Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.11 @ 11:12:21

Player: Demise

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (311)     1555
Value Destroyed (14802)    14802
Prototype IDs (66)         1320
Alien Tech Used (0)        0
Bonus (12645)              12645
              TOTAL SCORE: 40622

 Bonus
-------
High Alert Combat Kills    998
Follower Combat Kills      2073
Entered Garrisons          1800
Used RIF Installer         4500
Aligned with FarCom        300
Win                        3000
Friendly Fire              -26

 Cogmind 
---------
Core Integrity             394/1600
Matter                     300/300
Energy                     969/1100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (15) -----
  Experimental Energy Well
               Inertial Stasis Machine
               Spectral Analyzer
      Advanced Targeting Computer
      Advanced Targeting Computer
      Advanced Targeting Computer
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (4) ----
      Advanced Force Field
               HERF Cannon
      Enhanced Nova Cannon
               Powered Hammer

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
       Improved Diametric Drive
         Cooled Q-thruster
         Cooled Q-thruster
         Cooled Q-thruster
         Cooled Q-thruster
         Cooled Q-thruster
>               --- UTILITY ----------
   Experimental Power Amplifier
       Advanced Heat Sink
  High-capacity Storage Unit
                Inertial Stasis Machine
                Spectral Analyzer
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
                Quantum Capacitor
       Advanced Reaction Control System
       Improved Hacking Suite
       Improved System Shield
                Relay Coupler [NC]
>               --- WEAPON -----------
       Enhanced Nova Cannon
                Linear Accelerator
>               --- INVENTORY --------
                Particle Reactor
   Experimental Energy Well
       Improved Maneuvering Thrusters
       Advanced Focal Shield
       Advanced Thermal Shield
       Advanced Force Field
                Point Defense System
                HERF Cannon
                HERF Cannon
       Enhanced Nova Cannon
                Fusion Bomb Launcher
                Powered Hammer
[Rating: 180]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Armored Wheel
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Cooled Q-thruster
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Flak Gun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Power Sword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Ext Fac Gar Fac Gar Fac Gar Fac Res Res Gar Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   .   2   .   .   2   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  13   | .   .   .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             637  | 8   10  9   1   3   38  22  10  1   28  24  27  26  7   4   48  55  14  2   24  31  17  32  12  14  43  52  8   23  44  
  Power                    66   | 1   .   3   .   .   3   .   1   .   2   .   3   3   2   .   10  3   1   .   4   2   1   2   2   .   3   8   1   6   5   
    Engine                 26   | 1   .   3   .   .   .   .   .   .   1   .   3   1   1   .   8   2   1   .   2   2   1   .   .   .   .   .   .   .   .   
    Core                   18   | .   .   .   .   .   3   .   1   .   1   .   .   2   1   .   .   1   .   .   1   .   .   2   2   .   .   1   1   2   .   
    Reactor                22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   3   7   .   4   5   
  Propulsion               95   | 2   2   .   .   1   4   .   2   .   3   .   2   5   3   1   15  14  4   1   10  3   .   3   1   .   13  6   .   .   .   
    Treads                 38   | 2   2   .   .   1   2   .   1   .   3   .   2   3   .   .   5   .   4   1   5   3   .   3   1   .   .   .   .   .   .   
    Leg                    22   | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   3   11  .   .   5   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  6   .   .   .   
  Utility                  245  | 2   3   .   .   .   8   3   2   .   7   12  12  10  1   2   17  21  7   .   6   19  9   11  1   5   18  25  4   13  27  
    Device                 96   | 1   .   .   .   .   1   1   1   .   .   2   1   .   .   1   7   7   2   .   4   4   3   5   .   3   13  9   2   7   22  
    Storage                24   | 1   2   .   .   .   1   1   .   .   1   2   3   1   .   .   3   1   .   .   .   .   .   .   .   1   1   .   .   2   4   
    Processor              22   | .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   12  .   1   .   
    Hackware               63   | .   .   .   .   .   .   1   .   .   4   6   3   7   1   1   2   7   3   .   1   9   6   3   1   1   .   1   2   3   1   
    Protection             40   | .   .   .   .   .   4   .   1   .   2   1   5   2   .   .   5   5   2   .   1   6   .   3   .   .   .   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   231  | 3   5   6   1   2   23  19  5   1   16  12  10  8   1   1   6   17  2   1   4   7   7   16  8   9   9   13  3   4   12  
    Energy Gun             26   | 1   .   4   .   .   3   11  1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   2   .   
    Energy Cannon          31   | .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   1   .   .   .   .   1   6   2   3   1   4   1   1   8   
    Ballistic Gun          75   | 2   4   2   .   2   14  .   3   .   7   6   5   2   .   .   2   .   .   .   1   3   3   2   2   2   6   7   .   .   .   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   .   .   .   .   .   .   3   
    Launcher               33   | .   .   .   .   .   .   5   .   1   1   1   .   2   1   1   .   9   .   .   2   .   1   3   2   3   .   .   .   1   .   
    Special Weapon         32   | .   1   .   .   .   5   .   .   .   .   2   1   3   .   .   1   3   .   1   .   4   .   4   2   .   2   1   1   .   1   
    Impact Weapon          6    | .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        16   | .   .   .   .   .   .   .   .   .   3   1   3   1   .   .   3   4   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   1   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   .   .   3   .   1   1   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   3   6   1   1   1   
Parts Lost                 115  | .   1   1   .   .   1   1   4   .   1   1   6   4   2   .   8   16  4   5   12  .   1   5   2   12  2   9   1   .   16  
  Power                    21   | .   .   .   .   .   .   .   .   .   .   .   2   1   2   .   2   2   1   1   2   .   .   2   .   1   .   3   .   .   2   
  Propulsion               30   | .   .   .   .   .   .   .   2   .   1   .   1   1   .   .   4   5   .   3   3   .   .   .   1   3   .   .   .   .   6   
  Utility                  32   | .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   6   2   .   4   .   1   3   .   3   .   3   .   .   7   
  Weapon                   32   | .   1   1   .   .   .   1   2   .   .   .   2   2   .   .   2   3   1   1   3   .   .   .   1   5   2   3   1   .   1   
  Highest Loss Streak      16   | .   1   1   .   .   1   1   4   .   1   1   2   2   1   .   3   7   3   5   5   .   1   1   2   12  2   7   1   .   16  
Average Slot Usage (%)     92   | .   99  99  100 100 97  99  95  100 99  98  99  99  97  93  94  74  96  82  83  94  86  76  77  56  64  87  96  97  95  
  Engine                   5    | .   14  14  14  14  .   .   .   .   3   7   6   1   4   6   9   6   5   5   3   8   11  4   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   8   9   9   9   3   .   .   5   7   .   .   .   6   4   2   1   .   3   7   3   .   1   6   5   .   
  Treads                   11   | .   28  28  28  28  9   .   3   9   14  15  14  14  9   .   3   .   4   16  13  17  11  14  15  5   .   .   .   .   .   
  Leg                      2    | .   .   .   .   .   8   18  10  9   .   .   .   .   .   .   .   9   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   20  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  26  26  24  23  
  Device                   4    | .   5   .   .   .   8   4   7   9   .   5   .   .   .   1   6   4   2   5   6   3   2   2   5   5   14  11  8   10  18  
  Storage                  18   | .   20  28  28  28  22  31  36  36  30  17  30  24  26  26  20  9   13  11  11  8   5   5   5   2   2   4   4   6   4   
  Processor                3    | .   1   .   .   .   11  9   2   .   .   6   .   .   .   .   .   1   5   .   .   .   .   .   .   .   13  26  27  23  19  
  Hackware                 19   | .   .   .   .   .   .   1   1   .   22  26  22  31  26  24  23  21  25  23  26  34  42  31  33  32  .   3   10  17  14  
  Protection               3    | .   .   .   .   .   8   7   6   9   6   1   6   5   .   .   1   6   3   5   4   4   .   3   .   .   .   2   4   .   .   
  Energy Gun               1    | .   .   2   14  14  1   15  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Ballistic Gun            5    | .   26  25  .   13  14  1   13  9   10  3   11  2   .   .   .   .   .   .   3   1   1   2   2   .   .   1   .   .   .   
  Special Weapon           2    | .   1   .   .   .   .   .   .   .   .   4   .   5   6   6   5   2   5   1   1   3   2   2   1   1   2   .   1   .   1   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   1   1   2   5   5   .   5   4   5   5   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   .   .   .   .   
Heaviest Build             120  | 13  41  43  43  43  71  84  83  85  87  84  105 106 100 98  120 66  52  54  92  92  56  59  42  42  45  62  36  92  100 
  Greatest Support         215  | 40  40  40  40  43  45  40  40  22  50  42  42  42  42  52  72  60  84  84  99  140 140 215 215 215 57  95  37  95  130 
  Greatest Overweight (x)  18   | .   1   1   1   1   3   2   4   3   3   1   4   7   9   2   9   18  2   1   13  .   .   .   .   4   14  1   1   .   1   
  Average Overweight (x)   .    | .   .   .   1   .   .   1   2   3   1   1   1   1   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 30   | 6   16  16  16  16  22  28  28  28  28  28  30  30  30  30  30  16  16  16  16  16  10  10  10  10  4   4   4   12  16  
  Average Capacity         18   | 5   12  16  16  16  19  24  28  28  28  17  28  24  30  30  23  12  16  16  16  13  10  10  10  6   4   4   4   9   11  
  Most Carried             30   | 6   16  16  16  16  22  28  28  28  28  28  30  30  30  30  30  16  16  14  16  16  10  10  10  10  4   4   4   12  12  
  Average Carried          17   | 4   10  16  16  15  19  23  27  28  27  16  27  24  29  29  23  12  13  13  13  13  9   9   9   6   3   3   2   8   11  
  Final Capacity           30   | 6   16  16  16  16  22  28  28  28  28  28  30  30  30  30  16  16  16  16  16  10  10  10  10  4   4   4   4   12  4   
  Final Carried            30   | 6   16  16  16  16  22  28  28  28  28  28  30  30  30  30  16  16  14  12  16  10  10  10  10  .   4   1   4   12  4   

 Class Distribution 
--------------------
 32% | Bothacker-Mutant
 13% | Hacker-Mutant
 11% | Hauler-Mutant
 11% | Scavenger-Mutant
 10% | Botlord-Mutant
  9% | Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -10/Mines
   Commander-Mutant | -10/Exiles
   Scavenger-Mutant | -9/Mines
      Hauler-Mutant | -8/Materials
      Hauler-Mutant | -8/Garrison
      Hauler-Mutant | -8/Materials
      Hauler-Mutant | -8/Garrison
   Bothacker-Mutant | -7/Factory
   Bothacker-Mutant | -7/Garrison
   Bothacker-Mutant | -7/Factory
   Bothacker-Mutant | -7/Garrison
   Bothacker-Mutant | -6/Factory
   Bothacker-Mutant | -6/Waste
   Bothacker-Mutant | -6/Factory
   Bothacker-Mutant | -6/Garrison
     Botlord-Mutant | -6/Extension
     Botlord-Mutant | -5/Factory
   Scavenger-Mutant | -5/Garrison
     Botlord-Mutant | -5/Factory
      Hacker-Mutant | -5/Garrison
      Hacker-Mutant | -4/Factory
      Hacker-Mutant | -4/Garrison
      Hacker-Mutant | -4/Factory
 Scavenger-Sprinter | -3/Research
    Scavenger-Scout | -2/Research
           Sprinter | -2/Garrison
    Hacker-Sprinter | -1/Access
    Hacker-Sprinter | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Ext  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Res  Res  Gar  Acc  Com  
Matter Collected           14285 | 517  653  193  20   31   759  345  240  .    620  595  591  531  392  .    1329 1406 449  43   586  840  467  995  306  537  529  383  262  289  377  
  Remotely                 1452  | 145  258  .    .    .    .    .    .    .    .    .    .    .    .    .    .    375  .    .    .    148  .    165  .    361  .    .    .    .    .    
Salvage Created            15889 | 271  745  221  .    15   1349 329  548  .    1406 531  846  782  293  .    1101 1426 440  103  392  324  100  1042 493  1133 578  367  162  289  603  
  Parts                    766   | 31   49   14   .    2    80   25   32   .    70   25   38   29   18   .    52   37   17   5    20   12   9    34   24   50   28   13   7    8    37   
Haulers Intercepted        21    | .    1    .    .    .    4    .    4    .    1    .    .    .    .    .    3    .    3    .    .    .    .    .    .    2    1    2    .    .    .    
Recyclers Shooed           11    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    7    1    .    .    .    .    
Parts Field Recycled       19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Retrieved Matter         162   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    162  
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Ext Fac Gar Fac Gar Fac Gar Fac Res Res Gar Acc Com 
Combat Hostiles Destroyed  214  | .   16  8   .   .   22  16  7   .   17  10  13  13  5   .   11  17  .   2   9   4   1   12  13  5   5   2   2   .   4   
  Melee                    19   | .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   10  2   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     105  | .   16  8   .   .   22  4   7   .   13  4   11  1   .   .   1   .   .   .   4   2   .   1   3   .   5   2   1   .   .   
  Cannons                  14   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   5   1   1   .   .   1   .   3   
  AOE                      56   | .   .   .   .   .   .   12  .   .   2   5   .   11  1   .   .   9   .   .   5   .   .   1   8   2   .   .   .   .   .   
Classes Destroyed          16   | 3   5   .   .   .   2   .   .   .   4   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Worker                   16   | 2   .   .   .   1   1   .   .   .   2   .   1   .   .   .   1   .   .   .   .   2   .   1   .   3   .   2   .   .   .   
  Builder                  13   | .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   2   .   .   .   .   .   .   .   .   6   .   1   .   .   .   
  Tunneler                 15   | 9   1   1   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   21   | .   1   .   .   .   4   .   4   .   1   .   .   .   .   .   3   .   3   .   .   .   .   .   .   2   1   2   .   .   .   
  Recycler                 20   | 1   1   .   .   .   .   .   .   .   4   .   1   .   .   .   1   .   1   .   .   1   .   1   .   4   2   .   .   2   1   
  Operator                 5    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Watcher                  7    | .   1   .   .   .   1   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Swarmer                  48   | .   6   5   .   .   3   11  .   .   .   .   1   10  .   .   .   .   .   .   .   .   .   .   7   .   5   .   .   .   .   
  Grunt                    89   | .   10  3   .   .   12  3   4   .   6   9   4   .   .   .   4   14  .   .   7   2   .   5   2   2   .   1   1   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   27   | .   .   .   .   .   6   2   2   .   4   .   2   3   1   .   2   1   .   .   1   .   .   1   2   .   .   .   .   .   .   
  Hunter                   17   | .   .   .   .   .   1   .   1   .   2   .   3   .   2   .   .   .   .   .   .   1   .   3   .   2   .   .   .   .   2   
  Programmer               24   | .   .   .   .   .   .   .   .   .   2   .   2   .   2   .   5   2   .   1   .   1   .   3   1   1   .   1   1   .   2   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 5   3   3   .   1   5   4   2   .   7   3   4   10  3   .   3   4   2   2   3   3   1   4   10  11  5   3   1   2   2   
  Combat Bots Only         10   | .   3   3   .   .   3   4   2   .   4   3   4   10  2   .   3   4   .   2   3   3   1   4   10  3   5   1   1   .   2   
Max Kills in Single Turn   10   | 1   2   1   .   1   2   2   1   .   2   2   1   3   1   .   1   1   1   1   1   1   1   2   4   10  1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   2   .   .   1   2   .   3   1   .   .   1   .   .   1   .   .   1   4   2   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Ext  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Res  Res  Gar  Acc  Com  
Damage Taken               23942 | .    523  479  .    .    1001 596  477  .    723  174  1401 996  386  .    1869 2291 571  349  1649 415  459  1356 1644 1459 1233 1270 189  119  2313 
  Core                     4496  | .    84   20   .    .    141  25   81   .    58   25   153  149  78   .    336  331  54   14   316  22   .    24   133  358  638  213  37   .    1206 
  Absorbed by Shields      339   | .    .    .    .    .    .    .    .    .    .    124  .    .    .    .    .    .    .    .    .    .    6    .    .    .    11   .    .    .    198  
  Reduced by Siege Mode    364   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   249  100  .    .    .    .    .    
Core Remaining (%)         53    | 100  .    .    .    58   .    .    .    55   .    .    .    45   .    .    .    .    6    .    .    .    64   .    .    55   50   .    82   .    24   
Volleys Fired              1241  | 33   67   38   .    2    80   54   30   .    40   48   37   55   7    8    28   77   35   5    42   68   97   60   40   43   30   56   38   30   93   
  Largest                  2     | 2    2    2    .    2    2    2    2    .    2    2    2    2    1    1    2    1    1    1    2    2    2    2    2    1    2    2    1    2    2    
  Hottest                  240   | 60   100  40   .    95   140  136  136  .    97   69   97   56   36   30   66   90   30   30   86   86   123  178  178  225  70   150  120  214  240  
Shots Fired                1653  | 66   131  76   .    4    145  88   55   .    76   56   66   60   7    8    37   75   35   5    43   78   101  70   52   42   37   67   39   32   102  
  Gun                      878   | 66   129  76   .    4    129  76   55   .    69   21   51   7    .    .    24   .    .    .    27   15   4    8    19   30   18   41   6    2    1    
  Cannon                   381   | .    .    .    .    .    .    .    .    .    3    1    9    .    .    .    .    6    .    .    1    49   66   46   13   5    .    26   29   30   97   
  Launcher                 156   | .    .    .    .    .    .    12   .    .    4    12   .    19   4    .    1    51   .    .    10   .    16   4    17   6    .    .    .    .    .    
  Special                  238   | .    2    .    .    .    16   .    .    .    .    22   6    34   3    8    12   18   35   5    5    14   15   12   3    1    19   .    4    .    4    
  Kinetic                  826   | 64   129  76   .    2    109  .    32   .    69   20   51   7    .    .    24   .    .    .    28   64   33   14   19   26   18   41   .    .    .    
  Thermal                  396   | 2    2    .    .    2    25   76   23   .    .    1    .    .    .    .    .    6    .    .    .    .    37   19   7    8    19   26   29   32   82   
  Explosive                45    | .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    1    6    .    .    10   .    .    .    13   3    .    .    .    .    .    
  Electromagnetic          185   | .    .    .    .    .    11   .    .    .    7    13   9    19   4    .    .    45   .    .    .    .    16   25   10   4    .    .    6    .    16   
  Robot Hit Streak         30    | 4    19   22   .    1    27   17   7    .    8    12   10   5    6    8    7    17   6    6    8    25   7    16   16   11   8    30   7    3    11   
  Robot Miss Streak        8     | 5    4    2    .    .    8    2    8    .    3    2    3    2    .    1    2    3    7    .    2    2    1    2    2    1    3    2    1    .    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
  Secondary Targets        7     | .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    1    .    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Capacitor                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Shots Hit Robots           926   | 36   89   51   4    1    80   45   27   .    24   25   35   30   13   5    74   55   29   13   21   40   12   46   33   33   23   41   8    2    31   
  Core Hits                733   | 15   37   25   .    1    84   29   45   .    106  35   75   26   6    .    28   35   5    2    27   13   1    20   29   39   17   13   4    2    14   
  Critical Hits            32    | 1    1    1    .    .    .    .    .    .    .    .    .    .    1    .    9    2    .    .    3    2    .    2    2    1    7    .    .    .    .    
  Critical Kills           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    1    .    .    .    .    3    .    .    .    .    
  Critical Parts Destroyed 24    | 1    1    1    .    .    .    .    .    .    .    .    .    .    1    .    7    1    .    .    2    1    .    2    2    1    4    .    .    .    .    
Melee Attacks              304   | .    .    .    4    .    .    3    3    .    16   5    33   3    27   .    116  45   33   9    .    .    .    .    .    .    .    7    .    .    .    
  Impact                   18    | .    .    .    .    .    .    .    3    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Slashing                 279   | .    .    .    .    .    .    .    .    .    8    5    33   3    27   .    116  45   33   9    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            29    | .    .    .    4    .    .    .    .    .    3    .    2    .    .    .    13   .    4    .    .    .    .    .    .    .    .    3    .    .    .    
    Combat Hostiles        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           34546 | 420  1026 474  .    22   1728 1970 839  .    2840 892  1647 1251 613  .    3105 3766 695  257  1605 751  195  1688 2306 3090 518  1343 195  82   1228 
  Guns                     11890 | 420  1020 474  .    22   1727 877  839  .    1586 368  1155 66   .    .    120  .    .    .    374  339  .    164  359  646  323  838  143  .    30   
  Cannons                  3447  | .    .    .    .    .    .    .    .    .    63   .    89   .    .    .    .    .    .    .    .    412  .    1142 63   147  .    199  52   82   1198 
  Explosions               11682 | .    .    .    .    .    .    1093 .    .    921  524  .    1185 341  .    .    1629 .    .    1231 .    195  382  1884 2297 .    .    .    .    .    
  Melee                    7322  | .    .    .    .    .    .    .    .    .    270  .    400  .    272  .    2985 2137 695  257  .    .    .    .    .    .    .    306  .    .    .    
  Ramming                  31    | .    6    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    
  Kinetic                  10674 | 398  1020 474  .    .    1430 .    613  .    1586 368  1155 66   .    .    120  .    .    .    374  751  .    221  359  578  323  838  .    .    .    
  Thermal                  3923  | 22   .    .    .    22   188  877  226  .    414  104  .    92   46   .    .    .    .    .    .    .    .    344  107  193  174  199  52   82   781  
  Explosive                5439  | .    .    .    .    .    .    1093 .    .    .    .    .    .    .    .    .    316  .    .    1231 .    .    .    1158 1641 .    .    .    .    .    
  Electromagnetic          7157  | .    .    .    .    .    109  .    .    .    570  420  89   1093 295  .    .    1313 .    .    .    .    195  1123 682  678  .    .    143  .    447  
  Impact                   576   | .    .    .    .    .    .    .    .    .    270  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    306  .    .    .    
  Slashing                 6746  | .    .    .    .    .    .    .    .    .    .    .    400  .    272  .    2985 2137 695  257  .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         47    | .    .    .    .    .    .    .    .    .    2    2    6    6    3    19   26   47   47   1    1    3    3    2    6    7    2    10   10   .    2    
  Average Corruption       12    | .    .    .    .    .    .    .    .    .    1    2    3    6    2    11   23   46   47   1    1    2    3    1    4    6    1    5    10   .    1    
  Corruption Purged        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    .    .    .    
  Effects                  936   | .    .    .    .    .    .    .    .    .    14   17   39   72   9    13   221  259  127  1    4    31   34   6    20   22   3    14   28   .    2    
    Message Errors         173   | .    .    .    .    .    .    .    .    .    4    6    10   12   2    .    33   47   14   .    2    9    8    3    6    7    2    1    6    .    1    
    Matter Fused           150   | .    .    .    .    .    .    .    .    .    .    .    8    20   .    4    40   35   17   .    .    5    8    .    3    5    .    1    4    .    .    
    Heat Flow Errors       71    | .    .    .    .    .    .    .    .    .    2    2    5    11   3    .    12   13   5    .    .    5    3    .    3    2    1    .    4    .    .    
    Energy Discharges      88    | .    .    .    .    .    .    .    .    .    5    7    6    7    4    2    13   15   8    .    1    5    8    1    .    2    .    2    2    .    .    
    Parts Rejected         9     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    2    .    .    .    .    .    .    1    .    .    1    .    .    .    
    Data Loss (minor)      79    | .    .    .    .    .    .    .    .    .    2    2    6    9    .    .    17   16   10   .    1    4    3    1    2    2    .    2    2    .    .    
    Data Loss (major)      26    | .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    11   5    2    .    .    .    .    .    2    .    .    1    .    .    .    
    Misfires               9     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    3    .    .    .    .    .    .    1    .    .    .    1    .    .    
    Alerts                 14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    6    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          159   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    55   62   32   .    .    .    .    .    .    .    .    1    6    .    .    
    Targeting Errors       148   | .    .    .    .    .    .    .    .    .    1    .    2    4    .    3    29   50   38   1    .    2    4    1    2    3    .    4    3    .    1    
    Weapon Failures        10    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    5    .    .    .    1    .    .    .    1    .    1    .    .    .    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overflow Damage            1895  | .    .    .    .    .    .    26   .    .    319  5    196  3    23   .    534  244  53   28   30   .    .    57   .    169  .    168  .    .    40   
  Projectiles              97    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   .    .    .    .    .    .    40   
  Explosions               399   | .    .    .    .    .    .    26   .    .    139  5    .    3    5    .    .    22   .    .    30   .    .    .    .    169  .    .    .    .    .    
  Melee                    1399  | .    .    .    .    .    .    .    .    .    180  .    196  .    18   .    534  222  53   28   .    .    .    .    .    .    .    168  .    .    .    
Knockbacks                 9     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    5    .    1    .    .    .    .    .    .    .    
  Impact                   3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    1    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      365   | .    .    .    .    .    .    39   .    .    68   .    .    .    .    .    42   74   .    .    .    .    16   10   35   73   8    .    .    .    .    
  Shots                    13    | .    .    .    .    .    .    2    .    .    2    .    .    .    .    .    1    3    .    .    .    .    1    2    1    1    .    .    .    .    .    
  Rammed                   11    | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    
Targets Rammed             13    | .    1    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    
  Kicked                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        453   | 20   40   19   .    54   119  282  371  .    226  183  419  266  204  4    453  321  221  .    2    256  234  308  199  186  418  367  323  122  306  
  Average Temperature      81    | 15   11   9    .    32   42   79   126  .    41   36   114  97   86   2    125  96   53   .    2    51   64   77   40   70   93   112  86   39   69   
  Received Heat Transfer   3996  | .    216  165  .    .    405  234  171  .    222  69   171  132  18   .    531  495  102  18   348  45   45   114  177  114  9    90   54   9    42   
  Effects                  17    | .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    1    1    .    .    .    .    2    .    .    .    3    6    1    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
    Interference           9     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    1    4    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    
  Total Turns              83    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   49   16   .    .    .    .    .    
  Longest Duration         49    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   49   16   .    .    .    .    .    
Robots Corrupted           22    | .    .    .    .    .    .    .    .    .    1    1    .    3    1    .    .    6    .    .    .    .    1    5    1    2    .    .    .    .    1    
  Combat Hostiles          20    | .    .    .    .    .    .    .    .    .    1    1    .    1    1    .    .    6    .    .    .    .    1    5    1    2    .    .    .    .    1    
  Parts Fried              80    | .    .    .    .    .    2    .    .    .    8    1    .    9    5    .    .    15   .    1    .    .    1    17   5    5    .    2    3    .    6    
  Impact Corruptions       11    | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             15    | .    .    .    .    .    1    5    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    1    .    1    2    .    .    .    1    
  Heat Transferred         5309  | 50   .    .    .    37   333  1554 407  .    250  100  .    150  100  .    .    .    .    .    .    .    .    450  100  261  592  148  37   74   666  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      11    | .    .    .    .    .    .    .    .    .    .    3    .    5    1    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Ext Fac Gar Fac Gar Fac Gar Fac Res Res Gar Acc Com 
Peak Influence             934  | 60  318 222 .   15  237 824 592 120 926 712 714 934 490 133 304 588 345 43  325 496 109 537 796 741 645 469 466 595 667 
  Initial                  490  | .   39  57  .   .   5   94  401 120 63  240 373 490 490 88  93  212 308 .   9   170 75  50  354 417 336 258 351 268 380 
  Average                  294  | 32  207 67  .   .   84  516 398 120 336 523 422 787 296 109 75  341 156 13  230 147 57  219 548 561 491 309 429 400 333 
Maximum Alert Level        3    | .   1   1   .   .   1   3   2   .   3   3   3   3   2   .   1   2   1   .   1   2   .   2   3   3   2   2   2   2   2   
  Low Security (%)         44   | 100 41  89  .   100 95  17  13  100 56  .   14  .   28  100 91  4   66  100 27  78  100 62  .   .   .   2   .   .   10  
  Level 1                  22   | .   58  10  .   .   4   8   25  .   4   21  43  .   40  .   8   57  33  .   72  10  .   4   8   .   16  82  6   56  63  
  Level 2                  23   | .   .   .   .   .   .   58  60  .   15  55  41  16  31  .   .   38  .   .   .   10  .   33  55  95  83  15  93  43  26  
  Level 3                  9    | .   .   .   .   .   .   15  .   .   22  23  .   83  .   .   .   .   .   .   .   .   .   .   36  4   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          81   | .   5   .   .   .   5   .   1   .   9   .   10  .   3   .   11  .   1   .   .   7   .   9   .   5   .   6   .   3   6   
  Investigation            23   | .   3   .   .   .   2   .   .   .   2   .   4   .   .   .   3   .   1   .   .   3   .   1   .   .   .   1   .   1   2   
  Extermination            23   | .   .   .   .   .   .   .   .   .   3   .   3   .   2   .   6   .   .   .   .   2   .   2   .   1   .   2   .   1   1   
  Reinforcement            25   | .   2   .   .   .   3   .   1   .   2   .   .   .   1   .   1   .   .   .   .   2   .   3   .   3   .   3   .   1   3   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 9    | .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   1   .   .   .   .   .   .   3   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Haulers Reinforced         4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Alert ID Control Effect    37   | .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   3   2   1   6   9   4   2   .   5   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Ext Fac Gar Fac Gar Fac Gar Fac Res Res Gar Acc Com 
Distress Signals           24   | .   3   .   .   .   5   .   1   .   3   .   1   .   1   .   2   .   2   .   .   .   .   .   .   2   .   2   .   .   2   
Communications Jammed      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Distress Signals         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
Times Spotted              561  | .   34  15  .   .   36  17  11  .   26  27  24  26  12  6   25  64  17  4   19  21  8   24  16  27  13  32  3   10  44  
  Peak Tracking Total      11   | .   6   3   .   .   6   3   4   .   5   6   4   6   4   4   5   10  4   4   7   6   5   5   11  10  5   10  2   5   11  
  Tactical Retreats        45   | .   3   1   .   .   1   .   .   .   1   2   .   2   .   .   3   5   1   .   3   1   .   2   .   4   2   5   .   1   8   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Ext Fac Gar Fac Gar Fac Gar Fac Res Res Gar Acc Com 
Traps Triggered            65   | .   .   .   .   .   1   7   .   2   3   2   2   14  4   .   5   3   3   .   1   3   3   .   .   1   .   .   1   1   9   
  Indirectly               13   | .   .   .   .   .   .   .   .   .   .   .   .   8   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Trap Hack Attempts         43   | .   .   .   .   .   11  32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             17   | .   .   .   .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Ext Fac Gar Fac Gar Fac Gar Fac Res Res Gar Acc Com 
Machines Disabled          38   | .   1   .   .   1   .   2   2   .   5   3   1   4   .   .   .   3   .   .   1   2   2   1   3   3   .   .   1   .   3   
  Max in Single Turn       5    | .   1   .   .   1   .   1   1   .   5   1   1   1   .   .   .   1   .   .   1   .   1   1   1   1   .   .   1   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Relay           18   | .   .   .   .   .   .   2   .   .   .   3   .   4   .   .   .   3   .   .   1   .   2   .   2   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      4    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Ext Fac Gar Fac Gar Fac Gar Fac Res Res Gar Acc Com 
Machines Accessed          126  | .   8   1   2   1   10  .   9   .   13  .   12  .   6   .   8   .   5   1   .   11  .   8   .   3   5   2   .   9   12  
  Terminals                75   | .   6   1   .   .   6   .   7   .   6   .   6   .   4   .   4   .   5   .   .   3   .   4   .   2   4   1   .   6   10  
  Fabricators              11   | .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   4   .   1   .   .   .   .   .   2   .   
  Repair Stations          10   | .   .   .   .   .   1   .   .   .   1   .   2   .   .   .   1   .   .   .   .   1   .   1   .   1   1   .   .   .   1   
  Recycling Units          8    | .   2   .   .   .   1   .   1   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              4    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          15   | .   .   .   .   .   1   .   1   .   2   .   2   .   1   .   1   .   .   1   .   2   .   2   .   .   .   1   .   1   .   
Total Hacks                396  | .   27  2   2   1   34  .   31  .   37  .   46  .   22  .   34  .   11  3   .   37  .   27  .   9   12  8   .   24  29  
  Successful               228  | .   14  1   2   1   18  .   19  .   24  .   23  .   14  .   18  .   6   2   .   27  .   24  .   6   6   3   .   12  8   
  Failed                   166  | .   13  .   .   .   15  .   12  .   13  .   23  .   8   .   16  .   5   1   .   10  .   3   .   3   6   5   .   12  21  
    Catastrophic           24   | .   1   .   .   .   2   .   .   .   3   .   4   .   2   .   2   .   .   .   .   .   .   .   .   .   2   2   .   .   6   
  Database Lockouts        2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   232  | .   19  2   1   .   19  .   25  .   13  .   30  .   17  .   19  .   5   2   .   15  .   15  .   5   6   7   .   11  21  
  Terminals                246  | .   21  2   .   .   24  .   23  .   21  .   30  .   17  .   16  .   11  .   .   14  .   11  .   7   10  2   .   15  22  
  Fabricators              41   | .   .   .   .   .   .   .   .   .   3   .   3   .   2   .   6   .   .   .   .   15  .   6   .   .   .   .   .   6   .   
  Repair Stations          26   | .   .   .   .   .   2   .   .   .   2   .   6   .   .   .   4   .   .   .   .   3   .   2   .   2   2   .   .   .   3   
  Recycling Units          28   | .   6   .   .   .   4   .   6   .   3   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Scanalyzers              8    | .   .   .   .   .   2   .   .   .   3   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          44   | .   .   .   .   .   2   .   2   .   5   .   5   .   3   .   3   .   .   3   .   4   .   8   .   .   .   6   .   3   .   
Terminal Hacks             69   | .   4   1   2   1   5   .   7   .   7   .   6   .   6   .   2   .   4   .   .   7   .   4   .   2   3   .   .   5   3   
  Record                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematic           5    | .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   2   1   .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Terminal Index           10   | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   1   .   .   1   .   1   .   1   1   .   .   1   .   
  Fabricator Index         4    | .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Index           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   1   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Recall Extermination     4    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           25   | .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   4   .   .   .   .   9   .   4   .   .   .   .   .   3   .   
  Load Schematic           12   | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   .   4   .   2   .   .   .   .   .   2   .   
  Build                    13   | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   2   .   .   .   .   5   .   2   .   .   .   .   .   1   .   
Repair Station Hacks       15   | .   .   .   .   .   2   .   .   .   2   .   4   .   .   .   1   .   .   .   .   1   .   2   .   2   .   .   .   .   1   
  Scan Component           9    | .   .   .   .   .   1   .   .   .   1   .   2   .   .   .   1   .   .   .   .   1   .   1   .   1   .   .   .   .   1   
  Repair                   6    | .   .   .   .   .   1   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Recycling Unit Hacks       9    | .   2   .   .   .   2   .   1   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      8    | .   2   .   .   .   1   .   1   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 7    | .   .   .   .   .   2   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      14   | .   .   .   .   .   1   .   1   .   2   .   2   .   1   .   1   .   .   1   .   2   .   2   .   .   .   1   .   .   .   
  Unlock Access            14   | .   .   .   .   .   1   .   1   .   2   .   2   .   1   .   1   .   .   1   .   2   .   2   .   .   .   1   .   .   .   
Unauthorized Hacks         89   | .   8   .   .   .   6   .   10  .   5   .   7   .   7   .   9   .   2   1   .   8   .   12  .   2   3   2   .   4   3   
  Terminals                56   | .   7   .   .   .   5   .   7   .   3   .   5   .   5   .   5   .   2   .   .   2   .   6   .   2   2   .   .   3   2   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Assimilate             10   | .   1   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   2   .   .   1   1   
    Botnet                 41   | .   5   .   .   .   4   .   7   .   1   .   5   .   3   .   4   .   2   .   .   2   .   4   .   2   .   .   .   2   .   
    Operators              4    | .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   
    Report                 3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Siphon                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          9    | .   1   .   .   .   1   .   3   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Reject                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          16   | .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   1   .   .   1   .   2   .   5   .   .   .   2   .   1   .   
    Restock                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reprogram              10   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   2   .   3   .   .   .   1   .   1   .   
    Watchers               5    | .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         101  | .   7   .   .   .   7   .   9   .   11  .   10  .   3   .   7   .   3   1   .   9   .   8   .   2   5   2   .   7   10  
  Full Trace Events        22   | .   3   .   .   .   3   .   .   .   2   .   3   .   .   .   3   .   1   .   .   3   .   1   .   .   .   1   .   1   1   
  Feedback Events          6    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   1   .   1   .   .   .   1   .   .   .   
    Corruption             4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 219  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   219 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   58  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   1   .   .   .   2   .   .   .   2   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Parts Built              11   | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   2   .   .   .   .   3   .   2   .   .   .   .   .   1   .   
    Matter                 1790 | .   .   .   .   .   .   .   .   .   292 .   212 .   .   .   146 .   .   .   .   570 .   380 .   .   .   .   .   190 .   
    Time                   640  | .   .   .   .   .   .   .   .   .   72  .   106 .   .   .   36  .   .   .   .   285 .   94  .   .   .   .   .   47  .   
  Total Part Build Rating  48   | .   .   .   .   .   .   .   .   .   6   .   6   .   .   .   6   .   .   .   .   15  .   10  .   .   .   .   .   5   .   
Parts Repaired             6    | .   .   .   .   .   1   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Time                     273  | .   .   .   .   .   32  .   .   .   53  .   70  .   .   .   .   .   .   .   .   .   .   56  .   62  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     35   | .   12  .   .   .   9   .   3   .   6   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Scanalyzed           3    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Ext Fac Gar Fac Gar Fac Gar Fac Res Res Gar Acc Com 
Used RIF Installer         9    | .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   .   1   .   1   .   1   .   .   .   1   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              82   | .   .   .   4   .   .   1   .   .   .   10  3   13  1   5   6   5   10  .   1   8   4   6   2   1   .   .   1   .   1   
  Non-combat               9    | .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   1   
  Combat                   73   | .   .   .   1   .   .   1   .   .   .   10  3   13  .   5   6   5   10  .   1   5   4   5   2   1   .   .   1   .   .   
Robot Hacks Applied        89   | .   .   .   4   .   .   1   .   .   .   11  3   14  1   6   6   5   10  .   1   10  4   7   2   1   .   .   1   .   2   
  parse_system             4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  drop_inventory           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  purge_threat             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   
  map_route                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  ignore_targets           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_shortcuts           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  scatter_targeting        3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  broadcast_data           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  disable_weapons          4    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  formatsys_high           56   | .   .   .   .   .   .   1   .   .   .   6   3   12  .   .   3   5   8   .   1   5   4   4   2   1   .   .   1   .   .   
Relay Couplers Released    77   | .   .   .   .   .   .   9   .   .   1   10  .   16  .   .   .   15  .   .   3   .   9   .   9   .   .   .   5   .   .   
  Machine Destruction      77   | .   .   .   .   .   .   9   .   .   1   10  .   16  .   .   .   15  .   .   3   .   9   .   9   .   .   .   5   .   .   
  Attached                 43   | .   .   .   .   .   .   1   .   .   .   6   1   7   .   1   2   7   3   .   1   4   6   1   1   .   .   .   2   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Ext  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Res  Res  Gar  Acc  Com  
Total Allies               91    | .    1    4    .    .    .    1    .    .    1    7    3    12   2    .    9    5    16   .    1    10   4    7    2    1    2    .    1    1    1    
  Largest Group            15    | .    1    5    4    4    4    1    .    .    1    3    3    6    6    .    3    5    15   5    1    5    2    4    2    2    2    1    1    1    1    
  Highest-Rated Group      404   | .    10   81   50   50   50   16   .    .    26   72   36   120  120  .    87   97   404  154  41   154  79   197  98   98   52   26   58   44   44   
  Highest-Rated Ally       58    | .    10   31   16   16   16   16   .    .    26   32   12   32   32   .    32   32   47   37   41   49   49   58   49   49   26   26   58   44   44   
Total Orders               39    | .    .    .    .    .    8    .    .    .    6    2    .    6    1    .    .    2    7    .    .    .    5    2    .    .    .    .    .    .    .    
  STAY                     21    | .    .    .    .    .    4    .    .    .    3    2    .    3    1    .    .    1    4    .    .    .    3    .    .    .    .    .    .    .    .    
  FOLLOW                   16    | .    .    .    .    .    4    .    .    .    3    .    .    3    .    .    .    1    3    .    .    .    2    .    .    .    .    .    .    .    .    
  EXPLORE                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Ally Attacks               476   | .    .    32   .    .    7    11   .    .    .    32   16   27   9    .    36   29   97   11   18   61   21   36   .    31   .    .    2    .    .    
  Total Damage             10635 | .    .    380  .    .    109  114  .    .    .    889  257  319  193  .    699  532  1909 288  720  1450 543  988  .    1212 .    .    33   .    .    
  Kills                    70    | .    .    5    .    .    1    2    .    .    .    8    2    3    .    .    5    3    11   2    6    11   4    2    .    5    .    .    .    .    .    
Allies Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Ext Fac Gar Fac Gar Fac Gar Fac Res Res Gar Acc Com 
Robot Analysis Total       8    | .   2   1   .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    4    | .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   2   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Ext  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Res  Res  Gar  Acc  Com  
Turns Passed               38291 | 295  1609 1360 867  861  2174 1893 926  462  2009 1646 2058 2383 1183 143  3077 2736 1201 91   1701 1799 2101 1348 817  742  543  714  447  336  769  
Spaces Moved               23270 | 119  833  767  476  514  889  951  376  170  915  794  885  1202 584  91   1688 1299 822  37   745  880  999  592  336  594  751  1518 396  1070 1977 
  Core                     810   | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    232  .    .    9    .    .    .    .    442  116  1    .    .    5    
  Treads                   11746 | 115  833  767  476  514  425  .    152  170  915  794  885  1178 389  .    327  .    154  37   656  880  999  592  336  152  .    .    .    .    .    
  Legs                     2450  | .    .    .    .    .    464  951  224  .    .    .    .    .    .    .    26   705  .    .    80   .    .    .    .    .    .    .    .    .    .    
  Wheels                   1007  | .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    59   256  668  .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1667  | .    .    .    .    .    .    .    .    .    .    .    .    .    195  91   1275 106  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5590  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    635  1517 396  1070 1972 
  Fastest Speed            5     | 50   160  160  180  160  152  160  160  205  172  177  177  120  151  98   52   52   100  160  120  160  160  160  160  50   20   15   24   15   5    
  Average Speed            125   | 156  162  162  180  162  164  167  207  205  177  177  198  180  182  136  129  130  111  161  169  160  160  160  160  100  29   20   25   16   15   
  Slowest Speed            950   | 160  180  180  180  180  220  190  250  205  205  177  250  225  640  158  250  950  180  180  700  162  160  160  160  250  750  100  82   24   72   
  Overloaded Moves         14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            45    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    25   .    6    9    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 5    99   99   70   90   64   81   28   42   28   71   28   84   19   87   35   88   51   1    66   30   71   21   39   33   18   24   31   35   53   
  Regions Visited          29
    Branch Regions         5
  Pre-discovered Areas     5     | .    1    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        14    | .    1    .    .    1    1    .    1    .    1    .    1    .    .    .    1    .    .    1    .    1    .    1    .    1    1    1    .    1    .    
  Unknown Exits Taken      4     | 1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 339   | .    1    .    .    .    10   6    3    .    13   5    25   .    17   .    57   4    2    1    32   26   15   7    8    1    .    19   15   26   46   
Terrain Destroyed          751   | .    2    .    .    11   16   35   3    .    33   7    25   9    19   .    70   93   2    1    121  36   35   11   48   38   .    23   25   28   60   
  Melee                    125   | .    .    .    .    .    .    .    3    .    13   1    25   .    17   .    57   4    2    1    .    .    .    .    .    .    .    2    .    .    .    
  Projectile               257   | .    2    .    .    .    16   .    .    .    .    .    .    .    .    .    .    6    .    .    3    36   35   11   11   3    .    21   25   28   60   
  AOE                      369   | .    .    .    .    11   .    35   .    .    20   6    .    9    2    .    13   83   .    .    118  .    .    .    37   35   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Ext  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Res  Res  Gar  Acc  Com  
Total                      30341 | 165  969  823  484  536  1429 1146 467  284  1193 982  1076 1380 658  106  2377 2181 1040 53   1141 1203 1416 930  562  697  1004 1812 704  1187 2336 
  Wait                     4015  | .    25   2    2    12   362  39   27   110  168  69   67   34   17   .    388  658  96   1    311  175  279  216  169  17   148  166  241  42   174  
  Move                     23157 | 118  832  766  475  513  888  950  375  169  914  793  885  1201 584  90   1687 1296 821  36   744  879  998  592  335  593  741  1472 395  1057 1958 
  Hop                      40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    20   .    6    9    
  Pick Up                  240   | 6    19   .    1    2    22   8    11   .    11   18   10   21   7    1    17   15   4    .    9    12   9    11   5    2    4    1    .    7    7    
  Fast Attach              306   | 7    2    3    .    .    11   2    2    .    6    4    5    10   5    1    31   17   6    .    18   18   7    12   3    5    37   43   6    17   28   
  Attach                   107   | .    1    .    .    1    6    2    6    .    4    7    6    6    .    1    6    12   7    2    6    2    4    4    2    5    4    6    .    3    4    
  Detach                   103   | .    1    .    .    .    2    .    4    .    3    4    5    7    .    2    4    6    6    .    4    4    7    3    .    3    8    10   3    11   6    
  Swap                     226   | 1    7    6    1    2    21   19   2    1    18   13   16   10   2    2    12   26   1    .    .    11   6    16   7    4    2    3    2    3    12   
  Drop                     378   | .    14   8    1    4    25   2    7    .    13   17   9    21   9    1    49   18   6    .    5    34   9    16   1    10   17   28   1    11   42   
  Fire                     1241  | 33   67   38   .    2    80   54   30   .    40   48   37   55   7    8    28   77   35   5    42   68   97   60   40   43   30   56   38   30   93   
  Melee                    304   | .    .    .    4    .    .    3    3    .    16   5    33   3    27   .    116  45   33   9    .    .    .    .    .    .    .    7    .    .    .    
  Ram                      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    
  Kick                     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            167   | .    .    .    .    .    .    35   .    4    .    4    .    12   .    .    39   11   24   .    2    .    .    .    .    15   .    .    18   .    3    
  Rewire                   2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     43    | .    .    .    .    .    11   32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison
-7/Factory (discovered 5 exits: *Fac / [*Sto x2] / Gar / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: *Fac / [*Sto] / Gar / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: *Fac / Gar)
-6/Waste
-6/Factory (discovered 3 exits: [*Low x2] / Gar)
-6/Garrison (discovered 2 exits: *Ext x2)
-6/Extension
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 3 exits: [*Upp] / Gar / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 3 exits: *Res / Gar / Gar)
-4/Garrison
-4/Factory (discovered 6 exits: *Res x4 / *Upp / [*Arm])
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 2 exits: *Tes / Gar)
-2/Garrison
-1/Access
-1/Command
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
     8 | -11/Scrapyard | Discovered new exit (range 15)
   296 | -11/Scrapyard | Entered Materials
   324 | -10/Materials | Build established: Mutant
   342 | -10/Materials | Discovered new exit (range 10)
   622 | -10/Materials | Discovered new exit (range 7)
   975 | -10/Materials | Identified exit to Mines
  1100 | -10/Materials | Identified exit to Materials
  1304 | -10/Materials | Discovered exit to Materials (range 4)
  1528 | -10/Materials | Discovered exit to Materials (range 5)
  1683 | -10/Materials | Discovered exit to Mines (range 14)
  1905 | -10/Materials | Entered Mines
  1905 | -10/Mines     | Accompanied by 1 ally
  1982 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2038 | -10/Mines     | Discovered exit to Materials (range 6)
  2049 | -10/Mines     | Discovered exit to Materials (range 5)
  2298 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2335 | -10/Mines     | Escorted by a lone wolf Derelict
  2355 | -10/Mines     | Learned location of Storage (-7)
  2511 | -10/Mines     | Build established: Scavenger-Mutant
  3026 | -10/Mines     | Central database locked down
  3045 | -10/Mines     | Learned Materials terminal intel
  3255 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  3256 | -10/Mines     | Discovered new exit (range 5)
  3265 | -10/Mines     | Entered Exiles
  3265 | -10/Exiles    | Accompanied by 4 allies
  3312 | -10/Exiles    | Met 8R-AWN
  3345 | -10/Exiles    | Met EX-HEX
  3437 | -10/Exiles    | Met EX-DEC
  3487 | -10/Exiles    | Learned location of Zion (-6)
  3521 | -10/Exiles    | Met EX-BIN
  3589 | -10/Exiles    | Build established: Commander-Mutant
  3902 | -10/Exiles    | Aligned with FarCom system
  3904 | -10/Exiles    | Given EX-Vault access code
  3949 | -10/Exiles    | Opened EX-Vault
  3958 | -10/Exiles    | Found Superbattery
  4002 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  4023 | -10/Exiles    | Exiles lab attacked by MAIN.C
  4117 | -10/Exiles    | Discovered new exit (range 10)
  4132 | -10/Exiles    | Left Exiles lab with Superbattery
  4132 | -10/Exiles    | Entered Mines
  4132 | -9/Mines      | Accompanied by 4 allies
  4144 | -9/Mines      | Found the Drone Emporium
  4157 | -9/Mines      | Found Prototype Device
  4373 | -9/Mines      | Discovered new exit (range 10)
  4461 | -9/Mines      | Build established: Scavenger-Mutant
  4682 | -9/Mines      | Identified exit to Materials
  4993 | -9/Mines      | Entered Materials
  4993 | -8/Materials  | Accompanied by 4 allies
  4993 | -8/Materials  | Evolved 4 slots: Utility x4
  4994 | -8/Materials  | Loaded intel: 12 terminal locations
  5068 | -8/Materials  | Repaired Imp. Treads
  5882 | -8/Materials  | Discovered new exit (range 11)
  5916 | -8/Materials  | Identified exit to Factory
  6295 | -8/Materials  | Build established: Hauler-Mutant
  6421 | -8/Materials  | Central database locked down
  6520 | -8/Materials  | Discovered exit to Factory (range 8)
  6959 | -8/Materials  | Discovered exit to Factory (range 14)
  6982 | -8/Materials  | Identified exit to Garrison
  7167 | -8/Materials  | Entered Garrison
  7186 | -8/Garrison   | Triggered checkpoint
  7389 | -8/Garrison   | Triggered checkpoint
  7548 | -8/Garrison   | Discovered new exit (range 10)
  7610 | -8/Garrison   | Triggered checkpoint
  7657 | -8/Garrison   | Garrison Relay disabled
  7902 | -8/Garrison   | Triggered checkpoint
  7950 | -8/Garrison   | Discovered new exit (range 9)
  7963 | -8/Garrison   | Identified exit to Materials
  8051 | -8/Garrison   | Discovered exit to Materials (range 8)
  8070 | -8/Garrison   | Installed Relay Interface Framework
  8393 | -8/Garrison   | Triggered checkpoint
  8752 | -8/Garrison   | Triggered checkpoint
  8777 | -8/Garrison   | Garrison Relay disabled
  8892 | -8/Garrison   | Triggered checkpoint
  9060 | -8/Garrison   | Entered Materials
  9289 | -8/Materials  | Lost 4 parts (2n2w)
  9976 | -8/Materials  | Identified exit to Garrison
  9986 | -8/Materials  | Entered Garrison
  9997 | -8/Garrison   | Expanded RIF knowledge: Alert ID Control
 10358 | -8/Garrison   | Triggered checkpoint
 10420 | -8/Garrison   | Discovered exit to Factory (range 15)
 10448 | -8/Garrison   | Entered Factory
 10448 | -7/Factory    | Evolved 2 slots: Utility x2
 10685 | -7/Factory    | Discovered new exit (range 15)
 10832 | -7/Factory    | Build established: Hacker-Mutant
 11402 | -7/Factory    | Identified Decoy Drone Bay
 11406 | -7/Factory    | Build established: Bothacker-Mutant
 11412 | -7/Factory    | Discovered new exit (range 12)
 11481 | -7/Factory    | Repaired Broken Adv. Weight Redist. System
 11561 | -7/Factory    | Garrison activated, responded to threat
 11653 | -7/Factory    | Fabricated System Shield (x1)
 11707 | -7/Factory    | Fabricated System Shield (x1)
 11753 | -7/Factory    | Local fabrication network quarantined
 12065 | -7/Factory    | Identified exit to Garrison
 12093 | -7/Factory    | Discovered new exit (range 10)
 12281 | -7/Factory    | Identified exit to Garrison
 12457 | -7/Factory    | Entered Garrison
 12546 | -7/Garrison   | Triggered checkpoint
 12586 | -7/Garrison   | Garrison Relay disabled
 12712 | -7/Garrison   | Triggered checkpoint
 12760 | -7/Garrison   | Triggered checkpoint
 12894 | -7/Garrison   | Triggered checkpoint
 12946 | -7/Garrison   | Discovered new exit (range 12)
 12974 | -7/Garrison   | Expanded RIF knowledge: Watcher Feeds
 13156 | -7/Garrison   | Triggered checkpoint
 13248 | -7/Garrison   | Discovered new exit (range 15)
 13318 | -7/Garrison   | Triggered checkpoint
 13356 | -7/Garrison   | Garrison Relay disabled
 13590 | -7/Garrison   | Triggered checkpoint
 13718 | -7/Garrison   | Garrison Relay disabled
 14103 | -7/Garrison   | Entered Factory
 14177 | -7/Factory    | Identified exit to Garrison
 14180 | -7/Factory    | Repaired Power Sword?
 14287 | -7/Factory    | Garrison activated, responded to threat
 14851 | -7/Factory    | Discovered new exit (range 16)
 15281 | -7/Factory    | Build established: Hacker-Mutant
 15372 | -7/Factory    | Discovered new exit (range 6)
 15405 | -7/Factory    | Hacking Suite fried by hacking feedback
 15423 | -7/Factory    | Fabricated Adv. Hacking Suite?
 15425 | -7/Factory    | Repaired Broken Remote Datajack
 15502 | -7/Factory    | Local fabrication network quarantined
 15757 | -7/Factory    | Build established: Bothacker-Mutant
 16161 | -7/Factory    | Identified exit to Garrison
 16161 | -7/Factory    | Entered Garrison
 16206 | -7/Garrison   | Triggered checkpoint
 16243 | -7/Garrison   | Garrison Relay disabled
 16441 | -7/Garrison   | Triggered checkpoint
 16509 | -7/Garrison   | Triggered checkpoint
 16511 | -7/Garrison   | Triggered checkpoint
 16521 | -7/Garrison   | Triggered checkpoint
 16568 | -7/Garrison   | Destroyed 10 combat bots
 16590 | -7/Garrison   | Core integrity fell below 50%
 16736 | -7/Garrison   | Discovered new exit (range 10)
 16909 | -7/Garrison   | Discovered new exit (range 9)
 17042 | -7/Garrison   | Discovered new exit (range 10)
 17075 | -7/Garrison   | Expanded RIF knowledge: Robot Detection
 17114 | -7/Garrison   | Triggered checkpoint
 17146 | -7/Garrison   | Garrison Relay disabled
 17290 | -7/Garrison   | Triggered checkpoint
 17316 | -7/Garrison   | Garrison Relay disabled
 17936 | -7/Garrison   | Triggered checkpoint
 17997 | -7/Garrison   | Garrison Relay disabled
 18544 | -7/Garrison   | Entered Factory
 18544 | -6/Factory    | Accompanied by 6 allies
 18544 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 19001 | -6/Factory    | Identified exit to Garrison
 19229 | -6/Factory    | Discovered new exit (range 18)
 19681 | -6/Factory    | Found Powered Armor
 19684 | -6/Factory    | Found Powered Armor
 19687 | -6/Factory    | Found Powered Armor
 19727 | -6/Factory    | Sucked down chute
 19727 | -6/Factory    | Entered Waste
 19738 | -6/Waste      | Spotted C-40 Crusher
 19742 | -6/Waste      | EMP discharged
 19742 | -6/Waste      | System corruption reached 10%
 19762 | -6/Waste      | Spotted C-40 Crusher
 19763 | -6/Waste      | Spotted C-40 Crusher
 19772 | -6/Waste      | Spotted C-40 Crusher
 19809 | -6/Waste      | Spotted C-40 Crusher
 19828 | -6/Waste      | Spotted C-40 Crusher
 19840 | -6/Waste      | Discovered new exit (range 14)
 19842 | -6/Waste      | EMP discharged
 19870 | -6/Waste      | Entered Factory
 21325 | -6/Factory    | Discovered new exit (range 12)
 21767 | -6/Factory    | Lost 3 parts (3n)
 22327 | -6/Factory    | Spotted B-75 Beast
 22484 | -6/Factory    | Fabricated Adv. Weight Redist. System (x2)
 22620 | -6/Factory    | Fabricated H-55 Commando?
 22640 | -6/Factory    | Identified exit to Garrison
 22731 | -6/Factory    | Discovered new exit (range 6)
 22795 | -6/Factory    | Build established: Hacker-Mutant
 22895 | -6/Factory    | Garrison activated, responded to threat
 22947 | -6/Factory    | Entered Garrison
 22947 | -6/Garrison   | Accompanied by 1 ally
 23062 | -6/Garrison   | Crushed by falling debris
 23063 | -6/Garrison   | Core integrity fell below 50%
 23063 | -6/Garrison   | System corruption reached 30%
 23063 | -6/Garrison   | Crushed by falling debris
 23094 | -6/Garrison   | Lost 7 parts (3n3u1w)
 23164 | -6/Garrison   | Triggered checkpoint
 23332 | -6/Garrison   | Build established: Mutant
 23741 | -6/Garrison   | Lost 4 parts (2p2u)
 23842 | -6/Garrison   | Triggered checkpoint
 23843 | -6/Garrison   | Triggered checkpoint
 23859 | -6/Garrison   | Core integrity fell below 20%
 23862 | -6/Garrison   | Discovered new exit (range 49)
 23866 | -6/Garrison   | Triggered checkpoint
 23924 | -6/Garrison   | Discovered new exit (range 12)
 24186 | -6/Garrison   | Triggered checkpoint
 24224 | -6/Garrison   | Garrison Relay disabled
 24542 | -6/Garrison   | Build established: Bothacker-Mutant
 24864 | -6/Garrison   | Expanded RIF knowledge: Zone Cloak
 24984 | -6/Garrison   | Triggered checkpoint
 25226 | -6/Garrison   | Triggered checkpoint
 25279 | -6/Garrison   | Garrison Relay disabled
 25457 | -6/Garrison   | Garrison Relay disabled
 25468 | -6/Garrison   | Triggered checkpoint
 25683 | -6/Garrison   | Entered Extension
 25683 | -6/Extension  | Accompanied by 2 allies
 25818 | -6/Extension  | Build established: Botlord-Mutant
 26282 | -6/Extension  | Rescued a captive Derelict
 26808 | -6/Extension  | Disrupted transfer network
 26851 | -6/Extension  | Spotted B-75 Beast
 26869 | -6/Extension  | Allies destroyed B-75 Beast
 26872 | -6/Extension  | Discovered new exit (range 3)
 26884 | -6/Extension  | Entered Factory
 26884 | -5/Factory    | Accompanied by 5 allies
 26884 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 26893 | -5/Factory    | Lost 3 parts (2u1w)
 26933 | -5/Factory    | Identified exit to Garrison
 26938 | -5/Factory    | P-70 Sage assimilated allied Soldier 5c
 26975 | -5/Factory    | Entered Garrison
 27003 | -5/Garrison   | Lost 5 parts (1p3n1w)
 27064 | -5/Garrison   | Triggered checkpoint
 27490 | -5/Garrison   | Lost 5 parts (1p1n1u2w)
 27903 | -5/Garrison   | Build established: Scavenger-Mutant
 27918 | -5/Garrison   | Triggered checkpoint
 27931 | -5/Garrison   | Spotted B-75 Beast
 28192 | -5/Garrison   | Destroyed B-75 Beast
 28192 | -5/Garrison   | Triggered checkpoint
 28340 | -5/Garrison   | Discovered new exit (range 15)
 28532 | -5/Garrison   | Discovered new exit (range 12)
 28651 | -5/Garrison   | Discovered new exit (range 8)
 28670 | -5/Garrison   | Expanded RIF knowledge: Program Shield
 28676 | -5/Garrison   | Entered Factory
 28928 | -5/Factory    | Identified exit to Garrison
 29083 | -5/Factory    | Discovered new exit (range 16)
 29295 | -5/Factory    | Build established: Botlord-Mutant
 29532 | -5/Factory    | Fabricated System Shield (x1)
 29642 | -5/Factory    | Fabricated Adv. Hacking Suite (x1)
 29772 | -5/Factory    | Local fabrication network quarantined
 29779 | -5/Factory    | Fabricated Adv. Hacking Suite (x1)
 30471 | -5/Factory    | Identified exit to Garrison
 30475 | -5/Factory    | Entered Garrison
 30475 | -5/Garrison   | Accompanied by 1 ally
 30528 | -5/Garrison   | Triggered checkpoint
 30620 | -5/Garrison   | Garrison Relay disabled
 30854 | -5/Garrison   | Triggered checkpoint
 31036 | -5/Garrison   | Discovered new exit (range 8)
 31238 | -5/Garrison   | Build established: Hacker-Mutant
 31378 | -5/Garrison   | Spotted B-75 Beast
 31434 | -5/Garrison   | Destroyed B-75 Beast
 32045 | -5/Garrison   | Discovered new exit (range 10)
 32340 | -5/Garrison   | Discovered new exit (range 14)
 32368 | -5/Garrison   | Expanded RIF knowledge: Patrol Navigation
 32499 | -5/Garrison   | Garrison Relay disabled
 32576 | -5/Garrison   | Entered Factory
 32576 | -4/Factory    | Evolved 2 slots: Propulsion x2
 32647 | -4/Factory    | Identified exit to Garrison
 32663 | -4/Factory    | Discovered new exit (range 12)
 32683 | -4/Factory    | Build established: Bothacker-Mutant
 32719 | -4/Factory    | Garrison activated, responded to threat
 32994 | -4/Factory    | Build established: Hacker-Mutant
 33008 | -4/Factory    | Fabricated Imp. System Shield?
 33076 | -4/Factory    | Fabricated Imp. System Shield (x1)
 33092 | -4/Factory    | Imp. System Shield fried by hacking feedback
 33474 | -4/Factory    | Local fabrication network quarantined
 33561 | -4/Factory    | Repaired Hvy. Treads
 33873 | -4/Factory    | Identified exit to Garrison
 33924 | -4/Factory    | Entered Garrison
 33932 | -4/Garrison   | Expanded RIF knowledge: Hotswap
 33972 | -4/Garrison   | Triggered checkpoint
 33990 | -4/Garrison   | Garrison Relay disabled
 34401 | -4/Garrison   | Triggered checkpoint
 34415 | -4/Garrison   | Spotted B-86 Titan
 34434 | -4/Garrison   | Destroyed 10 combat bots
 34449 | -4/Garrison   | Destroyed B-86 Titan
 34518 | -4/Garrison   | Discovered new exit (range 10)
 34572 | -4/Garrison   | Triggered checkpoint
 34596 | -4/Garrison   | Garrison Relay disabled
 34741 | -4/Garrison   | Entered Factory
 34741 | -4/Factory    | Accompanied by 2 allies
 34879 | -4/Factory    | Discovered new exit (range 27)
 34887 | -4/Factory    | Build established: Botlord-Mutant
 34890 | -4/Factory    | Identified exit to Upper Caves
 34980 | -4/Factory    | Discovered new exit (range 30)
 34987 | -4/Factory    | Spotted B-86 Titan
 34994 | -4/Factory    | Garrison activated, responded to threat
 35070 | -4/Factory    | Lost 12 parts (1p3n3u5w)
 35072 | -4/Factory    | Spotted B-86 Titan
 35095 | -4/Factory    | Identified exit to Research
 35166 | -4/Factory    | Repaired Adv. Coolant Injector?
 35305 | -4/Factory    | Build established: Hacker-Mutant
 35481 | -4/Factory    | Released all parts (7)
 35483 | -4/Factory    | Entered Research
 35483 | -3/Research   | Evolved 2 slots: Utility x2
 35777 | -3/Research   | Identified exit to Research
 36026 | -3/Research   | Entered another Research area
 36026 | -2/Research   | Accompanied by 1 ally
 36026 | -2/Research   | Evolved 2 slots: Utility x2
 36080 | -2/Research   | Found Prototype Processor
 36080 | -2/Research   | Identified Exp. Core Analyzer
 36137 | -2/Research   | Discovered new exit (range 13)
 36213 | -2/Research   | Spotted B-90 Cyclops
 36290 | -2/Research   | Found Prototype Processor
 36290 | -2/Research   | Identified Spectral Analyzer
 36295 | -2/Research   | Found Spectral Analyzer
 36490 | -2/Research   | System corruption reached 10%
 36520 | -2/Research   | Lost 7 parts (2p3u2w)
 36528 | -2/Research   | Identified exit to Testing
 36671 | -2/Research   | Identified exit to Garrison
 36740 | -2/Research   | Entered Garrison
 36742 | -2/Garrison   | Expanded RIF knowledge: Signal Jamming
 36766 | -2/Garrison   | Build established: Sprinter
 36771 | -2/Garrison   | Garrison Relay disabled
 36942 | -2/Garrison   | Triggered checkpoint
 37165 | -2/Garrison   | Discovered new exit (range 11)
 37182 | -2/Garrison   | Identified exit to Access
 37187 | -2/Garrison   | Entered Access
 37187 | -1/Access     | Evolved 2 slots: Utility x2
 37265 | -1/Access     | Fabricated Imp. System Shield (x1)
 37455 | -1/Access     | Found Unknown Launcher
 37455 | -1/Access     | Identified Fusion Bomb Launcher
 37477 | -1/Access     | Build established: Hacker-Sprinter
 37500 | -1/Access     | Discovered new exit (range 8)
 37501 | -1/Access     | Identified exit to Command
 37523 | -1/Access     | Entered Command
 37616 | -1/Command    | Spotted B-99 Colossus
 37906 | -1/Command    | Disengaged cave seal
 37908 | -1/Command    | Disengaged cave seal
 37946 | -1/Command    | Found Prototype Device
 37946 | -1/Command    | Identified Exp. Actuator Array
 37995 | -1/Command    | Found Unknown Device
 37995 | -1/Command    | Identified Quantum Capacitor
 38003 | -1/Command    | Found Unknown Device
 38003 | -1/Command    | Identified Adv. Force Booster
 38101 | -1/Command    | Spotted B-99 Colossus
 38281 | -1/Command    | Spotted Alpha 7
 38281 | -1/Command    | Spotted Alpha 7
 38281 | -1/Command    | Spotted Striker
 38281 | -1/Command    | Spotted Striker
 38281 | -1/Command    | Spotted Executioner
 38281 | -1/Command    | Spotted Executioner
 38281 | -1/Command    | Spotted Executioner
 38281 | -1/Command    | Spotted Executioner
 38282 | -1/Command    | Spotted B-99 Colossus
 38282 | -1/Command    | Spotted B-99 Colossus
 38284 | -1/Command    | Discovered new exit (range 8)
 38292 | -1/Command    | Core integrity fell below 50%
 38292 | ***           | Escaped!

 Last Messages 
---------------
38290_ Slug penetrates Reinforced Barrier.
38290_ Penetrated by Slug.
38290_ Slug penetrates Wall.
38290_ Slug penetrates Reinforced Barrier.
38291_ Knocked back.
38291_ Triggered Stasis Trap.
38291_ A bubble of rippling energy engulfs the area.
38291_ Field strength at 83.
38291_ Knocked back.
38291_ Slug penetrates B-99 Colossus.
38291_ Penetrated by Slug.
38291_ Slug penetrates B-99 Colossus.
38291_ Knocked back.
38291_ Penetrated by Slug. <x4>
38291_ Slug penetrates Wall. <x2>
38291_ Penetrated by Slug.
38291_ Slug penetrates Reinforced Barrier.
38291_ Knocked back.
38292_ Penetrated by Slug.
38292_ Slug penetrates Reinforced Barrier.

 Map 
-----
+----------------------------------------------------+
|  #??#           +           #????#       ""    #   |
|        #######"#"###+"#"#####????#      """"   #   |
|        #????#  """""  ## ##??????#      """"   ##+ |
|        #????#  ""T""  ### ##?????#       ""    ##  |
|        ###??#         #?##"##########          ##+ |
|             # ]       #??#" *       #          #   |
|             +         #??#"     =   +          #   |
|             #      g  #??##         # ####     #   |
|     !!!   ??#         #???#         # #??#     #   |
|     !!    ??#         #???# ===     # #??#     +   |
|     !!   ???####+######???# ===     # #??#     #   |
|          ??????# #????????# ===     #!#??#     #   |
|   =      ??????# #????????#      *= #%#??#     #   |
|           ?????# #????????########=#"%#??#     #   |
|             #### #################%##=#??#     ##" |
|                           =%*  =%!]%!%#??#         |
|                  #################"##*#??#     ##" |
|   ###  ###########???????????????#"##/####     #   |
|   #?#  #??????????????????????##?#       # =   +   |
|   #?#  #??????????############;#?#       #[%   #   |
|   ###  #??????????#            ###       #%*!  #   |
|   ##"  #??#########BB          ;##       # [!  ### |
|   ###  #### # # # #BB          #?#       #     #?? |
|   ##"  ##       E ^            #?#       +         |
|         +   7 KE ^   ^         #?#       #   ##### |
|         +    ^^         "@     #?#       ##  #??#  |
|         + ^     E ]!!   ""     ###       ##  #??#! |
|         +       E^!!!^      ^  ;##       ##  #??#! |
|   "####;;    7  K ]!]^         ;##       ##  #??#  |
|   #???##### # # # ;BB     ^    ###"########!%##### |
|   #???????#########BB          #?#        +        |
|   #???????????????#            #?#        ######+# |
|   #???????????????############;;##        #???     |
|   #???????????????????????????####      !=#??#     |
|   #??????????????????????????????#######+##??#     |
|   ###############????###################%#####     |
|       """T"""   #????#                %g[*   +     |
|       """ """   #?####              !g=%[==###     |
|                 #?#           l      g[  !%#?##### |
|                 #?#        %#######+##!*  [#?????? |
|            !    #?#         #????    #%=   #?????? |
|                 #   !#      #??      #!=   #?????? |
|          !       !   #      #?#      #     #?????? |
|                      #      #?#    [ #     #?????? |
| +#########  #####    #      #?#      #     #?????? |
|        ! #  ######+###+##   ###      #      ?????? |
|          #  ##         #     ## !!   #       ????? |
|          +  ##         # T"  ## !!   #        ???? |
|          #   +  """"   + ""  ## !    ###       ??? |
|          #####  """"   #     ##      #??       ??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Coolant Potential          100
Energy Generation          61
Energy Capacity            2100
Matter Stores              300
Matter Capacity            300
Sight Range                24
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              8
Power Amplification        40
Additional Mass Support    27
EM Shielding               2
Corruption Prevention      12
Armor Coverage             400
Resistance: KI             30
Resistance: TH             30
Resistance: EX             25
Core Shielding             30
Utility Shielding          66
Point Defense Rating       80
Weapon Cycling             20
Phase Shifting             15
Evasion (%)                81
Targeting Accuracy         40
Melee Accuracy             8
Target Analysis            8
Core Analysis              6
Armor Integrity Analysis   66
Recoil Reduction           6
Energy Filtering           30
Salvage Targeting          3
Offensive Hacking          52
Defensive Hacking          24
Relay Coupler Types        124
Relay Coupler Value        4

 Item Schematics 
-----------------
          Hcp. Storage Unit | -10/Materials | Hacked
              Hacking Suite | -8/Materials  | Scanalyzed
              System Shield | -8/Materials  | Hacked
         Adv. Hacking Suite | -7/Factory    | Hacked
 Adv. Weight Redist. System | -7/Factory    | Scanalyzed
            Remote Datajack | -7/Factory    | Scanalyzed
         Imp. System Shield | -5/Factory    | Hacked
           Enh. Force Lance | -4/Factory    | Hacked

 Robot Schematics 
------------------
 H-55 Commando | -7/Factory | Hacked

 Fabricated
------------
              System Shield | x1 | -7/Factory 
              System Shield | x1 | -7/Factory 
         Adv. Hacking Suite | x1 | -7/Factory 
 Adv. Weight Redist. System | x2 | -6/Factory 
              H-55 Commando | x2 | -6/Factory 
              System Shield | x1 | -5/Factory 
         Adv. Hacking Suite | x1 | -5/Factory 
         Adv. Hacking Suite | x1 | -5/Factory 
         Imp. System Shield | x1 | -4/Factory 
         Imp. System Shield | x1 | -4/Factory 
         Imp. System Shield | x1 | -1/Access  

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Desperate Times
Dodgeball, But With Guns
Perfect Aim
Speed Demon
Supersonic
Whoosh!

 Challenges 
------------
None

 Game 
------
Seed              AssaultHardlightFlamer
  Manual?         0
Play Time         06:10:43
  Cumulative      468.7 hours
  Start           2021.08.10 @ 11:25:44
  End             2021.08.11 @ 11:12:21
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          374
  Rogue           374
  Adventurer      0
  Explorer        0
Win Type          0
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             72
Gallery%          83
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9be27122-9a4c-4b2f-9950-dcf4e6fdf925