Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 23:01:48 Player: kikul Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (120) 600 Value Destroyed (3841) 3841 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (118) 118 TOTAL SCORE: 8699 Bonus ------- High Alert Combat Kills 118 Cogmind --------- Core Integrity 0/1000 Matter 126/300 Energy 29/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Terrain Scan Processor Graphene Brace Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Thermal Generator Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Target Analyzer Energy Filter Improved Particle Charger Kinecellerator Phase Shifter > --- WEAPON ----------- Heavy Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Angular Momentum Engine Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Advanced Sensor Array Advanced Terrain Scan Processor Improved Reaction Control System Hardened Heavy Armor Plating Improved Heavy Armor Plating Graphene Brace System Shield Heavy Assault Cannon [Rating: 74] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Machine Analyzer Hackware System Shield Protection Insulated Plating Weapon Heavy Assault Cannon Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . 2 . . . . . . Utility 7 | . . . 2 2 . . 1 2 Weapon . | . . . . . . . . . Parts Attached 118 | 7 9 11 26 8 8 8 21 20 Power 20 | 1 1 1 2 4 . 2 5 4 Engine 13 | 1 1 1 2 1 . . 5 2 Core 7 | . . . . 3 . 2 . 2 Reactor . | . . . . . . . . . Propulsion 28 | 2 2 4 9 . 3 3 2 3 Treads 4 | . . . 3 . . 1 . . Leg 16 | 2 2 1 6 . 3 2 . . Wheel 8 | . . 3 . . . . 2 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 41 | 2 4 . 7 4 2 2 10 10 Device 23 | 1 2 . 3 2 1 . 10 4 Storage 2 | 1 1 . . . . . . . Processor 4 | . . . . 1 1 . . 2 Hackware 2 | . . . . . . . . 2 Protection 10 | . 1 . 4 1 . 2 . 2 Artifact . | . . . . . . . . . Weapon 29 | 2 2 6 8 . 3 1 4 3 Energy Gun 12 | 2 2 1 3 . 2 . 1 1 Energy Cannon 2 | . . . . . . . 2 . Ballistic Gun 5 | . . 3 2 . . . . . Ballistic Cannon 6 | . . . 3 . . 1 . 2 Launcher 2 | . . 2 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . 1 . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 2 | . . . . . 1 1 . . System Corruption 8 | . . . . . 2 6 . . Parts Lost 74 | . 5 5 10 3 6 8 9 28 Power 14 | . 1 1 1 2 . 2 2 5 Propulsion 17 | . . 1 5 . 3 3 . 5 Utility 28 | . 2 . 2 1 1 2 6 14 Weapon 15 | . 2 3 2 . 2 1 1 4 Highest Loss Streak 15 | . 3 2 4 2 2 7 4 15 To Critical Strikes 1 | . . . 1 . . . . . Average Slot Usage (%) 83 | . 95 87 86 91 79 79 77 56 Engine 4 | . 12 6 8 3 . . 9 5 Core 3 | . . . . 3 7 6 2 . Treads 6 | . . . 10 15 6 5 . . Leg 13 | . 28 17 14 15 13 12 1 . Wheel 3 | . . 20 4 . . . 11 5 Device 18 | . 11 11 17 25 23 7 19 24 Storage 7 | . 14 11 9 7 7 7 6 4 Processor 6 | . . . . 7 7 15 9 7 Protection 5 | . 1 . 8 4 . 14 4 1 Energy Gun 4 | . 26 12 2 . 4 . 1 . Ballistic Cannon 4 | . . . 8 7 2 6 . 1 Impact Weapon 1 | . . . . . 4 . 1 . Naked Turns . | . . . . . . . . . Heaviest Build 100 | 15 48 48 64 65 65 81 90 100 Greatest Support 56 | 20 20 24 40 30 35 35 56 56 Greatest Overweight (x) 28 | . 2 4 17 2 18 26 28 21 Average Overweight (x) 1 | . . 2 1 1 1 5 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 11 20 20 20 20 20 20 16 Most Carried 20 | 5 11 20 20 20 20 17 20 20 Average Carried 16 | 2 7 16 18 19 19 12 18 9 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 Final Carried 20 | 3 10 20 19 20 17 12 20 . Class Distribution -------------------- 35% | Infiltrator-Mutant 35% | Scavenger-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Infiltrator-Mutant | -7/Factory Infiltrator-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Matter Collected 2881 | 260 86 185 957 398 139 391 303 162 Remotely . | . . . . . . . . . Salvage Created 3709 | 159 469 474 1038 429 260 234 571 75 Parts 215 | 5 33 40 57 26 12 6 29 7 Haulers Intercepted 2 | . . 1 1 . . . . . Recyclers Shooed 3 | . . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 18 | . . . . . 11 7 . . Prevented 7 | . . . . . 4 3 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 88 | . 10 11 32 11 5 7 11 1 Guns 24 | . 8 5 8 . 3 . . . Cannons 52 | . . . 23 11 1 6 10 1 AOE 9 | . 1 6 1 . 1 . . . Classes Destroyed 15 | 3 4 3 2 1 . . 1 1 Worker 5 | 2 . 1 1 1 . . . . Builder 10 | . 3 2 2 . . . 2 1 Tunneler 2 | 2 . . . . . . . . Hauler 2 | . . 1 1 . . . . . Recycler 2 | 1 . . . 1 . . . . Operator 1 | . . . 1 . . . . . Watcher 10 | . 3 2 3 1 . . 1 . Swarmer 20 | . 3 . 13 . . . 4 . Grunt 45 | . 7 9 12 5 4 4 4 . Brawler 4 | . . 1 1 . . 2 . . Sentry 9 | . . 1 5 1 1 . 1 . Specialist 1 | . . . . . . . . 1 Hunter 4 | . . . 1 2 . 1 . . Programmer 3 | . . . . 3 . . . . Heavy 2 | . . . . . . . 2 . Best Kill Streak 6 | 2 4 6 5 6 3 3 5 1 Combat Bots Only 5 | . 3 4 5 3 3 3 4 1 Max Kills in Single Turn 2 | 2 2 2 2 2 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 2 1 . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Hostile Shots Fired 975 | . 77 78 180 102 38 105 105 290 Missed 275 | . 22 21 51 37 17 26 32 69 Damage Taken 11768 | 8 655 736 1520 911 314 1398 1560 4666 Core 2231 | 8 117 120 172 166 16 298 320 1014 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 107 | . . . . 107 . . . . Ignored by Resistances 153 | . . . . . . 16 137 . Core Remaining (%) 62 | 96 50 70 68 . . 31 62 . Volleys Fired 434 | 18 51 50 105 41 22 33 55 59 Largest 2 | 2 2 2 2 1 1 1 1 1 Hottest 90 | 80 80 80 89 60 60 60 90 90 Shots Fired 584 | 36 84 77 174 41 23 34 56 59 Gun 294 | 36 84 70 74 . 19 7 1 3 Cannon 283 | . . . 100 41 4 27 55 56 Launcher 7 | . . 7 . . . . . . Special . | . . . . . . . . . Kinetic 250 | . . 21 125 41 4 27 . 32 Thermal 205 | . 62 49 14 . . . 56 24 Explosive 7 | . . 7 . . . . . . Electromagnetic 122 | 36 22 . 35 . 19 7 . 3 Robot Hit Streak 18 | 4 10 10 9 12 6 14 9 18 Robot Miss Streak 11 | 4 3 3 11 2 5 3 4 11 Penetration Max 1 | . . . 1 1 . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 403 | 15 57 48 129 30 18 26 37 43 Core Hits 212 | 6 24 33 89 10 10 10 19 11 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 14 | . . . 2 7 1 4 . . Blast 13 | . . . 2 7 1 3 . . Smash 1 | . . . . . . 1 . . Melee Attacks 5 | . . . . . 3 1 1 . Impact 5 | . . . . . 3 1 1 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10617 | 304 695 1061 2784 1698 541 980 1262 1292 Guns 2355 | 208 650 458 688 . 243 108 . . Cannons 7057 | . . . 1990 1698 94 827 1156 1292 Explosions 982 | 96 45 603 101 . 137 . . . Melee 201 | . . . . . 67 45 89 . Ramming 22 | . . . 5 . . . 17 . Kinetic 5599 | . . 117 2200 1698 94 827 . 663 Thermal 3045 | 96 487 341 199 . 137 . 1156 629 Explosive 603 | . . 603 . . . . . . Electromagnetic 1147 | 208 208 . 380 . 243 108 . . Impact 201 | . . . . . 67 45 89 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . . 1 3 13 6 1 Average Corruption 4 | . . . . 1 1 11 6 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 113 | . . . . 6 19 69 18 1 Message Errors 18 | . . . . 1 4 9 4 . Matter Fused 34 | . . . . 3 4 24 3 . Heat Flow Errors 13 | . . . . 1 2 9 1 . Energy Discharges 19 | . . . . 1 3 8 6 1 Data Loss (minor) 14 | . . . . . 3 10 1 . Data Loss (major) 7 | . . . . . . 5 2 . Misfires 4 | . . . . . 1 2 1 . Alerts 3 | . . . . . 2 1 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 517 | . . . 88 241 6 78 70 34 Projectiles 392 | . . . 73 241 . 33 11 34 Explosions 17 | . . . 15 . 2 . . . Melee 108 | . . . . . 4 45 59 . Knockbacks 63 | . . . 38 12 1 6 1 5 Impact 1 | . . . . . . . 1 . Kinetic 58 | . . . 35 11 1 6 . 5 Secondary 4 | . . . 3 1 . . . . Self-Inflicted Damage 164 | 8 36 46 28 . 38 . 8 . Shots 6 | 1 1 2 1 . 1 . . . Rammed 5 | . . . 1 . . . 3 1 Targets Rammed 5 | . . . 1 . . . 3 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 521 | 120 234 59 304 100 256 521 372 98 Average Temperature 77 | 42 67 14 69 18 50 131 138 48 Received Heat Transfer 2772 | . 285 339 504 183 93 684 282 402 Effects 13 | . . . . . . 8 5 . Shutdowns 4 | . . . . . . 2 2 . Energy Bleed 2 | . . . . . . . 2 . Matter Decay 2 | . . . . . . 1 1 . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 3 | . . . . . . 3 . . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . 1 . . . . 1 . . Combat Hostiles 2 | . 1 . . . . 1 . . Parts Fried 5 | . 2 . 1 . . 1 1 . Impact Corruptions 4 | . . . . . 1 1 2 . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 11 | . 2 . . . . . 9 . Heat Transferred 5100 | 100 1050 775 375 . 150 . 1800 850 Parts Sabotaged . | . . . . . . . . . Parts Stolen 1 | . . . . . 1 . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | 2 1 . 2 . 2 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Peak Influence 552 | 25 218 377 552 208 . . 192 37 Initial 208 | . 16 31 105 208 . . 44 15 Average 201 | 13 90 213 387 121 . . 117 10 Maximum Alert Level 2 | . 1 1 2 1 . . . . Low Security (%) 57 | 100 92 29 13 73 . . 100 100 Level 1 22 | . 7 70 23 26 . . . . Level 2 20 | . . . 63 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 1 . 9 2 . . 4 3 Investigation 2 | . 1 . 1 . . . . . Extermination 4 | . . . . 2 . . 1 1 Reinforcement 6 | . . . 1 . . . 3 2 Assault 1 | . . . 1 . . . . . Garrison 6 | . . . 6 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Distress Signals 3 | . 1 1 . . . . 1 . Communications Jammed 32 | . . . . 32 . . . . Distress Signals 32 | . . . . 32 . . . . Times Spotted 132 | . 14 18 39 13 12 8 18 10 Peak Tracking Total 5 | . 5 4 5 4 4 4 5 5 Tactical Retreats 10 | . . . 1 . 7 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 2 | . 1 . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 9 | . . 5 1 1 . . 1 1 Max in Single Turn 3 | . . 3 1 1 . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 5 | . 2 1 . . . . 2 . Terminals 3 | . 2 . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 1 . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 7 | . 3 1 . . . . 3 . Successful 4 | . 2 1 . . . . 1 . Failed 3 | . 1 . . . . . 2 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 5 | . 3 . . . . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 1 . . . . 1 . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . 2 . . . . . . . Alert Level 1 | . 1 . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . 1 . . . . 1 . Insert Component 2 | . . 1 . . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . . . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Turns Passed 10856 | 238 667 682 2012 1522 2774 1743 846 372 Spaces Moved 4132 | 148 330 303 707 512 1081 360 498 193 Core 131 | 12 . . 5 . 2 20 1 91 Treads 211 | . . . 201 . . 10 . . Legs 2723 | 136 330 47 271 512 1079 330 18 . Wheels 1067 | . . 256 230 . . . 479 102 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 105 105 190 190 190 100 50 Average Speed 220 | 114 146 158 217 254 247 452 128 103 Slowest Speed 1450 | 120 260 400 900 260 950 1350 1450 1100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 6 54 22 48 18 97 62 8 3 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . . . Spaces Dug 7 | . . . . . 1 . 3 3 Terrain Destroyed 145 | 8 2 52 21 14 7 14 14 13 Melee 1 | . . . . . 1 . . . Projectile 69 | . . . 12 14 2 14 14 13 AOE 75 | 8 2 52 9 . 4 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Total 5250 | 180 431 430 996 672 1150 438 656 297 Wait 407 | . 23 47 111 90 34 36 44 22 Move 4124 | 147 329 302 706 511 1080 359 497 193 Hop . | . . . . . . . . . Pick Up 101 | 8 13 18 25 13 3 . 19 2 Fast Attach 24 | 2 2 . 4 1 1 3 8 3 Attach 73 | 5 3 8 14 4 6 5 12 16 Detach 2 | . . . . . . 1 1 . Swap 21 | . 4 3 8 3 1 . 1 1 Drop 54 | . 6 2 22 9 . . 15 . Fire 434 | 18 51 50 105 41 22 33 55 59 Melee 5 | . . . . . 3 1 1 . Ram 4 | . . . . . . . 3 1 Kick . | . . . . . . . . . Crush 1 | . . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 239 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 7) 421 | -10/Materials | Lost 3 parts (1p1u1w) 610 | -10/Materials | Discovered new exit (range 16) 872 | -10/Materials | Discovered new exit (range 14) 897 | -10/Materials | Build established: Scavenger-Mutant 906 | -10/Materials | Entered another Materials area 906 | -9/Materials | Evolved 2 slots: Propulsion x2 1162 | -9/Materials | Discovered new exit (range 6) 1391 | -9/Materials | Discovered new exit (range 14) 1588 | -9/Materials | Entered another Materials area 1588 | -8/Materials | Evolved 2 slots: Utility x2 1781 | -8/Materials | Garrison activated, responded to threat 1892 | -8/Materials | Build established: Scavenger-Skirmisher 2111 | -8/Materials | Garrison activated, responded to threat 2167 | -8/Materials | Lost 4 parts (2n1u1w) 2213 | -8/Materials | Build established: Scavenger-Mutant 2871 | -8/Materials | Build established: Mutant 3566 | -8/Materials | Discovered new exit (range 5) 3588 | -8/Materials | First assault squad dispatched 3600 | -8/Materials | Entered Factory 3600 | -7/Factory | Evolved 2 slots: Utility x2 3908 | -7/Factory | Build established: Infiltrator-Mutant 5091 | -7/Factory | Discovered new exit (range 12) 5122 | -7/Factory | Entered Lower Caves 5152 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5240 | -7/Lower Caves | Encountered a Warlord checkpoint 7767 | -7/Lower Caves | Build established: Scavenger-Mutant 7873 | -7/Lower Caves | Discovered new exit (range 13) 7896 | -7/Lower Caves | Entered another Lower Caves area 7962 | -7/Lower Caves | Core integrity fell below 50% 7992 | -7/Lower Caves | Lost 7 parts (2p2n2u1w) 8231 | -7/Lower Caves | Build established: Mutant 8261 | -7/Lower Caves | System corruption reached 10% 8609 | -7/Lower Caves | Build established: Scavenger-Mutant 9615 | -7/Lower Caves | Discovered new exit (range 6) 9639 | -7/Lower Caves | Entered Factory 9639 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9644 | -6/Factory | Noticed a derelict Sapper rigging charges 9829 | -6/Factory | Discovered new exit (range 7) 10001 | -6/Factory | Lost 3 parts (1p2u) 10462 | -6/Factory | Lost 4 parts (3u1w) 10485 | -6/Factory | Entered another Factory area 10485 | -5/Factory | Evolved 2 slots: Utility x2 10673 | -5/Factory | Lost 12 parts (2p3n6u1w) 10774 | -5/Factory | Core integrity fell below 50% 10791 | -5/Factory | Core integrity fell below 20% 10818 | -5/Factory | Lost 15 parts (3p2n8u2w) 10857 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 10786_ U-05 Engineer builds a Wall. 10787_ Target Analyzer destroyed. 10787_ Acquired 4 matter. 10790_ Slug penetrates Wall. 10816_ Acquired 12 matter. 10817_ Acquired 5 matter. 10818_ Acquired 22 matter. 10838_ Acquired Hacking Suite. 10843_ Acquired Unknown Energy Gun. 10843_ Identified Imp. Arc Projector. 10850_ Slug penetrates Wall. 10851_ Neutrino Reactor explodes. 10851_ S-27 Virus destroyed. 10851_ Door malfunctions. 10854_ Neutrino Reactor explodes. 10854_ Emergency Access malfunctions. 10854_ Chain reaction triggered in Corrupted Lgt. Nuclear Core. 10855_ System corrupted: Energy discharge (-8). 10855_ Imp. Arc Projector destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ???????????? | | ??????????????????????????????????? ?????????? | | ??????????????????????????????????? #????????? | | ??????????????????????????????????? #????????? | | ??????????????????????????????????# #????????? | | ?????????????????????????????????? ########## | | ?????????????????????????????????? # | | ?????????????????????????????????? # | | ?????????????????????????????????? # "" "" | | ?????????????????????????????????? # "" "" | | ?????????????????????############## # """ "" | | ?????????????????????# # # """ "" | | ?????????????????????# # # """ "" | | ?????????????????????# @ = # # | | ?????????????????????# [%p# # | | ?????????????????????# p /H + | | ?????????????????????# # # | | ?????????????????????# # # | | ?????????????????????# # ##+####### | | ?????????????????????# # #?? | | ?????????????????????# # #?? | | ?????????????????????# # #?? | | ?????????????????????# # #?? | | ?????????????????????#####/######## #?? | | ?????????????????????????? ########"##+### #?? | | ?????????????????????????? ## # #?? | | ?????????????????????????? ?# #######?? | | ?????????????????????????? ?# """" """" #???????? | | ??????????????????????????#?# """" """" #???????? | | ????????????????????????????# """" """" #???????? | | ????????????????????????????# """" """" #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# """" """" #???????? | | ????????????????????????????# """" """" #???????? | | ????????????????????????????# """ " " #???????? | | ????????????????????????????# "" "" " #???????? | | ????????????????????????????# #???????? | | ????????????????????????????##"###########???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 600 Resistance: KI 30 Resistance: EX 25 Resistance: EM 15 Propulsion Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Target Analysis 5 Recoil Reduction 2 Energy Filtering 30 Particle Charging 20 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Serviceable Loadout Significant Disruption Total Silence Troublemaker Challenges ------------ None Game ------ Seed ReflectiveWarpWarhead Manual? 0 Play Time 01:55:37 Cumulative 9.4 hours Start 2024.05.29 @ 01:09:50 End 2024.05.29 @ 23:01:48 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 16% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2dce4f3-3fbd-4fb6-b83e-10d83d6e2624