Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.18 @ 21:29:54 Player: Fleshy Vegetable Bird Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (148) 740 Value Destroyed (4729) 4729 Prototype IDs (59) 1180 Alien Tech Used (2) 400 Bonus (27991) 27991 TOTAL SCORE: 44940 Bonus ------- High Alert Combat Kills 710 Follower Combat Kills 3497 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -616 Cogmind --------- Core Integrity 1337/1600 Matter 286/300 Energy 1383/1410 System Corruption 13% Temperature Cool (14) Movement Treading (161) Location 0b11 Command Parts ------- > --- POWER (2) -------- Micro Fission Core Particle Reactor > --- PROPULSION (8) --- Improved Heavy Treads Armored Heavy Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY (13) ----- Medium Storage Unit Experimental Energy Well Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Armor Integrity Analyzer Improved Core Shielding Improved Utility Shielding Heavy Reflective Plating Antimissile System Experimental Hacking Suite System Restoration Module > --- WEAPON (2) ------- Heavy Neutron Cannon Multirail > --- INVENTORY (8) ---- Quantum Reactor Quantum Rifle Improved Potential Cannon Heavy Gauss Cannon Heavy Gauss Cannon Micro-nuke Launcher Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array Q-thruster Q-thruster > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Experimental Energy Well Advanced Weight Redist. System Advanced Targeting Computer Experimental Targeting Computer Experimental Melee Analysis Suite Advanced Armor Integrity Analyzer Reaction Control System Experimental Weapon Shielding Zionite Light Carapace Zionite Shade Armor Experimental Hacking Suite > --- WEAPON ----------- Zionite Laser-H Zionite Laser-H > --- INVENTORY -------- Micro Fission Core Antimissile System Improved Potential Cannon Heavy Gauss Cannon Heavy Gauss Cannon Fusion Bomb Launcher [Rating: 185] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion VTOL Module Treads Light Treads Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Experimental Targeting Computer Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Experimental Hacking Suite Protection Light Regenerative Plating Weapon Power Sword Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . 1 . . . . . . 1 . . . . 1 . . . . . . . 1 1 . Utility 11 | . . . 1 . 1 . 1 . . . . 1 . . . . 1 . . . . 2 2 . 1 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 286 | 6 1 . 29 . 17 15 15 . 5 . 1 4 4 5 4 1 30 . . 6 . 7 28 14 27 23 44 Power 31 | 1 . . 3 . 1 . 2 . 1 . . 1 1 . . . 6 . . 1 . . 4 . 4 3 3 Engine 7 | 1 . . 3 . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . Core 9 | . . . . . . . 2 . 1 . . . 1 . . . 4 . . . . . . . . . 1 Reactor 15 | . . . . . . . . . . . . . . . . . 2 . . 1 . . 3 . 4 3 2 Propulsion 93 | 2 . . 12 . 11 5 5 . . . . 3 . 3 . 1 10 . . . . 1 15 2 7 6 10 Treads 24 | 2 . . 12 . 3 . . . . . . . . . . . . . . . . . . . 1 . 6 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hover 25 | . . . . . 7 4 1 . . . . . . . . . . . . . . . 13 . . . . Flight 43 | . . . . . 1 1 4 . . . . 3 . 3 . 1 10 . . . . 1 2 1 6 6 4 Utility 82 | 1 1 . 3 . 2 2 4 . 1 . . . 2 1 4 . 9 . . 5 . 4 6 6 6 8 17 Device 25 | . . . 1 . . . 2 . . . . . 1 . . . 2 . . 2 . . . 1 5 3 8 Storage 12 | 1 1 . . . . . 1 . . . . . . . . . 1 . . 1 . . 1 3 . 1 2 Processor 18 | . . . . . 1 1 1 . 1 . . . . 1 3 . 1 . . . . 4 1 . 1 1 2 Hackware 7 | . . . . . . 1 . . . . . . 1 . 1 . 1 . . 1 . . 2 . . . . Protection 20 | . . . 2 . 1 . . . . . . . . . . . 4 . . 1 . . 2 2 . 3 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 80 | 2 . . 11 . 3 8 4 . 3 . 1 . 1 1 . . 5 . . . . 2 3 6 10 6 14 Energy Gun 31 | 2 . . 5 . 1 2 . . . . . . . . . . 2 . . . . 1 . 3 4 4 7 Energy Cannon 14 | . . . 2 . 1 3 2 . 1 . . . . 1 . . . . . . . . 1 1 . . 2 Ballistic Gun 10 | . . . 4 . . 1 . . . . . . . . . . 1 . . . . . 1 1 1 . 1 Ballistic Cannon 8 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . 4 Launcher 8 | . . . . . 1 1 1 . 1 . 1 . . . . . . . . . . . . . 1 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Slashing Weapon 7 | . . . . . . . 1 . 1 . . . . . . . 2 . . . . . 1 1 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . . . 5 . 3 3 1 . . . . . . . 3 . 4 . . 3 . 2 . 7 3 3 3 Parts Lost 74 | . . . 4 . 5 . . 2 1 . 5 . . 1 . 2 9 1 . . 2 3 7 5 3 8 16 Power 8 | . . . 1 . . . . . 1 . 1 . . . . . 1 . . . . . 1 1 . . 2 Propulsion 29 | . . . 1 . 2 . . . . . 2 . . 1 . 1 5 1 . . 1 2 3 1 1 4 4 Utility 21 | . . . . . 1 . . 2 . . . . . . . . 1 . . . 1 1 1 2 . 4 8 Weapon 16 | . . . 2 . 2 . . . . . 2 . . . . 1 2 . . . . . 2 1 2 . 2 Highest Loss Streak 6 | . . . 2 . 1 . . 2 1 . 4 . . 1 . 2 6 1 . . 2 2 3 2 1 3 6 Average Slot Usage (%) 84 | . 91 100 91 88 84 100 92 98 86 92 82 68 86 99 96 93 80 82 82 81 68 66 74 82 81 85 76 Engine 3 | . 14 14 10 11 9 9 . . . . . 3 6 6 6 6 . . . . . . . . . . . Core 3 | . . . . . . . 13 15 15 15 13 6 6 6 6 6 5 11 11 9 5 4 . . . . 2 Reactor 2 | . . . . . . . . . . . . . . . . . 3 . . 1 5 4 5 9 7 8 5 Treads 8 | . 28 28 31 33 12 . . . . . . . . . . . . . . . . . . . 1 . 8 Hover 3 | . . . . . 18 36 19 . . . . . . . . . . . . . . . 14 3 . . . Flight 11 | . . . . . . . 10 30 30 30 26 25 33 33 29 27 21 17 17 17 12 5 1 10 10 21 7 Device 7 | . . . . . . . 2 7 7 7 7 6 11 13 13 13 11 17 17 16 11 9 4 6 17 16 8 Storage 8 | . 19 28 22 22 18 18 14 6 . . . . . . . . 2 . . . . . 2 4 4 6 8 Processor 13 | . . . . . 2 7 7 14 11 15 15 13 13 13 16 20 13 11 11 11 11 28 31 25 24 20 16 Hackware 3 | . . . . . . 2 7 7 7 7 7 6 6 13 9 6 3 5 5 5 5 4 3 7 4 4 4 Protection 3 | . . . 4 11 8 7 . . . . . . . . . . 3 5 5 5 5 1 3 2 . 2 8 Energy Gun 3 | . 28 28 11 11 6 1 . . . . . . . . . . 1 . . . . . . 2 . 5 2 Energy Cannon 2 | . . . 2 . 5 7 6 7 6 7 . . . 3 6 5 . . . . . . 1 . . . 2 Ballistic Gun 2 | . . . 7 . . 8 4 . . . . . . . . . 1 . . . . . . . . . 2 Slashing Weapon 2 | . . . . . . . 2 7 5 7 7 6 6 6 6 6 6 11 11 11 6 5 2 3 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 79 | 11 19 19 33 30 37 33 35 24 22 21 22 14 24 25 25 25 31 25 25 38 38 33 49 44 78 67 79 Greatest Support 270 | 40 40 40 63 63 83 44 44 33 33 33 33 36 31 31 30 31 49 44 39 39 39 34 71 51 84 96 270 Greatest Overweight (x) 19 | 2 . . 1 . 1 . . . . . . . . . 1 . 1 2 . . . 2 1 1 2 . 19 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 10 10 10 10 10 10 12 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 8 8 8 8 8 Average Capacity 7 | 5 7 10 10 10 10 10 9 5 4 4 4 4 4 4 4 4 4 4 4 4 4 4 6 8 8 8 8 Most Carried 10 | 4 6 8 10 8 10 10 10 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 8 8 8 8 8 Average Carried 6 | 1 4 6 9 8 8 9 8 5 3 4 3 2 3 3 3 3 3 3 4 3 4 3 6 7 7 7 7 Final Capacity 10 | 6 10 10 10 10 10 10 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 8 8 8 8 8 Final Carried 10 | 3 5 8 8 8 10 10 6 4 4 4 4 1 4 4 4 4 4 4 4 4 4 4 8 8 8 8 8 Class Distribution -------------------- 38% | Messiah-Mutant 28% | Mutant 15% | Messiah-Sprinter 7% | Scavenger-Sprinter 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Zion Messiah-Sprinter | -5/Proximity Caves Messiah-Sprinter | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Zhirov Messiah-Mutant | -4/Proximity Caves Messiah-Mutant | -4/Factory Messiah-Mutant | -3/Research Messiah-Mutant | -3/Testing Messiah-Mutant | -2/Research Messiah-Sprinter | -1/Access Messiah-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Matter Collected 3940 | 199 . 71 458 . 232 261 157 . 60 . 16 . 80 45 . 50 226 45 10 20 . . 341 . 674 312 683 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5878 | 117 . 102 1511 30 719 558 180 . 80 . 29 . 28 27 . 67 424 . . 347 . 111 147 . 485 378 538 Parts 310 | 9 . 2 117 2 38 28 10 . 8 . 3 . 2 1 . 6 24 . . 3 . 3 6 . 17 13 18 Haulers Intercepted 14 | . . . 3 . 4 3 1 . . . . . . . . . 1 . . . . 1 . . 1 . . Recyclers Shooed 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . 8 6 . 2 . 2 3 . 8 . 4 . 3 . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Combat Hostiles Destroyed 97 | . . 2 34 . 13 10 . . 3 . 1 . . 1 . 1 8 . . . . . 1 . 6 10 7 Melee 6 | . . . . . . . . . . . 1 . . 1 . . 4 . . . . . . . . . . Guns 50 | . . 2 27 . 5 4 . . . . . . . . . . 4 . . . . . 1 . . 2 5 Cannons 16 | . . . 3 . 3 3 . . 2 . . . . . . 1 . . . . . . . . 2 . 2 AOE 25 | . . . 4 . 5 3 . . 1 . . . . . . . . . . . . . . . 4 8 . Classes Destroyed 14 | 2 . 1 8 . . . . . . . . . 1 . . 1 . . . . . . . . 1 . . Worker 9 | . . . 3 . 1 . . . . . . . . . . . . . . . . . 4 . . . 1 Builder 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . Tunneler 8 | 3 . . 1 1 . . . . . . . . . . . . 1 . . . . . . . 2 . . Hauler 14 | . . . 3 . 4 3 1 . . . . . . . . . 1 . . . . 1 . . 1 . . Recycler 4 | 1 . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Operator 4 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . 1 Watcher 6 | . . . 2 . . 2 . . . . . . . . . . 1 . . . . . . . 1 . . Swarmer 40 | . . . 13 . 4 3 . . 3 . 1 . . 1 . . 6 . . . . . . . 3 5 1 Grunt 30 | . . 2 12 . 5 4 . . . . . . . . . . 1 . . . . . . . . 5 1 Brawler 3 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 Sentry 18 | . . . 8 . 4 2 . . . . . . . . . . 1 . . . . . 1 . 1 . 1 Hunter 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 6 | 3 . 2 6 1 5 5 2 . 3 . 1 . 1 1 . 1 5 . . . . 1 2 . 5 6 2 Combat Bots Only 6 | . . 2 4 . 4 3 . . 3 . 1 . . 1 . 1 5 . . . . . 1 . 5 6 1 Max Kills in Single Turn 4 | 1 . 1 2 1 2 2 1 . 1 . 1 . 1 1 . 1 1 . . . . 1 1 . 2 4 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 . 2 2 . . 1 . . . . . . . . . . . . . . . 2 4 . Melee 1 | . . . . . . . . . . . 1 . . 1 . . 1 . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Damage Taken 11559 | . . 141 1852 . 824 361 101 270 196 . 382 68 46 21 . 224 681 188 85 . 226 664 1019 560 913 1042 1695 Core 1957 | . . 38 198 . 41 . 38 39 76 . 106 36 25 . . 61 202 100 . . 109 310 145 56 114 129 134 Absorbed by Shields 790 | . . . . . . . . . . . . . . . . . . . . . . 22 . . 728 13 27 Core Remaining (%) 78 | 100 . 84 . 50 . 92 . . . . 63 . . . . 85 . . . . 58 73 . 78 92 . 83 Volleys Fired 380 | 6 . 5 102 1 55 39 3 . 7 . 4 . . . . 10 15 . . . . . 6 3 52 21 51 Largest 2 | 2 . 2 2 1 2 2 1 . 1 . 1 . . . . 1 1 . . . . . 1 1 2 2 2 Hottest 200 | 90 . 90 91 45 123 84 60 . 60 . 39 . . . . 90 60 . . . . . 94 73 113 188 200 Shots Fired 601 | 12 . 10 200 1 80 69 3 . 7 . 4 . . . . 10 15 . . . . . 6 3 53 36 92 Gun 415 | 12 . 10 185 1 38 41 . . . . . . . . . . 15 . . . . . 4 3 19 27 60 Cannon 163 | . . . 15 . 35 25 3 . 6 . . . . . . 10 . . . . . . 2 . 30 5 32 Launcher 23 | . . . . . 7 3 . . 1 . 4 . . . . . . . . . . . . . 4 4 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 168 | . . . 72 . . 30 . . . . . . . . . . 5 . . . . . 4 . 30 5 22 Thermal 294 | 6 . 5 47 . 58 36 3 . 6 . . . . . . 10 10 . . . . . . . 19 27 67 Explosive 18 | . . . . . 7 3 . . . . . . . . . . . . . . . . . . 4 4 . Electromagnetic 118 | 6 . 5 81 1 15 . . . 1 . 4 . . . . . . . . . . . 2 . . . 3 Phasic 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Robot Hit Streak 20 | 9 . 12 18 1 12 10 3 . 7 . 5 . . . . 6 6 . . . . . 4 1 8 8 20 Robot Miss Streak 7 | 1 . 1 6 2 3 4 . . 1 . . . . . . 2 7 . . . . . 1 2 2 2 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Secondary Targets 4 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 454 | 11 . 7 150 1 50 43 4 . 6 . 4 . 3 1 . 4 20 . . 7 . 13 12 1 34 25 58 Core Hits 251 | 5 . 4 70 1 39 25 3 . 3 . 4 . 1 1 . 2 18 . . 3 . 2 4 . 21 18 27 Critical Hits 16 | . . . 2 . . 1 . . . . . . . . . . 2 . . . . 1 1 . 2 . 7 Critical Kills 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Critical Parts Destroyed 11 | . . . 1 . . 1 . . . . . . . . . . 1 . . . . 1 1 . 2 . 4 Melee Attacks 124 | . . . . . . 1 2 6 . . 3 3 21 1 . 3 28 8 1 7 2 19 10 2 7 . . Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Slashing 123 | . . . . . . . 2 6 . . 3 3 21 1 . 3 28 8 1 7 2 19 10 2 7 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . 1 . . . . . 1 . . . 3 . . . . 2 4 . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Damage Inflicted 17963 | 140 . 179 2919 11 1395 1092 203 . 181 . 432 . 176 43 . 163 1007 . . 848 . 802 937 38 2166 2056 3175 Guns 5666 | 140 . 92 1820 11 475 391 . . . . . . . . . . 250 . . . . . 73 38 556 545 1275 Cannons 3637 | . . . 249 . 437 395 46 . 116 . . . . . . 163 . . . . . . 86 . 701 76 1368 Explosions 4783 | . . 87 850 . 477 306 . . 65 . 393 . . . . . 24 . . . . . . . 614 1435 532 Melee 3845 | . . . . . . . 132 . . . 39 . 176 43 . . 732 . . 848 . 802 778 . 295 . . Ramming 32 | . . . . . 6 . 25 . . . . . . . . . 1 . . . . . . . . . . Kinetic 2458 | . . . 664 . . 236 . . . . . . . . . . 23 . . . . . 73 . 701 76 685 Thermal 6778 | 75 . 113 1230 . 690 550 46 . 116 . . . . . . 163 227 . . . . . . . 556 545 2467 Explosive 3091 | . . . 259 . 477 306 . . . . . . . . . . . . . . . . . . 614 1435 . Electromagnetic 1721 | 65 . 66 766 11 222 . . . 65 . 393 . . . . . 24 . . . . . 86 . . . 23 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3845 | . . . . . . . 132 . . . 39 . 176 43 . . 732 . . 848 . 802 778 . 295 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 38 | . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . Highest Corruption 20 | . . . . . . . . 7 7 7 7 . . . . 1 . . . . . . . 5 5 4 20 Average Corruption 9 | . . . . . . . . 7 7 7 7 . . . . 1 . . . . . . . 4 4 4 12 Corruption Purged 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Effects 119 | . . . . . . . . 1 3 1 4 . . . . . . . . . . . . 2 13 3 92 Message Errors 15 | . . . . . . . . . 2 . 1 . . . . . . . . . . . . . 1 . 11 Matter Fused 25 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . 3 . 20 Heat Flow Errors 14 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 3 . 9 Energy Discharges 16 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 14 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Data Loss (minor) 17 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 1 12 Data Loss (major) 6 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . 3 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Misdirections 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Targeting Errors 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 11 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 992 | . . . 102 . . 10 . . . . . . 58 . . . 38 . . 360 . . 308 . 49 55 12 Projectiles 26 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 11 12 Explosions 202 | . . . 102 . . 8 . . . . . . . . . . . . . . . . . . 48 44 . Melee 764 | . . . . . . . . . . . . . 58 . . . 38 . . 360 . . 308 . . . . Knockbacks 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 5 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 586 | . . 22 365 . 42 88 12 . . . . . . . . . . . . . . . . . . . 57 Shots 13 | . . 1 7 . 2 2 . . . . . . . . . . . . . . . . . . . . 1 Rammed 4 | . . . . . 2 . 1 . . . . . . . . . 1 . . . . . . . . . . Targets Rammed 4 | . . . . . 2 . 1 . . . . . . . . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 428 | 150 . 231 280 16 428 317 55 9 140 . 135 . . . . 254 320 3 6 . . . 32 167 252 216 386 Average Temperature 118 | 69 . 123 74 9 176 129 23 3 43 . 52 . . . . 143 150 3 6 . . . 16 99 120 62 135 Received Heat Transfer 1748 | . . 69 522 . 252 135 . 18 27 . 54 24 . 9 . 42 54 9 12 . 18 174 27 54 38 126 84 Effects 17 | . . . . . 7 . . . . . . . . . . 1 3 . . . . . . . . . 6 Shutdowns 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 2 Energy Bleed 5 | . . . . . 3 . . . . . . . . . . 1 1 . . . . . . . . . . Interference 6 | . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 16 | . . 1 3 . 5 3 . . . . . . . . . . 3 . . . . . . . . . 1 Heat Transferred 8164 | 222 . 174 1982 . 1258 962 74 . 185 . . . . . . 250 296 . . . . . . . 518 666 1577 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . 1 6 . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Peak Influence 1608 | 20 13 69 678 269 379 625 296 . . . . 60 . . . . 447 . . . . 180 385 158 741 892 1608 Average Influence 340 | 7 13 66 331 265 213 392 250 . . . . 31 . . . . 210 . . . . 86 231 127 300 567 1066 Maximum Alert Level 5 | . . . 2 1 1 2 1 . . . . . . . . . 2 . . . . . 1 . 3 3 5 Low Security (%) 32 | 100 100 100 21 . 42 14 4 . . . . 100 . . . . 53 . . . . 100 49 100 42 . . Level 1 26 | . . . 43 100 57 37 95 . . . . . . . . . 32 . . . . . 50 . 26 2 . Level 2 17 | . . . 34 . . 48 . . . . . . . . . . 13 . . . . . . . 27 69 2 Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 27 17 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Level 5 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . . . 6 . 1 1 . . . . 1 . . . . . 2 . . . . 4 1 1 5 3 6 Investigation 10 | . . . 1 . 1 . . . . . . . . . . . 1 . . . . 1 . 1 2 1 2 Extermination 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Reinforcement 13 | . . . 5 . . 1 . . . . . . . . . . 1 . . . . 2 1 . 1 . 2 Assault 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Distress Signals 38 | . . . 1 . 4 3 . . . . . . . . . . 2 . . . . . 1 . 2 2 23 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 390 | . . 2 54 . 26 16 10 4 7 . 21 4 . 3 . 9 37 12 1 . 9 27 29 12 28 42 37 Peak Tracking Total 13 | . . 2 7 . 6 4 5 4 4 . 11 6 . 4 . 4 10 7 1 . 7 8 13 6 7 13 6 Tactical Retreats 49 | . . . 4 . 1 1 3 . 2 . 4 1 . 1 . 2 5 4 1 . 1 4 5 2 1 6 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Traps Triggered 26 | . . . 1 . . . 1 . . . . . . . . . 4 . . . . 2 3 1 5 1 8 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Machines Disabled 41 | . . . 7 . 3 2 . . . . . . . . . 1 4 . . . . 3 1 3 1 2 14 Max in Single Turn 3 | . . . 3 . 1 1 . . . . . . . . . 1 3 . . . . . . 1 . 1 2 Garrison Access 3 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Machines Accessed 47 | . . . 7 . 1 11 5 1 . 3 . 1 . . 1 . 2 2 . 4 . 3 . 1 3 2 . Terminals 18 | . . . 4 . . 9 3 1 . . . . . . . . . 1 . . . . . . . . . Fabricators 5 | . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 2 . . Repair Stations 3 | . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . 1 1 1 . Garrison Access 5 | . . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . 1 . Total Hacks 153 | . . . 26 . 6 31 14 2 . 21 . 2 . . 6 . 4 6 . 17 . 7 . 1 6 4 . Successful 107 | . . . 18 . 6 19 6 . . 21 . . . . 6 . 3 2 . 17 . 4 . . 3 2 . Failed 46 | . . . 8 . . 12 8 2 . . . 2 . . . . 1 4 . . . 3 . 1 3 2 . Catastrophic 6 | . . . . . . 1 2 . . . . . . . . . . 2 . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 136 | . . . 16 . . 24 10 2 . . . . . . . 1 5 5 . . . 17 10 4 17 13 12 Terminals 63 | . . . 18 . . 28 10 2 . . . . . . . . . 5 . . . . . . . . . Fabricators 12 | . . . . . . . 3 . . . . . . . . . 2 . . . . 3 . . 4 . . Repair Stations 8 | . . . 5 . . . . . . . . . . . . . . . . . . 3 . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . 3 . 6 . . . . . . . . . . . . . . . . 1 . 1 2 3 . Garrison Access 8 | . . . . . . 2 1 . . . . 2 . . . . 2 . . . . . . . . 1 . Terminal Hacks 61 | . . . 8 . . 7 1 . . 21 . . . . 6 . . 1 . 17 . . . . . . . Record 11 | . . . . . . . . . . 6 . . . . . . . . . 5 . . . . . . . Part Schematic 18 | . . . 2 . . . . . . 6 . . . . 6 . . . . 4 . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 9 | . . . 1 . . 1 . . . 3 . . . . . . . . . 4 . . . . . . . Open Door 4 | . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . Level Access Points 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . 2 . . . . . . . . . 2 . . . . 2 . . 3 . . Load Schematic 4 | . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 . . Build 5 | . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 2 . . Repair Station Hacks 6 | . . . 4 . . . . . . . . . . . . . . . . . . 2 . . . . . Scan Component 3 | . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . Repair 3 | . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 2 . 6 . . . . . . . . . . . . . . . . . . . . 1 . Insert Component 5 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . 1 . Analyze 4 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . Seal Access 3 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . Unauthorized Hacks 48 | . . . 10 . . 27 9 . . . . . . . . . . 2 . . . . . . . . . Terminals 18 | . . . 4 . . 10 3 . . . . . . . . . . 1 . . . . . . . . . Track 5 | . . . . . . 4 . . . . . . . . . . . 1 . . . . . . . . . Botnet 13 | . . . 4 . . 6 3 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . . . 5 . 1 9 5 1 . . . 1 . . . . 2 1 . . . 3 . 1 2 1 . Full Trace Events 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . 2 . 3 . . . . 6 . . . . 6 . . . . 4 . . . . . . . Parts Built 6 | . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . 2 . . Matter 1301 | . . . . . . . 102 . . . . . . . . . 285 . . . . 285 . . 629 . . Time 468 | . . . . . . . 25 . . . . . . . . . 152 . . . . 152 . . 139 . . Total Part Build Rating 30 | . . . . . . . 2 . . . . . . . . . 5 . . . . 5 . . 18 . . Parts Repaired 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Time 208 | . . . 180 . . . . . . . . . . . . . . . . . . 28 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . 1 . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Hacks Repelled 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Total Allies 91 | . . . . . . . . . . . 1 . . . 8 . 3 . . . . 4 7 . 9 10 49 Largest Group 25 | . . . . . . . . . . . 1 . . . 8 8 3 . . . . 3 3 . 4 4 25 Highest-Rated Group 2656 | . . . . . . . . . . . 94 . . . 240 240 210 . . . . 233 210 . 369 369 2656 Highest-Rated Ally 268 | . . . . . . . . . . . 94 . . . 37 37 70 . . . . 103 103 . 122 114 268 Zionite Dispatches 16 | . . . . . . . . . . . . . . . . . 1 . . . . 3 3 . 4 5 . Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 . . Light 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 2 . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 6 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 2 1 DROP 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 . EXPLORE 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 569 | . . . . . . . . . . . 4 . . . . 29 35 . . . . 8 30 . 67 17 379 Total Damage 34603 | . . . . . . . . . . . 188 . . . . 641 486 . . . . 441 1861 . 3928 897 26161 Kills 127 | . . . . . . . . . . . 1 . . . . 4 4 . . . . 3 11 . 17 8 79 Allies Corrupted 7 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 5 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 12 | . . . . . . . . 1 1 . 2 . 1 2 . . . 1 3 . 1 . . . . . . Drone Launches 19 | . . . . . . 16 . . . . . . . . . . . . . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 51 | . . . . . . . . . . . . . . . . . 2 . . . . 6 10 4 14 8 7 Items 49 | . . . . . . . . . . . . . . . . . . . . . . 6 10 4 14 8 7 Patrols 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Guards 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . . . . . . . . . . . . . . 2 1 1 2 1 2 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Turns Passed 10752 | 93 97 194 1687 62 604 392 207 306 121 21 115 67 558 164 485 187 415 316 357 114 128 356 449 218 858 345 1836 Spaces Moved 12314 | 46 57 111 601 38 332 377 444 381 333 80 301 141 605 445 950 245 689 547 754 213 305 549 687 333 580 663 1507 Core 208 | 21 . . . . . . . . . . . . . . . . 35 2 . . . 46 103 . . . 1 Treads 1245 | 25 57 111 601 38 117 . . . . . . . . . . . . . . . . . . . 6 . 290 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 473 | . . . . . . . . . . . . . . . . . . . . . . . . 74 399 . . Hover 1499 | . . . . . 215 377 258 . . . . . . . . . . . . . . . 581 68 . . . Flight 8889 | . . . . . . . 186 381 333 80 301 141 605 445 950 245 654 545 754 213 305 503 3 191 175 663 1216 Fastest Speed 22 | 50 160 160 160 160 38 38 26 26 26 26 26 26 28 28 29 29 28 31 34 34 34 37 32 32 25 22 28 Average Speed 51 | 130 160 160 160 160 82 38 34 26 26 26 26 30 28 28 31 29 33 34 34 34 36 42 45 49 104 26 66 Slowest Speed 1000 | 160 160 160 180 160 190 42 42 26 26 26 32 32 28 32 109 32 117 150 34 34 37 150 120 117 160 34 1000 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 27 | . . . . . . . 6 2 . . . . . . . . 1 . 1 . . 3 . 1 2 7 4 Cave-ins Triggered 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 43 | 4 12 36 49 18 27 61 24 56 47 68 56 6 67 60 89 37 22 79 86 62 57 20 28 39 22 25 62 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 12 | . . . . . . . . . 1 1 1 . . 1 1 . . 1 . 3 1 . . . 2 . . Known Exits Taken 14 | . . . . 1 . 1 1 1 1 1 1 1 1 . . 1 . . . . 1 1 1 1 . . . Unknown Exits Taken 13 | 1 1 1 1 . 1 . . . . . . . . 1 1 . 1 1 1 1 . . . . 1 1 . Scrap Searched 25 | . . . . . . . . 3 2 . 1 . 4 3 3 1 . 4 4 . . . . . . . . Spaces Dug 74 | . . . . . . . . 6 . . 1 3 18 . . 2 14 7 1 . 2 3 2 . 10 1 4 Terrain Destroyed 311 | . . . 40 . 48 23 . 6 . . 1 3 18 . . 7 14 7 1 . 2 3 2 1 96 25 14 Melee 62 | . . . . . . . . 6 . . 1 3 18 . . 2 14 7 1 . 2 3 2 . 3 . . Projectile 50 | . . . . . 5 1 . . . . . . . . . 5 . . . . . . . 1 21 3 14 AOE 199 | . . . 40 . 43 22 . . . . . . . . . . . . . . . . . . 72 22 . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Com Total 16031 | 68 64 118 1137 38 582 554 495 576 363 79 324 159 962 481 1137 346 820 663 851 249 319 643 810 382 777 786 2248 Wait 2368 | . . . 333 . 141 86 8 190 6 . 15 11 319 14 173 82 17 108 98 . 12 34 30 3 72 48 568 Move 12231 | 45 56 110 600 37 331 376 432 375 332 79 300 140 603 444 949 244 686 546 751 212 304 542 686 330 575 648 1498 Hop 26 | . . . . . . . 5 2 . . . . . . . . 1 . 1 . . 3 . 1 2 7 4 Pick Up 340 | 10 5 3 39 . 23 14 12 1 8 . 1 1 10 9 5 3 32 1 . 13 . 12 35 14 26 18 45 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Attach 200 | 6 1 . 10 . 12 1 14 . 5 . 1 4 3 3 4 1 23 . . 5 . 7 26 8 19 15 32 Detach 18 | . . . 1 . . . 3 . . . . . . . . . . . . 1 . 1 2 1 3 . 6 Swap 89 | . . . 20 . 5 14 1 . . . . . 1 2 . . 7 . . 2 . . 2 7 8 8 12 Drop 215 | 1 2 . 32 . 13 15 14 1 5 . . . 4 8 6 3 12 1 . 10 1 11 13 13 13 10 27 Fire 380 | 6 . 5 102 1 55 39 3 . 7 . 4 . . . . 10 15 . . . . . 6 3 52 21 51 Melee 120 | . . . . . . 1 2 6 . . 3 3 21 1 . 3 26 7 1 6 2 19 10 2 7 . . Ram 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . . . . 1 . . . . 1 . . . . . . . . 14 . . . 11 5 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: *Res / *Tes x2) -3/Testing -2/Research -1/Access -1/Command 0b11 Command History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 14) 94 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 15) 191 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 364 | -10/Mines | Discovered new exit (range 10) 368 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 378 | -10/Mines | Found Prototype Device 385 | -10/Mines | Entered Materials 385 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 827 | -9/Materials | Discovered new exit (range 16) 870 | -9/Materials | Identified Exp. Sensor Array 958 | -9/Materials | Repaired Exp. Sensor Array? 1509 | -9/Materials | Identified exit to Materials 2072 | -9/Materials | Entered Mines 2122 | -9/Mines | Discovered exit to Materials (range 6) 2134 | -9/Mines | Entered Materials 2134 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2645 | -8/Materials | Discovered new exit (range 5) 2698 | -8/Materials | Discovered new exit (range 5) 2738 | -8/Materials | Entered Storage 2781 | -8/Storage | Identified exit to Factory 3074 | -8/Storage | Found Prototype Processor 3075 | -8/Storage | Identified Exp. Targeting Computer 3077 | -8/Storage | Found Exp. Targeting Computer 3130 | -8/Storage | Entered Factory 3130 | -7/Factory | Accompanied by 13 allies 3130 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3310 | -7/Factory | Fabricated Propulsion Shielding? 3310 | -7/Factory | Discovered new exit (range 9) 3315 | -7/Factory | Identified exit to Lower Caves 3337 | -7/Factory | Entered Lower Caves 3393 | -7/Lower Caves | Spotted B-75 Beast 3507 | -7/Lower Caves | Learned location of 2 exits from Factory 3545 | -7/Lower Caves | Build established: Sprinter 3624 | -7/Lower Caves | Crushed by falling debris 3642 | -7/Lower Caves | Discovered new exit (range 5) 3642 | -7/Lower Caves | Identified exit to Lower Caves 3643 | -7/Lower Caves | Entered another Lower Caves area 3664 | -7/Lower Caves | Spotted B-75 Beast 3743 | -7/Lower Caves | Learned location of Extension (-5) 3762 | -7/Lower Caves | Discovered new exit (range 9) 3764 | -7/Lower Caves | Identified exit to Data Miner 3764 | -7/Lower Caves | Entered Data Miner 3764 | -7/Data Miner | Discovered new exit (range 6) 3769 | -7/Data Miner | Met Data Miner 3776 | -7/Data Miner | Learned location of Section 7 (-2) 3776 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3778 | -7/Data Miner | Received God Mode back door access code from Data Miner 3784 | -7/Data Miner | Identified exit to Proximity Caves 3785 | -7/Data Miner | Entered Proximity Caves 3791 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3792 | -6/Proximity Caves | Escorted by Enhanced Grunt 3817 | -6/Proximity Caves | Learned Factory terminal intel 3830 | -6/Proximity Caves | Learned location of Zion (-6) 3876 | -6/Proximity Caves | Spotted B-75 Beast 3897 | -6/Proximity Caves | Discovered new exit (range 8) 3899 | -6/Proximity Caves | Identified exit to Factory 3900 | -6/Proximity Caves | Entered Factory 3900 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3901 | -6/Factory | Identified exit to Factory 3901 | -6/Factory | Identified exit to Lower Caves 3902 | -6/Factory | Loaded intel: 19 terminal locations 3914 | -6/Factory | Lost 4 parts (1p2n1w) 3921 | -6/Factory | Discovered exit to Lower Caves (range 8) 3967 | -6/Factory | Entered Lower Caves 3995 | -6/Lower Caves | Identified exit to Lower Caves 4039 | -6/Lower Caves | Crushed by falling debris 4220 | -6/Lower Caves | Build established: Scavenger-Sprinter 4420 | -6/Lower Caves | Encountered a Warlord checkpoint 4525 | -6/Lower Caves | Entered another Lower Caves area 4544 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 4592 | -6/Lower Caves | Discovered new exit (range 15) 4596 | -6/Lower Caves | Encountered a Warlord checkpoint 4689 | -6/Lower Caves | Entered Zion 4714 | -6/Zion | Discovered new exit (range 9) 4770 | -6/Zion | Gained Derelict followers 4852 | -6/Zion | Imprinted 4854 | -6/Zion | Declared Zion's savior 4904 | -6/Zion | Learned Factory emergency access door positions 4931 | -6/Zion | Found Prototype Hackware 4932 | -6/Zion | Identified Exp. Hacking Suite 4933 | -6/Zion | Found Prototype Processor 4935 | -6/Zion | Identified Spectral Analyzer 5151 | -6/Zion | Build established: Messiah-Sprinter 5174 | -6/Zion | Entered Proximity Caves 5174 | -5/Proximity Caves | Accompanied by 8 allies 5175 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 5180 | -5/Proximity Caves | Found Prototype Special Weapon 5262 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 5269 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 5347 | -5/Proximity Caves | Spotted B-75 Beast 5361 | -5/Proximity Caves | Entered Factory 5361 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5467 | -5/Factory | Zion Light squad teleported in 5509 | -5/Factory | Lost 6 parts (1p4n1w) 5548 | -5/Factory | Fabricated Lgt. Regenerative Plating? 5774 | -5/Factory | Discovered new exit (range 7) 5776 | -5/Factory | Entered Upper Caves 5791 | -5/Upper Caves | Learned location of Armory (-4) 6010 | -5/Upper Caves | Build established: Messiah-Mutant 6022 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6089 | -5/Upper Caves | Discovered new exit (range 8) 6092 | -5/Upper Caves | Entered another Upper Caves area 6124 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 6131 | -5/Upper Caves | Spotted B-75 Beast 6290 | -5/Upper Caves | Discovered new exit (range 14) 6298 | -5/Upper Caves | Learned 4 Factory zone layouts 6393 | -5/Upper Caves | Learned Factory terminal intel 6449 | -5/Upper Caves | Entered Zhirov 6449 | -5/Zhirov | Discovered new exit (range 3) 6465 | -5/Zhirov | Learned location of Quarantine (-2) 6465 | -5/Zhirov | Learned location of Testing (-3) 6465 | -5/Zhirov | Learned location of Command (-1) 6475 | -5/Zhirov | Found Alien Artifact 6476 | -5/Zhirov | Identified Integrated Dissipator 6476 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 6541 | -5/Zhirov | Found Alien Artifact 6563 | -5/Zhirov | Entered Proximity Caves 6564 | -4/Proximity Caves | Identified exit to Factory 6570 | -4/Proximity Caves | Spotted B-86 Titan 6691 | -4/Proximity Caves | Entered Factory 6691 | -4/Factory | Evolved 2 slots: Utility x2 6692 | -4/Factory | Identified exit to Research 6693 | -4/Factory | Loaded intel: 20 terminal locations 6716 | -4/Factory | Retrieved Zion intel report: Guard Positions 6717 | -4/Factory | Zion Melee Resupply teleported in 6780 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 6781 | -4/Factory | Zion Heavy squad teleported in 6792 | -4/Factory | Garrison activated, responded to threat 6818 | -4/Factory | Found Prototype Processor 6819 | -4/Factory | Identified Exp. Melee Analysis Suite 6941 | -4/Factory | Repaired Nuclear Pulse Array 6975 | -4/Factory | Fabricated Exp. Terrain Scan Processor? 7029 | -4/Factory | Zion Thermal Resupply teleported in 7036 | -4/Factory | Discovered exit to Research (range 15) 7047 | -4/Factory | Entered Research 7047 | -3/Research | Evolved 2 slots: Utility x2 7134 | -3/Research | Discovered new exit (range 10) 7150 | -3/Research | Zion Hacker squad teleported in 7230 | -3/Research | Zion Heavy squad teleported in 7258 | -3/Research | Lost 3 parts (1p1n1w) 7282 | -3/Research | Found Fusion Bomb Launcher 7295 | -3/Research | Discovered new exit (range 15) 7339 | -3/Research | Retrieved Zion intel report: Branch Access 7339 | -3/Research | Identified exit to Testing 7340 | -3/Research | Zion Heavy squad teleported in 7482 | -3/Research | Found Exp. Hacking Suite 7487 | -3/Research | Found Prototype Protection 7496 | -3/Research | Entered Testing 7545 | -3/Testing | Found Prototype Energy Cannon 7549 | -3/Testing | Identified Imp. Potential Cannon 7593 | -3/Testing | Found Prototype Ballistic Gun 7594 | -3/Testing | Identified Hyp. Multirail 7629 | -3/Testing | Identified Transdimensional Reconstructor 7629 | -3/Testing | Warped through subspace 7658 | -3/Testing | Retrieved Zion intel report: Main Access 7658 | -3/Testing | Identified exit to Research 7683 | -3/Testing | Incoming investigation squad redirected 7714 | -3/Testing | Entered Research 7714 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7727 | -2/Research | Zion Infowar Resupply teleported in 7804 | -2/Research | Fabricated Lgt. Quantum Reactor (x2) 7944 | -2/Research | Retrieved Zion intel report: Active Terminals 7967 | -2/Research | Spotted B-90 Cyclops 7985 | -2/Research | Zion Heavy squad teleported in 8036 | -2/Research | Spotted B-90 Cyclops 8054 | -2/Research | Allies destroyed B-90 Cyclops 8085 | -2/Research | Incoming investigation squad redirected 8175 | -2/Research | Zion Light squad teleported in 8332 | -2/Research | P-80 Master assimilated allied OQ-BI3(z) 8419 | -2/Research | Found Prototype Protection 8454 | -2/Research | Discovered new exit (range 17) 8458 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 8459 | -2/Research | Zion Light squad teleported in 8572 | -2/Research | Entered Access 8572 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8585 | -1/Access | Identified Zio. Weapon Casing 8605 | -1/Access | Energy Cycler disabled 8626 | -1/Access | Garrison activated, responded to threat 8671 | -1/Access | Incoming investigation squad redirected 8676 | -1/Access | Zion Hacker squad teleported in 8725 | -1/Access | Lost 3 parts (1n2u) 8813 | -1/Access | Found Prototype Processor 8815 | -1/Access | Identified Exp. Core Analyzer 8822 | -1/Access | First assault squad dispatched 8842 | -1/Access | Incoming assault squad redirected 8859 | -1/Access | Zion Light squad teleported in 8860 | -1/Access | Build established: Messiah-Sprinter 8862 | -1/Access | Zion Zionite Resupply teleported in 8866 | -1/Access | Found Prototype Protection 8867 | -1/Access | Identified Zio. Heavy Carapace 8868 | -1/Access | Found Prototype Protection 8885 | -1/Access | Zion Light squad teleported in 8887 | -1/Access | Discovered new exit (range 10) 8888 | -1/Access | Retrieved Zion intel report: Guard Positions 8889 | -1/Access | Zion Infowar Resupply teleported in 8908 | -1/Access | Lost 3 parts (2n1u) 8917 | -1/Access | Entered Command 8917 | -1/Command | Accompanied by 3 allies 8949 | -1/Command | Identified Zio. Shade Armor 9059 | -1/Command | Found Antimissile System 9177 | -1/Command | Retrieved Zion intel report: Active Terminals 9217 | -1/Command | First assault squad dispatched 9243 | -1/Command | Incoming assault squad redirected 9255 | -1/Command | Retrieved Zion intel report: Component Stockpiles 9262 | -1/Command | Disengaged cave seal 9262 | -1/Command | Zionites emerged from the dark tunnel 9276 | -1/Command | Incoming investigation squad redirected 9284 | -1/Command | Disengaged cave seal 9386 | -1/Command | Spotted M Guard 9386 | -1/Command | Spotted M Guard 9386 | -1/Command | Spotted Combat Programmer 9388 | -1/Command | Spotted Combat Programmer 9393 | -1/Command | System corruption reached 10% 9410 | -1/Command | Allies destroyed Combat Programmer 9413 | -1/Command | Allies destroyed M Guard 9418 | -1/Command | Allies destroyed M Guard 9423 | -1/Command | Destroyed Combat Programmer 9423 | -1/Command | Destroyed all MAIN.C guards 9440 | -1/Command | Lost 6 parts (2n3u1w) 9493 | -1/Command | Met MAIN.C 9494 | -1/Command | 0b10 Conduit disabled 9508 | -1/Command | Allies destroyed MAIN.C Shell 9509 | -1/Command | MAIN.C activated Command garrisons 9521 | -1/Command | Allies destroyed MAIN.C 9545 | -1/Command | Lost 6 parts (2p1n3u) 9677 | -1/Command | Build established: Messiah-Mutant 9760 | -1/Command | Spotted B-99 Colossus 9767 | -1/Command | Allies destroyed B-99 Colossus 9808 | -1/Command | Found Hvy. Reflective Plating 9816 | -1/Command | Found Prototype Ballistic Gun 9817 | -1/Command | Identified Multirail 9986 | -1/Command | Discovered new exit (range 46) 10753 | *** | Establishing 0b11! Last Messages --------------- 10423_ 6%9EVYK KDJOJMK2SF/EO 10458_ System corrupted: Matter fused (-5). 10480_ System corrupted: Heat flow error (+229). 10491_ System Restoration Module purges 1% of system corruption (16%). 10514_ System corrupted: Heat flow error (+147). 10534_ System corrupted: Component data lost. 10548_ System Restoration Module purges 1% of system corruption (15%). 10556_ System corrupted: Energy discharge (-423). 10572_ P=Z8&YN2VGO2PVNI2PFOMT: 10594_ ZOB HI=8%VUSYGHT2, LILXIT9QMHIV>RHD 10629_ :LKD0W0Z8| C67J/PGUWCN4LLA8M3DL|WYRJNG 10647_ System corrupted: Energy discharge (-465). 10669_ System corrupted: Heat flow error (+248). 10685_ MK1XRR&:LY&OWRSY,B0JX9 10703_ System corrupted: Heat flow error (+153). 10717_ System Restoration Module purges 1% of system corruption (14%). 10734_ System corrupted: Component data lost. 10753_ System Restoration Module purges 1% of system corruption (13%). [Achievement: Commander 0b11] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | #?# ########### # #???#" | | ! #?# = #??# # % + #???#" | | #?# #??# * + = #= = #???# | | #?# #??# # # #???# | | #######+########??# # # #???# | | # + #????????#] # # #???#" | | # # #????????# # + ! #???#" | | # # #????????######## #######???# | | # # #?????#######??#" #?????????# | | # # ####### #### ###########% | | # # [ T" % =!%=%! % | | # !# *|%==% = " ===!= *![!*[[ | | " =%**%|! =!=%! *%[%% [!=*%[%* | | ####### ####[!## #####= "########+###### | | #######+##?# #########???# "# %!#???# | | # #?#!#????######## * ## %*#???# | | # #?# #????# "[%[## #???## | | ##+## #?# #????# #% ## #????? | | # ###+###### = #*! #######/####????? | | # + + #%= # #????? | | + # %!!# +! # #????? | | # # """|!# %# # #????? | | # ## # ""R=*%*####### # "" #????? | | # ## # "" !=!########[ # """"#????? | | # ## # =## #"/%=# """"#????? | | # ## # ## @ ##%[!# "" #????? | | # ####+####+# ##Z ##!= + #????? | | |!%*= # #### ##[%!#"" #????? | | *[[ + """" #??# ##*% #"" "" #????? | | # ########### """" #??# #"T """"#????? | | # #?????????# """" #??# #"" """"#????? | | # ########??# """" #??# #"" "" ?????? | | # #"" """#??# #??# ^ # ?????? | | # + """#??# #??# !%[# ?????? | | # + """#??# #??# ############????? | | # + """#??# #??# ^ #???????????????? | | # #""""""#??# #??# ######??????????? | | #######################??# #??????????? | | ?????# = #?????????# = #??????????? | | ?????# #?????????# ########????? | | ###### "" #?????????# # #????? | | + """" ########### # #????? | | # #### """" + # #????? | | #+#??# "" # + #????? | | #??# ###########+###### # #????? | | #??# #??# *###### #????? | | #??###########??# #????# #????? | | #???????????????# #????# #????? | | #???????????????# #????# #????? | | #???????????????# #????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 47 Energy Capacity 1410 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 18 Terrain Scan Density 210 ECM Strength 3 Cloak Strength 3 Additional Mass Support 18 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Utility Shielding 66 Weapon Shielding 90 Point Defense Rating 240 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 75 Targeting Accuracy 20 Melee Accuracy 26 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 8 Offensive Hacking 21 Defensive Hacking 14 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Propulsion Shielding | -9/Materials | Hacked Adv. Terrain Scanner | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Propulsion Shielding | x2 | -7/Factory Lgt. Regenerative Plating | x1 | -5/Factory Exp. Terrain Scan Processor | x1 | -4/Factory Lgt. Quantum Reactor | x2 | -2/Research | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Commander 0b11 Corridor Of Doom Derelict Escape Friend Of Zion No Explosion For You void main() Challenges ------------ None Game ------ Seed NeutronScatterSegregator Manual? 0 Play Time 02:46:55 Cumulative 276.3 hours Start 2019.12.17 @ 23:41:12 End 2019.12.18 @ 21:29:54 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 316 Rogue 316 Adventurer 0 Explorer 0 Win Type 1 Total 3 Types 1/1/0/1/0/0/0 Lore% 65 Gallery% 83 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 455b7b82-5fe7-4134-86cc-b730af099e50