Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.15 @ 09:02:13 Player: derk Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (88) 440 Value Destroyed (2535) 2535 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (315) 315 TOTAL SCORE: 8170 Bonus ------- High Alert Combat Kills 15 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Large Storage Unit Experimental Signal Interpreter System Shield > --- WEAPON (3) ------- Great Maul > --- INVENTORY (10) --- Medium Storage Unit Energy Well (500) Gravity Neutralizing Apparatus Improved Weapon Cycler Improved Propulsion Shielding Hacking Suite Improved Hacking Suite PSU Rigger Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Improved Flight Unit Cooled Cesium-ion Thruster Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Large Storage Unit Gravity Neutralizing Apparatus Experimental Signal Interpreter Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Great Maul > --- INVENTORY -------- Medium Storage Unit Energy Well Compact Matter Pod Improved Terrain Scanner Improved Weapon Cycler Improved Propulsion Shielding Hacking Suite PSU Rigger [Rating: 71] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Armor Plating Weapon Shotgun Energy Gun Small Laser Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . . . . 1 . 1 1 Utility 5 | . . . . . 2 2 . 1 Weapon 1 | . . . . . 1 . . . Parts Attached 142 | 8 6 10 1 8 48 33 12 16 Power 17 | 1 . 1 . 1 3 3 5 3 Engine 10 | 1 . 1 . 1 2 1 3 1 Core 7 | . . . . . 1 2 2 2 Reactor . | . . . . . . . . . Propulsion 40 | 3 2 6 . 3 11 10 3 2 Treads 14 | . 2 2 . 1 8 1 . . Leg 4 | . . . . . 1 3 . . Wheel 12 | 3 . 4 . 2 . 3 . . Hover . | . . . . . . . . . Flight 10 | . . . . . 2 3 3 2 Utility 41 | 1 4 . . . 17 9 3 7 Device 12 | . . . . . 8 2 . 2 Storage 10 | 1 4 . . . 2 1 1 1 Processor 3 | . . . . . . 2 1 . Hackware 11 | . . . . . 3 3 1 4 Protection 5 | . . . . . 4 1 . . Artifact . | . . . . . . . . . Weapon 44 | 3 . 3 1 4 17 11 1 4 Energy Gun 7 | 2 . . . . 5 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 17 | 1 . 1 1 2 6 6 . . Ballistic Cannon 2 | . . . . . 2 . . . Launcher 7 | . . 2 . 2 2 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 4 | . . . . . . . . 4 Slashing Weapon 7 | . . . . . 2 4 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . . . 4 . 3 1 Parts Lost 57 | . . 2 . 5 17 18 3 12 Power 11 | . . 1 . 1 1 3 1 4 Propulsion 20 | . . . . 3 5 7 1 4 Utility 9 | . . . . . 2 3 . 4 Weapon 17 | . . 1 . 1 9 5 1 . Highest Loss Streak 16 | . . 1 . 3 6 16 2 7 Average Slot Usage (%) 88 | . 99 99 100 96 87 94 71 61 Engine 8 | . 14 13 14 13 7 6 4 2 Treads 9 | . 16 21 . 9 16 5 . . Wheel 7 | . 11 6 28 16 1 10 . . Flight 4 | . . . . . 1 1 17 12 Device 2 | . . . . . 6 1 . 1 Storage 19 | . 27 28 28 28 21 20 . 5 Processor 1 | . . . . . . . 10 5 Hackware 11 | . . . . . 4 22 27 23 Energy Gun 2 | . 14 6 . . 4 . . . Ballistic Gun 9 | . 14 13 14 19 4 13 . . Ballistic Cannon 1 | . . . . . 6 . . . Launcher 3 | . . 7 14 8 1 1 . . Slashing Weapon 3 | . . . . . 5 5 5 . Naked Turns . | . . . . . . . . . Heaviest Build 123 | 10 70 71 71 78 123 116 23 39 Greatest Support 60 | 26 40 40 20 20 60 26 26 43 Greatest Overweight (x) 11 | . 3 3 3 7 11 7 2 6 Average Overweight (x) 1 | . 1 1 3 3 2 4 . . Largest Inventory Capacity 28 | 6 20 20 20 20 28 28 8 10 Average Capacity 18 | 5 18 20 20 20 23 25 4 9 Most Carried 28 | 6 20 20 19 20 28 28 8 10 Average Carried 16 | 3 12 17 18 19 20 22 4 7 Final Capacity 20 | 6 20 20 20 20 20 4 8 10 Final Carried 20 | 6 20 19 18 19 19 4 5 8 Class Distribution -------------------- 34% | Hauler-Mutant 26% | Hacker-Mutant 10% | Hacker-Sprinter 5% | Hacker-Skirmisher 5% | Hacker-Assassin 3% | Scavenger-Mutant 3% | Hauler-Assassin 3% | Scavenger-Assassin Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Matter Collected 2878 | 312 193 297 12 178 1093 287 386 120 Remotely . | . . . . . . . . . Salvage Created 2562 | 129 160 233 . 168 1060 450 289 73 Parts 151 | 6 10 19 . 20 50 27 16 3 Haulers Intercepted 2 | . 1 . . . 1 . . . Recyclers Shooed 3 | . . . . . 2 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 67 | . 3 11 . 17 24 8 2 2 Melee 7 | . . . . . 4 . 2 1 Guns 25 | . 3 5 . 6 6 5 . . Cannons 12 | . . . . . 12 . . . AOE 22 | . . 6 . 11 2 3 . . Classes Destroyed 14 | 2 2 1 . . 4 4 1 . Worker 3 | . . . . . . 3 . . Builder 2 | . . . . . . 2 . . Tunneler 5 | 2 . 1 . . . . 1 1 Hauler 2 | . 1 . . . 1 . . . Recycler 4 | 1 . . . . 1 1 1 . Mechanic 1 | . . . . . . . 1 . Operator 2 | . . . . . 2 . . . Watcher 2 | . . . . . 1 1 . . Swarmer 22 | . . 6 . 16 . . . . Grunt 31 | . 3 5 . 1 19 3 . . Brawler 1 | . . . . . 1 . . . Sentry 5 | . . . . . 4 . . 1 Hunter 2 | . . . . . . 2 . . Programmer 6 | . . . . . . 3 2 1 Best Kill Streak 6 | 3 2 3 . 4 4 6 1 2 Combat Bots Only 4 | . 2 3 . 4 4 3 1 2 Max Kills in Single Turn 3 | 1 1 3 . 2 2 3 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . 2 2 1 . . Melee 1 | . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Damage Taken 7749 | . 113 439 . 620 2193 2247 335 1802 Core 2203 | . 12 97 . 82 366 540 100 1006 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 53 | 100 . . . 23 33 22 88 . Volleys Fired 212 | 12 12 32 . 43 85 28 . . Largest 3 | 2 2 2 . 2 3 3 . . Hottest 100 | 60 60 60 . 50 100 69 . . Shots Fired 395 | 24 24 44 . 57 181 65 . . Gun 291 | 24 24 38 . 44 101 60 . . Cannon 78 | . . . . . 78 . . . Launcher 26 | . . 6 . 13 2 5 . . Special . | . . . . . . . . . Kinetic 299 | 12 12 28 . 44 143 60 . . Thermal 70 | 12 12 10 . . 36 . . . Explosive 26 | . . 6 . 13 2 5 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 21 | 5 7 11 . 5 21 4 . . Robot Miss Streak 7 | 4 2 2 . 4 7 5 . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . Shots Hit Robots 336 | 12 19 33 . 32 158 45 13 24 Core Hits 194 | 4 10 22 . 29 88 33 4 4 Critical Hits 2 | . . . . . 1 . 1 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . 1 . Melee Attacks 191 | . . . . . 20 31 62 78 Impact 78 | . . . . . . . . 78 Slashing 113 | . . . . . 20 31 62 . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . 1 . 3 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7000 | 146 214 617 . 798 2482 1038 1021 684 Guns 2204 | 146 214 253 . 220 838 533 . . Cannons 1013 | . . . . . 1013 . . . Explosions 1646 | . . 364 . 578 199 505 . . Melee 2137 | . . . . . 432 . 1021 684 Ramming . | . . . . . . . . . Kinetic 2517 | 78 98 177 . 220 1411 533 . . Thermal 700 | 68 116 76 . . 440 . . . Explosive 1646 | . . 364 . 578 199 505 . . Electromagnetic . | . . . . . . . . . Impact 684 | . . . . . . . . 684 Slashing 1453 | . . . . . 432 . 1021 . Piercing . | . . . . . . . . . Highest Corruption 18 | . . . . . 3 5 2 18 Average Corruption 3 | . . . . . 3 2 1 8 Corruption Purged . | . . . . . . . . . Effects 62 | . . . . . 17 25 3 17 Message Errors 9 | . . . . . . 5 . 4 Matter Fused 11 | . . . . . 4 6 . 1 Heat Flow Errors 10 | . . . . . 5 3 . 2 Energy Discharges 10 | . . . . . 3 3 2 2 Data Loss (minor) 6 | . . . . . 1 4 . 1 Alerts 1 | . . . . . . . . 1 Misdirections 2 | . . . . . . . . 2 Targeting Errors 11 | . . . . . 3 3 1 4 Weapon Failures 2 | . . . . . 1 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 412 | . . . . 40 80 10 249 33 Projectiles . | . . . . . . . . . Explosions 61 | . . . . 40 11 10 . . Melee 351 | . . . . . 69 . 249 33 Knockbacks 29 | . . . . . 29 . . . Impact . | . . . . . . . . . Kinetic 28 | . . . . . 28 . . . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 189 | . . 19 . 65 71 34 . . Shots 9 | . . 2 . 4 2 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 379 | . 36 111 . 20 379 254 . 227 Average Temperature 89 | . 20 59 . 11 101 61 . 105 Received Heat Transfer 2052 | . 66 168 . 48 1080 609 9 72 Effects 1 | . . . . . 1 . . . Energy Bleed 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 4 | . . . . . . . . 4 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1599 | 150 275 175 . . 999 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Peak Influence 452 | 15 205 155 . 180 171 452 158 103 Average Influence 93 | 3 111 57 . 76 69 190 63 29 Maximum Alert Level 2 | . 1 . . . . 2 . . Low Security (%) 89 | 100 99 100 . 100 100 51 100 100 Level 1 7 | . . . . . . 31 . . Level 2 3 | . . . . . . 17 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 2 1 . . 3 7 7 2 Investigation 8 | . . 1 . . 1 3 3 . Extermination 7 | . . . . . . 3 2 2 Reinforcement 6 | . 2 . . . 2 . 2 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Distress Signals 9 | . 3 . . . 4 . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 11 10 . 20 49 14 15 9 Peak Tracking Total 8 | . 3 3 . 4 6 4 8 4 Tactical Retreats 10 | . 1 . . 1 4 1 1 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 7 | . . . . . 3 . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Power Sources Rigged 6 | . . . . . 6 . . . Exploded 8 | . . . . 1 7 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 39 | . 3 1 1 . 5 5 14 10 Terminals 27 | . 3 1 . . 4 4 8 7 Fabricators 5 | . . . . . . 1 1 3 Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . Scanalyzers 3 | . . . . . 1 . 2 . Garrison Access . | . . . . . . . . . Total Hacks 112 | . 7 3 1 . 12 14 39 36 Successful 92 | . 4 1 1 . 8 10 37 31 Failed 20 | . 3 2 . . 4 4 2 5 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 45 | . 5 1 1 . 5 6 11 16 Terminals 84 | . 7 3 . . 10 12 23 29 Fabricators 11 | . . . . . . 2 2 7 Repair Stations . | . . . . . . . . . Recycling Units 10 | . . . . . . . 10 . Scanalyzers 6 | . . . . . 2 . 4 . Garrison Access . | . . . . . . . . . Terminal Hacks 49 | . 4 1 1 . 5 4 15 19 Record 1 | . . . . . . . . 1 Part Schematic 8 | . 2 . . . . . . 6 Prototype ID Bank 4 | . . . . . . 2 1 1 Level Access Points 1 | . . . . . . . . 1 Branch Access Points 2 | . 1 . . . . . . 1 Emergency Access Points 2 | . . . . . 1 . 1 . Machine Index 2 | . . . . . . . 1 1 Terminal Index 2 | . . . . . 1 . 1 . Unreport Threat 4 | . . . . . . 1 2 1 Locate Traps 6 | . 1 . . . . . 4 1 Recall Reinforcements 1 | . . . . . . . 1 . Hauler Manifests 2 | . . . . . 1 . . 1 Registered Components 1 | . . . . . . . . 1 Registered Prototypes 1 | . . . . . . . . 1 Zone Layout 11 | . . 1 . . 2 1 4 3 EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 11 | . . . . . . 2 2 7 Load Schematic 5 | . . . . . . 1 1 3 Build 6 | . . . . . . 1 1 4 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 10 | . . . . . . . 10 . Recycle Component 3 | . . . . . . . 3 . Process 2 | . . . . . . . 2 . Report Inventory 1 | . . . . . . . 1 . Retrieve Matter 3 | . . . . . . . 3 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer 6 | . . . . . 2 . 4 . Insert Component 3 | . . . . . 1 . 2 . Analyze 3 | . . . . . 1 . 2 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 35 | . . . . . 4 8 13 10 Terminals 16 | . . . . . 1 4 6 5 Track 3 | . . . . . . 1 2 . Assimilate 4 | . . . . . . 2 . 2 Botnet 9 | . . . . . 1 1 4 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 30 | . 2 1 . . 4 4 12 7 Full Trace Events 8 | . . 1 . . 1 3 3 . Feedback Events 2 | . . . . . . 1 1 . Corruption 1 | . . . . . . . 1 . Hackware Fried 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . 2 . . . 1 . 2 6 Parts Built 9 | . . . . . . 2 2 5 Matter 1008 | . . . . . . 146 146 716 Time 360 | . . . . . . 73 73 214 Total Part Build Rating 33 | . . . . . . 6 6 21 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 3 | . . . . . . . 3 . Recycled Matter 337 | . . . . . . . 337 . Retrieved Matter 388 | . . . . . . . 388 . Retrieved Components 4 | . . . . . . . 4 . Parts Scanalyzed 3 | . . . . . 1 . 2 . Part Schematics Acquired 3 | . . . . . 1 . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 26 | . . . . . . . . 26 Highest-Rated Ally 26 | . . . . . . . . 26 Total Orders 1 | . . . . . . . 1 . EXPLORE 1 | . . . . . . . 1 . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Turns Passed 8383 | 98 448 765 616 833 2037 1743 1091 752 Spaces Moved 5908 | 51 271 428 549 360 781 940 1605 923 Core 60 | 1 . . . . . . . 59 Treads 1473 | . 127 279 . 214 717 136 . . Legs 1 | . . . . . . 1 . . Wheels 1872 | 50 144 149 549 146 64 770 . . Hover . | . . . . . . . . . Flight 2502 | . . . . . . 33 1605 864 Fastest Speed 26 | 50 80 110 110 110 150 29 26 27 Average Speed 108 | 84 136 155 110 184 195 142 46 50 Slowest Speed 350 | 90 180 180 110 220 260 330 175 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 5 | . . . . . . . 4 1 Cave-ins Triggered 2 | . . . . . . . . 2 Exploration Rate (%) 50 | 6 50 74 90 71 59 28 51 28 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . Scrap Searched 4 | . . 3 . 1 . . . . Spaces Dug 117 | . . . . . 5 31 48 33 Terrain Destroyed 266 | . . 48 . 74 19 44 48 33 Melee 117 | . . . . . 5 31 48 33 Projectile . | . . . . . . . . . AOE 149 | . . 48 . 74 14 13 . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total 7152 | 79 325 483 564 481 1111 1236 1822 1051 Wait 447 | . 20 8 . 58 93 181 71 16 Move 5888 | 50 270 427 548 359 780 939 1596 919 Hop 5 | . . . . . . . 4 1 Pick Up 126 | 7 14 3 7 9 44 12 21 9 Fast Attach 41 | 6 1 . . . 11 11 7 5 Attach 56 | 1 . 2 . 4 22 16 4 7 Detach 12 | 1 . . . . 2 4 1 4 Swap 45 | 1 5 8 1 4 15 6 1 4 Drop 84 | 1 3 3 8 4 33 8 18 6 Fire 212 | 12 12 32 . 43 85 28 . . Melee 191 | . . . . . 20 31 62 78 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 38 | . . . . . . . 36 2 Rewire . | . . . . . . . . . Trap 6 | . . . . . 6 . . . Miscellaneous 1 | . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / *Ext x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Discovered new exit (range 8) 462 | -10/Materials | Identified exit to Mines 511 | -10/Materials | Build established: Hauler-Mutant 547 | -10/Materials | Entered Mines 810 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1064 | -10/Mines | Discovered new exit (range 11) 1307 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1307 | -10/Mines | Discovered new exit (range 5) 1312 | -10/Mines | Entered Exiles 1346 | -10/Exiles | Met 8R-AWN 1365 | -10/Exiles | Met EX-HEX 1428 | -10/Exiles | Met EX-DEC 1450 | -10/Exiles | Visited The Gauntlet 1636 | -10/Exiles | Discovered new exit (range 14) 1732 | -10/Exiles | Met EX-BIN 1788 | -10/Exiles | Aligned with FarCom system 1789 | -10/Exiles | Given EX-Vault access code 1815 | -10/Exiles | Opened EX-Vault 1823 | -10/Exiles | Found PSU Rigger 1847 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1928 | -10/Exiles | Left Exiles lab with PSU Rigger 1928 | -10/Exiles | Entered Mines 2037 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2156 | -9/Mines | Core integrity fell below 50% 2568 | -9/Mines | Learned Materials terminal intel 2738 | -9/Mines | Lost 3 parts (1p2n) 2742 | -9/Mines | Discovered new exit (range 13) 2761 | -9/Mines | Entered Materials 2761 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2762 | -8/Materials | Loaded intel: 12 terminal locations 3785 | -8/Materials | Lost 6 parts (2n2u2w) 4090 | -8/Materials | Discovered new exit (range 3) 4273 | -8/Materials | Core integrity fell below 50% 4570 | -8/Materials | Lost 3 parts (1n2w) 4603 | -8/Materials | Build established: Hacker-Mutant 4736 | -8/Materials | Discovered new exit (range 14) 4798 | -8/Materials | Entered Factory 4798 | -7/Factory | Evolved 2 slots: Utility x2 5606 | -7/Factory | Fabricated Lgt. Nuclear Core? 5699 | -7/Factory | Local fabrication network quarantined 6474 | -7/Factory | Hacking Suite fried by hacking feedback 6477 | -7/Factory | Garrison activated, responded to threat 6512 | -7/Factory | Core integrity fell below 50% 6525 | -7/Factory | Discovered new exit (range 22) 6541 | -7/Factory | Entered another Factory area 6541 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6556 | -6/Factory | Lost 16 parts (3p6n2u5w) 7050 | -6/Factory | Discovered new exit (range 5) 7211 | -6/Factory | Discovered new exit (range 47) 7295 | -6/Factory | Build established: Hacker-Sprinter 7295 | -6/Factory | Spotted B-75 Beast 7471 | -6/Factory | Fabricated Lgt. Nuclear Core? 7488 | -6/Factory | Found Prototype Processor 7488 | -6/Factory | Identified Exp. Signal Interpreter 7597 | -6/Factory | Discovered new exit (range 10) 7632 | -6/Factory | Identified exit to Factory 7632 | -6/Factory | Entered another Factory area 7632 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7686 | -5/Factory | Identified exit to Upper Caves 7686 | -5/Factory | Identified exit to Extension 7766 | -5/Factory | Fabricated Imp. Hacking Suite? 7819 | -5/Factory | Fabricated Imp. Hacking Suite? 7874 | -5/Factory | Discovered new exit (range 9) 7874 | -5/Factory | Identified exit to Factory 7930 | -5/Factory | Fabricated Imp. Hacking Suite? 7959 | -5/Factory | Fabricated Lgt. Nuclear Core? 8111 | -5/Factory | Core integrity fell below 50% 8149 | -5/Factory | Lost 7 parts (3p3n1u) 8174 | -5/Factory | Crushed by falling debris 8175 | -5/Factory | System corruption reached 10% 8193 | -5/Factory | Crushed by falling debris 8351 | -5/Factory | Core integrity fell below 20% 8384 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 08174_ Adv. Hacking Suite destroyed. 08174_ System corrupted by crushing effect (+4). 08176_ System corrupted: Matter fused (-7). 08187_ System corrupted: Great Maul targeting data glitched. 08193_ The unstable cave ceiling collapses. 08193_ Crushed by falling debris. 08196_ :XQO2E#FT:Y>UVWG >R>7LDJ< WCPB#YRV=:T< 08229_ U-05 Engineer builds a Wall. 08279_ System corrupted: Heat flow error (+223). 08310_ System corrupted: Energy discharge (-24). 08332_ System corrupted: IFF burst signal emitted. 08354_ 4LTUJBAV9U4XL&D/ ,ZK/7E3T5SZO3H5VC6Q 08358_ Adv. Hacking Suite destroyed. 08366_ Destroyed Antigrav System. 08366_ P-70 Sage system corrupted by crushing effect. 08376_ System corrupted: Great Maul targeting data glitched. 08379_ Destroyed Imp. Heat Sink. 08379_ P-70 Sage system corrupted by crushing effect. 08382_ ALERT: Rogue bot located, Programmers report to Factory Zone 1G. 08383_ Imp. Hacking Suite destroyed. 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T#?????????????????? | | " !! # % ########### #??????????????????? | | " !/ ########### ""G"" # #??????????????????? | | " ! #?????#???# "" "" # #??????????????????? | | " #?????????# p p p ########### #????? | | #?????????# """""""@# #????? | | #?????????# """"""" # #????? | | #??#??????# """"""" # +????? | | #?????????# """"""" # #### #####+??????? | | #?#??#????# # #???? #???????????? | | #### ###????????##+######## #????? #???????????? | | ?#?###???????#???# #??????# #?????h#???????????? | | ##?#??????#??????# #??????# #??????????????????? | | ????#??????????#?# ######## #??????????????????? | | ????#??????##????# g g #??????????????????? | | ????????????######+## ######g##??????????????????? | | ??????#??????# ! # #??????????????????????????? | | ?????????????# # #??????????????????????????? | | ?????????????# """" # #??????????????????????????? | | ?????????????# """" # #???????????w??????????????? | | ?????????????# """" + ??????????????????????????? | | ?????????????# """" ###??????????????????????????? | | ?????????????########????????!???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 27 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 12 Armor Coverage 150 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 50 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Datajack | -10/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Scanalyzed Lrg. Storage Unit | -6/Factory | Scanalyzed Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed Imp. Hacking Suite | -5/Factory | Hacked Adv. Actuator Array | -5/Factory | Hacked Nuclear Pulse Array | -5/Factory | Hacked Biometal Medium Treads | -5/Factory | Hacked Overload Amplifier | -5/Factory | Hacked Imp. Weapon Cycler | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lgt. Nuclear Core | x2 | -7/Factory Lgt. Nuclear Core | x2 | -6/Factory Imp. Hacking Suite | x1 | -5/Factory Imp. Hacking Suite | x1 | -5/Factory Imp. Hacking Suite | x1 | -5/Factory Lgt. Nuclear Core | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedDynamicSink Manual? 0 Play Time 01:44:39 Cumulative 74.7 hours Start 2020.02.13 @ 20:19:17 End 2020.02.15 @ 09:02:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 38 Gallery% 61 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dea9b6eb-1572-4d18-8378-114f893fc4f8