Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.06 @ 03:18:17

Player: sentrybuster

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (9)        1800
Robots Destroyed (232)     1160
Value Destroyed (7981)     7981
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1979)               1979
              TOTAL SCORE: 16620

 Bonus
-------
High Alert Combat Kills    1865
Follower Combat Kills      273
Friendly Fire              -159

 Cogmind 
---------
Core Integrity             0/1300
Matter                     197/300
Energy                     31/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Hovering (56)
Location                   -3/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
  Improved Antigrav System
  Improved Antigrav System
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (7) -------
     Heavy Gauss Cannon
>          --- INVENTORY (4) ----
           Antimissile System

 Peak State 
------------
>               --- POWER ------------
                Fission Core
>               --- PROPULSION -------
       Improved Treads
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Sensor Array
       Advanced Signal Interpreter
       Improved Targeting Computer
       Improved Core Analyzer
                Phase Shifter
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Tesla Rifle
                KE Penetrator
                Mass Driver
                Tri-rail Accelerator
          Heavy Pick
>               --- INVENTORY --------
                Fission Core
          Micro Fission Core
                Field Recycling Unit
   High-powered Shock Rifle
       Improved Arc Projector
       Advanced Beam Cannon
       Advanced Beam Cannon
                Phase Cannon
       Improved Proton Missile Launcher
                Plasma Cutter
                Greatsword
[Rating: 81]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Fission Core
  Reactor                  Particle Reactor
Propulsion                 Improved Aluminum Leg
  Treads                   Armored Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser
  Slashing Weapon          Mining Claw
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   .   2   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   1   .   .   .   2   1   
  Utility                  5    | .   .   1   .   1   1   1   1   .   .   
  Weapon                   5    | .   .   1   .   .   1   1   1   .   1   
Parts Attached             166  | 6   13  15  15  5   34  31  22  10  15  
  Power                    17   | 1   1   4   .   .   3   1   3   1   3   
    Engine                 9    | 1   1   4   .   .   3   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   1   3   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   1   3   
  Propulsion               33   | 2   3   1   3   1   5   8   4   1   5   
    Treads                 15   | 2   1   .   .   .   4   7   1   .   .   
    Leg                    15   | .   2   1   3   1   1   .   3   1   3   
    Wheel                  1    | .   .   .   .   .   .   1   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  34   | 1   3   2   2   3   13  4   4   2   .   
    Device                 11   | .   1   .   .   1   5   2   2   .   .   
    Storage                4    | 1   1   .   1   .   1   .   .   .   .   
    Processor              6    | .   .   .   .   1   2   .   1   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             13   | .   1   2   1   1   5   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   82   | 2   6   8   10  1   13  18  11  6   7   
    Energy Gun             21   | 1   3   4   4   .   2   2   1   2   2   
    Energy Cannon          16   | .   .   .   4   .   5   .   1   2   4   
    Ballistic Gun          19   | 1   2   1   .   .   3   9   3   .   .   
    Ballistic Cannon       4    | .   .   1   .   .   .   .   2   .   1   
    Launcher               15   | .   .   2   1   1   3   5   3   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   1   .   .   1   1   2   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   2   2   .   2   1   2   1   .   
Parts Lost                 71   | .   4   5   2   .   16  7   16  9   12  
  Power                    7    | .   .   .   .   .   3   .   1   1   2   
  Propulsion               15   | .   2   .   .   .   3   1   3   3   3   
  Utility                  19   | .   1   1   1   .   5   3   6   1   1   
  Weapon                   30   | .   1   4   1   .   5   3   6   4   6   
  Highest Loss Streak      8    | .   3   1   1   .   4   3   8   7   4   
Average Slot Usage (%)     86   | .   97  95  98  99  96  93  73  27  11  
  Engine                   6    | .   14  10  11  9   6   1   .   .   .   
  Core                     1    | .   .   .   .   .   .   4   4   .   .   
  Treads                   7    | .   19  .   .   .   13  16  3   .   .   
  Leg                      10   | .   8   22  21  27  8   .   .   10  1   
  Device                   7    | .   9   11  11  8   7   6   6   .   .   
  Storage                  7    | .   14  11  11  9   7   6   4   .   .   
  Processor                7    | .   .   .   .   9   13  13  11  1   3   
  Protection               6    | .   2   9   10  9   6   9   4   .   .   
  Energy Gun               6    | .   13  19  14  .   1   1   1   2   1   
  Energy Cannon            5    | .   .   .   10  18  9   1   1   3   2   
  Ballistic Gun            8    | .   13  8   .   .   9   17  8   .   .   
  Launcher                 4    | .   .   1   1   6   7   8   4   .   .   
  Slashing Weapon          1    | .   .   .   7   2   .   .   .   8   .   
Naked Turns                93   | .   .   .   .   .   .   .   27  .   66  
Heaviest Build             99   | 13  20  31  57  54  81  82  99  13  40  
  Greatest Support         90   | 40  40  26  26  39  60  90  28  55  48  
  Greatest Overweight (x)  7    | 1   .   1   2   1   4   2   3   3   7   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   2   .   .   
Largest Inventory Capacity 12   | 6   8   8   12  12  12  12  12  4   4   
  Average Capacity         9    | 5   7   8   10  12  12  12  11  4   4   
  Most Carried             12   | 6   8   8   11  12  12  12  12  4   4   
  Average Carried          9    | 3   7   7   8   11  11  11  11  3   2   
  Final Capacity           12   | 6   8   8   12  12  12  12  4   4   4   
  Final Carried            12   | 6   8   7   11  12  12  12  4   4   1   

 Class Distribution 
--------------------
 49% | Mutant
 19% | Skirmisher
 15% | Tank
  4% | Gunner
  4% | Commander-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
       Tank | -9/Materials
     Mutant | -9/Storage
     Mutant | -8/Materials
 Skirmisher | -7/Factory
       Tank | -6/Factory
 Skirmisher | -5/Factory
     Mutant | -4/Factory
     Mutant | -3/Research

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  
Matter Collected           3680 | 217  297  233  391  120  584  869  647  177  145  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            9189 | .    537  1103 985  596  1446 2330 1577 240  375  
  Parts                    484  | .    27   85   50   32   78   118  76   6    12   
Haulers Intercepted        12   | .    2    2    4    1    .    1    2    .    .    
Recyclers Shooed           6    | .    .    2    .    .    2    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  149  | .   8   26  13  12  23  29  29  3   6   
  Melee                    10   | .   .   .   .   .   .   3   2   3   2   
  Guns                     38   | .   8   13  3   .   2   10  2   .   .   
  Cannons                  39   | .   .   1   6   9   11  1   9   .   2   
  AOE                      56   | .   .   12  4   3   10  11  16  .   .   
Classes Destroyed          16   | .   4   6   2   1   2   1   .   .   .   
  Worker                   19   | .   .   3   2   1   5   4   4   .   .   
  Builder                  16   | .   .   4   1   .   5   1   4   .   1   
  Tunneler                 3    | .   1   1   .   .   .   .   1   .   .   
  Hauler                   12   | .   2   2   4   1   .   1   2   .   .   
  Recycler                 9    | .   .   .   3   .   1   4   1   .   .   
  Mechanic                 3    | .   .   .   1   1   1   .   .   .   .   
  Operator                 6    | .   .   1   1   .   1   .   2   1   .   
  Watcher                  14   | .   3   3   1   .   2   3   2   .   .   
  Swarmer                  28   | .   .   6   4   3   4   6   5   .   .   
  Grunt                    72   | .   8   12  4   8   10  10  13  2   5   
  Brawler                  5    | .   .   .   .   1   1   2   1   .   .   
  Duelist                  4    | .   .   2   .   .   1   .   .   1   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   25   | .   .   6   5   1   5   5   3   .   .   
  Hunter                   7    | .   .   .   .   .   1   3   2   .   1   
  Programmer               8    | .   .   .   .   .   1   2   5   .   .   
Best Kill Streak           15   | .   4   13  6   4   6   7   15  2   2   
  Combat Bots Only         11   | .   4   11  4   4   4   5   8   2   2   
Max Kills in Single Turn   6    | .   1   6   3   3   5   4   3   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   5   2   2   3   2   3   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  
Damage Taken               13081 | .    820  645  535  372  2002 1719 3308 1105 2575 
  Core                     2908  | .    58   31   35   72   233  56   672  445  1306 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74    | 100  76   .    83   86   66   93   32   61   .    
Volleys Fired              411   | .    52   69   54   30   76   50   44   6    30   
  Largest                  5     | .    2    3    2    3    4    5    4    1    2    
  Hottest                  246   | .    100  150  136  166  246  185  225  88   210  
Shots Fired                875   | .    95   152  105  62   150  149  121  6    35   
  Gun                      463   | .    92   134  36   .    34   114  52   .    1    
  Cannon                   310   | .    .    1    65   56   94   4    50   6    34   
  Launcher                 99    | .    .    17   4    6    22   31   19   .    .    
  Special                  3     | .    3    .    .    .    .    .    .    .    .    
  Kinetic                  300   | .    49   46   .    .    16   98   83   .    8    
  Thermal                  347   | .    11   50   89   56   105  6    5    5    20   
  Explosive                45    | .    .    17   4    6    8    .    10   .    .    
  Electromagnetic          183   | .    35   39   12   .    21   45   23   1    7    
  Robot Hit Streak         16    | .    10   11   9    8    16   14   12   7    6    
  Robot Miss Streak        7     | .    5    4    7    5    5    5    5    1    3    
  Penetration Max          1     | .    .    .    .    .    .    1    1    .    .    
  Secondary Targets        5     | .    2    3    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           623   | .    68   101  68   36   104  111  89   21   25   
  Core Hits                427   | .    26   74   33   23   73   85   85   7    21   
  Critical Hits            28    | .    .    1    6    7    8    1    2    .    3    
  Critical Kills           10    | .    .    .    3    3    2    1    .    .    1    
  Critical Parts Destroyed 15    | .    .    1    3    4    4    .    1    .    2    
Melee Attacks              58    | .    .    .    6    .    .    13   14   25   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 41    | .    .    .    6    .    .    6    4    25   .    
  Piercing                 17    | .    .    .    .    .    .    7    10   .    .    
  Sneak Attacks            8     | .    .    .    3    .    .    2    1    2    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    1    .    
Damage Inflicted           23898 | .    984  2232 1927 1295 3825 4894 6618 1192 931  
  Guns                     5379  | .    947  1070 532  .    382  1632 792  .    24   
  Cannons                  6305  | .    .    18   779  843  1605 108  2019 96   837  
  Explosions               10059 | .    37   1144 382  452  1838 2735 3471 .    .    
  Melee                    2078  | .    .    .    234  .    .    412  336  1096 .    
  Ramming                  77    | .    .    .    .    .    .    7    .    .    70   
  Kinetic                  4927  | .    409  347  .    .    92   1451 2495 .    133  
  Thermal                  7475  | .    140  552  1154 843  2083 1143 1009 62   489  
  Explosive                4439  | .    .    895  345  452  874  .    1873 .    .    
  Electromagnetic          4902  | .    435  438  194  .    776  1881 905  34   239  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 1560  | .    .    .    234  .    .    157  73   1096 .    
  Piercing                 518   | .    .    .    .    .    .    255  263  .    .    
Highest Corruption         7     | .    .    .    3    .    3    1    7    4    1    
  Average Corruption       2     | .    .    .    2    .    2    1    4    4    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  51    | .    .    .    .    .    11   5    32   3    .    
    Message Errors         12    | .    .    .    .    .    2    2    8    .    .    
    Matter Fused           5     | .    .    .    .    .    2    .    3    .    .    
    Heat Flow Errors       7     | .    .    .    .    .    2    .    5    .    .    
    Energy Discharges      5     | .    .    .    .    .    2    1    2    .    .    
    Data Loss (minor)      6     | .    .    .    .    .    3    .    2    1    .    
    Targeting Errors       14    | .    .    .    .    .    .    2    10   2    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    2    .    .    
Overload Shots             1     | .    .    .    .    .    1    .    .    .    .    
Overflow Damage            1293  | .    7    2    50   6    149  313  339  402  25   
  Projectiles              95    | .    .    .    21   .    19   .    30   .    25   
  Explosions               675   | .    7    2    .    6    130  246  284  .    .    
  Melee                    523   | .    .    .    29   .    .    67   25   402  .    
Knockbacks                 4     | .    .    .    .    .    .    .    3    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4     | .    .    .    .    .    .    .    3    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      664   | .    .    .    35   21   39   77   469  .    23   
  Shots                    19    | .    .    .    1    1    1    6    10   .    .    
  Rammed                   20    | .    .    .    .    .    .    .    1    1    18   
Targets Rammed             27    | .    .    .    .    .    1    1    1    1    23   
  Kicked                   6     | .    .    .    .    .    1    .    .    .    5    
  Crushed                  1     | .    .    .    .    .    .    1    .    .    .    
Highest Temperature        576   | .    150  180  189  135  576  361  433  11   330  
  Average Temperature      93    | .    47   28   47   49   150  93   117  10   111  
  Received Heat Transfer   3009  | .    381  180  150  156  687  306  480  81   588  
  Effects                  21    | .    .    .    .    .    12   4    5    .    .    
    Shutdowns              4     | .    .    .    .    .    2    .    2    .    .    
    Energy Bleed           2     | .    .    .    .    .    2    .    .    .    .    
    Interference           6     | .    .    .    .    .    1    3    2    .    .    
    Matter Decay           3     | .    .    .    .    .    2    1    .    .    .    
    Short Circuit          3     | .    .    .    .    .    2    .    1    .    .    
    Damage (major)         2     | .    .    .    .    .    2    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7     | .    1    .    .    .    .    4    .    .    2    
  Combat Hostiles          6     | .    .    .    .    .    .    4    .    .    2    
  Parts Fried              21    | .    7    3    .    .    4    3    .    .    4    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    1    2    2    1    4    1    1    .    .    
  Heat Transferred         10526 | .    346  1014 2122 1480 3315 872  748  111  518  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      12    | .    1    3    1    .    1    6    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   
-------                    Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  
Peak Influence             1607 | .    208  647  354  528  705  1214 1607 875  629  
  Initial                  786  | .    .    5    273  102  240  345  553  786  453  
  Average                  426  | .    39   135  221  327  473  715  809  817  498  
Maximum Alert Level        5    | .    1    2    1    2    3    4    5    3    2    
  Low Security (%)         29   | 100  98   85   42   25   .    .    .    .    .    
  Level 1                  21   | .    1    6    57   42   38   17   4    .    .    
  Level 2                  32   | .    .    8    .    32   57   40   49   .    100  
  Level 3                  10   | .    .    .    .    .    4    25   17   100  .    
  Level 4                  5    | .    .    .    .    .    .    16   28   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          38   | .    1    4    .    2    9    10   8    3    1    
  Investigation            8    | .    1    1    .    .    3    1    .    1    1    
  Extermination            3    | .    .    .    .    .    1    1    1    .    .    
  Reinforcement            15   | .    .    3    .    2    2    3    5    .    .    
  Assault                  7    | .    .    .    .    .    3    2    2    .    .    
  Garrison                 5    | .    .    .    .    .    .    3    .    2    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    1    1    1    3    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    1    1    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res 
Distress Signals           13   | .   .   4   4   1   1   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              289  | .   15  45  21  25  41  47  54  8   33  
  Peak Tracking Total      10   | .   4   7   5   5   5   5   8   4   10  
  Tactical Retreats        26   | .   .   3   .   .   1   7   4   3   8   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res 
Traps Triggered            16   | .   1   1   3   .   3   6   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   .   .   2   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   1   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res 
Machines Disabled          56   | .   6   1   5   2   10  14  17  1   .   
  Max in Single Turn       4    | .   1   1   1   1   3   4   4   1   .   
  Garrison Access          3    | .   .   .   1   .   1   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res 
Machines Accessed          49   | .   9   6   10  4   7   6   4   1   2   
  Terminals                26   | .   7   3   6   3   3   3   1   .   .   
  Fabricators              3    | .   .   .   .   .   .   2   1   .   .   
  Repair Stations          3    | .   1   .   1   1   .   .   .   .   .   
  Recycling Units          12   | .   1   2   2   .   3   1   1   .   2   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   1   .   1   1   .   
Total Hacks                123  | .   26  13  27  7   24  11  7   3   5   
  Successful               70   | .   13  11  22  4   11  4   4   .   1   
  Failed                   53   | .   13  2   5   3   13  7   3   3   4   
    Catastrophic           9    | .   1   .   .   .   3   2   1   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   18  10  11  2   7   1   2   .   .   
  Terminals                73   | .   22  9   15  5   12  8   2   .   .   
  Fabricators              4    | .   .   .   .   .   .   2   2   .   .   
  Repair Stations          8    | .   2   .   4   2   .   .   .   .   .   
  Recycling Units          25   | .   2   2   4   .   9   1   2   .   5   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   4   .   3   .   1   3   .   
Terminal Hacks             26   | .   6   2   9   1   5   2   1   .   .   
  Part Schematic           2    | .   .   .   1   .   .   1   .   .   .   
  Robot Schematic          1    | .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           6    | .   2   1   2   .   .   1   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   .   .   1   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   1   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              6    | .   2   1   .   1   2   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   1   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   
  Build                    2    | .   .   .   .   .   .   1   1   .   .   
Repair Station Hacks       8    | .   2   .   4   2   .   .   .   .   .   
  Scan Component           4    | .   1   .   2   1   .   .   .   .   .   
  Repair                   4    | .   1   .   2   1   .   .   .   .   .   
Recycling Unit Hacks       10   | .   1   2   2   .   3   1   .   .   1   
  Retrieve Components      10   | .   1   2   2   .   3   1   .   .   1   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   2   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   1   .   .   .   1   .   .   
Unauthorized Hacks         18   | .   4   5   5   1   3   .   .   .   .   
  Terminals                17   | .   4   5   5   1   2   .   .   .   .   
    Track                  3    | .   .   1   1   .   1   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   2   2   3   1   1   .   .   .   .   
    Disrupt                1    | .   .   1   .   .   .   .   .   .   .   
    Operators              3    | .   1   1   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   6   6   5   4   7   6   3   1   2   
  Full Trace Events        5    | .   .   .   .   .   2   1   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   1   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   1   1   .   .   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   
    Matter                 402  | .   .   .   .   .   .   212 190 .   .   
    Time                   201  | .   .   .   .   .   .   106 95  .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   10  .   .   
Parts Repaired             4    | .   1   .   2   1   .   .   .   .   .   
  Time                     122  | .   26  .   58  38  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     53   | .   9   16  15  .   6   6   .   .   1   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   2   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res 
Total Allies               11   | .   1   .   10  .   .   .   .   .   .   
  Largest Group            10   | .   1   1   10  9   .   .   .   .   .   
  Highest-Rated Group      88   | .   10  10  88  80  .   .   .   .   .   
  Highest-Rated Ally       16   | .   10  10  16  16  .   .   .   .   .   
Total Orders               14   | .   .   12  .   2   .   .   .   .   .   
  STAY                     7    | .   .   6   .   1   .   .   .   .   .   
  FOLLOW                   7    | .   .   6   .   1   .   .   .   .   .   
Ally Attacks               85   | .   .   .   .   85  .   .   .   .   .   
  Total Damage             809  | .   .   .   .   809 .   .   .   .   .   
  Kills                    11   | .   .   .   .   11  .   .   .   .   .   
Allies Corrupted           1    | .   .   .   1   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res 
Robot Analysis Total       6    | .   2   1   2   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  
Turns Passed               9968 | 141  1139 1098 1266 798  1835 1603 1132 335  621  
Spaces Moved               5252 | 83   624  643  594  397  867  796  632  165  451  
  Core                     542  | 6    .    .    .    .    .    .    84   41   411  
  Treads                   1794 | 77   390  .    .    .    630  649  48   .    .    
  Legs                     2266 | .    234  643  594  397  237  .    1    124  36   
  Wheels                   646  | .    .    .    .    .    .    147  499  .    .    
  Hover                    4    | .    .    .    .    .    .    .    .    .    4    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  150  150  150  120  50   100  50   
  Average Speed            146  | 152  145  125  163  150  172  163  124  137  101  
  Slowest Speed            400  | 160  160  150  180  150  240  190  220  200  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       35   | 5    93   56   71   32   29   29   24   4    16   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    .    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 17   | .    3    .    .    .    7    4    1    2    .    
Terrain Destroyed          623  | .    5    89   25   55   106  61   271  2    9    
  Melee                    7    | .    .    .    .    .    .    4    1    2    .    
  Projectile               42   | .    3    .    .    .    2    6    22   .    9    
  AOE                      574  | .    2    89   25   55   104  51   248  .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  
Total                      6650 | 94   758  805  775  541  1075 952  855  226  569  
  Wait                     560  | .    47   47   85   100  61   41   120  18   41   
  Move                     5244 | 82   623  642  593  396  866  795  631  165  451  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  68   | 6    12   12   8    6    8    3    8    2    3    
  Fast Attach              110  | 6    4    10   8    1    23   25   16   8    9    
  Attach                   32   | .    3    4    1    2    5    4    5    2    6    
  Detach                   20   | .    .    3    3    .    2    6    2    1    3    
  Swap                     24   | .    6    1    6    2    6    2    1    .    .    
  Drop                     86   | .    11   17   11   4    15   12   13   .    3    
  Fire                     411  | .    52   69   54   30   76   50   44   6    30   
  Melee                    57   | .    .    .    6    .    .    13   14   24   .    
  Ram                      7    | .    .    .    .    .    .    .    1    .    6    
  Kick                     18   | .    .    .    .    .    1    .    .    .    17   
  Crush                    1    | .    .    .    .    .    .    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   12   | .    .    .    .    .    12   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 5 exits: *Mat / [*Min x2] / *Sto x2)
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
  142 | -11/Scrapyard | Entered Materials
  251 | -10/Materials | Discovered new exit (range 7)
  308 | -10/Materials | Build established: Mutant
  548 | -10/Materials | Discovered new exit (range 15)
  726 | -10/Materials | Discovered new exit (range 7)
  771 | -10/Materials | Discovered new exit (range 15)
  965 | -10/Materials | Lost 3 parts (2n1w)
 1020 | -10/Materials | Repaired Assault Rifle
 1067 | -10/Materials | Discovered new exit (range 13)
 1281 | -10/Materials | Entered another Materials area
 1281 | -9/Materials  | Accompanied by 1 ally
 1281 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1282 | -9/Materials  | Discovered new exit (range 15)
 1569 | -9/Materials  | Discovered new exit (range 15)
 1746 | -9/Materials  | Build established: Tank
 1755 | -9/Materials  | Discovered new exit (range 15)
 2147 | -9/Materials  | Discovered new exit (range 16)
 2338 | -9/Materials  | Destroyed 11 combat bots
 2348 | -9/Materials  | Discovered new exit (range 14)
 2379 | -9/Materials  | Entered Storage
 2631 | -9/Storage    | Identified exit to Garrison
 2669 | -9/Storage    | Repaired Mining Claw
 2702 | -9/Storage    | Repaired Imp. Aluminum Leg
 2742 | -9/Storage    | Build established: Mutant
 3555 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3616 | -9/Storage    | Discovered new exit (range 16)
 3645 | -9/Storage    | Entered Materials
 3645 | -8/Materials  | Accompanied by 9 allies
 3645 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3778 | -8/Materials  | Repaired Imp. Heat Sink
 3864 | -8/Materials  | Build established: Commander-Mutant
 3989 | -8/Materials  | Discovered new exit (range 13)
 4282 | -8/Materials  | Build established: Mutant
 4443 | -8/Materials  | Entered Factory
 4443 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4637 | -7/Factory    | Lost 4 parts (1p1u2w)
 5048 | -7/Factory    | Lost 4 parts (1p2u1w)
 5519 | -7/Factory    | Lost 3 parts (1p1u1w)
 6043 | -7/Factory    | First assault squad dispatched
 6099 | -7/Factory    | Build established: Skirmisher
 6246 | -7/Factory    | Discovered new exit (range 12)
 6265 | -7/Factory    | Identified exit to Factory
 6278 | -7/Factory    | Entered another Factory area
 6278 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 7197 | -6/Factory    | Garrison activated, responded to threat
 7328 | -6/Factory    | First assault squad dispatched
 7400 | -6/Factory    | Lost 3 parts (1n2w)
 7444 | -6/Factory    | Fabricated Lance?
 7849 | -6/Factory    | Discovered new exit (range 14)
 7863 | -6/Factory    | Identified exit to Factory
 7881 | -6/Factory    | Entered another Factory area
 7881 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 8040 | -5/Factory    | Fabricated Phase Cannon (x2)
 8570 | -5/Factory    | Destroyed 8 combat bots
 8781 | -5/Factory    | First assault squad dispatched
 8864 | -5/Factory    | Spotted B-75 Beast
 8908 | -5/Factory    | Lost 4 parts (1p1u2w)
 8950 | -5/Factory    | Crushed by falling debris
 8954 | -5/Factory    | Released all parts (5)
 8983 | -5/Factory    | Lost 8 parts (2n4u2w)
 8988 | -5/Factory    | Core integrity fell below 50%
 9008 | -5/Factory    | Discovered new exit (range 12)
 9013 | -5/Factory    | Entered another Factory area
 9013 | -4/Factory    | Evolved 2 slots: Propulsion x2
 9025 | -4/Factory    | Found Prototype Slashing Weapon
 9025 | -4/Factory    | Identified Vibroblade
 9165 | -4/Factory    | Build established: Mutant
 9218 | -4/Factory    | Garrison activated, responded to threat
 9273 | -4/Factory    | Lost 7 parts (1p3n1u2w)
 9340 | -4/Factory    | Discovered new exit (range 2)
 9348 | -4/Factory    | Entered Research
 9348 | -3/Research   | Evolved 2 slots: Propulsion x1, Weapon x1
 9519 | -3/Research   | Found Antimissile System
 9727 | -3/Research   | Lost 3 parts (1p2n)
 9869 | -3/Research   | Core integrity fell below 50%
 9904 | -3/Research   | Core integrity fell below 20%
 9928 | -3/Research   | Lost 4 parts (1p1u2w)
 9969 | -3/Research   | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
09931_ Penetrated by Slug. <x2>
09931_ Slug penetrates Wall.
09941_ Acquired Hvy. Gauss Cannon.
09948_ Acquired Imp. Antigrav System. <x2>
09953_ Slug penetrates Wall.
09954_ H-77 Assassin suffers critical hit.
09954_ Destroyed Coil Gun.
09955_ Slug penetrates Wall. <x2>
09956_ H-77 Assassin suffers critical hit.
09956_ H-77 Assassin destroyed.
09958_ Slug penetrates Wall.
09960_ H-77 Assassin suffers critical hit.
09960_ Destroyed Coil Gun.
09960_ H-77 Assassin knocked back.
09961_ R-10 Processor collects Imp. Phase Shifter.
09964_ R-10 Processor collects Imp. Targeting Computer.
09964_ Slug penetrates R-10 Processor.
09964_ Slug penetrates Wall.
09968_ Slug penetrates H-77 Assassin.
09968_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          23
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             30
Resistance: TH             15
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                50
Targeting Accuracy         8
Melee Accuracy             8
Core Analysis              8
Recoil Reduction           3

 Item Schematics 
-----------------
  Sensor Array | -9/Materials | Scanalyzed
 Gatling Laser | -9/Storage   | Hacked
  Phase Cannon | -6/Factory   | Hacked

 Robot Schematics 
------------------
 Y-45 Defender | -9/Storage | Hacked

 Fabricated
------------
 Phase Cannon | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegrityLongswordTerrabomb
  Manual?         0
Play Time         01:31:05
  Cumulative      135.3 hours
  Start           2021.02.28 @ 13:07:56
  End             2021.03.06 @ 03:18:17
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          238
  Rogue           234
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             63
Gallery%          73
Achievement%      49
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4b4e2ad8-822c-497b-9ce1-a0def1cbe779