Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.01 @ 23:38:31 Player: Mr Goldstein Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (23) 4600 Robots Destroyed (77) 385 Value Destroyed (1840) 1840 Prototype IDs (221) 4420 Alien Tech Used (3) 600 Bonus (12161) 12161 TOTAL SCORE: 28006 Bonus ------- High Alert Combat Kills 281 Met Data Miner 300 Used Data Conduit 3000 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Friendly Fire -920 Cogmind --------- Core Integrity 75/1450 Matter 82/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- AEGIS Remote Shield Core Regenerator Fusion Bomb Launcher Guided Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- VTOL Module Field Propulsion Drive Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Small Storage Unit Hacking Suite Hacking Suite Hacking Suite Deep Network Scanner System Shield Advanced System Shield > --- WEAPON ----------- Force Lance > --- INVENTORY -------- AEGIS Remote Shield Transdimensional Reconstructor Core Regenerator Fusion Bomb Launcher Guided Remote Datajack [Rating: 104] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Cesium-ion Thruster Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Advanced Terrain Scanner Storage Small Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Great Axe Energy Gun Backup Laser III Energy Cannon Warp Cannon Ballistic Gun Gauss Rifle Launcher Fusion Bomb Launcher Special Weapon Guided Remote Datajack Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Lab Res Res Slots Evolved 16 | . . . 2 . . . 2 2 . . . . . . 2 . . 2 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 7 | . . . 1 . . . 1 1 . . . . . . 1 . . . 1 . . 1 1 Utility 8 | . . . 1 . . . 1 1 . . . . . . 1 . . 1 1 . . 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 82 | . 3 . . 4 . 2 3 11 9 2 . . 1 . 3 1 . 15 3 11 7 4 3 Power 10 | . . . . . . 1 2 1 1 . . . . . . 1 . 1 1 1 . . 1 Engine 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . Core 5 | . . . . . . . 2 1 1 . . . . . . 1 . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . 1 1 . . 1 Propulsion 30 | . 2 . . 2 . . 1 5 4 . . . . . 1 . . 6 2 6 . 1 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 30 | . 2 . . 2 . . 1 5 4 . . . . . 1 . . 6 2 6 . 1 . Utility 17 | . . . . . . . . 3 2 2 . . . . 1 . . 2 . 2 3 2 . Device 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Storage 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Processor . | . . . . . . . . . . . . . . . . . . . . . . . . Hackware 12 | . . . . . . . . 2 2 2 . . . . 1 . . 2 . 1 1 1 . Protection 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 25 | . 1 . . 2 . 1 . 2 2 . . . 1 . 1 . . 6 . 2 4 1 2 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Ballistic Gun 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . 1 . . 2 . 1 . . . . . . . . . . . 3 . 2 . 1 2 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . Piercing Weapon 7 | . . . . . . . . . 2 . . . . . 1 . . 3 . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . System Corruption 17 | . . . . . . . . . . . . . . . . . . 17 . . . . . Parts Lost 44 | . . . . 1 . . 4 5 . . . . . 1 . 2 . 9 3 9 . 3 7 Power 4 | . . . . . . . . 1 . . . . . . . 1 . . 1 . . 1 . Propulsion 27 | . . . . 1 . . 3 4 . . . . . 1 . . . 9 1 3 . . 5 Utility 9 | . . . . . . . . . . . . . . . . 1 . . 1 4 . 1 2 Weapon 4 | . . . . . . . 1 . . . . . . . . . . . . 2 . 1 . Highest Loss Streak 8 | . . . . 1 . . 4 3 . . . . . 1 . 1 . 5 2 8 . 3 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 61 | . 4 28 22 30 33 49 33 43 72 92 92 92 92 89 82 85 . 74 68 77 50 57 18 Core 3 | . . . . . . . 6 4 . 7 7 7 7 7 6 6 . 5 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 4 4 5 2 . Flight 24 | . 4 28 22 27 33 33 20 23 23 38 38 38 38 35 32 33 . 26 20 23 21 21 6 Hackware 22 | . . . . . . . . 10 27 30 30 30 30 30 27 33 . 31 35 33 21 25 8 Protection 2 | . . . . . . . . . 7 7 7 7 7 7 6 5 . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 3 . . . 3 7 6 6 . 5 5 4 . . . Piercing Weapon 1 | . . . . . . . . . 3 7 7 7 3 . 1 . . 1 . . . 2 . Naked Turns 115 | . 44 . . . . . . . . . . . . . . . . . . . . . 71 Heaviest Build 37 | . . . . . . 6 10 10 16 14 14 14 14 12 18 12 9 25 25 33 27 27 37 Greatest Support 59 | 3 8 8 8 12 12 12 12 24 27 27 27 27 27 27 27 27 27 33 42 47 43 59 59 Greatest Overweight (x) 5 | . . . . . . . . . . . . . . . . . . 1 . 5 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 6 Most Carried 5 | 1 3 3 3 3 2 3 5 3 5 5 5 5 5 4 4 4 3 5 5 5 5 5 5 Average Carried 3 | . 1 3 3 2 2 2 4 1 3 5 5 5 4 4 3 3 3 4 5 3 3 4 4 Final Capacity 8 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 5 Final Carried 5 | 1 3 3 3 2 2 3 4 2 5 5 5 5 4 4 4 3 3 5 5 3 5 5 4 Class Distribution -------------------- 36% | Hacker-Sprinter 21% | Wizard-Sprinter 18% | Mutant 13% | Hacker-Mutant 5% | Wizard-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Armory Hacker-Mutant | -4/Lab Wizard-Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Lab Res Res Matter Collected 895 | 200 . . . 13 . 5 . 234 22 106 10 . . . . . . 166 30 74 . 29 6 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1986 | . 14 . . 26 . 20 80 215 122 324 . . . . 19 . . 772 22 232 . 68 72 Parts 131 | . 4 . . 7 . 5 3 13 11 21 . . . . 2 . . 34 2 12 . 6 11 Haulers Intercepted 6 | . . . . . . . 1 . . 2 . . . . . . . 3 . . . . . Recyclers Shooed 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Lab Res Res Combat Hostiles Destroyed 49 | . 3 . . 7 . 4 3 3 . . . . . . . . . 13 . 11 . 2 3 Melee 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . AOE 45 | . 3 . . 7 . 4 3 . . . . . . . . . . 12 . 11 . 2 3 Classes Destroyed 12 | . 1 . . . . . 2 3 . 1 . . . . . . . 2 . 2 . . 1 Worker 9 | . . . . . . . . 1 . 1 . . . . . . . 5 1 . . 1 . Hauler 6 | . . . . . . . 1 . . 2 . . . . . . . 3 . . . . . Recycler 3 | . . . . . . . . 1 . 2 . . . . . . . . . . . . . Operator 4 | . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . Watcher 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Swarmer 38 | . 3 . . 7 . 4 2 2 . . . . . . . . . 11 . 5 . 2 2 Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Grunt 4 | . . . . . . . 1 . . . . . . . . . . . . 3 . . . Brawler 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Wasp 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . Best Kill Streak 9 | . 3 . . 7 . 4 4 4 . 3 . . . . 1 . . 9 1 5 . 2 2 Combat Bots Only 7 | . 3 . . 7 . 4 3 3 . . . . . . . . . 5 . 5 . 2 2 Max Kills in Single Turn 9 | . 2 . . 4 . 3 3 1 1 1 . . . . 1 . . 9 1 5 . 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 . . 4 . 3 2 . . . . . . . . . . 5 . 5 . 2 1 Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Lab Res Res Damage Taken 5421 | . 24 . . 56 . 31 256 373 39 29 66 . 143 84 27 70 15 652 482 956 28 370 1720 Core 2643 | . 24 . . 27 . 7 149 164 . 12 33 . 47 33 11 16 . 248 176 234 . 164 1298 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 19 | . . . . . . . . . 19 . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 . 90 . . . 91 72 . . . . . . 58 . . 96 75 . . 64 87 . Volleys Fired 31 | . 2 . . 3 . 2 2 . 1 . . . . . . . . 7 . 9 1 1 3 Largest 1 | . 1 . . 1 . 1 1 . 1 . . . . . . . . 1 . 1 1 1 1 Hottest 52 | . 30 . . 30 . 30 30 . 40 . . . . . . . . 46 . 52 10 52 52 Shots Fired 31 | . 2 . . 3 . 2 2 . 1 . . . . . . . . 7 . 9 1 1 3 Gun 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 29 | . 2 . . 3 . 2 2 . . . . . . . . . . 7 . 9 . 1 3 Special 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Explosive 22 | . 2 . . 3 . 2 2 . . . . . . . . . . . . 9 . 1 3 Electromagnetic 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . Robot Hit Streak 5 | . . . . . . . . . . . . . . . . . . 2 . 4 5 . . Robot Miss Streak 2 | . 1 . . . . . . . 2 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 44 | . . . . . . . . 10 5 11 . . 1 . 1 . . 11 1 2 1 1 . Core Hits 91 | . 2 . . 5 . 4 7 5 5 6 . . . . 1 . . 23 1 20 . 3 9 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 5 | . . . . . . . . 1 . 1 . . . . . . . 3 . . . . . Sever 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . Impale 3 | . . . . . . . . . . 1 . . . . . . . 2 . . . . . Melee Attacks 86 | . . . . . . . . 12 5 13 . . 5 . 11 . . 15 13 8 3 1 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 50 | . . . . . . . . 12 . . . . 4 . 7 . . 6 13 8 . . . Piercing 36 | . . . . . . . . . 5 13 . . 1 . 4 . . 9 . . 3 1 . Sneak Attacks 20 | . . . . . . . . 4 5 6 . . 1 . . . . 2 1 . . 1 . Combat Hostiles 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Damage Inflicted 7556 | . 136 . . 287 . 152 284 533 420 896 . . 69 . 46 . . 2393 69 1262 . 387 622 Guns . | . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 4823 | . 136 . . 287 . 152 284 . . . . . . . . . . 1797 . 1262 . 299 606 Melee 2710 | . . . . . . . . 533 420 896 . . 69 . 46 . . 596 69 . . 81 . Ramming 23 | . . . . . . . . . . . . . . . . . . . . . . 7 16 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Thermal 983 | . . . . . . . . . . . . . . . . . . 983 . . . . . Explosive 3026 | . 136 . . 287 . 152 284 . . . . . . . . . . . . 1262 . 299 606 Electromagnetic 814 | . . . . . . . . . . . . . . . . . . 814 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 741 | . . . . . . . . 533 . . . . . . . . . 139 69 . . . . Piercing 1969 | . . . . . . . . . 420 896 . . 69 . 46 . . 457 . . . 81 . Highest Corruption 18 | . 2 2 . . . . . . . . . . . . . 1 2 18 . 13 13 . 5 Average Corruption 9 | . 2 2 . . . . . . . . . . . . . 1 1 16 . 13 13 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 12 | . 1 . . . . . . . . . . . . . . . . 4 . . 6 . 1 Message Errors 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Matter Fused 3 | . 1 . . . . . . . . . . . . . . . . . . . 2 . . Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . Alerts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 356 | . 20 . . 49 . . . 50 . 97 . . . . . . . 94 . 46 . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 199 | . 20 . . 49 . . . . . . . . . . . . . 84 . 46 . . . Melee 157 | . . . . . . . . 50 . 97 . . . . . . . 10 . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 160 | . . . . . . . . . . . . . . . . . . . . 101 . 3 56 Shots 3 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 Rammed 4 | . . . . . . . . . . . . . . . . . . . . . . 1 3 Targets Rammed 4 | . . . . . . . . . . . . . . . . . . . . . . 1 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 100 | . . . . . . . 7 4 18 41 100 33 19 49 11 28 . 55 . 53 . . . Average Temperature 24 | . . . . . . . 4 2 8 14 52 13 8 25 6 17 . 30 . 20 . . . Received Heat Transfer 474 | . . . . 12 . . 63 114 . 6 12 . . 6 12 36 . 39 60 33 . 9 72 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . . . . 5 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 800 | . . . . . . . . . . . . . . . . . . 800 . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Lab Res Res Peak Influence 1161 | . 87 33 49 235 . 98 215 354 172 186 . . . . 109 . . 900 524 1161 . 163 350 Initial 436 | . . 33 12 18 . . 37 97 123 120 . . . . 31 . . 46 436 254 . . 99 Average 267 | . 30 33 32 135 . 81 91 229 147 152 . . . . 61 . . 460 470 705 . 61 208 Maximum Alert Level 4 | . . . . 1 . . 1 1 . . . . . . . . . 3 2 4 . . 1 Low Security (%) 61 | 100 100 100 100 63 . 100 85 58 100 100 . . . . 100 . . 36 . . . 100 54 Level 1 15 | . . . . 36 . . 14 41 . . . . . . . . . . . 27 . . 45 Level 2 13 | . . . . . . . . . . . . . . . . . . 29 100 22 . . . Level 3 8 | . . . . . . . . . . . . . . . . . . 33 . 35 . . . Level 4 1 | . . . . . . . . . . . . . . . . . . . . 15 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . 1 . . . 1 5 . 2 . . . . . . . . 1 2 . 1 1 Investigation 7 | . 1 . . . . . . 5 . . . . . . . . . . . . . 1 . Extermination . | . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 6 | . . . 1 . . . 1 . . 2 . . . . . . . . 1 . . . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Lab Res Res Distress Signals 12 | . . . 1 . . . 2 . . . . . . . 1 . . 2 . 1 . 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 207 | . 3 . 4 10 . 4 16 10 8 4 1 . 4 13 5 6 1 37 17 24 1 12 27 Peak Tracking Total 14 | . 3 . 5 7 . 4 13 7 6 1 1 . 4 9 4 4 1 12 14 13 1 9 14 Tactical Retreats 25 | . . . . 1 . . 2 2 1 . . . . 1 . 2 . 6 1 4 . 3 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Lab Res Res Traps Triggered 4 | . 1 . . . . . . 1 . . . . . . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Lab Res Res Machines Disabled 26 | . . . . . . . 2 . . . . . . . . . . 15 . 7 1 . 1 Max in Single Turn 12 | . . . . . . . 2 . . . . . . . . . . 12 . 2 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Lab Res Res Machines Accessed 31 | . 1 . 2 . 1 . . 7 . 2 1 . 3 . 2 1 . 2 . 1 2 5 1 Terminals 19 | . 1 . 2 . . . . 6 . 1 . . . . 2 . . 2 . 1 . 3 1 Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Total Hacks 75 | . 3 . 3 . 1 . . 19 . 4 1 . 18 . 3 1 . 5 . 1 3 12 1 Successful 46 | . 1 . 1 . 1 . . 4 . 2 1 . 18 . 3 1 . 3 . 1 3 6 1 Failed 29 | . 2 . 2 . . . . 15 . 2 . . . . . . . 2 . . . 6 . Catastrophic 6 | . . . 1 . . . . 5 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 31 | . 3 . 3 . . . . 13 . . . . . . 1 . . 4 . 1 . 5 1 Terminals 46 | . 3 . 3 . . . . 18 . 3 . . . . 3 . . 5 . 1 . 9 1 Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . 1 . . . . . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Hacks 38 | . 1 . 1 . 1 . . 2 . 1 1 . 18 . 3 1 . 2 . . 3 3 1 Record 8 | . . . . . 1 . . . . . . . 2 . . 1 . . . . 3 1 . Part Schematic 10 | . . . . . . . . . . . . . 10 . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Level Access Points 3 | . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . Branch Access Points 8 | . 1 . 1 . . . . 1 . 1 . . . . 1 . . 1 . . . 1 1 Registered Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Process 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 4 | . . . . . . . . 2 . . . . . . . . . 1 . 1 . . . Terminals 3 | . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . Assimilate 3 | . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 1 . 2 . . . . 5 . 1 . . . . . . . 1 . . . 3 . Full Trace Events 6 | . 1 . . . . . . 4 . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . . . 10 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 97 | . . . . . . . . . . . . . . . . . . . . . . 97 . Retrieved Matter 97 | . . . . . . . . . . . . . . . . . . . . . . 97 . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Lab Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Lab Res Res Total Allies 29 | . . . . . . . . 1 19 . . . . . . . . 1 . . . . 8 Largest Group 19 | . . . . . . . . 1 19 . . . . . . . . 1 . . . . 8 Highest-Rated Group 465 | . . . . . . . . 10 465 . . . . . . . . 26 . . . . 113 Highest-Rated Ally 35 | . . . . . . . . 10 35 . . . . . . . . 26 . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 58 | . . . . . . . . . 22 . . . . . . . . . . . . . 36 Total Damage 1883 | . . . . . . . . . 1223 . . . . . . . . . . . . . 660 Kills 6 | . . . . . . . . . 4 . . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Lab Res Res Robot Analysis Total 131 | . . . . . . . . . . . . . 131 . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . . . 1 1 . 1 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Lab Res Res Turns Passed 2431 | 13 63 22 28 41 43 20 83 279 167 131 71 72 40 58 101 129 6 234 130 195 212 131 162 Spaces Moved 5630 | 24 111 58 76 84 126 34 198 556 302 331 274 238 90 218 254 492 21 532 285 451 196 349 330 Core 283 | 24 83 . . . . . . . . . . . . . . . . . . 2 . . 174 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 5347 | . 28 58 76 84 126 34 198 556 302 331 274 238 90 218 254 492 21 532 285 449 196 349 156 Fastest Speed 22 | 50 37 37 37 34 34 34 34 26 26 26 26 26 26 26 26 26 26 23 31 22 33 31 31 Average Speed 30 | 50 46 37 37 34 34 34 35 29 32 26 26 26 26 26 26 26 26 26 31 30 33 34 44 Slowest Speed 355 | 50 50 37 37 37 34 34 40 34 34 26 26 26 26 28 28 26 26 111 37 355 33 37 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 35 | . . 2 2 1 . 2 3 5 . . . . 1 2 3 . . 5 3 3 . 1 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 32 | 3 23 13 13 20 49 10 27 10 91 16 59 46 78 52 11 60 7 21 14 38 94 17 19 Regions Visited 23 Branch Regions 12 Pre-discovered Areas 30 | . . . . . 1 . . 1 . . . . 26 1 . 1 . . . . . . . Known Exits Taken 7 | . 1 . 1 . . . . . . 1 . . . . 1 . 1 1 . . . 1 . Unknown Exits Taken 14 | 1 . 1 . 1 1 1 1 . . . 1 1 1 1 . 1 . . 1 1 1 . . Scrap Searched 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Spaces Dug 227 | . 3 . . 15 . 7 . . . . . . . . 8 . . 1 12 148 . 18 15 Terrain Destroyed 350 | . 9 . . 23 . 14 6 . . . . . . . 8 . . 5 12 226 . 18 29 Melee 27 | . . . . . . . . . . . . . . . 8 . . 1 12 6 . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . AOE 323 | . 9 . . 23 . 14 6 . . . . . . . . . . 4 . 220 . 18 29 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Fac Fac Arm Lab Res Res Total 6075 | 24 118 55 73 91 125 37 205 641 358 348 273 247 95 215 265 492 20 580 297 484 334 356 342 Wait 243 | . . . . . . . 1 65 36 . . 10 . . 1 . . 7 . 3 120 . . Move 5544 | 23 110 53 71 81 125 29 191 547 301 330 273 237 87 214 249 491 20 521 279 444 195 347 326 Hop 29 | . . 2 2 1 . 2 3 4 . . . . 1 1 1 . . 5 2 2 . 1 2 Pick Up 17 | 1 2 . . . . 2 2 1 1 . . . . . . . . 3 . 3 2 . . Fast Attach 50 | . 2 . . 1 . 1 1 7 6 2 . . . . 2 . . 8 3 6 7 3 1 Attach 29 | . 1 . . 3 . 1 1 4 1 . . . . . 1 1 . 5 . 5 2 1 3 Detach 17 | . 1 . . 2 . . . 1 2 . . . . . 1 . . 4 . 1 2 1 2 Swap 6 | . . . . . . . 1 . 2 . . . 1 . . . . 2 . . . . . Drop 18 | . . . . . . . 3 . 3 3 . . 1 . . . . 1 . 2 2 1 2 Fire 31 | . 2 . . 3 . 2 2 . 1 . . . . . . . . 7 . 9 1 1 3 Melee 83 | . . . . . . . . 12 5 13 . . 5 . 10 . . 13 13 8 3 1 . Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . 4 . 1 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -4/Factory -4/Armory (discovered 2 exits: *Res / *Lab) -4/Lab -3/Research (discovered 5 exits: *Res x3 / Tes x2) -2/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 14 | -11/Junkyard | Entered Materials 51 | -10/Materials | Identified exit to Mines 77 | -10/Materials | Entered Mines 84 | -10/Mines | Learned 2 Materials zone layouts 94 | -10/Mines | Discovered new exit (range 10) 99 | -10/Mines | Entered Materials 99 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 111 | -9/Materials | Identified exit to Mines 127 | -9/Materials | Entered Mines 151 | -9/Mines | Found a hidden stash of uninstalled traps 166 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 167 | -9/Mines | Discovered new exit (range 5) 168 | -9/Mines | Entered Exiles 174 | -9/Exiles | Destroyed 7 combat bots 177 | -9/Exiles | Met 8R-AWN 182 | -9/Exiles | Met EX-HEX 196 | -9/Exiles | Met EX-DEC 197 | -9/Exiles | Learned location of Zion (-6) 207 | -9/Exiles | Discovered new exit (range 14) 211 | -9/Exiles | Entered Mines 227 | -8/Mines | Discovered new exit (range 11) 231 | -8/Mines | Entered Materials 231 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 312 | -8/Materials | Build established: Mutant 313 | -8/Materials | Discovered new exit (range 5) 314 | -8/Materials | Entered Factory 314 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 322 | -7/Factory | Lost 4 parts (3n1w) 439 | -7/Factory | Identified exit to Lower Caves 441 | -7/Factory | Discovered new exit (range 15) 535 | -7/Factory | Lost 3 parts (1p2n) 593 | -7/Factory | Sucked down chute 593 | -7/Factory | Entered Waste 609 | -7/Waste | Spotted C-40 Crusher 626 | -7/Waste | Spotted C-40 Crusher 635 | -7/Waste | Spotted C-40 Crusher 639 | -7/Waste | Spotted C-40 Crusher 640 | -7/Waste | Spotted C-40 Crusher 641 | -7/Waste | Spotted C-40 Crusher 655 | -7/Waste | Discovered new exit (range 12) 674 | -7/Waste | Warlord forces began an assault 760 | -7/Waste | Entered Factory 891 | -7/Factory | Entered Lower Caves 899 | -7/Lower Caves | Learned Factory trap positions 918 | -7/Lower Caves | Spotted B-75 Beast 941 | -7/Lower Caves | Encountered a Warlord checkpoint 959 | -7/Lower Caves | Discovered new exit (range 13) 962 | -7/Lower Caves | Entered another Lower Caves area 1019 | -7/Lower Caves | Build established: Hacker-Sprinter 1032 | -7/Lower Caves | Learned Factory emergency access door positions 1033 | -7/Lower Caves | Discovered new exit (range 7) 1034 | -7/Lower Caves | Entered Data Miner 1034 | -7/Data Miner | Discovered new exit (range 6) 1039 | -7/Data Miner | Met Data Miner 1045 | -7/Data Miner | Learned location of Section 7 (-2) 1045 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1048 | -7/Data Miner | Received God Mode back door access code from Data Miner 1053 | -7/Data Miner | Interfaced with the Data Conduit 1074 | -7/Data Miner | Entered Proximity Caves 1123 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1128 | -6/Proximity Caves | Discovered new exit (range 14) 1132 | -6/Proximity Caves | Entered Factory 1132 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1133 | -6/Factory | Loaded intel: 98 trap records 1135 | -6/Factory | Loaded intel: 303 machine locations 1171 | -6/Factory | Identified exit to Factory 1171 | -6/Factory | Identified exit to Lower Caves 1233 | -6/Factory | Entered Lower Caves 1255 | -6/Lower Caves | Learned Factory stockpile data 1340 | -6/Lower Caves | Encountered a Warlord checkpoint 1359 | -6/Lower Caves | Discovered new exit (range 12) 1362 | -6/Lower Caves | Entered another Lower Caves area 1366 | -6/Lower Caves | Discovered exit to Factory (range 8) 1368 | -6/Lower Caves | Entered Factory 1368 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1370 | -5/Factory | Loaded intel: 304 machine locations 1404 | -5/Factory | Found Tesla Bomb Launcher 1430 | -5/Factory | Identified exit to Upper Caves 1430 | -5/Factory | Identified exit to Extension 1446 | -5/Factory | Spotted B-75 Beast 1503 | -5/Factory | Identified exit to Factory 1522 | -5/Factory | System corruption reached 10% 1602 | -5/Factory | Entered another Factory area 1602 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1603 | -4/Factory | Loaded intel: 242 machine locations 1631 | -4/Factory | Lost 5 parts (5n) 1728 | -4/Factory | Discovered new exit (range 8) 1732 | -4/Factory | Entered Armory 1733 | -4/Armory | Loaded intel: 70 machine locations 1770 | -4/Armory | Found Fusion Bomb Launcher 1771 | -4/Armory | Found Fusion Bomb Launcher 1838 | -4/Armory | Build established: Wizard-Sprinter 1844 | -4/Armory | Discovered new exit (range 8) 1895 | -4/Armory | Intercept squad dispatched 1911 | -4/Armory | Spotted Tracker 1913 | -4/Armory | Discovered new exit (range 10) 1920 | -4/Armory | Crushed by falling debris 1921 | -4/Armory | System corruption reached 10% 1927 | -4/Armory | Entered Lab 1953 | -4/Lab | Lost 8 parts (2n4u2w) 2033 | -4/Lab | Discovered new exit (range 9) 2037 | -4/Lab | Hidden lab's door opened automatically 2037 | -4/Lab | Sensor layout match revealed 2038 | -4/Lab | Gained access to the hidden lab's interior 2039 | -4/Lab | Decrypted terminal 2049 | -4/Lab | Decrypted terminal 2053 | -4/Lab | Found Prototype Special Weapon 2053 | -4/Lab | Identified Gui. Remote Datajack 2057 | -4/Lab | Detected by scanners 2072 | -4/Lab | Destroyed A5 with code downloaded from Data Conduit 2073 | -4/Lab | Confronted by A5 2089 | -4/Lab | Found Prototype Device 2089 | -4/Lab | Identified AEGIS Remote Shield 2092 | -4/Lab | Found Prototype Hackware 2092 | -4/Lab | Identified Deep Network Scanner 2095 | -4/Lab | Found Prototype Energy Cannon 2095 | -4/Lab | Identified Warp Cannon 2097 | -4/Lab | Found Prototype Energy Gun 2097 | -4/Lab | Identified Hyp. EM Gauss Rifle 2108 | -4/Lab | Found Alien Artifact 2108 | -4/Lab | Identified Core Reset Matrix 2108 | -4/Lab | Used Core Reset Matrix 2112 | -4/Lab | Sensed 3 artifacts in vicinity 2117 | -4/Lab | Found Integrated Mediator 2117 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency. 2123 | -4/Lab | Found Core Regenerator 2131 | -4/Lab | Found Transdimensional Reconstructor 2137 | -4/Lab | Discovered new exit (range 8) 2139 | -4/Lab | Entered Research 2139 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2170 | -3/Research | Identified exit to Testing 2210 | -3/Research | Identified exit to Research 2269 | -3/Research | Lost 3 parts (1p1u1w) 2270 | -3/Research | Entered another Research area 2270 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2314 | -2/Research | Spotted B-90 Cyclops 2323 | -2/Research | Identified exit to Quarantine 2342 | -2/Research | Warped through subspace 2359 | -2/Research | Core integrity fell below 50% 2369 | -2/Research | Lost 7 parts (5n2u) 2377 | -2/Research | Emitted hypermatrix ping 2382 | -2/Research | Assembled emerged from beneath the floor 2405 | -2/Research | Core integrity fell below 20% 2432 | -2/Research | Self-destructed Last Messages --------------- 02381_ Detected hypermatrix ping. 02382_ Assembled emerge from beneath the floor. 02382_ Slug penetrates Wall. 02382_ Slug penetrates as-80354. 02385_ K-01 Serf cleans the Catalytron. 02385_ C-57 Dissector knocked back. 02391_ K-01 Serf cleans the Catalytron. 02396_ W-44 Eye sends out distress signal. 02401_ Penetrated by Slug. 02401_ Slug penetrates H-88 Terminator. 02401_ R-10 Processor suffers critical hit (Destroy). 02401_ R-10 Processor destroyed. 02401_ Penetrated by Slug. 02404_ Slug penetrates Antiparticle Reservoir. 02404_ Slug penetrates Wall. 02426_ Triggered Ambush Trap. 02426_ L-61 Swordsman emerges from a hatch in the floor. 02426_ S-43 Plague emerges from a hatch in the floor. 02427_ U-05 Engineer lays Concrete. 02431_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????############??###########???? | | ??????????????????# != ???# #???? | | ??????????????????# != Y#???# = #???? | | ??????????????????# !/ =#???# """ #???? | | ??????????????????#""" #???# """" #???? | | ??????????????????#"R #???# """" #???? | | ??????????????????#""" = #???# """ #???? | | ??????????????????# #???# #???? | | ??????????????????# @ #???# #???? | | ???????????? ##########+#############+######### | | ????????? #? | | ????????? ## | | ????????? ## * | | ?????????? ## = | | ??????????######+#################### ## | | ????????????????????????????????????# ## | | ????????????????????????????????????# ## | | ????????????????????????????????????# ## | | ????????????????????????????????????# ##!! | | ????????????????????????????????????# ##! | | ????????????????????????????????????# ##! | | ????????????????????????????????????# ## | | ????????????????????????????????????# ## | | ????????????????????????????????????# ###+## | | ????????????????????????????????????+ | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????########### | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????#### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 30 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 65 Offensive Hacking 62 Defensive Hacking 38 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Integrated Mediator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefShrapnelMegatreads Manual? 0 Play Time 00:43:16 Cumulative 267.5 hours Start 2023.06.01 @ 22:58:01 End 2023.06.01 @ 23:38:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 785 Rogue 785 Adventurer 0 Explorer 0 Win Type - Total 15 Types 8/0/5/2/0/0/0/0/0 Lore% 88 Gallery% 86 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f41b74f-be96-4dc8-9454-9547e0ca0629