Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.19 @ 13:08:54 Player: QXander Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (19) 95 Value Destroyed (650) 650 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (228) 228 TOTAL SCORE: 5853 Bonus ------- Follower Combat Kills 28 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 252/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Target Analyzer Makeshift Hacking Suite Authchip [R/Combat] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Sensor Array Advanced Terrain Scanner Makeshift Hacking Suite > --- WEAPON ----------- Gauss Rifle Assault Cannon > --- INVENTORY -------- Target Analyzer Improved Propulsion Shielding Ion Cannon Heavy Assault Rifle Mining Laser [Rating: 42] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Target Analyzer Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Ion Cannon Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . Power 2 | . . . . . . . 1 1 . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . Utility 3 | . . . . . . . 1 1 . . . . 1 . Weapon 1 | . . . . . . . . . . . . . 1 . Parts Attached 59 | 5 10 . 1 3 . . 6 2 17 6 . 5 3 1 Power 12 | 1 2 . . . . . 2 . 4 3 . . . . Engine 8 | 1 2 . . . . . 1 . 2 2 . . . . Core 4 | . . . . . . . 1 . 2 1 . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 15 | 2 3 . . . . . 2 . 7 . . 1 . . Treads 1 | . . . . . . . . . 1 . . . . . Leg 5 | . . . . . . . . . 4 . . 1 . . Wheel 2 | 2 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 7 | . 3 . . . . . 2 . 2 . . . . . Utility 18 | 1 4 . . 1 . . 1 1 3 2 . 1 3 1 Device 11 | . 4 . . 1 . . . 1 1 2 . 1 1 . Storage 1 | 1 . . . . . . . . . . . . . . Processor 1 | . . . . . . . . . . . . . 1 . Hackware 2 | . . . . . . . 1 . . . . . . 1 Protection 3 | . . . . . . . . . 2 . . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 14 | 1 1 . 1 2 . . 1 1 3 1 . 3 . . Energy Gun 3 | . . . . . . . . . 2 1 . . . . Energy Cannon 2 | . . . . 1 . . . . 1 . . . . . Ballistic Gun 6 | 1 1 . 1 . . . 1 . . . . 2 . . Ballistic Cannon 2 | . . . . . . . . 1 . . . 1 . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . 1 . 1 . . . . . . . . . . . Corrupted Parts 4 | . . . . . . . . . 2 . . 2 . . System Corruption 23 | . . . . . . . . . 9 . . 14 . . Parts Lost 33 | . . . . . . . . 2 9 7 . 4 8 3 Power 9 | . . . . . . . . . 4 2 . 2 1 . Propulsion 10 | . . . . . . . . 1 4 2 . 2 1 . Utility 7 | . . . . . . . . 1 . 1 . . 3 2 Weapon 7 | . . . . . . . . . 1 2 . . 3 1 Highest Loss Streak 9 | . . . . . . . . 2 9 3 . 4 6 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 3 | . 3 5 4 4 4 5 3 3 2 2 2 3 2 . Power . | . 1 1 1 1 1 1 . . . . . . . . Propulsion . | . 2 3 2 2 2 2 . . . . . . . . Utility . | . . . . . . 1 . . . . 1 1 1 . Weapon 1 | . . 1 1 1 1 1 1 2 1 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 2 | . . . . . . . . 2 . . . . . . Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . 2 . . . . . . Weapon . | . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 84 85 77 83 88 88 89 61 74 86 76 82 51 34 Engine 10 | . 13 14 11 11 11 11 11 11 5 11 15 13 . . Core 5 | . . . . . . . 6 6 6 6 7 7 5 . Leg 11 | . . . . . . . . . 12 25 15 16 6 . Flight 8 | . 12 28 33 33 33 33 33 19 6 . . . . . Device 19 | . 14 28 22 22 22 22 16 12 17 18 23 23 11 10 Hackware 6 | . . . . . . . 8 7 7 7 7 7 6 12 Protection 1 | . . . . . . . . . 3 4 . . 5 . Energy Gun 2 | . . . . . . . . . 8 6 . . . . Energy Cannon 2 | . . . . 6 11 11 . . . 3 7 2 . . Ballistic Gun 3 | . 20 14 11 5 . . 8 1 . . . 5 2 . Ballistic Cannon 1 | . . . . . . . . . 1 . . 3 5 . Special Weapon 1 | . . . . 6 11 11 4 . . . . . . 3 Peak Build Rating 42 | 5 11 9 14 13 14 14 24 23 30 34 30 42 34 22 Average Rating 24 | 3 7 9 11 12 13 14 21 16 23 30 30 34 26 19 On Entrance 16 | . 5 9 9 11 13 14 14 19 17 29 30 30 29 12 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 41 | 9 12 7 7 11 11 11 14 12 28 41 34 38 19 3 Greatest Support 54 | 20 20 8 12 12 12 12 16 17 54 54 34 54 20 3 Greatest Overweight (x) 1 | . . . . . . . . . 1 . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 7 | 1 7 5 5 5 5 5 5 5 5 4 2 5 3 1 Average Carried 3 | . 3 5 4 4 4 5 3 3 2 2 2 3 2 . Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 4 5 5 4 5 2 2 2 4 2 . Class Distribution -------------------- 53% | Scavenger-Mutant 24% | Mutant 22% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Sprinter | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Matter Collected 1584 | 199 100 . . 38 . 54 42 . 687 103 . 320 41 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 796 | . 100 . . . . . 84 . 247 118 . 209 38 . Parts 43 | . 6 . . . . . 8 . 10 11 . 8 . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 7 7 . 8 . . Prevented 9 | . . . . . . . . . 3 3 . 3 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 17 | . 2 . . . . . 3 . 3 2 . 6 1 . Guns 7 | . 2 . . . . . 3 . 1 1 . . . . Cannons 10 | . . . . . . . . . 2 1 . 6 1 . Classes Destroyed 8 | . 2 . . . . . 3 . 1 1 . 1 . . Worker 1 | . . . . . . . 1 . . . . . . . Drone 2 | . . . . . . . . . . . . 2 . . Watcher 1 | . 1 . . . . . . . . . . . . . Swarmer 3 | . . . . . . . 2 . 1 . . . . . Grunt 5 | . 2 . . . . . . . 1 . . 2 . . Brawler 1 | . . . . . . . . . . . . 1 . . Sentry 3 | . . . . . . . 1 . . 1 . . 1 . Programmer 2 | . . . . . . . . . . 1 . 1 . . Savage 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 3 | . 2 . . . . . 3 . 1 1 . 3 1 . Combat Bots Only 3 | . 2 . . . . . 2 . 1 1 . 3 1 . Max Kills in Single Turn 1 | . 1 . . . . . 1 . 1 1 . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Hostile Shots Fired 476 | . 17 . 8 . . 1 43 18 57 140 . 30 76 86 Missed 185 | . 3 . 5 . . 1 19 14 16 53 . 8 30 36 Hits 291 | . 14 . 3 . . . 24 4 41 87 . 22 46 50 Melee 1 | . . . . . . . . . 1 . . . . . Projectile 290 | . 14 . 3 . . . 24 4 40 87 . 22 46 50 AOE 1 | . . . . . . . . . . . . . 1 . Critical Strikes 4 | . . . . . . . 1 . 1 2 . . . . Damage Taken 3807 | . 117 . 27 . . . 239 46 737 893 . 411 640 697 Core 1341 | . 9 . . . . . 56 18 221 149 . 36 212 640 Absorbed by Shields 216 | . 42 . 11 . . . 36 7 . . . . . 120 Redirected to Shielding 73 | . . . . . . . . . . . . . 73 . Regen/Repaired (Parts) 10 | . . . . . . . 10 . . . . . . . Core Remaining (%) 84 | 100 . 96 . . . 100 89 . . . . 39 . . Volleys Fired 142 | . 27 . . . . . 20 . 41 22 . 20 8 4 Largest 2 | . 2 . . . . . 1 . 1 2 . 2 2 1 Hottest 120 | . 40 . . . . . 100 . 100 120 . 100 65 100 Shots Fired 185 | . 43 . . . . . 20 . 41 30 1 35 11 4 Gun 94 | . 43 . . . . . 8 . 7 20 . 12 4 . Cannon 66 | . . . . . . . . . 29 10 1 19 7 . Launcher . | . . . . . . . . . . . . . . . Special 25 | . . . . . . . 12 . 5 . . 4 . 4 Kinetic 118 | . 43 . . . . . 8 . 29 . . 27 11 . Thermal 51 | . . . . . . . 12 . 5 21 1 8 . 4 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 16 | . . . . . . . . . 7 9 . . . . Robot Hit Streak 8 | . 8 . . . . . 6 . 5 3 . 5 2 1 Robot Miss Streak 7 | . 4 . . . . . 3 . 3 7 1 2 2 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 102 | . 28 . . . . . 7 . 25 13 . 22 6 1 Core Hits 42 | . 8 . . . . . 4 . 9 6 . 13 2 . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . . 3 . . . . . Blast 3 | . . . . . . . . . 3 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 1900 | . 219 . . . . . 125 . 649 255 . 507 121 24 Guns 784 | . 219 . . . . . 125 . 118 118 . 176 28 . Cannons 1068 | . . . . . . . . . 507 137 . 331 93 . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 1411 | . 219 . . . . . 125 . 507 . . 439 121 . Thermal 331 | . . . . . . . . . 24 215 . 68 . 24 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 158 | . . . . . . . . . 118 40 . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 23 | . . . 2 2 2 2 . 1 10 14 9 23 . 1 Average Corruption 9 | . . . 2 2 2 2 . 1 6 10 9 14 . 1 Corruption Purged 5 | . . . . . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 120 | . . . . 1 3 1 . 1 25 21 4 62 . 2 Message Errors 33 | . . . . . 1 . . . 6 10 1 15 . . Matter Fused 28 | . . . . . . . . . 7 4 1 16 . . Heat Flow Errors 15 | . . . . . . . . . 4 1 1 9 . . Energy Discharges 17 | . . . . . . . . . 4 3 . 9 . 1 Parts Rejected 2 | . . . . . . . . . . . . 2 . . Parts Fused 1 | . . . . . 1 . . . . . . . . . Data Loss (minor) 18 | . . . . 1 1 1 . 1 4 3 . 6 . 1 Data Loss (major) 1 | . . . . . . . . . . . . 1 . . Misfires 4 | . . . . . . . . . . . 1 3 . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 20 | . . . . . . . . . 20 . . . . . Projectiles 20 | . . . . . . . . . 20 . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . 1 . . 1 . . Impact . | . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . 1 . . 1 . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 438 | . 255 . . . . . 398 . 231 438 165 260 . 28 Average Temperature 124 | . 53 . . . . . 189 . 60 196 71 67 . 15 Received Heat Transfer 929 | . 56 . 4 . . . 44 6 270 252 . 180 36 81 Effects 13 | . . . . . . . 7 . . 6 . . . . Shutdowns 5 | . . . . . . . 2 . . 3 . . . . Interference 3 | . . . . . . . 1 . . 2 . . . . Matter Decay 3 | . . . . . . . 3 . . . . . . . Damage (minor) 2 | . . . . . . . 1 . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 581 | . . . . . . . . . 50 370 . 111 . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Maximum Alert Level . | . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 . . . . 100 100 Level 1 . | . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 163 | . 40 15 30 15 . 88 82 37 . . . . 163 69 Initial 163 | . . . 1 10 . . 26 37 . . . . 163 44 Average 31 | . 11 2 10 4 . 32 20 15 . . . . 135 46 Influence Increases 1039 | . 85 15 37 15 . 118 179 15 135 95 . 110 190 45 Destroy 0b10 Robot/C 360 | . 40 . . . . 80 60 . 40 40 . 80 20 . Destroy 0b10 Robot/NC 25 | . 5 . . . . . 5 . 5 . . 10 . . Destroy Leader 82 | . 12 . . . . 10 20 . . 10 . 20 10 . Allied During Kill 16 | . . . . . . 13 3 . . . . . . . Successful Hack 56 | . 28 . 7 . . . 11 . . . . . 10 . Destroy Structure 5 | . . . . . . . 5 . . . . . . . Advance Influence 150 | . . . . . . . . . . . . . 150 . Partial Spotted 105 | . . 15 . 15 . 15 45 15 . . . . . . Lose Combat Pursuer 240 | . . . 30 . . . 30 . 90 45 . . . 45 Influence Decreases 980 | . 84 11 15 42 . 50 165 92 140 95 . 88 149 49 Entered New Map 140 | . . 1 4 17 . . 42 45 3 . . . 9 19 Time Decay 534 | . 75 10 11 25 . 30 83 30 67 75 . 68 60 . Lost Part 237 | . . . . . . . . 17 70 20 . 20 80 30 Lost Ally 60 | . . . . . . 20 40 . . . . . . . Purge Threat 9 | . 9 . . . . . . . . . . . . . Squads Dispatched 5 | . 2 . 1 . . . 1 . . . . . 1 . Investigation 1 | . 1 . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 3 | . 1 . 1 . . . 1 . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Distress Signals 2 | . . . 2 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 85 | . 6 . 8 . . 4 15 2 16 5 1 6 8 14 Peak Tracking Total 13 | . 3 . 7 . . 4 13 2 12 3 1 3 7 11 Tactical Retreats 10 | . . . 1 . . . 2 . 3 2 1 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Traps Triggered 7 | . . . . . . . . 1 . . . . . 6 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Machines Disabled . | . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Machines Accessed 13 | . 5 . 1 . . . 4 1 . . . . 2 . Terminals 10 | . 5 . 1 . . . 2 1 . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Total Hacks 36 | . 14 . 3 . . . 14 2 . . . . 3 . Successful 23 | . 9 . 2 . . . 11 . . . . . 1 . Failed 13 | . 5 . 1 . . . 3 2 . . . . 2 . Catastrophic 2 | . 2 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 3 | . 1 . 1 . . . 1 . . . . . . . Terminals 28 | . 14 . 3 . . . 7 2 . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . . . . . . Recycling Units 5 | . . . . . . . 5 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Terminal Hacks 17 | . 9 . 2 . . . 6 . . . . . . . Record 5 | . 2 . . . . . 3 . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Alert Level 2 | . 1 . . . . . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . Zone Layout 3 | . 2 . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . . . . . . . Process 1 | . . . . . . . 1 . . . . . . . Retrieve Matter 2 | . . . . . . . 2 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 8 | . 2 . . . . . 4 1 . . . . 1 . Full Trace Events 1 | . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . Time 16 | . . . . . . . 16 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 22 | . . . . . . . 22 . . . . . . . Retrieved Matter 22 | . . . . . . . 22 . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Total Allies 3 | . . . . 3 . . . . . . . . . . Largest Group 3 | . . . . 3 3 3 2 . . . . . . . Highest-Rated Group 40 | . . . . 40 40 40 24 . . . . . . . Highest-Rated Ally 16 | . . . . 16 16 16 16 . . . . . . . Total Orders 2 | . . . . 2 . . . . . . . . . . ROAM 1 | . . . . 1 . . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . Ally Attacks 25 | . . . . . . 14 11 . . . . . . . Total Damage 196 | . . . . . . 99 97 . . . . . . . Kills 4 | . . . . . . 4 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Active Infowar (turns) 3472 | . 19 73 68 103 176 114 148 71 720 550 64 1338 27 1 Sensors 3471 | . 19 73 68 103 176 114 148 71 720 550 64 1338 27 . Terrain 545 | . . . . . . . . . . . . 542 2 1 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . . . 1 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Turns Passed 4308 | 73 241 73 68 103 176 114 181 97 804 614 64 1338 122 240 Spaces Moved 5031 | 83 276 227 209 262 464 269 325 215 986 456 54 794 89 322 Core 344 | 4 . . . . . . . . 2 . . . 16 322 Treads 4 | . . . . . . . . . 4 . . . . . Legs 1747 | . . . . . . . . . 370 456 54 794 73 . Wheels 164 | 79 85 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 2772 | . 191 227 209 262 464 269 325 215 610 . . . . . Fastest Speed 26 | 50 32 32 29 29 29 29 26 30 30 120 120 120 50 50 Average Speed 68 | 78 46 32 29 29 29 29 26 32 66 120 120 143 107 50 Slowest Speed 190 | 80 80 32 29 29 29 29 30 34 190 120 120 190 120 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 12 | . . 2 1 . 3 2 2 . 2 . . . . . Potential Cave-ins 8 | . . . . . . . 8 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 36 48 22 29 87 41 27 5 92 47 7 74 2 29 Regions Visited 14 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 . . 1 . . . 1 . . 1 . Unknown Exits Taken 8 | 1 . . . 1 1 . 1 1 1 . 1 1 . . Scrap Searched 7 | . . . . 1 . . . . 3 1 . 2 . . Spaces Dug 12 | . . . . . . . 12 . . . . . . . Terrain Destroyed 24 | . . . . . . . 12 . 8 . . 1 3 . Melee . | . . . . . . . . . . . . . . . Projectile 24 | . . . . . . . 12 . 8 . . 1 3 . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Total 5669 | 88 357 224 215 289 502 303 375 245 1085 491 53 949 104 389 Wait 284 | . 17 . 2 23 39 35 19 7 18 1 . 118 1 4 Move 4993 | 82 275 222 206 261 457 264 320 214 981 455 53 793 88 322 Hop 12 | . . 2 1 . 3 2 2 . 2 . . . . . Pick Up 23 | 1 7 . 2 . 2 1 1 6 1 1 . 1 . . Fast Attach 43 | 5 6 . . 1 . . . 2 13 7 . 7 1 1 Attach 45 | . 8 . 2 1 . . 6 6 13 1 . 2 4 2 Detach 40 | . 10 . 1 . . . 4 5 12 2 . 4 2 . Swap 3 | . 1 . . 1 . . 1 . . . . . . . Drop 25 | . 6 . 1 2 1 1 2 5 3 2 . 2 . . Fire 142 | . 27 . . . . . 20 . 41 22 . 20 8 4 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 56 | . . . . . . . . . . . . . . 56 Rewire 3 | . . . . . . . . . 1 . . 2 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: Sto / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 74 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Identified exit to Mines 288 | -10/Materials | Identified exit to Materials 315 | -10/Materials | Entered Mines 347 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 348 | -10/Mines | Learned 8 Materials zone layouts 364 | -10/Mines | Assembled infested the area 387 | -10/Mines | Discovered exit to Materials (range 3) 388 | -10/Mines | Entered Materials 388 | -9/Materials | Evolved 2 slots: Propulsion x2 389 | -9/Materials | Identified exit to Materials 389 | -9/Materials | Identified exit to Mines 456 | -9/Materials | Entered Mines 458 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 488 | -9/Mines | Learned Materials terminal intel 492 | -9/Mines | Build established: Sprinter 534 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 534 | -9/Mines | Discovered new exit (range 5) 559 | -9/Mines | Entered Exiles 559 | -9/Exiles | Found Exiles lab destroyed 559 | -9/Exiles | Accompanied by 3 allies 568 | -9/Exiles | Discovered new exit (range 15) 690 | -9/Exiles | Discovered new exit (range 15) 735 | -9/Exiles | Entered Mines 735 | -8/Mines | Accompanied by 3 allies 827 | -8/Mines | Discovered exit to Materials (range 14) 849 | -8/Mines | Entered Materials 849 | -8/Materials | Accompanied by 2 allies 849 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 850 | -8/Materials | Loaded intel: 12 terminal locations 1016 | -8/Materials | Discovered new exit (range 13) 1021 | -8/Materials | Repaired VTOL Module? 1030 | -8/Materials | Entered Factory 1030 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1031 | -7/Factory | Identified exit to Storage 1121 | -7/Factory | Discovered new exit (range 6) 1127 | -7/Factory | Entered Lower Caves 1134 | -7/Lower Caves | Encountered a Warlord checkpoint 1375 | -7/Lower Caves | Discovered new exit (range 10) 1400 | -7/Lower Caves | Attracted the attention of an 0b10 base 1444 | -7/Lower Caves | Attacked by a faux Warlord 1470 | -7/Lower Caves | Lost 9 parts (4p4n1w) 1478 | -7/Lower Caves | System corruption reached 10% 1555 | -7/Lower Caves | Entered a destroyed Warlord outpost 1657 | -7/Lower Caves | Learned Factory security intel 1662 | -7/Lower Caves | Build established: Mutant 1931 | -7/Lower Caves | Entered another Lower Caves area 1931 | -7/Lower Caves | Discovered new exit (range 12) 1955 | -7/Lower Caves | Identified exit to Zion 2018 | -7/Lower Caves | Build established: Scavenger-Mutant 2287 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2330 | -7/Lower Caves | Core integrity fell below 50% 2430 | -7/Lower Caves | Lost 3 parts (1n1u1w) 2545 | -7/Lower Caves | Entered Zion 2570 | -7/Zion | Attacked by Zionites 2589 | -7/Zion | Discovered new exit (range 16) 2609 | -7/Zion | Entered Proximity Caves 2613 | -6/Proximity Caves | Spotter reported a threat 2649 | -6/Proximity Caves | Learned Factory emergency access door positions 3848 | -6/Proximity Caves | Lost 4 parts (2p2n) 3897 | -6/Proximity Caves | Discovered new exit (range 18) 3947 | -6/Proximity Caves | Entered Factory 3947 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4050 | -6/Factory | Garrison activated, responded to threat 4068 | -6/Factory | Identified exit to Garrison 4069 | -6/Factory | Entered Garrison 4091 | -6/Garrison | Lost 6 parts (1p1n2u2w) 4215 | -6/Garrison | Triggered checkpoint 4289 | -6/Garrison | Triggered checkpoint 4289 | -6/Garrison | Triggered checkpoint 4291 | -6/Garrison | Core integrity fell below 50% 4291 | -6/Garrison | Triggered checkpoint 4305 | -6/Garrison | Core integrity fell below 20% 4309 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Beams of light sweep through the air. An alarm sounds. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 64. Field strength at 58. Field strength at 36. Field strength at 27. Field strength at 9. Stasis field depleted. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 67. Field strength at 43. Field strength at 33. Field strength at 9. Map ----- +----------------------------------------------------+ | ??????????????????# ?# #???????????#"! !" | | ?????????????###### ## ##??????????#"! !" | | ??????????#### #??????????#"! !" | | ????????? #??????????#"" "" | | ????????? #??????????#"""!!!!""" | | ??????????#### ## ## #??????????#"""""""""" | | ?????????????# ## ## ###????????########### | | ?????????????" #??????????????????? | | ?????????????" "#??????????????????? | | ?????????????" "%#??????????????????? | | ?????????????" "#??????????????????? | | ?????????????# ## ## ###??????????????????? | | ?????????????# ## ## #????????????????????? | | ?????????????# s #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# ## ## s##????????????????????? | | ?????????????# ?# ## #?????????????????????? | | ?????????????# ??####### #?????????????????????? | | ?????????????# ?????????# #?????????????????????? | | ?????????????#??????????#s #?????????????????????? | | ????????????????????????+s #?????????????????????? | | ????????????????????????#ss#?????????????????????? | | ????????????????????????#ss#?????????????????????? | | ????????????????????????#ss#?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 50 Energy Generation 37 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 150 Resistance: TH 10 Propulsion Shielding 66 Evasion (%) 64 Target Analysis 5 Recoil Reduction 1 Offensive Hacking 11 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- VTOL Module | 60% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed ScatterCargoShredder Manual? 0 Play Time 00:56:40 Cumulative 21.2 hours Start 2025.05.19 @ 12:13:59 End 2025.05.19 @ 13:08:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0122497a-80dd-4d2b-9069-b2aa8f3f169c