Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.29 @ 23:39:08

Player: Lonely Shikari

Result: Core destroyed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (254)     1270
Value Destroyed (8413)     8413
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (938)                938
              TOTAL SCORE: 14981

 Bonus
-------
High Alert Combat Kills    844
Follower Combat Kills      134
Friendly Fire              -40

 Cogmind 
---------
Core Integrity             0/1000
Matter                     205/300
Energy                     8/230
System Corruption          4%
Temperature                Cool (675)
Movement                   Core (2000) Ox39
Location                   -5/Factory

 Parts 
-------
>               --- POWER (3) --------
          Light Nuclear Core
          Micro Fission Core
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (9) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Core Analyzer
       Improved Light Armor Plating
                Hardlight Generator
>               --- WEAPON (2) -------
                Flak Cannon
>               --- INVENTORY (28) ---
          Micro Nuclear Core
        Compact Battery (300)
                Energy Well (500)
          Large Matter Pod (150)
  High-capacity Matter Pod (200)
       Advanced Terrain Scanner
                Transmission Jammer
       Improved ECM Suite
       Improved Arc Projector
          Heavy Particle Gun
      Precision Beam Rifle
       Improved EM Pulse Cannon
     Long-range Proton Cannon
                Plasma Cannon
                Neutron Cannon
                Neutron Cannon
                Gauss Rifle
                Flak Gun
          Heavy Machine Gun
                KE Penetrator
       Enhanced Gauss Cannon
                Katana

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Micro Fission Core
          Micro Fission Core
>               --- PROPULSION -------
       Improved Medium Treads
       Improved Medium Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
                Core Analyzer
                Hacking Suite
       Improved Hacking Suite
           Mini Drone Bay
>               --- WEAPON -----------
     Long-range Proton Cannon
                Antimatter Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
          Micro Nuclear Core
        Compact Battery
          Large Matter Pod
  High-capacity Matter Pod
       Advanced Terrain Scanner
                Transmission Jammer
       Improved ECM Suite
       Improved Light Armor Plating
                Hardlight Generator
       Improved Arc Projector
          Heavy Particle Gun
      Precision Beam Rifle
       Improved EM Pulse Cannon
     Long-range Proton Cannon
                Plasma Cannon
                Neutron Cannon
                Neutron Cannon
                Gauss Rifle
                Flak Gun
          Heavy Machine Gun
                KE Penetrator
                Flak Cannon
       Enhanced Gauss Cannon
                Katana
[Rating: 77]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Rec Fac 
Slots Evolved              10   | .   .   2   .   2   2   .   .   4   
  Power                    2    | .   .   .   .   1   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   
  Utility                  7    | .   .   2   .   1   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             196  | 3   15  22  9   54  45  13  6   29  
  Power                    50   | 1   2   5   3   14  15  3   .   7   
    Engine                 27   | 1   2   5   3   3   9   3   .   1   
    Core                   23   | .   .   .   .   11  6   .   .   6   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   1   5   2   12  7   .   3   4   
    Treads                 26   | .   .   5   2   9   7   .   .   3   
    Leg                    4    | .   .   .   .   3   .   .   .   1   
    Wheel                  6    | 2   1   .   .   .   .   .   3   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  49   | .   3   5   2   13  10  3   2   11  
    Device                 24   | .   .   2   2   7   7   1   .   5   
    Storage                10   | .   3   1   .   3   1   1   .   1   
    Processor              9    | .   .   .   .   3   2   1   2   1   
    Hackware               2    | .   .   .   .   .   .   .   .   2   
    Protection             4    | .   .   2   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   61   | .   9   7   2   15  13  7   1   7   
    Energy Gun             24   | .   4   6   .   6   5   3   .   .   
    Energy Cannon          8    | .   .   .   .   2   2   1   .   3   
    Ballistic Gun          11   | .   5   1   .   1   2   1   .   1   
    Ballistic Cannon       11   | .   .   .   .   3   3   1   1   3   
    Launcher               5    | .   .   .   1   2   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   1   2   1   .   1   
Parts Lost                 70   | .   1   5   3   21  18  8   .   14  
  Power                    20   | .   .   2   1   7   4   2   .   4   
  Propulsion               13   | .   .   .   1   5   2   2   .   3   
  Utility                  13   | .   .   1   .   1   3   2   .   6   
  Weapon                   24   | .   1   2   1   8   9   2   .   1   
  Highest Loss Streak      10   | .   1   3   2   10  7   4   .   8   
Average Slot Usage (%)     93   | .   97  98  99  94  95  83  77  90  
  Engine                   9    | .   13  10  11  4   8   13  15  5   
  Core                     4    | .   .   .   .   11  5   .   .   11  
  Treads                   11   | .   .   19  21  14  13  5   .   5   
  Wheel                    4    | .   27  2   .   .   .   .   10  5   
  Device                   10   | .   .   6   11  9   19  15  3   9   
  Storage                  26   | .   26  33  33  27  24  23  23  17  
  Processor                6    | .   .   .   .   7   6   12  15  10  
  Energy Gun               4    | .   13  10  1   2   4   1   .   .   
  Energy Cannon            1    | .   .   .   .   3   2   2   .   4   
  Ballistic Gun            5    | .   13  11  11  1   1   3   7   .   
  Ballistic Cannon         2    | .   .   .   .   7   3   2   .   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             137  | 13  59  86  80  109 112 116 103 137 
  Greatest Support         60   | 26  26  40  40  40  40  40  24  60  
  Greatest Overweight (x)  43   | .   2   3   1   25  34  32  32  43  
  Average Overweight (x)   2    | .   1   1   1   2   2   6   5   4   
Largest Inventory Capacity 28   | 6   18  24  24  26  26  26  26  28  
  Average Capacity         24   | 6   16  24  24  25  26  26  26  27  
  Most Carried             28   | 6   17  24  24  26  26  26  25  28  
  Average Carried          22   | 4   11  20  22  24  23  23  24  25  
  Final Capacity           28   | 6   18  24  24  26  26  26  26  28  
  Final Carried            26   | 4   17  22  24  26  25  23  23  22  

 Class Distribution 
--------------------
 81% | Hauler-Mutant
  8% | Mutant
  5% | Commander-Mutant
  3% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Storage
 Hauler-Mutant | -7/Recycling
 Hacker-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -5   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  Rec  Fac  
Matter Collected           5237 | 200  471  681  216  1364 1083 473  228  521  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            8761 | .    641  1177 227  2518 2612 693  337  556  
  Parts                    467  | .    37   91   8    120  138  33   27   13   
Haulers Intercepted        5    | .    .    .    .    1    2    2    .    .    
Recyclers Shooed           7    | .    .    .    .    1    4    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Rec Fac 
Combat Hostiles Destroyed  192  | .   16  27  6   60  44  15  9   15  
  Melee                    4    | .   .   .   1   2   .   .   1   .   
  Guns                     91   | .   16  25  1   14  23  4   8   .   
  Cannons                  68   | .   .   .   .   37  14  5   .   12  
  AOE                      23   | .   .   2   4   6   4   6   .   1   
Classes Destroyed          14   | .   3   3   .   5   1   .   1   1   
  Worker                   10   | .   .   2   .   3   5   .   .   .   
  Builder                  12   | .   .   .   .   3   6   1   2   .   
  Hauler                   5    | .   .   .   .   1   2   2   .   .   
  Recycler                 15   | .   .   .   .   4   7   1   3   .   
  Operator                 4    | .   .   2   .   2   .   .   .   .   
  Drone                    9    | .   .   .   .   .   .   .   9   .   
  Watcher                  16   | .   3   4   .   3   4   1   .   1   
  Swarmer                  35   | .   3   7   .   6   14  3   .   2   
  Grunt                    108  | .   13  14  6   41  19  7   .   8   
  Brawler                  3    | .   .   .   .   1   1   .   .   1   
  Duelist                  2    | .   .   .   .   .   .   .   .   2   
  Sentry                   25   | .   .   6   .   10  4   4   .   1   
  Hunter                   2    | .   .   .   .   2   .   .   .   .   
  Programmer               8    | .   .   .   .   .   6   1   .   1   
Best Kill Streak           10   | .   3   7   3   10  7   6   4   4   
  Combat Bots Only         9    | .   3   6   3   9   5   5   2   4   
Max Kills in Single Turn   4    | .   1   2   2   4   2   4   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   2   3   2   3   .   1   
  Melee                    1    | .   .   .   1   1   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -5   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Sto  Rec  Fac  
Damage Taken               11185 | .    294  1129 349  2879 2890 917  51   2676 
  Core                     2341  | .    80   129  99   361  423  135  7    1107 
  Absorbed by Shields      178   | .    .    .    .    .    .    .    28   150  
Core Remaining (%)         52    | 100  68   .    43   34   .    .    19   .    
Volleys Fired              669   | .    48   92   20   174  199  45   43   48   
  Largest                  2     | .    2    2    2    2    2    2    1    2    
  Hottest                  155   | .    88   88   68   105  155  115  25   125  
Shots Fired                1124  | .    89   180  29   307  307  77   43   92   
  Gun                      639   | .    89   180  25   97   179  26   43   .    
  Cannon                   462   | .    .    .    .    203  126  41   .    92   
  Launcher                 23    | .    .    .    4    7    2    10   .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  579   | .    48   92   20   170  114  44   43   48   
  Thermal                  262   | .    41   25   .    117  61   18   .    .    
  Explosive                21    | .    .    .    4    7    .    10   .    .    
  Electromagnetic          262   | .    .    63   5    13   132  5    .    44   
  Robot Hit Streak         53    | .    21   21   19   35   23   27   17   53   
  Robot Miss Streak        7     | .    2    3    2    7    7    1    3    3    
  Penetration Max          1     | .    .    .    .    .    1    1    .    .    
  Secondary Targets        8     | .    .    4    .    2    2    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    1    .    .    .    
Shots Hit Robots           914   | .    67   132  39   281  232  62   22   79   
  Core Hits                567   | .    28   48   11   191  172  38   15   64   
  Critical Hits            6     | .    .    .    .    1    1    3    .    1    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    1    1    3    .    1    
Melee Attacks              33    | .    .    .    13   20   .    .    .    .    
  Impact                   33    | .    .    .    13   20   .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    1    2    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           21197 | .    983  2097 1084 6273 5334 2276 450  2700 
  Guns                     7500  | .    983  1719 289  1294 2494 310  411  .    
  Cannons                  8613  | .    .    .    .    3490 1816 1047 .    2260 
  Explosions               3877  | .    .    368  360  868  925  919  .    437  
  Melee                    1036  | .    .    .    435  601  .    .    .    .    
  Ramming                  171   | .    .    10   .    20   99   .    39   3    
  Kinetic                  10120 | .    627  1001 244  3422 2069 818  411  1528 
  Thermal                  4450  | .    356  397  .    1570 1618 509  .    .    
  Explosive                2228  | .    .    .    360  512  .    919  .    437  
  Electromagnetic          3192  | .    .    689  45   148  1548 30   .    732  
  Impact                   1036  | .    .    .    435  601  .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    1    1    1    4    4    4    4    
  Average Corruption       2     | .    .    1    1    1    3    4    4    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Effects                  99    | .    .    2    6    4    41   22   21   3    
    Message Errors         25    | .    .    1    1    .    10   5    8    .    
    Matter Fused           17    | .    .    .    .    .    8    5    4    .    
    Heat Flow Errors       10    | .    .    .    .    .    5    3    1    1    
    Energy Discharges      11    | .    .    .    1    1    5    1    2    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      19    | .    .    .    4    2    3    7    3    .    
    Targeting Errors       15    | .    .    1    .    1    9    1    2    1    
    Weapon Failures        1     | .    .    .    .    .    1    .    .    .    
Overload Shots             12    | .    .    .    .    .    .    12   .    .    
  Effects                  1     | .    .    .    .    .    .    1    .    .    
    Meltdown               1     | .    .    .    .    .    .    1    .    .    
Overflow Damage            706   | .    .    25   58   302  221  27   .    73   
  Projectiles              107   | .    .    .    .    57   20   18   .    12   
  Explosions               395   | .    .    25   .    105  195  9    .    61   
  Melee                    204   | .    .    .    58   140  6    .    .    .    
Knockbacks                 98    | .    .    .    2    59   22   1    .    14   
  Impact                   4     | .    .    .    2    2    .    .    .    .    
  Kinetic                  88    | .    .    .    .    52   22   1    .    13   
  Secondary                6     | .    .    .    .    5    .    .    .    1    
Self-Inflicted Damage      387   | .    .    186  .    4    117  .    17   63   
  Shots                    9     | .    .    5    .    1    2    .    .    1    
  Rammed                   15    | .    .    1    .    1    6    .    6    1    
Targets Rammed             15    | .    .    1    .    1    6    .    6    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        859   | .    207  348  69   443  534  236  191  859  
  Average Temperature      114   | .    74   69   24   84   171  75   42   207  
  Received Heat Transfer   3964  | .    201  405  126  1836 741  321  11   323  
  Effects                  58    | .    1    1    .    14   14   .    .    28   
    Shutdowns              15    | .    .    .    .    2    2    .    .    11   
    Energy Bleed           7     | .    1    1    .    1    2    .    .    2    
    Interference           8     | .    .    .    .    1    6    .    .    1    
    Matter Decay           4     | .    .    .    .    .    1    .    .    3    
    Short Circuit          5     | .    .    .    .    2    1    .    .    2    
    Damage (minor)         3     | .    .    .    .    .    2    .    .    1    
    Damage (major)         10    | .    .    .    .    8    .    .    .    2    
    Damage (core)          6     | .    .    .    .    .    .    .    .    6    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    3    .    .    2    
  Combat Hostiles          5     | .    .    .    .    .    3    .    .    2    
  Parts Fried              12    | .    .    1    .    3    8    .    .    .    
  Impact Corruptions       11    | .    .    .    3    6    2    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    1    .    1    1    4    .    .    
  Heat Transferred         6495  | .    888  607  .    2655 1773 572  .    .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    5    .    .    2    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -5   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  Rec  Fac  
Peak Influence             1296 | .    265  351  105  578  494  573  159  1296 
  Initial                  956  | .    .    45   2    .    172  152  107  956  
  Average                  270  | .    135  180  31   269  297  404  70   1192 
Maximum Alert Level        4    | .    1    1    .    2    2    2    .    4    
  Low Security (%)         47   | 100  69   55   100  36   15   13   100  .    
  Level 1                  34   | .    30   44   .    46   62   26   .    .    
  Level 2                  12   | .    .    .    .    17   22   60   .    .    
  Level 3                  1    | .    .    .    .    .    .    .    .    19   
  Level 4                  4    | .    .    .    .    .    .    .    .    80   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          56   | .    5    7    1    13   15   5    .    10   
  Investigation            27   | .    5    3    1    8    5    3    .    2    
  Extermination            7    | .    .    .    .    .    5    1    .    1    
  Reinforcement            14   | .    .    4    .    5    2    1    .    2    
  Assault                  2    | .    .    .    .    .    .    .    .    2    
  Garrison                 6    | .    .    .    .    .    3    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    1    1    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto Rec Fac 
Distress Signals           14   | .   1   1   .   4   5   2   .   1   
Communications Jammed      3    | .   .   .   .   .   3   .   .   .   
  Distress Signals         3    | .   .   .   .   .   3   .   .   .   
Times Spotted              296  | .   23  41  11  81  59  23  30  28  
  Peak Tracking Total      9    | .   4   5   3   9   5   7   4   6   
  Tactical Retreats        24   | .   2   3   4   6   7   2   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Rec Fac 
Traps Triggered            12   | .   3   5   .   2   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   3   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   4   .   .   .   .   
  Triggered                3    | .   .   .   .   3   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -5  
----------                 Run  | Scr Mat Mat Min Mat Fac Sto Rec Fac 
Machines Disabled          37   | .   .   5   1   5   13  4   1   8   
  Max in Single Turn       4    | .   .   3   1   2   4   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Sto Rec Fac 
Machines Accessed          52   | .   11  9   2   13  7   3   5   2   
  Terminals                35   | .   8   5   2   7   3   3   5   2   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   
  Repair Stations          3    | .   1   1   .   1   .   .   .   .   
  Recycling Units          5    | .   2   1   .   2   .   .   .   .   
  Scanalyzers              6    | .   .   2   .   2   2   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Total Hacks                191  | .   45  39  8   46  21  9   16  7   
  Successful               99   | .   24  25  2   31  11  1   1   4   
  Failed                   92   | .   21  14  6   15  10  8   15  3   
    Catastrophic           22   | .   6   2   1   2   2   2   7   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   132  | .   32  24  8   30  12  5   15  6   
  Terminals                133  | .   34  24  8   26  9   9   16  7   
  Fabricators              6    | .   .   .   .   .   6   .   .   .   
  Repair Stations          10   | .   4   2   .   4   .   .   .   .   
  Recycling Units          19   | .   7   5   .   7   .   .   .   .   
  Scanalyzers              19   | .   .   8   .   5   6   .   .   .   
  Garrison Access          4    | .   .   .   .   4   .   .   .   .   
Terminal Hacks             14   | .   4   1   .   4   1   1   1   2   
  Record                   4    | .   1   .   .   .   .   1   1   1   
  Robot Analysis           2    | .   .   .   .   1   1   .   .   .   
  Prototype ID Bank        5    | .   3   1   .   1   .   .   .   .   
  Reprogram Traps          2    | .   .   .   .   2   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   4   2   .   4   .   .   .   .   
  Scan Component           5    | .   2   1   .   2   .   .   .   .   
  Repair                   5    | .   2   1   .   2   .   .   .   .   
Recycling Unit Hacks       12   | .   4   3   .   5   .   .   .   .   
  Process                  3    | .   1   1   .   1   .   .   .   .   
  Report Inventory         5    | .   2   1   .   2   .   .   .   .   
  Retrieve Matter          2    | .   .   1   .   1   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   1   .   .   .   .   
Scanalyzer                 11   | .   .   5   .   2   4   .   .   .   
  Insert Component         6    | .   .   3   .   1   2   .   .   .   
  Analyze                  5    | .   .   2   .   1   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         52   | .   12  14  2   16  6   .   .   2   
  Terminals                41   | .   10  13  2   12  2   .   .   2   
    Track                  9    | .   2   4   .   3   .   .   .   .   
    Assimilate             5    | .   .   2   .   2   1   .   .   .   
    Botnet                 25   | .   8   5   2   7   1   .   .   2   
    Disrupt                2    | .   .   2   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   4   .   .   .   
    Report                 2    | .   .   .   .   .   2   .   .   .   
    Siphon                 2    | .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   1   .   2   .   .   .   .   
    Mask                   5    | .   2   1   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   
    Broadcast              1    | .   .   .   .   1   .   .   .   .   
    Reprogram              1    | .   .   .   .   1   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         50   | .   11  8   2   12  7   3   5   2   
  Full Trace Events        39   | .   9   5   2   8   5   3   5   2   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   1   .   1   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   2   1   .   2   .   .   .   .   
  Time                     196  | .   58  32  .   106 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          475  | .   61  193 .   221 .   .   .   .   
  Retrieved Matter         575  | .   .   322 .   253 .   .   .   .   
  Retrieved Components     5    | .   2   .   .   3   .   .   .   .   
Parts Scanalyzed           5    | .   .   2   .   1   2   .   .   .   
  Part Schematics Acquired 4    | .   .   1   .   1   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -5  
------------               Run  | Scr Mat Mat Min Mat Fac Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             24   | .   .   .   .   .   .   .   24  .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -5   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  Rec  Fac  
Total Allies               24   | .    .    .    .    .    .    .    24   .    
  Largest Group            24   | .    .    .    .    .    .    .    24   16   
  Highest-Rated Group      507  | .    .    .    .    .    .    .    507  323  
  Highest-Rated Ally       37   | .    .    .    .    .    .    .    37   37   
Total Orders               5    | .    .    .    .    .    .    .    .    5    
  EXPLORE                  5    | .    .    .    .    .    .    .    .    5    
Ally Attacks               121  | .    .    .    .    .    .    .    86   35   
  Total Damage             2531 | .    .    .    .    .    .    .    1551 980  
  Kills                    44   | .    .    .    .    .    .    .    32   12   
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Sto Rec Fac 
Robot Analysis Total       2    | .   .   .   .   1   1   .   .   .   
Derelict Logs Recovered    3    | .   .   .   3   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   5   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   2   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -5   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  Sto  Rec  Fac  
Turns Passed               13746 | 5    1154 2253 1259 3164 2649 972  1468 822  
Spaces Moved               5762  | 1    826  1059 642  1063 960  247  585  379  
  Core                     51    | .    .    .    .    5    7    15   23   1    
  Treads                   3908  | .    .    919  642  1034 953  232  .    128  
  Legs                     24    | .    .    .    .    24   .    .    .    .    
  Wheels                   1779  | 1    826  140  .    .    .    .    562  250  
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            90    | 90   90   110  180  180  200  200  130  140  
  Average Speed            187   | 90   105  175  180  217  210  344  189  165  
  Slowest Speed            2200  | 90   110  200  180  1300 1750 1650 1650 2200 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57    | 2    97   64   98   78   23   47   91   21   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    .    1    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    .    1    1    .    
Scrap Searched             1     | .    .    .    1    .    .    .    .    .    
Spaces Dug                 2     | .    .    .    .    .    .    2    .    .    
Terrain Destroyed          339   | .    .    65   30   95   68   63   .    18   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               28    | .    .    .    .    18   1    7    .    2    
  AOE                      311   | .    .    65   30   77   67   56   .    16   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -5   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Sto  Rec  Fac  
Total                      7529 | 5    1015 1290 692  1568 1281 308  890  480  
  Wait                     450  | .    101  77   4    192  23   .    52   1    
  Move                     5754 | .    825  1058 641  1062 959  246  584  379  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  93   | .    15   19   5    25   19   .    1    9    
  Fast Attach              67   | .    10   7    .    21   12   2    4    11   
  Attach                   63   | 2    .    8    3    12   18   6    1    13   
  Detach                   31   | .    2    4    .    7    7    2    2    7    
  Swap                     66   | 1    5    7    6    21   15   5    1    5    
  Drop                     89   | 2    9    17   .    29   23   2    1    6    
  Fire                     669  | .    48   92   20   174  199  45   43   48   
  Melee                    33   | .    .    .    13   20   .    .    .    .    
  Ram                      6    | .    .    .    .    .    .    .    6    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    9    | .    .    1    .    1    6    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   195  | .    .    .    .    .    .    .    195  .    
  Trap                     4    | .    .    .    .    4    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / *Sto)
-7/Storage
-7/Recycling
-5/Factory

 History 
---------
  Turn | Location      | Event
     6 | -11/Scrapyard | Discovered new exit (range 0)
     6 | -11/Scrapyard | Entered Materials
   167 | -10/Materials | Discovered new exit (range 10)
   312 | -10/Materials | Build established: Mutant
   344 | -10/Materials | Discovered new exit (range 9)
   516 | -10/Materials | Discovered new exit (range 10)
   698 | -10/Materials | Discovered new exit (range 10)
   980 | -10/Materials | Repaired Wheel
  1013 | -10/Materials | Repaired Hvy. Assault Rifle
  1160 | -10/Materials | Entered another Materials area
  1160 | -9/Materials  | Evolved 2 slots: Utility x2
  1455 | -9/Materials  | Build established: Hauler-Mutant
  1588 | -9/Materials  | Repaired Hvy. EM Pulse Gun
  1684 | -9/Materials  | Discovered new exit (range 12)
  2064 | -9/Materials  | Lost 3 parts (1p2w)
  3008 | -9/Materials  | Discovered new exit (range 15)
  3413 | -9/Materials  | Entered Mines
  3462 | -9/Mines      | Met a Derelict bent on vengeance
  3660 | -9/Mines      | Discovered new exit (range 7)
  3745 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  3749 | -9/Mines      | Found Prototype Device
  3751 | -9/Mines      | Identified Exp. Sensor Array
  3771 | -9/Mines      | Identified exit to Materials
  3933 | -9/Mines      | Core integrity fell below 50%
  4110 | -9/Mines      | Found a hidden stash of uninstalled traps
  4672 | -9/Mines      | Entered Materials
  4672 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  4892 | -8/Materials  | Destroyed 9 combat bots
  4900 | -8/Materials  | Lost 10 parts (1p3n6w)
  5362 | -8/Materials  | Lost 3 parts (2p1w)
  5887 | -8/Materials  | Discovered new exit (range 8)
  6741 | -8/Materials  | Discovered new exit (range 15)
  6756 | -8/Materials  | Core integrity fell below 50%
  7777 | -8/Materials  | Repaired Exp. Sensor Array
  7804 | -8/Materials  | Repaired Lgt. Treads
  7836 | -8/Materials  | Entered Factory
  7836 | -7/Factory    | Evolved 2 slots: Utility x2
  7837 | -7/Factory    | Identified exit to Storage
  7862 | -7/Factory    | Discovered new exit (range 12)
  8088 | -7/Factory    | Identified exit to Factory
  8884 | -7/Factory    | Garrison activated, responded to threat
  8977 | -7/Factory    | Lost 7 parts (2p2n1u2w)
  9107 | -7/Factory    | Lost 4 parts (2p2w)
  9691 | -7/Factory    | Core integrity fell below 50%
 10485 | -7/Factory    | Entered Storage
 11252 | -7/Storage    | Lost 4 parts (1p1n1u1w)
 11391 | -7/Storage    | Used back door to open Recycling access
 11391 | -7/Storage    | Discovered new exit (range 5)
 11457 | -7/Storage    | Entered Recycling
 11505 | -7/Recycling  | Spotter reported a threat
 11513 | -7/Recycling  | Spotter reported a threat
 11554 | -7/Recycling  | Spotter reported a threat
 11598 | -7/Recycling  | Spotter reported a threat
 11600 | -7/Recycling  | Spotter reported a threat
 11634 | -7/Recycling  | Spotter reported a threat
 11651 | -7/Recycling  | Spotter reported a threat
 11687 | -7/Recycling  | Spotter reported a threat
 11694 | -7/Recycling  | Spotter reported a threat
 11747 | -7/Recycling  | Spotter reported a threat
 11760 | -7/Recycling  | Spotter reported a threat
 11802 | -7/Recycling  | Spotter reported a threat
 11918 | -7/Recycling  | Spotter reported a threat
 11964 | -7/Recycling  | Spotter reported a threat
 11998 | -7/Recycling  | Spotter reported a threat
 12000 | -7/Recycling  | Spotter reported a threat
 12010 | -7/Recycling  | Spotter reported a threat
 12026 | -7/Recycling  | Spotter reported a threat
 12048 | -7/Recycling  | Spotter reported a threat
 12101 | -7/Recycling  | Spotter reported a threat
 12156 | -7/Recycling  | Spotter reported a threat
 12192 | -7/Recycling  | Discovered new exit (range 21)
 12216 | -7/Recycling  | Spotter reported a threat
 12223 | -7/Recycling  | Spotter reported a threat
 12241 | -7/Recycling  | Spotter reported a threat
 12336 | -7/Recycling  | Spotter reported a threat
 12336 | -7/Recycling  | Spotter reported a threat
 12389 | -7/Recycling  | Spotter reported a threat
 12416 | -7/Recycling  | Spotter reported a threat
 12429 | -7/Recycling  | Spotter reported a threat
 12452 | -7/Recycling  | Spotter reported a threat
 12463 | -7/Recycling  | Spotter reported a threat
 12469 | -7/Recycling  | Spotter reported a threat
 12504 | -7/Recycling  | Spotter reported a threat
 12504 | -7/Recycling  | Spotter reported a threat
 12514 | -7/Recycling  | Core integrity fell below 20%
 12530 | -7/Recycling  | Spotter reported a threat
 12577 | -7/Recycling  | Spotter reported a threat
 12577 | -7/Recycling  | Spotter reported a threat
 12593 | -7/Recycling  | Spotter reported a threat
 12630 | -7/Recycling  | Spotter reported a threat
 12634 | -7/Recycling  | Spotter reported a threat
 12655 | -7/Recycling  | Spotter reported a threat
 12655 | -7/Recycling  | Spotter reported a threat
 12655 | -7/Recycling  | Spotter reported a threat
 12668 | -7/Recycling  | Build established: Commander-Mutant
 12703 | -7/Recycling  | Spotter reported a threat
 12703 | -7/Recycling  | Spotter reported a threat
 12703 | -7/Recycling  | Spotter reported a threat
 12758 | -7/Recycling  | Spotter reported a threat
 12758 | -7/Recycling  | Spotter reported a threat
 12758 | -7/Recycling  | Spotter reported a threat
 12817 | -7/Recycling  | Spotter reported a threat
 12817 | -7/Recycling  | Spotter reported a threat
 12825 | -7/Recycling  | Spotter reported a threat
 12855 | -7/Recycling  | Spotter reported a threat
 12855 | -7/Recycling  | Spotter reported a threat
 12855 | -7/Recycling  | Spotter reported a threat
 12870 | -7/Recycling  | Spotter reported a threat
 12923 | -7/Recycling  | Spotter reported a threat
 12925 | -7/Recycling  | Entered Factory
 12925 | -5/Factory    | Accompanied by 16 allies
 12925 | -5/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 13104 | -5/Factory    | Garrison activated, responded to threat
 13225 | -5/Factory    | First assault squad dispatched
 13414 | -5/Factory    | Build established: Hacker-Mutant
 13673 | -5/Factory    | Lost 4 parts (4u)
 13737 | -5/Factory    | Core integrity fell below 50%
 13744 | -5/Factory    | Core integrity fell below 20%
 13748 | -5/Factory    | Core destroyed

 Last Messages 
---------------
13734_ System corrupted: Heat flow error (+279).
13735_ Power failure, Mic. Fission Core shutdown.
13735_ Overheating: Core damaged (-180).
13737_ Overheating: Core damaged (-140).
13737_ U-05 Engineer builds a Wall.
13738_ Disruptor Cannon permanently disabled.
13738_ Overheating: Short circuit.
13739_ Power failure, Lgt. Nuclear Core shutdown.
13739_ Overheating: Core damaged (-180).
13739_ Dropped Broken Mic. Fission Core.
13741_ Power failure, Lgt. Nuclear Core shutdown.
13741_ Broken Disruptor Cannon destroyed.
13742_ U-05 Engineer builds a Wall.
13742_ Penetrated by Slug.
13743_ Overheating: Energy bleed (-2).
13744_ Overheating: Core damaged (-180).
13744_ Lgt. Nuclear Core destroyed.
13745_ Power failure, Mic. Fission Core shutdown.
13745_ Penetrated by Slug.
13748_ Overheating: Core damaged (-160).

 Map 
-----
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| ?????????#    #????#     #  """ """ """   #??????? |
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|        ??????????### *   #  """ """ """   #??????? |
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| ?????????????????????#  !  "  #        +           |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          65
Energy Generation          44
Energy Capacity            650
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           30
Terrain Scan Density       10
Jamming Range              8
Base Temperature (-)       100
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                42
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           2
Energy Filtering           30
Offensive Hacking          32

 Item Schematics 
-----------------
     Cryofiber Web | -9/Materials | Scanalyzed
 Exp. Sensor Array | -8/Materials | Scanalyzed
       Gauss Rifle | -7/Factory   | Scanalyzed
   Prc. Beam Rifle | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Overkill
We Are Legion
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              ShadingLinkedMegatreads
  Manual?         0
Play Time         02:29:04
  Cumulative      112.4 hours
  Start           2021.04.29 @ 20:37:24
  End             2021.04.29 @ 23:39:08
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          28
  Rogue           0
  Adventurer      28
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          57
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/X11Bold
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 03eee831-d0a0-425e-b644-35c848c4dd6a