Ext Active Infowar (turns) 1583 | . . . 68 366 141 262 270 21 208 247 Sensors 1382 | . . . 68 366 141 262 270 21 208 46 Traps 1444 | . . . . 326 141 262 270 21 208 216 Jamming 337 | . . . . . . . . . 90 247 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Ext Turns Passed 2718 | 57 161 640 252 366 141 262 270 21 208 340 Spaces Moved 3660 | 49 145 361 201 367 117 577 535 37 527 744 Core 177 | 5 . . . . . . . . . 172 Treads 269 | 2 . 222 45 . . . . . . . Legs . | . . . . . . . . . . . Wheels 453 | 42 145 139 127 . . . . . . . Hover 595 | . . . 29 367 117 82 . . . . Flight 2166 | . . . . . . 495 535 37 527 572 Fastest Speed 22 | 50 95 80 48 48 52 31 28 25 22 22 Average Speed 55 | 89 95 132 103 81 108 37 28 25 25 30 Slowest Speed 440 | 160 95 160 180 112 112 440 28 28 28 117 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . . . . 2 . . . 1 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 5 24 32 21 8 76 12 9 42 16 78 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 69 | . 4 4 1 55 1 4 . . . . Melee . | . . . . . . . . . . . Projectile 15 | . . 4 1 5 1 4 . . . . AOE 54 | . 4 . . 50 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Ext Total 4221 | 58 160 469 233 419 125 616 655 45 600 841 Wait 229 | . . 24 . 8 . . 109 . 63 25 Move 3645 | 48 144 360 200 367 116 572 534 36 526 742 Hop 3 | . . . . . . 2 . . . 1 Pick Up 69 | 4 5 12 6 14 2 9 5 3 3 6 Fast Attach 40 | 6 3 8 6 2 1 9 . 1 2 2 Attach 27 | . . 4 2 2 1 . 2 . 3 13 Detach 10 | . 1 2 1 1 . 1 . . 1 3 Swap 16 | . . 6 1 6 . 1 2 . . . Drop 72 | . 3 21 9 10 2 17 3 3 2 2 Fire 61 | . 4 32 8 9 3 5 . . . . Melee 13 | . . . . . . . . 2 . 11 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 35 | . . . . . . . . . . 35 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/DSF -5/Factory -5/Extension History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 4) 219 | -10/Materials | Entered another Materials area 219 | -9/Materials | Evolved 2 slots: Propulsion x2 332 | -9/Materials | Build established: Mutant 696 | -9/Materials | Discovered new exit (range 15) 859 | -9/Materials | Entered another Materials area 859 | -8/Materials | Evolved 2 slots: Utility x2 1105 | -8/Materials | Discovered new exit (range 10) 1111 | -8/Materials | Entered Factory 1111 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1477 | -7/Factory | Sucked down chute 1477 | -7/Factory | Entered Waste 1524 | -7/Waste | Spotted C-40 Crusher 1562 | -7/Waste | Spotted C-40 Crusher 1565 | -7/Waste | Spotted C-40 Crusher 1571 | -7/Waste | Spotted C-40 Crusher 1579 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1600 | -7/Waste | Discovered new exit (range 16) 1600 | -7/Waste | Spotted C-40 Crusher 1606 | -7/Waste | Spotted C-40 Crusher 1618 | -7/Waste | Entered Factory 1765 | -7/Factory | Discovered new exit (range 12) 1880 | -7/Factory | Entered another Factory area 1880 | -6/Factory | Evolved 2 slots: Propulsion x2 1980 | -6/Factory | Build established: Sprinter 2150 | -6/Factory | Identified exit to DSF 2150 | -6/Factory | Entered DSF 2161 | -6/DSF | Discovered new exit (range 13) 2171 | -6/DSF | Entered Factory 2171 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2376 | -5/Factory | Discovered new exit (range 16) 2379 | -5/Factory | Identified exit to Extension 2379 | -5/Factory | Entered Extension 2423 | -5/Extension | Spotted B-75 Beast 2443 | -5/Extension | Rescued a captive Derelict 2456 | -5/Extension | Lost 5 parts (2p2n1u) 2470 | -5/Extension | Rescued A7 2568 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 2582 | -5/Extension | Spotted B-75 Beast 2599 | -5/Extension | Core integrity fell below 50% 2599 | -5/Extension | Released all parts (5) 2616 | -5/Extension | Rescued a captive Derelict 2629 | -5/Extension | Lost 13 parts (3p5n4u1w) 2646 | -5/Extension | Core integrity fell below 20% 2719 | -5/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02645_ Field strength at 58. 02646_ Field strength at 52. 02647_ Field strength at 46. 02648_ Field strength at 40. 02649_ Penetrated by Slug. 02649_ Field strength at 27. 02650_ Field strength at 21. 02651_ Penetrated by Slug. 02651_ Field strength at 2. 02652_ Stasis field depleted. 02653_ Slug penetrates Wall. 02664_ Connecting with Terminal... 02665_ Connecting with Door Terminal... 02665_ ALERT: Suspicious activity at Terminal E005. Dispatching Investigation squad. 02683_ Slug penetrates Wall. 02685_ System corrupted: Energy discharge (-11). 02711_ Penetrated by Slug. 02716_ Slammed into G-50 Soldier. 02717_ Imp. Transmission Jammer destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ################ #???????????? | | ????????? | | ########## ##### #???????????? | | ###??????# #?????????????????????? | | #??????# #?????????????????????? | | #??????# #?????????????????????? | | #??????# #?????????????????????? | | [ #?######+#?????????????????????? | | #?# #?????????????????????? | | #?# ################ #????? | | #?# + g g @ #????? | | #?# !# #####/##### #????? | | #?# ! # # #????????? | | #?# !# + #????????? | | #?############# #????????? | | #?????????????# #????????? | | #?????????????# #????????? | | ###?????????????#########????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 80 Energy Generation 41 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Utility Shielding 33 Evasion (%) 65 Targeting Accuracy 6 Recoil Reduction 2 Force Boost 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Nuclear Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I Have A Map? Live, Flee, And Rebuild Challenges ------------ None Game ------ Seed DefenseWeightSink Manual? 0 Play Time 01:13:01 Cumulative 82.8 hours Start 2025.11.15 @ 19:50:33 End 2025.11.16 @ 17:37:14 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 40 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b262274d-0062-4023-bf8f-d340003797fd