Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.13 @ 16:32:58 Player: Jack Result: Assimilated 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (39) 195 Value Destroyed (585) 585 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (15026) 15026 TOTAL SCORE: 24226 Bonus ------- Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Met MAIN.C 5000 Used 0b10 Conduit 2000 Win 3000 Win Speed 3826 Cogmind --------- Core Integrity 1249/1600 Matter 160/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location 0b10 Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (16) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooled Phase Cannon Magnetic Acceleration Cannon Heavy Flail Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Structural Scanner Improved Signal Interpreter Particle Accelerator Particle Accelerator Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Cooled Phase Cannon Improved Datajack > --- INVENTORY -------- Magnetic Acceleration Cannon Heavy Flail [Rating: 111] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Flight Unit Flight Unit Flight Unit Utility Hacking Suite Device Structural Scanner Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Chainsword Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Fac Res Res Acc Com Slots Evolved 18 | . . . . . 4 . . 2 2 . . 2 2 2 2 2 . Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . . 2 . . . . Utility 14 | . . . . . 2 . . 2 2 . . 2 . 2 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 53 | . 3 . . . 4 8 5 8 2 1 7 8 . 3 1 . 3 Power 4 | . . . . . 1 . 1 . . . . 1 . 1 . . . Engine 1 | . . . . . 1 . . . . . . . . . . . . Core 2 | . . . . . . . 1 . . . . 1 . . . . . Reactor 1 | . . . . . . . . . . . . . . 1 . . . Propulsion 17 | . 2 . . . 3 5 2 1 . . . 3 . . 1 . . Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 17 | . 2 . . . 3 5 2 1 . . . 3 . . 1 . . Utility 21 | . . . . . . . 1 5 2 . 5 4 . 2 . . 2 Device 3 | . . . . . . . . 1 . . . . . . . . 2 Storage . | . . . . . . . . . . . . . . . . . . Processor 1 | . . . . . . . 1 . . . . . . . . . . Hackware 17 | . . . . . . . . 4 2 . 5 4 . 2 . . . Protection . | . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 11 | . 1 . . . . 3 1 2 . 1 2 . . . . . 1 Energy Gun 2 | . 1 . . . . 1 . . . . . . . . . . . Energy Cannon 2 | . . . . . . . 1 . . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . . Slashing Weapon 2 | . . . . . . 1 . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 1 . . 1 . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . . . . . . . . Parts Lost 22 | . . . . . 1 13 . . 1 . 2 2 . . 1 . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 13 | . . . . . 1 8 . . . . 1 1 . . . . 2 Utility 1 | . . . . . . . . . . . . 1 . . . . . Weapon 7 | . . . . . . 4 . . 1 . 1 . . . 1 . . Highest Loss Streak 7 | . . . . . 1 7 . . 1 . 1 1 . . 1 . 2 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . . Average Backups 4 | . 1 4 4 4 4 2 . 3 5 5 4 4 5 5 5 4 3 Power . | . . . . . . . . 1 2 2 1 . . . . . . Propulsion . | . 1 2 2 2 2 1 . . . . . . . . . . . Utility . | . . . . . . . . . . . . 1 2 2 2 2 1 Weapon 2 | . . 2 2 2 2 1 . 1 2 2 2 2 3 3 3 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 2 | . . . . . . . . . . . 1 1 . . . . . Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . 1 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 18 28 28 28 32 34 32 69 82 86 88 87 73 71 70 68 65 Core 4 | . . . . . . . 3 7 6 6 6 5 5 4 . . . Flight 20 | . 14 28 28 28 23 24 17 25 26 26 22 20 10 9 9 12 10 Device 4 | . . . . . . . . 6 6 6 6 5 5 4 4 4 4 Processor 4 | . . . . . . . 6 7 6 6 6 5 5 4 4 4 4 Hackware 25 | . . . . . . . . 9 22 26 33 37 36 37 39 36 36 Slashing Weapon 3 | . . . . . . . . 6 6 . 5 4 5 4 4 . . Special Melee Weapon 3 | . . . . . . . . 4 6 6 4 4 5 4 4 4 4 Peak Build Rating 111 | . 6 4 4 5 8 10 13 34 34 32 41 67 67 82 94 92 111 Average Rating 40 | . 2 4 4 4 6 6 7 21 31 31 36 48 66 73 89 92 85 On Entrance 31 | . . 4 4 4 5 8 1 13 34 32 31 39 67 67 82 90 92 Naked Turns 40 | . 26 . . . . 7 . . . . . . . . . . 7 Heaviest Build 18 | . 3 . . . 6 10 12 12 11 11 11 18 12 13 13 13 13 Greatest Support 39 | 3 8 8 8 8 16 16 12 17 17 17 17 26 26 26 39 39 39 Greatest Overweight (x) 3 | . . . . . 1 2 . . . . . . . . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 4 4 4 5 5 4 1 5 5 5 5 5 5 5 5 4 5 Average Carried 4 | . 1 4 4 4 4 1 . 3 5 5 4 4 5 5 5 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 4 4 5 4 . . 5 5 5 5 5 5 5 5 4 3 Class Distribution -------------------- 33% | Wizard-Sprinter 25% | Wizard-Mutant 13% | Hacker-Sprinter 9% | Sprinter 7% | Scavenger-Mutant 6% | Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -10/Mines Sprinter | -10/Exiles Sprinter | -9/Mines Scavenger-Sprinter | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Garrison Wizard-Sprinter | -6/Factory Wizard-Sprinter | -5/Factory Wizard-Mutant | -4/Factory Wizard-Mutant | -3/Research Wizard-Mutant | -2/Research Wizard-Mutant | -1/Access Wizard-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Fac Res Res Acc Com Matter Collected 1032 | 90 61 62 . 17 45 33 18 28 . . 308 121 . 59 . . 190 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 1193 | . 51 . . . 132 149 33 53 . . 361 165 . 59 . . 190 Parts 85 | . 7 . . . 10 13 3 9 . . 21 10 . 7 . . 5 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 16 | . 3 . . . 3 6 2 . . . . 2 . . . . . Guns 8 | . 3 . . . 3 2 . . . . . . . . . . . Cannons 4 | . . . . . . . 2 . . . . 2 . . . . . AOE 4 | . . . . . . 4 . . . . . . . . . . . Classes Destroyed 10 | . 1 . . . 2 2 . 2 . . 2 1 . . . . . Worker 4 | . . . . . . . . . . . 2 . . 2 . . . Builder 4 | . . . . . . . . 2 . . 1 1 . . . . . Tunneler 3 | . . . . . . . . . . . 3 . . . . . . Recycler 4 | . . . . . 1 . . . . . 2 . . . . . 1 Operator 5 | . . . . . . . . 1 . . 1 2 . 1 . . . Watcher 3 | . . . . . 1 . . . . . . 1 . . . . 1 Swarmer 10 | . 3 . . . 3 2 2 . . . . . . . . . . Cutter 2 | . . . . . . 2 . . . . . . . . . . . Grunt 2 | . . . . . . 2 . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . 2 . . . . . Best Kill Streak 7 | . 3 . . . 4 2 2 2 . . 7 1 . 3 . . 2 Combat Bots Only 3 | . 3 . . . 3 2 2 . . . . 1 . . . . . Max Kills in Single Turn 2 | . 1 . . . 1 2 1 1 . . 1 1 . 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Fac Res Res Acc Com Hostile Shots Fired 264 | . 12 . . . 14 113 21 2 . . 4 22 9 13 8 6 40 Missed 127 | . 5 . . . 6 54 13 . . . . 9 6 6 4 3 21 Hits 137 | . 7 . . . 8 59 8 2 . . 4 13 3 7 4 3 19 Melee 1 | . . . . . . 1 . . . . . . . . . . . Projectile 136 | . 7 . . . 8 58 8 2 . . 4 13 3 7 4 3 19 AOE 1 | . . . . . . . . . . . . . . . . . 1 Critical Strikes 8 | . . . . . 1 2 . . . . 1 3 . . . . 1 Part Disruptions 2 | . . . . . . . . . . . . . . . . . 2 Damage Taken 2195 | . 45 . . . 64 757 69 27 . . 117 208 37 129 67 36 639 Core 898 | . 12 . . . 16 257 40 16 . . 76 51 11 54 14 . 351 Absorbed by Shields 34 | . . . . . . 34 . . . . . . . . . . . Ignored by Resistances 621 | . 14 . . . 21 229 20 7 . . 32 57 11 34 18 10 168 Regen/Repaired (Parts) 111 | . . . . . . . . . . . . 33 . . . . 78 Core Remaining (%) 89 | 100 . . . 95 . . 43 97 . . 91 94 99 95 99 . 78 Volleys Fired 73 | . 3 . . . 8 20 4 1 . . 4 29 . . . . 4 Largest 2 | . 1 . . . 1 2 1 1 . . 1 1 . . . . 1 Hottest 120 | . 45 . . . 45 90 75 75 . . 44 44 . . . . 120 Shots Fired 78 | . 3 . . . 8 25 4 1 . . 4 29 . . . . 4 Gun 29 | . 3 . . . 8 18 . . . . . . . . . . . Cannon 42 | . . . . . . . 4 1 . . 4 29 . . . . 4 Launcher 7 | . . . . . . 7 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 35 | . . . . . . . . . . . 4 29 . . . . 2 Thermal 7 | . . . . . . . 4 1 . . . . . . . . 2 Explosive 7 | . . . . . . 7 . . . . . . . . . . . Electromagnetic 29 | . 3 . . . 8 18 . . . . . . . . . . . Robot Hit Streak 18 | . 3 . . . 5 18 2 . . . . 5 . . . . . Robot Miss Streak 2 | . . . . . 2 2 1 . . . . 2 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 78 | . 3 . . . 6 19 3 4 . . 17 18 1 4 . . 3 Core Hits 38 | . 3 . . . 5 10 2 2 . . 7 6 1 1 . . 1 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 4 | . . . . . 1 . . . . . 1 2 . . . . . Blast 2 | . . . . . . . . . . . . 2 . . . . . Corrupt 1 | . . . . . 1 . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . 1 . . . . . . Melee Attacks 169 | . . . . . . 2 . 23 3 19 35 57 6 7 . 6 11 Impact 37 | . . . . . . . . . . 19 1 . . . . 6 11 Slashing 125 | . . . . . . 2 . 22 3 . 33 52 6 7 . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 22 | . . . . . . . . 3 . . 9 7 . 2 . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 3476 | . 40 . . . 181 674 75 277 . . 983 791 40 250 . . 165 Guns 393 | . 40 . . . 104 249 . . . . . . . . . . . Cannons 434 | . . . . . . . 75 . . . . 359 . . . . . Explosions 502 | . . . . . 77 425 . . . . . . . . . . . Melee 2147 | . . . . . . . . 277 . . 983 432 40 250 . . 165 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 359 | . . . . . . . . . . . . 359 . . . . . Thermal 152 | . . . . . 77 . 75 . . . . . . . . . . Explosive 425 | . . . . . . 425 . . . . . . . . . . . Electromagnetic 393 | . 40 . . . 104 249 . . . . . . . . . . . Impact 165 | . . . . . . . . . . . . . . . . . 165 Slashing 1982 | . . . . . . . . 277 . . 983 432 40 250 . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 3 . . 1 2 . . . . 4 Average Corruption 1 | . . . . . . . . 1 . . 1 1 . . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 8 | . . . . . . . . 3 . . 2 3 . . . . . Message Errors 1 | . . . . . . . . . . . . 1 . . . . . Heat Flow Errors 2 | . . . . . . . . 2 . . . . . . . . . Data Loss (minor) 2 | . . . . . . . . 1 . . 1 . . . . . . Data Loss (major) 3 | . . . . . . . . . . . 1 2 . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . 1 Overflow Damage 666 | . . . . . . . . 94 . . 245 184 . 75 . . 68 Projectiles 100 | . . . . . . . . . . . . 32 . . . . 68 Explosions . | . . . . . . . . . . . . . . . . . . Melee 566 | . . . . . . . . 94 . . 245 152 . 75 . . . Knockbacks 5 | . . . . . . . . . . . . 3 . . . . 2 Impact 1 | . . . . . . . . . . . . . . . . . 1 Kinetic 3 | . . . . . . . . . . . . 3 . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 111 | . . . . . 16 95 . . . . . . . . . . . Shots 5 | . . . . . 1 4 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 268 | . . . . . 25 164 51 268 . . . . . . . . 42 Average Temperature 79 | . . . . . 13 87 22 101 . . . . . . . . 22 Received Heat Transfer 615 | . . . . . 9 453 27 18 . . 27 . . . . . 81 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 1 . . . . . . . . . . 1 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 161 | . . . . . 50 . 111 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Fac Res Res Acc Com Maximum Alert Level 1 | . . . . . . 1 . . . . . . . . . . . Low Security (%) 98 | 100 100 100 . 100 100 73 100 100 100 100 100 100 100 100 100 100 100 Level 1 1 | . . . . . . 26 . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 246 | . 60 19 . . 105 246 146 108 3 28 113 50 114 51 9 75 36 Initial 78 | . . 19 . . . 59 78 56 2 . 12 9 . 51 9 . 36 Average 30 | . 21 11 . . 43 133 98 48 . 17 44 8 16 39 5 11 19 Influence Increases 1610 | . 70 . . . 135 257 118 131 3 28 239 305 130 19 . 105 70 Destroy 0b10 Robot/C 320 | . 60 . . . 60 120 40 . . . . 40 . . . . . Destroy 0b10 Robot/NC 95 | . . . . . 10 . . 10 . . 40 10 . 15 . . 10 Destroy Leader 56 | . 10 . . . 12 10 10 . . . . 12 . . . . 2 Successful Hack 70 | . . . . . . . 7 . . . . 51 . . . 12 . Disable Machine 9 | . . . . . . . . . . . . 9 . . . . . Destroy Structure 280 | . . . . . 8 37 1 16 3 28 19 108 10 4 . 18 28 Partial Spotted 135 | . . . . . 15 . 15 45 . . 15 15 . . . . 30 Lose Combat Pursuer 645 | . . . . . 30 90 45 60 . . 165 60 120 . . 75 . Influence Decreases 1610 | . 10 60 . . 30 176 158 270 10 . 243 329 16 113 20 40 135 Entered New Map 424 | . . 41 . . . 46 108 90 5 . 16 15 . 63 11 . 29 Time Decay 1008 | . 10 19 . . 20 . 50 180 5 . 217 292 16 50 9 40 100 Lost Part 176 | . . . . . 10 130 . . . . 10 20 . . . . 6 Lost Ally 2 | . . . . . . . . . . . . 2 . . . . . Squads Dispatched 22 | . . . . . . . . 6 . . 5 8 1 . . 1 1 Investigation 14 | . . . . . . . . 4 . . 4 5 1 . . . . Extermination 6 | . . . . . . . . 1 . . 1 3 . . . 1 . Reinforcement 2 | . . . . . . . . 1 . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Fac Res Res Acc Com Distress Signals 11 | . 1 . . . 3 . 2 1 . . 1 . . . 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 120 | . 8 . . 4 10 18 11 9 . . 10 12 12 7 7 4 8 Peak Tracking Total 10 | . 4 . . 7 5 8 9 6 . . 10 4 5 5 7 9 5 Tactical Retreats 17 | . . . . 1 2 2 2 2 . . 3 3 1 . . 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Fac Res Res Acc Com Traps Triggered 12 | . . . . . . 2 . 3 . . 3 2 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts 10 | . . . . . . . . . . . . 10 . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . 6 . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Fac Res Res Acc Com Machines Disabled 2 | . . . . . . . . . . 1 . 1 . . . . . Max in Single Turn 1 | . . . . . . . . . . 1 . 1 . . . . . Garrison Access 2 | . . . . . . . . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Fac Res Res Acc Com Machines Accessed 43 | . . . 1 . 2 . 1 5 2 1 8 14 1 1 1 4 2 Terminals 23 | . . . . . 1 . 1 2 . 1 3 7 1 1 1 4 1 Fabricators 12 | . . . . . . . . 3 1 . 4 4 . . . . . Repair Stations 3 | . . . . . . . . . . . . 2 . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . 1 . 1 1 . . . . . Total Hacks 101 | . . . 1 . 5 . 2 16 7 1 24 32 3 1 1 4 4 Successful 72 | . . . 1 . 1 . 1 7 7 1 16 27 1 1 1 4 4 Failed 29 | . . . . . 4 . 1 9 . . 8 5 2 . . . . Catastrophic 2 | . . . . . 1 . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 59 | . . . 1 . 4 . 2 12 1 1 14 18 3 1 . 1 1 Terminals 50 | . . . . . 4 . 2 8 . 1 9 15 3 1 1 4 2 Fabricators 39 | . . . . . . . . 8 6 . 13 12 . . . . . Repair Stations 6 | . . . . . . . . . . . . 4 . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . 1 . 2 1 . . . . . Terminal Hacks 22 | . . . 1 . . . 1 1 . 1 2 7 1 1 1 4 2 Part Schematic 3 | . . . . . . . 1 . . . . 2 . . . . . Open Door 3 | . . . . . . . . . . . . . . . . 3 . Level Access Points 4 | . . . . . . . . . . . . 1 1 1 1 . . Branch Access Points 1 | . . . . . . . . . . . . . . . . 1 . Machine Index 2 | . . . . . . . . . . . . 1 . . . . 1 Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . Recall Investigation 2 | . . . . . . . . . . . 1 1 . . . . . Recall Extermination 3 | . . . . . . . . . . . 1 2 . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . 1 Garrison Registry 1 | . . . . . . . . . . 1 . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 24 | . . . . . . . . 3 5 . 8 8 . . . . . Network Status 2 | . . . . . . . . . 1 . 1 . . . . . . Load Schematic 14 | . . . . . . . . 3 2 . 4 5 . . . . . Build 8 | . . . . . . . . . 2 . 3 3 . . . . . Repair Station Hacks 6 | . . . . . . . . . . . . 4 . . . . 2 Scan Component 3 | . . . . . . . . . . . . 2 . . . . 1 Repair 3 | . . . . . . . . . . . . 2 . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . . . 1 . 2 1 . . . . . Unlock Access 2 | . . . . . 1 . . . 1 . . . . . . . . Seal Access 2 | . . . . . . . . . . . 1 1 . . . . . Coupler Status 1 | . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 15 | . . . . . . . . 3 1 . 4 7 . . . . . Terminals 5 | . . . . . . . . 1 . . 1 3 . . . . . Assimilate 5 | . . . . . . . . 1 . . 1 3 . . . . . Fabricators 10 | . . . . . . . . 2 1 . 3 4 . . . . . Prioritize 5 | . . . . . . . . . 1 . 2 2 . . . . . Recompile 5 | . . . . . . . . 2 . . 1 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . . . . . 1 . 1 4 . 1 6 7 1 1 . 1 2 Full Trace Events 8 | . . . . . 1 . . 2 . . 2 2 1 . . . . Feedback Events 4 | . . . . . . . . 2 . . . 2 . . . . . Corruption 3 | . . . . . . . . 2 . . . 1 . . . . . Hackware Fried 1 | . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 . . . . 2 . . . . . Parts Built 8 | . . . . . . . . . 2 . 3 3 . . . . . Authchips 5 | . . . . . . . . . 2 . 1 2 . . . . . Time 225 | . . . . . . . . . 72 . 60 93 . . . . . Total Part Build Rating 36 | . . . . . . . . . 6 . 9 21 . . . . . Parts Repaired 3 | . . . . . . . . . . . . 2 . . . . 1 Time 69 | . . . . . . . . . . . . 51 . . . . 18 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Fac Res Res Acc Com Used RIF Installer 1 | . . . . . . . . . . 1 . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 . . . . . Non-combat 1 | . . . . . . . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 . . . . . find_chute 1 | . . . . . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Fac Res Res Acc Com Total Allies 6 | . . . . 1 . . . 1 . . 1 3 . . . . . Largest Group 3 | . . . . 1 . . . 1 . . . 3 . . . . . Highest-Rated Group 78 | . . . . 31 . . . 10 . . . 78 . . . . . Highest-Rated Ally 31 | . . . . 31 . . . 10 . . . 26 . . . . . Total Orders 2 | . . . . . . . . 1 . . . 1 . . . . . STAY 2 | . . . . . . . . 1 . . . 1 . . . . . Ally Attacks 9 | . . . . 9 . . . . . . . . . . . . . Total Damage 105 | . . . . 105 . . . . . . . . . . . . . Kills 3 | . . . . 3 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Fac Res Res Acc Com Active Infowar (turns) 2648 | . . . . . . . . 360 122 101 501 1089 98 103 30 126 118 Structural 2648 | . . . . . . . . 360 122 101 501 1089 98 103 30 126 118 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Fac Res Res Acc Com Turns Passed 3398 | 9 59 46 70 76 92 149 115 388 122 101 501 1089 98 103 30 126 224 Spaces Moved 6696 | 18 109 143 218 215 175 238 253 828 122 179 1032 2057 219 209 83 295 303 Core 103 | 18 50 . . . . 18 . . . . . . . . . . 17 Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 6593 | . 59 143 218 215 175 220 253 828 122 179 1032 2057 219 209 83 295 286 Fastest Speed 20 | 50 32 32 32 32 29 20 34 29 29 29 29 29 37 37 34 34 34 Average Speed 32 | 50 40 32 32 32 32 33 36 32 29 29 30 30 37 37 35 34 36 Slowest Speed 200 | 50 50 32 32 32 115 200 40 34 29 29 32 37 37 37 37 34 200 Overloaded Moves 12 | . . . . . . 12 . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 40 | . . . . 5 . 3 3 2 1 . 4 12 . . 3 . 7 Potential Cave-ins 17 | . . . . . . . . . . 5 . 10 . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 22 | 3 27 38 61 27 21 37 25 28 5 25 34 40 7 7 5 9 10 Regions Visited 17 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 10 | . . . . . 1 . 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 3 | . . 3 . . . . . . . . . . . . . . . Spaces Dug 141 | . . . . . . 14 . 16 3 13 20 52 5 2 . 6 10 Terrain Destroyed 180 | . . . . . 6 35 1 16 3 13 20 62 5 2 . 6 11 Melee 116 | . . . . . . . . 16 3 13 17 46 5 2 . 6 8 Projectile 23 | . . . . . . . 1 . . . 3 16 . . . . 3 AOE 41 | . . . . . 6 35 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Fac Res Res Acc Com Total 7532 | 17 119 142 217 216 200 273 267 909 201 197 1151 2392 225 223 80 311 392 Wait 487 | . . . . 6 12 . 6 29 72 . 71 209 . 4 . 10 68 Move 6606 | 17 108 142 217 205 175 231 246 823 120 177 1023 2033 218 208 78 294 291 Hop 34 | . . . . 4 . 3 3 2 1 . 4 11 . . 1 . 5 Pick Up 20 | . 4 . . 1 . 1 1 4 . . 2 7 . . . . . Fast Attach 41 | . 2 . . . 4 2 4 8 4 . 5 7 1 2 1 . 1 Attach 22 | . 1 . . . 1 8 2 . . . 1 4 . . . 1 4 Detach 10 | . 1 . . . . 2 1 1 . . . . . . . . 5 Swap 15 | . . . . . . 2 . . . 1 3 7 . 1 . . 1 Drop 15 | . . . . . . . . . 1 . 3 8 . 1 . . 2 Fire 73 | . 3 . . . 8 20 4 1 . . 4 29 . . . . 4 Melee 169 | . . . . . . 2 . 23 3 19 35 57 6 7 . 6 11 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . 2 . 18 . . . 10 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 10 | . . . . . . . . . . . . 10 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Garrison -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 4 exits: *Acc x3 / [*Tes]) -1/Access -1/Command 0b10 Command History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 10 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Discovered new exit (range 13) 69 | -10/Materials | Entered Mines 113 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 114 | -10/Mines | Discovered new exit (range 5) 115 | -10/Mines | Entered Exiles 123 | -10/Exiles | Met 8R-AWN 128 | -10/Exiles | Met EX-HEX 140 | -10/Exiles | Met EX-BIN 144 | -10/Exiles | Aligned with FarCom system 145 | -10/Exiles | Given EX-Vault access code 152 | -10/Exiles | Opened EX-Vault 161 | -10/Exiles | Warned to stay clear of 0b10 Research branches 166 | -10/Exiles | Exiles lab attacked by MAIN.C 182 | -10/Exiles | Discovered new exit (range 11) 185 | -10/Exiles | Entered Mines 196 | -9/Mines | Assembled infested the area 201 | -9/Mines | Assisted by a Guerilla fighting off Assembled 215 | -9/Mines | Received a Mining Laser from a helpful Derelict 222 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 253 | -9/Mines | Discovered new exit (range 9) 261 | -9/Mines | Entered Materials 261 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 353 | -8/Materials | Identified exit to Garrison 353 | -8/Materials | Entered Garrison 409 | -8/Garrison | Triggered checkpoint 417 | -8/Garrison | Triggered checkpoint 428 | -8/Garrison | Discovered new exit (range 15) 441 | -8/Garrison | Triggered checkpoint 452 | -8/Garrison | Lost 7 parts (1p4n2w) 502 | -8/Garrison | Entered Materials 521 | -8/Materials | Lost 6 parts (4n2w) 543 | -8/Materials | Core integrity fell below 50% 612 | -8/Materials | Discovered new exit (range 16) 617 | -8/Materials | Identified exit to Factory 617 | -8/Materials | Entered Factory 617 | -7/Factory | Evolved 2 slots: Utility x2 993 | -7/Factory | Discovered new exit (range 14) 1005 | -7/Factory | Identified exit to Factory 1005 | -7/Factory | Entered another Factory area 1005 | -6/Factory | Evolved 2 slots: Utility x2 1072 | -6/Factory | Fabricated Hacking Suite (x1) 1110 | -6/Factory | Fabricated Hacking Suite (x1) 1127 | -6/Factory | Identified exit to Garrison 1127 | -6/Factory | Entered Garrison 1167 | -6/Garrison | Discovered new exit (range 50) 1167 | -6/Garrison | Discovered new exit (range 51) 1167 | -6/Garrison | Discovered new exit (range 33) 1175 | -6/Garrison | Installed Relay Interface Framework 1226 | -6/Garrison | Build established: Hacker-Sprinter 1227 | -6/Garrison | Identified exit to Factory 1228 | -6/Garrison | Entered Factory 1270 | -6/Factory | Fabricated Hacking Suite (x1) 1319 | -6/Factory | Discovered new exit (range 4) 1320 | -6/Factory | Identified exit to Lower Caves 1391 | -6/Factory | Fabricated Hacking Suite (x1) 1473 | -6/Factory | Discovered new exit (range 7) 1525 | -6/Factory | Fabricated Hacking Suite (x1) 1692 | -6/Factory | Build established: Wizard-Sprinter 1729 | -6/Factory | Identified exit to Factory 1729 | -6/Factory | Entered another Factory area 1729 | -5/Factory | Evolved 2 slots: Utility x2 1975 | -5/Factory | Discovered new exit (range 5) 2030 | -5/Factory | Hacking Suite fried by hacking feedback 2098 | -5/Factory | Repaired Cesium-ion Thruster 2181 | -5/Factory | Fabricated Particle Accelerator (x1) 2229 | -5/Factory | Discovered new exit (range 15) 2233 | -5/Factory | Identified exit to Factory 2438 | -5/Factory | Repaired Flight Unit 2700 | -5/Factory | Fabricated Particle Accelerator? 2737 | -5/Factory | Fabricated Cld. Phase Cannon (x1) 2818 | -5/Factory | Entered another Factory area 2818 | -4/Factory | Evolved 2 slots: Propulsion x2 2848 | -4/Factory | Build established: Wizard-Mutant 2866 | -4/Factory | Identified exit to Research 2916 | -4/Factory | Entered Research 2916 | -3/Research | Evolved 2 slots: Utility x2 2921 | -3/Research | Identified exit to Research 3019 | -3/Research | Entered another Research area 3019 | -2/Research | Evolved 2 slots: Utility x2 3023 | -2/Research | Identified exit to Access 3048 | -2/Research | Discovered new exit (range 15) 3049 | -2/Research | Entered Access 3049 | -1/Access | Evolved 2 slots: Utility x2 3084 | -1/Access | Identified exit to Command 3175 | -1/Access | Entered Command 3204 | -1/Command | Repaired Nuclear Pulse Array 3271 | -1/Command | Spotted Combat Programmer 3310 | -1/Command | Met MAIN.C 3372 | -1/Command | Spotted M Guard 3372 | -1/Command | Spotted M Guard 3372 | -1/Command | Spotted Combat Programmer 3392 | -1/Command | Released all parts (14) 3399 | -1/Command | Interfaced with 0b10 Conduit 3399 | *** | Assimilated 0b10! Last Messages --------------- Nuclear Pulse Array destroyed. Penetrated by EMDS Slug. K-01 Serf cleans the Door Terminal. Nuclear Pulse Array destroyed. K-01 Serf destroyed. Door Terminal disabled. EMDS Slug penetrates Reinforced Barrier. Released Imp. System Shield. Released Hacking Suite. Released Imp. Signal Interpreter. Released Structural Scanner. Released Hacking Suite. Released Adv. Hacking Suite. Released Imp. Hacking Suite. Released Imp. Datajack. Released Imp. Hacking Suite. Released Mic. Antimatter Reactor. Released Nuclear Pulse Array. Interfacing with system... Overriding active MAIN.C lock. Map ----- +----------------------------------------------------+ | # ######################################### | | ############################################### | | ############################################### | | ############################################### | | ############################################### | | ############################################### | | ############################################### | | ############################################### | | ############################################### | | ############################################### | | ############################################### | | ############################################### | | ############################################### | | ############################################### | | #####""""""" """" ############### | | #####"" "" ############### | | #####""""" "" ############### | | #####""""""""""" + | | #####" " """ ; | | #####"" """""" + | | #####"" """""" ############### | | ##### " """""" ############### | | ##### " "" ############### | | ##### " " ""############### | | """#####""""""""" """""""############### | | """#####"" @"""""""""############### | | R"##### """""""""""############### | | """##### " " " " ############### | | "" ##### " " " " ############### | | """ " " " """" " ############### | | """ """ " " """" ############### | | """ " " " " ############### | | ############## """""""""" " ############### | | ######### " """ " """"""""############### | | ######### """ " " " ############### | | " ############################################# | | "" ############################################# | | "" ############################################# | | " ############################################# | | ############################################# | | ############################################# | | +################################################# | | ################################# | | T################################# | | #############"""################################## | | #####"""################################## | | ## ################################# | | ## ################################# | | ## ################################# | | ###+###### ################################# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 19 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Particle Charging 45 Offensive Hacking 98 Defensive Hacking 12 Authchip Count 2 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Particle Accelerator | -5/Factory | Hacked Cld. Phase Cannon | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory Particle Accelerator | x1 | -5/Factory Particle Accelerator | x1 | -5/Factory | Authchip Cld. Phase Cannon | x1 | -5/Factory | Authchip Repaired ---------- Cesium-ion Thruster | 36% | -5/Factory Flight Unit | 15% | -5/Factory Nuclear Pulse Array | 29% | -1/Command Alien Tech Used ----------------- None Achievements -------------- Short-term Sacrifices Challenges ------------ None Game ------ Seed BracePotentialShredder Manual? 0 Play Time 01:06:33 Cumulative 126.9 hours Start 2025.05.13 @ 07:17:30 End 2025.05.13 @ 16:32:58 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 145 Rogue 18 Adventurer 116 Explorer 11 Win Type 4 Total 29 Types 9/0/11/0/4/0/4/1/0/0 Lore% 38 Gallery% 41 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6dae4ce6-f8f8-491e-9fdc-922479af4760