Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.24 @ 13:50:21 // Halloween2020/ForbiddenLore

Player: Perseus

Result: Destroyed by Executioner with Helical Railgun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (169)     845
Value Destroyed (6428)     6428
Prototype IDs (251)        5020
Alien Tech Used (3)        600
Bonus (12168)              12168
              TOTAL SCORE: 35761

 Bonus
-------
Follower Combat Kills      343
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Found Hidden Lab           3000
Decrypted A0 Command       3000
Pursued by Intercept       1000
Friendly Fire              -75

 Cogmind 
---------
Core Integrity             0/1600
Matter                     290/300
Energy                     80/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (13) -----
      Advanced Signal Interpreter
  Experimental Terrain Scan Processor
>              --- WEAPON (5) -------
                   (None)
>              --- INVENTORY (4) ----
                   (None)

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
         Light Quantum Reactor
    Reinforced Quantum Reactor
>              --- PROPULSION -------
               Biometal Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
>              --- UTILITY ----------
      Advanced Heat Sink
      Improved Cooling System
      Advanced Cooling System
      Advanced Cooling System
               Coolant Network
               Structural Scanner
      Advanced Signal Interpreter
  Experimental Terrain Scan Processor
               Reaction Control System
        Medium Regenerative Plating
      Advanced Shield Generator
               Quantum Router
>              --- WEAPON -----------
               Tachyon Dispersion Ray
               Quantum Rifle
      Enhanced Quantum Rifle
               Potential Cannon
>              --- INVENTORY --------
               Transdimensional Reconstructor
     Precision Phase Gun
         Heavy Disruptor Cannon
[Rating: 199]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
  Hover Unit               Combat Airjet
  Flight Unit              Improved VTOL Module
Utility                    Advanced Signal Interpreter
  Device                   Advanced Sensor Array
  Storage                  Lightpack 2.0
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Medium Regenerative Plating
Weapon                     Heavy Gauss Cannon
  Energy Gun               Heavy Riot Gun
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Stasis Beam
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             268  | 8   9   6   1   3   11  18  6   7   15  11  4   9   10  19  7   18  13  1   3   2   9   5   .   1   6   17  8   7   15  5   14  
  Power                    27   | 1   3   1   .   .   .   3   .   .   .   1   .   1   .   3   .   5   1   .   .   .   1   .   .   .   1   1   1   2   1   .   1   
    Engine                 14   | 1   3   1   .   .   .   2   .   .   .   1   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   1   .   .   .   1   .   1   2   1   .   1   
  Propulsion               50   | 2   1   2   .   .   4   1   3   1   .   1   .   .   2   3   1   6   2   1   2   .   1   2   .   .   .   6   3   .   5   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    46   | 2   1   2   .   .   3   1   3   1   .   1   .   .   2   3   1   5   2   1   1   .   1   2   .   .   .   5   3   .   5   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  97   | 2   1   1   1   .   2   6   2   1   11  4   2   7   4   6   3   3   6   .   1   2   4   3   .   1   1   6   2   4   7   3   1   
    Device                 71   | 1   .   1   .   .   1   3   1   1   6   3   .   6   3   4   3   2   5   .   1   2   4   3   .   1   1   4   2   2   7   3   1   
    Storage                6    | .   .   .   1   .   .   .   .   .   .   1   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              14   | 1   1   .   .   .   1   3   1   .   4   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   94   | 3   4   2   .   3   5   8   1   5   4   5   2   1   4   7   3   4   4   .   .   .   3   .   .   .   4   4   2   1   2   2   11  
    Energy Gun             25   | 1   3   .   .   .   1   1   .   1   .   .   .   .   .   2   1   .   3   .   .   .   .   .   .   .   .   2   1   .   2   1   6   
    Energy Cannon          16   | .   .   .   .   1   .   1   .   .   .   1   .   1   .   2   1   1   .   .   .   .   2   .   .   .   1   .   1   .   .   .   4   
    Ballistic Gun          11   | 2   1   2   .   1   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Ballistic Cannon       17   | .   .   .   .   .   1   3   .   2   1   2   .   .   1   1   1   2   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   
    Launcher               14   | .   .   .   .   .   1   .   .   1   3   2   1   .   2   1   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
    Special Weapon         3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   8    | .   .   .   .   .   2   2   .   1   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   .   .   .   .   2   1   .   .   8   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   1   3   .   .   2   
Parts Lost                 66   | .   2   .   .   1   .   1   2   .   .   1   .   2   1   7   5   3   3   .   2   .   1   .   .   .   2   2   .   1   1   .   29  
  Power                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   1   .   .   .   .   .   1   .   .   .   .   .   4   
  Propulsion               11   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Utility                  20   | .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   1   1   1   .   1   .   .   .   .   .   .   1   .   1   .   .   11  
  Weapon                   25   | .   2   .   .   1   .   .   1   .   .   1   .   1   1   2   3   .   1   .   .   .   1   .   .   .   1   1   .   .   1   .   8   
  Highest Loss Streak      24   | .   2   .   .   1   .   1   2   .   .   1   .   2   1   7   2   1   3   .   2   .   1   .   .   .   1   1   .   1   1   .   24  
Average Slot Usage (%)     89   | .   99  99  88  83  75  84  91  92  87  91  92  90  92  85  92  92  86  88  88  82  80  89  89  89  88  90  90  89  85  86  86  
  Engine                   2    | .   14  14  14  14  9   6   .   .   .   4   6   1   .   2   .   9   5   5   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   7   7   7   2   .   4   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   3   5   5   5   6   10  10  10  9   7   8   12  12  11  10  
  Leg                      21   | .   28  28  28  28  27  23  22  23  23  23  20  20  20  19  20  16  17  17  17  17  20  21  21  21  21  22  23  22  20  19  18  
  Device                   14   | .   14  14  2   .   3   8   15  15  14  14  13  12  12  9   12  14  10  11  11  17  17  21  21  21  21  19  26  24  23  28  28  
  Storage                  5    | .   .   .   11  14  9   7   7   7   7   6   6   4   5   5   6   5   5   5   5   5   5   5   5   5   5   2   .   .   .   .   .   
  Processor                17   | .   14  14  2   .   3   13  15  15  14  15  25  26  26  26  26  23  23  23  23  17  15  15  15  15  15  14  14  13  8   7   7   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   5   5   3   .   .   .   .   .   .   .   4   3   3   
  Energy Gun               4    | .   8   3   .   .   1   7   .   5   7   7   6   6   .   3   5   5   4   5   5   5   3   .   .   .   .   2   5   4   3   4   6   
  Energy Cannon            3    | .   .   .   .   2   9   4   .   .   .   .   .   4   6   4   4   3   .   .   .   .   3   10  10  10  9   7   2   4   4   3   2   
  Ballistic Gun            3    | .   18  24  28  24  7   3   14  8   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Ballistic Cannon         4    | .   .   .   .   .   1   5   7   6   .   6   6   6   5   6   8   5   5   5   5   5   4   5   5   5   4   3   4   2   .   .   .   
  Launcher                 1    | .   .   .   .   .   4   .   .   .   3   4   3   1   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             134  | 7   11  10  12  14  22  29  27  28  30  33  33  40  42  42  43  58  52  51  51  45  105 92  92  92  92  101 114 119 130 132 134 
  Greatest Support         148  | 20  20  20  20  20  35  40  50  55  55  55  55  55  55  57  65  76  59  59  59  59  84  97  97  97  97  122 143 143 148 148 148 
  Greatest Overweight (x)  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   1   .   .   1   .   1   1   .   .   .   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 24   | 4   4   4   24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  4   4   4   4   4   
  Average Capacity         20   | 4   4   4   19  24  24  24  24  24  24  23  24  19  22  20  24  24  24  24  24  24  24  24  24  24  24  18  4   4   4   4   4   
  Most Carried             24   | 4   4   4   9   10  20  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  23  21  24  24  22  4   4   4   4   4   
  Average Carried          19   | 2   3   3   6   9   14  22  23  23  23  22  23  18  21  13  22  23  22  23  23  23  22  21  21  22  23  16  4   3   4   4   3   
  Final Capacity           24   | 4   4   4   24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  4   4   4   4   4   4   
  Final Carried            24   | 3   4   4   9   9   20  24  24  24  24  24  24  24  24  21  20  24  24  24  23  24  23  21  21  24  21  4   4   4   4   4   .   

 Class Distribution 
--------------------
 42% | Hauler-Skirmisher
 18% | Hauler-Mutant
 13% | Generator-Mutant
  6% | Scavenger-Mutant
  4% | Generator-Skirmisher
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
     Scavenger-Mutant | -9/Mines
        Hauler-Mutant | -8/Materials
    Hauler-Skirmisher | -7/Factory
    Hauler-Skirmisher | -7/Lower Caves
    Hauler-Skirmisher | -7/Lower Caves
        Hauler-Mutant | -7/Zion
        Hauler-Mutant | -6/Proximity Caves
    Hauler-Skirmisher | -6/Factory
    Hauler-Skirmisher | -6/Lower Caves
    Hauler-Skirmisher | -6/Lower Caves
        Hauler-Mutant | -6/Data Miner
    Hauler-Skirmisher | -5/Proximity Caves
     Scavenger-Gunner | -5/Factory
    Hauler-Skirmisher | -5/Upper Caves
    Hauler-Skirmisher | -5/Upper Caves
    Hauler-Skirmisher | -5/Warlord
    Hauler-Skirmisher | -4/Proximity Caves
    Hauler-Skirmisher | -4/Factory
     Generator-Mutant | -4/Upper Caves
     Generator-Mutant | -4/Upper Caves
     Generator-Mutant | -4/Zhirov
     Generator-Mutant | -3/Proximity Caves
     Generator-Mutant | -3/Research
     Generator-Mutant | -3/Armory
 Generator-Skirmisher | -3/Lab
       Generator-Tank | -2/Research
 Generator-Skirmisher | -1/Access
 Generator-Skirmisher | -1/Command

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Acc  Com  
Matter Collected           7501 | 311  238  89   30   25   105  527  201  153  262  614  153  1153 850  232  188  574  141  96   .    135  309  57   .    .    139  269  32   90   373  80   75   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7622 | 177  441  173  .    25   122  418  38   100  .    536  153  509  688  263  235  800  81   .    .    27   963  .    .    .    290  417  32   90   455  64   525  
  Parts                    334  | 17   33   14   .    3    8    30   .    5    .    6    4    12   28   12   18   38   5    .    .    1    34   .    .    .    10   12   .    10   14   2    18   
Haulers Intercepted        15   | .    2    .    .    .    2    3    .    .    .    .    1    .    .    .    .    2    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    
Recyclers Shooed           4    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      90   | .    .    .    .    .    .    .    5    1    .    .    .    1    14   .    17   .    5    4    34   .    .    2    .    .    7    .    .    .    .    .    .    
  Prevented                53   | .    .    .    .    .    .    .    .    4    .    5    .    5    15   .    .    .    .    2    21   .    .    .    .    .    1    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com 
Combat Hostiles Destroyed  109  | .   9   5   .   1   .   3   1   1   .   8   .   6   12  3   10  12  4   .   .   .   7   .   .   .   9   2   1   1   7   3   4   
  Guns                     29   | .   9   5   .   .   .   2   .   .   .   .   .   1   .   .   1   3   1   .   .   .   .   .   .   .   .   .   1   .   4   .   2   
  Cannons                  48   | .   .   .   .   1   .   1   1   .   .   .   .   4   3   .   9   9   3   .   .   .   7   .   .   .   4   2   .   .   2   .   2   
  AOE                      23   | .   .   .   .   .   .   .   .   1   .   3   .   1   9   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   1   3   .   
Classes Destroyed          20   | 2   5   .   .   1   .   3   1   1   .   1   .   2   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Worker                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Builder                  12   | .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   1   1   .   
  Tunneler                 9    | 5   .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   2   .   .   .   2   3   .   .   .   .   1   .   .   .   .   2   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   
  Recycler                 4    | 1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Minesweeper              5    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  10   | .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
  Swarmer                  37   | .   3   3   .   .   .   .   .   .   .   .   .   2   6   .   8   4   4   .   .   .   .   .   .   .   4   .   .   .   3   .   .   
  Grunt                    35   | .   6   2   .   .   .   .   .   .   .   6   .   .   5   .   .   3   .   .   .   .   4   .   .   .   4   .   .   .   1   2   2   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   .   .   .   1   .   1   .   .   .   1   1   .   .   1   .   .   .   .   1   .   .   .   .   2   1   .   1   .   1   
  Demolisher               2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               9    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   2   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 6   3   2   .   1   2   2   1   1   .   3   1   1   3   2   4   5   4   .   .   .   10  .   .   .   4   4   1   1   3   4   3   
  Combat Bots Only         6    | .   3   2   .   1   .   1   1   1   .   3   .   1   3   2   4   4   4   .   .   .   6   .   .   .   4   2   1   1   3   3   3   
Max Kills in Single Turn   4    | 1   1   1   .   1   2   1   1   1   .   1   1   1   2   1   2   2   1   .   .   1   2   .   .   .   3   2   1   1   1   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   1   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  A5 (-3/Lab)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Acc  Com  
Damage Taken               14524 | .    434  168  .    303  .    457  279  38   .    394  .    223  323  750  664  904  298  .    213  .    983  .    .    .    460  642  51   455  277  165  6043 
  Core                     2784  | .    87   40   .    109  .    14   36   .    .    58   .    52   70   93   71   156  14   .    71   .    170  .    .    .    56   27   23   17   .    .    1620 
  Absorbed by Shields      1338  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    170  .    .    .    .    .    .    .    10   59   1099 
Core Remaining (%)         77    | 100  .    .    .    5    100  .    .    .    .    84   .    .    .    .    66   .    .    .    .    75   .    .    .    .    80   .    .    86   100  .    .    
Volleys Fired              664   | 13   53   18   .    6    6    57   8    11   .    40   5    43   45   12   46   58   11   2    3    6    30   28   3    .    17   29   12   30   31   11   30   
  Largest                  4     | 2    2    2    .    2    3    3    3    3    .    2    3    3    2    2    3    3    2    1    1    1    3    1    1    .    3    4    4    3    3    2    4    
  Hottest                  468   | 40   90   85   .    100  145  169  97   132  .    96   157  211  151  134  189  211  135  60   60   60   232  90   90   .    232  249  275  265  224  204  468  
Shots Fired                1167  | 26   101  36   .    11   10   126  18   23   .    44   9    59   52   18   73   123  19   2    3    7    63   28   3    .    34   57   20   62   57   19   64   
  Gun                      435   | 26   101  36   .    9    4    56   10   12   .    9    3    6    .    2    13   32   8    .    .    .    4    .    .    .    .    .    8    25   25   8    38   
  Cannon                   656   | .    .    .    .    1    6    70   8    5    .    19   5    44   32   11   60   90   11   2    3    7    59   28   3    .    24   54   12   37   31   8    26   
  Launcher                 71    | .    .    .    .    .    .    .    .    6    .    16   1    9    20   5    .    .    .    .    .    .    .    .    .    .    10   .    .    .    1    3    .    
  Special                  5     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Kinetic                  473   | 26   63   19   .    9    6    82   18   12   .    19   5    18   12   9    25   57   11   2    3    7    29   .    .    .    3    14   12   9    .    .    3    
  Thermal                  424   | .    38   17   .    2    4    44   .    .    .    .    .    26   20   2    35   33   7    .    .    .    15   28   3    .    13   40   2    25   21   8    41   
  Explosive                10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    
  Electromagnetic          246   | .    .    .    .    .    .    .    .    11   .    25   4    15   20   7    13   32   1    .    .    .    19   .    .    .    8    .    .    28   35   8    20   
  Entropic                 10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    1    3    .    
  Robot Hit Streak         33    | 4    15   5    .    5    5    8    6    4    .    4    3    13   5    7    14   19   5    .    .    6    14   .    .    .    11   32   33   16   13   4    14   
  Robot Miss Streak        6     | 2    3    4    .    2    1    5    6    3    .    5    2    3    1    1    2    4    4    .    .    .    3    .    .    .    4    1    1    4    2    2    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           617   | 15   63   19   .    7    11   65   9    11   .    12   7    30   21   17   33   71   8    .    .    1    38   .    .    .    17   38   8    33   34   12   37   
  Core Hits                326   | 8    26   10   .    3    4    29   2    5    .    12   4    18   23   11   14   30   6    .    .    2    28   .    .    .    18   14   3    12   17   9    18   
  Critical Hits            26    | 1    1    .    .    .    .    1    .    .    .    1    .    3    .    .    2    2    .    .    .    .    6    .    .    .    .    4    1    .    1    .    3    
  Critical Kills           8     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    2    .    .    .    .    2    .    .    1    .    .    
  Critical Parts Destroyed 14    | 1    1    .    .    .    .    1    .    .    .    .    .    2    .    .    .    2    .    .    .    .    3    .    .    .    .    1    1    .    .    .    2    
Melee Attacks              17    | .    .    .    .    .    6    4    .    2    .    .    2    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            17    | .    .    .    .    .    6    4    .    2    .    .    2    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22396 | 164  697  207  .    70   69   1061 142  226  .    960  140  1003 1420 537  883  2545 415  .    .    58   2141 .    .    .    1243 1327 425  689  1584 1510 2880 
  Guns                     5618  | 164  697  207  .    53   34   582  89   101  .    142  71   87   .    25   76   774  97   .    .    .    103  .    .    .    .    .    349  357  617  198  795  
  Cannons                  11423 | .    .    .    .    17   35   479  53   51   .    26   39   802  652  181  807  1667 318  .    .    58   2009 .    .    .    558  1327 76   210  678  186  1194 
  Explosions               5214  | .    .    .    .    .    .    .    .    74   .    792  30   114  768  312  .    104  .    .    .    .    29   .    .    .    685  .    .    .    289  1126 891  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  141   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    122  .    .    .    
  Kinetic                  5692  | 164  416  65   .    53   19   607  142  94   .    26   39   242  113  157  592  823  318  .    .    58   1160 .    .    .    .    402  76   98   .    .    28   
  Thermal                  8862  | .    281  142  .    17   50   454  .    .    .    94   .    560  574  24   215  931  97   .    .    .    506  .    .    .    281  925  34   357  572  198  2550 
  Explosive                702   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    685  .    .    .    .    .    .    
  Electromagnetic          5269  | .    .    .    .    .    .    .    .    132  .    840  101  201  733  337  76   774  .    .    .    .    475  .    .    .    277  .    .    112  723  186  302  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 1730  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    315  .    289  1126 .    
Highest Corruption         6     | .    .    .    .    .    1    1    .    1    1    .    .    1    .    .    2    1    1    .    6    6    1    1    .    .    .    .    .    2    .    .    .    
  Average Corruption       1     | .    .    .    .    .    1    1    .    1    1    .    .    1    .    .    1    1    1    .    6    3    1    1    .    .    .    .    .    1    .    .    .    
  Corruption Purged        14    | .    .    .    .    .    .    2    .    .    1    .    .    1    .    .    2    .    1    .    .    6    .    1    .    .    .    .    .    .    .    .    .    
  Effects                  34    | .    .    .    .    .    1    2    .    1    1    .    .    1    .    .    3    1    7    .    1    8    3    1    .    .    .    .    .    4    .    .    .    
    Message Errors         12    | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    .    4    .    1    2    1    .    .    .    .    .    .    1    .    .    .    
    Matter Fused           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      8     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    1    3    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Targeting Errors       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            776   | .    .    .    .    .    .    3    .    14   .    20   .    147  131  9    7    161  .    .    .    .    35   .    .    .    34   6    .    .    67   142  .    
  Projectiles              593   | .    .    .    .    .    .    3    .    14   .    .    .    144  129  .    7    161  .    .    .    .    35   .    .    .    32   6    .    .    47   15   .    
  Explosions               174   | .    .    .    .    .    .    .    .    .    .    20   .    3    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    20   127  .    
  Melee                    9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 32    | .    .    .    .    .    .    1    .    1    .    .    .    1    2    .    4    4    6    .    .    .    9    .    .    .    .    1    .    3    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  32    | .    .    .    .    .    .    1    .    1    .    .    .    1    2    .    4    4    6    .    .    .    9    .    .    .    .    1    .    3    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      481   | .    .    .    .    .    .    .    .    38   .    70   .    69   104  .    .    73   .    .    .    .    72   .    .    .    55   .    .    .    .    .    .    
  Shots                    20    | .    .    .    .    .    .    .    .    2    .    4    .    3    5    .    .    2    .    .    .    .    2    .    .    .    2    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Kicked                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        441   | .    275  270  .    40   66   409  28   102  441  111  21   234  54   84   206  72   120  20   30   6    .    .    .    .    45   66   .    153  .    .    .    
  Average Temperature      65    | .    97   108  .    16   26   80   11   48   205  34   14   56   12   49   99   22   43   12   16   4    .    .    .    .    25   36   .    91   .    .    .    
  Received Heat Transfer   1160  | .    189  27   .    6    .    48   .    .    .    123  .    .    12   96   .    45   .    .    .    .    188  .    .    .    102  72   9    54   45   18   126  
  Effects                  3     | .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           10    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          9     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Fried              27    | .    .    .    .    .    .    .    .    1    .    7    2    .    2    5    .    2    .    .    .    .    1    .    .    .    1    .    .    3    3    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    3    .    .    .    .    1    .    .    .    .    .    2    1    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Heat Transferred         9590  | .    696  296  .    37   111  791  .    .    .    100  .    850  850  50   186  929  148  .    .    .    473  .    .    .    175  925  37   426  629  222  1659 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    .    .    .    .    .    .    .    .    .    2    .    .    3    2    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com 
Peak Influence             509  | 30  267 215 .   20  22  83  .   .   .   .   227 .   .   .   .   241 .   .   .   .   345 .   .   .   .   260 136 .   279 509 474 
  Initial                  325  | .   19  90  .   .   3   .   .   .   .   .   .   .   .   .   .   44  .   .   .   .   .   .   .   .   .   54  37  .   .   167 325 
  Average                  105  | 15  142 152 .   2   9   22  .   .   .   .   15  .   .   .   .   109 .   .   .   .   68  .   .   .   .   122 90  .   113 379 382 
Maximum Alert Level        2    | .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   2   2   
  Low Security (%)         77   | 100 63  47  .   100 100 100 .   .   .   .   99  .   .   .   .   76  .   .   .   .   93  .   .   .   .   89  100 .   62  14  1   
  Level 1                  18   | .   36  52  .   .   .   .   .   .   .   .   .   .   .   .   .   23  .   .   .   .   6   .   .   .   .   10  .   .   37  43  40  
  Level 2                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   42  58  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   1   .   .   1   .   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   3   .   .   .   .   5   .   .   2   .   2   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Extermination            6    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            8    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   
Construction Impeded       2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com 
Distress Signals           14   | .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              205  | .   24  4   .   3   .   8   1   1   .   14  1   6   24  4   12  15  4   .   .   .   9   .   .   .   11  14  1   4   17  6   22  
  Peak Tracking Total      14   | .   7   3   .   2   .   2   1   1   .   4   1   1   4   4   4   4   4   .   .   .   5   .   .   .   4   6   1   3   7   7   14  
  Tactical Retreats        20   | .   3   .   .   .   .   .   .   1   .   4   .   2   6   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com 
Traps Triggered            11   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   8   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                25   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   3   15  .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com 
Machines Disabled          22   | .   .   .   .   .   .   1   .   .   .   .   3   1   .   .   .   4   .   .   .   .   3   .   .   .   .   1   1   2   1   1   4   
  Max in Single Turn       3    | .   .   .   .   .   .   1   .   .   .   .   3   1   .   .   .   1   .   .   .   .   3   .   .   .   .   1   1   1   1   1   2   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com 
Machines Accessed          67   | .   7   1   1   .   2   15  .   1   .   .   2   1   .   4   .   5   .   .   4   .   4   .   1   6   .   3   1   2   3   3   1   
  Terminals                27   | .   6   1   .   .   2   6   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   .   .   1   3   1   
  Fabricators              5    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   
Total Hacks                212  | .   32  2   1   .   8   50  .   1   .   .   6   1   .   25  .   11  .   .   5   .   10  .   1   15  .   5   1   21  8   8   1   
  Successful               148  | .   20  2   1   .   1   37  .   1   .   .   2   1   .   25  .   5   .   .   5   .   5   .   1   15  .   1   .   21  2   3   .   
  Failed                   63   | .   11  .   .   .   7   13  .   .   .   .   4   .   .   .   .   6   .   .   .   .   5   .   .   .   .   4   1   .   6   5   1   
    Catastrophic           12   | .   .   .   .   .   1   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   1   1   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   98   | .   32  3   1   .   8   26  .   .   .   .   2   .   .   .   .   7   .   .   1   .   7   .   .   .   .   5   1   2   2   .   1   
  Terminals                82   | .   28  2   .   .   8   16  .   .   .   .   .   .   .   .   .   7   .   .   .   .   5   .   .   .   .   3   .   .   4   8   1   
  Fabricators              8    | .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          18   | .   4   .   .   .   .   6   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   1   .   .   .   .   
  Scanalyzers              22   | .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   4   .   .   
Terminal Hacks             86   | .   6   2   1   .   .   3   .   1   .   .   .   1   .   25  .   .   .   .   5   .   1   .   1   15  .   .   .   21  1   3   .   
  Record                   43   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   3   .   .   .   .   7   .   .   .   21  .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                8    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   3   .   
  Branch Access Points     3    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 20   | .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         10   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  10   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Seal Access              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         36   | .   14  .   .   .   1   12  .   .   .   .   2   .   .   .   .   3   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   
  Terminals                20   | .   11  .   .   .   1   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
    Track                  3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 11   | .   4   .   .   .   1   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   3   .   .   .   .   6   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Monitor                3    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 5    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Recyclers              2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Researchers            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   7   1   .   .   2   12  .   .   .   .   2   .   .   .   .   5   .   .   .   .   4   .   .   .   .   3   1   .   2   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   .   .   .   .   .   11  .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 380  | .   .   .   .   .   .   234 .   .   .   .   .   .   .   .   .   146 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   190  | .   .   .   .   .   .   117 .   .   .   .   .   .   .   .   .   73  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  17   | .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 9    | .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              11   | .   .   .   .   .   3   2   .   1   .   .   1   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               9    | .   .   .   .   .   3   2   .   1   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        15   | .   .   .   .   .   4   4   .   1   .   .   2   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             4    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              8    | .   .   .   .   .   3   2   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_fabricator          2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_station             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com 
Total Allies               8    | .   1   .   .   1   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Largest Group            4    | .   1   1   1   2   .   .   .   .   .   .   .   3   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Highest-Rated Group      190  | .   10  10  10  41  .   .   .   .   .   .   .   75  75  171 .   .   .   .   .   .   .   .   .   .   .   .   .   .   64  64  190 
  Highest-Rated Ally       190  | .   10  10  10  31  .   .   .   .   .   .   .   25  25  99  .   .   .   .   .   .   .   .   .   .   .   .   .   .   64  64  190 
Total Orders               13   | .   .   2   .   .   .   .   .   .   .   .   .   2   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  STAY                     8    | .   .   1   .   .   .   .   .   .   .   .   .   1   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   5    | .   .   1   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               35   | .   .   .   .   3   .   .   .   .   .   .   .   .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   8   8   
  Total Damage             1748 | .   .   .   .   22  .   .   .   .   .   .   .   .   65  442 .   .   .   .   .   .   .   .   .   .   .   .   .   .   197 402 620 
  Kills                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com 
Robot Analysis Total       119  | .   3   1   .   .   .   .   .   .   .   .   .   .   .   115 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    23   | .   .   2   .   .   .   .   1   2   .   2   .   3   2   .   2   .   3   3   .   2   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Acc  Com  
Turns Passed               31465 | 122  785  529  692  103  475  1907 1244 1622 1506 1738 294  2560 2709 482  1648 1378 1006 1646 882  1144 623  1271 1067 192  846  496  444  555  733  234  532  
Spaces Moved               20983 | 59   466  388  571  66   317  1361 955  1072 1131 1113 212  1730 1997 291  872  795  774  954  668  765  382  582  799  155  566  313  262  389  486  158  334  
  Core                     8     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     20975 | 55   466  388  571  66   317  1361 955  1072 1131 1113 212  1730 1997 291  872  795  774  954  668  765  382  582  799  155  566  313  262  389  486  158  330  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  120  120  123  126  126  126  126  123  123  126  120  120  120  120  120  120  120  120  120  120  112  114  114  112  118  50   
  Average Speed            122   | 115  120  120  120  120  126  120  122  125  126  126  126  126  125  124  126  123  120  120  120  120  126  120  120  120  120  114  114  114  115  118  117  
  Slowest Speed            155   | 120  120  120  120  120  150  120  123  126  126  126  126  126  155  150  126  155  120  120  150  120  150  150  120  120  120  143  114  114  118  118  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       59    | 4    63   91   75   18   26   23   95   85   82   91   6    98   98   82   90   19   88   90   93   85   13   81   85   60   79   13   19   99   16   5    17   
  Regions Visited          31
    Branch Regions         22
  Pre-discovered Areas     34    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    28   .    .    1    .    .    1    .    .    .    3    .    .    .    .    .    .    .    
  Known Exits Taken        26    | .    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             40    | .    .    1    .    .    .    .    4    2    4    2    .    2    2    .    3    .    5    2    .    4    .    3    3    .    3    .    .    .    .    .    .    
Spaces Dug                 271   | .    .    .    .    1    3    4    .    .    .    1    .    6    5    .    22   29   2    4    8    11   48   28   3    .    21   14   12   1    .    44   4    
Terrain Destroyed          652   | .    .    .    .    1    3    5    .    2    .    8    23   20   23   6    33   73   7    4    8    11   69   28   3    .    154  19   14   1    30   82   25   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               257   | .    .    .    .    1    3    5    .    2    .    1    2    20   15   1    33   45   7    4    8    11   22   28   3    .    9    19   14   1    2    .    1    
  AOE                      395   | .    .    .    .    .    .    .    .    .    .    7    21   .    8    5    .    28   .    .    .    .    47   .    .    .    145  .    .    .    28   82   24   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Acc  Com  
Total                      25682 | 89   596  423  578  77   378  1536 1011 1328 1215 1404 230  2056 2142 392  1348 1093 830  1454 750  985  464  1114 903  160  700  392  391  446  601  185  411  
  Wait                     3262  | .    58   2    .    2    20   59   35   209  47   211  .    221  57   11   418  187  21   495  57   208  35   498  102  .    110  19   101  .    57   11   11   
  Move                     20951 | 58   465  387  570  65   316  1360 954  1071 1130 1112 211  1729 1996 290  871  794  773  953  666  764  381  581  798  154  565  312  261  388  485  157  334  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  274   | 10   5    2    5    1    17   19   5    3    6    24   5    26   24   47   5    18   7    1    8    3    6    .    .    4    .    7    1    7    .    .    8    
  Fast Attach              70    | .    1    1    1    .    .    6    .    1    10   .    .    .    1    5    .    7    .    .    2    .    1    .    .    .    1    9    4    2    12   4    2    
  Attach                   98    | 7    3    .    .    1    4    5    2    1    4    4    2    6    4    10   5    4    5    .    1    .    5    .    .    1    2    5    .    6    .    .    11   
  Detach                   4     | .    .    .    .    .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Swap                     105   | 1    5    5    .    2    7    7    4    5    1    7    2    3    5    4    2    7    8    1    .    2    3    5    .    1    3    3    5    1    3    1    2    
  Drop                     172   | .    6    8    2    .    2    18   3    6    16   6    3    5    5    9    1    17   4    2    12   2    3    2    .    .    2    8    7    5    12   1    5    
  Fire                     664   | 13   53   18   .    6    6    57   8    11   .    40   5    43   45   12   46   58   11   2    3    6    30   28   3    .    17   29   12   30   31   11   30   
  Melee                    17    | .    .    .    .    .    6    4    .    2    .    .    2    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    
  Rewire                   48    | .    .    .    .    .    .    .    .    19   .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    5    
  Trap                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 5 exits: Fac / Sto x2 / *Low x2)
-7/Lower Caves (discovered 2 exits: *Low / *Zio)
-7/Lower Caves (discovered 2 exits: Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res / *Upp x2 / Ext x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res / *Arm / *Qua)
-3/Armory
-3/Lab
-2/Research
-1/Access
-1/Command (discovered 1 exit: [*Sur])

 History 
---------
  Turn | Location           | Event
    25 | -11/Scrapyard      | Discovered new exit (range 14)
   123 | -11/Scrapyard      | Entered Materials
   278 | -10/Materials      | Identified exit to Mines
   303 | -10/Materials      | Build established: Mutant
   307 | -10/Materials      | Discovered new exit (range 8)
   572 | -10/Materials      | Central database locked down
   762 | -10/Materials      | Build established: Scavenger-Mutant
   908 | -10/Materials      | Entered Mines
   908 | -10/Mines          | Accompanied by 1 ally
   986 | -10/Mines          | Discovered new exit (range 3)
  1017 | -10/Mines          | Core integrity fell below 50%
  1048 | -10/Mines          | Learned Materials interactive machine intel
  1112 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1193 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1243 | -10/Mines          | Discovered new exit (range 15)
  1430 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1430 | -10/Mines          | Discovered new exit (range 5)
  1437 | -10/Mines          | Entered Exiles
  1437 | -10/Exiles         | Accompanied by 1 ally
  1467 | -10/Exiles         | Met 8R-AWN
  1487 | -10/Exiles         | Met EX-HEX
  1525 | -10/Exiles         | Met EX-BIN
  1538 | -10/Exiles         | Aligned with FarCom system
  1539 | -10/Exiles         | Given EX-Vault access code
  1567 | -10/Exiles         | Opened EX-Vault
  1579 | -10/Exiles         | Found Lightpack 2.0
  1608 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1680 | -10/Exiles         | Met EX-DEC
  1704 | -10/Exiles         | Visited The Gauntlet
  1829 | -10/Exiles         | Discovered new exit (range 14)
  2129 | -10/Exiles         | Left Exiles lab with Lightpack 2.0
  2129 | -10/Exiles         | Entered Mines
  2129 | -9/Mines           | Accompanied by 1 ally
  2179 | -9/Mines           | Assembled infested the area
  2184 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  2187 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  2205 | -9/Mines           | Core integrity fell below 20%
  2222 | -9/Mines           | Discovered new exit (range 9)
  2232 | -9/Mines           | Entered Materials
  2232 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  2233 | -8/Materials       | Loaded intel: 17 interactive machine locations
  2693 | -8/Materials       | Discovered new exit (range 10)
  2707 | -8/Materials       | Entered Factory
  2707 | -7/Factory         | Evolved 2 slots: Utility x2
  2892 | -7/Factory         | Identified exit to Storage
  2892 | -7/Factory         | Identified exit to Lower Caves
  2906 | -7/Factory         | Fabricated Hvy. Gauss Cannon?
  2974 | -7/Factory         | Garrison activated, responded to threat
  3643 | -7/Factory         | Discovered new exit (range 14)
  3693 | -7/Factory         | Build established: Scavenger-Skirmisher
  4188 | -7/Factory         | Build established: Hauler-Skirmisher
  4614 | -7/Factory         | Entered Lower Caves
  5048 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5257 | -7/Lower Caves     | Discovered new exit (range 16)
  5259 | -7/Lower Caves     | Learned location of 1 exit from Lower Caves
  5302 | -7/Lower Caves     | Identified exit to Lower Caves
  5462 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  5464 | -7/Lower Caves     | Identified exit to Zion
  5858 | -7/Lower Caves     | Entered another Lower Caves area
  5859 | -7/Lower Caves     | Identified exit to Factory
  6041 | -7/Lower Caves     | Learned Factory interactive machine intel
  6077 | -7/Lower Caves     | Found Prototype Device
  6115 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6442 | -7/Lower Caves     | Learned Factory terminal intel
  7346 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7430 | -7/Lower Caves     | Discovered exit to Zion (range 4)
  7480 | -7/Lower Caves     | Entered Zion
  7637 | -7/Zion            | Build established: Hauler-Mutant
  7640 | -7/Zion            | Discovered new exit (range 8)
  7649 | -7/Zion            | Identified exit to Proximity Caves
  7770 | -7/Zion            | Learned Factory scanalyzer intel
  8135 | -7/Zion            | Found Prototype Launcher
  8135 | -7/Zion            | Identified Rocket Array
  8653 | -7/Zion            | Identified Heart of Steel
  8767 | -7/Zion            | Found Prototype Hackware
  8767 | -7/Zion            | Identified Exp. Hacking Suite
  8770 | -7/Zion            | Found Prototype Processor
  8770 | -7/Zion            | Identified Exp. Melee Analysis Suite
  8787 | -7/Zion            | Found Prototype Processor
  8787 | -7/Zion            | Identified Exp. Terrain Scan Processor
  8799 | -7/Zion            | Found Prototype Processor
  8799 | -7/Zion            | Identified Exp. Targeting Computer
  8986 | -7/Zion            | Entered Proximity Caves
  9278 | -6/Proximity Caves | Build established: Hauler-Skirmisher
 10007 | -6/Proximity Caves | Learned location of 1 exit from Factory
 10134 | -6/Proximity Caves | Build established: Hauler-Mutant
 10724 | -6/Proximity Caves | Entered Factory
 10724 | -6/Factory         | Evolved 2 slots: Utility x2
 10725 | -6/Factory         | Identified exit to Factory
 10726 | -6/Factory         | Loaded intel: 46 interactive machine locations
 10727 | -6/Factory         | Loaded intel: 20 terminal locations
 10728 | -6/Factory         | Loaded intel: 4 scanalyzer locations
 10778 | -6/Factory         | Discovered new exit (range 8)
 10787 | -6/Factory         | Identified exit to Lower Caves
 11018 | -6/Factory         | Entered Lower Caves
 11267 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11786 | -6/Lower Caves     | Build established: Hauler-Skirmisher
 11935 | -6/Lower Caves     | Learned location of 1 exit from Factory
 11937 | -6/Lower Caves     | Learned 4 Factory zone layouts
 12049 | -6/Lower Caves     | Discovered new exit (range 8)
 12060 | -6/Lower Caves     | Identified exit to Lower Caves
 12635 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 13060 | -6/Lower Caves     | Build established: Skirmisher
 13578 | -6/Lower Caves     | Entered another Lower Caves area
 13578 | -6/Lower Caves     | Accompanied by 3 allies
 13689 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13710 | -6/Lower Caves     | Discovered exit to Factory (range 9)
 13720 | -6/Lower Caves     | Learned 4 Factory zone layouts
 13978 | -6/Lower Caves     | Learned Factory terminal intel
 14539 | -6/Lower Caves     | Build established: Hauler-Mutant
 14861 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15068 | -6/Lower Caves     | Discovered new exit (range 2)
 15068 | -6/Lower Caves     | Identified exit to Data Miner
 15413 | -6/Lower Caves     | Build established: Hauler-Skirmisher
 16287 | -6/Lower Caves     | Entered Data Miner
 16287 | -6/Data Miner      | Accompanied by 3 allies
 16287 | -6/Data Miner      | Discovered new exit (range 7)
 16311 | -6/Data Miner      | Met Data Miner
 16356 | -6/Data Miner      | Learned location of Section 7 (-2)
 16356 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 16377 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 16408 | -6/Data Miner      | Heart of Steel transformed into Warbot
 16474 | -6/Data Miner      | Interfaced with the Data Conduit
 16553 | -6/Data Miner      | Lost 7 parts (2p2n1u2w)
 16767 | -6/Data Miner      | Identified exit to Proximity Caves
 16769 | -6/Data Miner      | Entered Proximity Caves
 17057 | -5/Proximity Caves | Learned Factory stockpile data
 18117 | -5/Proximity Caves | Discovered exit to Factory (range 8)
 18401 | -5/Proximity Caves | Learned 4 Factory zone layouts
 18417 | -5/Proximity Caves | Entered Factory
 18417 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 18418 | -5/Factory         | Identified exit to Factory
 18421 | -5/Factory         | Loaded intel: 299 machine locations
 18422 | -5/Factory         | Loaded intel: 19 terminal locations
 18585 | -5/Factory         | Discovered new exit (range 7)
 18591 | -5/Factory         | Identified exit to Upper Caves
 18725 | -5/Factory         | Build established: Scavenger-Gunner
 19021 | -5/Factory         | Discovered exit to Factory (range 21)
 19340 | -5/Factory         | Fabricated Adv. Sensor Array?
 19525 | -5/Factory         | Build established: Scavenger-Skirmisher
 19795 | -5/Factory         | Entered Upper Caves
 19832 | -5/Upper Caves     | Lost 3 parts (1p1u1w)
 19887 | -5/Upper Caves     | Identified exit to Upper Caves
 20140 | -5/Upper Caves     | Build established: Hauler-Skirmisher
 20281 | -5/Upper Caves     | Learned 4 Factory zone layouts
 20801 | -5/Upper Caves     | Entered another Upper Caves area
 20801 | -5/Upper Caves     | Discovered exit to Factory (range 11)
 21087 | -5/Upper Caves     | Learned Factory terminal intel
 21365 | -5/Upper Caves     | Learned Factory terminal intel
 21448 | -5/Upper Caves     | Discovered new exit (range 24)
 21471 | -5/Upper Caves     | Encountered a Warlord checkpoint
 21478 | -5/Upper Caves     | Identified exit to Warlord
 21541 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 22447 | -5/Upper Caves     | Entered Warlord
 22918 | -5/Warlord         | Met Warlord
 22929 | -5/Warlord         | Opened Warlord's prototype stash
 22935 | -5/Warlord         | Found Vortex Chain Reactor
 22940 | -5/Warlord         | Found Exp. Phase Shifter
 22943 | -5/Warlord         | Warlord's base attacked by MAIN.C
 23110 | -5/Warlord         | Found Prototype Launcher
 23113 | -5/Warlord         | Found Prototype Energy Gun
 23115 | -5/Warlord         | Found Prototype Energy Gun
 23232 | -5/Warlord         | Discovered new exit (range 19)
 23234 | -5/Warlord         | Opened side exit
 23293 | -5/Warlord         | Warlord forces counterattacked
 23320 | -5/Warlord         | Crushed by falling debris
 23328 | -5/Warlord         | Identified exit to Proximity Caves
 23329 | -5/Warlord         | Entered Proximity Caves
 24276 | -4/Proximity Caves | Learned location of 1 exit from Research
 24473 | -4/Proximity Caves | Entered Factory
 24473 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 24475 | -4/Factory         | Loaded intel: 304 machine locations
 24476 | -4/Factory         | Loaded intel: 21 terminal locations
 24537 | -4/Factory         | Discovered new exit (range 23)
 24564 | -4/Factory         | Identified exit to Research
 24812 | -4/Factory         | Identified exit to Upper Caves
 24812 | -4/Factory         | Identified exit to Extension
 25096 | -4/Factory         | Entered Upper Caves
 25393 | -4/Upper Caves     | Build established: Generator-Mutant
 25765 | -4/Upper Caves     | Learned Research emergency access door positions
 26063 | -4/Upper Caves     | Discovered new exit (range 24)
 26366 | -4/Upper Caves     | Identified exit to Upper Caves
 26367 | -4/Upper Caves     | Entered another Upper Caves area
 26441 | -4/Upper Caves     | Discovered exit to Research (range 24)
 26545 | -4/Upper Caves     | Encountered a Warlord checkpoint
 26935 | -4/Upper Caves     | Discovered new exit (range 22)
 27432 | -4/Upper Caves     | Identified exit to Zhirov
 27434 | -4/Upper Caves     | Entered Zhirov
 27434 | -4/Zhirov          | Discovered new exit (range 3)
 27456 | -4/Zhirov          | Met Zhirov
 27492 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 27529 | -4/Zhirov          | Found Alien Artifact
 27530 | -4/Zhirov          | Identified Integrated Reactor
 27530 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 27546 | -4/Zhirov          | Found Alien Artifact
 27625 | -4/Zhirov          | Identified exit to Proximity Caves
 27626 | -4/Zhirov          | Entered Proximity Caves
 28199 | -3/Proximity Caves | Discovered exit to Research (range 24)
 28472 | -3/Proximity Caves | Entered Research
 28472 | -3/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 28473 | -3/Research        | Identified exit to Research
 28475 | -3/Research        | Loaded intel: 118 machine locations
 28710 | -3/Research        | Found Antimissile System
 28811 | -3/Research        | Discovered new exit (range 24)
 28845 | -3/Research        | Identified Vortex Shotgun
 28890 | -3/Research        | Discovered new exit (range 21)
 28923 | -3/Research        | Identified exit to Quarantine
 28950 | -3/Research        | Intercept squad dispatched
 28959 | -3/Research        | Spotted Tracker
 28959 | -3/Research        | Spotted Tracker
 28967 | -3/Research        | Identified exit to Armory
 28968 | -3/Research        | Entered Armory
 28969 | -3/Armory          | Loaded intel: 82 machine locations
 29410 | -3/Armory          | Identified Transdimensional Reconstructor
 29410 | -3/Armory          | Warped through subspace to slip node
 29410 | -3/Armory          | Discovered new exit (range 1)
 29410 | -3/Armory          | Identified exit to Lab
 29412 | -3/Armory          | Entered Lab
 29412 | -3/Lab             | Discovered exit to Research (range 9)
 29425 | -3/Lab             | Hidden lab's door opened automatically
 29425 | -3/Lab             | Sensor layout match revealed
 29426 | -3/Lab             | Gained access to the hidden lab's interior
 29426 | -3/Lab             | Decrypted terminal
 29427 | -3/Lab             | Detected by scanners
 29432 | -3/Lab             | Decrypted terminal
 29435 | -3/Lab             | Confronted by A5
 29509 | -3/Lab             | Destroyed A5
 29539 | -3/Lab             | Decrypted terminal
 29539 | -3/Lab             | Acquired modification code for an L2 power cell
 29597 | -3/Lab             | Found Integrated Reactor
 29598 | -3/Lab             | Installed Integrated Reactor, increased core energy generation (+10)
 29679 | -3/Lab             | Decrypted terminal
 29679 | -3/Lab             | Decrypted terminal
 29714 | -3/Lab             | Build established: Generator-Skirmisher
 29721 | -3/Lab             | Decrypted terminal
 29760 | -3/Lab             | Found Alien Artifact
 29763 | -3/Lab             | Identified Core Expander
 29763 | -3/Lab             | Installed Core Expander, added new Weapon slot
 29793 | -3/Lab             | Identified Vortex Catalyst Activator
 29813 | -3/Lab             | Found Prototype Energy Cannon
 29817 | -3/Lab             | Found Prototype Energy Gun
 29820 | -3/Lab             | Found Prototype Protection
 29820 | -3/Lab             | Identified Med. Regenerative Plating
 29879 | -3/Lab             | Found Quantum Router
 29905 | -3/Lab             | Found Transdimensional Reconstructor
 29922 | -3/Lab             | Decrypted terminal
 29931 | -3/Lab             | Decrypted terminal
 29945 | -3/Lab             | Decrypted terminal
 29954 | -3/Lab             | Disabled Active System Cloaker
 29960 | -3/Lab             | MAIN.C forces arrive to investigate
 29967 | -3/Lab             | Entered Research
 29967 | -2/Research        | Warlord forces began assault on 0b10
 29967 | -2/Research        | Evolved 2 slots: Utility x2
 29968 | -2/Research        | Loaded intel: 102 machine locations
 30077 | -2/Research        | Research machine network offline
 30451 | -2/Research        | Borebot progress halted
 30484 | -2/Research        | Spotted Striker
 30486 | -2/Research        | Build established: Generator-Tank
 30488 | -2/Research        | Warlord destroyed during the assault
 30500 | -2/Research        | Destroyed Striker
 30547 | -2/Research        | Borebot progress halted
 30657 | -2/Research        | Borebot progress halted
 30663 | -2/Research        | Discovered new exit (range 15)
 30695 | -2/Research        | Identified exit to Access
 30700 | -2/Research        | Entered Access
 30700 | -1/Access          | Accompanied by 1 ally
 30700 | -1/Access          | Evolved 2 slots: Utility x2
 30701 | -1/Access          | Loaded intel: 126 machine locations
 30915 | -1/Access          | Discovered new exit (range 8)
 30922 | -1/Access          | Identified exit to Command
 30934 | -1/Access          | Entered Command
 30934 | -1/Command         | Accompanied by 1 ally
 30935 | -1/Command         | Loaded intel: 53 machine locations
 31009 | -1/Command         | Identified Tachyon Dispersion Ray
 31011 | -1/Command         | Identified Potential Cannon
 31271 | -1/Command         | Spotted B-99 Colossus
 31345 | -1/Command         | Lost 4 parts (4w)
 31348 | -1/Command         | Rewired B-99 Colossus
 31433 | -1/Command         | Spotted Alpha 7
 31435 | -1/Command         | Spotted Striker
 31440 | -1/Command         | Spotted Executioner
 31440 | -1/Command         | Spotted Executioner
 31441 | -1/Command         | Spotted Executioner
 31441 | -1/Command         | Spotted Executioner
 31442 | -1/Command         | Spotted Striker
 31443 | -1/Command         | Spotted Alpha 7
 31444 | -1/Command         | Spotted B-99 Colossus
 31448 | -1/Command         | Spotted B-99 Colossus
 31461 | -1/Command         | Core integrity fell below 50%
 31464 | -1/Command         | Discovered new exit (range 10)
 31465 | -1/Command         | Core integrity fell below 20%
 31466 | -1/Command         | Failed to warp due to unstable space
 31466 | -1/Command         | Destroyed by Executioner with Helical Railgun

 Last Messages 
---------------
31463_ Penetrated by Slug. <x3>
31463_ Slug penetrates Alpha 7. <x2>
31463_ Slug penetrates Executioner.
31463_ Slug penetrates B-99 Colossus.
31464_ EXIT=FOUND
31464_ Triggered Stasis Trap.
31464_ A bubble of rippling energy engulfs the area.
31464_ Field strength at 94.
31465_ Field strength at 70.
31465_ Penetrated by Slug. <x2>
31465_ Slug penetrates Access Shell.
31465_ Knocked back.
31465_ Penetrated by Slug. <x4>
31465_ Quantum Router destroyed.
31466_ Warp failed due to unstable space.
31466_ Penetrated by Slug.
31466_ Slug penetrates B-99 Colossus.
31466_ Slug penetrates H-88 Terminator.
31466_ H-88 Terminator suffers critical hit.
31466_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????"""T"""??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????#????"??????????????????????? |
| ????????????????????  ???? ??????????????????????? |
| ???????????????????#   ??? ?????#????????????????? |
| ???????????????????#   ??? ???? #????????????????? |
| ???????????????????#   """ ""?? #????????????????? |
| ???????????????????#   "?   "?  #????????????????? |
| ???????????????????#   "?<" "?  #????????????????? |
| ???????????????????#   "?"" "   #????????????????? |
| ???????????????????#   "?   "^  #????????????????? |
| ??????????????????##   """  "   #????????????????? |
| ??????????????????#;    ^       #????????????????? |
| ???????????????????#        BB  #????????????????? |
| ????????????????????   BB   BB  #????????????????? |
| ????????????????????##;BB^^  ;#??????????????????? |
| ????????????????????#;  ^ ^   #??????????????????? |
| ????????????????????#;; ^E^^ ##??????????????????? |
| ????????????????????#;  K@E ^ #??????????????????? |
| ?????"??????????????#;;^/^E^ ###?????????????????? |
| ?????"??????""??????#; !%!    ;#?????????????????? |
| ?????"??????""??????#;; 77   ;##?????????????????? |
| ?????T??????""??????#; ^  ^   #??????????????????? |
| ?????"???????T??????#;; E    ##??????????????????? |
| ?????"??????""??????##;    ^^#???????????????????? |
| ?????"??????""???????#;#;;+;;#???????????????????? |
| ????????????""???????###    ;#???????????????????? |
| ?????????????###########p   ;  ??????????????????? |
| ????????????                ;   ?????????????????? |
| ?????????????#   p          #     ???????????????? |
| ?????????????#           h  #       ?????????????? |
| ?????????????#              ##;;+####????????????? |
| ??????""?????##########;h   #? " #???????????????? |
| ?????""""????????????? #    #??" #???????????????? |
| ?????""""????????????  +    #### #??????"????????? |
| ??????""??????????"""  #         #?????""????????? |
| ??????????????????""" ?# %%%     #?????""????????? |
| ???????????????????R" ?#%%==     #?????""????????? |
| ??????????????????"""??#  !      #?????""????????? |
| ???????????????????????# !       #?????T"????????? |
| ???????????????????????# %* %    +?????""????????? |
| ???????????????????????#         #?????""????????? |
| ???????????######??????#       ###?????""????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           250
Energy Generation          89
Energy Capacity            950
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       1010
Cloak Strength             4
Armor Coverage             225
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         12
Core Analysis              8
Particle Charging          25
Offensive Hacking          14
Defensive Hacking          25

 Item Schematics 
-----------------
           Adv. Sensor Array | -7/Factory    | Scanalyzed
 Imp. Terrain Scan Processor | -7/Factory    | Scanalyzed
       Imp. Deuterium Engine | -7/Factory    | Scanalyzed
             Particle Cannon | -7/Factory    | Scanalyzed
          Enh. Optical Array | -7/Factory    | Scanalyzed
              Assault Cannon | -7/Factory    | Scanalyzed
               Imp. Datajack | -7/Factory    | Scanalyzed
           Lrg. Storage Unit | -7/Factory    | Scanalyzed
        System Backup Module | -7/Factory    | Scanalyzed
        Adv. Terrain Scanner | -7/Factory    | Hacked
       Adv. Shield Generator | -7/Factory    | Hacked
                Plasma Sword | -6/Data Miner | Free
        Exp. Terrain Scanner | -6/Data Miner | Free
                Triangulator | -6/Data Miner | Free
    Exp. Cesium-ion Thruster | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
            Combat Drone Bay | -6/Data Miner | Free
           Assault Drone Bay | -4/Zhirov     | Free
              Exp. Heat Sink | -4/Zhirov     | Free
          Exp. Optical Array | -4/Zhirov     | Free
            Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
   S-27 Virus | -6/Data Miner | Free
 G-50 Soldier | -6/Data Miner | Free
 G-67 Veteran | -6/Data Miner | Free
    P-70 Sage | -6/Data Miner | Free
   I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
 Hvy. Gauss Cannon | x2 | -7/Factory | Preloaded
 Adv. Sensor Array | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Core Expander

 Achievements 
--------------
Decrypted!

 Challenges 
------------
None

 Game 
------
Seed              CompactNovaSuite
  Manual?         0
Play Time         06:29:29
  Cumulative      123.8 hours
  Start           2020.11.23 @ 09:18:04
  End             2020.11.24 @ 13:50:21
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          34
  Rogue           11
  Adventurer      23
  Explorer        0
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             79
Gallery%          79
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6bda468a-8874-40e0-8e0e-c7d53e7ce471