Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.16 @ 21:03:09

Player: Duduxx

Result: Destroyed by exploding Nuclear Reactor

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (144)     720
Value Destroyed (4823)     4823
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (394)                394
              TOTAL SCORE: 9257

 Bonus
-------
High Alert Combat Kills    394

 Cogmind 
---------
Core Integrity             0/850
Matter                     254/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (5)
Movement                   Flying (195) Ox2
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
           VTOL Module
>          --- UTILITY (6) ------
    Medium Storage Unit
  Improved Sensor Array
           Core Analyzer
           Hacking Suite
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
           Deuterium Engine
           Gravmag System
           Gravmag System
    Cooled Aerolev Unit
  Improved Heat Sink
           Triangulator
           Phase Shifter
     Heavy Rocket Launcher
           Axe

 Peak State 
------------
>          --- POWER ------------
           Fission Core
     Light Fission Core
>          --- PROPULSION -------
  Improved Gravmag System
  Improved Gravmag System
    Cooled Aerolev Unit
    Cooled Aerolev Unit
    Cooled Aerolev Unit
>          --- UTILITY ----------
    Medium Storage Unit
           Triangulator
           Core Analyzer
           Hacking Suite
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Pulse Rifle
           Thermic Laser
>          --- INVENTORY --------
           Nuclear Pulse Thruster
  Improved Heat Sink
  Improved Sensor Array
  Advanced Sensor Array
           Phase Shifter
     Heavy Plasma Cannon
     Heavy Rocket Launcher
           Axe
[Rating: 68]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Transmission Jammer
  Storage                  Medium Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Assault Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   2   1   .   
  Utility                  4    | .   .   2   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             186  | 6   12  10  2   24  75  57  
  Power                    27   | 1   2   1   .   2   10  11  
    Engine                 3    | 1   1   .   .   .   .   1   
    Core                   23   | .   1   1   .   2   10  9   
    Reactor                1    | .   .   .   .   .   .   1   
  Propulsion               71   | 2   4   2   .   7   34  22  
    Treads                 6    | 2   2   .   .   .   2   .   
    Leg                    27   | .   2   2   .   6   14  3   
    Wheel                  3    | .   .   .   .   .   1   2   
    Hover                  19   | .   .   .   .   .   9   10  
    Flight                 16   | .   .   .   .   1   8   7   
  Utility                  25   | 1   3   1   .   6   8   6   
    Device                 9    | .   1   .   .   3   2   3   
    Storage                6    | 1   2   .   .   1   2   .   
    Processor              4    | .   .   .   .   2   1   1   
    Hackware               5    | .   .   1   .   .   3   1   
    Protection             1    | .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   63   | 2   3   6   2   9   23  18  
    Energy Gun             12   | 1   2   4   .   1   1   3   
    Energy Cannon          6    | .   .   .   .   2   .   4   
    Ballistic Gun          6    | 1   .   .   .   .   5   .   
    Ballistic Cannon       14   | .   .   .   .   3   8   3   
    Launcher               20   | .   1   2   2   3   7   5   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   2   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   1   3   
Parts Lost                 91   | .   2   7   6   9   34  33  
  Power                    17   | .   .   1   1   1   7   7   
  Propulsion               45   | .   1   2   2   3   20  17  
  Utility                  8    | .   .   1   .   2   2   3   
  Weapon                   21   | .   1   3   3   3   5   6   
  Highest Loss Streak      8    | .   1   3   6   5   5   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   98  81  59  86  88  84  
  Core                     11   | .   8   11  9   7   14  10  
  Treads                   4    | .   25  20  .   .   .   .   
  Leg                      15   | .   2   1   19  26  18  10  
  Hover                    4    | .   .   .   .   .   4   10  
  Flight                   2    | .   .   .   .   1   5   1   
  Device                   5    | .   12  4   .   7   5   2   
  Storage                  7    | .   14  11  9   7   5   6   
  Processor                6    | .   .   .   .   11  7   6   
  Hackware                 10   | .   .   11  11  7   10  16  
  Energy Gun               3    | .   13  15  9   .   .   2   
  Energy Cannon            1    | .   .   .   .   4   1   1   
  Ballistic Gun            2    | .   14  4   .   .   1   .   
  Ballistic Cannon         4    | .   .   .   .   9   5   3   
  Slashing Weapon          1    | .   .   .   .   .   1   2   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             53   | 12  50  30  28  39  43  53  
  Greatest Support         61   | 40  40  40  20  56  50  61  
  Greatest Overweight (x)  14   | 3   1   1   1   9   14  5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  15  15  15  15  10  
  Average Capacity         11   | 7   9   15  13  13  10  10  
  Most Carried             15   | 2   9   7   3   12  15  10  
  Average Carried          7    | .   5   5   2   6   8   8   
  Final Capacity           15   | 8   15  15  5   15  10  10  
  Final Carried            11   | 2   7   3   2   11  9   9   

 Class Distribution 
--------------------
 38% | Hacker-Mutant
 37% | Scavenger-Mutant
 19% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Matter Collected           4031 | 186  284  77   .    731  1693 1060 
  Remotely                 34   | .    .    .    .    34   .    .    
Salvage Created            4500 | .    584  417  .    588  1851 1060 
  Parts                    276  | .    35   37   .    41   101  62   
Haulers Intercepted        3    | .    .    .    .    2    1    .    
Recyclers Shooed           2    | .    .    1    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  102  | .   12  12  .   14  43  21  
  Melee                    3    | .   .   .   .   .   1   2   
  Guns                     29   | .   8   7   .   1   12  1   
  Cannons                  34   | .   .   .   .   8   20  6   
  AOE                      34   | .   4   5   .   5   10  10  
Classes Destroyed          13   | .   5   3   .   3   1   1   
  Worker                   6    | .   2   1   .   .   1   2   
  Builder                  17   | .   .   2   .   5   2   8   
  Hauler                   3    | .   .   .   .   2   1   .   
  Recycler                 5    | .   1   1   .   1   1   1   
  Mechanic                 3    | .   .   .   .   1   1   1   
  Operator                 3    | .   1   1   .   .   .   1   
  Watcher                  10   | .   3   .   .   3   2   2   
  Swarmer                  16   | .   .   4   .   3   5   4   
  Grunt                    60   | .   12  7   .   7   26  8   
  Sentry                   8    | .   .   1   .   2   4   1   
  Hunter                   9    | .   .   .   .   2   3   4   
  Programmer               8    | .   .   .   .   .   5   3   
  Heavy                    1    | .   .   .   .   .   .   1   
Best Kill Streak           14   | .   7   14  .   9   6   9   
  Combat Bots Only         10   | .   5   10  .   3   6   4   
Max Kills in Single Turn   6    | .   5   4   .   6   4   4   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   3   2   .   3   4   4   
  Melee                    1    | .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Hostile Shots Fired        892   | .    62   93   11   130  324  272  
  Missed                   307   | .    21   27   1    46   118  94   
Damage Taken               10114 | .    543  680  439  1232 2997 4223 
  Core                     2053  | .    75   72   211  252  544  899  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
Core Remaining (%)         55    | 100  70   .    29   54   22   .    
Volleys Fired              354   | .    38   33   2    61   130  90   
  Largest                  2     | .    2    2    2    2    2    2    
  Hottest                  180   | .    60   96   89   109  111  180  
Shots Fired                578   | .    74   65   3    104  213  119  
  Gun                      229   | .    71   55   2    14   62   25   
  Cannon                   284   | .    .    .    .    81   130  73   
  Launcher                 65    | .    3    10   1    9    21   21   
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  284   | .    38   8    .    42   148  48   
  Thermal                  151   | .    .    2    2    53   44   50   
  Explosive                64    | .    3    10   .    9    21   21   
  Electromagnetic          79    | .    33   45   1    .    .    .    
  Robot Hit Streak         10    | .    10   9    2    8    10   10   
  Robot Miss Streak        9     | .    5    4    1    7    9    5    
  Penetration Max          1     | .    .    .    .    .    1    .    
  Secondary Targets        2     | .    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    
Shots Hit Robots           347   | .    51   41   2    59   119  75   
  Core Hits                266   | .    33   28   .    35   89   81   
  Critical Kills           2     | .    .    .    .    .    1    1    
  Critical Parts Destroyed 2     | .    .    .    .    .    2    .    
  Critical Strikes         17    | .    1    2    .    1    9    4    
    Burn                   2     | .    .    .    .    .    .    2    
    Meltdown               1     | .    .    .    .    .    .    1    
    Destroy                3     | .    .    .    .    .    3    .    
    Blast                  8     | .    .    .    .    1    6    1    
    Corrupt                3     | .    1    2    .    .    .    .    
Melee Attacks              16    | .    .    .    .    .    7    9    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 16    | .    .    .    .    .    7    9    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           12117 | .    1157 1096 40   2416 4053 3355 
  Guns                     2533  | .    605  455  14   204  951  304  
  Cannons                  4019  | .    .    .    .    1152 1710 1157 
  Explosions               5190  | .    548  637  26   1060 1319 1600 
  Melee                    315   | .    .    .    .    .    70   245  
  Ramming                  60    | .    4    4    .    .    3    49   
  Kinetic                  3805  | .    355  22   .    667  2114 647  
  Thermal                  2177  | .    99   14   14   689  547  814  
  Explosive                5065  | .    449  637  .    1060 1319 1600 
  Electromagnetic          695   | .    250  419  26   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 315   | .    .    .    .    .    70   245  
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    3    3    11   
  Average Corruption       2     | .    .    .    .    2    1    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  52    | .    .    .    .    10   18   24   
    Message Errors         13    | .    .    .    .    1    5    7    
    Matter Fused           11    | .    .    .    .    .    4    7    
    Heat Flow Errors       6     | .    .    .    .    2    3    1    
    Energy Discharges      4     | .    .    .    .    1    3    .    
    Parts Rejected         1     | .    .    .    .    .    .    1    
    Data Loss (minor)      11    | .    .    .    .    4    1    6    
    Data Loss (major)      2     | .    .    .    .    1    1    .    
    Misfires               1     | .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    1    .    
    Weapon Failures        2     | .    .    .    .    1    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            260   | .    39   10   .    120  56   35   
  Projectiles              40    | .    .    .    .    10   20   10   
  Explosions               210   | .    39   10   .    110  36   15   
  Melee                    10    | .    .    .    .    .    .    10   
Knockbacks                 26    | .    .    .    .    5    16   5    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  26    | .    .    .    .    5    16   5    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      289   | .    52   12   .    .    139  86   
  Shots                    11    | .    4    1    .    .    4    2    
  Rammed                   6     | .    3    1    1    .    .    1    
Targets Rammed             9     | .    3    1    1    .    1    3    
  Kicked                   3     | .    .    .    .    .    1    2    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        597   | .    66   135  14   528  454  597  
  Average Temperature      114   | .    26   67   9    114  108  161  
  Received Heat Transfer   2799  | .    270  237  .    540  1047 705  
  Effects                  50    | .    .    .    .    8    15   27   
    Shutdowns              13    | .    .    .    .    2    3    8    
    Energy Bleed           7     | .    .    .    .    1    3    3    
    Interference           13    | .    .    .    .    .    6    7    
    Matter Decay           8     | .    .    .    .    3    2    3    
    Short Circuit          3     | .    .    .    .    1    .    2    
    Damage (minor)         5     | .    .    .    .    1    1    3    
    Damage (core)          1     | .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    2    
  Parts Melted             3     | .    .    .    .    .    1    2    
  Heat Transferred         3851  | .    100  37   37   1147 888  1642 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    2    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Peak Influence             818  | .   287 507 197 257 818 555 
  Initial                  221  | .   .   57  197 59  58  221 
  Average                  277  | .   183 187 190 122 410 288 
Maximum Alert Level        3    | .   1   2   .   1   3   2   
  Low Security (%)         37   | 100 50  67  100 88  17  7   
  Level 1                  36   | .   49  14  .   11  19  80  
  Level 2                  21   | .   .   18  .   .   51  12  
  Level 3                  3    | .   .   .   .   .   10  .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          49   | .   4   2   .   6   22  15  
  Investigation            23   | .   2   1   .   3   11  6   
  Extermination            8    | .   .   .   .   .   5   3   
  Reinforcement            15   | .   2   1   .   3   3   6   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   1   
Construction Impeded       4    | .   .   .   .   1   1   2   
Haulers Reinforced         4    | .   .   .   .   .   2   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Distress Signals           8    | .   3   1   .   4   .   .   
Communications Jammed      15   | .   .   .   .   5   10  .   
  Distress Signals         15   | .   .   .   .   5   10  .   
Times Spotted              187  | .   20  27  3   22  69  46  
  Peak Tracking Total      12   | .   7   9   2   5   8   12  
  Tactical Retreats        17   | .   1   3   1   1   5   6   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Traps Triggered            9    | .   2   .   .   2   2   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac 
Machines Disabled          16   | .   2   3   .   3   4   4   
  Max in Single Turn       1    | .   1   1   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Machines Accessed          44   | .   6   2   .   5   17  14  
  Terminals                26   | .   4   2   .   3   8   9   
  Fabricators              4    | .   .   .   .   .   2   2   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          7    | .   2   .   .   1   3   1   
  Scanalyzers              5    | .   .   .   .   1   2   2   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                136  | .   14  4   .   18  54  46  
  Successful               65   | .   5   2   .   10  24  24  
  Failed                   71   | .   9   2   .   8   30  22  
    Catastrophic           17   | .   4   1   .   1   6   5   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   50   | .   7   4   .   9   18  12  
  Terminals                85   | .   12  4   .   11  25  33  
  Fabricators              12   | .   .   .   .   .   7   5   
  Repair Stations          4    | .   .   .   .   .   4   .   
  Recycling Units          13   | .   2   .   .   3   6   2   
  Scanalyzers              19   | .   .   .   .   4   9   6   
  Garrison Access          3    | .   .   .   .   .   3   .   
Terminal Hacks             36   | .   3   2   .   5   8   18  
  Record                   3    | .   .   .   .   .   1   2   
  Part Schematic           2    | .   .   .   .   .   .   2   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Open DSF                 5    | .   .   .   .   .   2   3   
  Scanalyzer Index         1    | .   .   .   .   .   1   .   
  Alert Level              5    | .   .   .   .   2   1   2   
  Unreport Threat          2    | .   .   .   .   .   2   .   
  Dispatch Records         1    | .   .   .   .   .   .   1   
  Investigation Status     3    | .   1   .   .   .   .   2   
  Reinforcement Status     1    | .   .   .   .   .   .   1   
  Recall Investigation     2    | .   .   .   .   1   .   1   
  Recall Reinforcements    2    | .   .   .   .   .   .   2   
  Hauler Manifests         4    | .   .   2   .   1   .   1   
  Registered Components    1    | .   .   .   .   .   1   .   
  Zone Layout              3    | .   1   .   .   1   .   1   
Fabricator Hacks           5    | .   .   .   .   .   3   2   
  Load Schematic           3    | .   .   .   .   .   2   1   
  Build                    2    | .   .   .   .   .   1   1   
Repair Station Hacks       1    | .   .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       8    | .   2   .   .   1   4   1   
  Process                  1    | .   .   .   .   .   1   .   
  Report Inventory         7    | .   2   .   .   1   3   1   
Scanalyzer                 15   | .   .   .   .   4   8   3   
  Insert Component         7    | .   .   .   .   2   3   2   
  Analyze                  8    | .   .   .   .   2   5   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         33   | .   5   1   .   5   12  10  
  Full Trace Events        20   | .   2   1   .   3   9   5   
  Feedback Events          1    | .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   2   3   3   
  Parts Built              2    | .   .   .   .   .   1   1   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   225  | .   .   .   .   .   73  152 
  Total Part Build Rating  8    | .   .   .   .   .   3   5   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          210  | .   .   .   .   .   210 .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   2   3   2   
  Part Schematics Acquired 6    | .   .   .   .   2   3   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Turns Passed               7390 | 67   957  274  336  1283 2545 1928 
Spaces Moved               5538 | 36   508  97   225  819  2246 1607 
  Core                     111  | 12   .    .    71   21   7    .    
  Treads                   582  | 24   442  85   .    .    31   .    
  Legs                     2434 | .    66   12   154  695  1080 427  
  Wheels                   6    | .    .    .    .    .    5    1    
  Hover                    1274 | .    .    .    .    .    180  1094 
  Flight                   1131 | .    .    .    .    103  943  85   
  Fastest Speed            24   | 50   120  160  50   35   24   38   
  Average Speed            105  | 158  159  163  145  127  88   90   
  Slowest Speed            750  | 200  240  190  190  500  750  470  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 3    77   17   55   60   41   44   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 8    | .    .    .    .    .    7    1    
Terrain Destroyed          358  | .    27   39   .    51   125  116  
  Melee                    6    | .    .    .    .    .    5    1    
  Projectile               41   | .    .    .    .    15   10   16   
  AOE                      311  | .    27   39   .    36   110  99   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Total                      6449 | 43   576  145  230  945  2575 1935 
  Wait                     209  | .    .    4    .    21   52   132  
  Move                     5529 | 35   507  96   225  818  2241 1607 
  Hop                      2    | .    .    .    .    .    2    .    
  Pick Up                  69   | 2    9    1    .    15   28   14   
  Fast Attach              84   | 6    2    1    .    17   31   27   
  Attach                   66   | .    3    5    2    5    33   18   
  Detach                   40   | .    2    .    1    3    21   13   
  Swap                     37   | .    7    4    .    2    11   13   
  Drop                     35   | .    5    .    .    3    18   9    
  Fire                     354  | .    38   33   2    61   130  90   
  Melee                    16   | .    .    .    .    .    7    9    
  Ram                      1    | .    .    .    .    .    .    1    
  Kick                     3    | .    .    .    .    .    1    2    
  Crush                    4    | .    3    1    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac x2 / [*Sto])
-6/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   68 | -11/Scrapyard | Entered Materials
  234 | -10/Materials | Discovered new exit (range 8)
  307 | -10/Materials | Build established: Mutant
  470 | -10/Materials | Discovered new exit (range 12)
  557 | -10/Materials | Discovered new exit (range 16)
  790 | -10/Materials | Discovered new exit (range 15)
 1007 | -10/Materials | Discovered new exit (range 4)
 1025 | -10/Materials | Entered another Materials area
 1025 | -9/Materials  | Evolved 2 slots: Utility x2
 1181 | -9/Materials  | Discovered new exit (range 9)
 1285 | -9/Materials  | Destroyed 10 combat bots
 1299 | -9/Materials  | Entered Mines
 1310 | -9/Mines      | Lost 3 parts (2n1w)
 1508 | -9/Mines      | Build established: Scavenger-Mutant
 1574 | -9/Mines      | Assembled infested the area
 1600 | -9/Mines      | Core integrity fell below 50%
 1628 | -9/Mines      | Discovered new exit (range 9)
 1630 | -9/Mines      | Lost 6 parts (1p2n3w)
 1635 | -9/Mines      | Entered Materials
 1635 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1856 | -8/Materials  | Lost 5 parts (1n1u3w)
 2050 | -8/Materials  | Discovered new exit (range 5)
 2449 | -8/Materials  | Met 7R-MNS
 2477 | -8/Materials  | Discovered new exit (range 17)
 2918 | -8/Materials  | Entered Factory
 2918 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2919 | -7/Factory    | Caught up to 7R-MNS
 3186 | -7/Factory    | Lost 3 parts (3n)
 3254 | -7/Factory    | Lost 4 parts (1p3n)
 3536 | -7/Factory    | Lost 3 parts (2n1w)
 3594 | -7/Factory    | Garrison activated, responded to threat
 3656 | -7/Factory    | Discovered new exit (range 11)
 4073 | -7/Factory    | Discovered new exit (range 13)
 4165 | -7/Factory    | Lost 3 parts (1p1u1w)
 4194 | -7/Factory    | Core integrity fell below 50%
 4226 | -7/Factory    | Lost 4 parts (1p3n)
 4324 | -7/Factory    | Discovered new exit (range 3)
 4421 | -7/Factory    | Lost 4 parts (1p3n)
 4470 | -7/Factory    | Lost 5 parts (1p2n1u1w)
 4894 | -7/Factory    | Fabricated Hacking Suite (x1)
 5056 | -7/Factory    | Build established: Hacker-Mutant
 5463 | -7/Factory    | Entered another Factory area
 5463 | -6/Factory    | Evolved 2 slots: Utility x2
 5464 | -6/Factory    | Caught up to 7R-MNS
 6238 | -6/Factory    | Lost 3 parts (1p1n1u)
 6318 | -6/Factory    | Lost 4 parts (1p3n)
 6563 | -6/Factory    | Discovered new exit (range 15)
 6863 | -6/Factory    | Search patrols dispatched
 6905 | -6/Factory    | Lost 3 parts (2n1u)
 7040 | -6/Factory    | Fabricated Cld. Aerolev Unit (x1)
 7113 | -6/Factory    | Lost 4 parts (2n2w)
 7116 | -6/Factory    | Core integrity fell below 50%
 7303 | -6/Factory    | System corruption reached 10%
 7391 | -6/Factory    | Destroyed by exploding Nuclear Reactor

 Last Messages 
---------------
07324_ System corrupted: Matter fused (-6).
07325_ Acquired Mic. Nuclear Core.
07342_ System corrupted: Component data lost.
07372_ U-05 Engineer lays Concrete. <x9>
07381_ |8T  YN%IRMFU:R2WRXKYR9FJ ZQ
07382_ U-05 Engineer lays Concrete. <x4>
07385_ U-05 Engineer builds a Wall.
07391_ Triggered Heavy Explosive Trap.
07391_ An explosion rips through the floor.
07391_ VTOL Module destroyed.
07391_ Nuclear Reactor explodes. <x2>
07391_ Nuclear Pulse Thruster destroyed.
07391_ Mic. Nuclear Core destroyed. <x2>
07391_ Hvy. Plasma Cannon destroyed.
07391_ VTOL Module destroyed.
07391_ Nuclear Reactor explodes. <x5>
07391_ VTOL Module destroyed.
07391_ Hacking Suite destroyed.
[Achievement: This Is Interesting...]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
|           #??????????????????????????????????????? |
|           #??#########???????????????????????????? |
|           #??#       #???????????????????????????? |
|           #??#       #???????????????????????????? |
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|           #??#       #???????????????????????????? |
|           #??#       #???????????????????????????? |
|           #??#       #???????????????????????????? |
| ####+#########       #???????????????????????????? |
|              #       #???????????????????????????? |
|         %    #       #???????????????????????????? |
|       =      #       #???????????????????????????? |
|             %+       #???????????????????????????? |
|              #########???????????????????????????? |
| #### T##     ##     #######+##???????????????????? |
| #?######     ##               ???????????????????? |
|        #     ##       ^       ???  #?????????????? |
|  """   #     ##       ^       ?    #?????????????? |
|  """   #     ##                    #?????????????? |
|  """   +     ##                   #??????????????? |
|        #     ##                   #??????????????? |
|        #     ##                   +??????????????? |
|   !    #     ##                   #??????????????? |
| #     ##                          #??????????????? |
|                                   #??????????????? |
|                          @        #??????????????? |
| " %                               #??????????????? |
|   [ ###"                          #??????????????? |
|     ################              #??????????????? |
|     ######                           ????????????? |
|          +              """            ??????????? |
|      ##### """ """   #  """            ??????????? |
|      #???# """ """   #  """            ??????????? |
|      #???# """ """   #        ?       ???????????? |
|      ###?#           #   o    ???     ???????????? |
|        #?#           #        ?????? ????????????? |
|        #?######+####+######?##???????????????????? |
|        ##????#  ?#?# #???????????????????????????? |
| [       #????#   #?# #???????????????????????????? |
|         #????#   #?# #???????????????????????????? |
|       !!#????#   #?# #???????????????????????????? |
|      !!!#???##   ### #???????????????????????????? |
|      !! #####     ## #???????????????????????????? |
|                   ## #??????#+#??????????????????? |
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|  ###????????########          #???????????  ?????? |
| ##?????????????????# ######## #???????????  ?????? |
| ???????????????????# #??????# #???????????  ?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          31
Energy Capacity            485
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       110
Jamming Range              12
Armor Coverage             600
Evasion (%)                65
Core Analysis              9
Recoil Reduction           2
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
                   Airjet | -8/Materials | Scanalyzed
            Hacking Suite | -8/Materials | Scanalyzed
 Imp. Cesium-ion Thruster | -7/Factory   | Scanalyzed
           Gravmag System | -7/Factory   | Scanalyzed
          Rocket Launcher | -7/Factory   | Scanalyzed
        Cld. Aerolev Unit | -6/Factory   | Scanalyzed
      Imp. Linear Gravjet | -6/Factory   | Hacked
         Hyp. Mass Driver | -6/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
     Hacking Suite | x1 | -7/Factory 
 Cld. Aerolev Unit | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
This Is Interesting...
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              SwarmTacticalLauncher
  Manual?         0
Play Time         01:13:59
  Cumulative      38.4 hours
  Start           2024.07.11 @ 15:23:31
  End             2024.07.16 @ 21:03:09
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          89
  Rogue           89
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          32
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: af17ab72-d5c2-42b4-824c-7ddff6b93c9c