Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.14 @ 00:03:48

Player: abnormality

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (61)      305
Value Destroyed (1957)     1957
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (502)                502
              TOTAL SCORE: 6164

 Bonus
-------
High Alert Combat Kills    52
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -50

 Cogmind 
---------
Core Integrity             437/700
Matter                     300/300
Energy                     65/100
System Corruption          0%
Temperature                Warning (312)
Movement                   Core (350) Ox6
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
          Large Storage Unit
                Seismic Detector
       Advanced Targeting Computer
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (15) ---
          Light Treads
        Armored Treads
          Small Storage Unit
  High-capacity Storage Unit
                Salvage Targeting Computer

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
          Light Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
          Large Storage Unit
                Seismic Detector
       Advanced Targeting Computer
   High-powered Tractor Beam
>               --- WEAPON -----------
          Heavy Particle Cannon
                YOLO Cannon
>               --- INVENTORY --------
          Light Treads
        Armored Treads
          Small Storage Unit
  High-capacity Storage Unit
                Salvage Targeting Computer
[Rating: 44]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Improved Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   
  Utility                  2    | .   .   .   2   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   2   .   
Parts Attached             36   | 8   .   .   3   4   4   3   10  3   1   
  Power                    8    | 2   .   .   1   2   .   .   2   1   .   
    Engine                 6    | 2   .   .   1   1   .   .   1   1   .   
    Core                   2    | .   .   .   .   1   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   .   2   .   1   4   .   .   
    Treads                 5    | 2   .   .   .   .   .   .   3   .   .   
    Leg                    4    | .   .   .   .   2   .   1   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | 2   .   .   1   .   1   2   3   1   1   
    Device                 5    | 1   .   .   1   .   1   .   1   .   1   
    Storage                4    | 1   .   .   .   .   .   1   2   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   8    | 2   .   .   1   .   3   .   1   1   .   
    Energy Gun             1    | .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   1   .   1   1   .   
    Ballistic Gun          4    | 2   .   .   .   .   2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   .   .   .   .   
Parts Lost                 16   | .   .   .   2   2   .   .   4   .   8   
  Power                    6    | .   .   .   1   1   .   .   2   .   2   
  Propulsion               4    | .   .   .   .   1   .   .   .   .   3   
  Utility                  4    | .   .   .   1   .   .   .   2   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      7    | .   .   .   1   2   .   .   2   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   100 100 82  74  74  83  88  75  77  
  Engine                   6    | .   14  14  9   1   .   .   9   15  13  
  Core                     6    | .   .   .   .   8   11  11  7   .   .   
  Treads                   14   | .   28  28  22  1   .   .   26  23  21  
  Leg                      9    | .   .   .   .   19  22  22  .   .   .   
  Device                   10   | .   14  14  18  11  11  11  8   7   12  
  Storage                  13   | .   14  14  11  11  11  19  17  7   7   
  Protection               4    | .   .   .   .   .   .   9   9   .   .   
  Energy Gun               3    | .   .   .   6   11  8   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   14  14  
  Ballistic Gun            10   | .   28  28  15  11  11  11  8   .   .   
Peak Build Rating          44   | 7   7   7   9   11  30  32  39  43  44  
  Average Rating           25   | 5   7   7   8   10  14  30  37  42  41  
  On Entrance              17   | .   7   7   7   8   11  26  32  35  43  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 13  13  13  16  15  21  28  51  55  56  
  Greatest Support         60   | 40  40  40  40  40  23  25  60  60  60  
  Greatest Overweight (x)  8    | .   .   .   .   .   .   1   .   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   8   8   8   20  15  15  
  Average Capacity         10   | 7   8   8   8   8   8   8   14  15  15  
  Most Carried             12   | 5   1   1   4   7   8   8   12  8   5   
  Average Carried          6    | 1   .   .   2   6   7   6   9   6   5   
  Final Capacity           15   | 8   8   8   8   8   8   8   15  15  15  
  Final Carried            9    | 1   .   1   3   7   8   6   9   6   5   

 Class Distribution 
--------------------
 59% | Mutant
 28% | Scavenger-Mutant
 12% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/Garrison

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar 
Matter Collected           881  | 330 .   10  176 116 .   56  153 30  10  
  Remotely                 60   | .   .   .   .   .   .   .   20  30  10  
Salvage Created            2171 | 141 .   75  210 230 .   195 991 .   329 
  Parts                    127  | 8   .   3   12  16  .   11  60  .   17  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | 1   .   1   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar 
Combat Hostiles Destroyed  44   | .   .   2   5   7   .   3   17  .   10  
  Guns                     32   | .   .   2   5   7   .   3   15  .   .   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   3   
  AOE                      7    | .   .   .   .   .   .   .   2   .   5   
Classes Destroyed          12   | 3   .   1   1   2   .   1   4   .   .   
  Worker                   5    | 1   .   .   .   .   .   .   4   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   
  Operator                 2    | .   .   .   .   .   .   .   2   .   .   
  Watcher                  4    | .   .   .   .   .   .   .   4   .   .   
  Swarmer                  9    | .   .   .   .   3   .   .   3   .   3   
  Grunt                    29   | .   .   2   4   3   .   3   11  .   6   
  Duelist                  2    | .   .   .   .   1   .   .   1   .   .   
  Sentry                   4    | .   .   .   1   .   .   .   2   .   1   
  Zionite                  1    | .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           9    | 2   .   2   3   3   .   3   9   .   5   
  Combat Bots Only         5    | .   .   2   3   3   .   3   5   .   5   
Max Kills in Single Turn   3    | 1   .   2   1   1   .   1   2   .   3   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   1   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  
Hostile Shots Fired        292  | .    3    6    39   43   .    3    57   .    141  
  Missed                   81   | .    1    1    13   10   .    .    20   .    36   
Damage Taken               3267 | .    21   55   341  367  .    52   1053 .    1378 
  Core                     489  | .    .    .    30   100  .    .    96   .    263  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         87   | 100  .    100  .    .    .    67   82   .    .    
Volleys Fired              90   | 25   .    6    24   22   .    .    5    .    8    
  Largest                  2    | 2    .    2    2    2    .    .    1    .    2    
  Hottest                  175  | 40   .    40   76   76   .    .    100  .    175  
Shots Fired                281  | 50   .    12   48   44   .    20   92   .    15   
  Gun                      261  | 50   .    12   48   44   .    20   87   .    .    
  Cannon                   20   | .    .    .    .    .    .    .    5    .    15   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  215  | 50   .    12   24   22   .    20   87   .    .    
  Thermal                  66   | .    .    .    24   22   .    .    5    .    15   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         31   | 9    .    10   30   31   .    15   12   .    2    
  Robot Miss Streak        5    | 2    .    1    2    2    .    5    2    .    3    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        4    | .    .    1    1    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    .    .    .    .    
  Autonomous               108  | .    .    .    .    .    .    20   88   .    .    
Shots Hit Robots           200  | 34   .    10   39   31   .    10   72   .    4    
  Core Hits                86   | 8    .    5    10   14   .    6    35   .    8    
  Critical Kills           2    | .    .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    .    
  Critical Strikes         3    | .    .    .    .    .    .    .    1    .    2    
    Meltdown               2    | .    .    .    .    .    .    .    .    .    2    
    Destroy                1    | .    .    .    .    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5953 | 280  .    77   453  365  .    299  3461 .    1018 
  Guns                     3827 | 280  .    77   453  365  .    299  2353 .    .    
  Cannons                  981  | .    .    .    .    .    .    .    411  .    570  
  Explosions               1145 | .    .    .    .    .    .    .    697  .    448  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3278 | 280  .    77   149  120  .    299  2353 .    .    
  Thermal                  2370 | .    .    .    304  245  .    .    803  .    1018 
  Explosive                305  | .    .    .    .    .    .    .    305  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    2    .    .    
  Average Corruption       2    | .    .    .    .    .    .    .    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    .    .    12   .    .    
    Message Errors         3    | .    .    .    .    .    .    .    3    .    .    
    Matter Fused           5    | .    .    .    .    .    .    .    5    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            348  | .    .    .    .    .    .    .    262  .    86   
  Projectiles              183  | .    .    .    .    .    .    .    126  .    57   
  Explosions               165  | .    .    .    .    .    .    .    136  .    29   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      374  | .    .    .    .    .    .    .    155  .    219  
  Shots                    6    | .    .    .    .    .    .    .    2    .    4    
  Rammed                   1    | .    .    .    .    .    .    .    1    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        425  | .    .    12   32   28   .    .    201  .    425  
  Average Temperature      69   | .    .    8    12   12   .    .    43   .    180  
  Received Heat Transfer   957  | .    12   30   174  135  .    27   189  .    390  
  Effects                  2    | .    .    .    .    .    .    .    .    .    2    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    .    2    
  Parts Melted             3    | .    .    .    .    .    .    .    1    .    2    
  Heat Transferred         3029 | .    .    .    777  629  .    .    690  .    933  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar 
Peak Influence             604  | 20  13  59  142 235 .   93  604 252 446 
  Initial                  238  | .   13  4   22  55  .   .   .   238 176 
  Average                  101  | 4   13  38  59  171 .   10  97  238 261 
Maximum Alert Level        2    | .   .   .   .   1   .   .   2   1   2   
  Low Security (%)         73   | 100 100 100 100 47  .   100 82  .   15  
  Level 1                  23   | .   .   .   .   52  .   .   9   100 79  
  Level 2                  3    | .   .   .   .   .   .   .   7   .   6   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   1   .   .   .   .   7   1   .   
  Investigation            4    | .   1   1   .   .   .   .   2   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   
  Reinforcement            3    | .   .   .   .   .   .   .   3   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar 
Distress Signals           3    | .   .   .   2   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              60   | .   1   2   8   8   .   3   24  .   14  
  Peak Tracking Total      9    | .   1   2   3   3   .   3   6   1   9   
  Tactical Retreats        2    | .   .   .   .   1   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar 
Traps Triggered            3    | .   1   .   .   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar 
Machines Disabled          8    | .   .   .   .   .   .   .   8   .   .   
  Max in Single Turn       3    | .   .   .   .   .   .   .   3   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar 
Machines Accessed          9    | .   1   1   2   .   .   .   4   1   .   
  Terminals                7    | .   .   1   2   .   .   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Total Hacks                23   | .   3   4   2   .   .   .   13  1   .   
  Successful               16   | .   3   1   2   .   .   .   9   1   .   
  Failed                   7    | .   .   3   .   .   .   .   4   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   .   .   
  Terminals                19   | .   .   4   2   .   .   .   13  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             12   | .   .   1   2   .   .   .   9   .   .   
  Record                   1    | .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   .   .   
  Emergency Access Points  4    | .   .   .   1   .   .   .   3   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   2   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   2   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   1   .   .   .   .   3   1   .   
  Full Trace Events        4    | .   1   1   .   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   .   .   .   
  Recycled Matter          21   | .   21  .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  
Turns Passed               4150 | 187  96   144  293  459  638  583  1237 313  200  
Spaces Moved               2183 | 75   61   80   136  243  520  316  476  183  93   
  Core                     13   | 12   .    .    .    .    .    .    .    .    1    
  Treads                   1100 | 63   61   80   136  19   .    .    466  183  92   
  Legs                     1070 | .    .    .    .    224  520  316  10   .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  120  120  120  110  170  170  
  Average Speed            151  | 142  160  160  160  123  120  177  168  170  173  
  Slowest Speed            450  | 160  160  160  160  160  120  190  170  170  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 5    13   23   18   45   88   65   52   5    25   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    .    .    1    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    .    1    .    .    
Scrap Searched             2    | .    .    .    .    .    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          243  | .    .    .    .    .    .    24   176  .    43   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               82   | .    .    .    .    .    .    24   55   .    3    
  AOE                      161  | .    .    .    .    .    .    .    121  .    40   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar 
Total                      2851 | 115 60  87  168 363 537 338 896 185 102 
  Wait                     496  | .   .   1   2   88  .   18  387 .   .   
  Move                     2174 | 74  60  79  135 242 519 315 475 182 93  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  38   | 8   .   1   4   6   6   .   13  .   .   
  Fast Attach              2    | .   .   .   .   .   1   1   .   .   .   
  Attach                   28   | 7   .   .   2   3   3   1   8   3   1   
  Detach                   1    | .   .   .   .   1   .   .   .   .   .   
  Swap                     6    | 1   .   .   1   1   .   1   2   .   .   
  Drop                     15   | .   .   .   .   .   8   2   5   .   .   
  Fire                     90   | 25  .   6   24  22  .   .   5   .   8   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  188 | -11/Scrapyard | Entered Materials
  272 | -10/Materials | Discovered new exit (range 8)
  284 | -10/Materials | Entered Mines
  317 | -10/Mines     | Build established: Mutant
  420 | -10/Mines     | Discovered new exit (range 6)
  428 | -10/Mines     | Entered Materials
  428 | -9/Materials  | Evolved 2 slots: Utility x2
  546 | -9/Materials  | Identified exit to Mines
  721 | -9/Materials  | Entered Mines
  759 | -9/Mines      | Met a Derelict bent on vengeance
  831 | -9/Mines      | Discovered new exit (range 9)
  950 | -9/Mines      | Identified exit to Materials
 1081 | -9/Mines      | Build established: Scavenger-Mutant
 1174 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1175 | -9/Mines      | Discovered new exit (range 5)
 1180 | -9/Mines      | Entered Exiles
 1209 | -9/Exiles     | Met 8R-AWN
 1230 | -9/Exiles     | Met EX-HEX
 1276 | -9/Exiles     | Met EX-DEC
 1323 | -9/Exiles     | Visited The Gauntlet
 1485 | -9/Exiles     | Discovered new exit (range 11)
 1595 | -9/Exiles     | Met EX-BIN
 1612 | -9/Exiles     | Aligned with FarCom system
 1613 | -9/Exiles     | Given EX-Vault access code
 1653 | -9/Exiles     | Opened EX-Vault
 1660 | -9/Exiles     | Found Prototype Device
 1660 | -9/Exiles     | Identified Skeleton Box
 1665 | -9/Exiles     | Found Prototype Ballistic Gun
 1667 | -9/Exiles     | Identified AWS/Gauss
 1671 | -9/Exiles     | Found Prototype Energy Cannon
 1673 | -9/Exiles     | Identified YOLO Cannon
 1703 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1716 | -9/Exiles     | Exiles lab attacked by MAIN.C
 1818 | -9/Exiles     | Stole two prototypes: AWS/Gauss, YOLO Cannon
 1818 | -9/Exiles     | Entered Mines
 2214 | -8/Mines      | Discovered exit to Materials (range 15)
 2261 | -8/Mines      | Build established: Mutant
 2401 | -8/Mines      | Entered Materials
 2401 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 3227 | -8/Materials  | Identified exit to Storage
 3442 | -8/Materials  | Garrison activated, responded to threat
 3575 | -8/Materials  | AWS/Gauss suddenly broke down
 3606 | -8/Materials  | Discovered new exit (range 13)
 3638 | -8/Materials  | Entered Factory
 3638 | -7/Factory    | Evolved 2 slots: Weapon x2
 3640 | -7/Factory    | FarCom data flow suspended
 3946 | -7/Factory    | Build established: Gunner
 3949 | -7/Factory    | Identified exit to Garrison
 3951 | -7/Factory    | Entered Garrison
 3981 | -7/Garrison   | Triggered checkpoint
 4091 | -7/Garrison   | Triggered checkpoint
 4121 | -7/Garrison   | Triggered checkpoint
 4124 | -7/Garrison   | Triggered checkpoint
 4151 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
04127_ Lgt. Nuclear Core melted.
04127_ G-47 Trooper destroyed.
04128_ Penetrated by Slug.
04129_ Ion Engine destroyed.
04131_ Penetrated by Slug.
04132_ G-50 Soldier destroyed.
04132_ G-47 Trooper destroyed.
04132_ Y-54 Guardian destroyed.
04134_ Penetrated by Slug. <x2>
04138_ Arm. Treads destroyed.
04139_ Power failure, Lgt. Deuterium Engine
  shutdown.
04139_ Lgt. Deuterium Engine destroyed.
04141_ Overheating: Energy bleed (-15).
04143_ Penetrated by Slug.
04143_ Arm. Treads destroyed. <x2>
04144_ YOLO Cannon destroyed.
04146_ Penetrated by Slug.
04148_ Hvy. Particle Cannon destroyed.
04149_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????####????????????????????? |
| ?????????????????????????    ????????????????????? |
| ???????????????????????##    ????????????????????? |
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| ???????????????????????#     ????????????????????? |
| ???????????????????????#    ?????????????????????? |
| ???????????????????????#    ?????????????????????? |
| ???????????????????????#   ;?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????#^^^#?????????????????????? |
| ???????????????????????+   #?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ?????????????????###??##h  #?????????????????????? |
| ?????????????????#   ?#;   ####??????????????????? |
| ????????????##"" #   !#; @ ;  #??????????????????? |
| ???????######       =%     ;;;###????????????????? |
| ??????               =    [;%*%=    #????????????? |
| ???????                   !g  =g    #????????????? |
| ???????????##   ;;    ;; =!;;;;######????????????? |
| ????????????#   ##    ## [%#####?????????????????? |
| ????????????"             ! ?????????????????????? |
| ????????????"                ????????????????????? |
| ????????????"              Y #???????????????????? |
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| ??#  #???????????????????????????????????????????? |
| ??#  #???????????????????????????????????????????? |
| ###  #???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          19
Energy Capacity            310
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightSpacefoldScanner
  Manual?         0
Play Time         00:26:04
  Cumulative      26.9 hours
  Start           2025.02.13 @ 23:37:52
  End             2025.02.14 @ 00:03:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          110
  Rogue           110
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          27
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          36%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 58e92025-27aa-42b9-9946-c6aaa538d857