Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.08.30 @ 23:31:26 Player: Torako Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (165) 825 Value Destroyed (9251) 9251 Prototype IDs (27) 540 Alien Tech Used (9) 1800 Bonus (9189) 9189 TOTAL SCORE: 29905 Bonus ------- High Alert Combat Kills 1404 Follower Combat Kills 2385 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -200 Cogmind --------- Core Integrity 0/1600 Matter 232/300 Energy 99/100 System Corruption 25% Temperature Cool (18) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Biometal Heavy Treads > --- UTILITY (14) ----- Advanced Target Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Quantum Reactor Quantum Reactor Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Myomer Leg Zionite Composite Leg II Zionite Composite Leg II Zionite Composite Leg II > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Experimental Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit Experimental Matter Compressor Experimental Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Phase Armor System Guard > --- WEAPON ----------- Core Cannon Sigix Broadsword > --- INVENTORY -------- Zionite Heavy DM Reactor Phase Redirector Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Matter Drive Gamma Rifle Gamma Rifle Heavy Rocket Launcher Sigix Containment Pod [Rating: 211] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Zionite Composite Leg II Treads Armored Treads Leg Zionite Composite Leg II Wheel Centrium Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Array Utility Experimental Targeting Computer Device Experimental Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Artifact Phase Armor Weapon Chainsword Energy Gun Gamma Rifle Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Launcher Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 2 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . . . . . . . . . . . 1 . . . 1 . 1 Utility 12 | . . . . . 4 . 2 . . . . 2 . 1 1 . 1 . 1 Weapon 2 | . . . . . . . . . . . . . 1 . 1 . . . . Parts Attached 287 | . 1 4 1 . 10 34 19 7 4 4 5 26 6 17 1 56 7 8 77 Power 26 | . . 1 . . 1 4 1 . . . . 2 . 3 . 5 . 1 8 Engine 5 | . . . . . . 3 . . . . . 1 . 1 . . . . . Core 8 | . . 1 . . 1 1 1 . . . . . . 1 . . . . 3 Reactor 13 | . . . . . . . . . . . . 1 . 1 . 5 . 1 5 Propulsion 51 | . . 1 . . 1 9 2 1 1 . 1 4 1 6 . 4 1 2 17 Treads 24 | . . . . . . 5 2 1 1 . 1 4 1 . . . . . 9 Leg 20 | . . 1 . . 1 4 . . . . . . . 3 . 4 1 1 5 Wheel 4 | . . . . . . . . . . . . . . 3 . . . 1 . Hover 1 | . . . . . . . . . . . . . . . . . . . 1 Flight 2 | . . . . . . . . . . . . . . . . . . . 2 Utility 110 | . . 1 1 . 6 13 9 2 1 . 1 6 2 4 . 32 4 5 23 Device 51 | . . 1 . . 1 6 4 1 . . . 3 2 2 . 16 . 3 12 Storage 13 | . . . 1 . 2 . . . . . . 1 . . . 5 1 . 3 Processor 15 | . . . . . . 2 1 1 . . . 2 . . . 4 1 2 2 Hackware 1 | . . . . . . . . . . . . . . . . 1 . . . Protection 24 | . . . . . 3 5 4 . 1 . 1 . . 2 . 4 1 . 3 Artifact 6 | . . . . . . . . . . . . . . . . 2 1 . 3 Weapon 100 | . 1 1 . . 2 8 7 4 2 4 3 14 3 4 1 15 2 . 29 Energy Gun 38 | . . . . . 1 2 3 1 . . . 5 2 3 1 10 . . 10 Energy Cannon 10 | . . . . . . . . 1 . 1 . . . . . 3 . . 5 Ballistic Gun 20 | . 1 1 . . 1 4 1 . 1 1 1 5 1 . . . . . 3 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . . . . . . 1 . 2 . . . . . . . . 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 25 | . . . . . . 2 3 1 1 . 2 4 . 1 . 2 2 . 7 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . 1 5 . . . . . 1 . 5 . 8 . 2 2 Parts Lost 78 | . . . . . 1 11 2 2 . . 1 5 1 5 . 13 . 1 36 Power 9 | . . . . . . 1 . . . . . . . 1 . 1 . . 6 Propulsion 17 | . . . . . 1 3 2 . . . . 1 . 2 . . . . 8 Utility 30 | . . . . . . 6 . 1 . . 1 2 1 1 . 7 . 1 10 Weapon 22 | . . . . . . 1 . 1 . . . 2 . 1 . 5 . . 12 Highest Loss Streak 9 | . . . . . 1 4 1 2 . . 1 4 1 4 . 9 . 1 7 Average Slot Usage (%) 94 | . 85 93 100 100 99 95 99 99 100 100 100 97 99 94 94 92 88 89 77 Engine 1 | . 14 6 . . . 7 . . . . . 1 5 4 . . . . . Core 4 | . . 7 14 14 9 1 6 7 7 7 7 1 . 5 4 . . . . Reactor 2 | . . . . . . . . . . . . 3 . . 4 8 8 8 5 Treads 8 | . . . . . . 9 15 15 15 15 15 13 17 6 . . . . 7 Leg 7 | . 28 28 28 28 17 8 . . . . . . . . 14 14 17 17 7 Device 19 | . . 7 14 14 9 11 17 22 23 23 23 24 28 29 23 25 21 19 13 Storage 11 | . 14 14 14 14 26 27 12 7 7 7 7 6 5 5 4 10 9 8 10 Processor 16 | . . . . . . 2 23 23 23 23 18 24 23 19 14 12 16 20 17 Protection 5 | . . . . . 17 10 7 7 7 7 11 7 . 1 9 2 1 4 2 Energy Gun 2 | . 11 . . . 8 3 6 . . . . 3 2 5 13 5 . . 1 Energy Cannon 2 | . . . . . . . . 5 7 6 7 2 . . . 4 . . 1 Ballistic Gun 5 | . 16 28 28 28 9 10 3 5 3 . 3 3 11 5 . . . . 1 Slashing Weapon 3 | . . . . . . 2 3 3 3 6 3 1 2 3 4 4 7 8 6 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 136 | 13 13 15 27 27 43 47 40 40 41 41 49 56 43 67 73 128 105 107 136 Greatest Support 159 | 20 20 27 27 27 27 51 44 43 43 43 48 50 70 81 81 84 109 109 159 Greatest Overweight (x) 4 | . . . . . 2 3 . . . . 1 1 . 4 . 1 . 1 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 18 | . 6 6 10 10 14 14 14 10 10 10 10 10 10 10 10 18 16 16 16 Average Capacity 11 | . 6 6 8 10 13 14 11 10 10 10 10 10 10 10 10 15 16 16 11 Most Carried 16 | . 6 6 10 10 14 14 14 10 10 10 10 10 10 10 10 16 16 16 16 Average Carried 11 | . 5 5 8 10 13 13 11 9 10 10 9 9 9 8 10 15 15 16 10 Final Capacity 16 | 6 6 6 10 10 14 14 10 10 10 10 10 10 10 10 10 16 16 16 4 Final Carried 16 | 6 6 6 10 10 14 14 10 10 10 10 10 10 10 10 10 16 16 16 4 Class Distribution -------------------- 44% | Mutant 33% | Messiah-Mutant 8% | Messiah-Gladiator 5% | Commander-Mutant 4% | Messiah-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -5/Factory Messiah-Mutant | -4/Factory Messiah-Gunner | -3/Research Messiah-Mutant | -3/Quarantine Messiah-Gladiator | -2/Research Messiah-Gladiator | -2/Testing Messiah-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Matter Collected 5095 | 200 . 160 . 62 182 784 254 230 81 61 72 344 199 230 . 711 . 460 1065 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 8706 | . . 248 . 107 503 1000 727 168 141 . 254 665 342 64 . 1022 195 450 2820 Parts 449 | . . 21 . 7 24 58 28 13 8 . 14 33 8 1 . 67 4 14 149 Haulers Intercepted 2 | . . . . . 1 1 . . . . . . . . . . . . . Recyclers Shooed 6 | . . 1 . . . 1 . . . . . 1 . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . 10 21 . 12 . . . . . . . . Prevented 2 | . . . . . . . . . . . 2 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 151 | . . 7 . 2 9 20 14 6 4 . 4 13 5 1 . 16 2 5 43 Melee 29 | . . . . . . . . . . . . . . . . 6 2 5 16 Guns 73 | . . 7 . 2 9 20 14 2 1 . . 8 5 1 . 3 . . 1 Cannons 35 | . . . . . . . . 1 3 . 4 5 . . . 6 . . 16 AOE 13 | . . . . . . . . 3 . . . . . . . . . . 10 Classes Destroyed 16 | . . 3 . 2 2 3 1 1 . . 1 . . . . 3 . . . Worker 2 | . . 1 . . . . . . . . . . . . . . . . 1 Builder 3 | . . . . . . 1 . . . . . . 1 . . 1 . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . Hauler 2 | . . . . . 1 1 . . . . . . . . . . . . . Recycler 4 | . . . . . . 1 2 . . . . 1 . . . . . . . Swarmer 33 | . . 3 . . . 3 7 4 3 . . 6 . . . 1 . . 6 Grunt 49 | . . 4 . 1 6 8 3 1 . . . 3 4 . . 3 . 2 14 Brawler 3 | . . . . 1 . . . . . . . . . . . . . . 2 Duelist 4 | . . . . . . 1 . . . . . . . . . . . . 3 Researcher 1 | . . . . . . . . . . . . . . . . 1 . . . Sentry 21 | . . . . . 3 8 2 . 1 . 1 1 1 1 . . . . 3 Specialist 1 | . . . . . . . . . . . . . . . . 1 . . . Hunter 13 | . . . . . . . . . . . 3 . . . . . 2 2 6 Programmer 25 | . . . . . . . 2 . . . . 3 . . . 10 . 1 9 Z-Light 1 | . . . . . . . . . . . . . . . . 1 . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 10 | . . 3 . 2 7 6 6 4 2 . 2 6 4 1 . 3 1 2 10 Combat Bots Only 10 | . . 3 . 2 7 4 6 4 2 . 2 5 4 1 . 3 1 2 10 Max Kills in Single Turn 3 | . . 1 . 1 1 1 1 3 1 . 1 1 2 1 . 1 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 . . . . . . . . . . 3 Melee 1 | . . . . . . . . . . . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Damage Taken 20679 | . . 346 . 121 321 1829 1154 204 258 17 321 935 479 535 . 2707 903 1243 9306 Core 2787 | . . 39 . 12 28 241 145 10 61 17 62 97 43 101 . 401 232 148 1150 Absorbed by Shields 232 | . . . . . . . . . . . . . . . . 232 . . . Reduced by Siege Mode 30 | . . . . . . . . . . . . . . . . . . . 30 Redirected to Core 364 | . . . . . . . . . . . . . . . . 100 204 60 . Core Remaining (%) 77 | 100 . . . 79 . 51 . . . . 57 88 95 91 . 67 . 73 . Volleys Fired 431 | . . 26 . 9 25 94 48 16 7 8 12 44 14 15 . 35 . . 78 Largest 4 | . . 2 . 2 2 2 2 2 2 1 2 2 3 3 . 4 . . 3 Hottest 420 | . . 43 . 43 78 84 122 105 105 80 105 155 122 122 . 335 . . 420 Shots Fired 767 | . . 52 . 18 50 169 96 25 14 8 20 68 42 35 . 59 . . 111 Gun 631 | . . 52 . 18 50 169 96 14 7 . 8 56 42 35 . 33 . . 51 Cannon 121 | . . . . . . . . 10 7 7 12 12 . . . 26 . . 47 Launcher 15 | . . . . . . . . 1 . 1 . . . . . . . . 13 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 415 | . . 52 . 18 25 149 36 14 7 . 8 36 28 20 . . . . 22 Thermal 281 | . . . . . 25 20 56 10 7 7 12 32 14 15 . 36 . . 47 Explosive 15 | . . . . . . . . 1 . 1 . . . . . . . . 13 Electromagnetic 47 | . . . . . . . 4 . . . . . . . . 14 . . 29 Phasic 9 | . . . . . . . . . . . . . . . . 9 . . . Robot Hit Streak 29 | . . 10 . 3 13 24 17 20 23 1 8 17 29 21 . 15 . . 20 Robot Miss Streak 4 | . . 4 . 1 2 3 3 2 1 1 1 1 1 1 . 3 . . 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 8 | . . 1 . 1 . 2 4 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 1 . . . . . . . . . . . . Capacitor 20 | . . . . . . . . . . . . . . . . . . . 20 Shots Hit Robots 700 | . . 34 . 10 39 125 76 21 10 2 15 59 38 34 . 66 13 22 136 Core Hits 325 | . . 16 . 7 18 41 29 9 5 . 9 28 17 7 . 22 4 7 106 Critical Hits 54 | . . . . . . . . . 1 . 1 3 2 1 . 7 1 10 28 Critical Kills 17 | . . . . . . . . . . . 1 1 . . . 4 . 4 7 Critical Parts Destroyed 32 | . . . . . . . . . 1 . . 2 2 1 . 3 1 6 16 Melee Attacks 261 | . . . . . . 3 13 3 2 10 12 12 1 6 . 52 22 37 88 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 261 | . . . . . . 3 13 3 2 10 12 12 1 6 . 52 22 37 88 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . . . . 2 . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 23 | . . . . . . . . . . . . . . . . 2 3 7 11 Damage Inflicted 24614 | . . 373 . 163 698 2265 1340 677 273 48 355 1307 767 716 . 3675 1025 1669 9263 Guns 9083 | . . 373 . 163 698 2265 1340 198 89 . 73 908 767 647 . 719 . . 843 Cannons 4767 | . . . . . . . . 235 184 48 282 287 . . . 970 . . 2761 Explosions 2241 | . . . . . . . . 244 . . . . . . . . . . 1997 Melee 8498 | . . . . . . . . . . . . 112 . 69 . 1986 1025 1669 3637 Ramming 25 | . . . . . . . . . . . . . . . . . . . 25 Kinetic 5455 | . . 373 . 163 300 1965 399 198 89 . 73 487 517 397 . . . . 494 Thermal 7529 | . . . . . 398 300 890 235 184 48 282 708 250 250 . 1223 . . 2761 Explosive 2241 | . . . . . . . . 244 . . . . . . . . . . 1997 Electromagnetic 600 | . . . . . . . 51 . . . . . . . . 200 . . 349 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 8498 | . . . . . . . . . . . . 112 . 69 . 1986 1025 1669 3637 Piercing . | . . . . . . . . . . . . . . . . . . . . Phasic 266 | . . . . . . . . . . . . . . . . 266 . . . Highest Corruption 25 | . . . . . . . 3 3 3 3 . 2 . . . 14 . 3 25 Average Corruption 7 | . . . . . . . 2 3 3 3 . 1 . . . 7 . 2 16 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 251 | . . . . . . . 16 16 15 1 . 7 . . . 40 . 4 152 Message Errors 47 | . . . . . . . 6 6 3 . . 5 . . . 5 . 1 21 Matter Fused 51 | . . . . . . . 2 7 5 1 . . . . . 11 . 1 24 Heat Flow Errors 26 | . . . . . . . 3 . 4 . . 1 . . . 5 . 1 12 Energy Discharges 17 | . . . . . . . 3 . 1 . . . . . . 3 . . 10 Parts Rejected 4 | . . . . . . . . . . . . . . . . 1 . . 3 Data Loss (minor) 21 | . . . . . . . 1 1 1 . . . . . . 3 . . 15 Data Loss (major) 5 | . . . . . . . . . . . . . . . . 2 . . 3 Misfires 4 | . . . . . . . . . . . . . . . . 2 . . 2 Misdirections 37 | . . . . . . . . . . . . . . . . 1 . . 36 Targeting Errors 36 | . . . . . . . 1 1 1 . . . . . . 7 . 1 25 Weapon Failures 3 | . . . . . . . . 1 . . . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 764 | . . . . . . . . 22 2 . . . . . . 357 108 64 211 Projectiles 117 | . . . . . . . . 22 2 . . . . . . 68 . . 25 Explosions 7 | . . . . . . . . . . . . . . . . . . . 7 Melee 640 | . . . . . . . . . . . . . . . . 289 108 64 179 Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 74 | . . . . . . . . . . . . . . . . . . . 74 Shots 1 | . . . . . . . . . . . . . . . . . . . 1 Rammed 3 | . . . . . . . . . . . . . . . . . . . 3 Targets Rammed 4 | . . . . . . . . . . . . . . . . . . . 4 Kicked 1 | . . . . . . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 522 | . . 18 . . 72 297 285 186 130 8 199 178 4 . . 103 . 169 522 Average Temperature 105 | . . 8 . . 37 112 136 98 53 8 77 75 4 . . 78 . 116 146 Received Heat Transfer 2729 | . . 132 . 69 144 828 201 80 21 . 36 144 162 87 . 69 . 108 648 Effects 5 | . . . . . . . 1 . . . . . . . . . . . 4 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . 1 . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations 1 | . . . . . . . . . . . . . . . . . . . 1 Total Turns 29 | . . . . . . . . . . . . . . . . . . . 29 Longest Duration 29 | . . . . . . . . . . . . . . . . . . . 29 Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . Parts Fried 3 | . . . . . . . . . . . . . . . . 3 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 19 | . . . . . 1 . 6 . . . 1 4 2 . . . . 1 4 Heat Transferred 8713 | . . . . . 740 555 1591 450 350 100 550 1398 481 481 . 759 . . 1258 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Peak Influence 1552 | . . 105 . 78 361 320 289 . . . . 151 172 681 357 552 509 432 1552 Average Influence 305 | . . 43 . 51 183 163 102 . . . . 50 74 293 357 397 439 351 715 Maximum Alert Level 4 | . . . . . 1 1 1 . . . . . . 2 1 2 2 2 4 Low Security (%) 52 | . 100 100 . 100 71 67 97 . . . . 100 100 59 . . . . 15 Level 1 23 | . . . . . 28 32 2 . . . . . . 9 100 56 14 84 24 Level 2 14 | . . . . . . . . . . . . . . 30 . 43 85 15 18 Level 3 2 | . . . . . . . . . . . . . . . . . . . 12 Level 4 5 | . . . . . . . . . . . . . . . . . . . 28 Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . . . . . 4 2 4 . . . . 5 1 4 . 3 1 2 18 Investigation 8 | . . . . . 1 1 . . . . . 3 1 1 . . . 1 . Extermination 14 | . . . . . . . 3 . . . . 2 . . . 3 . 1 5 Reinforcement 6 | . . . . . 3 . 1 . . . . . . 1 . . . . 1 Assault 8 | . . . . . . . . . . . . . . 1 . . 1 . 6 Garrison 8 | . . . . . . 1 . . . . . . . 1 . . . . 6 Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Distress Signals 14 | . . . . 1 1 4 2 . . . . . . 1 . 1 1 . 3 Communications Jammed 9 | . . . . . . . . . . . . . . . . . . . 9 Distress Signals 9 | . . . . . . . . . . . . . . . . . . . 9 Times Spotted 332 | . . 8 . 6 14 30 19 7 9 1 6 21 5 19 . 29 8 12 138 Peak Tracking Total 16 | . . 3 . 2 4 5 6 4 4 1 2 5 4 3 . 3 4 5 16 Tactical Retreats 25 | . . . . 1 . 4 1 . 1 . 1 3 . . . . 1 1 12 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Traps Triggered 5 | . . . . . 1 1 . . . . . . . 1 . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Machines Disabled 31 | . . . . . . 3 . 1 . 1 . . . 7 . 12 1 . 6 Max in Single Turn 2 | . . . . . . 1 . 1 . . . . . 1 . 2 1 . 1 Garrison Access 7 | . . . . . . 1 . . . . . . . 1 . 1 1 . 3 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Machines Accessed 30 | . . 1 4 . 3 7 5 1 3 . . . . 1 . 1 2 . 2 Terminals 14 | . . . . . 2 6 5 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 1 . . . . . . . . . 1 2 . 2 Total Hacks 70 | . . 1 4 . 6 24 15 4 9 . . . . 2 . 1 2 . 2 Successful 46 | . . 1 4 . 3 18 6 3 9 . . . . 1 . 1 . . . Failed 24 | . . . . . 3 6 9 1 . . . . . 1 . . 2 . 2 Catastrophic 9 | . . . . . 1 1 2 1 . . . . . 1 . . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 98 | . . . . . 1 8 14 3 . 1 . 14 . 4 . 27 . 12 14 Terminals 45 | . . . . . 3 23 15 4 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 1 . . . . . . . . . 1 2 . 2 Terminal Hacks 31 | . . 1 4 . 1 13 1 2 9 . . . . . . . . . . Record 12 | . . . 4 . . . . 1 7 . . . . . . . . . . Robot Analysis 2 | . . . . . . 2 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . 1 1 1 . . . . . . . . . . . . Open Door 4 | . . 1 . . . 1 . . 2 . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . Machine Index 1 | . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 5 | . . . . . . 4 . 1 . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . Security Status 1 | . . . . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . 1 . . . Seal Access 2 | . . . . . . 1 . . . . . . . . . 1 . . . Unauthorized Hacks 10 | . . . . . . 4 5 1 . . . . . . . . . . . Terminals 10 | . . . . . . 4 5 1 . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . Botnet 9 | . . . . . . 4 4 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . . . . . 3 5 5 1 . . . . . 1 . . 2 . 2 Full Trace Events 1 | . . . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 4 . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . Time 32 | . . . . . 32 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . 3 . . 1 . 1 Machine Destruction 5 | . . . . . . . . . . . . . . 3 . . 1 . 1 Robots Rewired 4 | . . . . . . . . 4 . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Total Allies 48 | . . . . 3 . . 1 4 . 4 . 2 . 5 . . . . 29 Largest Group 7 | . . . . 3 3 . 1 4 4 5 5 2 . 5 4 3 . . 7 Highest-Rated Group 494 | . . . . 40 40 . 10 113 113 176 176 57 . 494 385 282 . . 384 Highest-Rated Ally 122 | . . . . 16 16 . 10 31 31 39 39 30 . 103 103 96 . . 122 Zionite Dispatches 10 | . . . . . . . . . . . . 2 . 2 . . . . 6 Heavy 2 | . . . . . . . . . . . . . . 1 . . . . 1 Light 1 | . . . . . . . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . Total Orders 5 | . . . . . . . . . . . . 2 . . . . . . 3 TUNNEL 5 | . . . . . . . . . . . . 2 . . . . . . 3 Ally Attacks 367 | . . . . 4 32 . . 7 40 1 13 . . 57 1 19 . . 193 Total Damage 12216 | . . . . 32 319 . . 103 632 . 365 . . 2881 61 792 . . 7031 Kills 61 | . . . . 1 3 . . 1 8 . 2 . . 16 . 11 . . 19 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Robot Analysis Total 2 | . . . . . . 2 . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . . 2 1 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 12 | . . . . . . . . . . . . 2 . . . 7 . 3 . Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . . . . 1 . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . Unaware Schematics 2 | . . . . . . . . . . . . 1 . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Turns Passed 17655 | . 49 769 676 320 601 1180 1846 961 934 2442 917 1009 285 515 125 1836 310 417 2463 Spaces Moved 9572 | 1 39 565 537 234 292 496 873 491 398 1294 401 451 141 297 101 894 140 266 1661 Core 242 | . . . . . . . . . . . . . . . . . . . 242 Treads 4980 | . . . . . . 273 873 491 398 1294 401 451 141 137 . . . . 521 Legs 3956 | 1 39 565 537 234 292 223 . . . . . . . 17 101 894 140 266 647 Wheels 143 | . . . . . . . . . . . . . . 143 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 251 | . . . . . . . . . . . . . . . . . . . 251 Fastest Speed 40 | 120 120 120 125 125 125 145 145 165 165 165 165 160 160 103 113 110 112 112 40 Average Speed 144 | 120 120 120 125 125 154 155 158 165 165 165 175 174 160 139 113 162 112 112 109 Slowest Speed 250 | 120 120 125 125 125 190 210 165 165 165 165 185 185 160 200 113 170 112 170 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . 4 Exploration Rate (%) 40 | 2 12 77 91 61 20 77 27 67 61 90 57 14 5 11 3 55 7 32 41 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 7 | . . . . . . . . . 1 . . . . . . 6 . . . Known Exits Taken 6 | . . . 1 . . 1 1 . . . 1 1 . . . . . 1 . Unknown Exits Taken 13 | 1 1 1 . 1 1 . . 1 1 1 . . 1 1 1 1 1 . . Scrap Searched 8 | . . 1 . 2 . . . 3 . 1 1 . . . . . . . . Spaces Dug 90 | . . . . . . 2 12 3 2 8 12 8 1 2 . 9 3 10 18 Terrain Destroyed 225 | . . . . . . 6 12 11 2 8 12 8 1 2 . 19 3 10 131 Melee 83 | . . . . . . 2 12 3 2 1 12 8 1 2 . 9 3 10 18 Projectile 60 | . . . . . . 4 . . . . . . . . . 10 . . 46 AOE 82 | . . . . . . . . 8 . 7 . . . . . . . . 67 Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Qua Res Tes Acc Total 12286 | . 41 608 542 243 391 752 1243 615 664 1576 578 595 172 359 111 1140 254 323 2079 Wait 1444 | . . 5 . 1 48 76 259 80 248 261 146 40 7 7 10 38 82 15 121 Move 9550 | . 38 564 536 233 291 495 872 490 397 1293 400 450 140 296 100 893 139 265 1658 Hop 1 | . . . . . . . . . . . . . . . . . . . 1 Pick Up 86 | . 1 3 4 . 8 17 12 1 2 . 1 9 2 4 . 16 1 . 5 Fast Attach 158 | . . 2 . . 7 17 5 1 . . . 9 1 14 1 37 4 8 52 Attach 55 | . . . . . . 3 5 2 . . 1 5 2 3 . 9 4 . 21 Detach 38 | . . . . . 1 2 . 1 . . . . . 4 . 11 2 . 17 Swap 81 | . 1 2 1 . 3 14 9 4 4 4 4 12 3 . . 12 . . 8 Drop 185 | . 1 6 1 . 8 31 20 . 4 . 1 14 2 10 . 41 3 7 36 Fire 431 | . . 26 . 9 25 94 48 16 7 8 12 44 14 15 . 35 . . 78 Melee 229 | . . . . . . 3 13 3 2 10 12 12 1 6 . 48 19 28 72 Ram 2 | . . . . . . . . . . . . . . . . . . . 2 Kick 1 | . . . . . . . . . . . . . . . . . . . 1 Crush 1 | . . . . . . . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 24 | . . . . . . . . 17 . . 1 . . . . . . . 6 Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / Ext) -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research -3/Quarantine -2/Research -2/Testing -1/Access (discovered 1 exit: *Com) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 5 | -10/Materials | Discovered new exit (range 16) 50 | -10/Materials | Entered Mines 218 | -10/Mines | Discovered new exit (range 15) 226 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 270 | -10/Mines | Discovered new exit (range 6) 317 | -10/Mines | Build established: Mutant 634 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 774 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 811 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 812 | -10/Mines | Discovered new exit (range 5) 819 | -10/Mines | Entered Exiles 819 | -10/Exiles | Found Exiles lab abandoned 820 | -10/Exiles | Identified exit to Mines 1495 | -10/Exiles | Entered Mines 1530 | -9/Mines | Learned Materials terminal intel 1616 | -9/Mines | Assembled infested the area 1721 | -9/Mines | Learned location of 1 exit from Proximity Caves 1724 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1801 | -9/Mines | Discovered new exit (range 7) 1815 | -9/Mines | Entered Materials 1815 | -8/Materials | Accompanied by 3 allies 1815 | -8/Materials | Evolved 4 slots: Utility x4 1816 | -8/Materials | Loaded intel: 11 terminal locations 2145 | -8/Materials | Destroyed 7 combat bots 2158 | -8/Materials | Discovered new exit (range 8) 2230 | -8/Materials | Repaired Hvy. Assault Rifle 2387 | -8/Materials | Build established: Scavenger-Mutant 2416 | -8/Materials | Entered Storage 2632 | -8/Storage | Lost 3 parts (1n2u) 2698 | -8/Storage | Lost 3 parts (1p1n1u) 2735 | -8/Storage | Build established: Mutant 2796 | -8/Storage | Identified exit to Recycling 3010 | -8/Storage | Garrison activated, responded to threat 3101 | -8/Storage | Lost 4 parts (1n2u1w) 3115 | -8/Storage | Discovered new exit (range 16) 3531 | -8/Storage | Found Prototype Processor 3531 | -8/Storage | Identified Exp. Targeting Computer 3535 | -8/Storage | Found Exp. Targeting Computer 3595 | -8/Storage | Identified exit to Factory 3596 | -8/Storage | Entered Factory 3596 | -7/Factory | Evolved 2 slots: Utility x2 5180 | -7/Factory | Discovered new exit (range 10) 5195 | -7/Factory | Identified exit to Factory 5409 | -7/Factory | Discovered new exit (range 10) 5422 | -7/Factory | Identified exit to Lower Caves 5442 | -7/Factory | Entered Lower Caves 5555 | -7/Lower Caves | Encountered a Warlord checkpoint 5687 | -7/Lower Caves | Learned Factory trap positions 5898 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 6212 | -7/Lower Caves | Discovered new exit (range 22) 6231 | -7/Lower Caves | Build established: Commander-Mutant 6403 | -7/Lower Caves | Entered another Lower Caves area 6403 | -7/Lower Caves | Accompanied by 4 allies 6487 | -7/Lower Caves | Discovered exit to Factory (range 22) 6519 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6992 | -7/Lower Caves | Discovered new exit (range 23) 7146 | -7/Lower Caves | Build established: Mutant 7224 | -7/Lower Caves | Learned location of Extension (-6) 7224 | -7/Lower Caves | Learned Armory trap positions 7224 | -7/Lower Caves | Learned Factory security intel 7224 | -7/Lower Caves | Learned Extension security intel 7224 | -7/Lower Caves | Learned Factory terminal intel 7337 | -7/Lower Caves | Entered Zion 7337 | -7/Zion | Accompanied by 2 allies 7399 | -7/Zion | System corruption cleaned by Quarantine Array 7484 | -7/Zion | Discovered new exit (range 13) 7837 | -7/Zion | Identified exit to Deep Caves 8614 | -7/Zion | Received a visual enhancement algorithm 9396 | -7/Zion | Imprinted 9399 | -7/Zion | Declared Zion's savior 9712 | -7/Zion | Build established: Messiah-Mutant 9779 | -7/Zion | Entered Proximity Caves 9779 | -6/Proximity Caves | Accompanied by 5 allies 10315 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10527 | -6/Proximity Caves | Learned 8 Factory zone layouts 10696 | -6/Proximity Caves | Entered Factory 10696 | -6/Factory | Evolved 2 slots: Utility x2 10697 | -6/Factory | Identified exit to Factory 10697 | -6/Factory | Identified exit to Extension 10699 | -6/Factory | Loaded intel: 96 trap records 10701 | -6/Factory | Loaded intel: 22 terminal locations 10806 | -6/Factory | Zion Offense Resupply teleported in 10820 | -6/Factory | Found Exp. Targeting Computer 11102 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 11134 | -6/Factory | Zion Thermal Resupply teleported in 11355 | -6/Factory | Lost 4 parts (2u2w) 11552 | -6/Factory | Retrieved Zion intel report: Guard Positions 11705 | -6/Factory | Entered another Factory area 11705 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11706 | -5/Factory | Identified exit to Upper Caves 11885 | -5/Factory | Discovered new exit (range 14) 11990 | -5/Factory | Entered another Factory area 11990 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12167 | -4/Factory | Lost 4 parts (1p2n1w) 12217 | -4/Factory | Zion Heavy squad teleported in 12269 | -4/Factory | Zion Light squad teleported in 12336 | -4/Factory | Garrison activated, responded to threat 12462 | -4/Factory | Found Prototype Protection 12462 | -4/Factory | Identified Zio. Weapon Casing 12488 | -4/Factory | Discovered new exit (range 12) 12505 | -4/Factory | Entered Research 12505 | -3/Research | Accompanied by 4 allies 12505 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 12608 | -3/Research | Discovered new exit (range 11) 12630 | -3/Research | Entered Quarantine 12630 | -3/Quarantine | Accompanied by 4 allies 12668 | -3/Quarantine | Found Prototype Protection 12668 | -3/Quarantine | Identified Zio. Heavy Carapace 12686 | -3/Quarantine | Found Alien Artifact 12686 | -3/Quarantine | Identified Phase Redirector 12781 | -3/Quarantine | Found Zio. Weapon Casing 12804 | -3/Quarantine | Crushed by falling debris 12815 | -3/Quarantine | P-80 Master assimilated allied 5W-2NO(z) 12820 | -3/Quarantine | System corruption reached 10% 12863 | -3/Quarantine | Lost 9 parts (4u5w) 12979 | -3/Quarantine | Found Alien Artifact 12979 | -3/Quarantine | Identified Core Reset Matrix 12979 | -3/Quarantine | Used Core Reset Matrix 12983 | -3/Quarantine | Detected hypermatrix surge 12983 | -3/Quarantine | Sensed 17 artifacts in vicinity 13029 | -3/Quarantine | Found Subatomic Replicator 13053 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 13134 | -3/Quarantine | Found Phase Armor 13196 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 13200 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 13208 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 13220 | -3/Quarantine | Found Transdimensional Reconstructor 13224 | -3/Quarantine | Found Transdimensional Reconstructor 13243 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 13367 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 13478 | -3/Quarantine | Found Matter Drive 13571 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 13605 | -3/Quarantine | Found Sigix Broadsword 13955 | -3/Quarantine | Found Core Cannon 14150 | -3/Quarantine | Met incapacitated Sigix Warrior 14150 | -3/Quarantine | Lockdown squad dispatched 14152 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 14155 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 14227 | -3/Quarantine | Terminal network hard line cut 14452 | -3/Quarantine | Discovered new exit (range 5) 14466 | -3/Quarantine | Entered Research 14466 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14472 | -2/Research | Used Subatomic Replicator to replicate Sigix Broadsword 14604 | -2/Research | Spotted B-90 Cyclops 14697 | -2/Research | Discovered new exit (range 5) 14762 | -2/Research | Build established: Messiah-Gladiator 14776 | -2/Research | Entered Testing 14915 | -2/Testing | Retrieved Zion intel report: Branch Access 14932 | -2/Testing | Found Prototype Processor 14932 | -2/Testing | Identified Exp. Signal Interpreter 14961 | -2/Testing | Found Prototype Device 14961 | -2/Testing | Identified Exp. Thermal Shield 15016 | -2/Testing | Retrieved Zion intel report: Trap Installations 15029 | -2/Testing | Retrieved Zion intel report: Active Garrisons 15182 | -2/Testing | Discovered new exit (range 9) 15192 | -2/Testing | Identified exit to Access 15193 | -2/Testing | Entered Access 15193 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 15243 | -1/Access | Zion Melee Resupply teleported in 15294 | -1/Access | Found Prototype Slashing Weapon 15294 | -1/Access | Identified Vibroblade 15744 | -1/Access | Spotted B-99 Colossus 15909 | -1/Access | System corruption reached 10% 15947 | -1/Access | Warped through subspace 15976 | -1/Access | Lost 7 parts (1p1n2u3w) 16049 | -1/Access | Lost 6 parts (1p3n1u1w) 16055 | -1/Access | Warped through subspace 16079 | -1/Access | Zion Heavy squad teleported in 16156 | -1/Access | Zion Hacker squad teleported in 16179 | -1/Access | Garrison activated, responded to threat 16257 | -1/Access | Spotted B-99 Colossus 16287 | -1/Access | Warped through subspace 16310 | -1/Access | Lost 3 parts (2u1w) 16460 | -1/Access | Zion Demo squad teleported in 16492 | -1/Access | Zion Kinetic Resupply teleported in 16511 | -1/Access | Discovered new exit (range 3) 16513 | -1/Access | Identified exit to Command 16521 | -1/Access | P-80 Master assimilated allied SM-ID5(A) 16531 | -1/Access | Zion Trap Resupply teleported in 16544 | -1/Access | Warped through subspace 16632 | -1/Access | Terminal network hard line cut 16701 | -1/Access | Garrison activated, responded to threat 16726 | -1/Access | Core integrity fell below 50% 16750 | -1/Access | Destroyed 7 combat bots 16790 | -1/Access | Build established: Messiah-Mutant 16794 | -1/Access | Found Unknown Device 16794 | -1/Access | Identified Quantum Capacitor 16943 | -1/Access | First assault squad dispatched 17159 | -1/Access | Destroyed 10 combat bots 17389 | -1/Access | Lost 5 parts (2p1n2w) 17429 | -1/Access | Found Unknown Launcher 17429 | -1/Access | Identified Fusion Bomb Launcher 17469 | -1/Access | Emitted hypermatrix ping 17474 | -1/Access | Assembled emerged from beneath the floor 17486 | -1/Access | Garrison activated, responded to threat 17555 | -1/Access | Assembled emerged from beneath the floor 17586 | -1/Access | Spotted B-99 Colossus 17587 | -1/Access | Core integrity fell below 20% 17588 | -1/Access | Assembled emerged from beneath the floor 17656 | -1/Access | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- as-66268 sneak attacks. as-31034 sneak attacks. B-99 Colossus system corrupted by crushing effect. Slug penetrates as-34229. A6Q7RBFVQREGND>LSD=1X7W|GXQPMF14Y,HW|GSF U-05 Engineer lays Concrete. Acquired Biometal Heavy Treads. P-80 Master resets P-80 Master, system corruption cleaned. Slammed into K-01 Serf. K-01 Serf sends out distress signal. Penetrated by Slug. Slug penetrates Wall. Slammed into Y-72 Warden. Adv. Targeting Computer destroyed. System corrupted by crushing effect (+1). Adv. Target Analyzer permanently disabled. Destabilizing: Short circuit. Penetrated by Slug. Slug penetrates Wall. R-10 Processor collects Myomer Leg. Map ----- +----------------------------------------------------+ | ## #?????????????????????????# #! | | ## #?????????????????????????# ####+# | | ## #?????????????????????????# #??# | | ## #?????????????????????????# #??# | | ## #?????????????????????????# #### | | #?? #?####????????????????????# ##% | | #####+## | ##########???????????# ## | | # # #??###+#########+#########%% | | + # # %!* | | # = # "" # #### | | # # "" #??###+#+###### ##### ##??? | | !!! #?#### "Y #?????????????# #####+####? | | !! ]###### "" #?????????????# # #? | | !! + "" #?????????????# # * #? | | #### #?????????????# # #? | | ! #??# #?????????????# # ]! #? | | #??###+###+##?????????????# # !! ## | | ######## ###### #??????????????# #*!! + | | #???????# %! #??????????????# # ## | | ????????# ####* #??????????????# # # | | ????????# ?????# #??????????????# + # | | ????????# ????# #??????????????# #######+## | | ????????# ???# #??????????????# #????????# | | ????????? ### ???# ##????????????## ##???????# | | ????????? ??? #??# ############## ###### ### | | ????????? ????#??# ^ @ Y b | | ????????? ???????# ^ Y [ | | ????????? ???????# ##### ########## | | ????????? ???????# gg#?####+#########??? | | ?????????+???????# ^ ^ b #?# #??? | | ?????????????????# #?# #??? | | ?????????????????# g m### #??? | | ?????????????????# %R + ! +??? | | ?????????????????# % ### #??? | | ?????????????????# ########+#### [[[ """ #??? | | ?????????????????# # [*%! # [[[ """ #??? | | ?????????????????# # %% % # [[[ "" #??? | | ?????????????????# # # F"" #??? | | ?????????????????#k # # """ ????? | | ?????????????????? # " # ?????? | | ?????????????????????# """ # ????? | | ?????????????????????# """ ############????? | | ?????????????????????# " #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????#############???????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 174 Coolant Potential 65 Energy Generation 55 Energy Capacity 1180 Matter Stores 800 Matter Capacity 800 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Jamming Range 16 Additional Mass Support 9 Base Temperature (-) 100 Corruption Prevention 12 Armor Coverage 1425 Resistance: TH 30 Resistance: EM 15 Power Shielding 66 Weapon Shielding 100 Evasion (%) 62 Targeting Accuracy 24 Melee Accuracy 8 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 5 Matter Filtering 30 Stasis Canceling 2 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ R-06 Scavenger | -3/Quarantine | Z-intel Y-72 Warden | -3/Quarantine | Z-intel A-15 Conveyor | -3/Quarantine | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Redirector Core Reset Matrix Subatomic Replicator Sigix Broadsword Core Cannon Phase Armor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Matter Drive Achievements -------------- Freeware Friend Of Zion Challenges ------------ None Game ------ Seed ResetArmoredRedirector Manual? 0 Play Time 02:34:17 Cumulative 197.8 hours Start 2020.08.30 @ 20:58:30 End 2020.08.30 @ 23:31:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 215 Rogue 215 Adventurer 0 Explorer 0 Win Type - Total 8 Types 6/0/2/0/0/0/0 Lore% 74 Gallery% 83 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cffd81a5-7297-460b-9761-a1995e6097ea