Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.07 @ 12:34:49 Player: Bingus Khan Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (99) 495 Value Destroyed (3241) 3241 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (20) 20 TOTAL SCORE: 7376 Bonus ------- High Alert Combat Kills 42 Friendly Fire -22 Cogmind --------- Core Integrity 739/850 Matter 300/300 Energy 300/300 System Corruption 1% Temperature Cool (0) Movement Treading (167) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Spiked Medium Treads > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Improved Terrain Scan Processor Target Analyzer Transmission Jammer Tractor Beam > --- WEAPON (3) ------- Gatling Laser Gauss Rifle Great Maul > --- INVENTORY (20) --- Improved Ion Engine Light Nuclear Core Fusion Compressor Improved Treads Armored Treads Power Amplifier Improved Heat Sink Visual Processing Unit Advanced Signal Interpreter Energy Filter Weapon Cycler Weapon Cycler Recalibrator Recalibrator Arc Projector Improved Heavy Machine Gun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Terrain Scan Processor Target Analyzer Transmission Jammer Focal Shield > --- WEAPON ----------- Coil Gun Improved Heavy Machine Gun Great Maul > --- INVENTORY -------- Improved Ion Engine Nuclear Core Light Nuclear Core Light Nuclear Core Fusion Compressor Improved Treads Armored Treads Armored Treads Improved Heat Sink Visual Processing Unit Energy Filter Weapon Cycler Weapon Cycler Tractor Beam Recalibrator Arc Projector Gatling Laser Gauss Rifle Improved Heavy Machine Gun Improved Grenade Launcher [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Arc Projector Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Slots Evolved 8 | . . 2 2 2 . 2 . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 4 | . . 2 . 1 . 1 . . Weapon 1 | . . . 1 . . . . . Parts Attached 97 | 6 7 24 12 7 13 19 9 . Power 21 | 1 1 5 1 3 3 5 2 . Engine 9 | 1 1 4 . . 1 2 . . Core 12 | . . 1 1 3 2 3 2 . Reactor . | . . . . . . . . . Propulsion 28 | 2 1 6 4 . 4 7 4 . Treads 28 | 2 1 6 4 . 4 7 4 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | 1 2 6 4 3 2 3 1 . Device 8 | . 1 2 1 . . 3 1 . Storage 5 | 1 1 2 1 . . . . . Processor 8 | . . 1 2 3 2 . . . Hackware . | . . . . . . . . . Protection 1 | . . 1 . . . . . . Artifact . | . . . . . . . . . Weapon 26 | 2 3 7 3 1 4 4 2 . Energy Gun 4 | 1 . . . . 2 . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 17 | 1 3 6 2 . . 4 1 . Ballistic Cannon 3 | . . 1 . 1 1 . . . Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 14 | . . 1 1 . 5 . 7 . Power 5 | . . 1 . . 2 . 2 . Propulsion 2 | . . . . . . . 2 . Utility 2 | . . . . . 1 . 1 . Weapon 5 | . . . 1 . 2 . 2 . Highest Loss Streak 6 | . . 1 1 . 4 . 6 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 98 99 99 97 95 99 99 . Engine 3 | . 14 5 . . 3 5 4 . Core 8 | . . 5 9 15 9 6 8 . Treads 24 | . 28 21 27 23 22 25 25 . Device 10 | . 7 21 2 . . 12 19 . Storage 8 | . 18 10 9 7 7 6 6 . Processor 17 | . . 7 21 27 29 20 13 . Protection 1 | . . 4 2 . . . . . Ballistic Gun 11 | . 23 17 9 7 2 9 12 . Ballistic Cannon 4 | . . 4 9 7 9 1 . . Launcher 2 | . . . 7 7 . . . . Impact Weapon 2 | . . . . . 3 6 6 . Peak Build Rating 61 | 6 8 19 30 38 42 61 61 . Average Rating 37 | 4 7 16 25 35 39 54 58 . On Entrance 28 | . 6 8 19 30 38 41 61 52 Naked Turns . | . . . . . . . . . Heaviest Build 73 | 11 21 28 60 68 71 73 72 . Greatest Support 88 | 40 40 46 66 60 60 80 88 . Greatest Overweight (x) 3 | . . . . 1 1 3 . . Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 25 | 8 10 25 20 20 20 20 20 . Average Capacity 16 | 6 9 9 12 20 20 20 20 . Most Carried 20 | 4 10 10 13 14 19 20 20 . Average Carried 13 | 2 8 9 10 12 16 17 18 . Final Capacity 20 | 8 10 10 20 20 20 20 20 20 Final Carried 20 | 4 10 10 12 14 13 20 17 17 Class Distribution -------------------- 47% | Mutant 27% | Scavenger-Gunner 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Storage Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Matter Collected 2736 | 222 121 465 608 71 583 440 226 . Remotely 532 | . 32 391 . . . . 109 . Salvage Created 3004 | . 152 642 764 55 572 394 425 . Parts 177 | . 14 55 53 7 23 17 8 . Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 . Prevented 3 | . . . . . . . 3 . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Combat Hostiles Destroyed 80 | . 6 15 28 1 14 7 9 . Melee 5 | . . . . . 1 . 4 . Guns 34 | . 6 14 5 . 2 5 2 . Cannons 28 | . . 1 17 1 9 . . . AOE 6 | . . . 6 . . . . . Classes Destroyed 14 | . 2 3 7 1 . 1 . . Worker 3 | . . . 1 . 2 . . . Builder 3 | . . . 1 . 2 . . . Hauler 1 | . . . 1 . . . . . Recycler 2 | . . . 1 . 1 . . . Mechanic 1 | . . . 1 . . . . . Operator 1 | . . 1 . . . . . . Watcher 8 | . . 2 3 1 1 1 . . Swarmer 25 | . 4 3 12 . 4 . 2 . Grunt 37 | . 2 7 11 . 8 3 6 . Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . 1 . . . . . Sentry 12 | . . 5 3 . 2 1 1 . Hunter 2 | . . . . . . 2 . . Programmer 2 | . . . . 1 . 1 . . Best Kill Streak 11 | . 2 5 11 1 4 2 4 . Combat Bots Only 8 | . 2 4 8 1 4 2 4 . Max Kills in Single Turn 4 | . 1 1 4 1 2 2 1 . Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 . . . . . Melee 1 | . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Hostile Shots Fired 652 | . 43 57 106 5 193 85 163 . Missed 196 | . 10 11 37 4 69 17 48 . Damage Taken 4539 | . 215 417 747 12 1051 829 1268 . Core 390 | . 40 80 74 . 85 29 82 . Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1435 | . 72 126 223 4 327 251 432 . Regen/Repaired (Parts) 8 | . . 8 . . . . . . Core Remaining (%) 87 | 100 84 80 86 . 87 . . . Volleys Fired 205 | . 17 41 55 6 43 21 22 . Largest 3 | . 2 2 3 2 3 2 2 . Hottest 108 | . 60 67 103 71 107 70 108 . Shots Fired 408 | . 34 78 120 12 81 42 41 . Gun 277 | . 34 72 55 6 27 42 41 . Cannon 120 | . . 6 55 6 53 . . . Launcher 11 | . . . 10 . 1 . . . Special . | . . . . . . . . . Kinetic 371 | . 23 78 110 12 75 34 39 . Thermal 2 | . . . . . . . 2 . Explosive 11 | . . . 10 . 1 . . . Electromagnetic 24 | . 11 . . . 5 8 . . Robot Hit Streak 31 | . 16 22 31 7 20 15 8 . Robot Miss Streak 4 | . 1 1 4 2 3 1 2 . Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 2 | . 1 . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . Shots Hit Robots 328 | . 26 52 80 10 75 37 48 . Core Hits 211 | . 12 30 94 6 37 14 18 . Critical Kills 5 | . . . . . 1 3 1 . Critical Parts Destroyed 9 | . . . . . 2 3 4 . Critical Strikes 18 | . . . . 1 6 6 5 . Destroy 5 | . . . . . . 4 1 . Blast 4 | . . . . 1 3 . . . Smash 9 | . . . . . 3 2 4 . Melee Attacks 26 | . . . . . 10 2 14 . Impact 26 | . . . . . 10 2 14 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . 3 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7890 | . 233 764 2573 257 2058 742 1263 . Guns 3285 | . 233 731 543 60 367 660 691 . Cannons 2196 | . . 33 903 193 1067 . . . Explosions 1185 | . . . 1095 . 90 . . . Melee 1188 | . . . . . 534 82 572 . Ramming 36 | . . . 32 4 . . . . Kinetic 5198 | . 146 764 1446 253 1369 572 648 . Thermal 43 | . . . . . . . 43 . Explosive 1185 | . . . 1095 . 90 . . . Electromagnetic 240 | . 87 . . . 65 88 . . Impact 1188 | . . . . . 534 82 572 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . 2 . . . 1 1 . Average Corruption 1 | . . 1 . . . 1 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 18 | . . 7 . . . . 11 . Message Errors 4 | . . 2 . . . . 2 . Matter Fused 2 | . . 1 . . . . 1 . Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 5 | . . 2 . . . . 3 . Parts Rejected 1 | . . 1 . . . . . . Data Loss (minor) 3 | . . 1 . . . . 2 . Misfires 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 564 | . . . 44 . 342 82 96 . Projectiles 50 | . . . . . 50 . . . Explosions 44 | . . . 44 . . . . . Melee 470 | . . . . . 292 82 96 . Knockbacks 50 | . . . 24 3 18 1 4 . Impact 7 | . . . . . 3 1 3 . Kinetic 33 | . . . 17 3 13 . . . Secondary 10 | . . . 7 . 2 . 1 . Self-Inflicted Damage 4 | . . . 4 . . . . . Shots 1 | . . . 1 . . . . . Rammed 5 | . . . 4 1 . . . . Targets Rammed 5 | . . . 4 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 232 | . 40 . 121 27 209 2 232 . Average Temperature 44 | . 17 . 41 10 53 2 76 . Received Heat Transfer 1764 | . 33 153 315 . 438 114 711 . Effects 1 | . . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 10 | . . . . . 5 2 3 . Combat Hostiles 7 | . . . . . 2 2 3 . Parts Fried 8 | . . . . . 5 3 . . Impact Corruptions 18 | . . . . . 11 2 5 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 100 | . . . . . . . 100 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Peak Influence 577 | . 189 374 577 221 273 154 . . Initial 221 | . . 67 62 221 14 27 . . Average 163 | . 126 238 260 75 138 82 . . Maximum Alert Level 2 | . . 1 2 1 1 . . . Low Security (%) 67 | 100 100 40 43 84 68 100 . . Level 1 27 | . . 59 35 15 31 . . . Level 2 4 | . . . 21 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . 2 5 3 3 2 . . Investigation 8 | . . 2 2 1 2 1 . . Extermination 2 | . . . . 1 . 1 . . Reinforcement 2 | . . . . 1 1 . . . Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Distress Signals 6 | . . 3 2 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 103 | . 9 20 36 3 17 8 10 . Peak Tracking Total 7 | . 4 5 7 1 4 3 5 . Tactical Retreats 4 | . . 1 2 . 1 . . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Traps Triggered 8 | . . . . . 4 4 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Machines Disabled 4 | . . . 3 . . 1 . . Max in Single Turn 2 | . . . 2 . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Machines Accessed 18 | . 4 5 4 3 2 . . . Terminals 14 | . 3 3 4 2 2 . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 53 | . 13 17 11 7 5 . . . Successful 26 | . 8 11 2 4 1 . . . Failed 27 | . 5 6 9 3 4 . . . Catastrophic 5 | . 1 . 1 1 2 . . . Database Lockouts . | . . . . . . . . . Manual 24 | . 9 5 9 1 . . . . Terminals 41 | . 10 9 11 6 5 . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 5 | . . 5 . . . . . . Recycling Units 3 | . 3 . . . . . . . Scanalyzers 3 | . . 3 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . 6 5 2 3 1 . . . Level Access Points 2 | . 1 1 . . . . . . Alert Level 2 | . . . . 1 1 . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . Maintenance Status 1 | . . 1 . . . . . . Patrol Status 3 | . 1 1 1 . . . . . Reinforcement Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 3 | . 1 1 . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks 3 | . . 3 . . . . . . Scan Component 2 | . . 2 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 3 | . . 3 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Mask 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 3 4 2 3 2 . . . Full Trace Events 9 | . 2 3 2 1 1 . . . Feedback Events 2 | . . 2 . . . . . . Corruption 2 | . . 2 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 32 | . . 32 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Turns Passed 6231 | 76 374 976 1032 689 816 794 1474 . Spaces Moved 2866 | 43 191 428 476 264 261 403 800 . Core 4 | 4 . . . . . . . . Treads 2862 | 39 191 428 476 264 261 403 800 . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 250 170 170 167 . Average Speed 180 | 149 160 160 162 250 246 170 169 . Slowest Speed 410 | 160 160 160 170 250 250 410 170 . Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 35 28 38 7 44 9 88 1 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 6 | . 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . 1 . Scrap Searched 4 | . . . . . . . 4 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 104 | . . . 86 . 18 . . . Melee . | . . . . . . . . . Projectile 6 | . . . . . 6 . . . AOE 98 | . . . 86 . 12 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Total 3483 | 52 231 649 629 278 332 462 850 . Wait 178 | . 2 113 58 . . 3 2 . Move 2858 | 42 190 427 475 263 260 402 799 . Hop . | . . . . . . . . . Pick Up 58 | 4 8 19 11 1 2 9 4 . Fast Attach 20 | 6 2 3 2 . 3 4 . . Attach 25 | . . 4 3 2 6 3 7 . Detach 4 | . . . . . 2 2 . . Swap 52 | . 5 17 7 5 4 12 2 . Drop 52 | . 7 25 14 . 2 4 . . Fire 205 | . 17 41 55 6 43 21 22 . Melee 26 | . . . . . 10 2 14 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 5 | . . . 4 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 13) 77 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Identified exit to Materials 305 | -10/Materials | Build established: Mutant 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Utility x2 817 | -9/Materials | Identified exit to Materials 822 | -9/Materials | Build established: Scavenger-Mutant 1038 | -9/Materials | Repaired Imp. Treads 1427 | -9/Materials | Entered another Materials area 1427 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1720 | -8/Materials | Build established: Scavenger-Gunner 1808 | -8/Materials | Garrison activated, responded to threat 1893 | -8/Materials | Destroyed 7 combat bots 2240 | -8/Materials | Destroyed 8 combat bots 2436 | -8/Materials | Discovered new exit (range 10) 2458 | -8/Materials | Identified exit to Factory 2459 | -8/Materials | Entered Factory 2459 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3109 | -7/Factory | Discovered new exit (range 12) 3143 | -7/Factory | Identified exit to Storage 3148 | -7/Factory | Entered Storage 3523 | -7/Storage | Build established: Scavenger-Mutant 3757 | -7/Storage | Lost 4 parts (2p1u1w) 3884 | -7/Storage | Discovered new exit (range 18) 3962 | -7/Storage | Identified exit to Factory 3964 | -7/Storage | Entered Factory 3964 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4322 | -6/Factory | Discovered new exit (range 16) 4364 | -6/Factory | Identified exit to Lower Caves 4600 | -6/Factory | Build established: Mutant 4758 | -6/Factory | Entered Lower Caves 4859 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5085 | -6/Lower Caves | Encountered a Warlord checkpoint 5846 | -6/Lower Caves | Lost 6 parts (2p2n1u1w) 6170 | -6/Lower Caves | Learned location of Extension (-5) 6181 | -6/Lower Caves | Discovered new exit (range 15) 6232 | -6/Lower Caves | Entered another Lower Caves area 6232 | -6/Lower Caves | Self-destructed Last Messages --------------- 06191_ Destroyed Adv. Heat Sink. 06191_ G-50 Soldier system corrupted by crushing effect. 06191_ G-50 Soldier knocked back. 06192_ G-50 Soldier system terminally corrupted. 06193_ Acquired 19 matter. 06194_ Slug penetrates G-50 Soldier. 06195_ Acquired 4 matter. 06198_ G-50 Soldier knocked back. 06201_ Slug penetrates G-50 Soldier. 06202_ Acquired 4 matter. 06206_ Acquired 10 matter. 06206_ Slug penetrates G-50 Soldier. 06207_ Acquired 4 matter. 06207_ Critical hit (Burn: +37). 06209_ Slug penetrates G-50 Soldier. 06214_ G-50 Soldier destroyed. 06215_ Acquired 4 matter. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????##???????????????????????? | | ??????????????????? ??????????????????????? | | ???????????????????? ??????????????????????? | | ????????????????????? ?????????????????????? | | ?????????????????????# ?????????????????????? | | ?????????????????????# ????????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# s ####???????????????? | | ?????????????????????#s #???????????????? | | ??????????????????????#s @ #???????????????? | | ??????????????????????## #???????????????? | | ???????????????????????### ##???????????????? | | ??????????????????????????$#????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? #????????????????? | | ???????????????????????????#????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 110 ECM Strength 1 Jamming Range 12 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Challenges ------------ None Game ------ Seed EnhancedPointDetonator Manual? 0 Play Time 00:56:30 Cumulative 9.8 hours Start 2025.01.25 @ 10:09:01 End 2025.03.07 @ 12:34:49 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 20 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef48e489-ce09-4b54-837b-9b81031d1c60