Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.14 @ 00:03:48 Player: abnormality Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (61) 305 Value Destroyed (1957) 1957 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (502) 502 TOTAL SCORE: 6164 Bonus ------- High Alert Combat Kills 52 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -50 Cogmind --------- Core Integrity 437/700 Matter 300/300 Energy 65/100 System Corruption 0% Temperature Warning (312) Movement Core (350) Ox6 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Seismic Detector Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Treads Armored Treads Small Storage Unit High-capacity Storage Unit Salvage Targeting Computer Peak State ------------ > --- POWER ------------ Ion Engine Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector Advanced Targeting Computer High-powered Tractor Beam > --- WEAPON ----------- Heavy Particle Cannon YOLO Cannon > --- INVENTORY -------- Light Treads Armored Treads Small Storage Unit High-capacity Storage Unit Salvage Targeting Computer [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Aluminum Leg Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon YOLO Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . 2 . . . 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 1 | . . . . . . . 1 . . Utility 2 | . . . 2 . . . . . . Weapon 2 | . . . . . . . . 2 . Parts Attached 36 | 8 . . 3 4 4 3 10 3 1 Power 8 | 2 . . 1 2 . . 2 1 . Engine 6 | 2 . . 1 1 . . 1 1 . Core 2 | . . . . 1 . . 1 . . Reactor . | . . . . . . . . . . Propulsion 9 | 2 . . . 2 . 1 4 . . Treads 5 | 2 . . . . . . 3 . . Leg 4 | . . . . 2 . 1 1 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 11 | 2 . . 1 . 1 2 3 1 1 Device 5 | 1 . . 1 . 1 . 1 . 1 Storage 4 | 1 . . . . . 1 2 . . Processor 1 | . . . . . . . . 1 . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 8 | 2 . . 1 . 3 . 1 1 . Energy Gun 1 | . . . 1 . . . . . . Energy Cannon 3 | . . . . . 1 . 1 1 . Ballistic Gun 4 | 2 . . . . 2 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . . . Parts Lost 16 | . . . 2 2 . . 4 . 8 Power 6 | . . . 1 1 . . 2 . 2 Propulsion 4 | . . . . 1 . . . . 3 Utility 4 | . . . 1 . . . 2 . 1 Weapon 2 | . . . . . . . . . 2 Highest Loss Streak 7 | . . . 1 2 . . 2 . 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 82 | . 100 100 82 74 74 83 88 75 77 Engine 6 | . 14 14 9 1 . . 9 15 13 Core 6 | . . . . 8 11 11 7 . . Treads 14 | . 28 28 22 1 . . 26 23 21 Leg 9 | . . . . 19 22 22 . . . Device 10 | . 14 14 18 11 11 11 8 7 12 Storage 13 | . 14 14 11 11 11 19 17 7 7 Protection 4 | . . . . . . 9 9 . . Energy Gun 3 | . . . 6 11 8 . . . . Energy Cannon 2 | . . . . . . . . 14 14 Ballistic Gun 10 | . 28 28 15 11 11 11 8 . . Peak Build Rating 44 | 7 7 7 9 11 30 32 39 43 44 Average Rating 25 | 5 7 7 8 10 14 30 37 42 41 On Entrance 17 | . 7 7 7 8 11 26 32 35 43 Naked Turns . | . . . . . . . . . . Heaviest Build 56 | 13 13 13 16 15 21 28 51 55 56 Greatest Support 60 | 40 40 40 40 40 23 25 60 60 60 Greatest Overweight (x) 8 | . . . . . . 1 . . 8 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 20 15 15 Average Capacity 10 | 7 8 8 8 8 8 8 14 15 15 Most Carried 12 | 5 1 1 4 7 8 8 12 8 5 Average Carried 6 | 1 . . 2 6 7 6 9 6 5 Final Capacity 15 | 8 8 8 8 8 8 8 15 15 15 Final Carried 9 | 1 . 1 3 7 8 6 9 6 5 Class Distribution -------------------- 59% | Mutant 28% | Scavenger-Mutant 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Matter Collected 881 | 330 . 10 176 116 . 56 153 30 10 Remotely 60 | . . . . . . . 20 30 10 Salvage Created 2171 | 141 . 75 210 230 . 195 991 . 329 Parts 127 | 8 . 3 12 16 . 11 60 . 17 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | 1 . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 44 | . . 2 5 7 . 3 17 . 10 Guns 32 | . . 2 5 7 . 3 15 . . Cannons 3 | . . . . . . . . . 3 AOE 7 | . . . . . . . 2 . 5 Classes Destroyed 12 | 3 . 1 1 2 . 1 4 . . Worker 5 | 1 . . . . . . 4 . . Builder 1 | . . . . . . . 1 . . Tunneler 2 | 2 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . Mechanic 1 | . . . . . . . 1 . . Operator 2 | . . . . . . . 2 . . Watcher 4 | . . . . . . . 4 . . Swarmer 9 | . . . . 3 . . 3 . 3 Grunt 29 | . . 2 4 3 . 3 11 . 6 Duelist 2 | . . . . 1 . . 1 . . Sentry 4 | . . . 1 . . . 2 . 1 Zionite 1 | . . . . . . 1 . . . Best Kill Streak 9 | 2 . 2 3 3 . 3 9 . 5 Combat Bots Only 5 | . . 2 3 3 . 3 5 . 5 Max Kills in Single Turn 3 | 1 . 2 1 1 . 1 2 . 3 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . . . . . . . 1 . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Hostile Shots Fired 292 | . 3 6 39 43 . 3 57 . 141 Missed 81 | . 1 1 13 10 . . 20 . 36 Damage Taken 3267 | . 21 55 341 367 . 52 1053 . 1378 Core 489 | . . . 30 100 . . 96 . 263 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 87 | 100 . 100 . . . 67 82 . . Volleys Fired 90 | 25 . 6 24 22 . . 5 . 8 Largest 2 | 2 . 2 2 2 . . 1 . 2 Hottest 175 | 40 . 40 76 76 . . 100 . 175 Shots Fired 281 | 50 . 12 48 44 . 20 92 . 15 Gun 261 | 50 . 12 48 44 . 20 87 . . Cannon 20 | . . . . . . . 5 . 15 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 215 | 50 . 12 24 22 . 20 87 . . Thermal 66 | . . . 24 22 . . 5 . 15 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 31 | 9 . 10 30 31 . 15 12 . 2 Robot Miss Streak 5 | 2 . 1 2 2 . 5 2 . 3 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 4 | . . 1 1 2 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . Autonomous 108 | . . . . . . 20 88 . . Shots Hit Robots 200 | 34 . 10 39 31 . 10 72 . 4 Core Hits 86 | 8 . 5 10 14 . 6 35 . 8 Critical Kills 2 | . . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 3 | . . . . . . . 1 . 2 Meltdown 2 | . . . . . . . . . 2 Destroy 1 | . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5953 | 280 . 77 453 365 . 299 3461 . 1018 Guns 3827 | 280 . 77 453 365 . 299 2353 . . Cannons 981 | . . . . . . . 411 . 570 Explosions 1145 | . . . . . . . 697 . 448 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3278 | 280 . 77 149 120 . 299 2353 . . Thermal 2370 | . . . 304 245 . . 803 . 1018 Explosive 305 | . . . . . . . 305 . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 . . Average Corruption 2 | . . . . . . . 2 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 12 | . . . . . . . 12 . . Message Errors 3 | . . . . . . . 3 . . Matter Fused 5 | . . . . . . . 5 . . Heat Flow Errors 1 | . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 348 | . . . . . . . 262 . 86 Projectiles 183 | . . . . . . . 126 . 57 Explosions 165 | . . . . . . . 136 . 29 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 374 | . . . . . . . 155 . 219 Shots 6 | . . . . . . . 2 . 4 Rammed 1 | . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . 1 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 425 | . . 12 32 28 . . 201 . 425 Average Temperature 69 | . . 8 12 12 . . 43 . 180 Received Heat Transfer 957 | . 12 30 174 135 . 27 189 . 390 Effects 2 | . . . . . . . . . 2 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Melted 3 | . . . . . . . 1 . 2 Heat Transferred 3029 | . . . 777 629 . . 690 . 933 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Peak Influence 604 | 20 13 59 142 235 . 93 604 252 446 Initial 238 | . 13 4 22 55 . . . 238 176 Average 101 | 4 13 38 59 171 . 10 97 238 261 Maximum Alert Level 2 | . . . . 1 . . 2 1 2 Low Security (%) 73 | 100 100 100 100 47 . 100 82 . 15 Level 1 23 | . . . . 52 . . 9 100 79 Level 2 3 | . . . . . . . 7 . 6 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 1 1 . . . . 7 1 . Investigation 4 | . 1 1 . . . . 2 . . Extermination 1 | . . . . . . . . 1 . Reinforcement 3 | . . . . . . . 3 . . Assault . | . . . . . . . . . . Garrison 2 | . . . . . . . 2 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Distress Signals 3 | . . . 2 . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 60 | . 1 2 8 8 . 3 24 . 14 Peak Tracking Total 9 | . 1 2 3 3 . 3 6 1 9 Tactical Retreats 2 | . . . . 1 . . 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Traps Triggered 3 | . 1 . . . . . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Machines Disabled 8 | . . . . . . . 8 . . Max in Single Turn 3 | . . . . . . . 3 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Machines Accessed 9 | . 1 1 2 . . . 4 1 . Terminals 7 | . . 1 2 . . . 4 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 23 | . 3 4 2 . . . 13 1 . Successful 16 | . 3 1 2 . . . 9 1 . Failed 7 | . . 3 . . . . 4 . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . 1 . . . . Terminals 19 | . . 4 2 . . . 13 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 12 | . . 1 2 . . . 9 . . Record 1 | . . . . . . . 1 . . Prototype ID Bank 1 | . . . . . . . 1 . . Branch Access Points 2 | . . . 1 . . . 1 . . Emergency Access Points 4 | . . . 1 . . . 3 . . Alert Level 1 | . . . . . . . 1 . . Hauler Manifests 2 | . . . . . . . 2 . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . Process 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 1 . . . . 3 1 . Full Trace Events 4 | . 1 1 . . . . 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . Recycled Matter 21 | . 21 . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Turns Passed 4150 | 187 96 144 293 459 638 583 1237 313 200 Spaces Moved 2183 | 75 61 80 136 243 520 316 476 183 93 Core 13 | 12 . . . . . . . . 1 Treads 1100 | 63 61 80 136 19 . . 466 183 92 Legs 1070 | . . . . 224 520 316 10 . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 120 110 170 170 Average Speed 151 | 142 160 160 160 123 120 177 168 170 173 Slowest Speed 450 | 160 160 160 160 160 120 190 170 170 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 5 13 23 18 45 88 65 52 5 25 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . 1 . . Scrap Searched 2 | . . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 243 | . . . . . . 24 176 . 43 Melee . | . . . . . . . . . . Projectile 82 | . . . . . . 24 55 . 3 AOE 161 | . . . . . . . 121 . 40 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Total 2851 | 115 60 87 168 363 537 338 896 185 102 Wait 496 | . . 1 2 88 . 18 387 . . Move 2174 | 74 60 79 135 242 519 315 475 182 93 Hop . | . . . . . . . . . . Pick Up 38 | 8 . 1 4 6 6 . 13 . . Fast Attach 2 | . . . . . 1 1 . . . Attach 28 | 7 . . 2 3 3 1 8 3 1 Detach 1 | . . . . 1 . . . . . Swap 6 | 1 . . 1 1 . 1 2 . . Drop 15 | . . . . . 8 2 5 . . Fire 90 | 25 . 6 24 22 . . 5 . 8 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 188 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 8) 284 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 420 | -10/Mines | Discovered new exit (range 6) 428 | -10/Mines | Entered Materials 428 | -9/Materials | Evolved 2 slots: Utility x2 546 | -9/Materials | Identified exit to Mines 721 | -9/Materials | Entered Mines 759 | -9/Mines | Met a Derelict bent on vengeance 831 | -9/Mines | Discovered new exit (range 9) 950 | -9/Mines | Identified exit to Materials 1081 | -9/Mines | Build established: Scavenger-Mutant 1174 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1175 | -9/Mines | Discovered new exit (range 5) 1180 | -9/Mines | Entered Exiles 1209 | -9/Exiles | Met 8R-AWN 1230 | -9/Exiles | Met EX-HEX 1276 | -9/Exiles | Met EX-DEC 1323 | -9/Exiles | Visited The Gauntlet 1485 | -9/Exiles | Discovered new exit (range 11) 1595 | -9/Exiles | Met EX-BIN 1612 | -9/Exiles | Aligned with FarCom system 1613 | -9/Exiles | Given EX-Vault access code 1653 | -9/Exiles | Opened EX-Vault 1660 | -9/Exiles | Found Prototype Device 1660 | -9/Exiles | Identified Skeleton Box 1665 | -9/Exiles | Found Prototype Ballistic Gun 1667 | -9/Exiles | Identified AWS/Gauss 1671 | -9/Exiles | Found Prototype Energy Cannon 1673 | -9/Exiles | Identified YOLO Cannon 1703 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1716 | -9/Exiles | Exiles lab attacked by MAIN.C 1818 | -9/Exiles | Stole two prototypes: AWS/Gauss, YOLO Cannon 1818 | -9/Exiles | Entered Mines 2214 | -8/Mines | Discovered exit to Materials (range 15) 2261 | -8/Mines | Build established: Mutant 2401 | -8/Mines | Entered Materials 2401 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3227 | -8/Materials | Identified exit to Storage 3442 | -8/Materials | Garrison activated, responded to threat 3575 | -8/Materials | AWS/Gauss suddenly broke down 3606 | -8/Materials | Discovered new exit (range 13) 3638 | -8/Materials | Entered Factory 3638 | -7/Factory | Evolved 2 slots: Weapon x2 3640 | -7/Factory | FarCom data flow suspended 3946 | -7/Factory | Build established: Gunner 3949 | -7/Factory | Identified exit to Garrison 3951 | -7/Factory | Entered Garrison 3981 | -7/Garrison | Triggered checkpoint 4091 | -7/Garrison | Triggered checkpoint 4121 | -7/Garrison | Triggered checkpoint 4124 | -7/Garrison | Triggered checkpoint 4151 | -7/Garrison | Self-destructed Last Messages --------------- 04127_ Lgt. Nuclear Core melted. 04127_ G-47 Trooper destroyed. 04128_ Penetrated by Slug. 04129_ Ion Engine destroyed. 04131_ Penetrated by Slug. 04132_ G-50 Soldier destroyed. 04132_ G-47 Trooper destroyed. 04132_ Y-54 Guardian destroyed. 04134_ Penetrated by Slug. 04138_ Arm. Treads destroyed. 04139_ Power failure, Lgt. Deuterium Engine shutdown. 04139_ Lgt. Deuterium Engine destroyed. 04141_ Overheating: Energy bleed (-15). 04143_ Penetrated by Slug. 04143_ Arm. Treads destroyed. 04144_ YOLO Cannon destroyed. 04146_ Penetrated by Slug. 04148_ Hvy. Particle Cannon destroyed. 04149_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????####????????????????????? | | ????????????????????????? ????????????????????? | | ???????????????????????## ????????????????????? | | ???????????????????????#;;; ;????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ;?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#^^^#?????????????????????? | | ???????????????????????+ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ?????????????????###??##h #?????????????????????? | | ?????????????????# ?#; ####??????????????????? | | ????????????##"" # !#; @ ; #??????????????????? | | ???????###### =% ;;;###????????????????? | | ?????? = [;%*%= #????????????? | | ??????? !g =g #????????????? | | ???????????## ;; ;; =!;;;;######????????????? | | ????????????# ## ## [%#####?????????????????? | | ????????????" ! ?????????????????????? | | ????????????" ????????????????????? | | ????????????" Y #???????????????????? | | ????????????" #???????????????????? | | ????????????# ## ## ###???????????????????? | | ??########### ## ## #?????????????????????? | | ??# #?????????????????????? | | ??# ^ #?????????????????????? | | ??# ######## #?????????????????????? | | ??# #??????###### ## ##?????????????????????? | | ??# #???????????# = #? #??????????????????????? | | ??# #???????????######? #??????????????????????? | | ??# #??????????????????? #??????????????????????? | | ??# #????????????????????#??????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ### #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 19 Energy Capacity 310 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightSpacefoldScanner Manual? 0 Play Time 00:26:04 Cumulative 26.9 hours Start 2025.02.13 @ 23:37:52 End 2025.02.14 @ 00:03:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 36% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 58e92025-27aa-42b9-9946-c6aaa538d857