Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.31 @ 15:24:51 Player: odium reigns Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (65) 325 Value Destroyed (2008) 2008 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7133 Bonus ------- None Cogmind --------- Core Integrity 669/1000 Matter 172/300 Energy 100/100 System Corruption 31% Temperature Critical (590) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- Advanced Plasma Cannon > --- INVENTORY (5) ---- Weight Redist. System Mini Drone Bay (3/3) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core Fission Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Energy Well Improved Targeting Computer Advanced Targeting Computer Improved Field Recycling Unit Heart of Steel > --- WEAPON ----------- Heavy EM Shotgun Advanced Plasma Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Weight Redist. System Mini Drone Bay Improved Plasma Cutter [Rating: 73] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Targeting Computer Device Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Improved Plasma Cutter Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 2 2 . . 2 . . 2 Power 2 | . . . . 1 . . . . . . 1 Propulsion 1 | . . . . . . . . . . . 1 Utility 5 | . . . 2 1 2 . . . . . . Weapon 2 | . . . . . . . . 2 . . . Parts Attached 80 | 6 4 1 5 8 4 1 35 6 1 . 9 Power 22 | 1 . 1 . 4 1 . 8 2 1 . 4 Engine 12 | 1 . 1 . 2 . . 4 . . . 4 Core 10 | . . . . 2 1 . 4 2 1 . . Reactor . | . . . . . . . . . . . . Propulsion 12 | 1 1 . 2 1 . 1 5 . . . 1 Treads 4 | . . . 2 1 . . 1 . . . . Leg 2 | 1 1 . . . . . . . . . . Wheel 6 | . . . . . . 1 4 . . . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 25 | 2 1 . 3 1 2 . 12 2 . . 2 Device 11 | 1 1 . . . 1 . 5 1 . . 2 Storage 3 | 1 . . . . . . 1 1 . . . Processor 10 | . . . 3 1 1 . 5 . . . . Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 21 | 2 2 . . 2 1 . 10 2 . . 2 Energy Gun 9 | 1 . . . 2 . . 4 2 . . . Energy Cannon 2 | . . . . . 1 . . . . . 1 Ballistic Gun 6 | 1 . . . . . . 5 . . . . Ballistic Cannon 3 | . 2 . . . . . 1 . . . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 2 . . . 1 Parts Lost 42 | . . 1 . 1 . 5 17 . . 3 15 Power 15 | . . 1 . 1 . 1 7 . . . 5 Propulsion 4 | . . . . . . . 2 . . . 2 Utility 14 | . . . . . . 3 5 . . 1 5 Weapon 9 | . . . . . . 1 3 . . 2 3 Highest Loss Streak 14 | . . 1 . 1 . 5 13 . . 3 14 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Backups 5 | 4 7 8 7 7 6 5 4 4 3 3 3 Power 1 | 1 2 1 1 1 1 1 . 1 1 1 1 Propulsion . | 2 1 . . . 1 . . 1 . . . Utility 2 | . 3 7 5 4 3 3 1 1 1 1 1 Weapon . | . . . . 1 1 1 2 . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 18 | . 5 . 1 2 . 1 3 1 2 . 3 Power 5 | . 2 . 1 1 . . . . . . 1 Propulsion 5 | . 2 . . . . 1 1 . 1 . . Utility 7 | . . . . 1 . . 2 1 1 . 2 Weapon 1 | . 1 . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 83 | . 92 96 99 96 99 60 75 92 93 86 59 Engine 3 | . 14 10 11 6 . . . . . . 2 Core 8 | . . . . 8 15 8 10 13 13 13 10 Treads 3 | . . . 7 18 15 . . . . . . Leg 4 | . 21 28 14 . . . . . . . . Wheel 4 | . . . . . . 5 7 6 6 6 4 Device 11 | . 14 14 . . 7 3 16 14 20 17 11 Storage 5 | . 14 14 11 9 7 4 . 4 6 6 4 Processor 21 | . . . 32 36 37 26 23 26 20 20 10 Energy Gun 9 | . 5 . . 8 12 3 4 25 26 22 9 Ballistic Gun 1 | . 5 . . . . . 6 . . . . Ballistic Cannon 6 | . 17 28 22 9 . . 1 . . . . Peak Build Rating 73 | 8 12 10 16 25 33 37 43 57 60 60 73 Average Rating 36 | 5 9 9 15 22 31 24 33 53 58 55 64 On Entrance 26 | . 8 10 10 16 25 33 3 43 57 60 47 Naked Turns . | . . . . . . . . . . . . Heaviest Build 70 | 12 17 17 16 24 26 26 29 38 43 43 70 Greatest Support 43 | 10 20 20 43 43 43 28 37 34 34 34 38 Greatest Overweight (x) 2 | 1 1 . . 1 . . 2 1 1 1 2 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 6 5 5 5 5 5 Most Carried 8 | 8 8 8 8 8 8 8 5 5 5 5 5 Average Carried 5 | 4 7 8 7 7 7 5 4 4 4 5 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 8 8 8 8 8 8 5 5 5 5 5 2 Class Distribution -------------------- 64% | Mutant 16% | Gunner 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Matter Collected 2194 | 297 21 125 214 278 . . 702 131 45 30 351 Remotely . | . . . . . . . . . . . . Salvage Created 2564 | 147 16 6 230 515 . . 858 131 . 203 458 Parts 140 | 8 2 2 18 27 . . 48 3 . 5 27 Haulers Intercepted 4 | . . . 1 1 . . 2 . . . . Recyclers Shooed 4 | 1 . . 1 . . . 1 . . . 1 Parts Field Recycled 3 | . . . . . . . . . . . 3 Retrieved Matter 48 | . . . . . . . . . . . 48 Parts Self-Destructed 8 | . . . . . . . . . 6 2 . Prevented 4 | . . . . . . . . . . 4 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Combat Hostiles Destroyed 39 | . 1 2 4 11 . . 14 1 . 3 3 Guns 15 | . . . . 2 . . 12 . . . 1 Cannons 19 | . 1 2 4 9 . . 2 . . . 1 AOE 1 | . . . . . . . . . . 1 . Classes Destroyed 14 | 3 1 2 2 3 . . 3 . . . . Worker 6 | 1 . . . 1 . . . 2 . . 2 Builder 5 | . . 1 . . . . 2 . . . 2 Tunneler 2 | 1 . . . . . . . . . . 1 Hauler 4 | . . . 1 1 . . 2 . . . . Recycler 5 | 1 . . 1 . . . 2 . . . 1 Mechanic 1 | . . . . . . . 1 . . . . Operator 1 | . . . . . . . 1 . . . . Watcher 2 | . . . . 1 . . 1 . . . . Swarmer 7 | . 1 . . . . . 6 . . . . Grunt 13 | . . 2 . 7 . . 1 . . 3 . Duelist 1 | . . . . 1 . . . . . . . Sentry 9 | . . . 4 2 . . 1 1 . . 1 Hunter 7 | . . . . 1 . . 5 . . . 1 Programmer 2 | . . . . . . . 1 . . . 1 Best Kill Streak 8 | 1 1 3 3 7 . . 8 3 . 3 3 Combat Bots Only 5 | . 1 2 3 5 . . 4 1 . 3 1 Max Kills in Single Turn 2 | 1 1 1 1 1 . . 1 2 . 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Hostile Shots Fired 464 | . . 28 10 50 6 8 228 36 . 33 65 Missed 121 | . . 6 5 13 1 . 63 15 . 7 11 Hits 343 | . . 22 5 37 5 8 165 21 . 26 54 Melee 13 | . . . . . . 8 . . . . 5 Projectile 330 | . . 22 5 37 5 . 165 21 . 26 49 AOE 1 | . . . . . . . . . . . 1 Critical Strikes 13 | . . . . . . 6 2 . . . 5 Part Disruptions 3 | . . . . . . . 1 . . . 2 Damage Taken 6325 | . . 307 71 587 90 348 2400 164 . 444 1914 Core 1316 | . . 81 14 90 . 112 554 22 . 112 331 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 155 | . . . . . . . 155 . . . . Core Remaining (%) 72 | 100 . 67 96 83 . . 4 . . 84 . Volleys Fired 182 | 8 2 16 14 38 1 . 72 4 . 5 22 Largest 4 | 2 2 2 2 2 2 . 2 4 . 4 2 Hottest 200 | 70 66 66 66 121 125 . 68 200 . 200 148 Shots Fired 364 | 16 4 32 28 76 2 . 133 16 . 17 40 Gun 220 | 16 . . . 37 1 . 110 16 . 17 23 Cannon 141 | . 4 32 28 39 1 . 23 . . . 14 Launcher . | . . . . . . . . . . . . Special 3 | . . . . . . . . . . . 3 Kinetic 243 | 8 4 32 28 39 . . 132 . . . . Thermal 63 | 8 . . . 37 1 . . . . . 17 Explosive . | . . . . . . . . . . . . Electromagnetic 58 | . . . . . 1 . 1 16 . 17 23 Robot Hit Streak 50 | 10 1 6 5 15 . . 13 9 . 27 50 Robot Miss Streak 5 | 1 1 2 5 2 . . 3 1 . 1 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . . . . . . 2 . . 1 . Max Gunslinging Chain 1 | . . . . . . . 1 . . 1 . Shots Hit Robots 262 | 13 1 20 17 59 . . 93 9 . 17 33 Core Hits 108 | 4 1 4 6 27 . . 39 5 . 6 16 Critical Kills 2 | . . . . . . . 2 . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . Critical Strikes 15 | 1 . 1 1 5 . . 7 . . . . Burn 4 | 1 . . . 3 . . . . . . . Destroy 3 | . . . . . . . 3 . . . . Blast 8 | . . 1 1 2 . . 4 . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5646 | 132 22 420 381 1114 . . 1898 220 . 537 922 Guns 3116 | 132 . . . 511 . . 1458 220 . 403 392 Cannons 2276 | . 22 420 381 603 . . 440 . . . 410 Explosions 200 | . . . . . . . . . . 134 66 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 3370 | 46 22 420 381 603 . . 1898 . . . . Thermal 1261 | 86 . . . 511 . . . . . 134 530 Explosive . | . . . . . . . . . . . . Electromagnetic 1015 | . . . . . . . . 220 . 403 392 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 25 | . . . . . . 19 25 . . . 20 Average Corruption 20 | . . . . . . 9 22 . . . 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 48 | . . . . . . 4 43 . . . 1 Message Errors 12 | . . . . . . . 12 . . . . Matter Fused 4 | . . . . . . . 4 . . . . Heat Flow Errors 7 | . . . . . . . 6 . . . 1 Energy Discharges 6 | . . . . . . 1 5 . . . . Parts Rejected 2 | . . . . . . 1 1 . . . . Data Loss (minor) 7 | . . . . . . 2 5 . . . . Data Loss (major) 2 | . . . . . . . 2 . . . . Misfires 4 | . . . . . . . 4 . . . . Alerts 1 | . . . . . . . 1 . . . . Misdirections 2 | . . . . . . . 2 . . . . Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 42 | . . . 17 . . . . . . . 25 Projectiles 42 | . . . 17 . . . . . . . 25 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 9 | . . 1 1 5 . . 2 . . . . Impact . | . . . . . . . . . . . . Kinetic 9 | . . 1 1 5 . . 2 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 89 | . . . . . . . . . . 49 40 Shots 2 | . . . . . . . . . . 1 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 590 | 70 6 92 8 248 63 . 266 198 . 328 590 Average Temperature 119 | 27 4 62 5 95 32 . 107 93 . 165 236 Received Heat Transfer 780 | . . 174 36 243 45 . 69 60 . 117 36 Effects 19 | . . . . . . . . . . . 19 Shutdowns 9 | . . . . . . . . . . . 9 Energy Bleed 2 | . . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . 1 Damage (major) 5 | . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 1 . 2 1 Combat Hostiles 4 | . . . . . . . . 1 . 2 1 Parts Fried 11 | . . . . . . . . 3 . 3 5 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | 1 . . . . . . . . . . 1 Heat Transferred 2426 | 333 . . . 1332 . . . . . 100 661 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 1 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 171 | 5 30 40 81 171 65 . 118 30 . . 49 Initial 65 | . . . 1 4 65 . . 28 . . 46 Average 28 | 1 5 8 23 91 24 . 44 5 . . 8 Influence Increases 1339 | 15 45 56 134 320 . . 476 44 . 115 134 Destroy 0b10 Robot/C 780 | . 20 40 80 220 . . 280 20 . 60 60 Destroy 0b10 Robot/NC 130 | 15 . 5 10 15 . . 45 10 . . 30 Destroy Leader 252 | . 10 10 42 64 . . 76 10 . 10 30 Successful Hack 21 | . . . . 4 . . 13 4 . . . Disable Machine 30 | . 15 . . 15 . . . . . . . Destroy Structure 21 | . . 1 2 2 . . 2 . . . 14 Partial Spotted 15 | . . . . . . . 15 . . . . Lose Combat Pursuer 90 | . . . . . . . 45 . . 45 . Influence Decreases 1339 | 15 45 51 128 186 145 . 417 73 30 40 209 Entered New Map 163 | . . . 4 7 80 . . 31 12 . 29 Time Decay 946 | 15 45 51 124 169 65 . 300 42 18 10 107 Lost Part 213 | . . . . 10 . . 100 . . 30 73 Purge Threat 17 | . . . . . . . 17 . . . . Squads Dispatched 19 | . 3 . . 1 . . 9 2 . . 4 Investigation 3 | . 1 . . . . . 1 1 . . . Extermination 5 | . . . . . . . 3 1 . . 1 Reinforcement 10 | . 2 . . 1 . . 5 . . . 2 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . 1 Haulers Reinforced 2 | . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Distress Signals 3 | . 2 . . 1 . . . . . . . Communications Jammed 1 | . . . . . . . 1 . . . . Distress Signals 1 | . . . . . . . 1 . . . . Times Spotted 77 | . 1 2 6 14 7 8 23 1 . 8 7 Peak Tracking Total 7 | . 1 2 4 5 7 6 5 1 . 6 4 Tactical Retreats 5 | . . . . . . 2 1 . . 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Traps Triggered 2 | . 1 . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Machines Disabled 2 | . 1 . . 1 . . . . . . . Max in Single Turn 1 | . 1 . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Machines Accessed 14 | . 1 . 1 1 . . 4 2 2 . 3 Terminals 11 | . 1 . 1 1 . . 3 2 . . 3 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 36 | . 2 . 4 4 . . 17 4 2 . 3 Successful 16 | . 1 . 1 3 . . 7 2 2 . . Failed 20 | . 1 . 3 1 . . 10 2 . . 3 Catastrophic 4 | . . . . . . . 2 1 . . 1 Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 27 | . 2 . 4 4 . . 10 4 . . 3 Fabricators . | . . . . . . . . . . . . Repair Stations 7 | . . . . . . . 7 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 12 | . 1 . 1 3 . . 3 2 2 . . Record 2 | . . . . . . . 1 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 2 | . . . . . . . . . 2 . . Open DSF 1 | . . . . . . . 1 . . . . Emergency Access Points 3 | . . . 1 1 . . . 1 . . . Unreport Threat 1 | . . . . . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . . . . Scan Component 3 | . . . . . . . 3 . . . . Repair 1 | . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 1 . 1 1 . . 4 2 . . 2 Full Trace Events 3 | . . . . 1 . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . Time 70 | . . . . . . . 70 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Active Infowar (turns) 1594 | 34 203 205 2 . 194 64 394 76 390 32 . Sensors 563 | . 98 205 2 . 194 64 . . . . . Terrain 533 | 34 105 . . . . . 394 . . . . Cloaking 498 | . . . . . . . . 76 390 32 . Jamming 75 | . . . . . . . 75 . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Turns Passed 3863 | 125 203 205 370 377 194 120 910 288 390 59 622 Spaces Moved 2282 | 58 128 130 239 152 116 127 569 237 324 38 164 Core 93 | 18 . . . . . 21 54 . . . . Treads 347 | . . . 69 152 116 . 10 . . . . Legs 468 | 40 128 130 170 . . . . . . . . Wheels 1374 | . . . . . . 106 505 237 324 38 164 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 50 50 100 100 100 105 Average Speed 117 | 146 141 120 131 161 160 91 93 110 114 112 116 Slowest Speed 240 | 190 190 120 160 240 160 100 160 115 115 115 130 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . 2 Exploration Rate (%) 24 | 4 31 35 27 21 7 76 20 10 47 12 5 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 2 | . . 1 . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 21 | . . 1 2 1 . . 2 . . 8 7 Melee . | . . . . . . . . . . . . Projectile 9 | . . 1 2 1 . . 2 . . . 3 AOE 12 | . . . . . . . . . . 8 4 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Fac Total 3119 | 83 148 146 267 211 123 130 817 255 343 42 554 Wait 445 | . . . . . . 1 100 . . . 344 Move 2272 | 57 127 129 238 151 116 126 568 236 323 37 164 Hop . | . . . . . . . . . . . . Pick Up 73 | 12 7 . 6 6 1 . 28 4 1 . 8 Fast Attach 26 | 2 2 1 . 2 1 . 13 2 1 . 2 Attach 41 | 4 1 . 2 2 2 1 21 3 . . 5 Detach 1 | . . . . . . . . 1 . . . Swap 16 | . 1 . 3 4 1 . 4 1 . . 2 Drop 49 | . 8 . 4 8 1 2 11 4 4 . 7 Fire 182 | 8 2 16 14 38 1 . 72 4 . 5 22 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 14 | . . . . . . . . . 14 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 329 | -10/Materials | Entered Mines 472 | -10/Mines | Discovered new exit (range 11) 530 | -10/Mines | Learned Materials emergency access door positions 534 | -10/Mines | Entered Materials 534 | -9/Materials | Evolved 2 slots: Utility x2 859 | -9/Materials | Discovered new exit (range 3) 904 | -9/Materials | Entered another Materials area 904 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1238 | -8/Materials | Discovered new exit (range 16) 1281 | -8/Materials | Entered Factory 1281 | -7/Factory | Evolved 2 slots: Utility x2 1475 | -7/Factory | Sucked down chute 1475 | -7/Factory | Entered Waste 1486 | -7/Waste | Spotted C-40 Crusher 1490 | -7/Waste | EMP discharged 1495 | -7/Waste | Spotted C-40 Crusher 1495 | -7/Waste | Spotted C-40 Crusher 1495 | -7/Waste | Spotted C-40 Crusher 1524 | -7/Waste | Spotted C-40 Crusher 1536 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 1537 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1539 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 1545 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 1547 | -7/Waste | Crushed by Compactor (1 part destroyed) 1548 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1573 | -7/Waste | Spotted C-40 Crusher 1583 | -7/Waste | Lost 5 parts (1p3u1w) 1588 | -7/Waste | Discovered new exit (range 14) 1590 | -7/Waste | EMP discharged 1590 | -7/Waste | System corruption reached 10% 1595 | -7/Waste | Entered Factory 1988 | -7/Factory | Core integrity fell below 50% 2029 | -7/Factory | Core integrity fell below 20% 2046 | -7/Factory | Lost 13 parts (5p1n4u3w) 2223 | -7/Factory | Repaired Prc. Assault Rifle 2315 | -7/Factory | Lost 3 parts (1p1n1u) 2387 | -7/Factory | Build established: Scavenger-Mutant 2496 | -7/Factory | Discovered new exit (range 9) 2505 | -7/Factory | Entered another Factory area 2505 | -6/Factory | Evolved 2 slots: Weapon x2 2765 | -6/Factory | Discovered new exit (range 12) 2793 | -6/Factory | Entered Lower Caves 2899 | -6/Lower Caves | Build established: Gunner 2963 | -6/Lower Caves | Found Prototype Device 3177 | -6/Lower Caves | Discovered new exit (range 6) 3183 | -6/Lower Caves | Entered another Lower Caves area 3198 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3227 | -6/Lower Caves | Discovered new exit (range 12) 3242 | -6/Lower Caves | Entered Factory 3242 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3244 | -5/Factory | Identified Heart of Steel 3266 | -5/Factory | Lost 3 parts (1u2w) 3550 | -5/Factory | Build established: Mutant 3812 | -5/Factory | Garrison activated, responded to threat 3863 | -5/Factory | Crushed by falling debris 3863 | -5/Factory | System corruption reached 10% 3864 | -5/Factory | Crushed by falling debris 3864 | -5/Factory | System corruption reached 30% 3864 | -5/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. Power failure, Imp. Deuterium Engine shutdown. Power failure, Fission Core shutdown. System corrupted: Heat flow error (+117). The unstable cave ceiling collapses. Crushed by falling debris. Imp. Deuterium Engine destroyed. System corrupted by crushing effect (+4). Adv. Targeting Computer destroyed. System corrupted by crushing effect (+5). Imp. Field Recycling Unit destroyed. System corrupted by crushing effect (+5). The unstable cave ceiling collapses. Crushed by falling debris. Imp. Deuterium Engine destroyed. System corrupted by crushing effect (+1). Heart of Steel destroyed. System corrupted by crushing effect (+5). Fission Core destroyed. System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###+#######?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????# t #?????????????? | | ????????????????????????## """ #?????????????? | | ????????????????????????#" | """ #?????????????? | | ?????????????????? ?????#" !%= """ #?????????????? | | ????????????????? ????##b ! #?????????????? | | ???????????????"" ??#@lk= #?????????????? | | ?????????????? ###p; ##+###############??? | | ???????????????"" ? | | ???????????????"" = ! | | ???????????????"" %* | | | ?????????????? ! | | ???????????????"" ######## ######## | | ????????????????" ????????# #??????# | | ????????????????" ?????????# #??????# | | ???????????????????????#####+##+##+##?????# | | ??????????????????????## #?????# | | ??????????????????????# = """ #?????# | | ??????????????????????## "R" ####### | | ???????????????????????# *] " " # # | | ???????????????????????# *] !#=" | | ???????????????????????# +["T | | ???????????????????????# """""" =#! | ! | | ???????????????????????# """""" # * ! ###+#### | | ???????????????????????????""""" ## !*## | | ????????????????????????????"""" ##*! ## """ "" | | ???????????????????????????? ## **## """ "" | | ??????????????????????????? ## =## """ "" | | ??????????????????????????############ ## | | ?????????????????????????????????????# ## | | ?????????????????????????????????????# ## ""T" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 42 Energy Capacity 1060 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 7 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Prc. Assault Rifle | 3% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeSpikedNukerbomber Manual? 0 Play Time 01:01:33 Cumulative 17.0 hours Start 2025.08.31 @ 02:16:06 End 2025.08.31 @ 15:24:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 38x28 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: b247564f-ab32-448b-9153-007df031090f