Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.20 @ 18:46:05 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (7) 35 Value Destroyed (169) 169 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1104 Bonus ------- None Cogmind --------- Core Integrity 390/400 Matter 250/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Beam Cannon > --- INVENTORY (8) ---- Seismic Analyzer Beam Cannon Beam Cannon Beam Cannon Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Signal Interpreter Targeting Computer > --- WEAPON ----------- Beam Cannon Datajack > --- INVENTORY -------- Seismic Analyzer Beam Cannon Beam Cannon Beam Cannon Datajack [Rating: 13] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 20 | 6 11 3 Power 3 | 1 2 . Engine 1 | 1 . . Core 2 | . 2 . Reactor . | . . . Propulsion 5 | 2 3 . Treads . | . . . Leg 5 | 2 3 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 1 3 2 Device 1 | . 1 . Storage 3 | 1 2 . Processor 2 | . . 2 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 3 1 Energy Gun 2 | 2 . . Energy Cannon 2 | . 2 . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 2 | . 1 1 Unidentified Prototypes . | . . . Parts Lost 2 | . 1 1 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . 1 1 Highest Loss Streak 1 | . 1 1 Average Slot Usage (%) 91 | . 92 89 Engine 3 | . 3 . Core 10 | . 10 11 Leg 27 | . 28 22 Device 10 | . 10 11 Storage 13 | . 14 11 Processor 1 | . . 12 Energy Gun 14 | . 16 . Energy Cannon 6 | . 4 17 Special Melee Weapon 3 | . 2 4 Naked Turns . | . . . Heaviest Build 20 | 12 20 20 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | 2 . . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 10 8 Average Capacity 7 | 5 7 8 Most Carried 6 | . 6 6 Average Carried 3 | . 3 5 Final Capacity 8 | 6 8 8 Final Carried 6 | . 6 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 345 | 215 130 . Remotely . | . . . Salvage Created 238 | . 238 . Parts 15 | . 15 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 6 | . 6 . Guns 6 | . 6 . Classes Destroyed 3 | . 3 . Worker 1 | . 1 . Swarmer 3 | . 3 . Grunt 3 | . 3 . Best Kill Streak 5 | . 5 . Combat Bots Only 4 | . 4 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 311 | . 290 21 Core 61 | . 51 10 Absorbed by Shields . | . . . Core Remaining (%) 89 | 100 79 . Volleys Fired 21 | . 21 . Largest 2 | . 2 . Hottest 80 | . 80 . Shots Fired 39 | . 39 . Gun 39 | . 39 . Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal 18 | . 18 . Explosive . | . . . Electromagnetic 21 | . 21 . Robot Hit Streak 12 | . 12 . Robot Miss Streak 3 | . 3 . Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 28 | . 28 . Core Hits 13 | . 13 . Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 424 | . 424 . Guns 320 | . 320 . Cannons . | . . . Explosions 85 | . 85 . Melee . | . . . Ramming 19 | . 19 . Kinetic . | . . . Thermal 191 | . 191 . Explosive . | . . . Electromagnetic 214 | . 214 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 6 | . 6 . Shots . | . . . Rammed 1 | . 1 . Targets Rammed 2 | . 2 . Kicked 1 | . 1 . Crushed . | . . . Highest Temperature 363 | . 363 . Average Temperature 201 | . 201 . Received Heat Transfer 159 | . 150 9 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 400 | . 400 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 169 | . 169 6 Average Influence 66 | . 85 2 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 1 2 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 10 | . 8 2 Peak Tracking Total 4 | . 4 . Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 3 | . 1 2 Terminals 3 | . 1 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 8 | . 1 7 Successful 3 | . 1 2 Failed 5 | . . 5 Catastrophic . | . . . Database Lockouts . | . . . Manual 8 | . 1 7 Terminals 8 | . 1 7 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 1 2 Recall Investigation 2 | . 1 1 Recall Reinforcements 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . . 2 Full Trace Events 2 | . . 2 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 673 | 66 527 80 Spaces Moved 418 | 47 308 63 Core 11 | 11 . . Treads . | . . . Legs 407 | 36 308 63 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 120 | 121 120 120 Slowest Speed 150 | 150 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 15 | 4 35 6 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 2 | . 2 . Melee . | . . . Projectile . | . . . AOE 2 | . 2 . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 545 | 52 426 67 Wait 67 | . 67 . Move 416 | 46 307 63 Hop . | . . . Pick Up 8 | . 8 . Fast Attach 12 | 6 5 1 Attach 3 | . 1 2 Detach 2 | . 1 1 Swap 5 | . 5 . Drop 9 | . 9 . Fire 21 | . 21 . Melee . | . . . Ram . | . . . Kick 2 | . 2 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 16) 594 | -10/Materials | Entered another Materials area 594 | -9/Materials | Evolved 2 slots: Utility x2 674 | -9/Materials | Self-destructed Last Messages --------------- GOAL=ESCAPE 00605_ O-16 Technician uses terminal to summon reinforcements. 00605_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. 00605_ O-16 Technician locks terminal. 00619_ Connecting with Terminal... 00619_ Current location identified: Materials 00638_ K-01 Serf collects debris. 00647_ Connecting with Terminal... >>Recall(Investigation) Establishing remote squad link... No tasked investigation squads found. 00647_ Connecting with Terminal... >>Recall(Reinforcements) Establishing remote squad link... Recalled reinforcement squad E4001XK2B9. 00649_ ALERT: Suspicious activity at Terminal M008. Dispatching Investigation squad. 00667_ Acquired Targeting Computer. 00674_ Datajack destroyed. 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""" ?????????????????????? | | ??????# # #T """ ?????????????????????? | | ??????# # #" """ #????????????????????? | | ??????# + + #????????????????????? | | ??????#""" # # |/ #????????????????????? | | ??????#""" # # |/ #????????????????????? | | ??????#""" # #? // #????????????????????? | | ??????# #####? #????????????????????? | | ??????##########??????#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordTiamatBlaster Manual? 0 Play Time 00:05:50 Cumulative 34.2 hours Start 2020.02.20 @ 18:40:57 End 2020.02.20 @ 18:46:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 92 Rogue 1 Adventurer 89 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 44 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94bd54a4-cd21-4151-8505-49d5d9381c80