Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.07 @ 00:41:53 Player: Rocket Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (150) 750 Value Destroyed (4497) 4497 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (317) 317 TOTAL SCORE: 8844 Bonus ------- High Alert Combat Kills 317 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 146/200 System Corruption 7% Temperature Danger (456) Movement Rolling (105) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Cold Fusion Reactor > --- PROPULSION (3) --- Wheel Armored Huge Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Improved Sensor Array > --- WEAPON (3) ------- Cooled Plasma Rifle Heavy Wave Gun Heavy Wave Gun > --- INVENTORY (20) --- Cold Fusion Reactor Cold Fusion Reactor Compact Wheel Large Storage Unit Huge Storage Unit Improved Sensor Array Hardened Medium Armor Plating Advanced EM Disruption Field Faulty High-powered Field Laser High-powered Field Laser High-powered Field Laser Heavy Gatling Laser Heavy Gatling Laser Heavy Wave Gun Mini Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Sensor Array ECM Suite Hardened Medium Armor Plating > --- WEAPON ----------- Cooled Plasma Rifle Heavy Wave Gun Heavy Wave Gun > --- INVENTORY -------- Cold Fusion Reactor Cold Fusion Reactor Wheel Compact Wheel Large Storage Unit Huge Storage Unit Improved Sensor Array Hardened Medium Armor Plating Advanced EM Disruption Field High-powered Field Laser High-powered Field Laser High-powered Field Laser Heavy Gatling Laser Heavy Gatling Laser Heavy Wave Gun Mini Grenade Launcher Plasma Cutter [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . 1 . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . . . . . 1 2 Weapon 1 | . . . 1 . . . . . Parts Attached 97 | 7 . . 31 1 . 1 15 42 Power 11 | 1 . . 2 . . 1 4 3 Engine 8 | 1 . . 2 . . 1 4 . Core 1 | . . . . . . . . 1 Reactor 2 | . . . . . . . . 2 Propulsion 28 | 2 . . 11 . . . 3 12 Treads 8 | 2 . . 4 . . . 2 . Leg 12 | . . . 7 . . . 1 4 Wheel 8 | . . . . . . . . 8 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 2 . . 6 . . . 4 13 Device 12 | 1 . . 3 . . . 3 5 Storage 3 | 1 . . 1 . . . . 1 Processor 3 | . . . . . . . . 3 Hackware . | . . . . . . . . . Protection 7 | . . . 2 . . . 1 4 Artifact . | . . . . . . . . . Weapon 33 | 2 . . 12 1 . . 4 14 Energy Gun 20 | . . . 7 . . . 2 11 Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | 2 . . 2 1 . . 1 2 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . 1 . . . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . . . 1 7 Parts Lost 40 | . . . 7 . . 1 6 26 Power 6 | . . . 2 . . 1 . 3 Propulsion 15 | . . . 3 . . . 4 8 Utility 9 | . . . . . . . 2 7 Weapon 10 | . . . 2 . . . . 8 Highest Loss Streak 10 | . . . 3 . . 1 3 10 To Critical Strikes 1 | . . . 1 . . . . . Average Backups 11 | 3 6 7 9 15 15 14 14 13 Power 1 | . 1 1 1 1 1 . . 1 Propulsion 1 | 1 2 3 1 1 1 1 . 1 Utility 4 | . 1 1 3 5 5 5 5 4 Weapon 4 | . 1 2 3 7 7 7 6 5 Tool/Special . | . . . . . . . . . Unused Backups 22 | 1 . . 4 . . . 4 13 Power 2 | . . . . . . . . 2 Propulsion 1 | . . . 1 . . . . . Utility 10 | 1 . . 2 . . . 2 5 Weapon 8 | . . . 1 . . . 2 5 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 96 | . 100 100 97 100 100 100 96 91 Engine 11 | . 14 14 10 11 11 11 16 7 Reactor 1 | . . . . . . . . 4 Treads 12 | . 28 28 21 . . . 13 4 Leg 11 | . . . 10 33 33 33 13 7 Wheel 2 | . . . . . . . . 7 Device 8 | . 14 14 4 . . . 8 15 Storage 9 | . 14 14 11 11 11 11 9 7 Processor 1 | . . . . . . . . 5 Protection 6 | . . . 6 11 11 11 8 4 Energy Gun 10 | . . . 16 2 . . 1 13 Ballistic Gun 14 | . 28 28 14 21 22 30 24 3 Launcher 1 | . . . . 9 11 2 1 . Peak Build Rating 63 | 7 7 7 16 15 14 14 21 63 Average Rating 20 | 5 7 7 12 14 14 13 17 38 On Entrance 10 | . 7 7 7 16 14 14 13 20 Avg Prop Armor Cover (%) 8 | . . . 8 . . . 4 10 Naked Turns . | . . . . . . . . . Heaviest Build 94 | 13 13 13 37 38 38 38 46 94 Greatest Support 60 | 40 40 40 60 30 30 30 60 60 Greatest Overweight (x) 5 | . . . 5 1 1 1 1 4 Average Overweight (x) 1 | . . . . 1 1 1 . 2 Largest Inventory Capacity 20 | 8 8 8 15 15 15 15 15 20 Average Capacity 12 | 7 8 8 10 15 15 15 15 15 Most Carried 17 | 5 7 7 15 15 15 15 15 17 Average Carried 11 | 3 6 7 9 15 15 14 14 13 Final Capacity 20 | 8 8 8 15 15 15 15 15 20 Final Carried 16 | 5 7 7 15 15 15 15 15 16 Class Distribution -------------------- 37% | Scavenger-Tank 21% | Tank 13% | Scavenger-Mutant 12% | Mutant 8% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Tank | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 2803 | 253 . 136 708 8 101 54 509 1034 Remotely . | . . . . . . . . . Salvage Created 4931 | 98 17 128 1297 23 . 162 920 2286 Parts 271 | 8 2 13 71 6 . 3 51 117 Haulers Intercepted 6 | . . . 1 . . . 3 2 Recyclers Shooed 7 | . . 2 2 . . . 1 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 93 | . . 2 33 4 . 3 15 36 Melee 4 | . . . . . . . . 4 Guns 58 | . . 2 29 . . 3 5 19 AOE 30 | . . . 4 4 . . 10 12 Classes Destroyed 17 | 2 1 2 5 . . . 2 5 Worker 17 | . . 1 1 . . . 4 11 Builder 9 | . . . . . . . 4 5 Tunneler 5 | 2 . 1 . . . . 1 1 Hauler 6 | . . . 1 . . . 3 2 Recycler 10 | 1 . . 1 . . . 2 6 Mechanic 3 | . . . . . . . . 3 Operator 1 | . . . . . . . . 1 Watcher 6 | . 1 . 1 . . . 2 2 Swarmer 16 | . . . 7 4 . . 2 3 Grunt 46 | . . 2 16 . . 3 8 17 Brawler 1 | . . . 1 . . . . . Duelist 2 | . . . 2 . . . . . Protector 1 | . . . . . . . . 1 Sentry 14 | . . . 7 . . . 4 3 Specialist 3 | . . . . . . . . 3 Hunter 3 | . . . . . . . 1 2 Programmer 7 | . . . . . . . . 7 Best Kill Streak 19 | 3 1 2 7 4 . 3 12 19 Combat Bots Only 10 | . . 1 7 4 . 3 6 10 Max Kills in Single Turn 5 | 1 1 1 1 3 . 1 3 5 Gunslinging 1 | . . . . . . . . 1 Exploded 4 | . . . 1 3 . . 2 4 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 642 | . . 21 148 5 . 16 83 369 Missed 237 | . . 7 41 1 . 5 17 166 Hits 405 | . . 14 107 4 . 11 66 203 Melee 3 | . . . 3 . . . . . Projectile 402 | . . 14 104 4 . 11 66 203 AOE 3 | . . . . . . . . 3 Critical Strikes 10 | . . . 2 . . 1 4 3 Damage Taken 6253 | . . 200 1308 57 . 183 995 3510 Core 1152 | . . 16 207 . . 56 168 705 Absorbed by Shields 286 | . . . . . . . 111 175 Core Remaining (%) 74 | 100 . 93 . . . 34 69 . Volleys Fired 284 | 12 2 17 84 2 . 11 66 90 Largest 3 | 2 2 2 3 1 . 3 3 3 Hottest 200 | 40 40 40 168 33 . 63 73 200 Shots Fired 648 | 24 4 34 220 2 . 33 155 176 Gun 612 | 24 4 34 215 . . 33 140 162 Cannon . | . . . . . . . . . Launcher 36 | . . . 5 2 . . 15 14 Special . | . . . . . . . . . Kinetic 357 | 24 4 34 73 . . 33 140 49 Thermal 239 | . . . 142 . . . . 97 Explosive 36 | . . . 5 2 . . 15 14 Electromagnetic 16 | . . . . . . . . 16 Robot Hit Streak 25 | 3 4 5 12 . . 17 17 25 Robot Miss Streak 5 | 3 . 4 3 3 . 3 5 4 Penetration Max . | . . . . . . . . . Secondary Targets 17 | . . . 8 . . 1 1 7 Max Gunslinging Chain 1 | . . . 1 . . 1 1 1 Shots Hit Robots 428 | 13 3 16 138 . . 25 101 132 Core Hits 278 | 4 2 8 57 4 . 13 69 121 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 18 | . . . 12 . . . . 6 Burn 17 | . . . 12 . . . . 5 Corrupt 1 | . . . . . . . . 1 Melee Attacks 43 | . . . 4 . . . . 39 Impact 3 | . . . 3 . . . . . Slashing 40 | . . . 1 . . . . 39 Piercing . | . . . . . . . . . Sneak Attacks 8 | . . . . . . . . 8 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11686 | 160 32 216 2634 204 . 250 2459 5731 Guns 5922 | 160 32 213 1987 . . 250 1000 2280 Cannons . | . . . . . . . . . Explosions 4695 | . . . 625 204 . . 1454 2412 Melee 1061 | . . . 22 . . . . 1039 Ramming 8 | . . 3 . . . . 5 . Kinetic 2692 | 160 32 213 462 . . 250 1000 575 Thermal 3107 | . . . 1525 . . . . 1582 Explosive 4271 | . . . 625 204 . . 1325 2117 Electromagnetic 547 | . . . . . . . 129 418 Impact 22 | . . . 22 . . . . . Slashing 1039 | . . . . . . . . 1039 Piercing . | . . . . . . . . . Highest Corruption 7 | . . . 1 1 1 1 . 7 Average Corruption 2 | . . . 1 1 1 1 . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 36 | . . . 6 2 2 1 . 25 Message Errors 6 | . . . . . . . . 6 Matter Fused 9 | . . . 1 2 1 . . 5 Heat Flow Errors 5 | . . . . . . . . 5 Energy Discharges 6 | . . . 1 . 1 1 . 3 Data Loss (minor) 2 | . . . 1 . . . . 1 Data Loss (major) 2 | . . . 1 . . . . 1 Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . 1 . . . . . Weapon Failures 4 | . . . 1 . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 220 | . . . 4 . . . 75 141 Projectiles . | . . . . . . . . . Explosions 120 | . . . 4 . . . 75 41 Melee 100 | . . . . . . . . 100 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 170 | . . . 39 23 . . 86 22 Shots 8 | . . . 1 1 . . 4 2 Rammed 2 | . . 1 . . . . 1 . Targets Rammed 2 | . . 1 . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 447 | . . 4 387 . . 200 363 447 Average Temperature 79 | . . 2 71 . . 100 92 77 Received Heat Transfer 1912 | . . 111 495 . . 117 429 760 Effects 8 | . . . 3 . . . 3 2 Shutdowns 1 | . . . 1 . . . . . Interference 4 | . . . 1 . . . 1 2 Matter Decay 1 | . . . 1 . . . . . Short Circuit 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 16 | . . . 10 . . . . 6 Heat Transferred 7210 | . . . 4379 . . . . 2831 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 4 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Maximum Alert Level 3 | . . . 2 1 . . 1 3 Low Security (%) 50 | 100 100 100 54 1 . 100 52 32 Level 1 22 | . . . 9 98 . . 47 26 Level 2 22 | . . . 36 . . . . 29 Level 3 3 | . . . . . . . . 11 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 748 | 10 7 45 513 309 . 60 324 748 Initial 189 | . . . 11 189 . . 15 103 Average 226 | 1 . 13 218 283 . 16 149 352 Influence Increases 3322 | 15 7 60 1047 120 . 70 564 1439 Destroy 0b10 Robot/C 1840 | . . 40 660 80 . 60 300 700 Destroy 0b10 Robot/NC 290 | 15 5 10 20 . . . 80 160 Destroy Leader 444 | . 2 10 164 10 . 10 90 158 Successful Hack 24 | . . . 17 . . . 7 . Disable Machine 450 | . . . 75 15 . . 15 345 Destroy Structure 184 | . . . 36 15 . . 72 61 Partial Spotted 15 | . . . . . . . . 15 Lose Combat Pursuer 75 | . . . 75 . . . . . Influence Decreases 2574 | 15 7 30 590 348 259 30 375 920 Entered New Map 727 | . . . 19 298 259 . 25 126 Time Decay 1467 | 15 7 30 501 50 . 30 300 534 Lost Part 380 | . . . 70 . . . 50 260 Squads Dispatched 22 | . 1 . 4 . . . 1 16 Investigation 3 | . 1 . 1 . . . . 1 Extermination 3 | . . . . . . . . 3 Reinforcement 12 | . . . 3 . . . 1 8 Assault . | . . . . . . . . . Garrison 4 | . . . . . . . . 4 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 3 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 10 | . . . 6 . . . 2 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 139 | . 1 2 47 4 . 3 20 62 Peak Tracking Total 13 | . 1 2 6 4 . 3 5 13 Tactical Retreats 9 | . . . 4 . . . . 5 ECM-based Alert Blocks 7 | . . . . . . . . 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 4 | . 1 . 2 . . . . 1 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 30 | . . . 5 1 . . 1 23 Max in Single Turn 5 | . . . 1 1 . . 1 5 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 11 | . 1 . 4 . 1 . 2 3 Terminals 8 | . 1 . 3 . . . 2 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 34 | . 4 . 12 . 4 . 9 5 Successful 19 | . 2 . 9 . 4 . 3 1 Failed 13 | . 2 . 2 . . . 5 4 Catastrophic 4 | . . . 2 . . . 1 1 Database Lockouts 2 | . . . 1 . . . 1 . Manual 23 | . 4 . 8 . . . 9 2 Terminals 25 | . 4 . 10 . . . 9 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . . 2 . . . . 3 Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . 1 . 4 . 4 . 1 . Record 5 | . . . 1 . 4 . . . Robot Analysis 2 | . 1 . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . 2 . . . . 1 Retrieve Study 3 | . . . 2 . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . 1 . 3 . . . 2 . Terminals 6 | . 1 . 3 . . . 2 . Assimilate 1 | . . . 1 . . . . . Botnet 5 | . 1 . 2 . . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 . 3 . . . 2 3 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . 2 . . . . 1 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Programmers 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Active Infowar (turns) 1628 | 28 160 131 50 . . . . 1259 Sensors 1256 | . . . . . . . . 1256 Seismic 369 | 28 160 131 50 . . . . . ECM 596 | . . . . . . . . 596 Robot Analysis Total 2 | . 1 . . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 5115 | 125 160 131 1781 108 307 120 866 1517 Spaces Moved 2400 | 48 96 49 846 51 176 46 348 740 Core 6 | 3 . . 3 . . . . . Treads 953 | 45 96 49 505 . . . 223 35 Legs 886 | . . . 338 51 176 46 125 150 Wheels 555 | . . . . . . . . 555 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 105 175 175 175 160 95 Average Speed 157 | 153 160 160 161 175 175 175 175 136 Slowest Speed 300 | 160 160 160 300 175 175 175 200 280 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 3 28 22 58 12 48 19 34 23 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 2 | . . . 1 . . 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 13 | . . . 1 . . . . 12 Terrain Destroyed 197 | . . . 37 19 . . 76 65 Melee 13 | . . . 1 . . . . 12 Projectile 9 | . . . . . . . . 9 AOE 175 | . . . 36 19 . . 76 44 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 3163 | 73 99 67 1085 66 175 65 494 1039 Wait 161 | . . 1 65 8 . 6 36 45 Move 2392 | 47 95 48 845 50 175 45 347 740 Hop . | . . . . . . . . . Pick Up 57 | 6 2 . 20 . . 1 7 21 Fast Attach 63 | 7 . . 18 1 . . 7 30 Attach 29 | . . . 5 . . 1 6 17 Detach 5 | . . . 1 . . . . 4 Swap 57 | . . . 15 4 . 1 12 25 Drop 70 | 1 . . 28 1 . . 12 28 Fire 284 | 12 2 17 84 2 . 11 66 90 Melee 43 | . . . 4 . . . . 39 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . 1 . . . . 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 16) 286 | -10/Materials | Entered Mines 290 | -10/Mines | Met a Derelict bent on vengeance 317 | -10/Mines | Build established: Mutant 404 | -10/Mines | Discovered new exit (range 9) 406 | -10/Mines | Learned 4 Materials zone layouts 417 | -10/Mines | Entered Materials 417 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 418 | -9/Materials | Identified exit to Materials 459 | -9/Materials | Central database locked down 768 | -9/Materials | Build established: Tank 1445 | -9/Materials | Destroyed 7 combat bots 1585 | -9/Materials | Lost 3 parts (2n1w) 1632 | -9/Materials | Identified exit to Mines 1856 | -9/Materials | Core integrity fell below 50% 2198 | -9/Materials | Entered Mines 2228 | -9/Mines | Assembled infested the area 2253 | -9/Mines | Build established: Scavenger-Tank 2279 | -9/Mines | Met 8R-AWN 2299 | -9/Mines | Discovered new exit (range 5) 2306 | -9/Mines | Entered Exiles 2355 | -9/Exiles | Welcomed by 8R-AWN 2385 | -9/Exiles | Met EX-HEX 2455 | -9/Exiles | Met EX-DEC 2471 | -9/Exiles | Learned location of Zion (-6) 2595 | -9/Exiles | Discovered new exit (range 11) 2613 | -9/Exiles | Entered Mines 2665 | -8/Mines | Discovered exit to Materials (range 14) 2733 | -8/Mines | Entered Materials 2733 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2939 | -8/Materials | Central database locked down 3071 | -8/Materials | Lost 3 parts (2n1u) 3447 | -8/Materials | Discovered new exit (range 10) 3599 | -8/Materials | Entered Factory 3599 | -7/Factory | Evolved 2 slots: Utility x2 3724 | -7/Factory | Garrison activated, responded to threat 4135 | -7/Factory | Build established: Scavenger-Mutant 4465 | -7/Factory | Cargo convoy interrupted 4512 | -7/Factory | Destroyed 10 combat bots 4519 | -7/Factory | Lost 10 parts (2p2n3u3w) 4542 | -7/Factory | Core integrity fell below 50% 4578 | -7/Factory | Lost 5 parts (1p2n2w) 4586 | -7/Factory | Core integrity fell below 20% 4626 | -7/Factory | Lost 3 parts (2n1w) 4921 | -7/Factory | Build established: Tank 5064 | -7/Factory | Garrison activated, responded to threat 5116 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05077_ K-01 Serf collects debris. 05083_ W-25 Informer sends out distress signal. 05090_ UXOP|5DD>S#G/T45N/957LUXEJAIU 05100_ Imp. Cooling System destroyed. 05101_ G-47 Trooper destroyed. 05101_ Switching to secondary target: G-47 Trooper. 05101_ G-47 Trooper destroyed. 05105_ Knocked back. 05107_ QHLJFM/JDLWNG0KN3/|P RCOSXUD4/QCCBODY 05107_ Cold Fusion Reactor blasted off. 05107_ Knocked back. 05109_ Hrd. Medium Armor Plating destroyed. 05109_ ECM Suite destroyed. 05111_ Overheating: System interference. 05111_ Hvy. Wave Gun temporarily disabled. 05111_ Imp. Sensor Array temporarily disabled. 05113_ U-05 Engineer builds a Wall. 05115_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?############## ]]] ? | | ??????????????# ]] ? | | ??????????????# ]] # | | ??????????????####### ########### # | | ????????????????????# #?????????# % # | | ????????????????????# #?????????# # | | ????????????????????# #?????????# # | | ????????????????????# #?????????# % ? | | ????????????????????# #?????????# ? | | ???????????????????? ?????????# ? | | ???????????????????? ?????????# ? | | ???????????????????? ?????????# ? | | ????????????????????###?####????# ########?? | | ???????????????????????##T ######t H #????????? | | ???????????????????????# #????????? | | ???????????????????????# g #????????? | | ???????????????????????# ggs #????????? | | ??????????????? "????# #????????? | | ???????????????? ""???# #????????? | | ????????????????? """??# #????????? | | ?????????????????? ?# #????????? | | ????????????????????" # #????????? | | ????????????????????? # #????????? | | ?????????????????????? ; % ??????? | | ???????????????????????# * % ??????? | | ???????????????????????#%@ % ??????? | | ???????????????????????# % ???????? | | ???????????????????????# = ???????? | | ???????????????????????# *%== ????????? | | ???????????????????????# =%=% u ????????? | | ???????????????????????############+#####????????? | | ???????????????????????????????????? ???????????? | | ????????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 29 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 525 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Katana | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedBoltShockpuncher Manual? 0 Play Time 00:41:14 Cumulative 136.6 hours Start 2026.04.06 @ 23:46:03 End 2026.04.07 @ 00:41:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 192 Rogue 192 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 49 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 27% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50c14bb5-4757-4301-983f-830a31f77f71