Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.02 @ 17:35:42 // Halloween2020/ForbiddenLore Player: alisan Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (22) 4400 Robots Destroyed (196) 980 Value Destroyed (9176) 9176 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (3493) 3493 TOTAL SCORE: 22829 Bonus ------- High Alert Combat Kills 1133 Follower Combat Kills 1768 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -308 Cogmind --------- Core Integrity 0/1450 Matter 284/800 Energy 330/350 System Corruption 22% Temperature Cool (9) Movement Treading (160) Location -2/Research Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (6) --- Improved Treads Medium Treads Medium Treads Improved Heavy Treads > --- UTILITY (12) ----- Experimental Coolant Injector Large Storage Unit Experimental Matter Compressor Advanced Targeting Computer > --- WEAPON (3) ------- Enhanced Nova Cannon Enhanced Nova Cannon Improved Remote Datajack > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Myomer Leg Zionite Composite Leg II Zionite Composite Leg II Zionite Composite Leg II Zionite Composite Leg II Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Cooling System Experimental Coolant Injector Large Storage Unit Large Storage Unit Compact Battery Experimental Matter Compressor Advanced Targeting Computer Advanced Targeting Computer Beam Splitter Improved Remote Force Field > --- WEAPON ----------- Zionite Phaser-H KE Penetrator Linear Accelerator > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Improved Treads Medium Treads Medium Treads Medium Treads Improved Heavy Treads Myomer Leg Biometal Leg Small Battery Heavy Machine Gun Heavy Gauss Cannon Heavy Gauss Cannon Improved Remote Datajack [Rating: 164] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Impact Weapon Mace Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Slots Evolved 16 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . 1 . 1 . . . . . . . . . . . . 1 . 1 Utility 10 | . . . 2 . 1 . 1 . . . . 2 . . . . 1 . . 1 1 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 409 | 6 20 6 6 12 11 18 26 5 7 . 28 29 27 1 8 5 14 7 23 36 7 107 Power 52 | 1 4 1 1 3 1 2 5 1 1 . 1 4 2 1 . . 3 . 7 3 2 9 Engine 24 | 1 4 1 1 2 1 2 5 1 1 . 1 2 1 1 . . . . . . . . Core 11 | . . . . 1 . . . . . . . 1 1 . . . 3 . 3 2 . . Reactor 17 | . . . . . . . . . . . . 1 . . . . . . 4 1 2 9 Propulsion 105 | 2 8 2 . 2 3 4 5 . 4 . 6 6 10 . 5 . . . 6 10 . 32 Treads 30 | . . . . . 3 4 5 . 3 . 2 4 2 . . . . . . . . 7 Leg 56 | 2 8 . . . . . . . 1 . . 1 4 . . . . . 6 10 . 24 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 16 | . . 2 . 1 . . . . . . 3 1 4 . 5 . . . . . . . Flight 3 | . . . . 1 . . . . . . 1 . . . . . . . . . . 1 Utility 133 | 1 4 2 3 2 4 5 5 3 1 . 8 10 8 . . 5 5 4 4 18 2 39 Device 66 | . . 1 1 1 1 3 . 1 1 . 4 5 6 . . 3 3 2 1 10 2 21 Storage 19 | 1 2 . 1 . . . . . . . . 1 . . . . . . 1 4 . 9 Processor 12 | . 1 . . . 1 . 1 1 . . . 2 1 . . . . . . 2 . 3 Hackware 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Protection 35 | . 1 1 1 1 2 1 4 1 . . 4 2 1 . . 2 2 2 2 2 . 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 119 | 2 4 1 2 5 3 7 11 1 1 . 13 9 7 . 3 . 6 3 6 5 3 27 Energy Gun 28 | 2 2 1 1 1 . . . . . . 3 1 . . . . 2 1 3 2 1 8 Energy Cannon 24 | . 1 . . 2 2 1 2 . . . 1 4 1 . 1 . . 2 3 . 1 3 Ballistic Gun 24 | . . . . 1 1 2 1 1 1 . 4 2 3 . . . . . . 2 . 6 Ballistic Cannon 16 | . . . . . . . 4 . . . 3 . . . . . . . . 1 1 7 Launcher 5 | . . . . . . 1 3 . . . . . . . . . . . . . . 1 Special Weapon 5 | . . . . . . . . . . . . . . . 1 . 2 . . . . 2 Impact Weapon 8 | . 1 . 1 1 . 3 1 . . . 1 . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . . . . 2 3 . 1 . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 29 | . . . . 3 . 1 2 . . . . 2 1 . . 1 2 . 2 3 . 12 Parts Lost 154 | . 2 2 2 1 . 1 9 1 . . 20 3 12 . . . . 1 1 15 . 84 Power 20 | . 1 1 2 . . . 1 . . . 1 . 3 . . . . . . 2 . 9 Propulsion 42 | . . . . . . . 3 . . . 7 . 6 . . . . . . 3 . 23 Utility 56 | . . . . . . 1 2 1 . . 8 2 2 . . . . . . 8 . 32 Weapon 36 | . 1 1 . 1 . . 3 . . . 4 1 1 . . . . 1 1 2 . 20 Highest Loss Streak 33 | . 2 2 1 2 . 1 3 1 . . 14 2 8 . . . . 1 1 10 . 33 Average Slot Usage (%) 95 | . 97 99 98 99 99 99 96 99 99 100 83 88 89 93 98 100 100 100 99 98 99 90 Engine 4 | . 13 14 10 . 2 9 6 7 7 7 6 5 3 6 6 6 2 . . . . . Core 1 | . . . . 10 6 . . . . . . . . . . . 7 11 3 6 . . Reactor 1 | . . . . . . . . . . . . . 2 . . . . . 7 3 8 7 Treads 11 | . . . . . 27 27 27 30 29 30 6 1 11 . . . . . . . . . Leg 7 | . 27 25 . . . . . . . . . . 9 20 4 . . . 15 25 23 23 Hover 6 | . . 2 22 22 . . . . . . 14 15 4 . 19 26 23 23 6 . . . Device 11 | . . 4 11 13 9 7 . 2 2 7 8 21 11 20 20 13 14 16 17 21 19 18 Storage 14 | . 14 22 22 22 18 18 15 15 15 15 9 9 13 13 13 13 11 11 11 11 14 15 Processor 11 | . 5 . . . 8 9 7 8 15 15 8 11 19 20 20 20 17 14 11 10 14 9 Hackware 2 | . . . . . . 1 7 7 7 7 7 . . . . . . . . . . . Protection 6 | . 7 1 10 8 9 8 14 11 4 . 4 6 1 . . 5 7 8 10 7 4 2 Energy Gun 2 | . 15 13 11 2 . . . . . . 4 2 . . . . . 1 5 4 4 3 Energy Cannon 3 | . 3 . . 8 8 7 3 . . . . 5 2 6 7 13 2 6 4 2 3 1 Ballistic Gun 4 | . . . . 1 8 6 1 8 15 15 6 3 3 . . . . . . 3 4 2 Ballistic Cannon 1 | . . . . . . . 2 5 . . 2 . . . . . . . . . . 3 Impact Weapon 1 | . 7 14 10 8 . 2 2 . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 139 | 13 41 41 44 49 57 64 65 63 57 51 60 75 68 58 64 74 82 83 96 104 115 139 Greatest Support 182 | 20 20 44 44 44 63 65 80 80 88 88 88 106 114 60 68 68 68 68 96 118 118 182 Greatest Overweight (x) 2 | . 2 2 . 1 1 1 1 . . . 2 1 2 . . 1 1 1 1 . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 22 Average Capacity 15 | 5 6 13 16 16 16 16 16 16 16 16 11 13 16 16 16 16 16 16 16 13 16 18 Most Carried 22 | 6 7 10 16 16 16 16 16 16 16 16 16 16 16 15 16 16 16 16 16 16 16 22 Average Carried 14 | 4 5 7 13 14 15 15 15 15 15 16 9 12 13 14 15 15 15 15 13 11 15 15 Final Capacity 16 | 6 16 10 16 16 16 16 16 16 16 16 10 16 16 16 16 16 16 16 16 16 16 10 Final Carried 16 | 6 7 10 16 16 16 16 16 16 16 16 10 16 15 15 16 16 16 14 13 16 16 . Class Distribution -------------------- 62% | Mutant 26% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Tank | -3/Research Scavenger-Tank | -2/Research Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Matter Collected 7197 | 201 183 116 55 81 131 445 456 298 340 . 614 289 453 8 26 49 . 216 230 477 38 2491 Remotely 399 | . . . . . . . . 70 239 . 90 . . . . . . . . . . . Salvage Created 9644 | . 225 54 189 171 116 1132 1730 218 107 . 557 316 505 . . 456 . 131 54 1282 38 2363 Parts 415 | . 10 2 12 12 2 51 80 9 6 . 25 24 12 . . 12 . 5 . 49 5 99 Haulers Intercepted 10 | . 1 . 1 . . 4 1 . . . . . . . . 1 . . . 1 . 1 Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 88 | . . . . . . . . 9 6 . 28 . 7 . . 25 . 13 . . . . Prevented 8 | . . . . . . . . . . . . . 1 . . 5 . 2 . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 164 | . 6 4 5 6 . 17 30 6 3 . 14 8 4 . . 5 . 2 1 18 . 35 Melee 9 | . . 1 3 . . 1 . . . . . . 4 . . . . . . . . . Guns 63 | . 3 2 2 3 . 4 1 3 3 . 4 6 . . . . . . 1 14 . 17 Cannons 70 | . 2 . . 3 . 10 12 3 . . 10 2 . . . 5 . 2 . 4 . 17 AOE 16 | . . . . . . . 15 . . . . . . . . . . . . . . 1 Classes Destroyed 16 | . 3 1 2 . 1 1 5 . 1 . 1 . . . . . . . . . . 1 Worker 3 | . . . . . . 1 1 . . . . . . . . . . . . 1 . . Builder 9 | . . . . . . . 5 . . . . . . . . . . . . 1 . 3 Hauler 10 | . 1 . 1 . . 4 1 . . . . . . . . 1 . . . 1 . 1 Recycler 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . Watcher 7 | . . . 1 . 1 2 . . . . . 1 . . . . . . . . 1 1 Swarmer 29 | . 3 3 4 3 . 3 . 3 . . 4 6 . . . . . . . . . . Grunt 73 | . 3 . . 3 . 11 22 1 1 . 4 . 1 . . 5 . 1 . 8 . 13 Brawler 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Duelist 5 | . . . . . . . 1 . . . 1 . . . . . . . . 1 . 2 Protector 4 | . . . . . . . 1 . . . 1 . . . . . . . . . . 2 Sentry 13 | . . . 1 . . 3 3 1 . . 1 1 . . . . . . . 1 . 2 Hunter 16 | . . . . . . . 1 1 . . 1 . 2 . . . . 1 . 4 . 6 Programmer 19 | . . . . . . . 2 . 1 . . 1 1 . . . . . 1 4 . 9 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Thief 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 11 | . 3 3 4 3 1 11 8 3 1 . 6 4 1 . . 3 . 1 1 4 1 8 Combat Bots Only 8 | . 3 3 4 3 . 8 5 3 1 . 6 4 1 . . 3 . 1 1 4 . 4 Max Kills in Single Turn 4 | . 1 1 1 1 1 2 4 1 1 . 1 1 1 . . 1 . 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . . . . . . . . . . . . . 1 Melee 1 | . . 1 1 . . 1 . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Damage Taken 26951 | . 403 283 281 233 13 1034 2150 234 116 . 2851 500 2528 58 . 225 64 280 113 2701 29 12855 Core 3149 | . 94 67 85 25 . 92 184 27 . . 367 105 342 23 . 20 . 21 . 247 . 1450 Absorbed by Shields 1551 | . . . . . . 73 . . . . . . . . . . . . . 799 29 650 Core Remaining (%) 69 | 100 . 35 . 72 . 83 . . . . 17 . . . . 42 . . 97 78 100 . Volleys Fired 539 | . 11 9 5 12 6 51 54 17 11 . 46 27 2 . . 19 1 14 9 84 3 158 Largest 3 | . 2 1 1 2 2 2 2 2 2 . 2 2 1 . . 2 1 2 2 2 3 3 Hottest 269 | . 100 50 45 97 91 91 123 76 56 . 155 180 30 . . 180 40 171 175 190 195 269 Shots Fired 1100 | . 14 9 5 19 12 101 95 34 24 . 85 53 4 1 . 38 1 18 13 162 9 403 Gun 589 | . 11 9 5 14 6 50 13 17 24 . 42 43 3 . . . . 2 5 130 6 209 Cannon 482 | . 3 . . 5 6 51 56 17 . . 43 10 1 1 . 38 . 16 8 32 3 192 Launcher 26 | . . . . . . . 26 . . . . . . . . . . . . . . . Special 3 | . . . . . . . . . . . . . . . . . 1 . . . . 2 Kinetic 587 | . . . . 7 6 50 36 34 24 . 72 20 3 . . . . . . 56 3 276 Thermal 325 | . 14 9 . 12 . . 33 . . . 13 33 1 1 . 38 . 13 5 106 3 44 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 134 | . . . 5 . 6 51 26 . . . . . . . . . . 5 8 . 3 30 Phasic 51 | . . . . . . . . . . . . . . . . . . . . . . 51 Robot Hit Streak 26 | . 5 6 8 5 3 14 19 11 5 . 26 8 1 2 . 9 2 6 7 16 3 13 Robot Miss Streak 7 | . 1 2 1 3 2 3 4 2 2 . 7 7 1 . . 2 . 1 2 3 2 4 Penetration Max 1 | . . . . . . 1 1 1 . . . . . . . . . . . 1 . 1 Secondary Targets 8 | . . . . 1 . . . . . . 1 . . . . . . . . 1 . 5 Max Gunslinging Chain 1 | . . . . 1 . . . . . . 1 . . . . . . . . 1 . 1 Shots Hit Robots 813 | . 22 9 14 12 5 84 77 21 15 . 74 35 22 1 . 25 1 14 9 120 5 248 Core Hits 374 | . 10 4 8 6 2 31 53 10 7 . 36 20 9 . . 13 . 6 4 57 2 96 Critical Hits 33 | . . . . 3 . . 4 . . . . . 1 . . 2 . . . 5 . 18 Critical Kills 14 | . . . . 3 . . 2 . . . . . . . . 1 . . . 2 . 6 Critical Parts Destroyed 17 | . . . . . . . 2 . . . . . 1 . . 1 . . . 2 . 11 Melee Attacks 141 | . 25 8 28 . . 20 17 . . . 6 8 27 . . . 2 . . . . . Impact 99 | . 25 8 28 . . 20 17 . . . 1 . . . . . . . . . . . Slashing 37 | . . . . . . . . . . . . 8 27 . . . 2 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . 1 . . . 1 . . . . 5 . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Damage Inflicted 25639 | . 366 207 322 284 156 2477 4296 517 376 . 1464 651 1107 36 . 923 . 425 173 3308 192 8359 Guns 10078 | . 113 50 74 182 21 737 237 275 376 . 598 374 25 . . . . 22 138 2666 47 4143 Cannons 10151 | . 36 . . 102 135 1137 1191 242 . . 866 277 . 36 . 923 . 403 35 642 145 3981 Explosions 3154 | . . . 80 . . 173 2681 . . . . . . . . . . . . . . 220 Melee 2241 | . 217 157 168 . . 430 187 . . . . . 1082 . . . . . . . . . Ramming 15 | . . . . . . . . . . . . . . . . . . . . . . 15 Kinetic 10482 | . . . . 69 21 737 745 517 376 . 1357 131 25 . . . . . . 1039 24 5441 Thermal 6815 | . 149 50 80 215 . 173 884 . . . 107 520 . 36 . 923 . 316 138 2269 23 932 Explosive 785 | . . . . . . . 785 . . . . . . . . . . . . . . . Electromagnetic 3761 | . . . 74 . 135 1137 1695 . . . . . . . . . . 109 35 . 145 431 Impact 1159 | . 217 157 168 . . 430 187 . . . . . . . . . . . . . . . Slashing 1082 | . . . . . . . . . . . . . 1082 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Phasic 1540 | . . . . . . . . . . . . . . . . . . . . . . 1540 Highest Corruption 22 | . . . . . . . 6 6 6 6 6 . 7 7 7 . . . 1 2 . 22 Average Corruption 6 | . . . . . . . 4 6 6 6 6 . 6 7 7 . . . 1 1 . 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 271 | . . . . . . . 16 53 30 3 27 . 27 6 6 . . . . 5 . 98 Message Errors 60 | . . . . . . . 6 18 8 . 3 . 5 4 2 . . . . 2 . 12 Matter Fused 51 | . . . . . . . 2 12 8 1 7 . 8 . 1 . . . . . . 12 Heat Flow Errors 20 | . . . . . . . 3 3 2 . 4 . 1 . . . . . . . . 7 Energy Discharges 28 | . . . . . . . 1 6 2 1 3 . 4 1 2 . . . . 1 . 7 Parts Rejected 4 | . . . . . . . . . 1 . 1 . 1 . . . . . . . . 1 Data Loss (minor) 26 | . . . . . . . . 7 3 1 4 . 4 . 1 . . . . 1 . 5 Data Loss (major) 10 | . . . . . . . . 5 1 . . . . . . . . . . . . 4 Misfires 8 | . . . . . . . . . 3 . 1 . 2 1 . . . . . . . 1 Misdirections 8 | . . . . . . . . . . . . . . . . . . . . . . 8 Targeting Errors 46 | . . . . . . . 3 2 1 . 2 . 2 . . . . . . 1 . 35 Weapon Failures 10 | . . . . . . . 1 . 1 . 2 . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1098 | . 30 46 10 . 27 167 210 13 . . 12 9 265 . . 54 . 25 . 48 . 182 Projectiles 461 | . . . . . 27 34 57 13 . . 12 9 . . . 54 . 25 . 48 . 182 Explosions 175 | . . . 7 . . 22 146 . . . . . . . . . . . . . . . Melee 462 | . 30 46 3 . . 111 7 . . . . . 265 . . . . . . . . . Knockbacks 49 | . 4 1 . . . . 3 4 . . 8 . . . . . . . . . . 29 Impact 6 | . 4 1 . . . . 1 . . . . . . . . . . . . . . . Kinetic 41 | . . . . . . . 2 4 . . 8 . . . . . . . . . . 27 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 377 | . . . 44 . . . 309 . . . . . . . . . . . . . . 24 Shots 17 | . . . 2 . . . 14 . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 404 | . 78 80 11 231 48 228 348 210 191 . 306 9 189 . . 404 308 78 48 230 46 305 Average Temperature 80 | . 28 37 10 106 23 62 82 58 76 . 98 6 93 . . 187 137 31 22 70 26 87 Received Heat Transfer 4297 | . 108 . 78 54 . 420 729 15 . . 663 30 372 . . 99 . 30 . 354 4 1341 Effects 5 | . . . . . . . 3 . . . 2 . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Interference 4 | . . . . . . . 2 . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 1 1 2 . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . Parts Fried 18 | . 1 . . . 2 6 7 . . . . . . . . . . 1 . . 1 . Impact Corruptions 11 | . 2 2 1 . . 3 2 . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 13 | . 1 . 1 . . 1 1 . . . 1 . . . . 2 . . 2 3 . 1 Heat Transferred 9562 | . 407 148 50 407 . 200 1225 . . . 211 770 . 50 . 1350 . 500 225 3036 37 946 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . 2 . . 2 4 . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Peak Influence 927 | . 184 70 291 243 94 347 921 . . . . 513 . . . . 111 . . 423 314 927 Initial 176 | . . 13 27 113 94 30 84 . . . . 56 . . . . 107 . . . 143 176 Average 257 | . 64 65 110 177 68 159 329 . . . . 200 . . . . 101 . . 212 217 542 Maximum Alert Level 3 | . . . 1 1 . 1 3 . . . . 2 . . . . . . . 2 1 3 Low Security (%) 57 | 100 100 100 79 90 100 74 50 . . . . 64 . . . . 100 . . 41 28 15 Level 1 23 | . . . 20 9 . 25 23 . . . . 21 . . . . . . . 54 71 21 Level 2 6 | . . . . . . . 7 . . . . 13 . . . . . . . 4 . 15 Level 3 12 | . . . . . . . 18 . . . . . . . . . . . . . . 47 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 1 . . . . 4 8 . . . 1 3 . . . . 1 . . 4 1 17 Investigation 5 | . . . . . . . 1 . . . . 2 . . . . 1 . . 1 . . Extermination 8 | . . . . . . . 1 . . . . 1 . . . . . . . 1 1 4 Reinforcement 15 | . 1 . . . . 2 5 . . . . . . . . . . . . 2 . 5 Assault 8 | . . . . . . . 1 . . . 1 . . . . . . . . . . 6 Garrison 4 | . . . . . . 2 . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . 3 . . . . . . . . . . . . . . 3 Haulers Reinforced 4 | . . . . . . . 1 . . . . . . . . . . . . 2 . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Distress Signals 7 | . . . 1 . . . 1 . . . . 1 . . . . . . . 2 . 2 Communications Jammed 7 | . . . . . . . . . . . . . . . . . . . . 7 . . Distress Signals 7 | . . . . . . . . . . . . . . . . . . . . 7 . . Times Spotted 345 | . 10 5 20 6 3 26 46 8 3 . 35 19 15 1 . 14 . 10 2 29 3 90 Peak Tracking Total 21 | . 3 3 11 3 1 5 6 3 1 . 9 7 7 1 . 5 . 7 1 6 2 21 Tactical Retreats 39 | . 2 . 3 . . 5 2 2 . . 9 4 4 . . . . . 1 1 . 6 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Traps Triggered 13 | . 6 . . 1 . . 4 . . . . 1 . . . . 1 . . . . . Indirectly 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . 3 3 1 . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Machines Disabled 25 | . . . . . 1 1 18 . . . . 1 . . . . . . . 1 . 3 Max in Single Turn 4 | . . . . . 1 1 4 . . . . 1 . . . . . . . 1 . 1 Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Machines Accessed 44 | . 4 . 5 1 1 10 3 2 . 4 . 8 2 . . . . . . 2 1 1 Terminals 21 | . 4 . 2 . 1 7 2 . . . . 5 . . . . . . . . . . Fabricators 3 | . . . . . . . 1 . . . . 1 . . . . . . . . 1 . Repair Stations 4 | . . . 1 . . 2 . . . . . . . . . . . . . 1 . . Recycling Units 6 | . . . 2 . . 1 . . . . . 1 . . . . . . . 1 . 1 Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 121 | . 9 . 11 1 2 22 11 12 . 27 . 17 2 . . . . . . 4 2 1 Successful 83 | . 5 . 8 1 2 11 5 12 . 27 . 9 2 . . . . . . 1 . . Failed 38 | . 4 . 3 . . 11 6 . . . . 8 . . . . . . . 3 2 1 Catastrophic 9 | . . . 1 . . 4 . . . . . 2 . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 35 | . 6 . 3 . . 2 . . . . . . . . 6 . 6 . . 3 3 6 Terminals 51 | . 9 . 5 . 2 17 8 . . . . 10 . . . . . . . . . . Fabricators 7 | . . . . . . . 3 . . . . 2 . . . . . . . . 2 . Repair Stations 10 | . . . 3 . . 4 . . . . . . . . . . . . . 3 . . Recycling Units 7 | . . . 3 . . 1 . . . . . 1 . . . . . . . 1 . 1 Scanalyzers 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 62 | . 3 . 3 1 2 6 4 12 . 27 . 2 2 . . . . . . . . . Record 22 | . . . . . . . . 11 . 11 . . . . . . . . . . . . Part Schematic 7 | . . . . . . . . . . 7 . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . 1 . . 6 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Open Door 6 | . . . . 1 . 2 . 1 . . . . 2 . . . . . . . . . Branch Access Points 3 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . Emergency Access Points 3 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . . Unreport Threat 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . Locate Traps 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . Load Schematic 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 8 | . . . 3 . . 4 . . . . . . . . . . . . . 1 . . Scan Component 5 | . . . 2 . . 2 . . . . . . . . . . . . . 1 . . Repair 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . 2 . . 1 . . . . . 1 . . . . . . . . . . Retrieve Components 4 | . . . 2 . . 1 . . . . . 1 . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Insert Component 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Analyze 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 4 . 4 . 1 6 3 . . . . 6 . . . . . . . 2 1 1 Full Trace Events 3 | . . . . . . 1 1 . . . . 1 . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 1 . . 6 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter 351 | . . . . . . . . . . . . 351 . . . . . . . . . . Time 187 | . . . . . . . . . . . . 187 . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . 7 . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . Time 126 | . . . 26 . . 100 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 27 | . . . 8 . . 10 . . . . . 9 . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . 1 . . . . . no_distress 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released 5 | . . . . . . . 1 . . . . . . . . . . . . . . 4 Machine Destruction 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Robots Rewired 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Total Allies 28 | . . . . . . . 3 . . . 3 . . . 7 . 5 . . 2 3 5 Largest Group 7 | . . . . . . . 3 . . . 2 . . . 7 7 5 5 2 2 3 4 Highest-Rated Group 488 | . . . . . . . 93 . . . 94 . . . 245 245 272 272 188 206 288 488 Highest-Rated Ally 122 | . . . . . . . 31 . . . 94 . . . 39 39 94 94 94 103 96 122 Zionite Dispatches 6 | . . . . . . . . . . . . . . . . . 1 . . 1 1 3 Heavy 3 | . . . . . . . . . . . . . . . . . . . . 1 . 2 Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 3 | . . . . . . 3 . . . . . . . . . . . . . . . . EXPLORE 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Ally Attacks 199 | . . . . . . . 9 . . . 9 . . . . 55 . 34 7 15 10 60 Total Damage 8565 | . . . . . . . 187 . . . 280 . . . . 1203 . 1046 261 1024 290 4274 Kills 51 | . . . . . . . 2 . . . 3 . . . . 12 . 8 1 7 2 16 Allies Corrupted 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . 1 . . . 1 . . 2 . 1 2 2 1 . 1 . . . . Drone Launches 17 | . . . . . . 17 . . . . . . . . . . . . . . . . Drone Recoveries 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Turns Passed 16419 | 83 535 202 391 369 335 1125 1216 1639 1052 129 896 1044 1538 263 993 674 214 411 510 809 326 1665 Spaces Moved 10903 | 62 317 86 332 216 182 407 545 935 599 79 901 848 1196 218 1175 473 213 310 417 387 246 759 Core 12 | 12 . . . . . . . . . . . . . . . . . . . . . . Treads 3270 | . . . . . 181 407 545 935 599 79 73 28 420 . . . . . . . . 3 Legs 2992 | 50 317 68 . . . . . . . . . . 472 218 198 . . . 280 387 246 756 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 4629 | . . 18 332 216 1 . . . . . 828 820 304 . 977 473 213 310 137 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 76 76 76 146 155 167 167 165 165 65 62 55 120 55 55 55 55 55 120 120 110 Average Speed 119 | 106 123 149 76 140 159 171 173 167 166 165 77 98 117 120 66 116 76 116 106 120 120 124 Slowest Speed 240 | 120 180 180 76 146 160 190 190 167 167 165 200 160 240 120 120 120 120 120 120 120 120 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . 5 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 53 22 27 52 20 61 17 96 69 69 87 17 93 54 93 69 7 52 42 10 8 18 Regions Visited 22 Branch Regions 13 Pre-discovered Areas 9 | . . . . 1 . . . 3 . 1 2 . . . 2 . . . . . . . Known Exits Taken 10 | . . . 1 . . . 1 1 1 1 1 1 . 1 . . 1 . 1 . . . Unknown Exits Taken 12 | 1 1 1 . 1 1 1 . . . . . . 1 . 1 1 . 1 . 1 1 . Scrap Searched 22 | . . . . 1 . . . 2 3 . 4 . 2 1 2 4 . 2 1 . . . Spaces Dug 45 | . 6 2 9 . . 2 7 . . . 1 8 1 . . . 2 . . 5 . 2 Terrain Destroyed 278 | . 6 2 21 . . 12 98 4 2 . 5 8 2 . . 10 2 1 . 18 . 87 Melee 37 | . 6 2 9 . . 2 6 . . . 1 8 1 . . . 2 . . . . . Projectile 118 | . . . . . . 3 6 4 2 . 4 . 1 . . 10 . 1 . 18 . 69 AOE 123 | . . . 12 . . 7 86 . . . . . . . . . . . . . . 18 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Res Res Total 13089 | 79 407 136 424 263 214 697 685 979 630 78 1005 990 1281 219 1386 564 259 341 467 568 271 1146 Wait 609 | . 19 23 34 . 5 166 17 14 6 . 9 27 4 . 200 43 8 2 . 11 3 18 Move 10871 | 61 316 85 331 215 181 406 544 934 598 78 900 847 1185 217 1174 472 212 309 416 386 245 759 Hop 5 | . . . . . . . . . . . . . 5 . . . . . . . . . Pick Up 320 | 12 7 5 15 12 5 13 17 5 3 . 14 30 21 1 3 12 11 3 9 35 7 80 Fast Attach 28 | . 10 . . 2 1 . 2 . 2 . . 4 . . . . 2 1 1 1 . 2 Attach 195 | 6 2 2 4 3 3 2 11 1 1 . 20 7 17 1 1 . 3 2 7 18 2 82 Detach 6 | . . . . . 1 . . . . . 1 1 1 . . . . . . . . 2 Swap 186 | . 8 4 2 7 7 16 13 4 4 . 8 18 10 . 7 5 9 4 15 17 5 23 Drop 183 | . 9 . 5 12 5 16 10 4 5 . 1 21 11 . 1 13 11 6 10 16 6 21 Fire 539 | . 11 9 5 12 6 51 54 17 11 . 46 27 2 . . 19 1 14 9 84 3 158 Melee 139 | . 25 8 28 . . 20 17 . . . 6 8 25 . . . 2 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . 7 . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 11) 567 | -10/Materials | Discovered new exit (range 5) 619 | -10/Materials | Entered Mines 629 | -10/Mines | Core integrity fell below 50% 631 | -10/Mines | Assembled infested the area 636 | -10/Mines | Assisted by a Guerilla fighting off Assembled 808 | -10/Mines | Discovered new exit (range 12) 821 | -10/Mines | Entered Materials 821 | -9/Materials | Evolved 2 slots: Utility x2 1044 | -9/Materials | Repaired Propulsion Shielding 1064 | -9/Materials | Identified exit to Mines 1212 | -9/Materials | Entered Mines 1448 | -9/Mines | Learned location of Storage (-8) 1471 | -9/Mines | Discovered new exit (range 10) 1493 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1581 | -9/Mines | Entered Materials 1581 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1784 | -8/Materials | Discovered new exit (range 14) 1916 | -8/Materials | Entered Storage 2007 | -8/Storage | Repaired Cmb. Airjet 2139 | -8/Storage | Repaired Cmb. Airjet 2378 | -8/Storage | Destroyed 8 combat bots 2765 | -8/Storage | Discovered new exit (range 6) 2916 | -8/Storage | Garrison activated, responded to threat 3041 | -8/Storage | Entered Factory 3041 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3091 | -7/Factory | Identified exit to Lower Caves 3383 | -7/Factory | Lost 3 parts (1p2u) 4257 | -7/Factory | Entered Lower Caves 4267 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4681 | -7/Lower Caves | Encountered a Warlord checkpoint 4752 | -7/Lower Caves | Learned location of Zion (-6) 5558 | -7/Lower Caves | Learned location of Extension (-4) 5558 | -7/Lower Caves | Learned Armory emergency access door positions 5558 | -7/Lower Caves | Learned Factory stockpile data 5558 | -7/Lower Caves | Learned Armory stockpile data 5664 | -7/Lower Caves | Discovered new exit (range 9) 5681 | -7/Lower Caves | Identified exit to Lower Caves 5896 | -7/Lower Caves | Entered another Lower Caves area 5984 | -7/Lower Caves | Discovered new exit (range 5) 5992 | -7/Lower Caves | Identified exit to Factory 6089 | -7/Lower Caves | Spotted B-75 Beast 6594 | -7/Lower Caves | Encountered a Warlord checkpoint 6830 | -7/Lower Caves | Discovered new exit (range 6) 6838 | -7/Lower Caves | Identified exit to Data Miner 6948 | -7/Lower Caves | Entered Data Miner 6948 | -7/Data Miner | Discovered new exit (range 6) 6958 | -7/Data Miner | Identified exit to Proximity Caves 6981 | -7/Data Miner | Met Data Miner 7011 | -7/Data Miner | Learned location of Section 7 (-2) 7011 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7039 | -7/Data Miner | Received God Mode back door access code from Data Miner 7077 | -7/Data Miner | Entered Proximity Caves 7169 | -6/Proximity Caves | Escorted by Enhanced Grunt 7176 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7242 | -6/Proximity Caves | Lost 3 parts (1n2u) 7310 | -6/Proximity Caves | Core integrity fell below 50% 7368 | -6/Proximity Caves | Lost 14 parts (1p5n5u3w) 7613 | -6/Proximity Caves | Core integrity fell below 20% 7813 | -6/Proximity Caves | Spotted B-75 Beast 7891 | -6/Proximity Caves | Discovered exit to Factory (range 5) 7930 | -6/Proximity Caves | Build established: Derelict-Mutant 7973 | -6/Proximity Caves | Entered Factory 7973 | -6/Factory | Evolved 2 slots: Utility x2 8075 | -6/Factory | Hacking Suite fried by hacking feedback 8092 | -6/Factory | Incoming investigation squad redirected 8331 | -6/Factory | Identified exit to Lower Caves 8411 | -6/Factory | Build established: Scavenger-Mutant 8721 | -6/Factory | Incoming investigation squad redirected 8865 | -6/Factory | Build established: Mutant 8879 | -6/Factory | Local fabrication network quarantined 9017 | -6/Factory | Entered Lower Caves 9046 | -6/Lower Caves | Found Prototype Device 9064 | -6/Lower Caves | Identified Heart of Steel 9769 | -6/Lower Caves | Lost 8 parts (2p5n1u) 10047 | -6/Lower Caves | Learned 8 Factory zone layouts 10268 | -6/Lower Caves | Build established: Scavenger-Mutant 10535 | -6/Lower Caves | Discovered new exit (range 18) 10541 | -6/Lower Caves | Core integrity fell below 50% 10555 | -6/Lower Caves | Entered another Lower Caves area 10583 | -6/Lower Caves | Discovered new exit (range 18) 10597 | -6/Lower Caves | Identified exit to Zion 10811 | -6/Lower Caves | Spotted B-75 Beast 10818 | -6/Lower Caves | Entered Zion 10916 | -6/Zion | Discovered new exit (range 12) 10994 | -6/Zion | System corruption cleaned by Quarantine Array 11072 | -6/Zion | Learned location of Quarantine (-2) 11104 | -6/Zion | Gained Derelict followers 11136 | -6/Zion | Found Relay Coupler [Programmer] 11197 | -6/Zion | Given A8's code to call for help 11232 | -6/Zion | Learned 8 Factory zone layouts 11239 | -6/Zion | Learned location of Armory (-3) 11265 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11273 | -6/Zion | Learned Factory interactive machine intel 11363 | -6/Zion | Imprinted 11365 | -6/Zion | Declared Zion's savior 11535 | -6/Zion | Opened final containment barrier to the Deep Caves 11544 | -6/Zion | Discovered new exit (range 3) 11544 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 11811 | -6/Zion | Entered Proximity Caves 11811 | -5/Proximity Caves | Accompanied by 7 allies 12140 | -5/Proximity Caves | Build established: Mutant 12241 | -5/Proximity Caves | Learned 4 Factory zone layouts 12353 | -5/Proximity Caves | Discovered new exit (range 19) 12485 | -5/Proximity Caves | Entered Factory 12485 | -5/Factory | Accompanied by 1 ally 12485 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12486 | -5/Factory | Identified exit to Upper Caves 12487 | -5/Factory | Identified exit to Factory 12488 | -5/Factory | Loaded intel: 44 interactive machine locations 12629 | -5/Factory | Zion Fire squad teleported in 12631 | -5/Factory | Enhanced Grunt warped into view, answering call for help 12632 | -5/Factory | Enhanced Grunt warped into view, answering call for help 12699 | -5/Factory | Entered Upper Caves 12699 | -5/Upper Caves | Accompanied by 5 allies 12855 | -5/Upper Caves | Encountered a Warlord checkpoint 12884 | -5/Upper Caves | Learned Factory stockpile data 13068 | -5/Upper Caves | Discovered new exit (range 12) 13110 | -5/Upper Caves | Entered another Upper Caves area 13110 | -5/Upper Caves | Accompanied by 2 allies 13111 | -5/Upper Caves | Encountered a Warlord checkpoint 13190 | -5/Upper Caves | Found Prototype Device 13191 | -5/Upper Caves | Identified Exp. Thermal Shield 13325 | -5/Upper Caves | Spotted B-75 Beast 13516 | -5/Upper Caves | Discovered exit to Factory (range 10) 13558 | -5/Upper Caves | Build established: Scavenger-Mutant 13620 | -5/Upper Caves | Entered Factory 13620 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13651 | -4/Factory | Incoming investigation squad redirected 13836 | -4/Factory | Zion Heavy squad teleported in 14018 | -4/Factory | Lost 10 parts (3n5u2w) 14199 | -4/Factory | Discovered new exit (range 21) 14429 | -4/Factory | Entered Research 14429 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 14518 | -3/Research | Zion Light squad teleported in 14723 | -3/Research | Discovered new exit (range 5) 14755 | -3/Research | Entered another Research area 14755 | -2/Research | Accompanied by 2 allies 14755 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14780 | -2/Research | Zion Demo squad teleported in 14783 | -2/Research | Build established: Scavenger-Tank 15090 | -2/Research | Found Prototype Device 15091 | -2/Research | Identified Beam Splitter 15096 | -2/Research | Found Beam Splitter 15105 | -2/Research | Found Beam Splitter 15108 | -2/Research | Found Beam Splitter 15240 | -2/Research | Lost 3 parts (3u) 15318 | -2/Research | System corruption reached 10% 15365 | -2/Research | Zion Heavy squad teleported in 15395 | -2/Research | Lost 13 parts (5n4u4w) 15451 | -2/Research | Garrison activated, responded to threat 15463 | -2/Research | Spotted B-90 Cyclops 15499 | -2/Research | Destroyed B-90 Cyclops 15545 | -2/Research | First assault squad dispatched 15563 | -2/Research | Incoming assault squad redirected 15601 | -2/Research | Zion Heavy squad teleported in 15643 | -2/Research | Garrison activated, responded to threat 15664 | -2/Research | Incoming assault squad redirected 15690 | -2/Research | Incoming assault squad redirected 15694 | -2/Research | Found Prototype Protection 15695 | -2/Research | Identified Zio. Weapon Casing 15835 | -2/Research | Core integrity fell below 50% 15844 | -2/Research | Found Zio. Weapon Casing 15864 | -2/Research | Found Prototype Protection 15865 | -2/Research | Identified Zio. Heavy Carapace 15886 | -2/Research | Found Zio. Weapon Casing 15942 | -2/Research | Lost 33 parts (5p9n11u8w) 16029 | -2/Research | Incoming assault squad redirected 16215 | -2/Research | Terminal network hard line cut 16331 | -2/Research | Lost 9 parts (2n5u2w) 16386 | -2/Research | Core integrity fell below 20% 16420 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- U-05 Engineer destroyed. Adv. Heat Sink destroyed. K-01 Serf destroyed. Lgt. Quantum Reactor destroyed. Slug penetrates G-73 Enforcer. G-73 Enforcer suffers critical hit. Destroyed Myomer Leg. System corrupted: Enh. Nova Cannon targeting data glitched. Slug penetrates Wall. Imp. Hardlight Generator destroyed. Slug penetrates Wall. Penetrated by Slug. Med. Treads destroyed. R-10 Processor collects Lgt. Ion Engine. Hvy. Gauss Cannon destroyed. Acquired Enh. Nova Cannon. Slug penetrates Wall. Slug penetrates P-80 Master. R-10 Processor collects Sml. Matter Pod. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????#?### | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# "" | | ?????????????????????????????????????????????# "" | | ?????????????????????????????????????????????# "" | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ????????????????????????????????#####+############ | | ??????????????????????? ???? | | ??????????????????????# ????? | | ??????????????????????# ?????? | | ??????????????????????# ??????? | | ??????????????????????# ???????? ######## | | ??????????????????????# ????????? #??# | | ??????????????????????# ?????????? #??# | | ??????????????????????# #??????????#* #??# | | ??????????????????????# #??????????#% #??# | | ??????????????????????# R#??????????#= #?## | | ??????????????????????# %+??????????# ###" | | ??????????????????????# p #??????????# / | | ??????????????????????# #??????????# ## | | ???????????????###+#### #??????????# ###### | | ???????????????# #?????????## "%" | | ???????????????# @ #?????????#" " | | ???????????????# u#?????????#" #### | | ???????????????# """"" #?????????## #??# | | ???????????????# """"" ! #??????????# #??# | | ???????????????# ""^F"ghg#??????????# #??# | | ???????????????# ggg%############ #??# # | | ????????????? # gu=gg #??#?? | | ???????????? / ! #????? | | ??????????? # #????? | | ????????????? # #????? | | ????????????? ####+#############+### #????? | | ??#?????????? #????????????????????# ##+#??#+# | | ??# ????????? =#????????????????????# #?????? | | ??##############????????????????????# #??????? | | ??# """" #????????????????????# #???????? | | ??# """" #????????????????????# #??????? | | ??# """" #????????????????????# +???????? | | ??# """" #????????????????????# #???????? | | ??# % #????????????????????# #???????? | | ??# #????????????????????# #???????? | | ??# #????????????????????# #???????? | | ??# #????????????????????# #???????? | | ??# #????????????????????# #???????? | | ??# #????????????????????+ #??#????? | | ??# #????????????????????# #?####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Coolant Potential 120 Energy Generation 65 Energy Capacity 1580 Matter Stores 595 Matter Capacity 850 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Armor Coverage 1200 Resistance: TH 75 Resistance: EX 50 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 8 Recoil Reduction 6 Energy Filtering 50 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Med. Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ M-28 Smith | -7/Factory | Hacked S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Adventurer Can't Touch This Explorer Hunted Leap Before You Look Rockin' Loadout True Hacker Challenges ------------ None Game ------ Seed BlastRecoilMace Manual? 0 Play Time 04:30:51 Cumulative 29.1 hours Start 2020.11.02 @ 11:14:46 End 2020.11.02 @ 17:35:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 38 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5f590efd-78ba-4268-9460-d0273c824b00