Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.08 @ 00:30:37 Player: Bert Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (122) 610 Value Destroyed (4984) 4984 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (764) 764 TOTAL SCORE: 11358 Bonus ------- High Alert Combat Kills 64 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 28/300 Energy 98/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Recoil Nullifier Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Fission Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Weight Redist. System Transmission Jammer Layered Medium Armor Plating > --- WEAPON ----------- Lightning Gun Force Rifle Variable Charge Gun Heavy Linear Accelerator > --- INVENTORY -------- Large Battery Recoil Nullifier Improved Propulsion Shielding Improved Weapon Shielding Improved Medium Armor Plating Authchip [R/Combat] Wave Gun Gauss Rifle Gauss Rifle Heavy Machine Gun Flak Cannon GAL Module [Rating: 70] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware Authchip [R/Combat] Protection Layered Medium Armor Plating Weapon Heavy Linear Accelerator Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Linear Accelerator Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . . . 2 2 Power 1 | . . . . 1 . . . . . . . . Propulsion 3 | . . 1 . . . . . . . . 1 1 Utility 3 | . . 1 1 . . . . . . . 1 . Weapon 3 | . . . 1 1 . . . . . . . 1 Parts Attached 98 | 6 3 11 13 6 7 5 7 10 . 4 3 23 Power 13 | 1 1 1 2 1 1 . 1 1 . . . 4 Engine 9 | 1 1 . 1 . 1 . 1 1 . . . 3 Core 4 | . . 1 1 1 . . . . . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 20 | 2 . 3 5 1 . 1 1 2 . 2 2 1 Treads 17 | . . 3 5 1 . 1 1 2 . 1 2 1 Leg 1 | . . . . . . . . . . 1 . . Wheel 2 | 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 33 | 1 . 4 4 1 5 1 2 5 . 1 1 8 Device 13 | . . . 2 . 1 1 1 1 . 1 1 5 Storage 3 | 1 . 1 . . 1 . . . . . . . Processor . | . . . . . . . . . . . . . Hackware 1 | . . . . . . . . 1 . . . . Protection 16 | . . 3 2 1 3 . 1 3 . . . 3 Artifact . | . . . . . . . . . . . . . Weapon 32 | 2 2 3 2 3 1 3 3 2 . 1 . 10 Energy Gun 10 | . 2 1 . . . . 1 . . . . 6 Energy Cannon 3 | . . . 1 1 . . 1 . . . . . Ballistic Gun 11 | 2 . 1 1 1 1 1 1 . . . . 3 Ballistic Cannon 8 | . . 1 . 1 . 2 . 2 . 1 . 1 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . 1 Parts Lost 49 | . . . 2 . . . 4 9 . 7 . 27 Power 9 | . . . 1 . . . 1 2 . . . 5 Propulsion 7 | . . . . . . . 1 . . 4 . 2 Utility 18 | . . . 1 . . . 1 4 . 1 . 11 Weapon 15 | . . . . . . . 1 3 . 2 . 9 Highest Loss Streak 16 | . . . 1 . . . 1 5 . 3 . 16 To Critical Strikes 1 | . . . . . . . . 1 . . . . Average Slot Usage (%) 77 | . 91 99 97 91 99 99 98 67 69 57 49 60 Engine 6 | . 14 6 . . 6 7 6 6 7 7 6 4 Core 3 | . . 4 8 8 7 7 7 . . . . 4 Treads 16 | . . 25 27 23 23 23 22 20 23 10 9 8 Wheel 2 | . 28 6 . . . . . . . . . . Device 7 | . . . 8 7 7 14 11 1 . 6 11 12 Storage 7 | . 14 11 9 7 7 7 7 7 7 7 6 4 Protection 10 | . 6 22 17 15 14 7 10 11 15 9 6 3 Energy Gun 4 | . 24 12 6 . . . 3 . . . . 10 Energy Cannon 2 | . . . 2 13 8 5 1 1 . . . . Ballistic Gun 6 | . 2 . 16 9 13 17 23 5 . . . 2 Ballistic Cannon 7 | . . 8 . 5 7 6 1 11 15 14 6 3 Peak Build Rating 70 | 6 7 15 18 30 43 51 46 63 57 59 45 70 Average Rating 40 | 3 6 13 16 22 38 42 43 48 56 50 42 51 On Entrance 30 | . 6 7 15 17 30 43 43 42 56 57 37 45 Naked Turns 89 | . . . . . . . . . . . . 89 Heaviest Build 106 | 11 13 32 33 47 63 63 59 105 105 106 72 96 Greatest Support 70 | 20 20 60 60 62 62 70 70 70 62 62 40 49 Greatest Overweight (x) 23 | 1 . . . . 1 1 . 2 1 23 4 15 Average Overweight (x) . | . . . . . . . . . 1 2 1 . Largest Inventory Capacity 15 | 8 8 10 10 10 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 9 10 10 14 15 15 15 15 15 15 14 Most Carried 15 | 6 8 10 10 10 15 15 15 15 11 11 11 15 Average Carried 10 | 2 7 9 8 9 14 14 14 10 10 8 9 11 Final Capacity 15 | 8 8 10 10 10 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 10 10 10 15 15 14 10 11 8 11 2 Class Distribution -------------------- 59% | Tank 22% | Mutant 9% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Garrison Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Mutant | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Matter Collected 3612 | 145 78 300 341 59 65 96 526 536 24 930 13 499 Remotely . | . . . . . . . . . . . . . Salvage Created 4870 | . 142 398 898 109 89 96 577 641 24 657 27 1212 Parts 211 | . 4 27 38 3 7 5 25 18 . 16 5 63 Haulers Intercepted 2 | . . . . . . . . . . . . 2 Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . 29 14 . 16 . . Prevented 8 | . . . . . . . 2 6 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 110 | . 2 9 17 2 2 2 11 14 . 23 3 25 Guns 61 | . 2 2 17 . 1 2 11 7 . . . 19 Cannons 46 | . . 7 . . 1 . . 7 . 23 3 5 AOE 3 | . . . . 2 . . . . . . . 1 Classes Destroyed 16 | . 3 2 4 . . . 2 1 1 1 . 2 Worker 5 | . 3 1 . . . . . . . . . 1 Hauler 2 | . . . . . . . . . . . . 2 Recycler 1 | . . . 1 . . . . . . . . . Operator 2 | . . 1 1 . . . . . . . . . Watcher 2 | . 1 1 . . . . . . . . . . Swarmer 28 | . . . 3 . 2 . 1 2 . 3 3 14 Grunt 45 | . 2 5 7 2 . 2 5 7 . 11 . 4 Brawler 7 | . . . 1 . . . 1 3 . 2 . . Duelist 5 | . . . . . . . 1 1 . 3 . . Protector 1 | . . . . . . . . . . 1 . . Sentry 15 | . . 4 5 . . . 2 1 . 3 . . Hunter 1 | . . . 1 . . . . . . . . . Programmer 7 | . . . . . . . . . . . . 7 Behemoth 1 | . . . . . . . 1 . . . . . Samaritan 1 | . . . . . . . . 1 . . . . Tinkerer 1 | . . . . . . . . . 1 . . . Best Kill Streak 8 | . 2 2 8 2 1 2 5 6 1 7 2 5 Combat Bots Only 7 | . 2 2 7 2 1 2 5 6 . 7 2 5 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 1 1 1 2 1 2 Gunslinging 1 | . . . 1 . . . . . . . . 1 Exploded 2 | . . . . 2 . . . . . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 840 | . 10 46 87 . . 6 90 71 103 106 6 315 Missed 269 | . 5 11 23 . . 2 29 19 49 27 2 102 Damage Taken 8336 | . 52 389 739 162 . 55 872 753 544 1174 48 3548 Core 1432 | . 20 33 108 . . 29 96 41 25 78 . 1002 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 318 | . . 11 40 14 . . . 27 . . . 226 Ignored by Resistances 2300 | . 16 108 212 44 . 15 252 211 150 329 15 948 Core Remaining (%) 87 | 100 92 91 80 . . . . . . 61 100 . Volleys Fired 286 | . 14 32 42 1 8 3 24 30 . 38 3 91 Largest 4 | . 2 2 3 4 4 4 4 4 . 2 1 4 Hottest 293 | . 80 95 102 197 197 120 156 166 . 166 83 293 Shots Fired 747 | . 28 64 114 4 36 12 92 87 . 73 3 234 Gun 555 | . 28 33 114 1 13 9 87 62 . . . 208 Cannon 192 | . . 31 . 3 23 3 5 25 . 73 3 26 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 468 | . 2 31 72 2 21 12 75 76 . 73 3 101 Thermal 212 | . 26 33 42 . . . 15 . . . . 96 Explosive . | . . . . . . . . . . . . . Electromagnetic 67 | . . . . 2 15 . 2 11 . . . 37 Robot Hit Streak 42 | . 12 17 42 4 4 7 23 25 . 20 8 33 Robot Miss Streak 3 | . 1 1 1 1 2 3 2 1 . 2 . 3 Penetration Max 1 | . . . . . . . 1 1 . . . 1 Secondary Targets 7 | . . . 3 . . . 2 . . . . 2 Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . . 1 Shots Hit Robots 556 | . 21 47 94 2 6 9 70 67 . 52 3 185 Core Hits 242 | . 9 16 40 5 8 6 37 25 . 22 3 71 Critical Kills 3 | . . . 1 . . . . . . . . 2 Critical Parts Destroyed 4 | . . . 1 . . . . . . . . 3 Critical Strikes 19 | . . 4 5 . . . . 1 . 3 . 6 Burn 5 | . . 2 3 . . . . . . . . . Destroy 7 | . . . 2 . . . . . . . . 5 Blast 6 | . . 2 . . . . . . . 3 . 1 Corrupt 1 | . . . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15616 | . 234 864 1359 212 249 145 1253 1759 26 4096 211 5208 Guns 8097 | . 234 401 1359 . 104 131 1191 784 . . . 3893 Cannons 7252 | . . 463 . 22 145 14 62 975 . 4096 211 1264 Explosions 233 | . . . . 190 . . . . . . . 43 Melee . | . . . . . . . . . . . . . Ramming 34 | . . . . . . . . . 26 . . 8 Kinetic 10825 | . 13 463 801 . 182 145 780 1485 . 4096 211 2649 Thermal 3873 | . 221 401 558 . . . 424 . . . . 2269 Explosive . | . . . . . . . . . . . . . Electromagnetic 884 | . . . . 212 67 . 49 274 . . . 282 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 21 | . . . . 2 2 5 5 21 21 4 . 9 Average Corruption 6 | . . . . 2 2 3 5 19 21 4 . 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 183 | . . . . . 30 7 24 45 14 42 . 21 Message Errors 46 | . . . . . 6 2 3 12 6 12 . 5 Matter Fused 29 | . . . . . 3 4 . 10 2 7 . 3 Heat Flow Errors 21 | . . . . . 6 . 3 4 1 6 . 1 Energy Discharges 26 | . . . . . 2 . 8 6 . 8 . 2 Parts Rejected 4 | . . . . . 2 . . 1 . . . 1 Parts Fused 5 | . . . . . 1 . 1 1 . 1 . 1 Data Loss (minor) 30 | . . . . . 5 1 6 4 2 7 . 5 Data Loss (major) 8 | . . . . . 1 . . 1 3 1 . 2 Misfires 9 | . . . . . 4 . 1 4 . . . . Alerts 3 | . . . . . . . 1 1 . . . 1 Weapon Failures 2 | . . . . . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 532 | . . . . . . . . 108 16 337 . 71 Projectiles 516 | . . . . . . . . 108 . 337 . 71 Explosions . | . . . . . . . . . . . . . Melee 16 | . . . . . . . . . 16 . . . Knockbacks 26 | . . 1 . . 1 . 1 . . 20 . 3 Impact . | . . . . . . . . . . . . . Kinetic 26 | . . 1 . . 1 . 1 . . 20 . 3 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 206 | . . . . 171 . . . . . . . 35 Shots 5 | . . . . 4 . . . . . . . 1 Rammed 2 | . . . . . . . . . 1 . . 1 Targets Rammed 2 | . . . . . . . . . 1 . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 631 | . 141 381 90 114 252 12 345 342 101 378 . 631 Average Temperature 108 | . 51 128 22 60 71 7 68 111 56 95 . 170 Received Heat Transfer 2034 | . 42 186 432 . . 36 288 324 . 408 . 318 Effects 31 | . . 3 . . . . 1 4 . 2 . 21 Shutdowns 7 | . . 1 . . . . 1 . . . . 5 Energy Bleed 4 | . . 1 . . . . . . . 2 . 1 Interference 6 | . . . . . . . . 2 . . . 4 Matter Decay 5 | . . . . . . . . 1 . . . 4 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (minor) 4 | . . 1 . . . . . 1 . . . 2 Damage (major) 3 | . . . . . . . . . . . . 3 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 5 | . . . . 1 . . . . 2 . . 2 Impact Corruptions 1 | . . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 9 | . 1 . 2 . . . 2 . . . . 4 Heat Transferred 7272 | . 500 1172 1628 . . . 975 . . . . 2997 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Peak Influence 909 | . 76 301 566 188 909 413 . . . . 92 222 Initial 413 | . . 27 57 83 115 413 . . . . 46 38 Average 219 | . 39 133 307 92 467 365 . . . . 49 92 Maximum Alert Level 3 | . . 1 2 . 3 2 . . . . . 1 Low Security (%) 57 | 100 100 69 24 100 2 . . . . . 100 96 Level 1 23 | . . 30 54 . 53 28 . . . . . 3 Level 2 12 | . . . 21 . 17 71 . . . . . . Level 3 6 | . . . . . 25 . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . . 1 4 2 . 2 . 1 . 1 . 3 Investigation . | . . . . . . . . . . . . . Extermination 5 | . . . . 1 . 1 . . . . . 3 Reinforcement 4 | . . 1 1 1 . 1 . . . . . . Assault 2 | . . . . . . . . 1 . 1 . . Garrison 3 | . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Distress Signals 7 | . . 1 4 . . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 149 | . 6 13 24 3 . 2 12 19 3 27 5 35 Peak Tracking Total 8 | . 2 3 7 3 . 3 8 8 3 7 3 5 Tactical Retreats 12 | . 1 . . . . . 1 2 . 4 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Traps Triggered 5 | . . . . . . 4 . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Machines Disabled 7 | . . 1 . 4 . . 1 . . 1 . . Max in Single Turn 4 | . . 1 . 4 . . 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Machines Accessed 24 | . 8 1 2 3 2 1 1 1 . . 1 4 Terminals 16 | . 5 1 2 1 2 1 . . . . 1 3 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . Recycling Units 4 | . 2 . . 1 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 51 | . 22 3 6 5 2 1 1 1 . . 2 8 Successful 33 | . 16 3 3 2 2 . 1 1 . . . 5 Failed 18 | . 6 . 3 3 . 1 . . . . 2 3 Catastrophic 4 | . 1 . . 1 . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . 5 . . 1 . . . . . . . . Terminals 38 | . 16 3 6 1 2 1 . . . . 2 7 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . Recycling Units 9 | . 5 . . 3 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Terminal Hacks 25 | . 11 3 3 . 2 . 1 1 . . . 4 Prototype ID Bank 2 | . 2 . . . . . . . . . . . Open Door 2 | . . . . . . . 1 1 . . . . Level Access Points 1 | . . . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 2 | . . . . . 1 . . . . . . 1 Terminal Index 1 | . . 1 . . . . . . . . . . Repair Station Index 1 | . 1 . . . . . . . . . . . Alert Level 4 | . 4 . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Locate Traps 3 | . 1 1 . . . . . . . . . 1 Dispatch Records 2 | . 1 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . 1 Zone Layout 3 | . 1 . 1 . . . . . . . . 1 Garrison Registry 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . 1 . . . . . . . 1 Report Inventory 3 | . 1 . . 1 . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . Monitor 2 | . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . 6 1 2 2 1 1 . . . . 1 3 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Used RIF Installer 1 | . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 . 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Turns Passed 11216 | 62 765 519 548 295 1674 563 814 978 436 2311 596 1655 Spaces Moved 4878 | 56 615 242 208 173 816 335 458 371 185 568 212 639 Core 218 | 16 . . . . . . . . . 4 . 198 Treads 3882 | . . 204 208 173 816 335 458 371 185 512 179 441 Legs 85 | . . . . . . . . . . 52 33 . Wheels 693 | 40 615 38 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 160 155 155 155 152 155 235 235 250 50 Average Speed 197 | 78 80 147 160 157 194 159 154 231 235 377 273 202 Slowest Speed 1200 | 100 80 160 160 160 235 235 155 312 235 1200 400 800 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 65 22 20 5 83 8 50 44 13 64 6 20 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 . . . 1 . 1 . . Unknown Exits Taken 7 | 1 1 1 . . . 1 1 . 1 . 1 . Scrap Searched 3 | . . . . . . . 1 1 . 1 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 40 | . . 1 . . 2 . . 9 . 23 1 4 Melee . | . . . . . . . . . . . . . Projectile 38 | . . 1 . . 2 . . 9 . 23 1 2 AOE 2 | . . . . . . . . . . . . 2 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Zio Pro Fac Fac Total 5884 | 73 863 349 336 197 902 362 512 430 186 628 227 819 Wait 392 | . 213 29 47 10 7 7 9 10 . 17 . 43 Move 4862 | 55 614 241 207 172 811 334 457 370 184 567 211 639 Hop . | . . . . . . . . . . . . . Pick Up 128 | 12 10 19 15 5 21 6 8 6 1 2 7 16 Fast Attach . | . . . . . . . . . . . . . Attach 75 | 6 2 7 5 3 3 4 6 9 . 4 3 23 Detach 12 | . 1 2 1 . 1 1 . 3 . . 1 2 Swap 23 | . 1 4 8 3 4 1 1 1 . . . . Drop 71 | . 8 15 11 3 17 6 4 1 . . 2 4 Fire 286 | . 14 32 42 1 8 3 24 30 . 38 3 91 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 2 | . . . . . . . . . 1 . . 1 Escape Stasis . | . . . . . . . . . . . . . Rewire 33 | . . . . . 30 . 3 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Identified exit to Mines 140 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 16) 828 | -10/Materials | Entered another Materials area 828 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1336 | -9/Materials | Discovered new exit (range 5) 1347 | -9/Materials | Entered another Materials area 1347 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1398 | -8/Materials | Garrison activated, responded to threat 1481 | -8/Materials | Identified exit to Factory 1571 | -8/Materials | Destroyed 7 combat bots 1750 | -8/Materials | Build established: Scavenger-Tank 1895 | -8/Materials | Entered Factory 1895 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2189 | -7/Factory | Identified exit to Garrison 2190 | -7/Factory | Entered Garrison 2190 | -7/Garrison | Discovered recently destroyed garrison 2522 | -7/Garrison | Build established: Tank 2589 | -7/Garrison | Discovered new exit (range 10) 2834 | -7/Garrison | Discovered new exit (range 15) 2891 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2957 | -7/Garrison | Discovered new exit (range 59) 2957 | -7/Garrison | Discovered new exit (range 15) 2957 | -7/Garrison | Discovered new exit (range 48) 3349 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3433 | -7/Garrison | Installed Relay Interface Framework 3864 | -7/Garrison | Entered Factory 4076 | -7/Factory | Discovered new exit (range 4) 4427 | -7/Factory | Entered Lower Caves 4748 | -7/Lower Caves | Spotted B-75 Beast 4772 | -7/Lower Caves | Destroyed B-75 Beast 4927 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5075 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5222 | -7/Lower Caves | Discovered new exit (range 11) 5241 | -7/Lower Caves | Entered another Lower Caves area 5247 | -7/Lower Caves | System corruption reached 10% 5277 | -7/Lower Caves | Lost 3 parts (1p2u) 5356 | -7/Lower Caves | Encountered a Warlord checkpoint 5397 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5474 | -7/Lower Caves | Lost 5 parts (1p2u2w) 5776 | -7/Lower Caves | Identified exit to Zion 6219 | -7/Lower Caves | Entered Zion 6306 | -7/Zion | Found GAL Module 6319 | -7/Zion | Discovered new exit (range 15) 6521 | -7/Zion | System corruption cleaned by Quarantine Array 6529 | -7/Zion | RIF detected upon attempting to enter Zion 6529 | -7/Zion | Attacked by Zionites 6529 | -7/Zion | Spotted 48-UO9(B) 6529 | -7/Zion | Spotted 2S-GFB(B) 6655 | -7/Zion | Entered Proximity Caves 6803 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7250 | -6/Proximity Caves | Build established: Scavenger-Tank 7302 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7345 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 7355 | -6/Proximity Caves | Destroyed 7 combat bots 7589 | -6/Proximity Caves | Build established: Tank 8360 | -6/Proximity Caves | Identified exit to Factory 8590 | -6/Proximity Caves | Learned Factory security intel 8966 | -6/Proximity Caves | Entered Factory 8966 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8991 | -6/Factory | Build established: Mutant 9253 | -6/Factory | Discovered new exit (range 4) 9311 | -6/Factory | Discovered new exit (range 13) 9562 | -6/Factory | Entered another Factory area 9562 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9563 | -5/Factory | Identified exit to Upper Caves 9879 | -5/Factory | Build established: Tank 10321 | -5/Factory | Build established: Gunner 10721 | -5/Factory | Lost 5 parts (2u3w) 10792 | -5/Factory | Lost 3 parts (1p1n1u) 10963 | -5/Factory | Spotted B-75 Beast 11067 | -5/Factory | Core integrity fell below 50% 11177 | -5/Factory | Lost 16 parts (4p1n6u5w) 11193 | -5/Factory | Core integrity fell below 20% 11217 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 11118_ System corrupted: Component data lost. 11120_ Lrg. Storage Unit destroyed. 11122_ U-05 Engineer builds a Wall. 11122_ Dropped Wave Gun. 11123_ Triggered Segregator Trap. 11123_ Arcs of energy rise from the floor. 11139_ Dropped Imp. Heat Sink. 11140_ Dropped Lrg. Battery. 11141_ Extracted 19 energy. 11142_ Penetrated by Slug. 11145_ System corrupted: Substantial component data lost. 11146_ Adv. Sensor Array destroyed. 11148_ Slug penetrates Wall. 11168_ System corrupted: Matter fused (-7). 11189_ Slug penetrates Wall. 11192_ Penetrated by Slug. 11193_ Detecting nearby Garrison Access. 11195_ Penetrated by Slug. 11206_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ??????????????????????# #????????????????? | | ??????????????????????# """ """ #????????????????? | | ??????????????????????# """ """ #????????????????? | | ??????????????????????# """ """ #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# """ """ #????????????????? | | ??????????????????????# "R """ #????????????????? | | ??????????????????????# """ """ #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????#####+#####????????????????? | | ???????????????????###### #??????????????????? | | ???????????????????# ! # #??????????????????? | | ???????????????????# # #??????????????????? | | ???????????????????# # #??????????????????? | | ???????????????????# ! " #??????????????????? | | ???????????????????# # s #??????????????????? | | ???????????????????# !!!# #??????????????????? | | ???????????????????# !!!# #??????????????????? | | ???????????????????# !! # #??????????????????? | | ???????????????????# # #??????????????????? | | ???????????????????###### #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????#@u #??????????????????? | | ????????????????????????# Y #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????#???????? | | ???????????????????????## ##???????? #???????? | | ???????????????????????# ######### #???????? | | ????????????????????#### #???????? | | ???????????????? p #???????? | | ???????????????? #???????? | | ???????????????? ####???????? | | ????????????????######## #??????????? | | ???????????????????????# ###### #??????????? | | ???????????????????????#########????# #??????????? | | ????????????????????????????????????# #??????????? | | ????????????????????????????????????# ############ | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ?????????????????????##############?# # | | ?????????????????????# #?# # | | ?????????????????????# #?# # | | ?????????????????????# ### #######+#### | | ?????????????????????# """" """" # | | ?????????????????????# """" """" # | | ?????????????????????# """" """" / | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstRingCannon Manual? 0 Play Time 00:58:00 Cumulative 38.7 hours Start 2024.09.07 @ 23:35:54 End 2024.09.08 @ 00:30:37 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 82 Rogue 0 Adventurer 82 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 38 Achievement% 29 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7c23863-60d0-4ff4-87f1-a6983a5cea1f