Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.14 @ 19:28:35

Player: VisuLies

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (64)      320
Value Destroyed (2087)     2087
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (519)                519
              TOTAL SCORE: 5586

 Bonus
-------
High Alert Combat Kills    19
Entered Garrisons          200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             226/550
Matter                     295/300
Energy                     95/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (750) Ox14
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
                Salvage Targeting Computer
                Salvage Targeting Computer
       Improved Power Shielding
                Hacking Suite
                Hacking Suite
>               --- WEAPON (2) -------
                Flail
>               --- INVENTORY (20) ---
          Large Battery (200)
                Weight Redist. System
                Structural Scanner
                Targeting Computer
                Cloak of Protection
                Propulsion Shielding
          Light Armor Plating
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Decoy Drone Bay
                Grenade Launcher
                Datajack
                Heavy Explosive Trap
                Heavy Explosive Trap
                Heavy Explosive Trap
                Heavy Explosive Trap

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
        Armored Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Machine Analyzer
                Salvage Targeting Computer
                Salvage Targeting Computer
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
                Gauss Rifle
                Flail
>               --- INVENTORY --------
          Light Treads
          Light Treads
          Large Battery
                Weight Redist. System
                Structural Scanner
                Cloak of Protection
       Improved Power Shielding
                Propulsion Shielding
       Hardened Light Armor Plating
       Hardened Light Armor Plating
                Decoy Drone Bay
                Grenade Launcher
                Datajack
                Heavy Explosive Trap
                Heavy Explosive Trap
                Heavy Explosive Trap
                Heavy Explosive Trap
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Hacking Suite
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Salvage Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Flail
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             66   | 6   9   2   1   6   32  10  
  Power                    14   | 1   2   .   .   1   5   5   
    Engine                 5    | 1   2   .   .   1   1   .   
    Core                   9    | .   .   .   .   .   4   5   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               16   | 2   2   1   .   .   9   2   
    Treads                 14   | .   2   1   .   .   9   2   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  14   | 2   3   .   1   .   7   1   
    Device                 3    | 1   .   .   .   .   2   .   
    Storage                4    | 1   2   .   1   .   .   .   
    Processor              3    | .   .   .   .   .   3   .   
    Hackware               2    | .   1   .   .   .   1   .   
    Protection             2    | .   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   22   | 1   2   1   .   5   11  2   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          9    | 1   .   1   .   3   4   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   .   
    Launcher               4    | .   1   .   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   3   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   1   .   .   1   1   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   
    System Corruption      1    | .   .   .   .   .   .   1   
Parts Lost                 14   | .   .   1   .   .   6   7   
  Power                    3    | .   .   .   .   .   2   1   
  Propulsion               5    | .   .   .   .   .   1   4   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   5    | .   .   1   .   .   3   1   
  Highest Loss Streak      6    | .   .   1   .   .   1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  98  85  91  97  95  
  Engine                   9    | .   14  14  14  14  2   .   
  Core                     2    | .   .   .   .   .   4   8   
  Treads                   22   | .   21  28  28  28  18  14  
  Wheel                    1    | .   6   .   .   .   .   .   
  Storage                  12   | .   14  14  14  14  9   9   
  Processor                9    | .   .   .   .   .   25  26  
  Hackware                 14   | .   11  14  14  14  18  18  
  Ballistic Gun            13   | .   14  14  14  17  9   9   
  Launcher                 2    | .   10  .   .   .   2   .   
  Impact Weapon            1    | .   .   .   .   .   3   8   
  Special Melee Weapon     2    | .   2   12  .   1   .   .   
Peak Build Rating          31   | 6   10  11  11  14  31  31  
  Average Rating           17   | 4   9   10  10  12  26  30  
  On Entrance              11   | .   6   10  10  11  14  31  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             90   | 13  90  18  48  51  64  52  
  Greatest Support         43   | 20  40  40  40  40  43  40  
  Greatest Overweight (x)  2    | .   2   .   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   
Largest Inventory Capacity 25   | 8   25  10  20  20  20  20  
  Average Capacity         17   | 7   18  10  12  20  20  20  
  Most Carried             20   | 3   11  10  12  20  20  20  
  Average Carried          15   | 2   8   9   10  18  18  19  
  Final Capacity           20   | 8   10  10  20  20  20  20  
  Final Carried            20   | 3   10  10  12  20  20  17  

 Class Distribution 
--------------------
 44% | Scavenger-Mutant
 43% | Mutant
 11% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar 
Matter Collected           1710 | 217 339 85  .   187 665 217 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2066 | 11  516 92  .   228 904 315 
  Parts                    122  | 4   31  3   .   14  53  17  
Haulers Intercepted        2    | .   1   .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  53   | .   18  2   .   7   18  8   
  Melee                    2    | .   .   .   .   .   1   1   
  Guns                     23   | .   5   2   .   5   7   4   
  Cannons                  2    | .   .   .   .   .   2   .   
  AOE                      23   | .   13  .   .   2   6   2   
Classes Destroyed          11   | 1   5   .   .   1   4   .   
  Worker                   3    | .   1   .   .   1   1   .   
  Builder                  1    | .   .   .   .   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   1   .   
  Recycler                 2    | .   .   .   .   2   .   .   
  Operator                 2    | .   2   .   .   .   .   .   
  Swarmer                  15   | .   6   .   .   7   .   2   
  Grunt                    27   | .   12  2   .   .   11  2   
  Sentry                   7    | .   .   .   .   .   5   2   
  Hunter                   3    | .   .   .   .   .   1   2   
  Heavy                    1    | .   .   .   .   .   1   .   
Best Kill Streak           7    | 1   7   2   .   6   4   4   
  Combat Bots Only         7    | .   7   2   .   4   4   4   
Max Kills in Single Turn   3    | 1   3   1   .   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   2   1   1   
  Melee                    1    | .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Hostile Shots Fired        282  | .    28   16   .    47   108  83   
  Missed                   81   | .    9    3    .    12   35   22   
Damage Taken               2595 | .    196  166  .    263  1273 697  
  Core                     430  | .    29   33   .    44   197  127  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   9    | .    .    .    .    .    9    .    
Core Remaining (%)         78   | 100  .    .    .    57   .    .    
Volleys Fired              133  | 3    34   12   .    24   44   16   
  Largest                  2    | 1    2    2    .    2    2    2    
  Hottest                  69   | 20   50   43   .    53   69   58   
Shots Fired                196  | 3    40   15   .    30   89   19   
  Gun                      146  | 3    29   15   .    29   55   15   
  Cannon                   21   | .    .    .    .    .    21   .    
  Launcher                 29   | .    11   .    .    1    13   4    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  167  | 3    29   15   .    29   76   15   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                29   | .    11   .    .    1    13   4    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         12   | 3    5    12   .    3    11   5    
  Robot Miss Streak        4    | .    2    2    .    2    4    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    .    1    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    1    .    
Shots Hit Robots           148  | 3    29   16   .    14   70   16   
  Core Hits                104  | 1    33   5    .    11   43   11   
  Critical Kills           1    | .    .    .    .    .    1    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    2    2    
  Critical Strikes         7    | .    .    .    .    .    4    3    
    Destroy                1    | .    .    .    .    .    .    1    
    Blast                  1    | .    .    .    .    .    1    .    
    Smash                  5    | .    .    .    .    .    3    2    
Melee Attacks              51   | .    3    3    .    1    19   25   
  Impact                   42   | .    .    .    .    .    17   25   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            12   | .    3    3    .    1    3    2    
    Combat Hostiles        2    | .    .    .    .    .    .    2    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3980 | 39   1087 180  .    359  1708 607  
  Guns                     1403 | 39   270  180  .    211  554  149  
  Cannons                  273  | .    .    .    .    .    273  .    
  Explosions               1764 | .    817  .    .    148  624  175  
  Melee                    540  | .    .    .    .    .    257  283  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1676 | 39   270  180  .    211  827  149  
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                1764 | .    817  .    .    148  624  175  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   540  | .    .    .    .    .    257  283  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    3    3    3    3    2    3    
  Average Corruption       2    | .    2    3    3    3    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  67   | .    .    9    9    18   16   15   
    Message Errors         17   | .    .    2    1    5    5    4    
    Matter Fused           15   | .    .    3    1    4    2    5    
    Heat Flow Errors       12   | .    .    1    2    3    4    2    
    Energy Discharges      9    | .    .    3    3    3    .    .    
    Data Loss (minor)      6    | .    .    .    2    1    2    1    
    Data Loss (major)      3    | .    .    .    .    2    .    1    
    Misfires               3    | .    .    .    .    .    3    .    
    Alerts                 1    | .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            362  | .    27   .    .    8    150  177  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               48   | .    27   .    .    8    13   .    
  Melee                    314  | .    .    .    .    .    137  177  
Knockbacks                 5    | .    .    .    .    .    4    1    
  Impact                   2    | .    .    .    .    .    1    1    
  Kinetic                  3    | .    .    .    .    .    3    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      61   | .    .    .    .    .    61   .    
  Shots                    2    | .    .    .    .    .    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        273  | .    2    264  134  273  208  251  
  Average Temperature      69   | .    2    117  65   87   35   94   
  Received Heat Transfer   774  | .    78   84   .    .    450  162  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    3    1    
  Combat Hostiles          3    | .    .    .    .    .    2    1    
  Parts Fried              5    | .    .    .    .    .    2    3    
  Impact Corruptions       8    | .    .    .    .    .    5    3    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Peak Influence             445  | 5   445 101 .   122 329 431 
  Initial                  185  | .   3   86  .   .   .   185 
  Average                  150  | 1   294 60  .   20  129 314 
Maximum Alert Level        2    | .   2   .   .   .   1   2   
  Low Security (%)         63   | 100 17  100 .   100 73  10  
  Level 1                  32   | .   65  .   .   .   26  84  
  Level 2                  3    | .   16  .   .   .   .   5   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          11   | .   6   .   .   .   5   .   
  Investigation            5    | .   3   .   .   .   2   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            6    | .   3   .   .   .   3   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Distress Signals           3    | .   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              71   | .   29  3   .   7   21  11  
  Peak Tracking Total      5    | .   4   2   .   4   4   5   
  Tactical Retreats        1    | .   .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Traps Triggered            6    | .   3   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   4   4   4   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Disabled          4    | .   .   .   .   2   1   1   
  Max in Single Turn       2    | .   .   .   .   2   1   1   
  Garrison Relay           1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Accessed          9    | .   3   .   1   1   3   1   
  Terminals                5    | .   3   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                21   | .   10  .   1   1   8   1   
  Successful               11   | .   3   .   1   1   5   1   
  Failed                   10   | .   7   .   .   .   3   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   13   | .   8   .   1   .   4   .   
  Terminals                15   | .   10  .   .   .   4   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             4    | .   1   .   1   1   .   1   
  Open Door                1    | .   .   .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   3   .   
  Scan Component           2    | .   .   .   .   .   2   .   
  Repair                   1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         3    | .   2   .   .   .   1   .   
  Terminals                3    | .   2   .   .   .   1   .   
    Botnet                 2    | .   1   .   .   .   1   .   
    Operators              1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   3   .   .   .   3   1   
  Full Trace Events        5    | .   3   .   .   .   2   .   
  Feedback Events          2    | .   .   .   .   .   2   .   
    Corruption             2    | .   .   .   .   .   2   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   
  Time                     26   | .   .   .   .   .   26  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              6    | .   1   3   .   1   1   .   
  Non-combat               6    | .   1   3   .   1   1   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        8    | .   2   3   .   1   2   .   
  parse_system             2    | .   1   .   .   .   1   .   
  no_distress              6    | .   1   3   .   1   1   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               5164 | 73   892  599  454  1288 1096 762  
Spaces Moved               2162 | 70   431  344  255  499  328  235  
  Core                     1    | 1    .    .    .    .    .    .    
  Treads                   1890 | .    229  344  255  499  328  235  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   271  | 69   202  .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   160  160  240  240  245  
  Average Speed            205  | 79   176  160  176  240  241  270  
  Slowest Speed            330  | 80   320  160  240  240  245  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 5    65   72   62   88   25   23   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    
Spaces Dug                 10   | .    .    .    .    .    5    5    
Terrain Destroyed          155  | .    60   .    .    2    68   25   
  Melee                    10   | .    .    .    .    .    5    5    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      145  | .    60   .    .    2    63   20   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Total                      2625 | 81  521 377 260 561 522 303 
  Wait                     136  | .   21  12  .   20  75  8   
  Move                     2157 | 69  430 343 254 498 328 235 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  42   | 3   17  2   3   8   9   .   
  Fast Attach              11   | 6   2   .   .   1   2   .   
  Attach                   18   | .   2   .   .   1   12  3   
  Detach                   5    | .   .   .   .   1   4   .   
  Swap                     37   | .   5   2   1   4   18  7   
  Drop                     29   | .   7   3   2   3   11  3   
  Fire                     133  | 3   34  12  .   24  44  16  
  Melee                    51   | .   3   3   .   1   19  25  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            6    | .   .   .   .   .   .   6   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   74 | -11/Scrapyard | Entered Materials
  192 | -10/Materials | Destroyed 7 combat bots
  271 | -10/Materials | Discovered new exit (range 8)
  316 | -10/Materials | Build established: Mutant
  789 | -10/Materials | Discovered new exit (range 15)
  966 | -10/Materials | Entered Mines
  987 | -10/Mines     | Met a Derelict bent on vengeance
 1347 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1459 | -10/Mines     | Discovered new exit (range 15)
 1500 | -10/Mines     | Discovered new exit (range 4)
 1557 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1558 | -10/Mines     | Discovered new exit (range 5)
 1565 | -10/Mines     | Entered Exiles
 1586 | -10/Exiles    | Discovered new exit (range 15)
 1609 | -10/Exiles    | Met 8R-AWN
 1631 | -10/Exiles    | Met EX-HEX
 1659 | -10/Exiles    | Build established: Scavenger-Mutant
 1684 | -10/Exiles    | Met EX-BIN
 1703 | -10/Exiles    | Aligned with FarCom system
 1705 | -10/Exiles    | Given EX-Vault access code
 1743 | -10/Exiles    | Opened EX-Vault
 1753 | -10/Exiles    | Found Cloak of Protection
 1786 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1833 | -10/Exiles    | Met EX-DEC
 1990 | -10/Exiles    | Discovered new exit (range 10)
 2019 | -10/Exiles    | Left Exiles lab with Cloak of Protection
 2019 | -10/Exiles    | Entered Mines
 2041 | -9/Mines      | Found a hidden stash of uninstalled traps
 2195 | -9/Mines      | Build established: Mutant
 2595 | -9/Mines      | Found the Drone Emporium
 2603 | -9/Mines      | Found Prototype Device
 3093 | -9/Mines      | Build established: Scavenger-Mutant
 3103 | -9/Mines      | Discovered new exit (range 8)
 3201 | -9/Mines      | Learned Materials emergency access door positions
 3307 | -9/Mines      | Entered Materials
 3307 | -8/Materials  | Evolved 4 slots: Utility x4
 3687 | -8/Materials  | Repaired Datajack
 4113 | -8/Materials  | Discovered new exit (range 15)
 4403 | -8/Materials  | Identified exit to Garrison
 4403 | -8/Materials  | Entered Garrison
 4599 | -8/Garrison   | Triggered checkpoint
 4642 | -8/Garrison   | Garrison Relay disabled
 5097 | -8/Garrison   | Triggered checkpoint
 5137 | -8/Garrison   | Triggered checkpoint
 5159 | -8/Garrison   | Core integrity fell below 50%
 5165 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
Machine Analyzer destroyed.
S-10 Pest destroyed.
Slug penetrates S-10 Pest.
S-10 Pest destroyed.
Acquired 4 matter. <x4>
Slug penetrates Wall.
Beams of light sweep through the air. An alarm
  sounds.
Acquired 4 matter.
Slug penetrates Wall.
Slug penetrates Reinforced Barrier.
Slug penetrates S-10 Pest.
S-10 Pest destroyed.
Acquired 2 matter.
Lgt. Treads destroyed.
Lgt. Nuclear Core destroyed.
G-47 Trooper knocked back.
Arm. Treads destroyed.
Gauss Rifle destroyed.
Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Cloak Strength             5
Armor Coverage             150
Evasion (%)                44
Recoil Reduction           2
Salvage Targeting          2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BeamHeavyDiverter
  Manual?         0
Play Time         00:36:11
  Cumulative      41.2 hours
  Start           2025.02.14 @ 18:45:21
  End             2025.02.14 @ 19:28:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           65
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          28
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f5638912-f72f-4272-ae34-52ec99d9e902