Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.21 @ 20:04:17 Player: Owlsley Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (194) 970 Value Destroyed (7608) 7608 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (4065) 4065 TOTAL SCORE: 19803 Bonus ------- High Alert Combat Kills 640 Entered DSFs 500 Win 3000 Friendly Fire -75 Cogmind --------- Core Integrity 538/1600 Matter 186/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Heavy Treads Biometal Heavy Treads > --- UTILITY (17) ----- Improved Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Experimental Core Analyzer Advanced Corruption Screen > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Q-thruster Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Improved Heavy Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Experimental Terrain Scan Processor Advanced Targeting Computer Core Analyzer Graphene Brace Advanced Focal Shield Thermal Shield EM Disruption Field Improved Corruption Screen > --- WEAPON ----------- Coil Gun KE Penetrator Hypervelocity Coil Gun > --- INVENTORY -------- Armored Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Heat Sink Matter Compressor Quantum Capacitor Phase Gun KE Penetrator Powered Hammer [Rating: 120] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cooled Impulse Thruster Utility Advanced Visual Processing Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Force Rifle Ballistic Gun Flak Gun Impact Weapon Powered Hammer Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 . 2 2 2 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 . . . 1 . . Utility 15 | . . 2 . 2 2 . 2 . 2 1 2 2 Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 230 | . 15 3 6 48 27 40 4 11 38 14 16 8 Power 19 | . 2 . 1 4 3 1 . 1 3 . 3 1 Engine 8 | . 1 . 1 2 2 1 . 1 . . . . Core 7 | . 1 . . 2 1 . . . 3 . . . Reactor 4 | . . . . . . . . . . . 3 1 Propulsion 60 | . 4 . 2 10 3 12 2 4 8 6 3 6 Treads 33 | . . . . 2 3 7 . 3 8 5 1 4 Leg 18 | . 4 . 2 8 . 1 2 1 . . . . Wheel 4 | . . . . . . 4 . . . . . . Hover . | . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . 1 2 2 Utility 90 | . 5 1 1 20 13 12 2 2 19 6 8 1 Device 48 | . 2 . 1 7 6 9 2 1 14 1 5 . Storage 7 | . 2 . . 3 . . . . 1 1 . . Processor 22 | . . 1 . 7 3 1 . 1 1 4 3 1 Hackware 2 | . . . . 1 . 1 . . . . . . Protection 11 | . 1 . . 2 4 1 . . 3 . . . Artifact . | . . . . . . . . . . . . . Weapon 61 | . 4 2 2 14 8 15 . 4 8 2 2 . Energy Gun 16 | . . . . 6 4 1 . 2 2 . 1 . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 40 | . 4 2 2 8 3 12 . 2 6 1 . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 1 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . 1 2 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 4 2 2 . . 2 1 1 . Parts Lost 78 | . 1 . 1 4 16 5 . 6 10 17 12 6 Power 7 | . 1 . . . 1 1 . 1 . 1 1 1 Propulsion 18 | . . . . 1 3 3 . 1 . 6 2 2 Utility 32 | . . . 1 2 6 . . . 7 6 7 3 Weapon 21 | . . . . 1 6 1 . 4 3 4 2 . Highest Loss Streak 17 | . 1 . 1 2 6 3 . 6 8 17 5 6 To Critical Strikes 1 | . . . . . 1 . . . . . . . Average Slot Usage (%) 93 | . 99 87 86 92 95 99 100 99 95 82 54 35 Engine 4 | . 5 . 10 4 3 6 5 4 . . . . Core 2 | . 8 11 . 4 3 . . . 4 3 . . Treads 10 | . . . . 2 14 18 . 6 12 11 . 2 Leg 6 | . 28 22 22 15 . . 5 9 . . . . Device 12 | . 7 . . 6 9 12 17 17 26 22 10 2 Storage 6 | . 14 11 11 9 7 6 5 5 2 3 . . Processor 24 | . . 10 11 27 28 29 29 29 26 27 32 25 Hackware 1 | . . . . 1 5 . 5 5 . . . . Protection 3 | . 5 11 9 2 4 2 . . 4 . . . Energy Gun 4 | . 4 . . 7 9 3 . 3 2 . . . Ballistic Gun 13 | . 23 22 22 10 5 16 17 13 11 10 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 64 | 13 20 20 20 39 47 62 48 53 64 57 23 21 Greatest Support 135 | 20 20 20 20 44 44 72 44 81 105 135 60 30 Greatest Overweight (x) 5 | . . . . 1 1 5 3 3 1 . . 1 Average Overweight (x) . | . . . . . . . 2 . . . . . Largest Inventory Capacity 15 | . 10 10 10 15 15 15 15 15 15 15 5 5 Average Capacity 11 | . 9 10 10 10 15 15 15 15 9 11 5 5 Most Carried 15 | . 10 10 10 15 15 15 15 15 15 10 5 5 Average Carried 11 | . 9 10 9 10 14 14 13 14 8 7 4 3 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 10 5 5 5 Final Carried 15 | 6 10 10 10 15 15 15 15 15 9 5 5 1 Class Distribution -------------------- 27% | Mutant 18% | Scavenger-Mutant 18% | Scavenger-Skirmisher 12% | Skirmisher 8% | Scavenger-Gunner 7% | Scavenger-Tank 6% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Gunner | -5/DSF Scavenger-Tank | -4/Factory Skirmisher | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Acc Matter Collected 6159 | 200 294 56 145 788 453 1968 . 130 1690 334 101 . Remotely . | . . . . . . . . . . . . . Salvage Created 9544 | . 792 107 220 1409 1224 3070 . 166 2224 224 108 . Parts 516 | . 60 11 18 71 66 144 . 15 115 12 4 . Haulers Intercepted 9 | . 2 . . 4 . 2 . . 1 . . . Recyclers Shooed 7 | . 2 . . 1 . 1 . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Acc Combat Hostiles Destroyed 147 | . 17 2 10 22 25 44 . 2 21 3 1 . Guns 139 | . 16 2 10 21 22 44 . 2 20 2 . . AOE 2 | . 1 . . 1 . . . . . . . . Classes Destroyed 16 | . 8 1 . 1 4 1 . . . . 1 . Worker 13 | . 1 . . 2 2 2 . . 3 . 3 . Builder 2 | . 1 . . . . . . . 1 . . . Tunneler 2 | . . . . . . 1 . . 1 . . . Hauler 9 | . 2 . . 4 . 2 . . 1 . . . Recycler 12 | . 2 . . 2 1 4 . . 3 . . . Operator 3 | . 1 . 1 1 . . . . . . . . Watcher 7 | . 2 . . 2 1 2 . . . . . . Swarmer 29 | . 6 . 8 3 3 9 . . . . . . Cutter 1 | . . . . . . . . . . . 1 . Grunt 60 | . 11 . 2 12 9 21 . 1 4 . . . Duelist 5 | . . . . 2 . 2 . . . 1 . . Sentry 16 | . . 2 . 5 . 5 . . 4 . . . Specialist 5 | . . . . . 3 . . . 2 . . . Hunter 9 | . . . . . 1 4 . . 4 . . . Programmer 18 | . . . . . 7 3 . . 6 2 . . Heavy 4 | . . . . . 2 . . 1 1 . . . Best Kill Streak 9 | . 7 2 4 9 8 6 . 2 5 1 4 . Combat Bots Only 8 | . 4 2 4 8 8 4 . 2 5 1 1 . Max Kills in Single Turn 4 | . 4 1 1 2 1 2 . 1 2 1 1 . Gunslinging 1 | . . . . . . . . . 1 . . . Exploded 1 | . 1 . . 1 . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Acc Damage Taken 18822 | . 549 109 407 1288 2650 2519 . 824 3484 3075 1540 2377 Core 3689 | . 81 29 95 218 394 246 . 120 389 516 539 1062 Absorbed by Shields 82 | . . . . . 52 30 . . . . . . Core Remaining (%) 65 | 100 67 . 69 60 43 71 . 88 66 60 62 33 Volleys Fired 547 | . 88 10 27 104 78 116 . 10 100 11 3 . Largest 3 | . 2 2 2 2 2 3 . 3 3 3 1 . Hottest 181 | . 70 40 43 89 116 140 . 143 181 98 88 . Shots Fired 1293 | . 176 20 54 206 157 347 . 30 268 32 3 . Gun 1293 | . 176 20 54 206 157 347 . 30 268 32 3 . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 962 | . 131 20 54 126 48 298 . 28 225 32 . . Thermal 323 | . 45 . . 80 108 49 . 2 36 . 3 . Explosive . | . . . . . . . . . . . . . Electromagnetic 8 | . . . . . 1 . . . 7 . . . Robot Hit Streak 22 | . 9 7 9 19 22 15 . 9 17 15 6 . Robot Miss Streak 6 | . 4 1 4 5 6 4 . 2 5 2 1 . Penetration Max 2 | . . . . . . 1 . 1 2 1 . . Secondary Targets 23 | . 1 . 2 1 3 6 . 1 7 2 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . 1 1 1 . . Shots Hit Robots 944 | . 105 15 31 146 122 258 . 24 203 33 7 . Core Hits 556 | . 50 6 16 71 102 176 . 11 114 9 1 . Critical Kills 18 | . . . . 2 . 4 . . 10 1 1 . Critical Parts Destroyed 32 | . . . . 6 . 4 . . 16 4 2 . Critical Strikes 71 | . 1 . . 15 9 8 . . 30 5 3 . Burn 19 | . 1 . . 7 9 . . . 2 . . . Destroy 47 | . . . . 8 . 8 . . 28 3 . . Smash 5 | . . . . . . . . . . 2 3 . Melee Attacks 24 | . . . . . 1 3 . . . 10 10 . Impact 20 | . . . . . . . . . . 10 10 . Slashing . | . . . . . . . . . . . . . Piercing 4 | . . . . . 1 3 . . . . . . Sneak Attacks 3 | . . . . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 18232 | . 1505 126 379 2404 2659 5552 . 475 3799 878 455 . Guns 16799 | . 1028 126 379 2274 2659 5410 . 475 3799 597 52 . Cannons . | . . . . . . . . . . . . . Explosions 749 | . 477 . . 130 . 142 . . . . . . Melee 684 | . . . . . . . . . . 281 403 . Ramming . | . . . . . . . . . . . . . Kinetic 12155 | . 659 126 379 1225 1024 4527 . 434 3184 597 . . Thermal 4597 | . 369 . . 1049 1619 883 . 41 584 . 52 . Explosive 726 | . 477 . . 130 . 119 . . . . . . Electromagnetic 70 | . . . . . 16 23 . . 31 . . . Impact 684 | . . . . . . . . . . 281 403 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 18 | . 1 . . . 6 2 . . 18 . . . Average Corruption 4 | . 1 . . . 5 1 . . 11 . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 12 | . . . . . . . . . . 6 1 5 Effects 109 | . 7 . . . 23 24 . . 55 . . . Message Errors 25 | . 2 . . . 4 9 . . 10 . . . Matter Fused 28 | . 3 . . . 8 4 . . 13 . . . Heat Flow Errors 12 | . . . . . . 1 . . 11 . . . Energy Discharges 10 | . 1 . . . 1 4 . . 4 . . . Data Loss (minor) 13 | . 1 . . . 4 2 . . 6 . . . Data Loss (major) 7 | . . . . . 3 1 . . 3 . . . Misfires 5 | . . . . . 2 1 . . 2 . . . Alerts 3 | . . . . . . 1 . . 2 . . . Weapon Failures 6 | . . . . . 1 1 . . 4 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 375 | . 38 . . 9 . . . . . 114 214 . Projectiles . | . . . . . . . . . . . . . Explosions 47 | . 38 . . 9 . . . . . . . . Melee 328 | . . . . . . . . . . 114 214 . Knockbacks 1 | . . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 167 | . 61 . . 47 . 59 . . . . . . Shots 4 | . 1 . . 1 . 2 . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 449 | . 49 17 11 184 58 375 . 7 449 15 . . Average Temperature 60 | . 10 6 4 48 14 103 . 7 96 8 . . Received Heat Transfer 2886 | . 120 27 69 513 264 678 . 117 444 555 27 72 Effects 2 | . . . . . . . . . 2 . . . Shutdowns 1 | . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 1 1 . Impact Corruptions 10 | . . . . . . . . . . 3 7 . Robots Melted 4 | . . . . . 3 . . . 1 . . . Combat Hostiles 4 | . . . . . 3 . . . 1 . . . Parts Melted 21 | . . . . 5 12 4 . . . . . . Heat Transferred 10083 | . 1184 . . 2738 3608 1332 . 74 1073 . 74 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Acc Peak Influence 995 | . 475 75 148 450 313 995 487 340 604 378 519 477 Initial 487 | . . 57 28 50 35 82 487 340 162 316 122 273 Average 308 | . 146 56 103 189 131 577 487 316 270 293 294 309 Maximum Alert Level 3 | . 2 . . 2 1 3 2 1 2 1 2 2 Low Security (%) 45 | . 83 100 100 61 83 13 . . 30 20 40 . Level 1 25 | . 13 . . 32 16 6 . 100 54 79 24 80 Level 2 21 | . 3 . . 5 . 56 100 . 15 . 35 20 Level 3 6 | . . . . . . 23 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 44 | . 4 1 . 2 5 14 . 1 12 1 4 . Investigation 5 | . 2 . . . . 1 . . 1 . 1 . Extermination 11 | . . . . . 3 4 . . 3 . 1 . Reinforcement 21 | . 2 1 . 2 2 7 . 1 3 1 2 . Assault 2 | . . . . . . . . . 2 . . . Garrison 5 | . . . . . . 2 . . 3 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . Construction Impeded 1 | . . . . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Acc Distress Signals 11 | . 4 . . 2 . 1 . . 2 . 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 309 | . 36 5 12 40 41 56 . 3 35 13 38 30 Peak Tracking Total 16 | . 6 3 4 8 10 4 . 3 8 6 11 16 Tactical Retreats 25 | . 3 . 1 1 3 . . . 3 2 9 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Acc Traps Triggered 11 | . 4 . . . . 5 . . . 1 . 1 Indirectly 1 | . . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Acc Machines Disabled 30 | . 3 . . 5 . 19 . . 3 . . . Max in Single Turn 5 | . 3 . . 2 . 5 . . 1 . . . Garrison Access 4 | . . . . . . 2 . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Acc Machines Accessed 39 | . 4 1 . 5 1 10 1 . 6 5 3 3 Terminals 26 | . 4 1 . 4 . 6 1 . 2 3 3 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 8 | . . . . 1 1 2 . . 3 1 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 2 . . 1 1 . 1 Total Hacks 80 | . 9 2 . 13 2 21 1 . 14 9 4 5 Successful 31 | . 2 2 . 5 1 10 1 . 4 3 1 2 Failed 49 | . 7 . . 8 1 11 . . 10 6 3 3 Catastrophic 12 | . 3 . . 3 . 1 . . 2 2 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 45 | . 9 1 . 9 2 13 . . 9 2 . . Terminals 46 | . 9 2 . 10 . 9 1 . 4 4 4 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 21 | . . . . 3 2 7 . . 7 2 . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 13 | . . . . . . 5 . . 3 3 . 2 Terminal Hacks 14 | . 2 1 . 3 . 1 1 . 1 2 1 2 Open Door 1 | . . . . . . . . . . . . 1 Open DSF 3 | . . . . . . 1 1 . . 1 . . Branch Access Points 2 | . . . . . . . . . . 1 . 1 Unreport Threat 5 | . 2 1 . 2 . . . . . . . . Zone Layout 3 | . . . . 1 . . . . 1 . 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 2 . . . 1 . . Seal Access 3 | . . . . . . 2 . . . 1 . . Unauthorized Hacks 14 | . . 1 . 2 1 7 . . 3 . . . Terminals 5 | . . 1 . 1 . 3 . . . . . . Track 2 | . . . . 1 . 1 . . . . . . Assimilate 3 | . . 1 . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 9 | . . . . 1 1 4 . . 3 . . . Reject 1 | . . . . . . 1 . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . Mask 7 | . . . . 1 1 2 . . 3 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 34 | . 4 1 . 5 1 7 . . 6 4 3 3 Full Trace Events 2 | . . . . . . . . . 1 . 1 . Feedback Events 1 | . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Acc Total Allies 3 | . . 1 . . . 2 . . . . . . Largest Group 1 | . . 1 1 . . 1 1 1 . . . . Highest-Rated Group 26 | . . 10 10 . . 26 26 26 . . . . Highest-Rated Ally 26 | . . 10 10 . . 26 26 26 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Acc Turns Passed 10666 | . 1191 126 592 1387 1452 3079 49 178 1509 530 378 195 Spaces Moved 6385 | 1 731 80 406 687 707 1563 32 80 676 317 721 384 Core 447 | . . . . . . . . . . 122 124 201 Treads 3037 | . . . . 88 707 1332 . 42 676 190 2 . Legs 1834 | 1 731 80 406 599 . . . 17 . . . . Wheels 284 | . . . . . . 231 32 21 . . . . Hover . | . . . . . . . . . . . . . Flight 783 | . . . . . . . . . . 5 595 183 Fastest Speed 35 | 120 120 120 120 120 145 111 111 120 145 50 35 37 Average Speed 124 | 120 120 120 120 133 156 156 123 154 156 110 39 44 Slowest Speed 250 | 120 120 120 120 225 225 250 135 250 225 170 170 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 35 | . . . . . . . . . . 3 22 10 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 2 86 12 82 47 20 42 1 72 16 12 31 14 Regions Visited 12 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . 1 1 . Scrap Searched 2 | . . . 2 . . . . . . . . . Spaces Dug 5 | . . . . . 1 2 . . . . 2 . Terrain Destroyed 128 | . 40 . . 32 1 46 . . 7 . 2 . Melee 5 | . . . . . 1 2 . . . . 2 . Projectile 4 | . . . . . . 1 . . 3 . . . AOE 115 | . 40 . . 32 . 43 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Acc Total 7969 | . 906 93 467 970 897 1944 41 112 917 454 769 399 Wait 460 | . 32 . 18 49 47 145 . . 42 92 27 8 Move 6313 | . 730 79 405 686 706 1562 31 79 675 313 682 365 Hop 24 | . . . . . . . . . . . 16 8 Pick Up 168 | . 17 . 3 35 26 29 4 7 28 8 5 6 Fast Attach 72 | . 3 1 1 15 4 11 . 4 20 3 9 1 Attach 82 | . 2 . 1 11 17 11 2 5 9 10 7 7 Detach 8 | . . . 1 4 . . . . . 1 2 . Swap 77 | . 10 2 4 22 6 18 2 2 9 1 1 . Drop 181 | . 24 1 7 44 12 36 2 5 34 5 7 4 Fire 547 | . 88 10 27 104 78 116 . 10 100 11 3 . Melee 24 | . . . . . 1 3 . . . 10 10 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . 13 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 3 exits: *Res / Tes x2) -2/Research -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 757 | -10/Materials | Build established: Scavenger-Mutant 924 | -10/Materials | Discovered new exit (range 7) 1192 | -10/Materials | Entered another Materials area 1192 | -9/Materials | Evolved 2 slots: Utility x2 1299 | -9/Materials | Discovered new exit (range 7) 1318 | -9/Materials | Entered Mines 1318 | -9/Mines | Accompanied by 1 ally 1325 | -9/Mines | Met a Derelict bent on vengeance 1710 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1721 | -9/Mines | Found Prototype Device 1739 | -9/Mines | Identified Exp. Sensor Array 1836 | -9/Mines | Learned location of Zion (-6) 1897 | -9/Mines | Discovered new exit (range 12) 1910 | -9/Mines | Entered Materials 1910 | -8/Materials | Evolved 2 slots: Utility x2 2738 | -8/Materials | Build established: Mutant 2788 | -8/Materials | Destroyed 8 combat bots 3234 | -8/Materials | Discovered new exit (range 20) 3274 | -8/Materials | Identified exit to Factory 3297 | -8/Materials | Entered Factory 3297 | -7/Factory | Evolved 2 slots: Utility x2 4015 | -7/Factory | Cargo convoy interrupted 4108 | -7/Factory | Destroyed 8 combat bots 4113 | -7/Factory | Lost 6 parts (1p2n1u2w) 4203 | -7/Factory | Lost 4 parts (2u2w) 4353 | -7/Factory | Core integrity fell below 50% 4362 | -7/Factory | Found Prototype Device 4362 | -7/Factory | Identified Active Sensor Suite 4634 | -7/Factory | Discovered new exit (range 15) 4664 | -7/Factory | Build established: Skirmisher 4747 | -7/Factory | Identified exit to Factory 4749 | -7/Factory | Entered another Factory area 4749 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5323 | -6/Factory | Garrison activated, responded to threat 5377 | -6/Factory | Build established: Gunner 6077 | -6/Factory | Build established: Scavenger-Gunner 6491 | -6/Factory | Build established: Scavenger-Skirmisher 7513 | -6/Factory | Garrison activated, responded to threat 7615 | -6/Factory | Lost 3 parts (1p1n1w) 7823 | -6/Factory | Discovered new exit (range 5) 7826 | -6/Factory | Identified exit to Factory 7828 | -6/Factory | Entered another Factory area 7828 | -5/Factory | Accompanied by 1 ally 7828 | -5/Factory | Evolved 2 slots: Utility x2 7834 | -5/Factory | Identified exit to DSF 7877 | -5/Factory | Entered DSF 7877 | -5/DSF | Accompanied by 1 ally 7894 | -5/DSF | Discovered new exit (range 19) 7918 | -5/DSF | Additional patrols routed to DSF 7977 | -5/DSF | Lost 6 parts (1p1n4w) 8053 | -5/DSF | Identified exit to Factory 8055 | -5/DSF | Entered Factory 8055 | -4/Factory | Evolved 2 slots: Utility x2 8604 | -4/Factory | System corruption reached 10% 8689 | -4/Factory | Lost 8 parts (5u3w) 8857 | -4/Factory | Found Prototype Processor 8857 | -4/Factory | Identified Exp. Terrain Scan Processor 8916 | -4/Factory | Discovered new exit (range 8) 8927 | -4/Factory | Identified exit to Upper Caves 8996 | -4/Factory | Build established: Scavenger-Tank 9081 | -4/Factory | Garrison activated, responded to threat 9450 | -4/Factory | Discovered new exit (range 5) 9457 | -4/Factory | Identified exit to Research 9555 | -4/Factory | First assault squad dispatched 9564 | -4/Factory | Entered Research 9564 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9638 | -3/Research | Identified exit to Testing 9750 | -3/Research | Found Quantum Capacitor 10054 | -3/Research | Lost 17 parts (1p6n6u4w) 10061 | -3/Research | Spotted B-86 Titan 10084 | -3/Research | Discovered new exit (range 16) 10094 | -3/Research | Entered another Research area 10094 | -2/Research | Evolved 2 slots: Utility x2 10164 | -2/Research | Found Prototype Processor 10164 | -2/Research | Identified Exp. Core Analyzer 10166 | -2/Research | Found Exp. Core Analyzer 10168 | -2/Research | Found Exp. Core Analyzer 10222 | -2/Research | Spotted B-90 Cyclops 10227 | -2/Research | Build established: Mutant 10277 | -2/Research | Spotted B-90 Cyclops 10379 | -2/Research | Search patrols dispatched 10387 | -2/Research | Lost 3 parts (1p1n1u) 10401 | -2/Research | Spotted B-90 Cyclops 10469 | -2/Research | Discovered new exit (range 8) 10472 | -2/Research | Entered Access 10472 | -1/Access | Evolved 2 slots: Utility x2 10497 | -1/Access | Lost 5 parts (1n2u2w) 10601 | -1/Access | Spotted B-99 Colossus 10612 | -1/Access | Identified exit to Command 10639 | -1/Access | Core integrity fell below 50% 10665 | -1/Access | Discovered new exit (range 6) 10666 | -1/Access | Lost 6 parts (1p2n3u) 10667 | *** | Escaped! Last Messages --------------- 10614_ Field Propulsion Array destroyed. 10615_ U-05 Engineer lays Concrete. 10615_ S-43 Plague IFF system glitched. 10616_ U-05 Engineer lays Concrete. 10623_ S-43 Plague destroyed. 10635_ Penetrated by Slug. 10635_ Core Analyzer destroyed. 10639_ Knocked back. 10641_ S-43 Plague suffers critical hit (Destroy). 10641_ S-43 Plague destroyed. 10644_ Knocked back. 10644_ Adv. Corruption Screen intercepted 1% system corruption. 10646_ Knocked back. 10647_ Adv. Corruption Screen intercepted 2% system corruption. 10652_ Penetrated by Slug. 10663_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 10665_ The Access Shell folds into the floor. 10665_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# "" #??????????????????? | | ""?????? ??????????# "@ #??????????????????? | | ""? ?? ?????????# #??????????????????? | | ? # ?????????# #??????????????????? | | # ????????# #??????????????????? | | " # ???????## ##?????????????????? | | """ # ??????# #?????????????????? | | """# ??????##"" ##?????????????????? | | " ?? ??????#"" #??????????????????? | | ??? ??????#"" #??????????????????? | | ? ?????? ?????#T #??????????????????? | | ? ??????? ?????#"" #??????????????????? | | ##+##??????? ????#"" #??????????????????? | | ##########+#####"" ss#?????????????????## | | s ss ??????? | | s ??????? | | #################################?????????###+ | | # ##?#######????????????????????????????????# | | # #?? ""????????????????????????????????# | | # #? ""????????????????????????????????# | | # #? """"????????????????????????????????# | | # # """""???????????????????????????????# | | # # "" ??????????????????????????????# | | #% / "" ??????????????????????????????# | | # # #???????????????????????????# | | # # * #???????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 1010 ECM Strength 2 Corruption Block 29 Armor Coverage 450 Resistance: KI 30 Resistance: TH 20 Resistance: EM 25 Phase Shifting 10 Evasion (%) 67 Targeting Accuracy 23 Melee Accuracy 6 Target Analysis 12 Core Analysis 12 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpliceRecoilMegatreads Manual? 0 Play Time 01:49:07 Cumulative 174.3 hours Start 2022.03.21 @ 02:42:52 End 2022.03.21 @ 20:04:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 163 Adventurer 0 Explorer 6 Win Type 0 Total 24 Types 12/1/2/7/1/0/0/1/0 Lore% 61 Gallery% 75 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce209cc0-2e21-476f-b525-2d70bc920ce9