Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.06 @ 03:18:17 Player: sentrybuster Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (232) 1160 Value Destroyed (7981) 7981 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1979) 1979 TOTAL SCORE: 16620 Bonus ------- High Alert Combat Kills 1865 Follower Combat Kills 273 Friendly Fire -159 Cogmind --------- Core Integrity 0/1300 Matter 197/300 Energy 31/100 System Corruption 1% Temperature Cool (0) Movement Hovering (56) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Improved Antigrav System Improved Antigrav System > --- UTILITY (7) ------ (None) > --- WEAPON (7) ------- Heavy Gauss Cannon > --- INVENTORY (4) ---- Antimissile System Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Core Analyzer Phase Shifter Improved Medium Armor Plating > --- WEAPON ----------- Tesla Rifle KE Penetrator Mass Driver Tri-rail Accelerator Heavy Pick > --- INVENTORY -------- Fission Core Micro Fission Core Field Recycling Unit High-powered Shock Rifle Improved Arc Projector Advanced Beam Cannon Advanced Beam Cannon Phase Cannon Improved Proton Missile Launcher Plasma Cutter Greatsword [Rating: 81] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Particle Reactor Propulsion Improved Aluminum Leg Treads Armored Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Tri-rail Accelerator Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Mining Claw Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 2 2 Power . | . . . . . . . . . . Propulsion 4 | . . . . 1 . . . 2 1 Utility 5 | . . 1 . 1 1 1 1 . . Weapon 5 | . . 1 . . 1 1 1 . 1 Parts Attached 166 | 6 13 15 15 5 34 31 22 10 15 Power 17 | 1 1 4 . . 3 1 3 1 3 Engine 9 | 1 1 4 . . 3 . . . . Core 4 | . . . . . . 1 3 . . Reactor 4 | . . . . . . . . 1 3 Propulsion 33 | 2 3 1 3 1 5 8 4 1 5 Treads 15 | 2 1 . . . 4 7 1 . . Leg 15 | . 2 1 3 1 1 . 3 1 3 Wheel 1 | . . . . . . 1 . . . Hover 2 | . . . . . . . . . 2 Flight . | . . . . . . . . . . Utility 34 | 1 3 2 2 3 13 4 4 2 . Device 11 | . 1 . . 1 5 2 2 . . Storage 4 | 1 1 . 1 . 1 . . . . Processor 6 | . . . . 1 2 . 1 2 . Hackware . | . . . . . . . . . . Protection 13 | . 1 2 1 1 5 2 1 . . Artifact . | . . . . . . . . . . Weapon 82 | 2 6 8 10 1 13 18 11 6 7 Energy Gun 21 | 1 3 4 4 . 2 2 1 2 2 Energy Cannon 16 | . . . 4 . 5 . 1 2 4 Ballistic Gun 19 | 1 2 1 . . 3 9 3 . . Ballistic Cannon 4 | . . 1 . . . . 2 . 1 Launcher 15 | . . 2 1 1 3 5 3 . . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . 1 . . 1 1 2 . Piercing Weapon 1 | . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . 2 2 . 2 1 2 1 . Parts Lost 71 | . 4 5 2 . 16 7 16 9 12 Power 7 | . . . . . 3 . 1 1 2 Propulsion 15 | . 2 . . . 3 1 3 3 3 Utility 19 | . 1 1 1 . 5 3 6 1 1 Weapon 30 | . 1 4 1 . 5 3 6 4 6 Highest Loss Streak 8 | . 3 1 1 . 4 3 8 7 4 Average Slot Usage (%) 86 | . 97 95 98 99 96 93 73 27 11 Engine 6 | . 14 10 11 9 6 1 . . . Core 1 | . . . . . . 4 4 . . Treads 7 | . 19 . . . 13 16 3 . . Leg 10 | . 8 22 21 27 8 . . 10 1 Device 7 | . 9 11 11 8 7 6 6 . . Storage 7 | . 14 11 11 9 7 6 4 . . Processor 7 | . . . . 9 13 13 11 1 3 Protection 6 | . 2 9 10 9 6 9 4 . . Energy Gun 6 | . 13 19 14 . 1 1 1 2 1 Energy Cannon 5 | . . . 10 18 9 1 1 3 2 Ballistic Gun 8 | . 13 8 . . 9 17 8 . . Launcher 4 | . . 1 1 6 7 8 4 . . Slashing Weapon 1 | . . . 7 2 . . . 8 . Naked Turns 93 | . . . . . . . 27 . 66 Heaviest Build 99 | 13 20 31 57 54 81 82 99 13 40 Greatest Support 90 | 40 40 26 26 39 60 90 28 55 48 Greatest Overweight (x) 7 | 1 . 1 2 1 4 2 3 3 7 Average Overweight (x) . | . . . 1 1 . . 2 . . Largest Inventory Capacity 12 | 6 8 8 12 12 12 12 12 4 4 Average Capacity 9 | 5 7 8 10 12 12 12 11 4 4 Most Carried 12 | 6 8 8 11 12 12 12 12 4 4 Average Carried 9 | 3 7 7 8 11 11 11 11 3 2 Final Capacity 12 | 6 8 8 12 12 12 12 4 4 4 Final Carried 12 | 6 8 7 11 12 12 12 4 4 1 Class Distribution -------------------- 49% | Mutant 19% | Skirmisher 15% | Tank 4% | Gunner 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Skirmisher | -7/Factory Tank | -6/Factory Skirmisher | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Matter Collected 3680 | 217 297 233 391 120 584 869 647 177 145 Remotely . | . . . . . . . . . . Salvage Created 9189 | . 537 1103 985 596 1446 2330 1577 240 375 Parts 484 | . 27 85 50 32 78 118 76 6 12 Haulers Intercepted 12 | . 2 2 4 1 . 1 2 . . Recyclers Shooed 6 | . . 2 . . 2 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 149 | . 8 26 13 12 23 29 29 3 6 Melee 10 | . . . . . . 3 2 3 2 Guns 38 | . 8 13 3 . 2 10 2 . . Cannons 39 | . . 1 6 9 11 1 9 . 2 AOE 56 | . . 12 4 3 10 11 16 . . Classes Destroyed 16 | . 4 6 2 1 2 1 . . . Worker 19 | . . 3 2 1 5 4 4 . . Builder 16 | . . 4 1 . 5 1 4 . 1 Tunneler 3 | . 1 1 . . . . 1 . . Hauler 12 | . 2 2 4 1 . 1 2 . . Recycler 9 | . . . 3 . 1 4 1 . . Mechanic 3 | . . . 1 1 1 . . . . Operator 6 | . . 1 1 . 1 . 2 1 . Watcher 14 | . 3 3 1 . 2 3 2 . . Swarmer 28 | . . 6 4 3 4 6 5 . . Grunt 72 | . 8 12 4 8 10 10 13 2 5 Brawler 5 | . . . . 1 1 2 1 . . Duelist 4 | . . 2 . . 1 . . 1 . Protector 1 | . . . . . . 1 . . . Sentry 25 | . . 6 5 1 5 5 3 . . Hunter 7 | . . . . . 1 3 2 . 1 Programmer 8 | . . . . . 1 2 5 . . Best Kill Streak 15 | . 4 13 6 4 6 7 15 2 2 Combat Bots Only 11 | . 4 11 4 4 4 5 8 2 2 Max Kills in Single Turn 6 | . 1 6 3 3 5 4 3 1 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 5 | . . 5 2 2 3 2 3 . . Melee 1 | . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Damage Taken 13081 | . 820 645 535 372 2002 1719 3308 1105 2575 Core 2908 | . 58 31 35 72 233 56 672 445 1306 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 74 | 100 76 . 83 86 66 93 32 61 . Volleys Fired 411 | . 52 69 54 30 76 50 44 6 30 Largest 5 | . 2 3 2 3 4 5 4 1 2 Hottest 246 | . 100 150 136 166 246 185 225 88 210 Shots Fired 875 | . 95 152 105 62 150 149 121 6 35 Gun 463 | . 92 134 36 . 34 114 52 . 1 Cannon 310 | . . 1 65 56 94 4 50 6 34 Launcher 99 | . . 17 4 6 22 31 19 . . Special 3 | . 3 . . . . . . . . Kinetic 300 | . 49 46 . . 16 98 83 . 8 Thermal 347 | . 11 50 89 56 105 6 5 5 20 Explosive 45 | . . 17 4 6 8 . 10 . . Electromagnetic 183 | . 35 39 12 . 21 45 23 1 7 Robot Hit Streak 16 | . 10 11 9 8 16 14 12 7 6 Robot Miss Streak 7 | . 5 4 7 5 5 5 5 1 3 Penetration Max 1 | . . . . . . 1 1 . . Secondary Targets 5 | . 2 3 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 623 | . 68 101 68 36 104 111 89 21 25 Core Hits 427 | . 26 74 33 23 73 85 85 7 21 Critical Hits 28 | . . 1 6 7 8 1 2 . 3 Critical Kills 10 | . . . 3 3 2 1 . . 1 Critical Parts Destroyed 15 | . . 1 3 4 4 . 1 . 2 Melee Attacks 58 | . . . 6 . . 13 14 25 . Impact . | . . . . . . . . . . Slashing 41 | . . . 6 . . 6 4 25 . Piercing 17 | . . . . . . 7 10 . . Sneak Attacks 8 | . . . 3 . . 2 1 2 . Combat Hostiles 1 | . . . . . . . . 1 . Follow-up Attacks 1 | . . . . . . . . 1 . Damage Inflicted 23898 | . 984 2232 1927 1295 3825 4894 6618 1192 931 Guns 5379 | . 947 1070 532 . 382 1632 792 . 24 Cannons 6305 | . . 18 779 843 1605 108 2019 96 837 Explosions 10059 | . 37 1144 382 452 1838 2735 3471 . . Melee 2078 | . . . 234 . . 412 336 1096 . Ramming 77 | . . . . . . 7 . . 70 Kinetic 4927 | . 409 347 . . 92 1451 2495 . 133 Thermal 7475 | . 140 552 1154 843 2083 1143 1009 62 489 Explosive 4439 | . . 895 345 452 874 . 1873 . . Electromagnetic 4902 | . 435 438 194 . 776 1881 905 34 239 Impact . | . . . . . . . . . . Slashing 1560 | . . . 234 . . 157 73 1096 . Piercing 518 | . . . . . . 255 263 . . Highest Corruption 7 | . . . 3 . 3 1 7 4 1 Average Corruption 2 | . . . 2 . 2 1 4 4 1 Corruption Purged . | . . . . . . . . . . Effects 51 | . . . . . 11 5 32 3 . Message Errors 12 | . . . . . 2 2 8 . . Matter Fused 5 | . . . . . 2 . 3 . . Heat Flow Errors 7 | . . . . . 2 . 5 . . Energy Discharges 5 | . . . . . 2 1 2 . . Data Loss (minor) 6 | . . . . . 3 . 2 1 . Targeting Errors 14 | . . . . . . 2 10 2 . Weapon Failures 2 | . . . . . . . 2 . . Overload Shots 1 | . . . . . 1 . . . . Overflow Damage 1293 | . 7 2 50 6 149 313 339 402 25 Projectiles 95 | . . . 21 . 19 . 30 . 25 Explosions 675 | . 7 2 . 6 130 246 284 . . Melee 523 | . . . 29 . . 67 25 402 . Knockbacks 4 | . . . . . . . 3 . 1 Impact . | . . . . . . . . . . Kinetic 4 | . . . . . . . 3 . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 664 | . . . 35 21 39 77 469 . 23 Shots 19 | . . . 1 1 1 6 10 . . Rammed 20 | . . . . . . . 1 1 18 Targets Rammed 27 | . . . . . 1 1 1 1 23 Kicked 6 | . . . . . 1 . . . 5 Crushed 1 | . . . . . . 1 . . . Highest Temperature 576 | . 150 180 189 135 576 361 433 11 330 Average Temperature 93 | . 47 28 47 49 150 93 117 10 111 Received Heat Transfer 3009 | . 381 180 150 156 687 306 480 81 588 Effects 21 | . . . . . 12 4 5 . . Shutdowns 4 | . . . . . 2 . 2 . . Energy Bleed 2 | . . . . . 2 . . . . Interference 6 | . . . . . 1 3 2 . . Matter Decay 3 | . . . . . 2 1 . . . Short Circuit 3 | . . . . . 2 . 1 . . Damage (major) 2 | . . . . . 2 . . . . Damage (core) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 7 | . 1 . . . . 4 . . 2 Combat Hostiles 6 | . . . . . . 4 . . 2 Parts Fried 21 | . 7 3 . . 4 3 . . 4 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 12 | . 1 2 2 1 4 1 1 . . Heat Transferred 10526 | . 346 1014 2122 1480 3315 872 748 111 518 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 12 | . 1 3 1 . 1 6 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Peak Influence 1607 | . 208 647 354 528 705 1214 1607 875 629 Initial 786 | . . 5 273 102 240 345 553 786 453 Average 426 | . 39 135 221 327 473 715 809 817 498 Maximum Alert Level 5 | . 1 2 1 2 3 4 5 3 2 Low Security (%) 29 | 100 98 85 42 25 . . . . . Level 1 21 | . 1 6 57 42 38 17 4 . . Level 2 32 | . . 8 . 32 57 40 49 . 100 Level 3 10 | . . . . . 4 25 17 100 . Level 4 5 | . . . . . . 16 28 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 38 | . 1 4 . 2 9 10 8 3 1 Investigation 8 | . 1 1 . . 3 1 . 1 1 Extermination 3 | . . . . . 1 1 1 . . Reinforcement 15 | . . 3 . 2 2 3 5 . . Assault 7 | . . . . . 3 2 2 . . Garrison 5 | . . . . . . 3 . 2 . Intercept . | . . . . . . . . . . Construction Impeded 6 | . . . . 1 1 1 3 . . Haulers Reinforced 2 | . . . . . . 1 1 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Distress Signals 13 | . . 4 4 1 1 1 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 289 | . 15 45 21 25 41 47 54 8 33 Peak Tracking Total 10 | . 4 7 5 5 5 5 8 4 10 Tactical Retreats 26 | . . 3 . . 1 7 4 3 8 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Traps Triggered 16 | . 1 1 3 . 3 6 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 2 | . . . . . 2 . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . 1 . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Machines Disabled 56 | . 6 1 5 2 10 14 17 1 . Max in Single Turn 4 | . 1 1 1 1 3 4 4 1 . Garrison Access 3 | . . . 1 . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Machines Accessed 49 | . 9 6 10 4 7 6 4 1 2 Terminals 26 | . 7 3 6 3 3 3 1 . . Fabricators 3 | . . . . . . 2 1 . . Repair Stations 3 | . 1 . 1 1 . . . . . Recycling Units 12 | . 1 2 2 . 3 1 1 . 2 Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 4 | . . . 1 . 1 . 1 1 . Total Hacks 123 | . 26 13 27 7 24 11 7 3 5 Successful 70 | . 13 11 22 4 11 4 4 . 1 Failed 53 | . 13 2 5 3 13 7 3 3 4 Catastrophic 9 | . 1 . . . 3 2 1 1 1 Database Lockouts . | . . . . . . . . . . Manual 51 | . 18 10 11 2 7 1 2 . . Terminals 73 | . 22 9 15 5 12 8 2 . . Fabricators 4 | . . . . . . 2 2 . . Repair Stations 8 | . 2 . 4 2 . . . . . Recycling Units 25 | . 2 2 4 . 9 1 2 . 5 Scanalyzers 2 | . . 2 . . . . . . . Garrison Access 11 | . . . 4 . 3 . 1 3 . Terminal Hacks 26 | . 6 2 9 1 5 2 1 . . Part Schematic 2 | . . . 1 . . 1 . . . Robot Schematic 1 | . . . 1 . . . . . . Robot Analysis 6 | . 2 1 2 . . 1 . . . Open Door 2 | . . . 2 . . . . . . Alert Level 2 | . 1 . 1 . . . . . . Unreport Threat 2 | . . . 1 . . . 1 . . Locate Traps 2 | . 1 . 1 . . . . . . Disarm Traps 1 | . . . . . 1 . . . . Maintenance Status 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . Zone Layout 6 | . 2 1 . 1 2 . . . . Fabricator Hacks 3 | . . . . . . 1 2 . . Load Schematic 1 | . . . . . . . 1 . . Build 2 | . . . . . . 1 1 . . Repair Station Hacks 8 | . 2 . 4 2 . . . . . Scan Component 4 | . 1 . 2 1 . . . . . Repair 4 | . 1 . 2 1 . . . . . Recycling Unit Hacks 10 | . 1 2 2 . 3 1 . . 1 Retrieve Components 10 | . 1 2 2 . 3 1 . . 1 Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 3 | . . . 2 . . . 1 . . Unlock Access 1 | . . . 1 . . . . . . Seal Access 2 | . . . 1 . . . 1 . . Unauthorized Hacks 18 | . 4 5 5 1 3 . . . . Terminals 17 | . 4 5 5 1 2 . . . . Track 3 | . . 1 1 . 1 . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 9 | . 2 2 3 1 1 . . . . Disrupt 1 | . . 1 . . . . . . . Operators 3 | . 1 1 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Tunnel 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . 1 . . Used . | . . . . . . . . . . Hacking Detections 40 | . 6 6 5 4 7 6 3 1 2 Full Trace Events 5 | . . . . . 2 1 . 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 1 1 . . 1 . . . Parts Built 2 | . . . . . . . 2 . . Matter 402 | . . . . . . 212 190 . . Time 201 | . . . . . . 106 95 . . Total Part Build Rating 10 | . . . . . . . 10 . . Parts Repaired 4 | . 1 . 2 1 . . . . . Time 122 | . 26 . 58 38 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 53 | . 9 16 15 . 6 6 . . 1 Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . Machine Destruction 2 | . . . . . 2 . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Total Allies 11 | . 1 . 10 . . . . . . Largest Group 10 | . 1 1 10 9 . . . . . Highest-Rated Group 88 | . 10 10 88 80 . . . . . Highest-Rated Ally 16 | . 10 10 16 16 . . . . . Total Orders 14 | . . 12 . 2 . . . . . STAY 7 | . . 6 . 1 . . . . . FOLLOW 7 | . . 6 . 1 . . . . . Ally Attacks 85 | . . . . 85 . . . . . Total Damage 809 | . . . . 809 . . . . . Kills 11 | . . . . 11 . . . . . Allies Corrupted 1 | . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Robot Analysis Total 6 | . 2 1 2 . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Turns Passed 9968 | 141 1139 1098 1266 798 1835 1603 1132 335 621 Spaces Moved 5252 | 83 624 643 594 397 867 796 632 165 451 Core 542 | 6 . . . . . . 84 41 411 Treads 1794 | 77 390 . . . 630 649 48 . . Legs 2266 | . 234 643 594 397 237 . 1 124 36 Wheels 646 | . . . . . . 147 499 . . Hover 4 | . . . . . . . . . 4 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 120 50 100 50 Average Speed 146 | 152 145 125 163 150 172 163 124 137 101 Slowest Speed 400 | 160 160 150 180 150 240 190 220 200 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 35 | 5 93 56 71 32 29 29 24 4 16 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 2 | . . . . . 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 17 | . 3 . . . 7 4 1 2 . Terrain Destroyed 623 | . 5 89 25 55 106 61 271 2 9 Melee 7 | . . . . . . 4 1 2 . Projectile 42 | . 3 . . . 2 6 22 . 9 AOE 574 | . 2 89 25 55 104 51 248 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Total 6650 | 94 758 805 775 541 1075 952 855 226 569 Wait 560 | . 47 47 85 100 61 41 120 18 41 Move 5244 | 82 623 642 593 396 866 795 631 165 451 Hop . | . . . . . . . . . . Pick Up 68 | 6 12 12 8 6 8 3 8 2 3 Fast Attach 110 | 6 4 10 8 1 23 25 16 8 9 Attach 32 | . 3 4 1 2 5 4 5 2 6 Detach 20 | . . 3 3 . 2 6 2 1 3 Swap 24 | . 6 1 6 2 6 2 1 . . Drop 86 | . 11 17 11 4 15 12 13 . 3 Fire 411 | . 52 69 54 30 76 50 44 6 30 Melee 57 | . . . 6 . . 13 14 24 . Ram 7 | . . . . . . . 1 . 6 Kick 18 | . . . . . 1 . . . 17 Crush 1 | . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . Rewire 12 | . . . . . 12 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat / [*Min x2] / *Sto x2) -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 15) 726 | -10/Materials | Discovered new exit (range 7) 771 | -10/Materials | Discovered new exit (range 15) 965 | -10/Materials | Lost 3 parts (2n1w) 1020 | -10/Materials | Repaired Assault Rifle 1067 | -10/Materials | Discovered new exit (range 13) 1281 | -10/Materials | Entered another Materials area 1281 | -9/Materials | Accompanied by 1 ally 1281 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1282 | -9/Materials | Discovered new exit (range 15) 1569 | -9/Materials | Discovered new exit (range 15) 1746 | -9/Materials | Build established: Tank 1755 | -9/Materials | Discovered new exit (range 15) 2147 | -9/Materials | Discovered new exit (range 16) 2338 | -9/Materials | Destroyed 11 combat bots 2348 | -9/Materials | Discovered new exit (range 14) 2379 | -9/Materials | Entered Storage 2631 | -9/Storage | Identified exit to Garrison 2669 | -9/Storage | Repaired Mining Claw 2702 | -9/Storage | Repaired Imp. Aluminum Leg 2742 | -9/Storage | Build established: Mutant 3555 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3616 | -9/Storage | Discovered new exit (range 16) 3645 | -9/Storage | Entered Materials 3645 | -8/Materials | Accompanied by 9 allies 3645 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3778 | -8/Materials | Repaired Imp. Heat Sink 3864 | -8/Materials | Build established: Commander-Mutant 3989 | -8/Materials | Discovered new exit (range 13) 4282 | -8/Materials | Build established: Mutant 4443 | -8/Materials | Entered Factory 4443 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4637 | -7/Factory | Lost 4 parts (1p1u2w) 5048 | -7/Factory | Lost 4 parts (1p2u1w) 5519 | -7/Factory | Lost 3 parts (1p1u1w) 6043 | -7/Factory | First assault squad dispatched 6099 | -7/Factory | Build established: Skirmisher 6246 | -7/Factory | Discovered new exit (range 12) 6265 | -7/Factory | Identified exit to Factory 6278 | -7/Factory | Entered another Factory area 6278 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7197 | -6/Factory | Garrison activated, responded to threat 7328 | -6/Factory | First assault squad dispatched 7400 | -6/Factory | Lost 3 parts (1n2w) 7444 | -6/Factory | Fabricated Lance? 7849 | -6/Factory | Discovered new exit (range 14) 7863 | -6/Factory | Identified exit to Factory 7881 | -6/Factory | Entered another Factory area 7881 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8040 | -5/Factory | Fabricated Phase Cannon (x2) 8570 | -5/Factory | Destroyed 8 combat bots 8781 | -5/Factory | First assault squad dispatched 8864 | -5/Factory | Spotted B-75 Beast 8908 | -5/Factory | Lost 4 parts (1p1u2w) 8950 | -5/Factory | Crushed by falling debris 8954 | -5/Factory | Released all parts (5) 8983 | -5/Factory | Lost 8 parts (2n4u2w) 8988 | -5/Factory | Core integrity fell below 50% 9008 | -5/Factory | Discovered new exit (range 12) 9013 | -5/Factory | Entered another Factory area 9013 | -4/Factory | Evolved 2 slots: Propulsion x2 9025 | -4/Factory | Found Prototype Slashing Weapon 9025 | -4/Factory | Identified Vibroblade 9165 | -4/Factory | Build established: Mutant 9218 | -4/Factory | Garrison activated, responded to threat 9273 | -4/Factory | Lost 7 parts (1p3n1u2w) 9340 | -4/Factory | Discovered new exit (range 2) 9348 | -4/Factory | Entered Research 9348 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 9519 | -3/Research | Found Antimissile System 9727 | -3/Research | Lost 3 parts (1p2n) 9869 | -3/Research | Core integrity fell below 50% 9904 | -3/Research | Core integrity fell below 20% 9928 | -3/Research | Lost 4 parts (1p1u2w) 9969 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 09931_ Penetrated by Slug. 09931_ Slug penetrates Wall. 09941_ Acquired Hvy. Gauss Cannon. 09948_ Acquired Imp. Antigrav System. 09953_ Slug penetrates Wall. 09954_ H-77 Assassin suffers critical hit. 09954_ Destroyed Coil Gun. 09955_ Slug penetrates Wall. 09956_ H-77 Assassin suffers critical hit. 09956_ H-77 Assassin destroyed. 09958_ Slug penetrates Wall. 09960_ H-77 Assassin suffers critical hit. 09960_ Destroyed Coil Gun. 09960_ H-77 Assassin knocked back. 09961_ R-10 Processor collects Imp. Phase Shifter. 09964_ R-10 Processor collects Imp. Targeting Computer. 09964_ Slug penetrates R-10 Processor. 09964_ Slug penetrates Wall. 09968_ Slug penetrates H-77 Assassin. 09968_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # # #? #?????????????? | | #? [! ?# #??########?????????????? | | # [! # ##### #??? ?????????? | | # ! # #??? ?????????? | | # # #??? #????????? | | ######### #??? #????????? | | #???????# ##### #??? #????????? | | ##???????# #??????####??? #????????? | | ?????????# ########?????# #????????? | | ?????????# ####### ###??????? | | ?????????# ^#??????? | | ?????????# +??????? | | ?????????# #??????? | | ?????????# ## #??????? | | ?????????######## ##h #??????? | | ????????????????# ## Rg #??????? | | ????????????????# ## h #??????? | | ????????????????+ ## #??????? | | ????????????????# ## % #??????? | | ????????????????# ##h #####??? | | ????????????????# ## #??? | | ????????????????# ## #??? | | ????????????????# ### ### #??? | | ????????????????# #?# #?# #??? | | ????????????????# ??#/###+##### #??? | | ?????????????????? ??#@ # #??? | | ????????????????????????# +?#??? | | ????????????????????????# #????? | | ????????????????????????# = #????? | | ????????????????????????###########????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Resistance: TH 15 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 8 Core Analysis 8 Recoil Reduction 3 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Gatling Laser | -9/Storage | Hacked Phase Cannon | -6/Factory | Hacked Robot Schematics ------------------ Y-45 Defender | -9/Storage | Hacked Fabricated ------------ Phase Cannon | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityLongswordTerrabomb Manual? 0 Play Time 01:31:05 Cumulative 135.3 hours Start 2021.02.28 @ 13:07:56 End 2021.03.06 @ 03:18:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 238 Rogue 234 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 73 Achievement% 49 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b4e2ad8-822c-497b-9ce1-a0def1cbe779