Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.29 @ 14:17:35 Player: Zach Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (970) 970 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2625 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 267/300 Energy 27/150 System Corruption 4% Temperature Hot (232) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (3) ------ Structural Scanner Improved Particle Charger > --- WEAPON (3) ------- Phase Cannon Katana > --- INVENTORY (5) ---- Ion Engine Fission Core Light Treads Light Treads Cloaking Device Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Structural Scanner Improved Particle Charger Force Field > --- WEAPON ----------- Phase Cannon Bore Cannon Katana > --- INVENTORY -------- Ion Engine Fission Core Light Treads Light Treads Cloaking Device [Rating: 33] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Bore Cannon Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 41 | 7 2 17 5 2 8 Power 7 | 1 . 3 2 . 1 Engine 7 | 1 . 3 2 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 3 . 6 1 . 1 Treads 1 | 1 . . . . . Leg 10 | 2 . 6 1 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 1 3 1 . 3 Device 4 | . 1 . . . 3 Storage 2 | 1 . 1 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 14 | 2 1 5 1 2 3 Energy Gun 5 | 1 1 2 . 1 . Energy Cannon 1 | . . . . . 1 Ballistic Gun 3 | 1 . . 1 . 1 Ballistic Cannon 1 | . . . . 1 . Launcher 2 | . . 2 . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 1 | . . . 1 . . System Corruption 1 | . . . 1 . . Parts Lost 13 | . . 3 . . 10 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 4 | . . . . . 4 Weapon 6 | . . 3 . . 3 Highest Loss Streak 8 | . . 1 . . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 97 96 100 100 86 Engine 11 | . 14 11 11 11 10 Leg 17 | . 28 22 22 22 11 Device 16 | . 12 6 . . 27 Storage 8 | . 14 21 11 11 1 Processor 1 | . . 4 1 . . Protection 4 | . . . 20 22 2 Energy Gun 7 | . 14 8 22 17 1 Energy Cannon 4 | . . . . . 8 Ballistic Gun 6 | . 14 11 11 11 2 Ballistic Cannon 5 | . . . . 4 11 Launcher 1 | . . 6 . . . Slashing Weapon 4 | . . . . . 9 Naked Turns . | . . . . . . Heaviest Build 40 | 13 15 25 25 35 40 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 3 | 1 . 1 1 1 3 Average Overweight (x) 1 | . . . 1 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 6 | 6 8 8 8 8 5 Most Carried 8 | 4 8 8 8 8 8 Average Carried 5 | 3 6 6 6 7 4 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 4 8 7 7 8 5 Class Distribution -------------------- 38% | Derelict-Mutant 23% | Mutant 22% | Tank 8% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -9/Mines Tank | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 859 | 216 78 214 85 . 266 Remotely . | . . . . . . Salvage Created 1117 | . 85 499 188 . 345 Parts 64 | . 4 29 15 . 16 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . . 10 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 27 | . 2 12 6 . 7 Melee 1 | . . . . . 1 Guns 21 | . 2 11 6 . 2 Cannons 4 | . . . . . 4 AOE 1 | . . 1 . . . Classes Destroyed 5 | . 1 1 2 . 1 Swarmer 6 | . . . 4 . 2 Grunt 17 | . 2 10 1 . 4 Brawler 1 | . . . . . 1 Duelist 1 | . . . 1 . . Sentry 2 | . . 2 . . . Best Kill Streak 4 | . 2 3 4 . 3 Combat Bots Only 4 | . 2 3 4 . 3 Max Kills in Single Turn 2 | . 1 1 2 . 1 Gunslinging 1 | . . . 1 . . Exploded 1 | . . 1 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2091 | . 49 802 206 . 1034 Core 418 | . 10 130 66 . 212 Absorbed by Shields 41 | . . . . . 41 Redirected to Shielding 20 | . . . . . 20 Core Remaining (%) 98 | 100 96 . . . . Volleys Fired 74 | . 4 45 9 . 16 Largest 3 | . 2 3 3 . 3 Hottest 161 | . 70 105 110 . 161 Shots Fired 161 | . 8 90 28 . 35 Gun 132 | . 8 81 28 . 15 Cannon 20 | . . . . . 20 Launcher 3 | . . 3 . . . Special 6 | . . 6 . . . Kinetic 79 | . 4 45 9 . 21 Thermal 66 | . 4 39 9 . 14 Explosive 3 | . . 3 . . . Electromagnetic 13 | . . 3 10 . . Robot Hit Streak 15 | . 4 11 15 . 8 Robot Miss Streak 6 | . 1 3 2 . 6 Penetration Max . | . . . . . . Secondary Targets 4 | . . 1 3 . . Max Gunslinging Chain 2 | . . 1 2 . . Shots Hit Robots 109 | . 6 60 22 . 21 Core Hits 56 | . 5 25 10 . 16 Critical Kills 3 | . . . . . 3 Critical Parts Destroyed 3 | . . 2 . . 1 Critical Strikes 9 | . . 4 1 . 4 Burn 3 | . . 2 1 . . Destroy 6 | . . 2 . . 4 Melee Attacks 5 | . . . . . 5 Impact . | . . . . . . Slashing 5 | . . . . . 5 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1569 | . 64 726 241 . 538 Guns 1124 | . 64 627 236 . 197 Cannons 246 | . . . . . 246 Explosions 75 | . . 75 . . . Melee 88 | . . . . . 88 Ramming 12 | . . . 5 . 7 Kinetic 622 | . 16 276 55 . 275 Thermal 658 | . 48 353 89 . 168 Explosive 75 | . . 75 . . . Electromagnetic 114 | . . 22 92 . . Impact . | . . . . . . Slashing 88 | . . . . . 88 Piercing . | . . . . . . Highest Corruption 4 | . . 3 4 4 4 Average Corruption 3 | . . 2 3 4 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 51 | . . 1 8 5 37 Message Errors 15 | . . . 2 3 10 Matter Fused 12 | . . . 1 1 10 Heat Flow Errors 9 | . . 1 1 . 7 Energy Discharges 5 | . . . 1 . 4 Data Loss (minor) 5 | . . . 2 1 2 Misfires 2 | . . . 1 . 1 Alerts 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 28 | . . 28 . . . Shots 1 | . . 1 . . . Rammed 4 | . . . . . 4 Targets Rammed 8 | . . . 2 . 6 Kicked 4 | . . . 2 . 2 Crushed . | . . . . . . Highest Temperature 693 | . 95 250 192 . 693 Average Temperature 143 | . 47 93 85 . 208 Received Heat Transfer 794 | . 27 363 . . 404 Effects 24 | . . 1 . . 23 Shutdowns 5 | . . . . . 5 Energy Bleed 4 | . . 1 . . 3 Interference 2 | . . . . . 2 Matter Decay 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (major) 10 | . . . . . 10 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . 1 . . Heat Transferred 1739 | . 148 1036 333 . 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 256 | . 65 248 256 . . Initial 96 | . . 27 96 . . Average 114 | . 36 104 220 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 73 | 100 100 79 33 . . Level 1 26 | . . 20 66 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 6 16 5 . 11 Peak Tracking Total 7 | . 3 4 4 . 7 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 3 | . . 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 2 | . . 2 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . . 3 . . . Successful 3 | . . 3 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Reinforcement Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3173 | 108 206 782 344 216 1517 Spaces Moved 1326 | 63 124 305 152 112 570 Core 5 | 3 . . . . 2 Treads 3 | 3 . . . . . Legs 1318 | 57 124 305 152 112 568 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 190 120 Average Speed 203 | 126 120 181 190 190 249 Slowest Speed 260 | 190 120 190 190 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 6 30 27 29 11 64 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 Spaces Dug 1 | . . . . . 1 Terrain Destroyed 33 | . . 23 . . 10 Melee 1 | . . . . . 1 Projectile 8 | . . . . . 8 AOE 23 | . . 23 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1634 | 88 173 450 189 115 619 Wait 140 | 15 38 72 10 . 5 Move 1321 | 62 123 304 151 111 570 Hop . | . . . . . . Pick Up 20 | 3 5 3 3 1 5 Fast Attach 18 | 7 1 3 2 . 5 Attach 7 | . . 4 . . 3 Detach 5 | 1 . 1 2 . 1 Swap 16 | . 1 10 3 2 . Drop 19 | . 1 8 6 1 3 Fire 74 | . 4 45 9 . 16 Melee 5 | . . . . . 5 Ram 4 | . . . . . 4 Kick 4 | . . . 2 . 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . 1 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 49 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 315 | -10/Materials | Entered another Materials area 315 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1013 | -9/Materials | Discovered new exit (range 12) 1097 | -9/Materials | Entered Mines 1372 | -9/Mines | Discovered new exit (range 5) 1373 | -9/Mines | Build established: Tank 1433 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1441 | -9/Mines | Entered Zion 1634 | -7/Zion | Discovered new exit (range 11) 1657 | -7/Zion | Entered Proximity Caves 1782 | -6/Proximity Caves | Core integrity fell below 50% 1827 | -6/Proximity Caves | Core integrity fell below 20% 1851 | -6/Proximity Caves | Lost 8 parts (1p2n3u2w) 2249 | -6/Proximity Caves | Build established: Derelict-Mutant 2299 | -6/Proximity Caves | Identified exit to Factory 3174 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02597_ System corrupted: Heat flow error (+281). 02646_ System corrupted: IFF burst signal emitted. 02669_ System corrupted: Heat flow error (+253). 02753_ System corrupted: Component data lost. 02789_ R|VBUWKPR%YS1Z#MAE5TZ4LJPN M:W& VO 02836_ System corrupted: Energy discharge (-34). 02860_ System corrupted: Energy discharge (-54). 02879_ XM,VHCHHSFY#JN/NALVVXQFZKAAF8|X:9SX8BNU 02920_ System corrupted: Matter fused (-5). 02957_ AVS%6GJYARRB|ZONYRM 03013_ System corrupted: FCS attempts to trigger Phase Cannon. 03013_ System corrupted: Phase Cannon misfires. 03059_ %AIWNU/:PJ /BR|S4YE8S=IM37 03157_ System corrupted: Heat flow error (+282). 03169_ S-27 Virus destroyed. 03169_ Force Field destroyed. 03172_ S-27 Virus suffers critical hit (Destroy). 03172_ S-27 Virus destroyed. 03172_ Bore Cannon destroyed. 03174_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ####??????????????????###############????????????? | | ####?????????????????#### ##########????????????? | | ##????????????????#### ##????????????? | | ##???????????????#### ##????????????? | | ###???############### ##????????????? | | ###???############## ### ##????????????? | | ##???## ### ###????????????? | | ##???## ### ###????????????? | | ####???## ########## ##?????????????? | | ####???## ########## ###?????????????? | | ???????## ###### ####?????????????? | | ?????##### #### @ ####??????????????? | | ?????##### ## ## ###???????????????? | | ##??### #### ## ####????????????????? | | ####### #### ### #######????????????????? | | ##### ### ###### ####??????????????????? | | ### ### ######## ##????????????????????? | | ##??##### s ##????????????????????? | | ##????### %s##????????????????????? | | #######?????# =%%=##????????????????????? | | ### ##?????? *[ ????????????????????? | | ###??????????? ##????????????????????? | | # ##??????????? ####????????????????????? | | # ###??????????? ####????????????????????? | | # ### ??????????? s ????????????????????????? | | ###???????????? ????????????????????????? | | " ##??????????????? s????????????????????????? | | # ##?????????????????????????????????????????? | | ##?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????????????????????????????????? | | ### #???????????????????????????????????? | | #### ##???????????????????????????????????? | | ?### ###???????????????????????????????????? | | #??? #####???????????????????????????????????? | | ##?? ######????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleShadingStick Manual? 0 Play Time 00:33:09 Cumulative 36.4 hours Start 2022.05.29 @ 13:43:42 End 2022.05.29 @ 14:17:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 231023e0-b6ea-4104-8e20-8ea4cd85de1b