Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.19 @ 13:55:01 Player: ForestDarkPsy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (117) 585 Value Destroyed (2945) 2945 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (832) 832 TOTAL SCORE: 8342 Bonus ------- High Alert Combat Kills 32 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 603/700 Matter 290/300 Energy 1531/1600 System Corruption 0% Temperature Cool (0) Movement Treading (166) Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Treads Armored Treads Armored Treads > --- UTILITY (7) ------ Improved Cooling System High-capacity Storage Unit Superbattery Advanced Visual Processing Unit Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON (2) ------- Improved EM Shotgun Heavy Ion Cannon > --- INVENTORY (20) --- Nuclear Core Armored Treads Compact Wheel Compact Wheel Large Storage Unit High-capacity Matter Pod (200) Structural Scanner Trap Scanner Experimental Sensor Array Hardened Medium Armor Plating Hardened Medium Armor Plating System Shield Heavy EM Pulse Gun Pulse Rifle Heavy Ion Cannon Assault Cannon Assault Cannon Missile Launcher Scythe Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Cryofiber Web Improved Cooling System High-capacity Storage Unit Superbattery Advanced Visual Processing Unit Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Nuclear Core Improved Treads Compact Wheel Compact Wheel Large Storage Unit High-capacity Matter Pod Structural Scanner Trap Scanner Experimental Sensor Array Hardened Medium Armor Plating System Shield Heavy EM Pulse Gun Pulse Rifle Heavy Ion Cannon Heavy Ion Cannon Assault Cannon Assault Cannon Missile Launcher Scythe [Rating: 51] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 5 | . . . 1 . . . 2 2 . Weapon . | . . . . . . . . . . Parts Attached 118 | 6 10 9 30 9 . 8 39 2 5 Power 9 | 1 1 1 3 . . 1 2 . . Engine 8 | 1 1 . 3 . . 1 2 . . Core 1 | . . 1 . . . . . . . Reactor . | . . . . . . . . . . Propulsion 33 | 2 2 1 12 3 . 3 9 . 1 Treads 10 | . . . 4 1 . . 4 . 1 Leg 2 | . . . 1 . . 1 . . . Wheel 21 | 2 2 1 7 2 . 2 5 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 40 | 1 4 1 8 3 . 2 16 2 3 Device 16 | 1 . . 2 1 . 1 9 1 1 Storage 7 | . 2 . . . . 1 3 . 1 Processor 3 | . . . 1 . . . 1 . 1 Hackware 1 | . . . . . . . 1 . . Protection 13 | . 2 1 5 2 . . 2 1 . Artifact . | . . . . . . . . . . Weapon 36 | 2 3 6 7 3 . 2 12 . 1 Energy Gun 19 | 1 2 . 4 2 . 1 9 . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 5 | 1 . 1 2 . . 1 . . . Ballistic Cannon 5 | . 1 3 . . . . 1 . . Launcher 4 | . . 2 1 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . . 2 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 4 . . Parts Lost 36 | . 1 3 10 6 . 7 6 . 3 Power 7 | . . 1 2 . . 1 2 . 1 Propulsion 14 | . 1 1 4 3 . 3 2 . . Utility 8 | . . 1 2 1 . 1 2 . 1 Weapon 7 | . . . 2 2 . 2 . . 1 Highest Loss Streak 5 | . 1 2 4 2 . 5 4 . 3 To Critical Strikes 1 | . . . . 1 . . . . . Average Slot Usage (%) 96 | . 99 99 96 96 100 88 99 92 96 Engine 10 | . 14 12 7 11 11 10 9 7 7 Treads 10 | . . . 2 26 22 14 12 23 23 Wheel 15 | . 27 28 27 3 11 4 13 . . Device 12 | . 1 . 11 12 11 14 19 23 13 Storage 11 | . 13 14 11 11 11 11 9 7 11 Processor 3 | . . . 3 . . . 8 7 15 Hackware 1 | . . . . . . . 4 7 2 Protection 7 | . 12 13 6 9 11 7 2 . 7 Energy Gun 14 | . 14 . 12 18 22 18 16 15 14 Ballistic Gun 2 | . 9 . 4 1 . 3 . . . Ballistic Cannon 3 | . 4 23 4 . . . 1 . . Naked Turns . | . . . . . . . . . . Heaviest Build 62 | 9 53 54 58 58 58 58 60 59 62 Greatest Support 66 | 26 32 26 66 66 10 40 60 60 63 Greatest Overweight (x) 17 | . 2 2 3 5 5 17 5 . . Average Overweight (x) 1 | . . 2 1 2 5 1 . . . Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 17 20 20 20 20 18 19 20 20 Most Carried 20 | 5 20 20 20 20 16 17 20 19 20 Average Carried 17 | 1 14 19 19 17 15 15 18 18 18 Final Capacity 20 | 5 20 20 20 20 20 15 20 20 20 Final Carried 20 | 4 20 18 20 15 16 14 20 18 19 Class Distribution -------------------- 59% | Mutant 15% | Scavenger-Mutant 13% | Scavenger-Skirmisher 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Matter Collected 2471 | 272 431 327 691 172 . 86 413 . 79 Remotely . | . . . . . . . . . . Salvage Created 3595 | 74 445 194 948 296 . 277 1249 . 112 Parts 232 | 10 31 13 67 24 . 29 53 . 5 Haulers Intercepted 5 | . . . 2 . . . 3 . . Recyclers Shooed 7 | . 4 . 1 . . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Combat Hostiles Destroyed 93 | . 8 9 21 23 . 13 17 . 2 Guns 56 | . 7 1 10 15 . 13 9 . 1 Cannons 9 | . 1 3 2 . . . 3 . . AOE 28 | . . 5 9 8 . . 5 . 1 Classes Destroyed 15 | 2 4 1 4 2 . . 1 . 1 Worker 11 | . 1 . 3 . . 4 3 . . Builder 2 | . . . 2 . . . . . . Tunneler 2 | 1 . . . . . 1 . . . Hauler 5 | . . . 2 . . . 3 . . Recycler 2 | 1 . . . . . . 1 . . Operator 2 | . 2 . . . . . . . . Watcher 8 | . 2 . 4 . . . 2 . . Swarmer 32 | . . 3 8 11 . 10 . . . Grunt 36 | . 8 6 4 3 . 3 12 . . Duelist 2 | . . . 2 . . . . . . Sentry 10 | . . . 7 . . . 3 . . Demolisher 1 | . . . . 1 . . . . . Specialist 2 | . . . . . . . . . 2 Hunter 2 | . . . . . . . 2 . . Assembled 8 | . . . . 8 . . . . . Best Kill Streak 8 | 2 3 3 5 8 . 4 4 . 2 Combat Bots Only 8 | . 3 3 4 8 . 3 4 . 2 Max Kills in Single Turn 2 | 1 1 2 2 2 . 2 2 . 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 2 | . . 2 2 2 . . 1 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Hostile Shots Fired 448 | . 33 35 97 95 . 58 56 . 74 Missed 136 | . 10 9 32 24 . 20 16 . 25 Damage Taken 4809 | . 327 398 1019 1025 . 474 790 . 776 Core 756 | . 84 86 142 127 . 80 140 . 97 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 92 | . . . . . . . 92 . . Core Remaining (%) 54 | 100 . 32 . . . 12 74 . . Volleys Fired 278 | 4 47 24 68 33 . 36 58 . 8 Largest 2 | 2 2 2 2 2 . 2 2 . 2 Hottest 126 | 60 80 70 90 126 . 126 98 . 110 Shots Fired 514 | 8 85 43 123 58 . 71 111 . 15 Gun 410 | 8 73 5 92 51 . 71 96 . 14 Cannon 91 | . 12 34 29 . . . 15 . 1 Launcher 13 | . . 4 2 7 . . . . . Special . | . . . . . . . . . . Kinetic 145 | 4 41 39 39 1 . 6 15 . . Thermal 168 | 4 34 . . 50 . 65 14 . 1 Explosive 13 | . . 4 2 7 . . . . . Electromagnetic 188 | . 10 . 82 . . . 82 . 14 Robot Hit Streak 27 | 2 9 5 14 9 . 27 11 . 11 Robot Miss Streak 6 | 2 4 2 3 5 . 1 6 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 13 | . 1 . 2 5 . 4 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 1 . . Shots Hit Robots 373 | 4 54 26 88 40 . 57 91 . 13 Core Hits 201 | 3 23 13 44 30 . 22 58 . 8 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 11 | . . . 1 4 . 5 1 . . Burn 10 | . . . . 4 . 5 1 . . Corrupt 1 | . . . 1 . . . . . . Melee Attacks 4 | . . . . . . . 4 . . Impact 4 | . . . . . . . 4 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8371 | 52 721 734 2261 1092 . 1020 2233 . 258 Guns 5117 | 52 568 15 1175 630 . 1020 1438 . 219 Cannons 1041 | . 153 412 291 . . . 185 . . Explosions 2213 | . . 307 795 462 . . 610 . 39 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1555 | 42 399 427 457 . . 45 185 . . Thermal 3201 | 10 244 . 485 630 . 975 818 . 39 Explosive 1079 | . . 307 310 462 . . . . . Electromagnetic 2536 | . 78 . 1009 . . . 1230 . 219 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . 3 3 . . . . 1 . . Average Corruption 1 | . 2 3 . . . . 1 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 37 | . 12 15 . . . . 10 . . Message Errors 14 | . 4 5 . . . . 5 . . Matter Fused 8 | . 4 2 . . . . 2 . . Heat Flow Errors 3 | . 1 2 . . . . . . . Energy Discharges 6 | . 2 2 . . . . 2 . . Parts Rejected 1 | . . 1 . . . . . . . Data Loss (minor) 3 | . 1 2 . . . . . . . Data Loss (major) 1 | . . . . . . . 1 . . Alerts 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 45 | . . . 19 23 . . 3 . . Projectiles 6 | . . . 6 . . . . . . Explosions 39 | . . . 13 23 . . 3 . . Melee . | . . . . . . . . . . Knockbacks 11 | . 2 7 . . . . 2 . . Impact . | . . . . . . . . . . Kinetic 10 | . 2 6 . . . . 2 . . Secondary 1 | . . 1 . . . . . . . Self-Inflicted Damage 394 | . . 52 146 38 . . 117 . 41 Shots 12 | . . 2 4 1 . . 4 . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 255 | . 216 255 174 213 . 162 65 . . Average Temperature 74 | . 77 113 45 84 . 56 26 . . Received Heat Transfer 1221 | . 180 198 261 57 . 189 270 . 66 Effects 2 | . . 1 . 1 . . . . . Energy Bleed 1 | . . 1 . . . . . . . Interference 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 17 | . . . 7 . . . 10 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | . . . . 2 . 3 4 . . Heat Transferred 6413 | 25 550 . 500 1591 . 2442 1255 . 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 16 | . . . 6 . . . 9 . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Peak Influence 509 | 10 186 173 509 483 . 190 203 58 83 Initial 154 | . 6 23 66 154 . . 1 58 40 Average 155 | 4 99 90 317 335 . 76 121 58 51 Maximum Alert Level 2 | . . . 2 2 . . 1 . . Low Security (%) 79 | 100 100 100 27 15 . 100 97 100 100 Level 1 12 | . . . 39 55 . . 2 . . Level 2 7 | . . . 32 29 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 2 . 3 . . . 1 . 2 Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 8 | . 2 . 3 . . . 1 . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Distress Signals 2 | . . . 1 . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 150 | . 18 9 32 37 . 16 33 . 5 Peak Tracking Total 9 | . 4 3 4 9 . 4 4 . 3 Tactical Retreats 6 | . 1 . . 1 . 3 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Traps Triggered 4 | . 2 . . . . . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Machines Disabled 5 | . . 1 1 . . . 3 . . Max in Single Turn 1 | . . 1 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Machines Accessed 26 | . 6 . 8 . 1 . 10 1 . Terminals 22 | . 6 . 7 . . . 8 1 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 73 | . 16 . 27 . 1 . 28 1 . Successful 37 | . 8 . 14 . 1 . 13 1 . Failed 36 | . 8 . 13 . . . 15 . . Catastrophic 1 | . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 35 | . 5 . 12 . 1 . 17 . . Terminals 67 | . 16 . 26 . . . 24 1 . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . . . 4 . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 23 | . 7 . 9 . 1 . 5 1 . Robot Analysis 5 | . 1 . 3 . . . 1 . . Prototype ID Bank 5 | . 3 . 1 . . . 1 . . Open DSF 1 | . . . . . . . . 1 . Branch Access Points 2 | . 1 . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 3 | . . . . . . . 3 . . Dispatch Records 1 | . . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 3 . . Scan Component 2 | . . . . . . . 2 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 10 | . 1 . 4 . . . 5 . . Terminals 10 | . 1 . 4 . . . 5 . . Assimilate 1 | . . . . . . . 1 . . Botnet 9 | . 1 . 4 . . . 4 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 6 . 6 . . . 9 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 38 | . . . . . . . 38 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Robot Analysis Total 5 | . 1 . 3 . . . 1 . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Turns Passed 8135 | 54 968 792 1210 748 359 1600 2290 23 91 Spaces Moved 4441 | 34 676 588 754 366 231 646 1104 13 29 Core 8 | 7 . . . . . 1 . . . Treads 1120 | . . . 40 210 . 344 484 13 29 Legs 11 | . . . . . . 11 . . . Wheels 3302 | 27 676 588 714 156 231 290 620 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 110 95 155 155 95 95 170 166 Average Speed 132 | 80 105 116 106 174 155 179 128 170 168 Slowest Speed 900 | 90 120 120 160 240 155 900 330 170 170 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 60 | 3 92 97 70 70 61 92 75 2 40 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 2 . . . . . Known Exits Taken 3 | . 1 . 1 . . . . 1 . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 4 | . . . . . . . 4 . . Terrain Destroyed 153 | . . 27 42 40 . . 41 . 3 Melee 4 | . . . . . . . 4 . . Projectile . | . . . . . . . . . . AOE 149 | . . 27 42 40 . . 37 . 3 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Total 6185 | 49 843 649 1044 416 232 1014 1868 14 56 Wait 1204 | . 85 23 154 8 1 323 601 . 9 Move 4432 | 33 675 587 753 365 230 645 1103 12 29 Hop . | . . . . . . . . . . Pick Up 89 | 5 20 4 21 1 1 2 32 . 3 Fast Attach 26 | 6 1 . 6 . . 3 10 . . Attach 43 | . 1 4 10 6 . 4 13 2 3 Detach 6 | . . . 1 . . . 4 . 1 Swap 49 | . 8 5 14 3 . 1 16 . 2 Drop 54 | 1 6 2 17 . . . 27 . 1 Fire 278 | 4 47 24 68 33 . 36 58 . 8 Melee 4 | . . . . . . . 4 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 11) 404 | -10/Materials | Discovered new exit (range 11) 532 | -10/Materials | Identified exit to Mines 542 | -10/Materials | Discovered new exit (range 8) 735 | -10/Materials | Discovered new exit (range 16) 1023 | -10/Materials | Entered Mines 1030 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1064 | -10/Mines | Learned location of Storage (-7) 1298 | -10/Mines | Found a hidden stash of uninstalled traps 1465 | -10/Mines | Discovered new exit (range 8) 1560 | -10/Mines | Core integrity fell below 50% 1640 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1686 | -10/Mines | Discovered new exit (range 5) 1815 | -10/Mines | Entered Materials 1815 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2248 | -9/Materials | Lost 4 parts (2n1u1w) 2269 | -9/Materials | Identified exit to Mines 2312 | -9/Materials | Discovered new exit (range 16) 2584 | -9/Materials | Build established: Scavenger-Mutant 2827 | -9/Materials | Discovered new exit (range 16) 3025 | -9/Materials | Entered Mines 3055 | -9/Mines | Assembled infested the area 3122 | -9/Mines | Destroyed 8 combat bots 3196 | -9/Mines | Core integrity fell below 50% 3248 | -9/Mines | Build established: Mutant 3281 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3284 | -9/Mines | Found Prototype Device 3330 | -9/Mines | Learned location of Zion (-7) 3584 | -9/Mines | Learned Materials interactive machine intel 3765 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3767 | -9/Mines | Discovered new exit (range 5) 3773 | -9/Mines | Entered Exiles 3811 | -9/Exiles | Met 8R-AWN 3839 | -9/Exiles | Met EX-HEX 3887 | -9/Exiles | Met EX-BIN 3904 | -9/Exiles | Aligned with FarCom system 3905 | -9/Exiles | Given EX-Vault access code 3946 | -9/Exiles | Opened EX-Vault 3956 | -9/Exiles | Found Superbattery 3987 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4030 | -9/Exiles | Met EX-DEC 4119 | -9/Exiles | Discovered new exit (range 10) 4132 | -9/Exiles | Left Exiles lab with Superbattery 4132 | -9/Exiles | Entered Mines 5254 | -8/Mines | Core integrity fell below 20% 5300 | -8/Mines | Lost 5 parts (1p1n1u2w) 5695 | -8/Mines | Build established: Scavenger-Mutant 5729 | -8/Mines | Discovered new exit (range 5) 5732 | -8/Mines | Entered Materials 5732 | -8/Materials | Evolved 2 slots: Utility x2 5733 | -8/Materials | Loaded intel: 19 interactive machine locations 5740 | -8/Materials | Identified Exp. Sensor Array 6066 | -8/Materials | Build established: Scavenger-Skirmisher 6380 | -8/Materials | Lost 4 parts (2p2n) 7235 | -8/Materials | Build established: Skirmisher 7627 | -8/Materials | Discovered new exit (range 9) 7684 | -8/Materials | Repaired Arm. Treads 8022 | -8/Materials | Entered Factory 8022 | -7/Factory | Evolved 2 slots: Utility x2 8045 | -7/Factory | Identified exit to DSF 8045 | -7/Factory | Entered DSF 8071 | -7/DSF | Discovered new exit (range 19) 8089 | -7/DSF | Additional patrols routed to DSF 8136 | -7/DSF | Self-destructed Last Messages --------------- 08074_ Acquired Hvy. Ion Cannon. 08079_ Discarded Hacking Suite. 08089_ Hostiles detected in DSF, routing additional patrols. 08099_ X-57 Shotgunner destroyed. 08106_ X-57 Shotgunner misfires. 08106_ X-57 Shotgunner IFF system glitched. 08106_ X-57 Shotgunner destroyed. 08108_ Chain reaction triggered in Nuclear Core. 08108_ X-57 Shotgunner destroyed. 08111_ Acquired 35 matter. 08115_ Acquired Hrd. Medium Armor Plating. 08116_ Acquired 44 matter. 08119_ Cryofiber Web destroyed. 08119_ Critical hit (Blast). 08128_ H-61 Shepherd calls for reinforcements. 08128_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08129_ Imp. EM Shotgun destroyed. 08130_ Penetrated by Slug. 08130_ Lgt. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????####?????????? | | ???????????????????????????????????####?????????? | | ???????????????????????????????????##""?????????? | | ??????????????????????????????????###"#####?????? | | ???????????????????#########??????###"#####?????? | | ???????????????###?#!! ] #########"""""##?????? | | ????????"""##[[#[[[#!! ]=# # ##"""""##?????? | | ???????"< h % =[ ""##"##??? | | ???????" != [!= """""##??? | | ???????? ##[[#[[[### % ;;===# ## ""#####??? | | ???????????????#[??### #;#===# ### #######??? | | ???????????????????#!! ########## ####?????? | | ???????????????????#!! #??????? = =#???????? | | ???????????????????#!! % #??????#== =#???????? | | ???????????????????### @##??????### ##???????? | | ???????????????????#** !Y#??????# #???????? | | ???????????????????#** %!!#???????? ????????? | | ???????????????????#** !!#??????? #???????? | | ???????????????????### ###???????## ##???????? | | ?????????????????????# #?????????## ! ???????? | | ?????????????????????a ?????????## !????????? | | ???????????????????? H ????????? !????????? | | ??????????????????? ?????????? !????????? | | ??????????????????? ????????? !!???????? | | ??????????????????!##a ?????????## **???????? | | ?????????????????!!?## #?????????## **???????? | | ?????????????????#???# ???????????? #????????? | | ?????????????????????! ???????????? ?????????? | | ?????????????????????! ???????????? ?????????? | | ?????????????????????! ???????????????????????? | | ?????????????????????# ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 14 Energy Capacity 1640 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CargoPortableMatter Manual? 0 Play Time 02:00:47 Cumulative 168.5 hours Start 2024.05.17 @ 11:29:29 End 2024.05.19 @ 13:55:01 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 151 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 45 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ffc6b9c0-9cbb-4bc7-85d6-d9832998eae7