Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 22:53:18

Player: kucifra

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (91)      455
Value Destroyed (3165)     3165
Prototype IDs (53)         1060
Alien Tech Used (0)        0
Bonus (3242)               3242
              TOTAL SCORE: 12822

 Bonus
-------
Entered DSFs               500
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1442

 Cogmind 
---------
Core Integrity             0/1000
Matter                     289/300
Energy                     700/700
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (100)
Location                   -5/Warlord

 Parts 
-------
>              --- POWER (2) --------
               Vortex Chain Reactor
>              --- PROPULSION (5) ---
               Flexi-carbon Leg
      Enhanced Biometal Leg
  Experimental Myomer Leg
  Experimental Myomer Leg
>              --- UTILITY (7) ------
  Experimental Coolant Injector
  Experimental Optical Array
      Improved Signal Interpreter
  Experimental Targeting Computer
  Experimental Target Analyzer
               System Mapper
>              --- WEAPON (3) -------
               Helical Railgun
>              --- INVENTORY (5) ----
               Antimatter Reactor
      Improved Focal Shield
  Experimental Focal Shield
               Vortex Lance (39)

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
               Flexi-carbon Leg
  Experimental Myomer Leg
  Experimental Myomer Leg
               Electron Diverter
               Electron Diverter
>              --- UTILITY ----------
  Experimental Coolant Injector
      Improved Signal Interpreter
  Experimental Targeting Computer
  Experimental Target Analyzer
      Improved Medium Armor Plating
  Experimental Focal Shield
               System Mapper
>              --- WEAPON -----------
               Vortex Rail
         Heavy Battle Rifle
               Vortex Lance
>              --- INVENTORY --------
               Antimatter Reactor
      Improved Focal Shield
[Rating: 133]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Backup Power III
  Power Core               Light Nuclear Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Experimental Myomer Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Backup Propulsion III
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hacking Suite
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Improved Power Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Power Sword
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War 
Slots Evolved              10   | .   .   .   .   .   4   2   .   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   1   .   .   1   .   .   .   
  Utility                  5    | .   .   .   .   .   3   1   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             147  | 6   12  1   1   2   35  11  7   16  3   6   9   38  
  Power                    17   | 1   2   .   .   .   6   .   1   2   2   .   1   2   
    Engine                 8    | 1   1   .   .   .   .   .   .   2   2   .   1   1   
    Core                   8    | .   1   .   .   .   6   .   1   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               30   | 2   3   .   1   .   11  1   .   .   1   1   .   10  
    Treads                 19   | 2   3   .   1   .   11  .   .   .   .   .   .   2   
    Leg                    6    | .   .   .   .   .   .   .   .   .   .   .   .   6   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   1   .   .   1   .   .   2   
  Utility                  55   | 1   2   1   .   2   10  7   4   6   .   3   5   14  
    Device                 21   | .   1   1   .   2   1   2   1   2   .   3   3   5   
    Storage                5    | 1   1   .   .   .   1   2   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   1   .   .   1   .   .   .   4   
    Hackware               4    | .   .   .   .   .   2   .   .   1   .   .   .   1   
    Protection             19   | .   .   .   .   .   5   3   3   2   .   .   2   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   45   | 2   5   .   .   .   8   3   2   8   .   2   3   12  
    Energy Gun             14   | .   2   .   .   .   4   1   .   2   .   .   1   4   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Gun          18   | 2   3   .   .   .   4   1   .   3   .   1   1   3   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Launcher               2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   1   3   .   .   1   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   .   1   2   .   .   .   .   .   .   13  
Parts Lost                 44   | .   3   1   .   .   10  .   1   1   .   1   11  16  
  Power                    10   | .   1   .   .   .   2   .   1   1   .   .   3   2   
  Propulsion               10   | .   .   .   .   .   3   .   .   .   .   1   1   5   
  Utility                  12   | .   .   1   .   .   3   .   .   .   .   .   4   4   
  Weapon                   12   | .   2   .   .   .   2   .   .   .   .   .   3   5   
  Highest Loss Streak      11   | .   3   1   .   .   4   .   1   1   .   1   10  11  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   1   1   .   
Average Slot Usage (%)     85   | .   95  99  100 100 97  75  73  72  82  81  62  59  
  Engine                   3    | .   6   .   .   .   .   .   .   1   11  11  1   7   
  Core                     6    | .   7   14  14  14  8   7   5   4   .   .   .   .   
  Treads                   16   | .   28  28  28  28  26  .   .   .   .   .   .   1   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   7   
  Flight                   1    | .   .   .   .   .   .   6   7   6   11  5   4   1   
  Device                   9    | .   5   13  14  14  8   14  7   6   5   5   4   9   
  Storage                  10   | .   20  14  14  14  15  7   7   6   5   5   4   .   
  Processor                1    | .   .   .   .   .   1   .   .   5   5   5   4   2   
  Hackware                 5    | .   .   .   .   .   9   15  15  14  17  17  11  .   
  Protection               5    | .   .   .   .   .   8   7   12  11  5   5   9   11  
  Energy Gun               8    | .   5   14  14  14  10  5   .   .   5   5   4   8   
  Ballistic Gun            9    | .   20  14  14  14  7   7   7   2   5   5   .   .   
Naked Turns                282  | .   .   .   .   .   .   .   .   .   .   .   39  243 
Heaviest Build             61   | 12  52  50  50  50  61  48  49  50  56  60  60  61  
  Greatest Support         100  | 40  40  40  40  40  62  50  50  50  56  28  28  100 
  Greatest Overweight (x)  12   | 1   1   1   1   1   1   .   .   .   .   2   2   12  
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   2   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  15  15  15  15  15  5   
  Average Capacity         16   | 7   18  20  20  20  20  15  15  15  15  15  14  5   
  Most Carried             20   | 3   13  16  19  20  20  20  15  15  15  15  15  5   
  Average Carried          12   | 2   6   15  17  17  18  14  14  14  14  14  8   4   
  Final Capacity           20   | 8   20  20  20  20  20  15  15  15  15  15  5   5   
  Final Carried            20   | 3   13  16  19  17  20  15  15  15  15  15  5   4   

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 14% | Mutant
 10% | Hacker-Mutant
  7% | Tank
  7% | Hacker-Skirmisher
  5% | Hacker-Scout

 Dominant Class 
----------------
            Mutant | -10/Materials
  Scavenger-Mutant | -10/Mines
  Scavenger-Mutant | -10/Exiles
  Scavenger-Mutant | -9/Mines
  Scavenger-Mutant | -8/Materials
     Hacker-Mutant | -7/Factory
     Hacker-Mutant | -7/DSF
      Hacker-Scout | -6/Factory
      Hacker-Scout | -5/Factory
 Hacker-Skirmisher | -5/Upper Caves
  Scavenger-Mutant | -5/Upper Caves
              Tank | -5/Warlord

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Upp  Upp  War  
Matter Collected           2811 | 211  393  67   .    30   612  .    158  422  203  118  169  428  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3550 | .    589  76   .    .    1323 .    215  468  .    113  216  550  
  Parts                    175  | .    29   3    .    .    69   .    17   18   .    8    8    23   
Haulers Intercepted        3    | .    1    .    .    .    1    .    1    .    .    .    .    .    
Recyclers Shooed           4    | .    2    1    .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    .    .    .    .    .    .    .    3    8    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War 
Combat Hostiles Destroyed  72   | .   10  6   .   .   25  .   7   2   .   5   6   11  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     59   | .   10  6   .   .   24  .   4   2   .   1   2   10  
  AOE                      10   | .   .   .   .   .   .   .   3   .   .   4   2   1   
Classes Destroyed          17   | .   9   1   .   .   4   .   2   .   .   .   .   1   
  Worker                   3    | .   1   .   .   .   1   .   .   1   .   .   .   .   
  Builder                  5    | .   1   2   .   .   2   .   .   .   .   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   1   .   1   .   .   .   .   .   
  Recycler                 3    | .   1   .   .   .   .   .   .   2   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 5    | .   2   .   .   .   1   .   .   2   .   .   .   .   
  Watcher                  4    | .   2   .   .   .   1   .   .   1   .   .   .   .   
  Swarmer                  13   | .   3   .   .   .   4   .   .   .   .   4   .   2   
  Cutter                   4    | .   .   .   .   .   .   .   4   .   .   .   .   .   
  Grunt                    30   | .   7   .   .   .   12  .   2   .   .   .   4   5   
  Brawler                  2    | .   .   .   .   .   1   .   .   .   .   .   1   .   
  Sentry                   10   | .   .   .   .   .   6   .   .   2   .   1   1   .   
  Hunter                   4    | .   .   .   .   .   2   .   .   .   .   .   .   2   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Assembled                6    | .   .   6   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   6   5   .   .   6   .   7   2   .   4   6   6   
  Combat Bots Only         7    | .   3   5   .   .   5   .   7   1   .   4   6   6   
Max Kills in Single Turn   4    | .   2   1   .   .   2   .   1   1   .   4   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 4    | .   .   .   .   .   .   .   1   .   .   4   1   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Upp  Upp  War  
Hostile Shots Fired        711  | .    67   16   .    .    145  .    38   63   2    20   106  254  
  Missed                   234  | .    19   3    .    .    41   .    11   27   2    4    32   95   
Damage Taken               8674 | .    624  193  .    .    1637 .    765  397  .    267  1275 3516 
  Core                     1353 | .    56   15   .    .    207  .    55   3    .    72   223  722  
  Absorbed by Shields      235  | .    .    .    .    .    .    .    .    43   .    99   49   44   
  Redirected to Shielding  109  | .    .    .    .    .    .    .    .    .    .    .    .    109  
  Ignored by Resistances   129  | .    .    .    .    .    .    .    .    .    .    .    .    129  
  Regen/Repaired (Parts)   294  | .    .    .    .    .    122  91   .    .    81   .    .    .    
Core Remaining (%)         84   | 100  .    .    .    71   62   .    92   99   .    .    .    .    
Volleys Fired              305  | .    55   18   .    5    105  .    26   9    .    10   49   28   
  Largest                  3    | .    2    2    .    2    2    .    2    3    .    2    2    3    
  Hottest                  153  | .    85   85   .    85   115  .    48   116  .    86   91   153  
Shots Fired                560  | .    107  36   .    10   204  .    36   23   .    16   54   74   
  Gun                      532  | .    107  36   .    10   204  .    20   23   .    14   44   74   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 28   | .    .    .    .    .    .    .    16   .    .    2    10   .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  276  | .    103  18   .    5    79   .    20   18   .    8    5    20   
  Thermal                  243  | .    4    18   .    5    125  .    .    5    .    6    39   41   
  Explosive                28   | .    .    .    .    .    .    .    16   .    .    2    10   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 13   | .    .    .    .    .    .    .    .    .    .    .    .    13   
  Robot Hit Streak         45   | .    21   5    .    5    45   .    8    15   .    10   15   11   
  Robot Miss Streak        4    | .    2    2    .    4    3    .    4    1    .    2    2    3    
  Penetration Max          1    | .    .    .    .    .    1    .    .    .    .    .    .    1    
  Secondary Targets        13   | .    2    2    .    .    5    .    1    .    .    .    1    2    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    .    1    .    .    .    1    1    
Shots Hit Robots           375  | .    76   20   .    6    142  .    22   30   .    10   20   49   
  Core Hits                181  | .    32   12   .    1    51   .    19   9    .    8    13   36   
  Critical Kills           2    | .    .    .    .    .    1    .    .    .    .    .    .    1    
  Critical Parts Destroyed 3    | .    .    .    .    .    1    .    .    1    .    .    .    1    
  Critical Strikes         17   | .    .    .    .    .    11   .    .    2    .    .    2    2    
    Burn                   12   | .    .    .    .    .    9    .    .    1    .    .    2    .    
    Destroy                4    | .    .    .    .    .    2    .    .    1    .    .    .    1    
    Detonate               1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              35   | .    .    .    .    .    .    .    3    22   6    .    3    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 34   | .    .    .    .    .    .    .    3    22   6    .    3    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Sneak Attacks            5    | .    .    .    .    .    .    .    1    4    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9277 | .    1049 233  .    68   2759 .    1224 1009 .    543  937  1455 
  Guns                     6288 | .    913  230  .    63   2730 .    226  413  .    198  332  1183 
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2207 | .    136  .    .    .    .    .    882  .    .    345  572  272  
  Melee                    745  | .    .    .    .    .    .    .    116  596  .    .    33   .    
  Ramming                  37   | .    .    3    .    5    29   .    .    .    .    .    .    .    
  Kinetic                  3045 | .    861  86   .    21   1119 .    226  313  .    98   92   229  
  Thermal                  3131 | .    188  144  .    42   1611 .    .    100  .    100  240  706  
  Explosive                1799 | .    .    .    .    .    .    .    882  .    .    345  572  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 745  | .    .    .    .    .    .    .    116  596  .    .    33   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 520  | .    .    .    .    .    .    .    .    .    .    .    .    520  
Highest Corruption         1    | .    .    .    .    .    .    .    .    1    .    .    1    1    
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       4    | .    .    .    .    .    .    .    .    .    .    .    .    4    
  Effects                  10   | .    .    .    .    .    .    .    .    2    .    .    8    .    
    Message Errors         2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    .    .    3    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            266  | .    19   .    .    .    .    .    14   177  .    .    .    56   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               89   | .    19   .    .    .    .    .    14   .    .    .    .    56   
  Melee                    177  | .    .    .    .    .    .    .    .    177  .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      127  | .    .    .    .    .    .    .    .    .    .    .    52   75   
  Shots                    2    | .    .    .    .    .    .    .    .    .    .    .    1    1    
  Rammed                   4    | .    .    1    .    1    2    .    .    .    .    .    .    .    
Targets Rammed             4    | .    .    1    .    1    2    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        374  | .    78   362  .    28   327  .    .    374  .    271  305  246  
  Average Temperature      83   | .    14   166  .    21   59   .    .    147  .    152  59   85   
  Received Heat Transfer   2207 | .    309  20   .    .    684  .    45   97   .    43   416  593  
  Effects                  4    | .    .    .    .    .    .    .    .    .    .    4    .    .    
    Interference           4    | .    .    .    .    .    .    .    .    .    .    4    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    1    .    .    .    .    .    1    .    
  Combat Hostiles          2    | .    .    .    .    .    1    .    .    .    .    .    1    .    
  Parts Melted             11   | .    1    1    .    .    6    .    .    1    .    .    .    2    
  Heat Transferred         6576 | .    211  333  .    111  3922 .    .    259  .    185  592  963  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War 
Peak Influence             301  | .   252 5   .   .   211 113 301 246 138 .   .   .   
  Initial                  157  | .   .   1   .   .   .   95  79  157 81  .   .   .   
  Average                  80   | .   103 1   .   .   100 106 204 187 107 .   .   .   
Maximum Alert Level        1    | .   1   .   .   .   1   .   1   1   .   .   .   .   
  Low Security (%)         89   | 100 81  100 .   100 96  100 43  53  100 .   .   .   
  Level 1                  10   | .   18  .   .   .   3   .   56  46  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   .   .   .   3   .   2   5   1   .   .   .   
  Investigation            5    | .   .   .   .   .   1   .   .   3   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   2   .   .   .   2   .   2   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War 
Distress Signals           4    | .   .   .   .   .   3   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              142  | .   23  6   .   .   34  .   8   5   1   4   12  49  
  Peak Tracking Total      17   | .   6   3   .   .   5   .   5   1   1   4   5   17  
  Tactical Retreats        7    | .   .   .   .   .   1   .   2   .   .   .   1   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War 
Traps Triggered            6    | .   1   .   .   .   3   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                25   | .   .   .   .   .   .   .   .   .   .   .   1   24  

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War 
Machines Disabled          6    | .   4   .   .   .   .   .   .   1   .   .   .   1   
  Max in Single Turn       3    | .   3   .   .   .   .   .   .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War 
Machines Accessed          34   | .   5   .   2   .   8   3   .   7   3   .   .   6   
  Terminals                18   | .   4   .   .   .   6   1   .   5   2   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   2   2   .   .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                95   | .   17  .   2   .   26  5   .   17  7   .   .   21  
  Successful               61   | .   8   .   2   .   13  4   .   9   4   .   .   21  
  Failed                   34   | .   9   .   .   .   13  1   .   8   3   .   .   .   
    Catastrophic           4    | .   2   .   .   .   1   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   12  .   1   .   14  .   .   8   2   .   .   1   
  Terminals                51   | .   15  .   .   .   20  1   .   11  4   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   6   .   .   .   .   
  Repair Stations          13   | .   .   .   .   .   6   4   .   .   3   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             40   | .   3   .   2   .   7   1   .   4   2   .   .   21  
  Record                   18   | .   .   .   1   .   2   .   .   1   .   .   .   14  
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   1   .   .   6   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   1   .   .   1   1   .   .   .   
  Terminal Index           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   3   3   .   .   2   .   .   .   
  Scan Component           5    | .   .   .   .   .   2   2   .   .   1   .   .   .   
  Repair                   3    | .   .   .   .   .   1   1   .   .   1   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   3   .   .   .   3   .   .   2   .   .   .   .   
  Terminals                8    | .   3   .   .   .   3   .   .   2   .   .   .   .   
    Track                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   1   .   .   .   1   .   .   1   .   .   .   .   
    Operators              3    | .   1   .   .   .   1   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   4   .   .   .   7   1   .   7   2   .   .   .   
  Full Trace Events        8    | .   1   .   .   .   3   .   .   3   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   73  .   .   .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   1   1   .   .   1   .   .   .   
  Time                     76   | .   .   .   .   .   32  30  .   .   14  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War 
Total Allies               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   10  .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   10  .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Upp Upp War 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Upp  Upp  War  
Turns Passed               9995 | 66   1512 1478 642  493  1746 185  199  558  177  621  823  1495 
Spaces Moved               6048 | 41   576  575  267  196  745  257  168  769  312  451  580  1111 
  Core                     591  | 10   .    .    .    .    .    .    .    .    .    .    78   503  
  Treads                   2446 | 31   576  575  267  196  745  .    .    .    .    .    .    56   
  Legs                     83   | .    .    .    .    .    .    .    .    .    .    .    .    83   
  Wheels                   953  | .    .    .    .    .    .    .    .    .    .    451  502  .    
  Hover                    467  | .    .    .    .    .    .    .    .    .    .    .    .    467  
  Flight                   1508 | .    .    .    .    .    .    257  168  769  312  .    .    2    
  Fastest Speed            42   | 50   160  240  240  240  158  50   50   50   42   130  50   50   
  Average Speed            137  | 134  226  240  240  240  170  50   50   50   42   130  107  112  
  Slowest Speed            650  | 160  240  240  240  240  240  50   50   50   42   130  130  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    .    .    1    1    1    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 3    69   99   65   19   65   7    91   27   13   73   70   81   
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    .    .    1    1    .    1    1    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    .    .    .    .    .    1    .    
Scrap Searched             5    | .    .    1    .    2    .    .    .    .    .    1    1    .    
Spaces Dug                 39   | .    .    .    .    .    .    .    .    11   6    .    22   .    
Terrain Destroyed          228  | .    43   .    .    .    2    .    33   11   6    22   97   14   
  Melee                    19   | .    .    .    .    .    .    .    .    11   6    .    2    .    
  Projectile               28   | .    .    .    .    .    2    .    .    .    .    .    22   4    
  AOE                      181  | .    43   .    .    .    .    .    33   .    .    22   73   10   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Upp  Upp  War  
Total                      7142 | 49   677  640  269  211  1021 313  242  891  349  468  724  1288 
  Wait                     445  | .    25   42   .    .    90   30   16   54   21   .    82   85   
  Move                     6030 | 40   575  574  266  195  744  256  165  766  309  450  579  1111 
  Hop                      3    | .    .    .    .    .    .    .    1    1    1    .    .    .    
  Pick Up                  89   | 3    9    4    1    3    23   7    7    10   5    2    1    14   
  Fast Attach              41   | 6    4    .    .    .    6    .    2    4    .    .    .    19   
  Attach                   38   | .    2    1    .    .    10   2    1    3    2    1    7    9    
  Detach                   3    | .    .    .    .    .    1    .    .    1    .    .    .    1    
  Swap                     68   | .    6    .    1    2    19   9    4    9    1    5    2    10   
  Drop                     70   | .    1    .    1    5    21   9    6    12   4    .    1    10   
  Fire                     305  | .    55   18   .    5    105  .    26   9    .    10   49   28   
  Melee                    35   | .    .    .    .    .    .    .    3    22   6    .    3    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    1    .    1    2    .    .    .    .    .    .    .    
  Escape Stasis            11   | .    .    .    .    .    .    .    11   .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: [*Sto] / DSF)
-7/DSF
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*Fac] / *War)
-5/Warlord (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
   25 | -11/Scrapyard  | Discovered new exit (range 16)
   67 | -11/Scrapyard  | Entered Materials
  273 | -10/Materials  | Discovered new exit (range 14)
  305 | -10/Materials  | Build established: Mutant
  791 | -10/Materials  | Lost 3 parts (1p2w)
 1273 | -10/Materials  | Build established: Scavenger-Mutant
 1423 | -10/Materials  | Discovered new exit (range 16)
 1579 | -10/Materials  | Entered Mines
 1580 | -10/Mines      | Assembled infested the area
 1854 | -10/Mines      | Discovered new exit (range 7)
 2544 | -10/Mines      | Discovered new exit (range 9)
 2554 | -10/Mines      | Learned Materials emergency access door positions
 2604 | -10/Mines      | Discovered new exit (range 6)
 3045 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 3047 | -10/Mines      | Discovered new exit (range 5)
 3057 | -10/Mines      | Entered Exiles
 3115 | -10/Exiles     | Met 8R-AWN
 3158 | -10/Exiles     | Met EX-HEX
 3249 | -10/Exiles     | Met EX-DEC
 3288 | -10/Exiles     | Learned location of Zion (-6)
 3329 | -10/Exiles     | Met EX-BIN
 3362 | -10/Exiles     | Aligned with FarCom system
 3365 | -10/Exiles     | Given EX-Vault access code
 3422 | -10/Exiles     | Opened EX-Vault
 3443 | -10/Exiles     | Found Flying Fortress v7
 3497 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 3677 | -10/Exiles     | Discovered new exit (range 11)
 3699 | -10/Exiles     | Left Exiles lab with Flying Fortress v7
 3699 | -10/Exiles     | Entered Mines
 3714 | -9/Mines       | Discovered new exit (range 6)
 3780 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
 3785 | -9/Mines       | Found Prototype Device
 3839 | -9/Mines       | Identified Exp. Sensor Array
 4192 | -9/Mines       | Entered Materials
 4192 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x3
 4784 | -8/Materials   | Discovered new exit (range 5)
 5431 | -8/Materials   | Lost 4 parts (1p2n1w)
 5696 | -8/Materials   | Repaired Hrd. Light Armor Plating
 5898 | -8/Materials   | Identified exit to Factory
 5938 | -8/Materials   | Entered Factory
 5938 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 5962 | -7/Factory     | Discovered new exit (range 16)
 6030 | -7/Factory     | Repaired Adv. Beam Rifle
 6094 | -7/Factory     | Build established: Hacker-Mutant
 6123 | -7/Factory     | Identified exit to DSF
 6123 | -7/Factory     | Entered DSF
 6154 | -7/DSF         | Additional patrols routed to DSF
 6255 | -7/DSF         | Destroyed 7 combat bots
 6265 | -7/DSF         | Discovered new exit (range 12)
 6322 | -7/DSF         | Entered Factory
 6322 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 6369 | -6/Factory     | Identified exit to Lower Caves
 6531 | -6/Factory     | Fabricated Hacking Suite?
 6687 | -6/Factory     | Build established: Hacker-Scout
 6785 | -6/Factory     | Identified exit to Factory
 6880 | -6/Factory     | Entered another Factory area
 6880 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 6911 | -5/Factory     | Repaired Imp. Medium Armor Plating
 7008 | -5/Factory     | Identified exit to Upper Caves
 7057 | -5/Factory     | Entered Upper Caves
 7059 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 7093 | -5/Upper Caves | Identified exit to Upper Caves
 7346 | -5/Upper Caves | Build established: Hacker-Skirmisher
 7678 | -5/Upper Caves | Entered another Upper Caves area
 7701 | -5/Upper Caves | Discovered new exit (range 13)
 7751 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 7837 | -5/Upper Caves | Lost 10 parts (3p4u3w)
 7873 | -5/Upper Caves | Learned location of 1 exit from Factory
 7934 | -5/Upper Caves | Spotted B-75 Beast
 8282 | -5/Upper Caves | Build established: Scavenger-Mutant
 8462 | -5/Upper Caves | Released all parts (10)
 8495 | -5/Upper Caves | Discovered new exit (range 12)
 8501 | -5/Upper Caves | Entered Warlord
 8519 | -5/Warlord     | System corruption cleaned by Quarantine Array
 8561 | -5/Warlord     | Discovered new exit (range 14)
 8869 | -5/Warlord     | Received a Watcher feed algorithm from an ecstatic Tinkerer
 8953 | -5/Warlord     | Met Warlord
 8978 | -5/Warlord     | Warlord's base attacked by MAIN.C
 9064 | -5/Warlord     | Found Prototype Energy Gun
 9065 | -5/Warlord     | Identified Vortex Rail
 9069 | -5/Warlord     | Found Vortex Rail
 9080 | -5/Warlord     | Found Prototype Piercing Weapon
 9081 | -5/Warlord     | Identified Vortex Lance
 9103 | -5/Warlord     | Build established: Tank
 9328 | -5/Warlord     | Warlord forces counterattacked
 9475 | -5/Warlord     | Spotted B-75 Beast
 9477 | -5/Warlord     | Spotted Executioner
 9536 | -5/Warlord     | Lost 10 allies
 9626 | -5/Warlord     | Spotted Executioner
 9630 | -5/Warlord     | Spotted B-86 Titan
 9631 | -5/Warlord     | Destroyed Executioner
 9652 | -5/Warlord     | Spotted Executioner
 9653 | -5/Warlord     | Warlord base infiltrated, sounded retreat
 9654 | -5/Warlord     | Core integrity fell below 50%
 9658 | -5/Warlord     | Released all parts (3)
 9689 | -5/Warlord     | Lost 11 parts (2p5n1u3w)
 9714 | -5/Warlord     | Spotted Striker
 9734 | -5/Warlord     | Core integrity fell below 20%
 9776 | -5/Warlord     | Found Prototype Reactor
 9776 | -5/Warlord     | Identified Vortex Chain Reactor
 9810 | -5/Warlord     | Found Prototype Hackware
 9811 | -5/Warlord     | Identified System Mapper
 9816 | -5/Warlord     | Found Prototype Processor
 9816 | -5/Warlord     | Identified Exp. Target Analyzer
 9819 | -5/Warlord     | Found Prototype Device
 9819 | -5/Warlord     | Identified Exp. Focal Shield
 9824 | -5/Warlord     | Found Prototype Processor
 9824 | -5/Warlord     | Identified Exp. Targeting Computer
 9926 | -5/Warlord     | Spotted Executioner
 9940 | -5/Warlord     | Destroyed Executioner
 9987 | -5/Warlord     | Spotted Executioner
 9996 | -5/Warlord     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
  squad, 1 Saboteur squad.
Slug penetrates D-63 Destroyer.
Slug penetrates Wall.
The unstable cave ceiling collapses.
Hvy. Battle Rifle destroyed.
I-47 Archangel destroyed.
The unstable cave ceiling collapses. <x2>
Plasma Rifle destroyed.
The unstable cave ceiling collapses. <x2>
Imp. Medium Armor Plating destroyed.
G-50 Soldier knocked back.
Knocked back. <x2>
The unstable cave ceiling collapses.
Slug penetrates Storage.
Storage disabled.
Slug penetrates Storage.
G-50 Soldier knocked back. <x2>
The unstable cave ceiling collapses.
VTOL Module crushed.
The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
| ?????????????#         #      #??????????????????? |
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| ?     ^                + """  #??????????????????? |
| ? ^   ^                # """  #??????????????????? |
| ? ^   ^                #      #??????????????????? |
| ?^^   ^                ########??????????????????? |
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| ???????????????#       ##????????????????????????? |
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| ???????????????#       ###########? ?????????????? |
| ???????????????#       ##         # ?????????????? |
| ???????????????####### ##         # ?????????????? |
| #############????????# ##         # ?????????????? |
| """""   +   #????????# ##   """"  # #?#######????? |
| """"    +   ########## ##   """"  # #?#"""""#????? |
|        ##   ##       # ##   """"  # #?#"""""#????? |
|        ##   ##       #  #   """"  # #?#"" ""#????? |
|       /##   ##       # ##         # #?#"X X"#????? |
|        ##   ##       ; ######+##### #?#"" ""#????? |
|       "##   ##  """ ^=         #??# #?##   ##????? |
|       "##   ##  """ %+%        ##?# #####+##?????? |
|    /  "##   ##  """  !=        ;###        #?????? |
|    """"##   ##  "                        ] ##????? |
| "" """"##   ##  ""       p                  #????# |
| "  """"##   ##           @                 ##????# |
| "   """##   ##                      ;###   ####### |
| #########   X#######                ;         #/!! |
| ########"   ##?##           =       ;          =]! |
|             #??#           !g % %   #       =[ =%% |
|             ####            g  E%=         !  !%*% |
| #########   #              ]   g               =|* |
| ????????#    d    ib      = !  !!       %]    !]=% |
| ????????#   d              %   x%= %      %[ ! %=! |
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|           ##          ######### ## ##### [!!!#???? |
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| ?      ## #####   ##########??#    %=  #   "  #??? |
| #      ## ##  [            #??#        #   ### #?? |
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| #      +  ##"        %     #??#        #   #       |
| #      #? ##         #     #??#        #   #       |
| ######+#? ##"       "## ""##??#        #  *#%      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          120
Energy Generation          55
Energy Capacity            700
Matter Stores              350
Matter Capacity            350
Sight Range                23
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             450
Resistance: KI             30
Power Shielding            66
Evasion (%)                61
Targeting Accuracy         12
Target Analysis            10
Recoil Reduction           3
Offensive Hacking          30

 Item Schematics 
-----------------
 Hacking Suite | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hacking Suite | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A Powerful Ally?

 Challenges 
------------
None

 Game 
------
Seed              ProtonAlertComputer
  Manual?         0
Play Time         01:40:43
  Cumulative      31.9 hours
  Start           2024.04.15 @ 21:09:33
  End             2024.04.15 @ 22:53:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          34
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c16b8c47-c7ea-4a01-9474-e20cc40b6aad