Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 17:50:00 Player: Waste Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (94) 470 Value Destroyed (2361) 2361 Prototype IDs (27) 540 Alien Tech Used (7) 1400 Bonus (6299) 6299 TOTAL SCORE: 18370 Bonus ------- Follower Combat Kills 105 Used Core Reset Matrix 3000 Met Architect 300 Win 3000 Friendly Fire -106 Cogmind --------- Core Integrity 773/1600 Matter 265/300 Energy 33/190 System Corruption 5% Temperature Cool (12) Movement Flying (22) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (8) --- Cooled Field Propulsion Drive Field Propulsion Array Improved Diametric Drive Experimental Q-thruster > --- UTILITY (12) ----- Experimental Optical Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced ECM Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Experimental System Shield > --- WEAPON (3) ------- Cooled Nova Cannon > --- INVENTORY (5) ---- Experimental Cooling System AEGIS Remote Shield Hypervelocity Multirail Plasma Cutter Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Field Propulsion Array Q-thruster Improved Diametric Drive Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Medium Storage Unit Experimental Optical Array Advanced Signal Interpreter Advanced ECM Suite Improved Reaction Control System Improved Phase Shifter Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Experimental System Shield Experimental System Guard > --- WEAPON ----------- Nanosword Lance Kinetic Spear > --- INVENTORY -------- Structural Scanner Long-range Sensor Array Improved Light Armor Plating AEGIS Remote Shield Supercharged TR Cooled Nova Cannon Hypervelocity Multirail Micro-nuke Launcher Plasma Cutter [Rating: 182] Favorites ----------- Power Light Quantum Reactor Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Experimental Optical Array Hackware Advanced Hacking Suite Protection Light Armor Plating Artifact Phase Armor Weapon Spear Energy Gun Beam Rifle Energy Cannon Cooled Nova Cannon Ballistic Gun Shotgun Special Weapon Plasma Cutter Slashing Weapon Nanosword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 2 2 2 2 . 2 . 2 . . Power 1 | . . . . . . . . 1 . . . . . . Propulsion 6 | . . 1 1 . . 1 1 . . 2 . . . . Utility 10 | . . . 1 2 2 1 1 1 . . . 2 . . Weapon 1 | . . 1 . . . . . . . . . . . . Parts Attached 151 | . 7 18 10 19 7 2 11 1 29 10 16 8 10 3 Power 21 | . 1 4 . 2 1 . . . 4 2 1 1 5 . Engine 5 | . 1 3 . 1 . . . . . . . . . . Core 3 | . . 1 . 1 . . . . . . . . 1 . Reactor 13 | . . . . . 1 . . . 4 2 1 1 4 . Propulsion 29 | . 3 6 3 4 2 1 1 . 4 1 2 2 . . Treads 6 | . . 3 3 . . . . . . . . . . . Leg 6 | . 3 3 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 17 | . . . . 4 2 1 1 . 4 1 2 2 . . Utility 60 | . 2 1 2 6 4 1 10 . 11 4 8 5 5 1 Device 36 | . 1 1 1 1 3 . 4 . 9 3 7 3 2 1 Storage 3 | . 1 . . 1 . . 1 . . . . . . . Processor 7 | . . . . 2 . . 2 . . . . 1 2 . Hackware 10 | . . . . 2 1 1 2 . 2 1 . 1 . . Protection 3 | . . . 1 . . . 1 . . . . . 1 . Artifact 1 | . . . . . . . . . . . 1 . . . Weapon 41 | . 1 7 5 7 . . . 1 10 3 5 . . 2 Energy Gun 10 | . 1 5 3 . . . . . 1 . . . . . Energy Cannon 3 | . . . . . . . . . 1 1 . . . 1 Ballistic Gun 5 | . . 2 1 . . . . . 2 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . 1 5 . . . . 2 . 1 . . . Piercing Weapon 13 | . . . . 2 . . . 1 3 2 4 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . 2 . . 2 . 1 1 11 . 3 4 . 1 Parts Lost 17 | . 3 2 2 . . . . 1 1 1 . 1 . 6 Power 3 | . . 2 . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . . . . . . 2 Utility 8 | . 1 . . . . . . 1 1 1 . 1 . 3 Weapon 4 | . 2 . 2 . . . . . . . . . . . Highest Loss Streak 4 | . 1 1 1 . . . . 1 1 1 . 1 . 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 93 95 96 99 100 100 93 82 86 90 84 88 90 77 Engine 5 | . 14 8 9 . . . . . . . . . . . Core 1 | . . 1 . 6 5 . . . . . . . . . Reactor 2 | . . . . . . 5 5 4 4 8 5 8 7 7 Treads 8 | . . 9 34 . . . . . . . . . . . Leg 9 | . 28 22 . . . . . . . . . . . . Flight 10 | . . . . 30 26 29 26 23 21 25 25 23 24 22 Device 9 | . 7 10 10 7 13 11 9 6 9 10 10 12 9 8 Storage 8 | . 14 11 9 7 6 5 5 4 4 4 4 4 3 . Processor 4 | . . . . 14 13 11 10 9 9 8 8 10 13 12 Hackware 6 | . . . . 5 13 17 20 19 21 18 17 18 18 16 Protection 1 | . . . 6 1 . . . . . . . . 2 3 Energy Gun 7 | . 6 13 17 . . . . . . . . . . . Ballistic Gun 8 | . 20 17 8 . . . . . . . . . . . Slashing Weapon 2 | . . . . 13 6 5 5 . 1 4 4 4 4 3 Piercing Weapon 3 | . . . . 7 13 11 10 14 11 5 7 8 7 4 Peak Build Rating 182 | . 7 21 30 44 58 64 93 96 133 158 173 182 181 175 Average Rating 57 | . 6 16 27 41 52 63 84 92 112 152 148 167 174 154 On Entrance 80 | 6 6 6 20 30 44 58 64 93 89 133 153 155 177 175 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 102 | 10 88 98 102 20 26 26 33 32 44 49 58 59 60 59 Greatest Support 80 | 20 20 60 80 20 22 27 35 35 42 57 58 59 59 62 Greatest Overweight (x) 10 | . 4 4 1 . 1 . . . 10 . . 1 1 1 Average Overweight (x) . | . 1 2 1 . . . . . . . . . . . Largest Inventory Capacity 25 | . 25 25 25 25 8 8 10 10 10 10 10 10 10 5 Average Capacity 17 | . 19 25 25 8 8 8 9 10 10 10 10 10 8 5 Most Carried 25 | . 11 25 25 25 8 8 10 10 10 10 10 10 9 5 Average Carried 14 | . 8 21 24 8 7 7 8 10 9 10 9 9 7 4 Final Capacity 25 | 8 25 25 25 8 8 8 10 10 10 10 10 10 5 5 Final Carried 25 | 6 11 25 25 8 8 8 10 10 10 10 9 9 4 4 Class Distribution -------------------- 22% | Scavenger-Gunner 16% | Hacker-Scout 14% | Mutant 11% | Scavenger-Tank 5% | Scout 5% | Gunner 4% | Wizard-Sprinter 3% | Hacker-Sprinter 3% | Wizard-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Sprinter | -3/Research Wizard-Mutant | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Wizard-Ninja | -1/Access Hacker-Gladiator | -1/Command Hacker-Sprinter | -1/Access_0 Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Ac0 Matter Collected 2340 | 179 159 527 300 54 195 66 110 . 77 44 149 355 125 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 3640 | . 511 1016 621 54 306 25 82 . 214 87 149 400 175 . Parts 230 | . 31 66 34 3 17 1 8 . 16 4 13 23 14 . Haulers Intercepted 11 | . 1 4 4 1 1 . . . . . . . . . Recyclers Shooed 4 | . 4 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Ac0 Combat Hostiles Destroyed 42 | . 13 18 8 . . . . . 2 . . . 1 . Melee 3 | . . . . . . . . . 2 . . . 1 . Guns 39 | . 13 18 8 . . . . . . . . . . . Classes Destroyed 12 | . 6 5 . . . . . . . . . . 1 . Worker 9 | . 1 3 2 . . . . . . . . 1 2 . Builder 4 | . . 1 . . . . . . . . . 3 . . Hauler 11 | . 1 4 4 1 1 . . . . . . . . . Recycler 6 | . 2 1 . . 1 . . . . . . 2 . . Operator 9 | . . 1 . . 3 1 2 . . . 2 . . . Watcher 13 | . 1 . 2 . . . 1 . 2 2 3 1 1 . Swarmer 12 | . 9 3 . . . . . . . . . . . . Grunt 19 | . 4 8 5 . . . . . 2 . . . . . Brawler 2 | . . 1 1 . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . Sentry 7 | . . 5 2 . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 7 | . 7 4 4 1 2 1 1 . 3 1 1 2 2 . Combat Bots Only 6 | . 6 4 3 . . . . . 2 . . . 1 . Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 . 1 1 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Ac0 Hostile Shots Fired 378 | . 113 58 35 2 . 3 4 . 20 4 7 15 12 105 Missed 140 | . 34 22 5 1 . 2 2 . 8 3 3 9 5 46 Damage Taken 3845 | . 766 454 494 18 . 19 45 98 264 25 101 141 141 1279 Core 943 | . 186 142 15 . . . 24 . 91 . . . 73 412 Absorbed by Shields 140 | . . . . . . . . . . . . . . 140 Regen/Repaired (Parts) 311 | . . . . . . . . . . . . . . 311 Core Remaining (%) 84 | 100 25 64 97 100 100 100 97 . 93 . 100 . . 48 Volleys Fired 164 | . 64 62 34 . . . . . . 3 . . . 1 Largest 3 | . 2 3 3 . . . . . . 1 . . . 1 Hottest 195 | . 60 103 195 . . . . . . 150 . . . 50 Shots Fired 400 | . 128 173 95 . . . . . . 3 . . . 1 Gun 396 | . 128 173 95 . . . . . . . . . . . Cannon 4 | . . . . . . . . . . 3 . . . 1 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 247 | . 103 89 55 . . . . . . . . . . . Thermal 153 | . 25 84 40 . . . . . . 3 . . . 1 Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 14 | . 9 14 10 . . . . . . . . . . . Robot Miss Streak 5 | . 5 4 5 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 2 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . Shots Hit Robots 315 | . 66 119 65 2 6 2 7 . 10 4 14 9 9 2 Core Hits 148 | . 42 47 29 1 4 . 4 . 6 2 4 3 6 . Critical Kills 3 | . 1 1 1 . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . . . . . . . . Critical Strikes 14 | . 1 3 3 . 2 1 . . 3 . . . . 1 Burn 2 | . . 1 1 . . . . . . . . . . . Destroy 5 | . 1 2 2 . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . 1 Impale 6 | . . . . . 2 1 . . 3 . . . . . Melee Attacks 228 | . . . . 22 26 3 15 5 33 17 57 31 13 6 Impact . | . . . . . . . . . . . . . . . Slashing 54 | . . . . 4 4 . 3 . 10 5 9 14 2 3 Piercing 174 | . . . . 18 22 3 12 5 23 12 48 17 11 3 Sneak Attacks 17 | . . . . 1 3 . . . . . 3 7 3 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Follow-up Attacks 21 | . . . . . . . 5 . 3 3 6 1 2 1 Damage Inflicted 7444 | . 642 1753 1117 111 318 71 277 . 428 267 856 1003 535 66 Guns 3474 | . 625 1735 1114 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 3932 | . . . . 111 318 71 277 . 428 267 856 1003 535 66 Ramming 38 | . 17 18 3 . . . . . . . . . . . Kinetic 2131 | . 437 984 710 . . . . . . . . . . . Thermal 1343 | . 188 751 404 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1117 | . . . . . . . 52 . . 72 169 785 . 39 Piercing 2815 | . . . . 111 318 71 225 . 428 195 687 218 535 27 Highest Corruption 5 | . 2 . . 2 . . . 3 3 . . 2 2 5 Average Corruption 2 | . 2 . . 1 . . . 3 2 . . 2 2 2 Corruption Purged 3 | . . . . . . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 10 | . 2 . . 5 . . . . 2 . . . . 1 Message Errors 2 | . . . . 2 . . . . . . . . . . Matter Fused 3 | . . . . 3 . . . . . . . . . . Heat Flow Errors 2 | . 1 . . . . . . . 1 . . . . . Parts Rejected 1 | . . . . . . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 Misfires 1 | . 1 . . . . . . . . . . . . . Overload Shots 3 | . . . . . . . . . . 3 . . . . Overflow Damage 934 | . . 3 . 24 43 80 49 . 52 51 180 415 37 . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 934 | . . 3 . 24 43 80 49 . 52 51 180 415 37 . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 2 | . . 1 1 . . . . . . . . . . . Targets Rammed 10 | . 5 2 3 . . . . . . . . . . . Kicked 6 | . 5 1 . . . . . . . . . . . . Crushed 2 | . . . 2 . . . . . . . . . . . Highest Temperature 347 | . 269 347 145 . . . . . 237 307 289 295 161 . Average Temperature 88 | . 41 34 60 . . . . . 51 83 96 121 73 . Received Heat Transfer 893 | . 225 174 243 . . . 9 . 21 . 27 . . 194 Effects 3 | . . . . . . . . . . 1 1 1 . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . Interference 2 | . . . . . . . . . . 1 . 1 . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . . 2 2 . . . . . . . . . . . Heat Transferred 3175 | . 425 1825 925 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Ac0 Peak Influence 494 | . 277 185 243 92 143 115 200 121 494 314 435 298 288 . Initial 184 | . . 8 78 . 2 . 37 112 67 2 176 105 184 . Average 118 | . 124 67 80 34 78 75 104 112 292 123 290 191 253 . Maximum Alert Level 2 | . 1 . 1 . . . 1 . 2 1 2 1 1 . Low Security (%) 81 | . 81 100 96 100 100 100 96 100 31 69 12 56 12 . Level 1 16 | . 18 . 3 . . . 3 . 51 30 83 43 87 . Level 2 1 | . . . . . . . . . 17 . 3 . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 17 | . 3 . . 1 1 1 1 . 3 3 2 2 . . Investigation 6 | . 2 . . . . 1 . . 1 2 . . . . Extermination 1 | . . . . . . . . . . . . 1 . . Reinforcement 10 | . 1 . . 1 1 . 1 . 2 1 2 1 . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Ac0 Distress Signals 8 | . 3 1 1 . . . . . . 2 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 157 | . 24 22 13 3 6 4 7 1 21 15 10 16 4 11 Peak Tracking Total 12 | . 6 6 3 3 2 2 2 1 12 8 4 5 1 8 Tactical Retreats 27 | . 2 1 1 1 1 . 1 . 5 5 3 5 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Ac0 Traps Triggered 11 | . 3 1 . 2 . . 1 . 1 . 3 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Ac0 Machines Disabled 15 | . . 1 . . . . . . 5 1 5 . . 3 Max in Single Turn 1 | . . 1 . . . . . . 1 1 1 . . 1 Garrison Access 4 | . . . . . 1 1 . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Ac0 Machines Accessed 72 | . 2 6 3 5 11 6 6 1 7 6 7 11 1 . Terminals 50 | . 2 5 2 1 8 3 4 . 7 4 6 7 1 . Fabricators 8 | . . . . 2 2 1 1 . . 1 . 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . Scanalyzers 6 | . . 1 1 1 . 1 1 . . . . 1 . . Garrison Access 7 | . . . . 1 1 1 . 1 . 1 1 1 . . Total Hacks 223 | . 7 14 16 14 23 17 27 3 28 15 31 25 3 . Successful 128 | . 2 8 11 4 12 12 20 . 18 8 22 10 1 . Failed 95 | . 5 6 5 10 11 5 7 3 10 7 9 15 2 . Catastrophic 17 | . 1 . 1 . . 3 1 . 1 4 1 4 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 149 | . 7 12 7 3 18 9 17 . 25 11 25 12 3 . Terminals 164 | . 7 13 7 3 18 9 19 . 28 11 30 16 3 . Fabricators 17 | . . . . 5 4 1 2 . . 3 . 2 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . 3 . . Scanalyzers 25 | . . 1 9 3 . 4 6 . . . . 2 . . Garrison Access 14 | . . . . 3 1 3 . 3 . 1 1 2 . . Terminal Hacks 28 | . 2 . . . 2 . 4 . 10 1 6 3 . . Part Schematic 5 | . . . . . . . 3 . 1 . 1 . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . Prototype ID Bank 2 | . . . . . . . 1 . 1 . . . . . Open Door 4 | . . . . . 1 . . . . . . 3 . . Branch Access Points 2 | . . . . . . . . . 1 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . Terminal Index 2 | . . . . . 1 . . . . . 1 . . . Alert Level 2 | . . . . . . . . . 1 . 1 . . . Unreport Threat 4 | . . . . . . . . . 4 . . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . . . 1 . . . . . Zone Layout 2 | . . . . . . . . . . . 2 . . . Fabricator Hacks 10 | . . . . 1 3 1 1 . . 3 . 1 . . Network Status 5 | . . . . . 1 1 1 . . 1 . 1 . . Load Schematic 1 | . . . . . . . . . . 1 . . . . Build 4 | . . . . 1 2 . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . Scanalyzer 24 | . . 1 9 2 . 4 6 . . . . 2 . . Insert Component 12 | . . 1 4 1 . 2 3 . . . . 1 . . Analyze 12 | . . . 5 1 . 2 3 . . . . 1 . . Garrison Access Hacks 4 | . . . . . 1 1 . . . 1 1 . . . Seal Access 4 | . . . . . 1 1 . . . 1 1 . . . Unauthorized Hacks 61 | . . 7 2 1 6 6 9 . 8 3 15 3 1 . Terminals 60 | . . 7 2 1 5 6 9 . 8 3 15 3 1 . Track 4 | . . . . . . . . . 1 . 3 . . . Assimilate 5 | . . . . 1 1 1 1 . . . 1 . . . Botnet 28 | . . 3 1 . 2 2 3 . 5 3 5 3 1 . Detonate 2 | . . . . . . 1 1 . . . . . . . Disrupt 1 | . . . . . . . . . . . 1 . . . Skim 20 | . . 4 1 . 2 2 4 . 2 . 5 . . . Fabricators 1 | . . . . . 1 . . . . . . . . . Liberate 1 | . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 6 | . . 1 . . 2 1 2 . . . . . . . Used 3 | . . 1 . . 1 . 1 . . . . . . . Hacking Detections 58 | . 2 4 3 5 8 5 5 1 7 5 6 6 1 . Full Trace Events 3 | . . . . . . 1 . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 2 | . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 134 | . . . . . 134 . . . . . . . . . Total Robot Build Rating 8 | . . . . . 8 . . . . . . . . . Part Schematics Acquired 15 | . . . 4 . . 2 6 . 1 . 1 1 . . Parts Built 4 | . . . . 1 1 . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . Time 228 | . . . . 47 64 . . . . 117 . . . . Total Part Build Rating 27 | . . . . 5 8 . . . . 14 . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 11 | . . . 4 1 . 2 3 . . . . 1 . . Part Schematics Acquired 10 | . . . 4 . . 2 3 . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Ac0 Total Allies 7 | . . . . 2 2 2 . . . . 1 . . . Largest Group 4 | . . . . 2 2 4 2 . . . 1 . . . Highest-Rated Group 125 | . . . . 38 74 125 63 . . . 26 . . . Highest-Rated Ally 37 | . . . . 26 37 37 37 . . . 26 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 16 | . . . . 4 3 8 1 . . . . . . . Total Damage 318 | . . . . 64 72 182 . . . . . . . . Kills 3 | . . . . 1 1 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Ac0 Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Ac0 Turns Passed 7306 | . 937 1918 1296 462 400 135 223 69 477 321 440 379 139 110 Spaces Moved 8928 | 1 296 549 453 1120 869 418 644 186 835 867 1088 959 208 435 Core 8 | . . . . . . . . . 8 . . . . . Treads 654 | . . 201 453 . . . . . . . . . . . Legs 645 | 1 296 348 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 7621 | . . . . 1120 869 418 644 186 827 867 1088 959 208 435 Fastest Speed 18 | 120 120 240 240 31 28 26 26 26 23 20 20 20 20 18 Average Speed 61 | 120 247 294 240 31 32 26 26 26 32 23 22 23 27 18 Slowest Speed 550 | 120 400 400 240 31 95 26 26 26 550 25 25 101 97 95 Overloaded Moves 432 | . . . . . . . . . . . . . . 432 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 30 | . . . . 11 5 . 2 . 5 1 3 . . 3 Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . Teleports 2 | . . . . . . . . . . . . . 1 1 Exploration Rate (%) 31 | 3 57 46 34 27 21 13 24 6 80 27 79 22 8 29 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . Known Exits Taken 10 | . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 75 | . . . . 15 11 1 2 3 11 7 16 9 . . Terrain Destroyed 75 | . . . . 15 11 1 2 3 11 7 16 9 . . Melee 73 | . . . . 15 11 1 2 3 11 5 16 9 . . Projectile 2 | . . . . . . . . . . 2 . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Tes Res Qua Acc Com Ac0 Total 10142 | . 380 728 595 1204 950 438 684 200 990 960 1213 1074 276 450 Wait 513 | . 4 47 65 14 49 14 3 10 74 68 49 76 39 1 Move 8857 | . 295 548 452 1098 858 417 639 185 827 864 1081 958 207 428 Hop 26 | . . . . 10 5 . 2 . 2 1 3 . . 3 Pick Up 79 | . 3 29 14 7 6 2 4 . 4 . 5 3 1 1 Fast Attach 74 | . 1 11 4 2 1 . 4 1 22 4 12 4 5 3 Attach 37 | . 1 3 4 11 2 2 . . 5 . 3 1 2 3 Detach 10 | . . . 1 . . . . . 4 . 1 1 1 2 Swap 46 | . 5 4 2 6 4 . 7 . 2 6 3 3 4 . Drop 127 | . 2 22 16 19 7 . 7 1 21 3 11 6 9 3 Fire 164 | . 64 62 34 . . . . . . 3 . . . 1 Melee 169 | . . . . 17 18 3 8 3 29 11 45 22 8 5 Ram . | . . . . . . . . . . . . . . . Kick 6 | . 5 1 . . . . . . . . . . . . Crush 4 | . . 1 3 . . . . . . . . . . . Escape Stasis 10 | . . . . . . . 10 . . . . . . . Rewire 20 | . . . . 20 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory (discovered 2 exits: *Fac / *Ext) -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / Sec) -1/Access -1/Command -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 4) 527 | -10/Materials | Core integrity fell below 50% 803 | -10/Materials | Discovered new exit (range 12) 938 | -10/Materials | Entered another Materials area 938 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1480 | -9/Materials | Build established: Scavenger-Gunner 1518 | -9/Materials | Discovered new exit (range 9) 1811 | -9/Materials | Discovered new exit (range 5) 2635 | -9/Materials | Discovered new exit (range 5) 2856 | -9/Materials | Entered another Materials area 2856 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3006 | -8/Materials | Build established: Gunner 3809 | -8/Materials | Build established: Scavenger-Tank 4128 | -8/Materials | Discovered new exit (range 9) 4152 | -8/Materials | Entered Factory 4152 | -7/Factory | Evolved 2 slots: Utility x2 4190 | -7/Factory | Discovered new exit (range 10) 4192 | -7/Factory | Identified exit to Storage 4340 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 4535 | -7/Factory | Build established: Scout 4589 | -7/Factory | Discovered new exit (range 20) 4595 | -7/Factory | Identified exit to Factory 4614 | -7/Factory | Entered another Factory area 4614 | -6/Factory | Evolved 2 slots: Utility x2 4856 | -6/Factory | Discovered new exit (range 6) 4857 | -6/Factory | Identified exit to Extension 4893 | -6/Factory | Fabricated Com. HERF Cannon (x1) 4893 | -6/Factory | Build established: Hacker-Scout 4903 | -6/Factory | Discovered new exit (range 17) 4908 | -6/Factory | Identified exit to Factory 4946 | -6/Factory | Fabricated P-60 Hacker (x2) 5014 | -6/Factory | Entered another Factory area 5014 | -5/Factory | Accompanied by 2 allies 5014 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5138 | -5/Factory | Discovered new exit (range 20) 5143 | -5/Factory | Identified exit to Factory 5149 | -5/Factory | Entered another Factory area 5149 | -4/Factory | Accompanied by 2 allies 5149 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5261 | -4/Factory | Spotted B-86 Titan 5277 | -4/Factory | Discovered new exit (range 6) 5278 | -4/Factory | Identified exit to Upper Caves 5343 | -4/Factory | Discovered new exit (range 15) 5372 | -4/Factory | Identified exit to Research 5372 | -4/Factory | Entered Research 5372 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5394 | -3/Research | Discovered new exit (range 13) 5410 | -3/Research | Crushed by falling debris 5440 | -3/Research | Identified exit to Testing 5441 | -3/Research | Entered Testing 5447 | -3/Testing | Found Prototype Energy Gun 5447 | -3/Testing | Identified Warp Gun 5540 | -3/Testing | Found Prototype Ballistic Gun 5540 | -3/Testing | Identified Hyp. Multirail 5552 | -3/Testing | Found Prototype Hackware 5552 | -3/Testing | Identified Exp. System Shield 5611 | -3/Testing | Found Prototype Hackware 5611 | -3/Testing | Identified System Mapper 5723 | -3/Testing | Spotted Striker 5724 | -3/Testing | Spotted Striker 5740 | -3/Testing | Found Prototype Device 5740 | -3/Testing | Identified Exp. Shield Generator 5834 | -3/Testing | Found Prototype Device 5834 | -3/Testing | Identified AEGIS Remote Shield 5891 | -3/Testing | Found Prototype Energy Cannon 5891 | -3/Testing | Identified Cld. Nova Cannon 5902 | -3/Testing | Discovered new exit (range 14) 5907 | -3/Testing | Spotted PX-TAWC55BCFJ 5918 | -3/Testing | Identified exit to Research 5918 | -3/Testing | Entered Research 5918 | -2/Research | Evolved 2 slots: Propulsion x2 6057 | -2/Research | Fabricated Lrn. Sensor Array (x2) 6160 | -2/Research | Identified exit to Quarantine 6239 | -2/Research | Entered Quarantine 6245 | -2/Quarantine | Found Alien Artifact 6245 | -2/Quarantine | Identified Phase Armor 6279 | -2/Quarantine | Cryocooling Duct disabled 6283 | -2/Quarantine | Discovered new exit (range 17) 6294 | -2/Quarantine | Ambient heat levels rising (+20) 6294 | -2/Quarantine | Non-combat units ordered to evacuate 6489 | -2/Quarantine | Search patrols dispatched 6502 | -2/Quarantine | Identified exit to Section 7 6502 | -2/Quarantine | Found Alien Artifact 6502 | -2/Quarantine | Identified Core Reset Matrix 6502 | -2/Quarantine | Used Core Reset Matrix 6506 | -2/Quarantine | Detected hypermatrix surge 6506 | -2/Quarantine | Sensed 15 artifacts in vicinity 6524 | -2/Quarantine | Discovered new exit (range 10) 6526 | -2/Quarantine | Identified exit to Access 6541 | -2/Quarantine | Learned Access garrison access intel 6542 | -2/Quarantine | Learned Research stockpile data 6543 | -2/Quarantine | Learned location of 1 exit from Research 6552 | -2/Quarantine | Found Subatomic Replicator 6554 | -2/Quarantine | Learned Research security intel 6577 | -2/Quarantine | Learned 8 Research zone layouts 6652 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 6665 | -2/Quarantine | Used Subatomic Replicator to create Supercharged TR 6679 | -2/Quarantine | Entered Access 6679 | -1/Access | Evolved 2 slots: Utility x2 6680 | -1/Access | Loaded intel: 6 garrison access locations 7016 | -1/Access | Discovered new exit (range 7) 7017 | -1/Access | Identified exit to Command 7058 | -1/Access | Entered Command 7080 | -1/Command | Spotted B-99 Colossus 7131 | -1/Command | Warped through subspace to slip node 7131 | -1/Command | Discovered new exit (range 4) 7144 | -1/Command | Identified exit to Access_0 7197 | -1/Command | Entered Access_0 7198 | -1/Access_0 | Sensed 4 artifacts in vicinity 7198 | -1/Access_0 | Met Architect 7215 | -1/Access_0 | Found Integrated Reactor 7215 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 7225 | -1/Access_0 | Found Integrity Redistributor 7234 | -1/Access_0 | A6 warped into view 7276 | -1/Access_0 | A5 warped into view 7288 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-53) 7304 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 7304 | -1/Access_0 | Warped through subspace to slip node 7304 | -1/Access_0 | Discovered new exit (range 8) 7305 | -1/Access_0 | Core integrity fell below 50% 7307 | -1/Access_0 | Identified exit to Surface 7307 | *** | Heading to fleet! Last Messages --------------- 07288_ Integrity redistributed from core (-53). 07289_ Penetrated by Quantum Shear. 07289_ Machine disabled. 07289_ Quantum Shear penetrates A6. 07289_ Dropped Kinetic Spear. 07290_ Dropped Lance. 07290_ Critical hit (Impale). 07290_ A6 follow-up attacks with Unknown Piercing Weapon. 07291_ Dropped Nanosword. 07292_ Penetrated by Quantum Shear. 07292_ Quantum Shear penetrates Wall. 07293_ System corrupted: Component data lost. 07297_ Quantum Shear penetrates Wall. 07302_ Workstation disabled. 07304_ Acquired Hpw. Transdimensional Reconstructor. 07304_ Warped through subspace, drawn to slip node. 07304_ EXIT=FOUND 07304_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. 07307_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 55 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Corruption Containment 20 Armor Coverage 150 Phase Shifting 10 Evasion (%) 76 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 46 Defensive Hacking 28 Item Schematics ----------------- Exp. Reaction Control System | -1/Access | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -7/Factory | Preloaded Com. HERF Cannon | x1 | -6/Factory | Preloaded P-60 Hacker | x2 | -6/Factory | Preloaded Lrn. Sensor Array | x2 | -2/Research Alien Tech Used ----------------- Phase Armor Core Reset Matrix Subatomic Replicator Supercharged TR Integrated Reactor Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- Behind The Curtain Challenges ------------ None Game ------ Seed WaveCannonMegatreads Manual? 0 Play Time 01:43:31 Cumulative 283.7 hours Start 2024.08.06 @ 13:12:26 End 2024.08.06 @ 17:50:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 365 Rogue 365 Adventurer 0 Explorer 0 Win Type 2 Total 14 Types 6/1/3/1/1/0/0/1/1 Lore% 79 Gallery% 80 Achievement% 73 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13c56f9f-672c-469f-bd4a-91afe0e8e3f5