Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.29 @ 23:39:08 Player: Lonely Shikari Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (254) 1270 Value Destroyed (8413) 8413 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (938) 938 TOTAL SCORE: 14981 Bonus ------- High Alert Combat Kills 844 Follower Combat Kills 134 Friendly Fire -40 Cogmind --------- Core Integrity 0/1000 Matter 205/300 Energy 8/230 System Corruption 4% Temperature Cool (675) Movement Core (2000) Ox39 Location -5/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Micro Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Core Analyzer Improved Light Armor Plating Hardlight Generator > --- WEAPON (2) ------- Flak Cannon > --- INVENTORY (28) --- Micro Nuclear Core Compact Battery (300) Energy Well (500) Large Matter Pod (150) High-capacity Matter Pod (200) Advanced Terrain Scanner Transmission Jammer Improved ECM Suite Improved Arc Projector Heavy Particle Gun Precision Beam Rifle Improved EM Pulse Cannon Long-range Proton Cannon Plasma Cannon Neutron Cannon Neutron Cannon Gauss Rifle Flak Gun Heavy Machine Gun KE Penetrator Enhanced Gauss Cannon Katana Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Core Analyzer Hacking Suite Improved Hacking Suite Mini Drone Bay > --- WEAPON ----------- Long-range Proton Cannon Antimatter Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Micro Nuclear Core Compact Battery Large Matter Pod High-capacity Matter Pod Advanced Terrain Scanner Transmission Jammer Improved ECM Suite Improved Light Armor Plating Hardlight Generator Improved Arc Projector Heavy Particle Gun Precision Beam Rifle Improved EM Pulse Cannon Long-range Proton Cannon Plasma Cannon Neutron Cannon Neutron Cannon Gauss Rifle Flak Gun Heavy Machine Gun KE Penetrator Flak Cannon Enhanced Gauss Cannon Katana [Rating: 77] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Flak Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Slots Evolved 10 | . . 2 . 2 2 . . 4 Power 2 | . . . . 1 . . . 1 Propulsion 1 | . . . . . . . . 1 Utility 7 | . . 2 . 1 2 . . 2 Weapon . | . . . . . . . . . Parts Attached 196 | 3 15 22 9 54 45 13 6 29 Power 50 | 1 2 5 3 14 15 3 . 7 Engine 27 | 1 2 5 3 3 9 3 . 1 Core 23 | . . . . 11 6 . . 6 Reactor . | . . . . . . . . . Propulsion 36 | 2 1 5 2 12 7 . 3 4 Treads 26 | . . 5 2 9 7 . . 3 Leg 4 | . . . . 3 . . . 1 Wheel 6 | 2 1 . . . . . 3 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 49 | . 3 5 2 13 10 3 2 11 Device 24 | . . 2 2 7 7 1 . 5 Storage 10 | . 3 1 . 3 1 1 . 1 Processor 9 | . . . . 3 2 1 2 1 Hackware 2 | . . . . . . . . 2 Protection 4 | . . 2 . . . . . 2 Artifact . | . . . . . . . . . Weapon 61 | . 9 7 2 15 13 7 1 7 Energy Gun 24 | . 4 6 . 6 5 3 . . Energy Cannon 8 | . . . . 2 2 1 . 3 Ballistic Gun 11 | . 5 1 . 1 2 1 . 1 Ballistic Cannon 11 | . . . . 3 3 1 1 3 Launcher 5 | . . . 1 2 1 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 1 1 2 1 . 1 Parts Lost 70 | . 1 5 3 21 18 8 . 14 Power 20 | . . 2 1 7 4 2 . 4 Propulsion 13 | . . . 1 5 2 2 . 3 Utility 13 | . . 1 . 1 3 2 . 6 Weapon 24 | . 1 2 1 8 9 2 . 1 Highest Loss Streak 10 | . 1 3 2 10 7 4 . 8 Average Slot Usage (%) 93 | . 97 98 99 94 95 83 77 90 Engine 9 | . 13 10 11 4 8 13 15 5 Core 4 | . . . . 11 5 . . 11 Treads 11 | . . 19 21 14 13 5 . 5 Wheel 4 | . 27 2 . . . . 10 5 Device 10 | . . 6 11 9 19 15 3 9 Storage 26 | . 26 33 33 27 24 23 23 17 Processor 6 | . . . . 7 6 12 15 10 Energy Gun 4 | . 13 10 1 2 4 1 . . Energy Cannon 1 | . . . . 3 2 2 . 4 Ballistic Gun 5 | . 13 11 11 1 1 3 7 . Ballistic Cannon 2 | . . . . 7 3 2 . 5 Naked Turns . | . . . . . . . . . Heaviest Build 137 | 13 59 86 80 109 112 116 103 137 Greatest Support 60 | 26 26 40 40 40 40 40 24 60 Greatest Overweight (x) 43 | . 2 3 1 25 34 32 32 43 Average Overweight (x) 2 | . 1 1 1 2 2 6 5 4 Largest Inventory Capacity 28 | 6 18 24 24 26 26 26 26 28 Average Capacity 24 | 6 16 24 24 25 26 26 26 27 Most Carried 28 | 6 17 24 24 26 26 26 25 28 Average Carried 22 | 4 11 20 22 24 23 23 24 25 Final Capacity 28 | 6 18 24 24 26 26 26 26 28 Final Carried 26 | 4 17 22 24 26 25 23 23 22 Class Distribution -------------------- 81% | Hauler-Mutant 8% | Mutant 5% | Commander-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Storage Hauler-Mutant | -7/Recycling Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -5 ----------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Matter Collected 5237 | 200 471 681 216 1364 1083 473 228 521 Remotely . | . . . . . . . . . Salvage Created 8761 | . 641 1177 227 2518 2612 693 337 556 Parts 467 | . 37 91 8 120 138 33 27 13 Haulers Intercepted 5 | . . . . 1 2 2 . . Recyclers Shooed 7 | . . . . 1 4 . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Combat Hostiles Destroyed 192 | . 16 27 6 60 44 15 9 15 Melee 4 | . . . 1 2 . . 1 . Guns 91 | . 16 25 1 14 23 4 8 . Cannons 68 | . . . . 37 14 5 . 12 AOE 23 | . . 2 4 6 4 6 . 1 Classes Destroyed 14 | . 3 3 . 5 1 . 1 1 Worker 10 | . . 2 . 3 5 . . . Builder 12 | . . . . 3 6 1 2 . Hauler 5 | . . . . 1 2 2 . . Recycler 15 | . . . . 4 7 1 3 . Operator 4 | . . 2 . 2 . . . . Drone 9 | . . . . . . . 9 . Watcher 16 | . 3 4 . 3 4 1 . 1 Swarmer 35 | . 3 7 . 6 14 3 . 2 Grunt 108 | . 13 14 6 41 19 7 . 8 Brawler 3 | . . . . 1 1 . . 1 Duelist 2 | . . . . . . . . 2 Sentry 25 | . . 6 . 10 4 4 . 1 Hunter 2 | . . . . 2 . . . . Programmer 8 | . . . . . 6 1 . 1 Best Kill Streak 10 | . 3 7 3 10 7 6 4 4 Combat Bots Only 9 | . 3 6 3 9 5 5 2 4 Max Kills in Single Turn 4 | . 1 2 2 4 2 4 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . 1 2 3 2 3 . 1 Melee 1 | . . . 1 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -5 -------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Damage Taken 11185 | . 294 1129 349 2879 2890 917 51 2676 Core 2341 | . 80 129 99 361 423 135 7 1107 Absorbed by Shields 178 | . . . . . . . 28 150 Core Remaining (%) 52 | 100 68 . 43 34 . . 19 . Volleys Fired 669 | . 48 92 20 174 199 45 43 48 Largest 2 | . 2 2 2 2 2 2 1 2 Hottest 155 | . 88 88 68 105 155 115 25 125 Shots Fired 1124 | . 89 180 29 307 307 77 43 92 Gun 639 | . 89 180 25 97 179 26 43 . Cannon 462 | . . . . 203 126 41 . 92 Launcher 23 | . . . 4 7 2 10 . . Special . | . . . . . . . . . Kinetic 579 | . 48 92 20 170 114 44 43 48 Thermal 262 | . 41 25 . 117 61 18 . . Explosive 21 | . . . 4 7 . 10 . . Electromagnetic 262 | . . 63 5 13 132 5 . 44 Robot Hit Streak 53 | . 21 21 19 35 23 27 17 53 Robot Miss Streak 7 | . 2 3 2 7 7 1 3 3 Penetration Max 1 | . . . . . 1 1 . . Secondary Targets 8 | . . 4 . 2 2 . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . Shots Hit Robots 914 | . 67 132 39 281 232 62 22 79 Core Hits 567 | . 28 48 11 191 172 38 15 64 Critical Hits 6 | . . . . 1 1 3 . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 6 | . . . . 1 1 3 . 1 Melee Attacks 33 | . . . 13 20 . . . . Impact 33 | . . . 13 20 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . 1 2 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 21197 | . 983 2097 1084 6273 5334 2276 450 2700 Guns 7500 | . 983 1719 289 1294 2494 310 411 . Cannons 8613 | . . . . 3490 1816 1047 . 2260 Explosions 3877 | . . 368 360 868 925 919 . 437 Melee 1036 | . . . 435 601 . . . . Ramming 171 | . . 10 . 20 99 . 39 3 Kinetic 10120 | . 627 1001 244 3422 2069 818 411 1528 Thermal 4450 | . 356 397 . 1570 1618 509 . . Explosive 2228 | . . . 360 512 . 919 . 437 Electromagnetic 3192 | . . 689 45 148 1548 30 . 732 Impact 1036 | . . . 435 601 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . 1 1 1 4 4 4 4 Average Corruption 2 | . . 1 1 1 3 4 4 1 Corruption Purged . | . . . . . . . . . Effects 99 | . . 2 6 4 41 22 21 3 Message Errors 25 | . . 1 1 . 10 5 8 . Matter Fused 17 | . . . . . 8 5 4 . Heat Flow Errors 10 | . . . . . 5 3 1 1 Energy Discharges 11 | . . . 1 1 5 1 2 1 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 19 | . . . 4 2 3 7 3 . Targeting Errors 15 | . . 1 . 1 9 1 2 1 Weapon Failures 1 | . . . . . 1 . . . Overload Shots 12 | . . . . . . 12 . . Effects 1 | . . . . . . 1 . . Meltdown 1 | . . . . . . 1 . . Overflow Damage 706 | . . 25 58 302 221 27 . 73 Projectiles 107 | . . . . 57 20 18 . 12 Explosions 395 | . . 25 . 105 195 9 . 61 Melee 204 | . . . 58 140 6 . . . Knockbacks 98 | . . . 2 59 22 1 . 14 Impact 4 | . . . 2 2 . . . . Kinetic 88 | . . . . 52 22 1 . 13 Secondary 6 | . . . . 5 . . . 1 Self-Inflicted Damage 387 | . . 186 . 4 117 . 17 63 Shots 9 | . . 5 . 1 2 . . 1 Rammed 15 | . . 1 . 1 6 . 6 1 Targets Rammed 15 | . . 1 . 1 6 . 6 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 859 | . 207 348 69 443 534 236 191 859 Average Temperature 114 | . 74 69 24 84 171 75 42 207 Received Heat Transfer 3964 | . 201 405 126 1836 741 321 11 323 Effects 58 | . 1 1 . 14 14 . . 28 Shutdowns 15 | . . . . 2 2 . . 11 Energy Bleed 7 | . 1 1 . 1 2 . . 2 Interference 8 | . . . . 1 6 . . 1 Matter Decay 4 | . . . . . 1 . . 3 Short Circuit 5 | . . . . 2 1 . . 2 Damage (minor) 3 | . . . . . 2 . . 1 Damage (major) 10 | . . . . 8 . . . 2 Damage (core) 6 | . . . . . . . . 6 Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . . . . 3 . . 2 Combat Hostiles 5 | . . . . . 3 . . 2 Parts Fried 12 | . . 1 . 3 8 . . . Impact Corruptions 11 | . . . 3 6 2 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . 1 . 1 1 4 . . Heat Transferred 6495 | . 888 607 . 2655 1773 572 . . Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . 5 . . 2 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Peak Influence 1296 | . 265 351 105 578 494 573 159 1296 Initial 956 | . . 45 2 . 172 152 107 956 Average 270 | . 135 180 31 269 297 404 70 1192 Maximum Alert Level 4 | . 1 1 . 2 2 2 . 4 Low Security (%) 47 | 100 69 55 100 36 15 13 100 . Level 1 34 | . 30 44 . 46 62 26 . . Level 2 12 | . . . . 17 22 60 . . Level 3 1 | . . . . . . . . 19 Level 4 4 | . . . . . . . . 80 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 56 | . 5 7 1 13 15 5 . 10 Investigation 27 | . 5 3 1 8 5 3 . 2 Extermination 7 | . . . . . 5 1 . 1 Reinforcement 14 | . . 4 . 5 2 1 . 2 Assault 2 | . . . . . . . . 2 Garrison 6 | . . . . . 3 . . 3 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Distress Signals 14 | . 1 1 . 4 5 2 . 1 Communications Jammed 3 | . . . . . 3 . . . Distress Signals 3 | . . . . . 3 . . . Times Spotted 296 | . 23 41 11 81 59 23 30 28 Peak Tracking Total 9 | . 4 5 3 9 5 7 4 6 Tactical Retreats 24 | . 2 3 4 6 7 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Traps Triggered 12 | . 3 5 . 2 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 3 | . . . . 3 . . . . Traps Extracted . | . . . . . . . . . Installed 4 | . . . . 4 . . . . Triggered 3 | . . . . 3 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -5 ---------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Machines Disabled 37 | . . 5 1 5 13 4 1 8 Max in Single Turn 4 | . . 3 1 2 4 1 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Machines Accessed 52 | . 11 9 2 13 7 3 5 2 Terminals 35 | . 8 5 2 7 3 3 5 2 Fabricators 2 | . . . . . 2 . . . Repair Stations 3 | . 1 1 . 1 . . . . Recycling Units 5 | . 2 1 . 2 . . . . Scanalyzers 6 | . . 2 . 2 2 . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 191 | . 45 39 8 46 21 9 16 7 Successful 99 | . 24 25 2 31 11 1 1 4 Failed 92 | . 21 14 6 15 10 8 15 3 Catastrophic 22 | . 6 2 1 2 2 2 7 . Database Lockouts . | . . . . . . . . . Manual 132 | . 32 24 8 30 12 5 15 6 Terminals 133 | . 34 24 8 26 9 9 16 7 Fabricators 6 | . . . . . 6 . . . Repair Stations 10 | . 4 2 . 4 . . . . Recycling Units 19 | . 7 5 . 7 . . . . Scanalyzers 19 | . . 8 . 5 6 . . . Garrison Access 4 | . . . . 4 . . . . Terminal Hacks 14 | . 4 1 . 4 1 1 1 2 Record 4 | . 1 . . . . 1 1 1 Robot Analysis 2 | . . . . 1 1 . . . Prototype ID Bank 5 | . 3 1 . 1 . . . . Reprogram Traps 2 | . . . . 2 . . . . Zone Layout 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . 4 2 . 4 . . . . Scan Component 5 | . 2 1 . 2 . . . . Repair 5 | . 2 1 . 2 . . . . Recycling Unit Hacks 12 | . 4 3 . 5 . . . . Process 3 | . 1 1 . 1 . . . . Report Inventory 5 | . 2 1 . 2 . . . . Retrieve Matter 2 | . . 1 . 1 . . . . Retrieve Components 2 | . 1 . . 1 . . . . Scanalyzer 11 | . . 5 . 2 4 . . . Insert Component 6 | . . 3 . 1 2 . . . Analyze 5 | . . 2 . 1 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 52 | . 12 14 2 16 6 . . 2 Terminals 41 | . 10 13 2 12 2 . . 2 Track 9 | . 2 4 . 3 . . . . Assimilate 5 | . . 2 . 2 1 . . . Botnet 25 | . 8 5 2 7 1 . . 2 Disrupt 2 | . . 2 . . . . . . Fabricators 4 | . . . . . 4 . . . Report 2 | . . . . . 2 . . . Siphon 2 | . . . . . 2 . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 2 1 . 2 . . . . Mask 5 | . 2 1 . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Broadcast 1 | . . . . 1 . . . . Reprogram 1 | . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 50 | . 11 8 2 12 7 3 5 2 Full Trace Events 39 | . 9 5 2 8 5 3 5 2 Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . 1 . 1 2 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . 2 1 . 2 . . . . Time 196 | . 58 32 . 106 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 475 | . 61 193 . 221 . . . . Retrieved Matter 575 | . . 322 . 253 . . . . Retrieved Components 5 | . 2 . . 3 . . . . Parts Scanalyzed 5 | . . 2 . 1 2 . . . Part Schematics Acquired 4 | . . 1 . 1 2 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------------ Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 24 | . . . . . . . 24 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -5 -------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Total Allies 24 | . . . . . . . 24 . Largest Group 24 | . . . . . . . 24 16 Highest-Rated Group 507 | . . . . . . . 507 323 Highest-Rated Ally 37 | . . . . . . . 37 37 Total Orders 5 | . . . . . . . . 5 EXPLORE 5 | . . . . . . . . 5 Ally Attacks 121 | . . . . . . . 86 35 Total Damage 2531 | . . . . . . . 1551 980 Kills 44 | . . . . . . . 32 12 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Robot Analysis Total 2 | . . . . 1 1 . . . Derelict Logs Recovered 3 | . . . 3 . . . . . Drone Launches 5 | . . . . . . . . 5 Drone Recoveries 2 | . . . . . . . . 2 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Turns Passed 13746 | 5 1154 2253 1259 3164 2649 972 1468 822 Spaces Moved 5762 | 1 826 1059 642 1063 960 247 585 379 Core 51 | . . . . 5 7 15 23 1 Treads 3908 | . . 919 642 1034 953 232 . 128 Legs 24 | . . . . 24 . . . . Wheels 1779 | 1 826 140 . . . . 562 250 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 90 | 90 90 110 180 180 200 200 130 140 Average Speed 187 | 90 105 175 180 217 210 344 189 165 Slowest Speed 2200 | 90 110 200 180 1300 1750 1650 1650 2200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 57 | 2 97 64 98 78 23 47 91 21 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 . 1 . 1 1 . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 2 | . . . . . . 2 . . Terrain Destroyed 339 | . . 65 30 95 68 63 . 18 Melee . | . . . . . . . . . Projectile 28 | . . . . 18 1 7 . 2 AOE 311 | . . 65 30 77 67 56 . 16 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -5 --------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Total 7529 | 5 1015 1290 692 1568 1281 308 890 480 Wait 450 | . 101 77 4 192 23 . 52 1 Move 5754 | . 825 1058 641 1062 959 246 584 379 Hop . | . . . . . . . . . Pick Up 93 | . 15 19 5 25 19 . 1 9 Fast Attach 67 | . 10 7 . 21 12 2 4 11 Attach 63 | 2 . 8 3 12 18 6 1 13 Detach 31 | . 2 4 . 7 7 2 2 7 Swap 66 | 1 5 7 6 21 15 5 1 5 Drop 89 | 2 9 17 . 29 23 2 1 6 Fire 669 | . 48 92 20 174 199 45 43 48 Melee 33 | . . . 13 20 . . . . Ram 6 | . . . . . . . 6 . Kick . | . . . . . . . . . Crush 9 | . . 1 . 1 6 . . 1 Escape Stasis . | . . . . . . . . . Rewire 195 | . . . . . . . 195 . Trap 4 | . . . . 4 . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage -7/Recycling -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 10) 312 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 9) 516 | -10/Materials | Discovered new exit (range 10) 698 | -10/Materials | Discovered new exit (range 10) 980 | -10/Materials | Repaired Wheel 1013 | -10/Materials | Repaired Hvy. Assault Rifle 1160 | -10/Materials | Entered another Materials area 1160 | -9/Materials | Evolved 2 slots: Utility x2 1455 | -9/Materials | Build established: Hauler-Mutant 1588 | -9/Materials | Repaired Hvy. EM Pulse Gun 1684 | -9/Materials | Discovered new exit (range 12) 2064 | -9/Materials | Lost 3 parts (1p2w) 3008 | -9/Materials | Discovered new exit (range 15) 3413 | -9/Materials | Entered Mines 3462 | -9/Mines | Met a Derelict bent on vengeance 3660 | -9/Mines | Discovered new exit (range 7) 3745 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3749 | -9/Mines | Found Prototype Device 3751 | -9/Mines | Identified Exp. Sensor Array 3771 | -9/Mines | Identified exit to Materials 3933 | -9/Mines | Core integrity fell below 50% 4110 | -9/Mines | Found a hidden stash of uninstalled traps 4672 | -9/Mines | Entered Materials 4672 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4892 | -8/Materials | Destroyed 9 combat bots 4900 | -8/Materials | Lost 10 parts (1p3n6w) 5362 | -8/Materials | Lost 3 parts (2p1w) 5887 | -8/Materials | Discovered new exit (range 8) 6741 | -8/Materials | Discovered new exit (range 15) 6756 | -8/Materials | Core integrity fell below 50% 7777 | -8/Materials | Repaired Exp. Sensor Array 7804 | -8/Materials | Repaired Lgt. Treads 7836 | -8/Materials | Entered Factory 7836 | -7/Factory | Evolved 2 slots: Utility x2 7837 | -7/Factory | Identified exit to Storage 7862 | -7/Factory | Discovered new exit (range 12) 8088 | -7/Factory | Identified exit to Factory 8884 | -7/Factory | Garrison activated, responded to threat 8977 | -7/Factory | Lost 7 parts (2p2n1u2w) 9107 | -7/Factory | Lost 4 parts (2p2w) 9691 | -7/Factory | Core integrity fell below 50% 10485 | -7/Factory | Entered Storage 11252 | -7/Storage | Lost 4 parts (1p1n1u1w) 11391 | -7/Storage | Used back door to open Recycling access 11391 | -7/Storage | Discovered new exit (range 5) 11457 | -7/Storage | Entered Recycling 11505 | -7/Recycling | Spotter reported a threat 11513 | -7/Recycling | Spotter reported a threat 11554 | -7/Recycling | Spotter reported a threat 11598 | -7/Recycling | Spotter reported a threat 11600 | -7/Recycling | Spotter reported a threat 11634 | -7/Recycling | Spotter reported a threat 11651 | -7/Recycling | Spotter reported a threat 11687 | -7/Recycling | Spotter reported a threat 11694 | -7/Recycling | Spotter reported a threat 11747 | -7/Recycling | Spotter reported a threat 11760 | -7/Recycling | Spotter reported a threat 11802 | -7/Recycling | Spotter reported a threat 11918 | -7/Recycling | Spotter reported a threat 11964 | -7/Recycling | Spotter reported a threat 11998 | -7/Recycling | Spotter reported a threat 12000 | -7/Recycling | Spotter reported a threat 12010 | -7/Recycling | Spotter reported a threat 12026 | -7/Recycling | Spotter reported a threat 12048 | -7/Recycling | Spotter reported a threat 12101 | -7/Recycling | Spotter reported a threat 12156 | -7/Recycling | Spotter reported a threat 12192 | -7/Recycling | Discovered new exit (range 21) 12216 | -7/Recycling | Spotter reported a threat 12223 | -7/Recycling | Spotter reported a threat 12241 | -7/Recycling | Spotter reported a threat 12336 | -7/Recycling | Spotter reported a threat 12336 | -7/Recycling | Spotter reported a threat 12389 | -7/Recycling | Spotter reported a threat 12416 | -7/Recycling | Spotter reported a threat 12429 | -7/Recycling | Spotter reported a threat 12452 | -7/Recycling | Spotter reported a threat 12463 | -7/Recycling | Spotter reported a threat 12469 | -7/Recycling | Spotter reported a threat 12504 | -7/Recycling | Spotter reported a threat 12504 | -7/Recycling | Spotter reported a threat 12514 | -7/Recycling | Core integrity fell below 20% 12530 | -7/Recycling | Spotter reported a threat 12577 | -7/Recycling | Spotter reported a threat 12577 | -7/Recycling | Spotter reported a threat 12593 | -7/Recycling | Spotter reported a threat 12630 | -7/Recycling | Spotter reported a threat 12634 | -7/Recycling | Spotter reported a threat 12655 | -7/Recycling | Spotter reported a threat 12655 | -7/Recycling | Spotter reported a threat 12655 | -7/Recycling | Spotter reported a threat 12668 | -7/Recycling | Build established: Commander-Mutant 12703 | -7/Recycling | Spotter reported a threat 12703 | -7/Recycling | Spotter reported a threat 12703 | -7/Recycling | Spotter reported a threat 12758 | -7/Recycling | Spotter reported a threat 12758 | -7/Recycling | Spotter reported a threat 12758 | -7/Recycling | Spotter reported a threat 12817 | -7/Recycling | Spotter reported a threat 12817 | -7/Recycling | Spotter reported a threat 12825 | -7/Recycling | Spotter reported a threat 12855 | -7/Recycling | Spotter reported a threat 12855 | -7/Recycling | Spotter reported a threat 12855 | -7/Recycling | Spotter reported a threat 12870 | -7/Recycling | Spotter reported a threat 12923 | -7/Recycling | Spotter reported a threat 12925 | -7/Recycling | Entered Factory 12925 | -5/Factory | Accompanied by 16 allies 12925 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 13104 | -5/Factory | Garrison activated, responded to threat 13225 | -5/Factory | First assault squad dispatched 13414 | -5/Factory | Build established: Hacker-Mutant 13673 | -5/Factory | Lost 4 parts (4u) 13737 | -5/Factory | Core integrity fell below 50% 13744 | -5/Factory | Core integrity fell below 20% 13748 | -5/Factory | Core destroyed Last Messages --------------- 13734_ System corrupted: Heat flow error (+279). 13735_ Power failure, Mic. Fission Core shutdown. 13735_ Overheating: Core damaged (-180). 13737_ Overheating: Core damaged (-140). 13737_ U-05 Engineer builds a Wall. 13738_ Disruptor Cannon permanently disabled. 13738_ Overheating: Short circuit. 13739_ Power failure, Lgt. Nuclear Core shutdown. 13739_ Overheating: Core damaged (-180). 13739_ Dropped Broken Mic. Fission Core. 13741_ Power failure, Lgt. Nuclear Core shutdown. 13741_ Broken Disruptor Cannon destroyed. 13742_ U-05 Engineer builds a Wall. 13742_ Penetrated by Slug. 13743_ Overheating: Energy bleed (-2). 13744_ Overheating: Core damaged (-180). 13744_ Lgt. Nuclear Core destroyed. 13745_ Power failure, Mic. Fission Core shutdown. 13745_ Penetrated by Slug. 13748_ Overheating: Core damaged (-160). Map ----- +----------------------------------------------------+ | ????????????????????????????# # """"" + | | ????????????????????????????# #! 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" # + | | ?????????????????????# " # # | | ?????????????????????# [[[ " ## # | | ?????????????????????# [[[ " ## # | | ?????????????????????# [[ " ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 44 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 8 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 32 Item Schematics ----------------- Cryofiber Web | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Gauss Rifle | -7/Factory | Scanalyzed Prc. Beam Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Overkill We Are Legion \\IAMDERELICT Challenges ------------ None Game ------ Seed ShadingLinkedMegatreads Manual? 0 Play Time 02:29:04 Cumulative 112.4 hours Start 2021.04.29 @ 20:37:24 End 2021.04.29 @ 23:39:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 0 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 57 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11Bold Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03eee831-d0a0-425e-b644-35c848c4dd6a