Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.03 @ 18:46:55 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (78) 390 Value Destroyed (5192) 5192 Prototype IDs (278) 5560 Alien Tech Used (14) 2800 Bonus (56836) 56836 TOTAL SCORE: 78678 Bonus ------- Pacifist 470 Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 3796 Follower Combat Kills 427 Entered DSFs 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Win Speed 1843 Cogmind --------- Core Integrity 979/1600 Matter 415/425 Energy 336/340 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Experimental Targeting Computer Experimental Armor Integrity Analyzer Advanced Weapon Cycler AEGIS Remote Shield > --- WEAPON (3) ------- Sigix Sheargun Core Cannon > --- INVENTORY (7) ---- Experimental Energy Well (600) Advanced Phase Shifter Sigix Sheargun Sigix Sheargun Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Targeting Computer Experimental Armor Integrity Analyzer Advanced Phase Shifter AEGIS Remote Shield > --- WEAPON ----------- Sigix Sheargun Core Cannon > --- INVENTORY -------- Experimental Energy Well Experimental Energy Well Advanced Weapon Cycler Graphene Brace Transdimensional Reconstructor Sigix Sheargun Sigix Sheargun [Rating: 243] Favorites ----------- Power Light Particle Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Nuclear Pulse Thruster Treads Light Treads Leg Sigix Exoskeleton Flight Unit Nuclear Pulse Thruster Utility Hacking Suite Device Advanced Sensor Array Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Core Cannon Ballistic Gun Assault Rifle Launcher Scatter Rocket Array Slashing Weapon Sigix Broadsword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 . . 4 . 2 2 2 . 2 . . 2 . . Power 1 | . . . . . . . . 1 . . . . . . . . . Propulsion 7 | . . 2 1 . . 1 . 1 . 1 . 1 . . . . . Utility 9 | . . . 1 . . 3 . . 2 1 . 1 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . 1 . . Parts Attached 152 | 1 . 2 . 9 3 6 7 2 3 4 24 6 15 22 9 37 2 Power 13 | . . . . 1 1 . 1 1 . . 3 1 1 3 . 1 . Engine 2 | . . . . 1 1 . . . . . . . . . . . . Core 6 | . . . . . . . 1 1 . . 3 . 1 . . . . Reactor 5 | . . . . . . . . . . . . 1 . 3 . 1 . Propulsion 23 | . . 2 . 6 . . 5 1 . . 4 2 1 2 . . . Treads 3 | . . 2 . 1 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 20 | . . . . 5 . . 5 1 . . 4 2 1 2 . . . Utility 74 | . . . . 2 2 3 . . 2 4 11 1 8 13 8 18 2 Device 40 | . . . . . . 2 . . 1 2 3 . 3 7 7 13 2 Storage 11 | . . . . . . . . . . . 4 1 2 2 . 2 . Processor 10 | . . . . 1 1 . . . . 1 1 . 1 2 . 3 . Hackware 4 | . . . . . . 1 . . . 1 . . 1 . 1 . . Protection 9 | . . . . 1 1 . . . 1 . 3 . 1 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 42 | 1 . . . . . 3 1 . 1 . 6 2 5 4 1 18 . Energy Gun 13 | . . . . . . . . . . . . . . . . 13 . Energy Cannon 7 | . . . . . . . . . . . 1 . 1 2 1 2 . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . 1 . . . . . 1 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . . 2 1 . 1 . 3 1 2 2 . 2 . Piercing Weapon 3 | . . . . . . . . . . . 2 . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . 2 . 1 . . . . 5 . 2 3 . 3 . Parts Lost 12 | . . . . . . . . . . 4 . 5 . 3 . . . Power 2 | . . . . . . . . . . . . 2 . . . . . Propulsion 6 | . . . . . . . . . . 4 . 1 . 1 . . . Utility 4 | . . . . . . . . . . . . 2 . 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . . . . . . . . . 4 . 4 . 2 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 57 66 . 67 89 79 88 98 94 84 78 84 86 81 64 77 69 Core 2 | . . . . . . . 3 11 10 8 7 6 2 3 . . . Reactor 4 | . . . . . . . . . . . . . 4 5 9 9 9 Treads 1 | . . 22 . 24 . . . . . . . . . . . . . Leg 4 | . 28 22 . 6 . . . . . . . . . 2 9 9 9 Flight 16 | . . . . 11 36 26 28 39 36 29 24 26 30 24 . . . Device 11 | . . . . . . 6 13 11 13 10 9 7 8 8 13 19 15 Storage 4 | . . . . . . . . . . . 3 7 7 9 9 2 . Processor 10 | . . . . 6 17 13 13 11 10 13 10 8 12 11 . 13 18 Hackware 4 | . . . . . . 6 6 5 5 9 9 8 8 6 6 . . Protection 2 | . . . . . 9 6 6 5 10 7 5 7 3 1 . . . Energy Gun 8 | . . . . . . . . . . . . . . 4 17 23 9 Ballistic Gun 2 | . 28 22 . 18 18 6 6 5 1 . . . . . . . . Slashing Weapon 2 | . . . . . . 5 6 5 5 3 2 3 3 3 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 60 | 3 3 3 3 3 10 13 15 22 31 31 53 52 55 56 59 60 50 Greatest Support 61 | 20 3 3 3 60 16 16 30 30 36 36 55 59 61 61 60 60 60 Greatest Overweight (x) 1 | . . . . . . . 1 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 8 5 5 5 5 5 5 5 5 5 5 10 10 10 12 12 12 7 Average Capacity 8 | 6 5 5 5 5 5 5 5 5 5 5 9 10 10 11 12 8 7 Most Carried 12 | 7 2 1 . 5 3 5 5 5 5 5 10 10 10 12 12 12 5 Average Carried 7 | 3 2 . . 4 2 4 4 4 4 4 8 9 9 10 11 7 4 Final Capacity 12 | 5 5 5 5 5 5 5 5 5 5 5 10 10 10 12 12 7 7 Final Carried 12 | 2 2 . . 3 3 5 5 5 5 5 10 9 10 11 12 5 4 Class Distribution -------------------- 38% | Alien-Sigix 26% | Hacker-Scout 13% | Alien-Scout 9% | Scavenger-Scout 3% | Commander-Mutant 3% | Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Commander-Mutant | -8/Storage Scavenger-Sprinter | -8/Recycling Scavenger-Scout | -6/Factory Scavenger-Scout | -6/DSF Scavenger-Scout | -5/Factory Scavenger-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Alien-Scout | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 2049 | 210 . . . 60 54 . 120 . 40 30 116 114 470 438 40 337 20 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5981 | . . . . 59 50 . . . 117 34 280 192 563 723 213 3549 201 Parts 256 | . . . . 6 2 . . . 5 3 10 7 30 33 11 149 . Haulers Intercepted 3 | . . . . 1 . . . . 1 . . . 1 . . . . Recyclers Shooed 6 | . . . . . . . . . . . 1 1 1 1 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 48 | . . . . . . . . . . . . 4 5 5 2 31 1 Melee 3 | . . . . . . . . . . . . . . 2 . 1 . Guns 26 | . . . . . . . . . . . . . . 3 2 21 . Cannons 1 | . . . . . . . . . . . . . . . . . 1 AOE 18 | . . . . . . . . . . . . 4 5 . . 9 . Classes Destroyed 15 | . . . . 2 . . . . . 1 1 1 2 2 1 5 . Worker 7 | . . . . 1 . . . . . . . 2 3 . . 1 . Builder 2 | . . . . . . . . . . . . . 1 . 1 . . Hauler 3 | . . . . 1 . . . . 1 . . . 1 . . . . Recycler 10 | . . . . . . . . . . . 2 1 2 2 . 3 . Operator 2 | . . . . . . . . . . . . . 1 . . 1 . Watcher 6 | . . . . . . . . . . 1 1 . 1 1 . 2 . Swarmer 11 | . . . . . . . . . . . . 4 5 . . 2 . Grunt 9 | . . . . . . . . . . . . . . . . 9 . Duelist 1 | . . . . . . . . . . . . . . . . 1 . Protector 2 | . . . . . . . . . . . . . . . . 2 . Sentry 1 | . . . . . . . . . . . . . . . . 1 . Hunter 2 | . . . . . . . . . . . . . . . 2 . . Programmer 6 | . . . . . . . . . . . . . . 3 . 3 . Behemoth 1 | . . . . . . . . . . . . . . . . 1 . M Guard 2 | . . . . . . . . . . . . . . . . 2 . M Shell/Atk 3 | . . . . . . . . . . . . . . . . 3 . M Shell/Def 3 | . . . . . . . . . . . . . . . . 3 . Combat Programmer 2 | . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . 2 . . . Best Kill Streak 12 | . . . . 1 . . . . 1 1 2 6 10 2 2 12 1 Combat Bots Only 11 | . . . . . . . . . . . . 4 5 2 1 11 1 Max Kills in Single Turn 6 | . . . . 1 . . . . 1 1 1 4 6 1 1 4 1 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . Exploded 3 | . . . . . . . . . . . . 3 3 . . 3 . Melee 1 | . . . . . . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 5314 | . 36 60 . 34 . . 216 20 126 387 31 635 314 1158 98 2106 93 Core 1146 | . 6 13 . . . . 36 . . 33 . 51 23 317 25 609 33 Absorbed by Shields 2562 | . . . . . . . 34 . . . . . . 352 91 2000 85 Redirected to Shielding 108 | . . . . . . . . . . . . 82 13 13 . . . Regen/Repaired (Parts) 790 | . . . . . . . 6 37 56 63 74 . 159 374 . 21 . Core Remaining (%) 90 | 100 97 96 . . 100 . 95 100 100 . 97 . . 63 . . 61 Volleys Fired 160 | . . . . . 1 . . . . . . 2 3 18 18 115 3 Largest 3 | . . . . . 2 . . . . . . 1 1 2 2 3 1 Hottest 300 | . . . . . 40 . . . . . . 50 300 300 300 300 300 Shots Fired 394 | . . . . . 2 . . . . . . 2 3 32 26 326 3 Gun 378 | . . . . . 2 . . . . . . . . 30 25 321 . Cannon 8 | . . . . . . . . . . . . . 1 2 1 1 3 Launcher 8 | . . . . . . . . . . . . 2 2 . . 4 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . 2 . . . . . . . . . . . . Thermal 8 | . . . . . . . . . . . . . 1 2 1 1 3 Explosive 8 | . . . . . . . . . . . . 2 2 . . 4 . Electromagnetic . | . . . . . . . . . . . . . . . . . . Slashing 376 | . . . . . . . . . . . . . . 30 25 321 . Robot Hit Streak 34 | . . . . . 1 . . . . . . 1 1 16 4 34 9 Robot Miss Streak 13 | . . . . . . . . . . . . 8 13 1 3 3 . Penetration Max 1 | . . . . . . . . . . . . . . 1 1 1 . Secondary Targets 7 | . . . . . . . . . . . . . . . . 7 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 304 | . . . . . 1 . . 1 6 1 6 4 10 39 8 225 3 Core Hits 165 | . . . . 1 1 . . . 2 1 3 16 25 10 5 100 1 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . 1 Critical Strikes 7 | . . . . . . . . . . . . . 1 4 . 1 1 Destroy 1 | . . . . . . . . . . . . . . . . . 1 Sever 5 | . . . . . . . . . . . . . . 4 . 1 . Impale 1 | . . . . . . . . . . . . . 1 . . . . Melee Attacks 94 | . . . . . . 1 . 3 13 4 12 12 21 22 . 6 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 65 | . . . . . . 1 . 3 13 4 6 3 7 22 . 6 . Piercing 29 | . . . . . . . . . . . 6 9 14 . . . . Sneak Attacks 11 | . . . . . . . . . 1 . 2 2 4 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 . . . . Damage Inflicted 27229 | . . . . 9 15 . . 41 271 79 415 760 1301 2898 617 19623 1200 Guns 19233 | . . . . . 15 . . . . . . . . 1746 617 16855 . Cannons 1200 | . . . . . . . . . . . . . . . . . 1200 Explosions 3503 | . . . . . . . . . . . . 481 705 . . 2317 . Melee 3199 | . . . . . . . . 41 271 79 415 279 596 1125 . 393 . Ramming 94 | . . . . 9 . . . . . . . . . 27 . 58 . Kinetic 15 | . . . . . 15 . . . . . . . . . . . . Thermal 1200 | . . . . . . . . . . . . . . . . . 1200 Explosive 3503 | . . . . . . . . . . . . 481 705 . . 2317 . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 21344 | . . . . . . . . 41 271 79 217 . . 2871 617 17248 . Piercing 1073 | . . . . . . . . . . . 198 279 596 . . . . Highest Corruption 4 | . . . . . . . . . . . . . . 4 . 4 . Average Corruption 3 | . . . . . . . . . . . . . . 2 . 3 . Corruption Purged 4 | . . . . . . . . . . . . . . . . 4 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 11 | . . . . . . . . . . . . . . 4 . 7 . Message Errors 4 | . . . . . . . . . . . . . . 1 . 3 . Matter Fused 3 | . . . . . . . . . . . . . . 1 . 2 . Energy Discharges 2 | . . . . . . . . . . . . . . 1 . 1 . Weapon Failures 2 | . . . . . . . . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1039 | . . . . . . . . . . . 126 123 216 180 . 144 250 Projectiles 250 | . . . . . . . . . . . . . . . . . 250 Explosions 63 | . . . . . . . . . . . . 5 . . . 58 . Melee 726 | . . . . . . . . . . . 126 118 216 180 . 86 . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed 21 | . . . . 21 . . . . . . . . . . . . . Targets Rammed 26 | . . . . 23 . . . . . . . . . 1 . 2 . Kicked 3 | . . . . . . . . . . . . . . 1 . 2 . Crushed 2 | . . . . 2 . . . . . . . . . . . . . Highest Temperature 201 | . . . . . 6 . . 10 126 106 . . 148 201 60 128 108 Average Temperature 66 | . . . . . 4 . . 7 62 58 . . 74 80 45 67 108 Received Heat Transfer 510 | . 12 36 . 9 . . . . 9 12 . 18 36 37 . 341 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted 14 | . . . . . . . . . . . . . . . . 14 . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2057 | . 30 32 13 421 283 998 715 414 272 254 235 492 959 1766 1864 2057 . Initial 1192 | . . 12 13 5 163 982 700 375 202 142 78 86 276 510 1100 1192 . Average 691 | . 14 24 13 259 183 993 705 392 220 215 134 251 583 813 1286 1629 . Maximum Alert Level 5 | . . . . 2 1 3 3 2 1 1 1 2 3 5 5 5 . Low Security (%) 15 | 100 100 100 100 24 73 . . . . 21 91 55 . . . . . Level 1 18 | . . . . 62 26 . . 59 100 78 8 7 41 . . . . Level 2 16 | . . . . 13 . . . 40 . . . 37 18 64 . . . Level 3 12 | . . . . . . 100 100 . . . . . 40 19 . . . Level 4 9 | . . . . . . . . . . . . . . . 70 18 . Level 5 19 | . . . . . . . . . . . . . . . . 70 . High Security 3 | . . . . . . . . . . . . . . . . 11 . Max Security 4 | . . . . . . . . . . . . . . 16 29 . . Squads Dispatched 35 | . 1 . . . . 1 1 . 1 1 1 1 4 15 7 2 . Investigation 1 | . 1 . . . . . . . . . . . . . . . . Extermination 4 | . . . . . . . . . . . 1 . 1 2 . . . Reinforcement 10 | . . . . . . 1 1 . 1 1 . 1 3 1 1 . . Assault 20 | . . . . . . . . . . . . . . 12 6 2 . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . 2 . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 33 | . . 1 . 2 . . . . . 1 . 2 1 5 1 20 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 280 | . 5 6 . 13 10 . 6 3 8 10 10 25 38 73 22 44 7 Peak Tracking Total 27 | . 5 6 . 5 8 . 6 2 8 7 7 11 16 27 18 14 6 Tactical Retreats 22 | . . . . . . . . . . 2 . 4 5 8 1 2 . Traps | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 5 | . . . . 1 . . 3 . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 30 | . . . . . . . . . . . 4 . 6 11 3 6 . Max in Single Turn 2 | . . . . . . . . . . . 1 . 1 2 2 1 . Garrison Access 2 | . . . . . . . . . . . . 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 43 | . 1 1 . 4 7 2 . 2 1 4 4 2 6 4 3 2 . Terminals 33 | . . 1 . 4 3 2 . 2 1 4 2 1 5 4 2 2 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . Recycling Units 5 | . 1 . . . 4 . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 1 . 1 . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . 1 . . Total Hacks 106 | . 1 3 . 11 16 3 . 5 8 10 16 5 14 6 6 2 . Successful 57 | . 1 3 . 4 7 2 . 2 5 8 9 2 6 5 2 1 . Failed 49 | . . . . 7 9 1 . 3 3 2 7 3 8 1 4 1 . Catastrophic 5 | . . . . . 1 . . 1 . . 1 . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 58 | . 1 2 . 10 12 2 . 5 6 6 3 2 6 1 2 . . Terminals 90 | . . 3 . 11 10 3 . 5 8 10 13 3 12 6 4 2 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . . . . Recycling Units 7 | . 1 . . . 6 . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 1 . 2 . . . . Garrison Access 4 | . . . . . . . . . . . . 2 . . 2 . . Terminal Hacks 31 | . . 2 . 3 1 1 . 1 4 5 5 1 2 4 1 1 . Open Door 6 | . . . . 2 . . . . . . . . . 3 . 1 . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . Level Access Points 3 | . . 1 . . . . . . 1 . 1 . . . . . . Branch Access Points 4 | . . . . 1 . . . 1 1 1 . . . . . . . Terminal Index 3 | . . . . . . . . . . 1 . . 1 . 1 . . Alert Level 1 | . . . . . . . . . . . 1 . . . . . . Unreport Threat 3 | . . . . . 1 . . . . 1 1 . . . . . . Maintenance Status 1 | . . . . . . . . . 1 . . . . . . . . Patrol Status 1 | . . . . . . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . . . . Zone Layout 7 | . . 1 . . . . . . . 2 2 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . . . Repair 1 | . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . 1 . 2 . . . . Insert Component 3 | . . . . . . . . . . . 1 . 2 . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 . . 1 . . Seal Access 2 | . . . . . . . . . . . . 1 . . 1 . . Unauthorized Hacks 18 | . 1 1 . 1 5 1 . 1 1 3 1 . 2 1 . . . Terminals 13 | . . 1 . 1 1 1 . 1 1 3 1 . 2 1 . . . Track 2 | . . . . . . . . . . 1 . . . 1 . . . Assimilate 1 | . . . . . . . . . . . . . 1 . . . . Botnet 10 | . . 1 . 1 1 1 . 1 1 2 1 . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . 4 . . . . . . . . . . . . Tunnel 5 | . 1 . . . 4 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . . 1 . 3 3 1 . 2 1 3 4 1 4 1 2 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . . Time 38 | . . . . . . . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Total Allies 40 | . . . . 10 . . . . . . . . 1 . 13 16 . Largest Group 10 | . . . . 10 . . . . . . . . 1 . 7 7 . Highest-Rated Group 173 | . . . . 173 . . . . . . . . 26 . 99 95 . Highest-Rated Ally 29 | . . . . 29 . . . . . . . . 26 . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 137 | . . . . 92 . . . . . . . . . . . 45 . Total Damage 1832 | . . . . 1183 . . . . . . . . . . . 649 . Kills 18 | . . . . 13 . . . . . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 4383 | 12 27 41 6 258 108 92 98 109 170 229 332 141 433 812 267 1206 42 Spaces Moved 7697 | 9 53 77 12 338 344 177 95 266 351 393 733 434 1603 1360 562 789 101 Core 479 | 5 53 77 12 332 . . . . . . . . . . . . . Treads 5 | . . . . 5 . . . . . . . . . . . . . Legs 1695 | 4 . . . . . . . . . . . . . 239 562 789 101 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 5518 | . . . . 1 344 177 95 266 351 393 733 434 1603 1121 . . . Fastest Speed 17 | 50 50 50 50 29 29 29 24 25 22 22 24 17 17 18 30 30 30 Average Speed 25 | 81 50 50 50 51 29 29 35 25 22 24 26 21 17 20 30 30 30 Slowest Speed 160 | 120 50 50 50 160 29 29 112 25 25 34 34 27 18 30 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 88 | . . . . . 17 . 2 2 1 3 14 18 26 5 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 31 | 2 19 19 4 31 83 6 88 10 12 14 63 17 89 62 16 20 9 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 5 | . 1 . . . 4 . . . . . . . . . . . . Known Exits Taken 11 | . . 1 . 1 1 1 . 1 1 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 . 1 . . . . . . . . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 49 | . . . . . . 1 . 1 3 1 2 7 5 3 26 . . Terrain Destroyed 333 | . . . . . . 1 . 1 3 1 2 66 46 17 43 141 12 Melee 21 | . . . . . . 1 . 1 3 1 2 7 5 1 . . . Projectile 207 | . . . . . . . . . . . . . 20 16 43 116 12 AOE 105 | . . . . . . . . . . . . 59 21 . . 25 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Total 9607 | 16 52 78 11 408 332 215 157 301 421 515 834 437 1689 1824 640 1567 110 Wait 1310 | . . . . 20 . 21 . 31 52 110 49 4 53 365 39 564 2 Move 7514 | 8 52 76 11 337 312 176 91 261 348 386 707 399 1550 1351 561 788 100 Hop 78 | . . . . . 14 . 1 2 1 3 11 16 26 4 . . . Pick Up 64 | . . . . 5 2 6 3 2 1 1 9 1 9 11 . 14 . Fast Attach 86 | . . . . 6 1 4 6 . 1 2 15 2 6 18 9 15 1 Attach 56 | 1 . 2 . 3 2 1 1 2 2 2 8 2 4 8 . 17 1 Detach 52 | 1 . . . 2 . . . . 2 3 10 . 2 8 7 16 1 Swap 21 | . . . . . . 1 . . . . 1 2 6 3 . 7 1 Drop 100 | 6 . . . 7 . 5 7 . 1 4 12 . 13 16 6 22 1 Fire 160 | . . . . . 1 . . . . . . 2 3 18 18 115 3 Melee 87 | . . . . . . 1 . 3 13 4 12 9 17 22 . 6 . Ram . | . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . 2 . Crush 23 | . . . . 23 . . . . . . . . . . . . . Escape Stasis 50 | . . . . 2 . . 48 . . . . . . . . . . Rewire 4 | . . . . 3 . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -8/Recycling -6/Factory -6/DSF -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 8 exits: *Res x4 / Upp x2 / Ext x2) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 2) 13 | -11/Scrapyard | Entered Materials 37 | -10/Materials | Discovered new exit (range 8) 40 | -10/Materials | Entered another Materials area 40 | -9/Materials | Evolved 2 slots: Propulsion x2 47 | -9/Materials | Identified exit to Materials 81 | -9/Materials | Entered another Materials area 81 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 85 | -8/Materials | Discovered new exit (range 6) 87 | -8/Materials | Entered Storage 120 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 168 | -8/Storage | Identified exit to Recycling 175 | -8/Storage | Found Prototype Protection 175 | -8/Storage | Identified Lgt. Regenerative Plating 327 | -8/Storage | Used back door to open Recycling access 345 | -8/Storage | Entered Recycling 359 | -8/Recycling | Spotter reported a threat 360 | -8/Recycling | Spotter reported a threat 367 | -8/Recycling | Spotter reported a threat 380 | -8/Recycling | Spotter reported a threat 382 | -8/Recycling | Spotter reported a threat 382 | -8/Recycling | Spotter reported a threat 388 | -8/Recycling | Spotter reported a threat 403 | -8/Recycling | Spotter reported a threat 412 | -8/Recycling | Spotter reported a threat 413 | -8/Recycling | Spotter reported a threat 420 | -8/Recycling | Spotter reported a threat 445 | -8/Recycling | Spotter reported a threat 447 | -8/Recycling | Spotter reported a threat 447 | -8/Recycling | Discovered new exit (range 15) 453 | -8/Recycling | Identified exit to Factory 453 | -8/Recycling | Entered Factory 453 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 496 | -6/Factory | Found Prototype Launcher 496 | -6/Factory | Identified Scatter Rocket Array 545 | -6/Factory | Identified exit to DSF 545 | -6/Factory | Entered DSF 586 | -6/DSF | Additional patrols routed to DSF 615 | -6/DSF | Discovered new exit (range 15) 643 | -6/DSF | Entered Factory 643 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 707 | -5/Factory | Discovered new exit (range 16) 710 | -5/Factory | Identified exit to Upper Caves 752 | -5/Factory | Identified exit to Factory 752 | -5/Factory | Entered another Factory area 752 | -4/Factory | Evolved 2 slots: Utility x2 799 | -4/Factory | Identified exit to Upper Caves 799 | -4/Factory | Identified exit to Extension 799 | -4/Factory | Identified exit to Research 882 | -4/Factory | Build established: Scavenger-Scout 891 | -4/Factory | Spotted B-86 Titan 922 | -4/Factory | Entered Research 922 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 953 | -3/Research | Identified exit to Armory 953 | -3/Research | Identified exit to Testing 975 | -3/Research | Spotted B-86 Titan 1151 | -3/Research | Entered Testing 1153 | -3/Testing | Lost 4 parts (4n) 1168 | -3/Testing | Found Prototype Device 1168 | -3/Testing | Identified AEGIS Remote Shield 1249 | -3/Testing | Build established: Hacker-Scout 1258 | -3/Testing | Found Prototype Protection 1258 | -3/Testing | Identified Centrium Heavy Armor Plating 1353 | -3/Testing | Repaired Lgt. Nuclear Core 1396 | -3/Testing | Found Prototype Energy Cannon 1396 | -3/Testing | Identified Imp. Potential Cannon 1445 | -3/Testing | Identified exit to Research 1483 | -3/Testing | Entered Research 1483 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1491 | -2/Research | Spotted B-90 Cyclops 1543 | -2/Research | Spotted B-90 Cyclops 1621 | -2/Research | Discovered new exit (range 16) 1624 | -2/Research | Identified exit to Quarantine 1624 | -2/Research | Entered Quarantine 1644 | -2/Quarantine | Lost 4 parts (2p2u) 1650 | -2/Quarantine | Found Alien Energy Cannon 1755 | -2/Quarantine | Identified Core Cannon 1823 | -2/Quarantine | Scanned by Researcher 1842 | -2/Quarantine | Discovered new exit (range 19) 1882 | -2/Quarantine | Identified exit to Access 1888 | -2/Quarantine | Found Alien Slashing Weapon 1888 | -2/Quarantine | Identified Sigix Broadsword 1910 | -2/Quarantine | Found Alien Artifact 1958 | -2/Quarantine | Found Alien Artifact 1958 | -2/Quarantine | Identified Core Reset Matrix 1958 | -2/Quarantine | Identified Subatomic Replicator 1958 | -2/Quarantine | Used Core Reset Matrix 1962 | -2/Quarantine | Detected hypermatrix surge 1962 | -2/Quarantine | Sensed 4 artifacts in vicinity 2033 | -2/Quarantine | Discovered exit to Access (range 18) 2044 | -2/Quarantine | Spotted Fortress 2056 | -2/Quarantine | Discovered new exit (range 5) 2057 | -2/Quarantine | Identified exit to Section 7 2057 | -2/Quarantine | Entered Section 7 2058 | -2/Section 7 | Sensed 23 artifacts in vicinity 2068 | -2/Section 7 | Spotted S7 Guard 2072 | -2/Section 7 | Found Integrated Thermoelectric Network 2072 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 2101 | -2/Section 7 | Found Integrated Mediator 2101 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 2166 | -2/Section 7 | Spotted B-90 Cyclops 2167 | -2/Section 7 | Spotted S7 Guard 2278 | -2/Section 7 | Discovered exit to Access (range 6) 2306 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 2307 | -2/Section 7 | Spotted S7 Guard 2307 | -2/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 2318 | -2/Section 7 | Found Core Regenerator 2333 | -2/Section 7 | Spotted Executioner 2336 | -2/Section 7 | Spotted Executioner 2346 | -2/Section 7 | Found Transdimensional Reconstructor 2355 | -2/Section 7 | Search patrols dispatched 2369 | -2/Section 7 | Spotted Executioner 2369 | -2/Section 7 | Spotted Executioner 2369 | -2/Section 7 | Spotted Striker 2369 | -2/Section 7 | Spotted Striker 2385 | -2/Section 7 | Found Sigix Sheargun 2386 | -2/Section 7 | Found Sigix Sheargun 2401 | -2/Section 7 | Build established: Alien-Scout 2406 | -2/Section 7 | Spotted B-99 Colossus 2418 | -2/Section 7 | Found LRC Storage 2418 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 2421 | -2/Section 7 | Found LRC Matter Compressor 2421 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 2603 | -2/Section 7 | Search patrols dispatched 2704 | -2/Section 7 | Integrated with Sigix Exoskeleton 2741 | -2/Section 7 | Destroyed Executioner 2752 | -2/Section 7 | Destroyed Executioner 2758 | -2/Section 7 | Found Prototype Processor 2758 | -2/Section 7 | Identified Exp. Targeting Computer 2810 | -2/Section 7 | Found Transdimensional Reconstructor 2825 | -2/Section 7 | Spotted Striker 2830 | -2/Section 7 | Warped through subspace 2853 | -2/Section 7 | Spotted Executioner 2853 | -2/Section 7 | Spotted Striker 2869 | -2/Section 7 | Entered Access 2869 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 2874 | -1/Access | Emitted hypermatrix ping 2879 | -1/Access | Assembled emerged from beneath the floor 2974 | -1/Access | Assembled emerged from beneath the floor 3002 | -1/Access | Build established: Alien-Sigix 3083 | -1/Access | Discovered new exit (range 18) 3126 | -1/Access | Discovered new exit (range 17) 3136 | -1/Access | Entered Command 3137 | -1/Command | Sensed 1 artifact in vicinity 3141 | -1/Command | Emitted hypermatrix ping 3146 | -1/Command | Assembled emerged from beneath the floor 3151 | -1/Command | Found Unknown Device 3151 | -1/Command | Identified Antimissile System 3295 | -1/Command | Destroyed B-99 Colossus 3306 | -1/Command | Assembled emerged from beneath the floor 3326 | -1/Command | Spotted M Guard 3326 | -1/Command | Spotted M Guard 3326 | -1/Command | Spotted Combat Programmer 3331 | -1/Command | Spotted Combat Programmer 3355 | -1/Command | Destroyed Combat Programmer 3361 | -1/Command | Destroyed Combat Programmer 3386 | -1/Command | First assault squad dispatched 3417 | -1/Command | Destroyed M Guard 3461 | -1/Command | Destroyed M Guard 3461 | -1/Command | All MAIN.C guards destroyed 3478 | -1/Command | Found Prototype Launcher 3478 | -1/Command | Identified Ragnarok Missile Launcher 3486 | -1/Command | High security lockdown imminent 3502 | -1/Command | Found Prototype Reactor 3502 | -1/Command | Identified Zero-point Reactor 3509 | -1/Command | Found Exp. Targeting Computer 3519 | -1/Command | Destroyed 11 combat bots 3523 | -1/Command | Used Core Regenerator, restored core integrity (+301) 3557 | -1/Command | Met MAIN.C 3560 | -1/Command | 0b10 Conduit disabled 3565 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 3566 | -1/Command | High security lockdown engaged 3617 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 3617 | -1/Command | Destroyed MAIN.C Shell 3617 | -1/Command | Spotted M Shell/Def 3617 | -1/Command | Spotted M Shell/Atk 3617 | -1/Command | Spotted M Shell/Def 3617 | -1/Command | Spotted M Shell/Atk 3617 | -1/Command | Spotted M Shell/Atk 3617 | -1/Command | Spotted M Shell/Def 3617 | -1/Command | Spotted M Shell/Atk 3617 | -1/Command | Spotted M Shell/Def 3620 | -1/Command | MAIN.C activated Command garrisons 3622 | -1/Command | Discovered new exit (range 18) 3680 | -1/Command | Destroyed MAIN.C 3700 | -1/Command | Discovered new exit (range 39) 3700 | -1/Command | Discovered new exit (range 108) 3700 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 3702 | -1/Command | Found Exp. System Purifier 3704 | -1/Command | Found Exp. Armor Integrity Analyzer 3716 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 3722 | -1/Command | Destroyed M Shell/Def 3733 | -1/Command | Destroyed M Shell/Def 3738 | -1/Command | Destroyed M Shell/Atk 3741 | -1/Command | Destroyed M Shell/Def 3749 | -1/Command | Destroyed M Shell/Atk 3785 | -1/Command | Destroyed M Shell/Atk 4338 | -1/Command | Warped through subspace to slip node 4338 | -1/Command | Discovered new exit (range 5) 4342 | -1/Command | Entered Access_0 4343 | -1/Access_0 | Sensed 2 artifacts in vicinity 4343 | -1/Access_0 | Met Architect 4375 | -1/Access_0 | Destroyed Architect 4376 | -1/Access_0 | Architect triggered a singularity event 4378 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 4380 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 4380 | -1/Access_0 | Warped through subspace to slip node 4380 | -1/Access_0 | Discovered new exit (range 8) 4384 | *** | Escaped singularity! Last Messages --------------- 04374_ Beam penetrates Architect. 04375_ Extracted 253 energy. 04375_ Beam penetrates Architect. 04375_ Architect: "If I can't win, no one wins!" 04375_ Architect destroyed. 04376_ A0_COM: Initiating irreversible singularity event. Goodbye. 04376_ Extracted 161 energy. 04377_ A0_COM: 10. 04378_ A0_COM: 9. 04378_ Acquired data core, extracted unknown sensor trigger ID. 04379_ A0_COM: 8. 04379_ Acquired 18 matter. 04380_ A0_COM: 7. 04380_ Acquired Hpw. Transdimensional Reconstructor. 04380_ Warped through subspace, drawn to slip node. 04380_ EXIT=FOUND 04381_ A0_COM: 6. 04382_ A0_COM: 5. 04383_ A0_COM: 4. 04384_ A0_COM: 3. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ???????################# ###############???????? | | ??????################# ################??????? | | ???????################ ################???????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 65 Energy Generation 90 Energy Capacity 1180 Matter Stores 425 Matter Capacity 425 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Utility Shielding 66 Point Defense Rating 240 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 12 Armor Integrity Analysis 50 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Broadsword Core Reset Matrix Core Cannon Integrated Thermoelectric Network Integrated Mediator Subatomic Replicator Supercharged Integrated Reactor LRC Storage LRC Matter Compressor Sigix Exoskeleton Sigix Sheargun Transdimensional Reconstructor Core Regenerator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticMolecularCutter Manual? 0 Play Time 01:20:36 Cumulative 778.2 hours Start 2022.08.03 @ 17:26:11 End 2022.08.03 @ 18:46:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 343 Rogue 342 Adventurer 1 Explorer 0 Win Type 6 Total 96 Types 24/9/16/3/2/1/39/1/1 Lore% 98 Gallery% 99 Achievement% 90 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55a5e162-7c03-48f3-a34a-3de4c0c2f987