Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.01 @ 23:38:31

Player: Mr Goldstein

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (23)       4600
Robots Destroyed (77)      385
Value Destroyed (1840)     1840
Prototype IDs (221)        4420
Alien Tech Used (3)        600
Bonus (12161)              12161
              TOTAL SCORE: 28006

 Bonus
-------
High Alert Combat Kills    281
Met Data Miner             300
Used Data Conduit          3000
Found Hidden Lab           3000
Decrypted A0 Command       3000
Used Core Reset Matrix     3000
Pursued by Intercept       500
Friendly Fire              -920

 Cogmind 
---------
Core Integrity             75/1450
Matter                     82/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (9) ---
             (None)
>        --- UTILITY (10) -----
             (None)
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (5) ----
         AEGIS Remote Shield
         Core Regenerator
         Fusion Bomb Launcher
  Guided Remote Datajack

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
>          --- PROPULSION -------
           VTOL Module
           Field Propulsion Drive
           Impulse Thruster Array
           Impulse Thruster Array
           Impulse Thruster Array
>          --- UTILITY ----------
     Small Storage Unit
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Deep Network Scanner
           System Shield
  Advanced System Shield
>          --- WEAPON -----------
           Force Lance
>          --- INVENTORY --------
           AEGIS Remote Shield
           Transdimensional Reconstructor
           Core Regenerator
           Fusion Bomb Launcher
    Guided Remote Datajack
[Rating: 104]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Cesium-ion Thruster
  Flight Unit              Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Advanced Terrain Scanner
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Great Axe
  Energy Gun               Backup Laser III
  Energy Cannon            Warp Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Fusion Bomb Launcher
  Special Weapon           Guided Remote Datajack
  Slashing Weapon          Great Axe
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Lab Res Res 
Slots Evolved              16   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   2   .   .   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               7    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   1   .   .   1   1   
  Utility                  8    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   1   .   .   1   1   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             82   | .   3   .   .   4   .   2   3   11  9   2   .   .   1   .   3   1   .   15  3   11  7   4   3   
  Power                    10   | .   .   .   .   .   .   1   2   1   1   .   .   .   .   .   .   1   .   1   1   1   .   .   1   
    Engine                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   
  Propulsion               30   | .   2   .   .   2   .   .   1   5   4   .   .   .   .   .   1   .   .   6   2   6   .   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 30   | .   2   .   .   2   .   .   1   5   4   .   .   .   .   .   1   .   .   6   2   6   .   1   .   
  Utility                  17   | .   .   .   .   .   .   .   .   3   2   2   .   .   .   .   1   .   .   2   .   2   3   2   .   
    Device                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Storage                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               12   | .   .   .   .   .   .   .   .   2   2   2   .   .   .   .   1   .   .   2   .   1   1   1   .   
    Protection             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | .   1   .   .   2   .   1   .   2   2   .   .   .   1   .   1   .   .   6   .   2   4   1   2   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   1   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   1   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   3   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    System Corruption      17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   .   
Parts Lost                 44   | .   .   .   .   1   .   .   4   5   .   .   .   .   .   1   .   2   .   9   3   9   .   3   7   
  Power                    4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   
  Propulsion               27   | .   .   .   .   1   .   .   3   4   .   .   .   .   .   1   .   .   .   9   1   3   .   .   5   
  Utility                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   4   .   1   2   
  Weapon                   4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Highest Loss Streak      8    | .   .   .   .   1   .   .   4   3   .   .   .   .   .   1   .   1   .   5   2   8   .   3   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     61   | .   4   28  22  30  33  49  33  43  72  92  92  92  92  89  82  85  .   74  68  77  50  57  18  
  Core                     3    | .   .   .   .   .   .   .   6   4   .   7   7   7   7   7   6   6   .   5   1   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   5   2   .   
  Flight                   24   | .   4   28  22  27  33  33  20  23  23  38  38  38  38  35  32  33  .   26  20  23  21  21  6   
  Hackware                 22   | .   .   .   .   .   .   .   .   10  27  30  30  30  30  30  27  33  .   31  35  33  21  25  8   
  Protection               2    | .   .   .   .   .   .   .   .   .   7   7   7   7   7   7   6   5   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   2   3   .   .   .   3   7   6   6   .   5   5   4   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   3   7   7   7   3   .   1   .   .   1   .   .   .   2   .   
Naked Turns                115  | .   44  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   71  
Heaviest Build             37   | .   .   .   .   .   .   6   10  10  16  14  14  14  14  12  18  12  9   25  25  33  27  27  37  
  Greatest Support         59   | 3   8   8   8   12  12  12  12  24  27  27  27  27  27  27  27  27  27  33  42  47  43  59  59  
  Greatest Overweight (x)  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   5   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   8   8   8   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   8   6   
  Most Carried             5    | 1   3   3   3   3   2   3   5   3   5   5   5   5   5   4   4   4   3   5   5   5   5   5   5   
  Average Carried          3    | .   1   3   3   2   2   2   4   1   3   5   5   5   4   4   3   3   3   4   5   3   3   4   4   
  Final Capacity           8    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   8   8   5   
  Final Carried            5    | 1   3   3   3   2   2   3   4   2   5   5   5   5   4   4   4   3   3   5   5   3   5   5   4   

 Class Distribution 
--------------------
 36% | Hacker-Sprinter
 21% | Wizard-Sprinter
 18% | Mutant
 13% | Hacker-Mutant
  5% | Wizard-Mutant
  4% | Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -9/Exiles
          Mutant | -8/Mines
          Mutant | -8/Materials
   Hacker-Mutant | -7/Factory
   Hacker-Mutant | -7/Waste
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Data Miner
 Hacker-Sprinter | -6/Proximity Caves
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -5/Factory
 Wizard-Sprinter | -4/Factory
 Wizard-Sprinter | -4/Armory
   Hacker-Mutant | -4/Lab
   Wizard-Mutant | -3/Research
          Mutant | -2/Research

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -2  
-----------                Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Lab Res Res 
Matter Collected           895  | 200 .   .   .   13  .   5   .   234 22  106 10  .   .   .   .   .   .   166 30  74  .   29  6   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1986 | .   14  .   .   26  .   20  80  215 122 324 .   .   .   .   19  .   .   772 22  232 .   68  72  
  Parts                    131  | .   4   .   .   7   .   5   3   13  11  21  .   .   .   .   2   .   .   34  2   12  .   6   11  
Haulers Intercepted        6    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Lab Res Res 
Combat Hostiles Destroyed  49   | .   3   .   .   7   .   4   3   3   .   .   .   .   .   .   .   .   .   13  .   11  .   2   3   
  Melee                    3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      45   | .   3   .   .   7   .   4   3   .   .   .   .   .   .   .   .   .   .   12  .   11  .   2   3   
Classes Destroyed          12   | .   1   .   .   .   .   .   2   3   .   1   .   .   .   .   .   .   .   2   .   2   .   .   1   
  Worker                   9    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   5   1   .   .   1   .   
  Hauler                   6    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  38   | .   3   .   .   7   .   4   2   2   .   .   .   .   .   .   .   .   .   11  .   5   .   2   2   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Grunt                    4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Wasp                     5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   3   .   .   7   .   4   4   4   .   3   .   .   .   .   1   .   .   9   1   5   .   2   2   
  Combat Bots Only         7    | .   3   .   .   7   .   4   3   3   .   .   .   .   .   .   .   .   .   5   .   5   .   2   2   
Max Kills in Single Turn   9    | .   2   .   .   4   .   3   3   1   1   1   .   .   .   .   1   .   .   9   1   5   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   2   .   .   4   .   3   2   .   .   .   .   .   .   .   .   .   .   5   .   5   .   2   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -3   -2   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Fac  Arm  Lab  Res  Res  
Damage Taken               5421 | .    24   .    .    56   .    31   256  373  39   29   66   .    143  84   27   70   15   652  482  956  28   370  1720 
  Core                     2643 | .    24   .    .    27   .    7    149  164  .    12   33   .    47   33   11   16   .    248  176  234  .    164  1298 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   19   | .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    90   .    .    .    91   72   .    .    .    .    .    .    58   .    .    96   75   .    .    64   87   .    
Volleys Fired              31   | .    2    .    .    3    .    2    2    .    1    .    .    .    .    .    .    .    .    7    .    9    1    1    3    
  Largest                  1    | .    1    .    .    1    .    1    1    .    1    .    .    .    .    .    .    .    .    1    .    1    1    1    1    
  Hottest                  52   | .    30   .    .    30   .    30   30   .    40   .    .    .    .    .    .    .    .    46   .    52   10   52   52   
Shots Fired                31   | .    2    .    .    3    .    2    2    .    1    .    .    .    .    .    .    .    .    7    .    9    1    1    3    
  Gun                      1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 29   | .    2    .    .    3    .    2    2    .    .    .    .    .    .    .    .    .    .    7    .    9    .    1    3    
  Special                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                22   | .    2    .    .    3    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    9    .    1    3    
  Electromagnetic          7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Robot Hit Streak         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    5    .    .    
  Robot Miss Streak        2    | .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           44   | .    .    .    .    .    .    .    .    10   5    11   .    .    1    .    1    .    .    11   1    2    1    1    .    
  Core Hits                91   | .    2    .    .    5    .    4    7    5    5    6    .    .    .    .    1    .    .    23   1    20   .    3    9    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Impale                 3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    
Melee Attacks              86   | .    .    .    .    .    .    .    .    12   5    13   .    .    5    .    11   .    .    15   13   8    3    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 50   | .    .    .    .    .    .    .    .    12   .    .    .    .    4    .    7    .    .    6    13   8    .    .    .    
  Piercing                 36   | .    .    .    .    .    .    .    .    .    5    13   .    .    1    .    4    .    .    9    .    .    3    1    .    
  Sneak Attacks            20   | .    .    .    .    .    .    .    .    4    5    6    .    .    1    .    .    .    .    2    1    .    .    1    .    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Damage Inflicted           7556 | .    136  .    .    287  .    152  284  533  420  896  .    .    69   .    46   .    .    2393 69   1262 .    387  622  
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               4823 | .    136  .    .    287  .    152  284  .    .    .    .    .    .    .    .    .    .    1797 .    1262 .    299  606  
  Melee                    2710 | .    .    .    .    .    .    .    .    533  420  896  .    .    69   .    46   .    .    596  69   .    .    81   .    
  Ramming                  23   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    16   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  983  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    983  .    .    .    .    .    
  Explosive                3026 | .    136  .    .    287  .    152  284  .    .    .    .    .    .    .    .    .    .    .    .    1262 .    299  606  
  Electromagnetic          814  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    814  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 741  | .    .    .    .    .    .    .    .    533  .    .    .    .    .    .    .    .    .    139  69   .    .    .    .    
  Piercing                 1969 | .    .    .    .    .    .    .    .    .    420  896  .    .    69   .    46   .    .    457  .    .    .    81   .    
Highest Corruption         18   | .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    18   .    13   13   .    5    
  Average Corruption       9    | .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    16   .    13   13   .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  12   | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    6    .    1    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Matter Fused           3    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            356  | .    20   .    .    49   .    .    .    50   .    97   .    .    .    .    .    .    .    94   .    46   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               199  | .    20   .    .    49   .    .    .    .    .    .    .    .    .    .    .    .    .    84   .    46   .    .    .    
  Melee                    157  | .    .    .    .    .    .    .    .    50   .    97   .    .    .    .    .    .    .    10   .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      160  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    101  .    3    56   
  Shots                    3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    
  Rammed                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
Targets Rammed             4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        100  | .    .    .    .    .    .    .    7    4    18   41   100  33   19   49   11   28   .    55   .    53   .    .    .    
  Average Temperature      24   | .    .    .    .    .    .    .    4    2    8    14   52   13   8    25   6    17   .    30   .    20   .    .    .    
  Received Heat Transfer   474  | .    .    .    .    12   .    .    63   114  .    6    12   .    .    6    12   36   .    39   60   33   .    9    72   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         800  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    800  .    .    .    .    .    
Parts Sabotaged            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -3   -2   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Fac  Arm  Lab  Res  Res  
Peak Influence             1161 | .    87   33   49   235  .    98   215  354  172  186  .    .    .    .    109  .    .    900  524  1161 .    163  350  
  Initial                  436  | .    .    33   12   18   .    .    37   97   123  120  .    .    .    .    31   .    .    46   436  254  .    .    99   
  Average                  267  | .    30   33   32   135  .    81   91   229  147  152  .    .    .    .    61   .    .    460  470  705  .    61   208  
Maximum Alert Level        4    | .    .    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    3    2    4    .    .    1    
  Low Security (%)         61   | 100  100  100  100  63   .    100  85   58   100  100  .    .    .    .    100  .    .    36   .    .    .    100  54   
  Level 1                  15   | .    .    .    .    36   .    .    14   41   .    .    .    .    .    .    .    .    .    .    .    27   .    .    45   
  Level 2                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   100  22   .    .    .    
  Level 3                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    35   .    .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          15   | .    1    .    1    .    .    .    1    5    .    2    .    .    .    .    .    .    .    .    1    2    .    1    1    
  Investigation            7    | .    1    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            6    | .    .    .    1    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -2  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Lab Res Res 
Distress Signals           12   | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   2   .   1   .   1   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              207  | .   3   .   4   10  .   4   16  10  8   4   1   .   4   13  5   6   1   37  17  24  1   12  27  
  Peak Tracking Total      14   | .   3   .   5   7   .   4   13  7   6   1   1   .   4   9   4   4   1   12  14  13  1   9   14  
  Tactical Retreats        25   | .   .   .   .   1   .   .   2   2   1   .   .   .   .   1   .   2   .   6   1   4   .   3   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Lab Res Res 
Traps Triggered            4    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -2  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Lab Res Res 
Machines Disabled          26   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   15  .   7   1   .   1   
  Max in Single Turn       12   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   12  .   2   1   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -2  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Lab Res Res 
Machines Accessed          31   | .   1   .   2   .   1   .   .   7   .   2   1   .   3   .   2   1   .   2   .   1   2   5   1   
  Terminals                19   | .   1   .   2   .   .   .   .   6   .   1   .   .   .   .   2   .   .   2   .   1   .   3   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                75   | .   3   .   3   .   1   .   .   19  .   4   1   .   18  .   3   1   .   5   .   1   3   12  1   
  Successful               46   | .   1   .   1   .   1   .   .   4   .   2   1   .   18  .   3   1   .   3   .   1   3   6   1   
  Failed                   29   | .   2   .   2   .   .   .   .   15  .   2   .   .   .   .   .   .   .   2   .   .   .   6   .   
    Catastrophic           6    | .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   3   .   3   .   .   .   .   13  .   .   .   .   .   .   1   .   .   4   .   1   .   5   1   
  Terminals                46   | .   3   .   3   .   .   .   .   18  .   3   .   .   .   .   3   .   .   5   .   1   .   9   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             38   | .   1   .   1   .   1   .   .   2   .   1   1   .   18  .   3   1   .   2   .   .   3   3   1   
  Record                   8    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   3   1   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   
  Branch Access Points     8    | .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   1   .   .   .   1   1   
  Registered Components    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Terminals                3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   .   2   .   .   .   .   5   .   1   .   .   .   .   .   .   .   1   .   .   .   3   .   
  Full Trace Events        6    | .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          97   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   97  .   
  Retrieved Matter         97   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   97  .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -2  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Lab Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -3   -2   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Fac  Fac  Arm  Lab  Res  Res  
Total Allies               29   | .    .    .    .    .    .    .    .    1    19   .    .    .    .    .    .    .    .    1    .    .    .    .    8    
  Largest Group            19   | .    .    .    .    .    .    .    .    1    19   .    .    .    .    .    .    .    .    1    .    .    .    .    8    
  Highest-Rated Group      465  | .    .    .    .    .    .    .    .    10   465  .    .    .    .    .    .    .    .    26   .    .    .    .    113  
  Highest-Rated Ally       35   | .    .    .    .    .    .    .    .    10   35   .    .    .    .    .    .    .    .    26   .    .    .    .    15   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               58   | .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    36   
  Total Damage             1883 | .    .    .    .    .    .    .    .    .    1223 .    .    .    .    .    .    .    .    .    .    .    .    .    660  
  Kills                    6    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -2  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Lab Res Res 
Robot Analysis Total       131  | .   .   .   .   .   .   .   .   .   .   .   .   .   131 .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   .   .   .   .   .   .   1   1   .   1   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -2  
-------------              Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Lab Res Res 
Turns Passed               2431 | 13  63  22  28  41  43  20  83  279 167 131 71  72  40  58  101 129 6   234 130 195 212 131 162 
Spaces Moved               5630 | 24  111 58  76  84  126 34  198 556 302 331 274 238 90  218 254 492 21  532 285 451 196 349 330 
  Core                     283  | 24  83  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   174 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   5347 | .   28  58  76  84  126 34  198 556 302 331 274 238 90  218 254 492 21  532 285 449 196 349 156 
  Fastest Speed            22   | 50  37  37  37  34  34  34  34  26  26  26  26  26  26  26  26  26  26  23  31  22  33  31  31  
  Average Speed            30   | 50  46  37  37  34  34  34  35  29  32  26  26  26  26  26  26  26  26  26  31  30  33  34  44  
  Slowest Speed            355  | 50  50  37  37  37  34  34  40  34  34  26  26  26  26  28  28  26  26  111 37  355 33  37  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            35   | .   .   2   2   1   .   2   3   5   .   .   .   .   1   2   3   .   .   5   3   3   .   1   2   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Teleports                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Exploration Rate (%)       32   | 3   23  13  13  20  49  10  27  10  91  16  59  46  78  52  11  60  7   21  14  38  94  17  19  
  Regions Visited          23
    Branch Regions         12
  Pre-discovered Areas     30   | .   .   .   .   .   1   .   .   1   .   .   .   .   26  1   .   1   .   .   .   .   .   .   .   
  Known Exits Taken        7    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   1   1   .   .   .   1   .   
  Unknown Exits Taken      14   | 1   .   1   .   1   1   1   1   .   .   .   1   1   1   1   .   1   .   .   1   1   1   .   .   
Scrap Searched             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 227  | .   3   .   .   15  .   7   .   .   .   .   .   .   .   .   8   .   .   1   12  148 .   18  15  
Terrain Destroyed          350  | .   9   .   .   23  .   14  6   .   .   .   .   .   .   .   8   .   .   5   12  226 .   18  29  
  Melee                    27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   1   12  6   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      323  | .   9   .   .   23  .   14  6   .   .   .   .   .   .   .   .   .   .   4   .   220 .   18  29  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -3  -2  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Lab Res Res 
Total                      6075 | 24  118 55  73  91  125 37  205 641 358 348 273 247 95  215 265 492 20  580 297 484 334 356 342 
  Wait                     243  | .   .   .   .   .   .   .   1   65  36  .   .   10  .   .   1   .   .   7   .   3   120 .   .   
  Move                     5544 | 23  110 53  71  81  125 29  191 547 301 330 273 237 87  214 249 491 20  521 279 444 195 347 326 
  Hop                      29   | .   .   2   2   1   .   2   3   4   .   .   .   .   1   1   1   .   .   5   2   2   .   1   2   
  Pick Up                  17   | 1   2   .   .   .   .   2   2   1   1   .   .   .   .   .   .   .   .   3   .   3   2   .   .   
  Fast Attach              50   | .   2   .   .   1   .   1   1   7   6   2   .   .   .   .   2   .   .   8   3   6   7   3   1   
  Attach                   29   | .   1   .   .   3   .   1   1   4   1   .   .   .   .   .   1   1   .   5   .   5   2   1   3   
  Detach                   17   | .   1   .   .   2   .   .   .   1   2   .   .   .   .   .   1   .   .   4   .   1   2   1   2   
  Swap                     6    | .   .   .   .   .   .   .   1   .   2   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Drop                     18   | .   .   .   .   .   .   .   3   .   3   3   .   .   1   .   .   .   .   1   .   2   2   1   2   
  Fire                     31   | .   2   .   .   3   .   2   2   .   1   .   .   .   .   .   .   .   .   7   .   9   1   1   3   
  Melee                    83   | .   .   .   .   .   .   .   .   12  5   13  .   .   5   .   10  .   .   13  13  8   3   1   .   
  Ram                      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / Low x2)
-7/Waste
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 6 exits: Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2)
-4/Factory
-4/Armory (discovered 2 exits: *Res / *Lab)
-4/Lab
-3/Research (discovered 5 exits: *Res x3 / Tes x2)
-2/Research (discovered 2 exits: Qua x2)

 History 
---------
 Turn | Location           | Event
    6 | -11/Junkyard       | Discovered new exit (range 15)
   14 | -11/Junkyard       | Entered Materials
   51 | -10/Materials      | Identified exit to Mines
   77 | -10/Materials      | Entered Mines
   84 | -10/Mines          | Learned 2 Materials zone layouts
   94 | -10/Mines          | Discovered new exit (range 10)
   99 | -10/Mines          | Entered Materials
   99 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  111 | -9/Materials       | Identified exit to Mines
  127 | -9/Materials       | Entered Mines
  151 | -9/Mines           | Found a hidden stash of uninstalled traps
  166 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  167 | -9/Mines           | Discovered new exit (range 5)
  168 | -9/Mines           | Entered Exiles
  174 | -9/Exiles          | Destroyed 7 combat bots
  177 | -9/Exiles          | Met 8R-AWN
  182 | -9/Exiles          | Met EX-HEX
  196 | -9/Exiles          | Met EX-DEC
  197 | -9/Exiles          | Learned location of Zion (-6)
  207 | -9/Exiles          | Discovered new exit (range 14)
  211 | -9/Exiles          | Entered Mines
  227 | -8/Mines           | Discovered new exit (range 11)
  231 | -8/Mines           | Entered Materials
  231 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  312 | -8/Materials       | Build established: Mutant
  313 | -8/Materials       | Discovered new exit (range 5)
  314 | -8/Materials       | Entered Factory
  314 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  322 | -7/Factory         | Lost 4 parts (3n1w)
  439 | -7/Factory         | Identified exit to Lower Caves
  441 | -7/Factory         | Discovered new exit (range 15)
  535 | -7/Factory         | Lost 3 parts (1p2n)
  593 | -7/Factory         | Sucked down chute
  593 | -7/Factory         | Entered Waste
  609 | -7/Waste           | Spotted C-40 Crusher
  626 | -7/Waste           | Spotted C-40 Crusher
  635 | -7/Waste           | Spotted C-40 Crusher
  639 | -7/Waste           | Spotted C-40 Crusher
  640 | -7/Waste           | Spotted C-40 Crusher
  641 | -7/Waste           | Spotted C-40 Crusher
  655 | -7/Waste           | Discovered new exit (range 12)
  674 | -7/Waste           | Warlord forces began an assault
  760 | -7/Waste           | Entered Factory
  891 | -7/Factory         | Entered Lower Caves
  899 | -7/Lower Caves     | Learned Factory trap positions
  918 | -7/Lower Caves     | Spotted B-75 Beast
  941 | -7/Lower Caves     | Encountered a Warlord checkpoint
  959 | -7/Lower Caves     | Discovered new exit (range 13)
  962 | -7/Lower Caves     | Entered another Lower Caves area
 1019 | -7/Lower Caves     | Build established: Hacker-Sprinter
 1032 | -7/Lower Caves     | Learned Factory emergency access door positions
 1033 | -7/Lower Caves     | Discovered new exit (range 7)
 1034 | -7/Lower Caves     | Entered Data Miner
 1034 | -7/Data Miner      | Discovered new exit (range 6)
 1039 | -7/Data Miner      | Met Data Miner
 1045 | -7/Data Miner      | Learned location of Section 7 (-2)
 1045 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 1048 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 1053 | -7/Data Miner      | Interfaced with the Data Conduit
 1074 | -7/Data Miner      | Entered Proximity Caves
 1123 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 1128 | -6/Proximity Caves | Discovered new exit (range 14)
 1132 | -6/Proximity Caves | Entered Factory
 1132 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1133 | -6/Factory         | Loaded intel: 98 trap records
 1135 | -6/Factory         | Loaded intel: 303 machine locations
 1171 | -6/Factory         | Identified exit to Factory
 1171 | -6/Factory         | Identified exit to Lower Caves
 1233 | -6/Factory         | Entered Lower Caves
 1255 | -6/Lower Caves     | Learned Factory stockpile data
 1340 | -6/Lower Caves     | Encountered a Warlord checkpoint
 1359 | -6/Lower Caves     | Discovered new exit (range 12)
 1362 | -6/Lower Caves     | Entered another Lower Caves area
 1366 | -6/Lower Caves     | Discovered exit to Factory (range 8)
 1368 | -6/Lower Caves     | Entered Factory
 1368 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 1370 | -5/Factory         | Loaded intel: 304 machine locations
 1404 | -5/Factory         | Found Tesla Bomb Launcher
 1430 | -5/Factory         | Identified exit to Upper Caves
 1430 | -5/Factory         | Identified exit to Extension
 1446 | -5/Factory         | Spotted B-75 Beast
 1503 | -5/Factory         | Identified exit to Factory
 1522 | -5/Factory         | System corruption reached 10%
 1602 | -5/Factory         | Entered another Factory area
 1602 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1603 | -4/Factory         | Loaded intel: 242 machine locations
 1631 | -4/Factory         | Lost 5 parts (5n)
 1728 | -4/Factory         | Discovered new exit (range 8)
 1732 | -4/Factory         | Entered Armory
 1733 | -4/Armory          | Loaded intel: 70 machine locations
 1770 | -4/Armory          | Found Fusion Bomb Launcher
 1771 | -4/Armory          | Found Fusion Bomb Launcher
 1838 | -4/Armory          | Build established: Wizard-Sprinter
 1844 | -4/Armory          | Discovered new exit (range 8)
 1895 | -4/Armory          | Intercept squad dispatched
 1911 | -4/Armory          | Spotted Tracker
 1913 | -4/Armory          | Discovered new exit (range 10)
 1920 | -4/Armory          | Crushed by falling debris
 1921 | -4/Armory          | System corruption reached 10%
 1927 | -4/Armory          | Entered Lab
 1953 | -4/Lab             | Lost 8 parts (2n4u2w)
 2033 | -4/Lab             | Discovered new exit (range 9)
 2037 | -4/Lab             | Hidden lab's door opened automatically
 2037 | -4/Lab             | Sensor layout match revealed
 2038 | -4/Lab             | Gained access to the hidden lab's interior
 2039 | -4/Lab             | Decrypted terminal
 2049 | -4/Lab             | Decrypted terminal
 2053 | -4/Lab             | Found Prototype Special Weapon
 2053 | -4/Lab             | Identified Gui. Remote Datajack
 2057 | -4/Lab             | Detected by scanners
 2072 | -4/Lab             | Destroyed A5 with code downloaded from Data Conduit
 2073 | -4/Lab             | Confronted by A5
 2089 | -4/Lab             | Found Prototype Device
 2089 | -4/Lab             | Identified AEGIS Remote Shield
 2092 | -4/Lab             | Found Prototype Hackware
 2092 | -4/Lab             | Identified Deep Network Scanner
 2095 | -4/Lab             | Found Prototype Energy Cannon
 2095 | -4/Lab             | Identified Warp Cannon
 2097 | -4/Lab             | Found Prototype Energy Gun
 2097 | -4/Lab             | Identified Hyp. EM Gauss Rifle
 2108 | -4/Lab             | Found Alien Artifact
 2108 | -4/Lab             | Identified Core Reset Matrix
 2108 | -4/Lab             | Used Core Reset Matrix
 2112 | -4/Lab             | Sensed 3 artifacts in vicinity
 2117 | -4/Lab             | Found Integrated Mediator
 2117 | -4/Lab             | Installed Integrated Mediator, increased core attachment efficiency.
 2123 | -4/Lab             | Found Core Regenerator
 2131 | -4/Lab             | Found Transdimensional Reconstructor
 2137 | -4/Lab             | Discovered new exit (range 8)
 2139 | -4/Lab             | Entered Research
 2139 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 2170 | -3/Research        | Identified exit to Testing
 2210 | -3/Research        | Identified exit to Research
 2269 | -3/Research        | Lost 3 parts (1p1u1w)
 2270 | -3/Research        | Entered another Research area
 2270 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 2314 | -2/Research        | Spotted B-90 Cyclops
 2323 | -2/Research        | Identified exit to Quarantine
 2342 | -2/Research        | Warped through subspace
 2359 | -2/Research        | Core integrity fell below 50%
 2369 | -2/Research        | Lost 7 parts (5n2u)
 2377 | -2/Research        | Emitted hypermatrix ping
 2382 | -2/Research        | Assembled emerged from beneath the floor
 2405 | -2/Research        | Core integrity fell below 20%
 2432 | -2/Research        | Self-destructed

 Last Messages 
---------------
02381_ Detected hypermatrix ping.
02382_ Assembled emerge from beneath the floor.
02382_ Slug penetrates Wall.
02382_ Slug penetrates as-80354.
02385_ K-01 Serf cleans the Catalytron.
02385_ C-57 Dissector knocked back.
02391_ K-01 Serf cleans the Catalytron. <x2>
02396_ W-44 Eye sends out distress signal.
02401_ Penetrated by Slug.
02401_ Slug penetrates H-88 Terminator.
02401_ R-10 Processor suffers critical hit (Destroy).
02401_ R-10 Processor destroyed.
02401_ Penetrated by Slug.
02404_ Slug penetrates Antiparticle Reservoir.
02404_ Slug penetrates Wall. <x2>
02426_ Triggered Ambush Trap.
02426_ L-61 Swordsman emerges from a hatch in the floor. <x2>
02426_ S-43 Plague emerges from a hatch in the floor.
02427_ U-05 Engineer lays Concrete. <x5>
02431_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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|    ??????????????????############??###########???? |
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|    ??????????????????#     != Y#???#  =      #???? |
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|    ??????????????????#   @     #???#         #???? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          30
Energy Capacity            385
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                65
Offensive Hacking          62
Defensive Hacking          38

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Reset Matrix
Integrated Mediator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThiefShrapnelMegatreads
  Manual?         0
Play Time         00:43:16
  Cumulative      267.5 hours
  Start           2023.06.01 @ 22:58:01
  End             2023.06.01 @ 23:38:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          785
  Rogue           785
  Adventurer      0
  Explorer        0
Win Type          -
  Total           15
  Types           8/0/5/2/0/0/0/0/0
Lore%             88
Gallery%          86
Achievement%      77
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9f41b74f-be96-4dc8-9454-9547e0ca0629