Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.30 @ 20:04:13 Player: THN-L0C Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (638) 638 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2123 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 177/250 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Scraptown Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Deep Structural Scanner Improved Terrain Scanner Surveybot 17 Chip DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Spiked Treads > --- UTILITY ---------- High-capacity Storage Unit Makeshift Light Armor Plating > --- WEAPON ----------- Battle Cannon Makeshift Axe > --- INVENTORY -------- Subdweller Power Source Subdweller Power Source Subdweller Monowheel Subdweller Monowheel Huge Storage Unit Medium Matter Pod Subdweller Optics Sensor Array Improved Terrain Scanner Makeshift Light Armor Plating Makeshift Thermal Plating Scrap Shield Self-contained Transmogrifier Rainbow Chip Subdweller Laser Battle Rifle Subdweller Machine Gun Makeshift Shrapnel Gun Grenade Launcher [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Protection Makeshift Light Armor Plating Weapon Battle Cannon Energy Gun Medium Laser Ballistic Gun Battle Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 31 | 8 5 13 5 Power 2 | 1 . . 1 Engine 1 | 1 . . . Core 1 | . . . 1 Reactor . | . . . . Propulsion 9 | 3 . 4 2 Treads 3 | 1 . 2 . Leg 2 | . . . 2 Wheel 4 | 2 . 2 . Hover . | . . . . Flight . | . . . . Utility 10 | 1 2 5 2 Device 4 | . 1 1 2 Storage 3 | 1 1 1 . Processor . | . . . . Hackware . | . . . . Protection 3 | . . 3 . Artifact . | . . . . Weapon 10 | 3 3 4 . Energy Gun 3 | 2 1 . . Energy Cannon . | . . . . Ballistic Gun 3 | 1 . 2 . Ballistic Cannon 1 | . . 1 . Launcher 1 | . 1 . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Backups 15 | 3 9 17 13 Power . | . . . 1 Propulsion 2 | 1 2 2 1 Utility 7 | . 3 8 6 Weapon 4 | . 3 5 3 Tool/Special . | . . . . Unused Backups 15 | . . 5 10 Power 2 | . . . 2 Propulsion 1 | . . 1 . Utility 7 | . . 2 5 Weapon 4 | . . 2 2 Tool/Special 1 | . . . 1 Average Slot Usage (%) 94 | . 98 100 83 Engine 12 | . 14 14 9 Core 1 | . . . 4 Treads 19 | . . 22 18 Leg 2 | . . . 9 Wheel 5 | . 28 5 . Device 9 | . 12 11 4 Storage 12 | . 14 14 9 Protection 4 | . . 2 9 Energy Gun 3 | . 16 2 . Ballistic Gun 2 | . 1 3 . Ballistic Cannon 9 | . . 11 9 Special Weapon 4 | . 8 5 . Slashing Weapon 5 | . . 5 9 Peak Build Rating 21 | 6 8 21 21 Average Rating 15 | 5 7 14 17 On Entrance 8 | . 6 8 21 Avg Prop Armor Cover (%) 7 | 7 . . . Naked Turns 92 | . . . 92 Heaviest Build 55 | 14 51 55 55 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 2 | . 2 2 1 Average Overweight (x) . | . 1 1 . Largest Inventory Capacity 25 | 8 20 25 20 Average Capacity 18 | 7 19 20 14 Most Carried 20 | 5 11 20 20 Average Carried 15 | 3 9 18 13 Final Capacity 20 | 8 20 20 5 Final Carried 20 | 5 11 20 5 Class Distribution -------------------- 73% | Mutant 26% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Derelict-Mutant | -8/Scraptown Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Scr Matter Collected 1500 | 358 92 760 290 Remotely . | . . . . Salvage Created 720 | 258 79 383 . Parts 59 | 30 5 24 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 4 | . . 4 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Combat Hostiles Destroyed 16 | . 3 13 . Guns 3 | . . 3 . Cannons 10 | . . 10 . AOE 3 | . 3 . . Classes Destroyed 7 | 3 3 1 . Worker 1 | 1 . . . Tunneler 9 | 9 . . . Hauler 1 | . 1 . . Recycler 1 | 1 . . . Watcher 1 | . 1 . . Swarmer 3 | . 3 . . Subdweller 13 | . . 13 . Best Kill Streak 4 | 4 3 2 . Combat Bots Only 3 | . 3 2 . Max Kills in Single Turn 2 | 1 2 1 . Gunslinging . | . . . . Exploded 2 | . 2 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Scr Hostile Shots Fired 58 | . 8 50 . Missed 21 | . 2 19 . Hits 37 | . 6 31 . Projectile 37 | . 6 31 . Critical Strikes 2 | . . 2 . Damage Taken 694 | . 53 641 . Core 73 | . 14 59 . Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 151 | 35 25 91 . Largest 2 | 2 2 2 . Hottest 100 | 70 100 100 . Shots Fired 230 | 70 32 128 . Gun 123 | 70 16 37 . Cannon 61 | . . 61 . Launcher 2 | . 2 . . Special 44 | . 14 30 . Kinetic 134 | 35 1 98 . Thermal 94 | 35 29 30 . Explosive 2 | . 2 . . Electromagnetic . | . . . . Robot Hit Streak 20 | 20 16 17 . Robot Miss Streak 3 | 3 2 2 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 123 | 47 15 61 . Core Hits 47 | 16 6 25 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 10 | 3 4 3 . Burn 7 | 3 4 . . Destroy 1 | . . 1 . Blast 2 | . . 2 . Melee Attacks 16 | . . 16 . Impact . | . . . . Slashing 16 | . . 16 . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1970 | 495 282 1193 . Guns 1110 | 495 159 456 . Cannons 660 | . . 660 . Explosions 123 | . 123 . . Melee 77 | . . 77 . Ramming . | . . . . Kinetic 1321 | 195 10 1116 . Thermal 449 | 300 149 . . Explosive 123 | . 123 . . Electromagnetic . | . . . . Impact . | . . . . Slashing 77 | . . 77 . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 10 | . 10 . . Projectiles . | . . . . Explosions 10 | . 10 . . Melee . | . . . . Knockbacks 4 | . . 4 . Impact . | . . . . Kinetic 4 | . . 4 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 117 | 100 117 . . Average Temperature 37 | 40 34 . . Received Heat Transfer 84 | . . 84 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | 3 2 . . Heat Transferred 1850 | 1110 740 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 80 | 10 80 . . Initial . | . . . . Average 7 | 1 8 . . Influence Increases 258 | 55 203 . . Destroy 0b10 Robot/C 60 | . 60 . . Destroy 0b10 Robot/NC 65 | 55 10 . . Destroy Leader 14 | . 14 . . Successful Hack 35 | . 35 . . Select Force Hacks 60 | . 60 . . Destroy Structure 24 | . 24 . . Influence Decreases 258 | 55 203 . . Time Decay 248 | 55 193 . . Lost Ally 10 | . 10 . . Squads Dispatched 2 | . 2 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Scr Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 9 13 . Peak Tracking Total 4 | . 4 3 . Tactical Retreats . | . . . . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Scr Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Scr Machines Accessed 16 | . 9 3 4 Terminals 7 | . 7 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 79 | . 35 14 30 Successful 66 | . 22 14 30 Failed 12 | . 12 . . Catastrophic . | . . . . Database Lockouts 1 | . 1 . . Manual 31 | . 31 . . Terminals 33 | . 33 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 51 | . 7 14 30 Record 36 | . . 12 24 Robot Analysis 6 | . 1 . 5 Open Door 1 | . . 1 . Terminal Index 1 | . 1 . . Recycling Unit Index 1 | . 1 . . Locate Traps 1 | . 1 . . Recall Investigation 1 | . 1 . . Zone Layout 2 | . 2 . . Proto ID Catalog 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 15 | . 15 . . Terminals 13 | . 13 . . Assimilate 3 | . 3 . . Botnet 4 | . 4 . . Operators 1 | . 1 . . Skim 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Tunnel 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 7 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Scr Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Scr Total Allies 2 | . 2 . . Largest Group 1 | . 1 . . Highest-Rated Group 10 | . 10 . . Highest-Rated Ally 10 | . 10 . . Total Orders 3 | . 3 . . STAY 1 | . 1 . . FOLLOW 2 | . 2 . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Scr Active Infowar (turns) 10189 | . 1165 7675 1349 Sensors 3523 | . 1165 2358 . Terrain 5317 | . . 5317 . Structural 1349 | . . . 1349 Robot Analysis Total 6 | . 1 . 5 Derelict Logs Recovered 6 | . . 1 5 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Scr Turns Passed 15386 | 305 1271 8992 4818 Spaces Moved 6087 | 188 678 2461 2760 Core 177 | 1 . . 176 Treads 3137 | 36 . 1858 1243 Legs 1341 | . . . 1341 Wheels 1432 | 151 678 603 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 110 50 Average Speed 180 | 95 106 214 174 Slowest Speed 250 | 160 110 250 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 2 | . . 2 . Cave-ins Triggered . | . . . . Exploration Rate (%) 69 | 6 86 94 91 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 9 | . 2 1 6 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 21 | . . 11 10 Spaces Dug 23 | . 12 11 . Terrain Destroyed 38 | . 22 16 . Melee 9 | . . 9 . Projectile 21 | . 14 7 . AOE 8 | . 8 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Scr Total 10141 | 246 1166 5956 2773 Wait 3761 | 11 450 3300 . Move 6084 | 187 677 2460 2760 Hop . | . . . . Pick Up 37 | 5 5 24 3 Fast Attach 12 | 6 2 . 4 Attach 1 | . . . 1 Detach 2 | . 1 . 1 Swap 55 | 2 5 48 . Drop 22 | . 1 17 4 Fire 151 | 35 25 91 . Melee 16 | . . 16 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 4 exits: *Mat x2 / Rec / *Scr) -8/Scraptown (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 16) 306 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 4) 425 | -10/Materials | Discovered new exit (range 15) 569 | -10/Materials | Discovered new exit (range 16) 638 | -10/Materials | Discovered new exit (range 14) 836 | -10/Materials | Loaded intel: 20 trap records 889 | -10/Materials | Learned location of 2 exits from Subcaves 934 | -10/Materials | Learned Storage emergency access door positions 968 | -10/Materials | Learned Materials trap positions 994 | -10/Materials | Identified exit to Mines 994 | -10/Materials | Identified exit to Materials 1028 | -10/Materials | Learned Materials trap positions 1072 | -10/Materials | Learned Storage emergency access door positions 1135 | -10/Materials | Central database locked down 1487 | -10/Materials | Discovered new exit (range 8) 1577 | -10/Materials | Entered Subcaves 1578 | -10/Subcaves | Approached by a straggling Scientist 1578 | -10/Subcaves | Identified exit to Materials 1578 | -10/Subcaves | Identified exit to Recycling 2048 | -10/Subcaves | Learned location of Zion (-7) 3445 | -10/Subcaves | Discovered exit to Materials (range 14) 3768 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3957 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3961 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 3983 | -10/Subcaves | Shifting Twisted Machinery released Mak. Thermal Plating 4027 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 4053 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 7982 | -10/Subcaves | Disturbed a concealed Subdweller 8812 | -10/Subcaves | Visited Clippyterm 8820 | -10/Subcaves | Learned Research security intel 8820 | -10/Subcaves | Learned Research machine intel 9076 | -10/Subcaves | Visited 4L-MR0's lab 9221 | -10/Subcaves | Found Prototype Device 9944 | -10/Subcaves | Build established: Derelict-Mutant 10330 | -10/Subcaves | A Subdweller sparked back to life 10330 | -10/Subcaves | A Subdweller sparked back to life 10330 | -10/Subcaves | A Subdweller sparked back to life 10452 | -10/Subcaves | Found Rainbow Chip 10569 | -10/Subcaves | Entered Scraptown 10894 | -8/Scraptown | Visited UFD Registry 10944 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 10947 | -8/Scraptown | Visited TADAMA 11069 | -8/Scraptown | Visited Assassins FH 11122 | -8/Scraptown | Visited IN-MT5's Study 11167 | -8/Scraptown | Visited Fellowship of the Rings 11209 | -8/Scraptown | Visited Bundlers 11224 | -8/Scraptown | Visited Shadow of the Wyrm 11424 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 11429 | -8/Scraptown | Learned location of Testing (-2) 11432 | -8/Scraptown | Learned Factory emergency access door positions 11434 | -8/Scraptown | Learned location of 1 exit from Research 11437 | -8/Scraptown | Learned location of Warlord (-4) 11439 | -8/Scraptown | Learned Factory garrison access intel 11469 | -8/Scraptown | Discovered new exit (range 11) 12164 | -8/Scraptown | Registered with UFD as "Micronuts" 12382 | -8/Scraptown | Guru changed UFD alias to "Deathchassis" 12664 | -8/Scraptown | Visited DA-N13 Charitable Foundation 12674 | -8/Scraptown | Found DCF Scrap (29 items) 12742 | -8/Scraptown | Visited Junk Repository 12829 | -8/Scraptown | Visited Science Guys 12909 | -8/Scraptown | Visited Curators Association 12999 | -8/Scraptown | Delivered Scrap Shield to a Scientist 13244 | -8/Scraptown | Visited Analyses Database 13312 | -8/Scraptown | Visited Derelict Rescue Squad 13389 | -8/Scraptown | Visited Modified Component R&D 13487 | -8/Scraptown | Visited Chapter 10 13559 | -8/Scraptown | Visited Scrapoid Research Area 13652 | -8/Scraptown | Visited Cartography Club 13677 | -8/Scraptown | Released all parts (7) 13694 | -8/Scraptown | Found Surveybot 17 Chip 13710 | -8/Scraptown | Learned location of Upper Caves (-5) 13710 | -8/Scraptown | Learned location of Extension (-6) 13710 | -8/Scraptown | Learned location of Archives (-6) 13710 | -8/Scraptown | Learned location of Armory (-4) 13710 | -8/Scraptown | Learned 16 Materials zone layouts 13710 | -8/Scraptown | Learned 16 Factory zone layouts 13710 | -8/Scraptown | Learned 4 Recycling zone layouts 13710 | -8/Scraptown | Learned 8 Upper Caves zone layouts 13710 | -8/Scraptown | Learned 8 Proximity Caves zone layouts 13710 | -8/Scraptown | Learned 8 Access zone layouts 13710 | -8/Scraptown | Learned 20 Proximity Caves zone layouts 13710 | -8/Scraptown | Learned 4 Hub_04(d) zone layouts 13710 | -8/Scraptown | Learned Research emergency access door positions 13710 | -8/Scraptown | Learned location of 2 exits from Lower Caves 13710 | -8/Scraptown | Learned location of 3 exits from Lower Caves 13710 | -8/Scraptown | Learned location of 1 exit from Proximity Caves 13722 | -8/Scraptown | Found Deep Structural Scanner 13955 | -8/Scraptown | Discovered new exit (range 10) 13985 | -8/Scraptown | Build established: Mutant 15220 | -8/Scraptown | Found DRS Beacon 15387 | -8/Scraptown | Self-destructed Last Messages --------------- 15063_ P1-BXM(c): "Come one, come all! See for yourself a fine selection of the many wondrous pieces in our collection!" 15106_ Acquired Field Recycling Unit. 15190_ P1-BXM(c): "Come one, come all! See for yourself a fine selection of the many wondrous pieces in our collection!" 15220_ Acquired DRS Beacon. 15241_ RD-BNK: "CAN SOMEONE POINT ME TO THE NEAREST RECYCLING UNIT?" 15246_ Dropped Field Recycling Unit. 15271_ P1-BXM(c): "Come one, come all! See for yourself a fine selection of the many wondrous pieces in our collection!" 15276_ Connecting with 0b10 Analyses... 15309_ RD-BNK: "RE-RE-RECYCLE!" 15341_ DX-DYI(p) scrutinizes some mainframe outputs. 15384_ Acquired 10 matter. DU-TTR(j): DA-N13 was legendary. Who else could fit over 100 different useful components in a single Scrap pile? Our Scrap collections are well received, but the next big problem to solve is that many beneficiaries may not have the necessary time and expertise to properly rebuild from them... Or the storage space to carry it all to someone else who does. 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Low-level Research Challenges ------------ None Game ------ Seed AccelerationSigixTracker Manual? 0 Play Time 00:50:33 Cumulative 409.2 hours Start 2026.06.30 @ 19:08:40 End 2026.06.30 @ 20:04:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 304 Rogue 304 Adventurer 0 Explorer 0 Win Type - Total 9 Types 4/0/3/2/0/0/0/0/0/0 Lore% 76 Gallery% 73 Achievement% 50 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3766ef3b-721e-4ad8-af1f-33ccf66339ee