Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.02 @ 15:03:48 Player: Alexbot Result: Destroyed by Alpha 7 with Multirail Performance ------------- Evolutions (8) 4000 Regions Visited (30) 6000 Robots Destroyed (110) 550 Value Destroyed (4954) 4954 Prototype IDs (82) 1640 Alien Tech Used (3) 600 Bonus (4888) 4888 TOTAL SCORE: 22632 Bonus ------- High Alert Combat Kills 647 Follower Combat Kills 1697 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 300 Scanned by Researcher 500 Friendly Fire -456 Cogmind --------- Core Integrity 0/1450 Matter 205/300 Energy 170/170 System Corruption 29% Temperature Cool (161) Movement Core (100) Ox1 Location -2/Testing Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (16) ----- Experimental Signal Interpreter Advanced Terrain Scan Processor Experimental Target Analyzer System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Heavy Siege Treads Core Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Fusion Compressor Large Storage Unit Experimental Energy Well Long-range Sensor Array Experimental Signal Interpreter Makeshift Terrain Scanner Experimental Terrain Scan Processor Experimental Core Analyzer Advanced Transmission Jammer Advanced Reaction Control System Experimental Phase Shifter Zionite Weapon Casing Light Regenerative Plating Advanced Hacking Suite Experimental Hacking Suite System Shield > --- WEAPON ----------- Advanced Remote Datajack Plasma Lance > --- INVENTORY -------- Combat Antigrav System Advanced ECM Suite Zionite Shade Armor System Purifier Phasing AFG Transdimensional Reconstructor Subatomic Replicator Core Cannon Precision Grenade Launcher [Rating: 166] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Combat Antigrav System Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Advanced Transmission Jammer Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Light Regenerative Plating Weapon Makeshift Spear Energy Gun Phase Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Precision Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Slots Evolved 16 | . . . . . 4 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Utility 14 | . . . . . 4 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 248 | . 1 . . 2 9 22 32 1 2 8 7 10 . . 1 6 6 1 . 10 . 14 . 1 7 . 17 . 69 22 Power 14 | . . . . . 1 1 2 . . . . . . . . 1 1 . . . . 2 . . . . 2 . 2 2 Engine 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Core 8 | . . . . . . 1 2 . . . . . . . . . 1 . . . . . . . . . 1 . 2 1 Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . 1 Propulsion 44 | . . . . . 2 7 9 . . . . . . . . . 1 . . 2 . 2 . . . . 3 . 12 6 Treads 10 | . . . . . 2 5 . . . . . . . . . . . . . . . . . . . . . . 1 2 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hover 14 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 9 4 Flight 19 | . . . . . . 1 9 . . . . . . . . . 1 . . 2 . 2 . . . . 3 . 1 . Utility 116 | . 1 . . . 6 5 11 1 . 6 7 9 . . 1 3 4 1 . 5 . 7 . 1 5 . 8 . 27 8 Device 63 | . . . . . . . 4 . . . 4 7 . . . 2 3 1 . 5 . 5 . 1 3 . 4 . 19 5 Storage 8 | . 1 . . . 2 1 . . . 1 . . . . . . . . . . . . . . 1 . . . 2 . Processor 13 | . . . . . 1 . 1 . . 4 . 1 . . . . . . . . . 1 . . . . 1 . 1 3 Hackware 6 | . . . . . 1 . 2 . . . . . . . . . 1 . . . . . . . . . 2 . . . Protection 26 | . . . . . 2 4 4 1 . 1 3 1 . . 1 1 . . . . . 1 . . 1 . 1 . 5 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 74 | . . . . 2 . 9 10 . 2 2 . 1 . . . 2 . . . 3 . 3 . . 2 . 4 . 28 6 Energy Gun 14 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 11 2 Energy Cannon 14 | . . . . . . 1 4 . . . . . . . . . . . . . . 1 . . . . 1 . 5 2 Ballistic Gun 10 | . . . . 2 . 2 1 . 1 . . . . . . . . . . . . . . . . . . . 3 1 Ballistic Cannon 7 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 3 . . . Launcher 12 | . . . . . . . . . 1 2 . . . . . 1 . . . 1 . 1 . . 1 . . . 4 1 Special Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon 12 | . . . . . . 1 4 . . . . 1 . . . 1 . . . 2 . 1 . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . . . . 4 3 . . 6 . 1 . . . . . . . 5 . 1 . . 4 . 1 . 5 1 Parts Lost 64 | . 1 . . . 1 2 6 . . . . 1 . . . . . . . . 1 . . . . . 4 1 26 21 Power 6 | . 1 . . . 1 . 2 . . . . . . . . . . . . . 1 . . . . . . . . 1 Propulsion 9 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 5 Utility 33 | . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . 4 . 14 11 Weapon 16 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 9 4 Highest Loss Streak 16 | . 1 . . . 1 1 3 . . . . 1 . . . . . . . . 1 . . . . . 4 1 10 16 Average Slot Usage (%) 88 | . 94 85 85 85 81 97 79 100 100 99 100 90 86 86 86 85 84 94 94 93 100 87 89 89 90 94 89 95 83 75 Core 3 | . . . . . . 7 6 7 7 7 7 4 . . . . 4 5 5 5 5 . . . . . 1 4 4 3 Treads 2 | . . . . . 7 17 3 . . . . . . . . . . . . . . . . . . . . . . . Leg 5 | . 28 28 28 28 10 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 12 Flight 12 | . . . . . . . 23 30 30 30 30 26 26 26 26 26 23 23 23 23 23 15 15 15 15 15 13 14 5 . Device 10 | . . . . . . . 9 7 7 1 4 8 13 13 11 7 14 23 23 22 23 21 21 21 20 21 17 19 19 24 Storage 12 | . 27 28 28 28 18 20 10 7 7 13 15 8 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 6 7 Processor 14 | . . . . . 8 9 7 7 7 20 23 22 26 26 26 26 23 23 23 23 23 25 26 26 26 26 22 23 14 11 Hackware 5 | . . . . . 8 9 5 15 15 8 . . . . . . 4 5 5 5 5 5 5 5 5 5 9 14 11 7 Protection 4 | . . . . . 7 15 3 7 7 1 2 8 6 6 7 5 . . . . . 2 5 5 5 5 5 4 4 2 Ballistic Gun 6 | . 28 28 28 28 18 5 . 7 7 2 . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon 3 | . . . . . . 4 3 7 7 7 7 5 6 6 6 5 5 5 5 4 11 5 5 5 5 5 4 4 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 84 | 10 26 23 23 24 55 69 77 32 32 50 53 56 30 30 30 34 39 39 35 43 42 44 39 39 42 42 56 45 82 84 Greatest Support 83 | 20 20 20 20 20 40 42 42 32 32 32 32 32 32 32 32 32 39 39 39 44 54 44 42 42 42 42 58 49 83 83 Greatest Overweight (x) 7 | . 1 1 1 1 2 2 7 . . 1 1 1 . . . 1 . . . 1 . 1 . . . . 1 . 3 1 Average Overweight (x) . | . . 1 1 1 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | . 12 12 12 12 16 22 22 10 10 16 16 16 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 16 16 Average Capacity 12 | . 11 12 12 12 13 17 12 10 10 14 16 12 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 Most Carried 22 | . 12 12 12 12 12 22 22 10 10 16 14 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 16 Average Carried 11 | . 10 12 11 11 11 16 11 9 10 13 14 10 10 9 9 8 9 10 10 9 10 9 10 10 9 10 9 9 9 14 Final Capacity 22 | 6 12 12 12 12 16 22 10 10 10 16 16 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 16 4 Final Carried 21 | 6 12 12 12 12 12 21 10 10 10 14 14 10 10 10 8 10 10 10 10 10 10 10 10 10 10 10 10 10 15 4 Class Distribution -------------------- 30% | Mutant 19% | Messiah-Mutant 16% | Messiah-Ninja 8% | Messiah-Sprinter 6% | Messiah-Assassin 6% | Messiah-Scout 4% | Hacker-Sprinter 4% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Assassin | -6/Factory Messiah-Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Sprinter | -5/Factory Messiah-Ninja | -5/Upper Caves Messiah-Ninja | -5/Upper Caves Messiah-Scout | -5/Warlord Messiah-Scout | -4/Proximity Caves Messiah-Ninja | -4/Factory Messiah-Ninja | -4/Upper Caves Messiah-Ninja | -4/Upper Caves Messiah-Ninja | -4/Zhirov Messiah-Ninja | -3/Proximity Caves Messiah-Ninja | -3/Research Messiah-Sprinter | -3/Quarantine Messiah-Mutant | -2/Research Messiah-Mutant | -2/Testing Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Matter Collected 5255 | 187 46 72 . 20 101 679 260 46 22 112 102 204 90 118 . 218 91 48 86 437 37 362 . 10 . 80 299 27 1348 153 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5783 | . 169 90 . . 59 533 401 . 57 . . 22 57 49 24 251 . 20 . 274 . 388 . . . 102 490 . 2300 497 Parts 258 | . 12 10 . . 3 32 19 . 6 . . 1 . 1 1 12 . 3 . 3 . 18 . . . . 30 . 95 12 Haulers Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . . . 1 5 . 6 . 6 1 . 9 . 3 . 31 . . . . . 5 . . . . Prevented 28 | . . . . . . . . 1 . . 1 . . . . 1 . . . 22 3 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Combat Hostiles Destroyed 79 | . 4 . . . 1 15 7 . 4 . . . . . . 5 . . . 3 . 2 . . . . 5 . 27 6 Melee 12 | . . . . . . 2 4 . . . . . . . . 1 . . . . . . . . . . . . 5 . Guns 17 | . 4 . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . 8 . Cannons 23 | . . . . . . 9 3 . . . . . . . . . . . . . . . . . . . 5 . 4 2 AOE 19 | . . . . . . . . . 4 . . . . . . 4 . . . 3 . 2 . . . . . . 6 . Classes Destroyed 15 | . 3 2 . . 1 1 2 . . . . . . . . . . 1 . . . 2 . . . . . . 2 1 Worker 8 | . . 3 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 3 . Builder 2 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 . Recycler 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Operator 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Watcher 7 | . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . 2 . 2 . Swarmer 20 | . 1 . . . . 4 . . 4 . . . . . . 5 . . . . . 2 . . . . . . 4 . Grunt 31 | . 3 . . . 1 5 5 . . . . . . . . . . . . 3 . . . . . . 1 . 10 3 Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 8 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . 2 . Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Programmer 16 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 4 . 8 2 Thug 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 8 | . 4 1 . . 1 4 2 . 4 . . 1 . . 1 5 . 1 . 3 . 2 . . . . 3 . 8 4 Combat Bots Only 7 | . 4 . . . 1 4 2 . 4 . . . . . . 5 . . . 3 . 2 . . . . 3 . 7 4 Max Kills in Single Turn 4 | . 1 1 . . 1 1 1 . 3 . . 1 . . 1 4 . 1 . 2 . 1 . . . . 1 . 4 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . 3 . . . . . . 4 . . . 2 . 1 . . . . . . 3 . Melee 1 | . . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Damage Taken 13313 | . 262 1 . . 476 1013 690 157 58 . . 213 22 . 233 179 23 . . 18 169 207 . . . 17 760 665 4610 3540 Core 2105 | . 24 . . . . 101 95 71 13 . . 64 22 . . . . . . . 38 21 . . . . 98 197 527 834 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 383 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149 234 Core Remaining (%) 88 | 100 . . . 90 . 81 . . . . 74 . . . . 89 . . . . 96 . . . . 98 . 77 . . Volleys Fired 258 | . 17 8 . . 19 54 11 . 3 . 2 . . . . 4 . . . 3 . 2 . . . . 29 . 77 29 Largest 2 | . 2 2 . . 2 2 2 . 1 . 1 . . . . 1 . . . 1 . 1 . . . . 1 . 2 2 Hottest 300 | . 40 40 . . 40 60 136 . 33 . 36 . . . . 36 . . . 36 . 36 . . . . 100 . 300 150 Shots Fired 374 | . 34 16 . . 38 94 22 . 3 . 2 . . . . 4 . . . 3 . 2 . . . . 29 . 95 32 Gun 212 | . 34 16 . . 38 49 . . . . . . . . . . . . . . . . . . . . . . 55 20 Cannon 128 | . . . . . . 45 22 . . . . . . . . . . . . . . . . . . . 29 . 24 8 Launcher 32 | . . . . . . . . . 3 . 2 . . . . 4 . . . 3 . 2 . . . . . . 14 4 Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Kinetic 209 | . 34 16 . . 38 94 . . . . . . . . . . . . . . . . . . . . 26 . 1 . Thermal 76 | . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . 46 8 Explosive 32 | . . . . . . . . . 3 . 2 . . . . 4 . . . 3 . 2 . . . . . . 14 4 Electromagnetic 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 20 Entropic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Robot Hit Streak 29 | . 10 6 . . 10 15 13 . 1 . 1 . . . . . . . . . . 3 . . . . 7 . 12 29 Robot Miss Streak 4 | . 3 1 . . 3 3 3 . 1 . . . . . . . . . . . . . . . . . 3 . 4 . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Secondary Targets 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 344 | . 19 10 . . 28 73 35 . 1 . 2 2 2 2 1 4 6 1 . 3 . 9 . . . 1 20 . 97 28 Core Hits 263 | . 10 6 . . 5 36 16 . 5 . 1 1 1 1 5 10 . 1 . 27 . 10 . . . 1 13 . 101 13 Critical Hits 28 | . 1 . . . . 2 . . . . . . . . . . 1 . . . . . . . . . 19 . 2 3 Critical Kills 6 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 5 . . . Critical Parts Destroyed 19 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 14 . 1 2 Melee Attacks 277 | . . . . . . 5 37 . . . 1 29 3 2 2 22 24 4 12 5 3 34 2 2 . 4 24 9 53 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 8 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . 3 . Piercing 269 | . . . . . . 5 32 . . . 1 29 3 2 2 22 24 4 12 5 3 34 2 2 . 4 24 9 50 . Sneak Attacks 16 | . . . . . . . 2 . . . . 2 . . 1 . 1 1 . . . 4 . . . . 1 . 4 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15873 | . 210 118 . . 347 1265 1062 . 216 . 121 182 199 220 238 620 293 80 . 1586 . 799 . . . 141 755 . 6110 1311 Guns 2849 | . 210 115 . . 341 527 . . . . . . . . . . . . . . . . . . . . . . 1094 562 Cannons 3057 | . . . . . . 636 463 . . . . . . . . . . . . . . . . . . . 483 . 1040 435 Explosions 5016 | . . . . . . . . . 216 . 89 . . . 159 349 . . . 1400 . 148 . . . . . . 2381 274 Melee 4878 | . . . . . . 102 599 . . . 32 182 199 220 79 271 293 80 . 186 . 651 . . . 141 272 . 1571 . Ramming 73 | . . 3 . . 6 . . . . . . . . . . . . . . . . . . . . . . . 24 40 Kinetic 2312 | . 210 115 . . 341 1163 . . . . . . . . . . . . . . . . . . . . 483 . . . Thermal 2374 | . . . . . . . 463 . . . . . . . . . . . . . . . . . . . . . 1476 435 Explosive 4857 | . . . . . . . . . 216 . 89 . . . . 349 . . . 1400 . 148 . . . . . . 2381 274 Electromagnetic 1379 | . . . . . . . . . . . . . . . 159 . . . . . . . . . . . . . 658 562 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 261 | . . . . . . . 135 . . . . . . . . . . . . . . . . . . . . . 126 . Piercing 4617 | . . . . . . 102 464 . . . 32 182 199 220 79 271 293 80 . 186 . 651 . . . 141 272 . 1445 . Highest Corruption 29 | . . . . . . . 1 1 1 1 . . . . . . . . . . . . . . . . 7 9 16 29 Average Corruption 6 | . . . . . . . 1 1 1 1 . . . . . . . . . . . . . . . . 4 7 9 15 Corruption Purged 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 Effects 81 | . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . 9 3 42 23 Message Errors 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 3 Matter Fused 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 8 3 Heat Flow Errors 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 6 5 Energy Discharges 6 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 2 2 Data Loss (minor) 8 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . 3 2 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Misdirections 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2 Targeting Errors 16 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 9 4 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 591 | . . . . . . . 103 . . . 10 52 58 70 . . . . . 61 . . . . . . . . 208 29 Projectiles 112 | . . . . . . . 29 . . . . . . . . . . . . . . . . . . . . . 54 29 Explosions 129 | . . . . . . . . . . . 10 . . . . . . . . 16 . . . . . . . . 103 . Melee 350 | . . . . . . . 74 . . . . 52 58 70 . . . . . 45 . . . . . . . . 51 . Knockbacks 16 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . 8 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 15 | . . . . . . 7 . . . . . . . . . . . . . . . . . . . . 8 . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 392 | . . 1 . . . . . . 12 . . . . . . 53 . . . . . . . . . . . . 250 76 Shots 8 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 5 1 Rammed 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Targets Rammed 4 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 303 | . 12 . . . 18 235 303 42 . . . . 2 . 15 17 12 10 . 36 204 . . . . . 205 . 181 235 Average Temperature 57 | . 7 . . . 9 63 114 18 . . . . 2 . 8 14 4 5 . 14 134 . . . . . 82 . 61 99 Received Heat Transfer 1605 | . 81 . . . 144 333 306 81 . . . 24 9 . 30 9 9 . . 9 30 27 . . . . 9 . 306 198 Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Total Turns 85 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 45 Longest Duration 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 45 Robots Corrupted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 Parts Fried 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 6 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Heat Transferred 2294 | . . . . . . . 703 . . . . . . . . . . . . . . . . . . . . . 1295 296 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Peak Influence 829 | . 93 41 . . 342 516 280 . . . . 355 . . . . 135 . . . . 276 . . . . 315 266 829 565 Average Influence 232 | . 40 16 . . 169 356 153 . . . . 240 . . . . 96 . . . . 94 . . . . 138 188 479 459 Maximum Alert Level 3 | . . . . . 1 2 1 . . . . 1 . . . . . . . . . 1 . . . . 1 1 3 2 Low Security (%) 51 | . 100 100 . 100 58 10 58 . . . . 18 . . . . 100 . . . . 79 . . . . 76 52 20 . Level 1 26 | . . . . . 41 45 41 . . . . 81 . . . . . . . . . 20 . . . . 23 47 19 15 Level 2 17 | . . . . . . 43 . . . . . . . . . . . . . . . . . . . . . . 35 84 Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 1 . . . 1 4 8 . . . . . . . . . 1 . . . . 2 . . . . 2 1 7 2 Investigation 4 | . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . Extermination 9 | . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . 2 . 4 . Reinforcement 12 | . 1 . . . . 4 2 . . . . . . . . . 1 . . . . . . . . . . 1 2 1 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Distress Signals 22 | . 1 . . . . 5 2 . . . . 1 . . . . 1 . . . . 4 . . . . 1 . 6 1 Communications Jammed 152 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149 3 Distress Signals 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 3 Times Spotted 310 | . 9 . . . 15 35 19 8 4 . 5 8 2 . 4 4 3 . 1 17 10 20 . 1 . 19 32 19 57 18 Peak Tracking Total 17 | . 7 . . . 4 6 6 4 4 . 3 5 7 . 4 5 2 . 5 16 7 8 . 1 . 15 5 17 8 7 Tactical Retreats 42 | . 2 . . . 1 . 6 3 . . . 2 1 . . 1 1 . . . 2 5 . . . 5 8 2 3 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Traps Triggered 7 | . . . . . 1 3 . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . 2 . . . . . 1 . 1 . . . 7 1 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Machines Disabled 19 | . . . . . 1 1 1 . . . . . . . 1 . . . . . . 2 . . . . 3 5 4 1 Max in Single Turn 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . 1 . . . . 2 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Machines Accessed 41 | . 1 . . . 1 11 4 . . . . 2 . . 3 . . 1 . 2 . 4 . 3 4 . 1 . 4 . Terminals 16 | . 1 . . . 1 10 4 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 2 . Repair Stations 4 | . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . 1 . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Total Hacks 111 | . 3 . . . 3 25 12 . . . . 3 . . 19 . . 1 . 2 . 7 . 8 17 . 1 . 10 . Successful 84 | . 1 . . . 1 19 4 . . . . 3 . . 19 . . 1 . 2 . 3 . 8 17 . . . 6 . Failed 27 | . 2 . . . 2 6 8 . . . . . . . . . . . . . . 4 . . . . 1 . 4 . Catastrophic 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 155 | . 3 . . . . 12 8 . . . . 13 . . . . 3 . . 1 . 28 . . . . 23 11 47 6 Terminals 39 | . 3 . . . 3 21 12 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . 6 . Repair Stations 9 | . . . . . . 4 . . . . . . . . . . . . . . . 4 . . . . . . 1 . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Garrison Access 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Terminal Hacks 61 | . 1 . . . 1 9 3 . . . . . . . 19 . . 1 . 2 . . . 8 17 . . . . . Record 17 | . . . . . . . . . . . . . . . 6 . . . . . . . . 6 5 . . . . . Part Schematic 8 | . . . . . . . . . . . . . . . 4 . . . . . . . . . 4 . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . Open Door 9 | . . . . . . 4 . . . . . . . . . . . 1 . 2 . . . 2 . . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . 2 . Load Schematic 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . Build 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . Repair Station Hacks 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 10 | . . . . . . 6 1 . . . . 1 . . . . . . . . . . . . . . . . 2 . Terminals 7 | . . . . . . 6 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siphon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Intercept 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . . . . . 1 10 4 . . . . 1 . . . . . . . . . 3 . . . . 1 . 4 . Full Trace Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 29 | . . . . . . . . . . . . 4 . . 6 . . . . . . 14 . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter 252 | . . . . . . . . . . . . 252 . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . . . 134 . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 51 | . . . . . . . . . . . . 10 . . 4 . . . . . . 12 . . 4 . 9 . 12 . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Matter 498 | . . . . . . . . . . . . . . . . . . . . . . 285 . . . . . . 213 . Time 152 | . . . . . . . . . . . . . . . . . . . . . . 76 . . . . . . 76 . Total Part Build Rating 10 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . 5 . Parts Repaired 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . 76 . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Robots Rewired 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Hacked 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Total Allies 39 | . . . 2 . . 10 . . . 9 . . . . . . . . . . . 2 . . . . 11 . 4 1 Largest Group 10 | . . . 2 2 2 10 2 . . 9 9 8 . . . . . . . . . 2 . . . . 6 . 3 1 Highest-Rated Group 342 | . . . 42 42 42 173 30 . . 279 279 254 . . . . . . . . . 206 . . . . 327 . 342 79 Highest-Rated Ally 268 | . . . 21 21 21 29 16 . . 39 39 39 . . . . . . . . . 103 . . . . 96 . 268 79 Zionite Dispatches 8 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 4 . 2 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Recon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 4 | . . . . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . STAY 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . GOTO 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . EXPLORE 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Ally Attacks 271 | . . . . . 29 58 6 . . . 59 25 . . . . . . . . . 4 . . . . 53 . 33 4 Total Damage 7382 | . . . . . 545 797 56 . . . 1023 1064 . . . . . . . . . 300 . . . . 1731 . 1644 222 Kills 56 | . . . . . 11 10 . . . . 9 8 . . . . . . . . . 1 . . . . 7 . 10 . Allies Corrupted 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 . 1 . Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 16 | . . 1 . 1 . . . 1 2 2 2 . 1 . . 3 . 1 1 . 1 . . . . . . . . . Drone Launches 11 | . . . . . . 8 . . . . . . . . . . . . . . . . . 3 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 46 | . . . . . . . . . . . . 3 . . . . 2 . . . . 20 . . . . 13 3 5 . Traps 5 | . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . 1 . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Items 34 | . . . . . . . . . . . . 1 . . . . 1 . . . . 15 . . . . 10 3 4 . Patrols 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . Guards 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Zionite Intel Received 25 | . . . . . . . . . . . . 2 . . . . . . . . . 7 . . . . 3 3 9 1 Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . Unaware Schematics 5 | . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Turns Passed 13164 | . 239 1071 740 284 347 1198 967 171 111 853 303 466 74 124 38 360 190 183 245 572 255 844 123 116 65 214 742 160 1632 477 Spaces Moved 14436 | 1 122 688 461 184 161 491 941 436 323 1091 236 622 216 444 118 412 374 239 204 690 364 1546 198 287 144 358 1098 299 1508 180 Core 12 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 8 Treads 615 | . . . . . 48 491 72 . . . . . . . . . . . . . . . . . . . . . 4 . Legs 1569 | 1 122 688 461 184 113 . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 145 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145 . Hover 876 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 704 172 Flight 11219 | . . . . . . . 865 436 323 1091 236 622 216 444 118 412 374 239 204 690 364 1546 198 287 144 358 1098 299 655 . Fastest Speed 20 | 120 120 150 150 150 150 172 26 26 26 26 91 26 26 26 26 26 26 27 27 26 20 26 30 30 30 30 27 30 30 50 Average Speed 57 | 120 146 150 150 150 164 178 49 26 26 67 91 51 26 26 26 45 26 27 27 26 25 29 30 30 30 30 30 30 54 71 Slowest Speed 400 | 120 150 150 150 150 200 200 400 26 26 91 91 91 26 26 26 91 27 27 27 95 26 93 30 30 30 30 103 30 170 118 Overloaded Moves 92 | . . . . . . . . . . . . . . . . . . . . . 43 . . . . . 30 . 19 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . . . . . 7 6 . . . 1 . . . . . . . 2 1 1 . . . 2 3 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 48 | 2 23 99 87 44 22 84 45 67 45 87 45 23 41 51 77 53 12 41 48 84 48 38 43 48 60 60 34 38 41 23 Regions Visited 30 Branch Regions 22 Pre-discovered Areas 21 | . . 1 . . . . . . 1 1 . . . . 1 . . . . . 1 8 . 1 3 . . . 4 . Known Exits Taken 26 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . 2 . 1 . . . 2 . 3 . . 2 3 . 1 . 1 2 . 1 . 2 2 . . . . . . Spaces Dug 125 | . . . . . . . 8 . . . . 13 1 . . 8 7 3 9 2 3 24 2 2 . 3 16 4 20 . Terrain Destroyed 360 | . . . . . . . 8 . 17 . 21 13 1 . 5 48 7 3 9 30 3 34 2 2 . 3 18 4 100 32 Melee 125 | . . . . . . . 8 . . . . 13 1 . . 8 7 3 9 2 3 24 2 2 . 3 16 4 20 . Projectile 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 18 . AOE 215 | . . . . . . . . . 17 . 21 . . . 5 40 . . . 28 . 10 . . . . . . 62 32 Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Total 18594 | . 151 712 511 192 206 722 1379 488 345 1213 317 742 230 450 123 557 438 352 381 1067 520 1873 257 313 165 455 1439 354 2145 497 Wait 3055 | . 6 16 1 3 6 92 324 54 18 95 72 67 12 3 . 110 29 109 166 348 155 267 58 22 5 96 264 44 372 241 Move 14360 | . 121 687 460 183 160 490 926 424 322 1090 235 619 215 443 117 411 373 238 203 686 361 1543 197 286 143 354 1091 295 1507 180 Hop 21 | . . . . . . . 7 5 . . . 1 . . . . . . . 1 1 1 . . . 1 3 1 . . Pick Up 100 | . 6 . 2 2 6 25 6 2 . 8 . 4 . 1 . 1 4 . . 4 . 1 . . 2 . 2 2 19 3 Fast Attach 111 | . 1 . . . 2 9 10 . . 6 . . . . . . 1 . . 7 . 7 . 1 6 . 8 . 42 11 Attach 61 | . . . . . 3 2 13 . . 2 . 6 . . . 2 3 . . . . 3 . . 2 . 2 . 13 10 Detach 53 | . . . . . . 4 13 . . 6 . 5 . . . 3 . . . . . 2 . . 1 . 2 . 10 7 Swap 80 | . . . . 2 4 11 10 1 2 . 7 4 . . 1 4 2 1 . 3 . 4 . . . . 7 . 16 1 Drop 152 | . . . 2 2 5 22 23 2 . 6 . 7 . 1 2 . 2 . . 10 . 9 . 1 6 . 7 3 35 7 Fire 258 | . 17 8 . . 19 54 11 . 3 . 2 . . . . 4 . . . 3 . 2 . . . . 29 . 77 29 Melee 276 | . . . . . . 5 36 . . . 1 29 3 2 2 22 24 4 12 5 3 34 2 2 . 4 24 9 53 . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Kick 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 2 Rewire 51 | . . . 46 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Trap 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Miscellaneous 5 | . . . . . . 4 . . . . . . . . . . . . . . . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: Res x2 / *Upp x2 / *Ext x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Identified exit to Mines 240 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 438 | -10/Mines | Learned location of Storage (-8) 561 | -10/Mines | Discovered new exit (range 9) 1106 | -10/Mines | Discovered new exit (range 5) 1305 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1305 | -10/Mines | Discovered new exit (range 5) 1311 | -10/Mines | Entered Exiles 1311 | -10/Exiles | Found Exiles lab destroyed 1663 | -10/Exiles | Discovered new exit (range 12) 2051 | -10/Exiles | Entered Mines 2051 | -9/Mines | Accompanied by 2 allies 2058 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2227 | -9/Mines | Learned Materials terminal intel 2311 | -9/Mines | Discovered new exit (range 11) 2327 | -9/Mines | Assembled infested the area 2335 | -9/Mines | Entered Materials 2335 | -8/Materials | Accompanied by 2 allies 2335 | -8/Materials | Evolved 4 slots: Utility x4 2336 | -8/Materials | Loaded intel: 12 terminal locations 2405 | -8/Materials | Identified exit to Storage 2521 | -8/Materials | Discovered new exit (range 16) 2682 | -8/Materials | Entered Storage 2806 | -8/Storage | Identified exit to Factory 3154 | -8/Storage | Repaired Imp. Utility Shielding 3192 | -8/Storage | Repaired Shock Bomb Launcher 3415 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3870 | -8/Storage | Build established: Hauler-Mutant 3880 | -8/Storage | Entered Factory 3880 | -7/Factory | Accompanied by 10 allies 3880 | -7/Factory | Evolved 2 slots: Propulsion x2 3926 | -7/Factory | Garrison activated, responded to threat 3970 | -7/Factory | Lost 3 parts (1p2u) 4644 | -7/Factory | Discovered new exit (range 9) 4647 | -7/Factory | Identified exit to Factory 4650 | -7/Factory | Identified exit to Lower Caves 4847 | -7/Factory | Entered Lower Caves 5007 | -7/Lower Caves | Identified exit to Lower Caves 5018 | -7/Lower Caves | Entered another Lower Caves area 5038 | -7/Lower Caves | Build established: Hacker-Sprinter 5054 | -7/Lower Caves | Learned location of Extension (-4) 5121 | -7/Lower Caves | Discovered new exit (range 6) 5122 | -7/Lower Caves | Identified exit to Zion 5125 | -7/Lower Caves | Learned Factory emergency access door positions 5129 | -7/Lower Caves | Entered Zion 5138 | -7/Zion | Discovered new exit (range 16) 5149 | -7/Zion | Found Prototype Device 5171 | -7/Zion | System corruption cleaned by Quarantine Array 5212 | -7/Zion | Gained Derelict followers 5242 | -7/Zion | Received a visual enhancement algorithm 5276 | -7/Zion | Found Prototype Processor 5276 | -7/Zion | Identified Exp. Signal Interpreter 5278 | -7/Zion | Found Prototype Processor 5278 | -7/Zion | Identified Exp. Targeting Computer 5282 | -7/Zion | Found Prototype Processor 5282 | -7/Zion | Identified Exp. Terrain Scan Processor 5284 | -7/Zion | Found Prototype Processor 5284 | -7/Zion | Identified Exp. Core Analyzer 5438 | -7/Zion | Found Prototype Launcher 5438 | -7/Zion | Identified Rocket Array 5565 | -7/Zion | Learned Factory terminal intel 5577 | -7/Zion | Build established: Mutant 5629 | -7/Zion | Imprinted 5631 | -7/Zion | Declared Zion's savior 5837 | -7/Zion | Learned Factory emergency access door positions 5920 | -7/Zion | Build established: Messiah-Mutant 5926 | -7/Zion | Identified exit to Proximity Caves 5982 | -7/Zion | Entered Proximity Caves 5982 | -6/Proximity Caves | Accompanied by 9 allies 6085 | -6/Proximity Caves | Learned 12 Factory zone layouts 6285 | -6/Proximity Caves | Entered Factory 6285 | -6/Factory | Accompanied by 8 allies 6285 | -6/Factory | Evolved 2 slots: Utility x2 6288 | -6/Factory | Loaded intel: 19 terminal locations 6469 | -6/Factory | Identified Phasing AFG 6483 | -6/Factory | Discovered new exit (range 15) 6572 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 6573 | -6/Factory | Zion Recon squad teleported in 6703 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 6715 | -6/Factory | Discovered new exit (range 16) 6719 | -6/Factory | Identified exit to Factory 6748 | -6/Factory | Identified exit to Lower Caves 6751 | -6/Factory | Entered Lower Caves 6753 | -6/Lower Caves | Learned Factory trap positions 6775 | -6/Lower Caves | Ambushed by wild Derelicts 6822 | -6/Lower Caves | Discovered new exit (range 12) 6825 | -6/Lower Caves | Identified exit to Lower Caves 6825 | -6/Lower Caves | Entered another Lower Caves area 6825 | -6/Lower Caves | Spotted B-75 Beast 6903 | -6/Lower Caves | Discovered new exit (range 7) 6904 | -6/Lower Caves | Identified exit to Data Miner 6910 | -6/Lower Caves | Build established: Messiah-Sprinter 6949 | -6/Lower Caves | Entered Data Miner 6949 | -6/Data Miner | Discovered new exit (range 8) 6955 | -6/Data Miner | Met Data Miner 6960 | -6/Data Miner | Learned location of Section 7 (-3) 6960 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6964 | -6/Data Miner | Received God Mode back door access code from Data Miner 6976 | -6/Data Miner | Destroyed Data Miner 6978 | -6/Data Miner | Data Conduit disabled 6987 | -6/Data Miner | Identified exit to Proximity Caves 6987 | -6/Data Miner | Entered Proximity Caves 6995 | -5/Proximity Caves | Learned Factory emergency access door positions 7321 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7344 | -5/Proximity Caves | Learned Factory stockpile data 7347 | -5/Proximity Caves | Entered Factory 7347 | -5/Factory | Evolved 2 slots: Utility x2 7348 | -5/Factory | Loaded intel: 80 trap records 7495 | -5/Factory | Discovered new exit (range 13) 7498 | -5/Factory | Identified exit to Factory 7529 | -5/Factory | Discovered new exit (range 5) 7537 | -5/Factory | Identified exit to Upper Caves 7537 | -5/Factory | Entered Upper Caves 7545 | -5/Upper Caves | Learned 8 Factory zone layouts 7703 | -5/Upper Caves | Discovered new exit (range 18) 7720 | -5/Upper Caves | Identified exit to Upper Caves 7720 | -5/Upper Caves | Entered another Upper Caves area 7761 | -5/Upper Caves | Learned Factory stockpile data 7964 | -5/Upper Caves | Discovered new exit (range 5) 7965 | -5/Upper Caves | Identified exit to Warlord 7965 | -5/Upper Caves | Entered Warlord 8035 | -5/Warlord | Visited the Vortex Lab 8037 | -5/Warlord | Found Prototype Energy Cannon 8053 | -5/Warlord | Rebuked by Warlord 8055 | -5/Warlord | Opened Warlord's prototype stash 8056 | -5/Warlord | Warlord's base attacked by MAIN.C 8064 | -5/Warlord | Found Prototype Device 8064 | -5/Warlord | Identified System Purifier 8070 | -5/Warlord | Found Prototype Device 8070 | -5/Warlord | Identified Exp. Phase Shifter 8085 | -5/Warlord | Found Exp. Core Analyzer 8406 | -5/Warlord | Warlord forces counterattacked 8437 | -5/Warlord | Discovered new exit (range 18) 8500 | -5/Warlord | Opened side exit 8516 | -5/Warlord | Spotted Striker 8536 | -5/Warlord | Identified exit to Proximity Caves 8537 | -5/Warlord | Entered Proximity Caves 8555 | -4/Proximity Caves | Learned location of Quarantine (-3) 8723 | -4/Proximity Caves | Discovered exit to Factory (range 11) 8792 | -4/Proximity Caves | Entered Factory 8792 | -4/Factory | Evolved 2 slots: Utility x2 8793 | -4/Factory | Identified exit to Extension 8800 | -4/Factory | Build established: Messiah-Scout 9033 | -4/Factory | Retrieved Zion intel report: Branch Access 9033 | -4/Factory | Identified exit to Upper Caves 9033 | -4/Factory | Identified Vortex Driver 9065 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 9167 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9208 | -4/Factory | Fabricated Lgt. Regenerative Plating? 9269 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 9307 | -4/Factory | Discovered new exit (range 17) 9332 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 9458 | -4/Factory | Spotted B-86 Titan 9467 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 9474 | -4/Factory | Discovered new exit (range 20) 9477 | -4/Factory | Retrieved Zion intel report: Active Garrisons 9478 | -4/Factory | Zion Heavy squad teleported in 9565 | -4/Factory | Build established: Messiah-Ninja 9636 | -4/Factory | Entered Upper Caves 9713 | -4/Upper Caves | Discovered new exit (range 14) 9758 | -4/Upper Caves | Identified exit to Upper Caves 9759 | -4/Upper Caves | Entered another Upper Caves area 9851 | -4/Upper Caves | Learned Factory stockpile data 9851 | -4/Upper Caves | Learned Research terminal intel 9869 | -4/Upper Caves | Discovered new exit (range 8) 9871 | -4/Upper Caves | Identified exit to Zhirov 9875 | -4/Upper Caves | Entered Zhirov 9875 | -4/Zhirov | Accompanied by 3 allies 9875 | -4/Zhirov | Discovered new exit (range 3) 9881 | -4/Zhirov | Met Zhirov 9888 | -4/Zhirov | Learned location of Testing (-2) 9888 | -4/Zhirov | Learned location of Command (-1) 9889 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9894 | -4/Zhirov | Found Alien Artifact 9894 | -4/Zhirov | Identified Integrated Dissipator 9894 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 9921 | -4/Zhirov | Found Alien Artifact 9935 | -4/Zhirov | Identified exit to Proximity Caves 9940 | -4/Zhirov | Entered Proximity Caves 9940 | -3/Proximity Caves | Accompanied by 3 allies 9953 | -3/Proximity Caves | Attacked by a faux Warlord 10125 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10151 | -3/Proximity Caves | Discovered new exit (range 11) 10153 | -3/Proximity Caves | Identified exit to Research 10154 | -3/Proximity Caves | Entered Research 10154 | -3/Research | Evolved 2 slots: Utility x2 10155 | -3/Research | Loaded intel: 20 terminal locations 10165 | -3/Research | Retrieved Zion intel report: Prototype Schematics 10270 | -3/Research | Retrieved Zion intel report: Branch Access 10270 | -3/Research | Identified exit to Armory 10270 | -3/Research | Identified exit to Quarantine 10271 | -3/Research | Zion Light squad teleported in 10462 | -3/Research | Found Prototype Protection 10462 | -3/Research | Identified Zio. Weapon Casing 10558 | -3/Research | Zion Fire squad teleported in 10610 | -3/Research | Zion Hacker squad teleported in 10709 | -3/Research | Lost 4 parts (4u) 10713 | -3/Research | Spotted B-86 Titan 10764 | -3/Research | Found Exp. Hacking Suite 10767 | -3/Research | Retrieved Zion intel report: Component Stockpiles 10768 | -3/Research | Zion Demo squad teleported in 10809 | -3/Research | Discovered new exit (range 15) 10839 | -3/Research | Identified exit to Research 10896 | -3/Research | Entered Quarantine 10923 | -3/Quarantine | Cryocooling Duct disabled 10925 | -3/Quarantine | Cryocooling Duct disabled 10938 | -3/Quarantine | Ambient heat levels rising (+20) 10938 | -3/Quarantine | Non-combat units ordered to evacuate 10940 | -3/Quarantine | Ambient heat levels rising (+20) 10940 | -3/Quarantine | Combat units ordered to evacuate 10945 | -3/Quarantine | Found Alien Artifact 10970 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 10983 | -3/Quarantine | Found Alien Energy Cannon 11002 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 11027 | -3/Quarantine | Discovered exit to Research (range 12) 11040 | -3/Quarantine | Quarantine Guard activated 11046 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 11050 | -3/Quarantine | Spotted Quarantine Guard 11050 | -3/Quarantine | Spotted Quarantine Guard 11050 | -3/Quarantine | Spotted Quarantine Guard 11050 | -3/Quarantine | Spotted Quarantine Guard 11051 | -3/Quarantine | Spotted Quarantine Guard 11051 | -3/Quarantine | Spotted Quarantine Guard 11056 | -3/Quarantine | Entered Research 11056 | -2/Research | Evolved 2 slots: Utility x2 11144 | -2/Research | Zion Experimental squad teleported in 11195 | -2/Research | Discovered new exit (range 17) 11246 | -2/Research | Identified exit to Access 11310 | -2/Research | Identified Transdimensional Reconstructor 11310 | -2/Research | Identified Subatomic Replicator 11352 | -2/Research | Found Zio. Weapon Casing 11357 | -2/Research | Found Zio. Shade Armor 11429 | -2/Research | Retrieved Zion intel report: Emergency Access 11446 | -2/Research | Retrieved Zion intel report: Active Terminals 11518 | -2/Research | Fabricated Exp. Signal Interpreter (x1) 11536 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 11541 | -2/Research | Retrieved Zion intel report: Unaware Analyses 11598 | -2/Research | Warped through subspace 11683 | -2/Research | Retrieved Zion intel report: Trap Installations 11684 | -2/Research | Zion Light squad teleported in 11751 | -2/Research | Spotted B-90 Cyclops 11835 | -2/Research | Destroyed 7 combat bots 11843 | -2/Research | Lost 4 parts (4u) 11914 | -2/Research | Identified Core Cannon 11971 | -2/Research | Lost 10 parts (2n4u4w) 12053 | -2/Research | Retrieved Zion intel report: Component Stockpiles 12093 | -2/Research | Build established: Messiah-Mutant 12103 | -2/Research | System corruption reached 10% 12294 | -2/Research | Lost 6 parts (2u4w) 12312 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 12331 | -2/Research | Found Prototype Launcher 12331 | -2/Research | Identified Gui. Micro-nuke Launcher 12364 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 12382 | -2/Research | Retrieved Zion intel report: Component Schematics 12524 | -2/Research | Terminal network hard line cut 12677 | -2/Research | Discovered new exit (range 7) 12687 | -2/Research | Identified exit to Testing 12688 | -2/Research | Entered Testing 12706 | -2/Testing | Spotted PP-8AJJUKV6ZG 12938 | -2/Testing | First assault squad dispatched 12989 | -2/Testing | Core integrity fell below 50% 12995 | -2/Testing | Found Prototype Processor 12995 | -2/Testing | Identified Exp. Target Analyzer 13069 | -2/Testing | Lost 3 parts (2u1w) 13081 | -2/Testing | Found Exp. Core Analyzer 13108 | -2/Testing | Retrieved Zion intel report: Active Terminals 13111 | -2/Testing | Spotted Alpha 7 13112 | -2/Testing | Spotted EA-HHU(K) 13112 | -2/Testing | Spotted 68-BBO(K) 13112 | -2/Testing | Spotted JB-0VN(K) 13120 | -2/Testing | Rewired EA-HHU(K) 13125 | -2/Testing | Scanned by Researcher 13152 | -2/Testing | Core integrity fell below 20% 13165 | -2/Testing | Destroyed by Alpha 7 with Multirail Last Messages --------------- 13157_ The unstable cave ceiling collapses. 13157_ Phasing AFG crushed. 13157_ Held in stasis. 13157_ C-65 Expert is analyzing... 13158_ Slug penetrates Wall. 13158_ P-80 Master destroyed. 13158_ U-05 Engineer lays Concrete. 13158_ Acquired Mic. Fission Core. 13158_ Exp. Core Analyzer destroyed. 13160_ U-05 Engineer builds a Wall. 13161_ Held in stasis. 13161_ C-65 Expert is analyzing... 13163_ Gyrokinetic Inverter destroyed. 13163_ P-80 Master resets P-80 Master, system corruption cleaned. 13164_ U-05 Engineer lays Concrete. 13165_ System corrupted: Heat flow error (+161). 13165_ U-05 Engineer lays Concrete. 13165_ Penetrated by Slug. 13165_ Slug penetrates Wall. 13165_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????####+###???????????? | | ?????????????????????# #???######### | | ?????????????????????# ##### | | ?????????????????????# | | ?????????????????????# T | | ?????????????????????# ##### | | ?????????????????????# ###?# #### | | ?????????????????????####++# #### #??# | | ???????????????#######*## # ## #??# | | ???????????????# =7%u! ### #??# | | ???????????????#@ K=p!== c# ## #??# | | ???????????????#%= p!![!/ ## #??# | | ???????????????####;## #][[ ## #??# | | ??????????????????#####=!! ## ### #??? | | ??????????????????????## ###????# #??? | | ???????????????????????###??????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #### | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# ! | | ????????????????????????????????+ == | | ????????????????????????????????# !!% | | ????????????????????????????????# ! | | ?????????????????????????######## ! "" | | ?????????????????????????# "" | | ?????????????????????????# "" | | ?????????????????????????# | | ?????????????????????????+ ! | | ?????????????????????????# ###/####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Energy Generation 23 Energy Capacity 1170 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 16 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 20 Evasion (%) 78 Targeting Accuracy 12 Target Analysis 12 Core Analysis 15 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Antimatter Cannon | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Adv. EMP Blaster | -6/Factory | Z-intel Exp. Terrain Scan Processor | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Gravity Neutralizing Apparatus | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Exp. Hacking Suite | -4/Factory | Z-intel Imp. Lightning Gun | -4/Factory | Z-intel Adv. Variable Charge Gun | -4/Factory | Z-intel Prc. Matter Filter | -4/Factory | Z-intel Thunder Hammer | -4/Factory | Z-intel Enh. Coil Gun | -4/Factory | Z-intel Exp. Field Recycling Unit | -4/Factory | Z-intel Exp. Flexi-carbon Leg | -4/Factory | Z-intel Cld. Plasma Rifle | -4/Factory | Z-intel Adv. Matter Compressor | -4/Factory | Z-intel Cld. Plasma Cannon | -4/Factory | Z-intel Biomechanical Wings | -4/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Centrium Heavy Treads | -3/Research | Z-intel Cld. Impulse Thruster | -3/Research | Z-intel Adv. Thermal Defense Suite | -3/Research | Z-intel Cld. Phase Gun | -3/Research | Z-intel Exp. Signal Interpreter | -3/Research | Z-intel Impact Mace | -3/Research | Z-intel Exp. Energy Well | -3/Research | Z-intel Adv. Energy Well | -3/Research | Z-intel Hvy. Antimatter Reactor | -3/Research | Z-intel HERF Cannon | -2/Research | Z-intel Stasis Canceller | -2/Research | Z-intel Antimissile System | -2/Research | Z-intel Adv. System Shield | -2/Research | Z-intel Quantum Capacitor | -2/Research | Z-intel Adv. Hardlight Generator | -2/Research | Z-intel Lyr. Heavy Armor Plating | -2/Research | Z-intel Stasis Projector | -2/Research | Z-intel Impulse Thruster | -2/Research | Z-intel Linear Accelerator | -2/Research | Z-intel Adv. Cryofiber Web | -2/Research | Z-intel Enh. Quantum Rifle | -2/Research | Z-intel Robot Schematics ------------------ B-48 Gladiator | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free L-61 Swordsman | -4/Factory | Z-intel K-01 Serf | -4/Factory | Z-intel H-66 Slayer | -4/Factory | Z-intel O-32 Director | -4/Factory | Z-intel H-77 Assassin | -4/Factory | Z-intel B-60 Warrior | -4/Factory | Z-intel W-44 Eye | -4/Factory | Z-intel R-10 Processor | -4/Factory | Z-intel E-15 Imp | -4/Factory | Z-intel M-30 Cleanser | -4/Factory | Z-intel G-67 Veteran | -4/Factory | Z-intel M-36 Artificer | -4/Factory | Z-intel I-47 Archangel | -4/Factory | Z-intel A-15 Conveyor | -4/Factory | Z-intel B-74 Champion | -3/Quarantine | Z-intel D-63 Destroyer | -3/Quarantine | Z-intel S-43 Plague | -3/Quarantine | Z-intel C-55 Analyst | -3/Quarantine | Z-intel Y-72 Warden | -3/Quarantine | Z-intel Fabricated ------------ Lgt. Regenerative Plating | x1 | -4/Factory Exp. Signal Interpreter | x1 | -2/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed HeartFlightLauncher Manual? 0 Play Time 02:48:17 Cumulative 848.2 hours Start 2020.08.02 @ 10:00:50 End 2020.08.02 @ 15:03:48 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 266 Rogue 266 Adventurer 0 Explorer 0 Win Type - Total 51 Types 39/1/3/3/3/1/1 Lore% 97 Gallery% 99 Achievement% 97 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41f2824d-126b-49ef-8a7f-cfe2796660ac