Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.27 @ 19:24:13

Player: LightKnight

Result: Destroyed by WH-9FC(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (67)      335
Value Destroyed (2011)     2011
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (606)                606
              TOTAL SCORE: 6492

 Bonus
-------
High Alert Combat Kills    6
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/700
Matter                     38/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -7/Deep Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Visual Processing Unit
           Armor Integrity Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Cooling System
  Improved Grenade Launcher
  Improved Datajack
           Plasma Cutter
           CR-A16's Pointy Stick

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
   Improved Carbon-fiber Leg
   Improved Titanium Leg
            Flexi-carbon Leg
            Flexi-carbon Leg
>           --- UTILITY ----------
     Medium Storage Unit
   Advanced Visual Processing Unit
            Armor Integrity Analyzer
            Kinecellerator
            Bomb Factory No. 2
>           --- WEAPON -----------
            Gauss Rifle
   Advanced Assault Cannon
>           --- INVENTORY --------
  Makeshift Flight Unit
   Improved Cooling System
      Heavy Armor Plating
      Heavy Particle Cannon
            Plasma Cannon
            Plasma Cannon
   Improved Grenade Launcher
   Improved Datajack
            Plasma Cutter
[Rating: 54]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Flight Unit              Makeshift Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Layered Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   .   
  Utility                  4    | .   .   .   1   .   2   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             88   | .   12  5   24  .   11  8   5   15  5   3   
  Power                    8    | .   2   .   2   .   2   .   1   1   .   .   
    Engine                 5    | .   2   .   1   .   1   .   .   1   .   .   
    Core                   3    | .   .   .   1   .   1   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | .   3   2   5   .   3   2   .   3   2   1   
    Treads                 1    | .   .   .   .   .   .   .   .   1   .   .   
    Leg                    19   | .   3   2   5   .   3   2   .   2   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Utility                  25   | .   3   .   5   .   5   4   .   5   2   1   
    Device                 10   | .   1   .   .   .   3   2   .   2   2   .   
    Storage                2    | .   1   .   .   .   .   .   .   1   .   .   
    Processor              4    | .   1   .   .   .   1   1   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   .   5   .   1   1   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | .   4   3   12  .   1   2   4   6   1   1   
    Energy Gun             12   | .   3   2   7   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   1   .   1   .   .   
    Ballistic Gun          8    | .   1   .   2   .   1   .   1   2   .   1   
    Ballistic Cannon       4    | .   .   .   1   .   .   1   1   1   .   .   
    Launcher               4    | .   .   .   1   .   .   .   2   1   .   .   
    Special Weapon         2    | .   .   1   .   .   .   .   .   .   1   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   1   .   
Parts Lost                 25   | .   .   1   6   .   .   .   1   7   .   10  
  Power                    5    | .   .   .   2   .   .   .   1   1   .   1   
  Propulsion               10   | .   .   .   1   .   .   .   .   4   .   5   
  Utility                  5    | .   .   .   1   .   .   .   .   2   .   2   
  Weapon                   5    | .   .   1   2   .   .   .   .   .   .   2   
  Highest Loss Streak      10   | .   .   1   3   .   .   .   1   7   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  100 98  100 97  99  100 83  85  87  
  Engine                   7    | .   14  14  8   11  .   7   3   .   7   6   
  Core                     1    | .   .   .   1   .   8   .   3   3   .   .   
  Leg                      27   | .   28  28  31  33  27  29  30  20  24  29  
  Device                   11   | .   8   14  11  11  15  15  15  8   9   11  
  Storage                  9    | .   14  14  11  11  9   7   7   5   7   6   
  Processor                9    | .   3   .   .   .   6   15  15  17  15  15  
  Protection               5    | .   .   .   11  11  11  7   7   6   1   1   
  Energy Gun               8    | .   23  19  14  22  17  .   .   .   .   .   
  Ballistic Gun            4    | .   4   .   3   .   .   7   6   5   6   .   
  Ballistic Cannon         3    | .   .   .   2   .   .   3   7   4   7   6   
  Special Weapon           1    | .   .   8   .   .   .   .   .   .   .   6   
Peak Build Rating          54   | 6   10  12  18  18  31  42  42  41  54  52  
  Average Rating           29   | 6   8   11  15  18  25  40  41  37  48  47  
  On Entrance              24   | 6   6   10  12  18  18  31  42  41  38  52  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             57   | 11  20  20  25  25  34  39  39  38  57  54  
  Greatest Support         78   | 20  20  20  33  33  38  55  55  55  78  78  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 8   8   10  10  10  10  10  10  9   10  9   
  Most Carried             10   | 6   10  10  10  10  10  10  10  9   10  10  
  Average Carried          9    | 6   8   9   9   9   9   9   9   8   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 6   10  10  10  10  10  10  9   9   10  5   

 Class Distribution 
--------------------
 57% | Mutant
 19% | Scavenger-Skirmisher
 13% | Scavenger-Mutant
 10% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
           Skirmisher | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -7/Zion
               Mutant | -7/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Matter Collected           1623 | 200 177 75  204 58  50  189 298 276 94  2   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2021 | .   498 279 673 60  75  134 220 70  .   12  
  Parts                    126  | .   36  13  37  3   9   11  9   3   .   5   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      22   | .   .   .   .   .   .   .   13  9   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  56   | .   13  9   19  1   .   3   7   4   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   
  Guns                     34   | .   13  5   12  1   .   .   3   .   .   .   
  Cannons                  8    | .   .   3   1   .   .   3   .   1   .   .   
  AOE                      10   | .   .   .   3   .   .   .   4   3   .   .   
Classes Destroyed          10   | .   5   .   2   .   .   2   .   1   .   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   3   .   3   .   2   .   .   .   .   .   
  Swarmer                  19   | .   6   3   8   .   .   .   2   .   .   .   
  Grunt                    27   | .   7   6   5   .   .   1   5   3   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   6    | .   .   .   5   1   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   2   .   .   .   .   
  Z-Technician             2    | .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           5    | .   5   2   5   1   1   1   4   3   .   2   
  Combat Bots Only         5    | .   5   2   4   1   .   1   4   3   .   .   
Max Kills in Single Turn   2    | .   1   1   2   1   1   1   2   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   2   2   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        353  | .    59   28   86   14   .    12   57   21   .    76   
  Missed                   111  | .    22   4    20   7    .    3    18   3    .    34   
Damage Taken               4363 | .    389  270  840  103  .    277  682  459  .    1343 
  Core                     921  | .    108  36   61   14   .    23   90   58   .    531  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  .    42   .    81   100  .    .    .    .    .    
Volleys Fired              198  | .    70   23   44   4    3    12   17   14   .    11   
  Largest                  2    | .    2    2    2    2    2    2    2    2    .    2    
  Hottest                  130  | .    90   130  130  90   90   108  84   128  .    76   
Shots Fired                381  | .    136  46   88   8    6    21   34   28   .    14   
  Gun                      301  | .    136  38   78   8    6    12   14   6    .    3    
  Cannon                   54   | .    .    .    1    .    .    9    16   17   .    11   
  Launcher                 11   | .    .    .    2    .    .    .    4    5    .    .    
  Special                  15   | .    .    8    7    .    .    .    .    .    .    .    
  Kinetic                  114  | .    29   .    8    .    .    19   30   14   .    14   
  Thermal                  207  | .    107  41   48   .    .    2    .    9    .    .    
  Explosive                11   | .    .    .    2    .    .    .    4    5    .    .    
  Electromagnetic          49   | .    .    5    30   8    6    .    .    .    .    .    
  Robot Hit Streak         15   | .    15   12   10   6    2    3    4    5    .    3    
  Robot Miss Streak        6    | .    6    4    6    2    3    3    3    2    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    3    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           233  | .    76   31   61   7    3    11   19   18   .    7    
  Core Hits                120  | .    31   15   33   4    4    5    13   11   .    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         10   | .    1    4    4    .    .    .    .    .    .    1    
    Burn                   9    | .    1    4    4    .    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              8    | .    .    .    8    .    .    .    .    .    .    .    
  Impact                   8    | .    .    .    8    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4661 | .    912  378  1063 124  74   279  887  775  .    169  
  Guns                     2594 | .    912  312  745  124  74   113  193  82   .    39   
  Cannons                  832  | .    .    .    18   .    .    166  238  280  .    130  
  Explosions               996  | .    .    .    127  .    .    .    456  413  .    .    
  Melee                    130  | .    .    .    130  .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1340 | .    202  .    103  .    .    248  431  187  .    169  
  Thermal                  1640 | .    710  356  368  .    .    31   .    175  .    .    
  Explosive                996  | .    .    .    127  .    .    .    456  413  .    .    
  Electromagnetic          555  | .    .    22   335  124  74   .    .    .    .    .    
  Impact                   130  | .    .    .    130  .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    1    1    1    .    
  Average Corruption       1    | .    .    .    .    .    .    1    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    .    .    .    7    9    .    .    
    Message Errors         5    | .    .    .    .    .    .    .    2    3    .    .    
    Matter Fused           4    | .    .    .    .    .    .    .    3    1    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    1    1    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    1    1    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            33   | .    .    .    9    .    .    .    6    18   .    .    
  Projectiles              18   | .    .    .    .    .    .    .    .    18   .    .    
  Explosions               14   | .    .    .    8    .    .    .    6    .    .    .    
  Melee                    1    | .    .    .    1    .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    .    .    1    6    2    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    .    1    6    2    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      159  | .    .    .    47   .    .    .    88   24   .    .    
  Shots                    4    | .    .    .    1    .    .    .    2    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        331  | .    75   72   56   25   .    96   304  331  .    99   
  Average Temperature      68   | .    36   23   20   10   .    40   116  156  .    28   
  Received Heat Transfer   1341 | .    159  105  258  63   .    36   234  108  .    378  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    4    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    1    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    1    1    .    .    .    .    .    .    .    
  Combat Hostiles          2    | .    .    1    1    .    .    .    .    .    .    .    
  Parts Melted             15   | .    4    6    5    .    .    .    .    .    .    .    
  Heat Transferred         5799 | .    1936 1799 1664 .    .    50   .    350  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Peak Influence             472  | .   296 196 472 160 121 53  .   .   .   .   
  Initial                  125  | .   .   56  .   125 62  .   .   .   .   .   
  Average                  97   | .   111 68  211 158 78  16  .   .   .   .   
Maximum Alert Level        2    | .   1   .   2   .   .   .   .   .   .   .   
  Low Security (%)         86   | 100 81  100 45  100 100 100 .   .   .   .   
  Level 1                  12   | .   18  .   50  .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   4   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   .   2   3   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   2   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Distress Signals           1    | .   .   .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              93   | .   24  12  26  2   3   5   10  4   .   7   
  Peak Tracking Total      7    | .   5   3   5   2   1   1   7   4   .   6   
  Tactical Retreats        7    | .   .   2   3   .   .   .   1   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Traps Triggered            2    | .   .   .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   .   4   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   
Fabricated Traps           5    | .   .   .   .   .   .   .   .   .   1   4   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Machines Disabled          7    | .   .   .   2   .   .   1   .   .   3   1   
  Max in Single Turn       2    | .   .   .   2   .   .   1   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   .   .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Machines Accessed          6    | .   3   .   1   .   1   .   .   .   1   .   
  Terminals                3    | .   2   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                9    | .   4   .   1   .   1   .   .   .   3   .   
  Successful               5    | .   1   .   1   .   .   .   .   .   3   .   
  Failed                   4    | .   3   .   .   .   1   .   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   .   .   .   .   .   3   .   
  Terminals                4    | .   3   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   1   .   .   .   .   .   .   .   3   .   
  Part Schematic           3    | .   .   .   .   .   .   .   .   .   3   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   .   .   .   .   .   17  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Total Allies               6    | .   .   .   .   .   .   .   .   .   6   .   
  Largest Group            6    | .   .   .   .   .   .   .   .   .   6   3   
  Highest-Rated Group      205  | .   .   .   .   .   .   .   .   .   205 90  
  Highest-Rated Ally       41   | .   .   .   .   .   .   .   .   .   41  40  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   .   .   .   .   .   9   
  Total Damage             211  | .   .   .   .   .   .   .   .   .   .   211 
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   .   .   .   1   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               8055 | 11   948  941  864  353  505  1178 698  951  1172 434  
Spaces Moved               5768 | 10   571  700  532  268  391  922  522  722  864  266  
  Core                     51   | .    .    .    .    .    .    .    .    21   .    30   
  Treads                   45   | .    .    .    .    .    .    .    .    45   .    .    
  Legs                     5670 | 10   571  700  532  268  391  922  522  656  864  234  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2    | .    .    .    .    .    .    .    .    .    .    2    
  Fastest Speed            50   | 120  120  120  120  120  120  120  122  50   120  50   
  Average Speed            120  | 120  120  120  120  120  120  121  122  120  124  113  
  Slowest Speed            190  | 120  120  120  120  120  190  122  122  145  190  123  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57   | 3    98   96   45   51   31   18   81   69   91   48   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     3    | .    .    1    .    1    .    .    .    .    1    .    
  Known Exits Taken        4    | .    .    .    .    1    1    1    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    .    .    .    1    1    .    
Scrap Searched             11   | .    .    1    .    1    .    .    3    1    5    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          103  | .    .    .    13   .    .    5    45   39   .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               18   | .    .    .    .    .    .    5    9    3    .    1    
  AOE                      85   | .    .    .    13   .    .    .    36   36   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee 
Total                      6398 | 9   705 750 649 292 426 956 548 775 903 385 
  Wait                     193  | .   22  16  21  19  3   4   .   12  .   96  
  Move                     5758 | 9   570 699 531 267 390 921 521 721 863 266 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  47   | .   13  2   11  1   6   4   2   5   3   .   
  Fast Attach              20   | .   2   1   3   .   2   2   .   6   3   1   
  Attach                   20   | .   .   1   8   .   2   1   1   5   1   1   
  Detach                   6    | .   1   1   .   .   .   .   .   4   .   .   
  Swap                     48   | .   10  3   13  .   7   5   4   4   1   1   
  Drop                     68   | .   17  4   10  1   13  7   3   4   4   5   
  Fire                     198  | .   70  23  44  4   3   12  17  14  .   11  
  Melee                    8    | .   .   .   8   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     4    | .   .   .   .   .   .   .   .   .   .   4   
  Miscellaneous            28   | .   .   .   .   .   .   .   .   .   28  .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 2)
   12 | -11/Scrapyard  | Entered Materials
  134 | -10/Materials  | Discovered new exit (range 16)
  228 | -10/Materials  | Discovered new exit (range 8)
  330 | -10/Materials  | Build established: Mutant
  679 | -10/Materials  | Discovered new exit (range 8)
  904 | -10/Materials  | Discovered new exit (range 6)
  960 | -10/Materials  | Entered Mines
 1083 | -10/Mines      | Learned location of 1 exit from Materials
 1285 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
 1356 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1420 | -10/Mines      | Discovered new exit (range 8)
 1424 | -10/Mines      | Discovered new exit (range 15)
 1464 | -10/Mines      | Core integrity fell below 50%
 1699 | -10/Mines      | Learned location of Zion (-7)
 1780 | -10/Mines      | Build established: Scavenger-Mutant
 1901 | -10/Mines      | Entered Materials
 1901 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1902 | -9/Materials   | Identified exit to Materials
 2037 | -9/Materials   | Lost 3 parts (1p2w)
 2756 | -9/Materials   | Discovered new exit (range 9)
 2765 | -9/Materials   | Entered Mines
 2771 | -9/Mines       | Met a Derelict bent on vengeance
 2787 | -9/Mines       | Build established: Mutant
 2820 | -9/Mines       | Discovered exit to Materials (range 15)
 2828 | -9/Mines       | Learned location of Storage (-7)
 3050 | -9/Mines       | Assembled infested the area
 3118 | -9/Mines       | Entered Materials
 3118 | -8/Materials   | Evolved 2 slots: Utility x2
 3397 | -8/Materials   | Met 7R-MNS
 3543 | -8/Materials   | Discovered new exit (range 11)
 3621 | -8/Materials   | Identified exit to Factory
 3623 | -8/Materials   | Entered Factory
 3623 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3624 | -7/Factory     | Caught up to 7R-MNS
 3889 | -7/Factory     | Build established: Scavenger-Skirmisher
 4503 | -7/Factory     | Discovered new exit (range 12)
 4516 | -7/Factory     | Identified exit to Lower Caves
 4801 | -7/Factory     | Entered Lower Caves
 4884 | -7/Lower Caves | Encountered a Warlord checkpoint
 5432 | -7/Lower Caves | Build established: Skirmisher
 5457 | -7/Lower Caves | Discovered new exit (range 17)
 5497 | -7/Lower Caves | Identified exit to Lower Caves
 5499 | -7/Lower Caves | Entered another Lower Caves area
 6012 | -7/Lower Caves | Lost 7 parts (1p4n2u)
 6230 | -7/Lower Caves | Learned Factory emergency access door positions
 6243 | -7/Lower Caves | Build established: Mutant
 6438 | -7/Lower Caves | Discovered new exit (range 8)
 6450 | -7/Lower Caves | Entered Zion
 6490 | -7/Zion        | Discovered new exit (range 11)
 6570 | -7/Zion        | System corruption cleaned by Quarantine Array
 6746 | -7/Zion        | Found Prototype Device
 6746 | -7/Zion        | Identified Bomb Factory No. 2
 6823 | -7/Zion        | Learned location of Warlord (-5)
 6890 | -7/Zion        | Learned Factory garrison access intel
 7334 | -7/Zion        | Gained Derelict followers
 7372 | -7/Zion        | Met Imprinter
 7392 | -7/Zion        | Imprinted
 7394 | -7/Zion        | Declared Zion's savior
 7469 | -7/Zion        | Found CR-A16's Pointy Stick
 7615 | -7/Zion        | Discovered new exit (range 3)
 7615 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 7622 | -7/Zion        | Entered Deep Caves
 7622 | -7/Deep Caves  | Accompanied by 6 allies
 7962 | -7/Deep Caves  | Z-Facility disabled
 7993 | -7/Deep Caves  | Attacked by Z-Imprinter
 8032 | -7/Deep Caves  | Core integrity fell below 50%
 8055 | -7/Deep Caves  | Core integrity fell below 20%
 8056 | -7/Deep Caves  | Destroyed by WH-9FC(z) with Zionite Laser-S

 Last Messages 
---------------
08006_ TH-VWA(b) destroyed.
08007_ Slug penetrates Z-Imprinter.
08010_ Z-Imprinter suffers critical hit (Blast).
08010_ Destroyed Prototype Hover Unit.
08010_ Slug penetrates Z-Imprinter.
08010_ Adv. Assault Cannon destroyed.
08015_ Flexi-carbon Leg destroyed.
08017_ Z-Imprinter suffers critical hit (Blast).
08020_ X1-34H(M) destroyed.
08022_ Gauss Rifle destroyed.
08022_ Hvy. Armor Plating destroyed.
08027_ Lgt. Ion Engine destroyed.
08036_ Dropped Mak. Flight Unit.
08037_ Acquired Mak. Flight Unit.
08038_ Dropped Plasma Cannon. <x2>
08039_ Dropped Med. Storage Unit.
08041_ Mak. Flight Unit destroyed.
08048_ Imp. Titanium Leg destroyed.
08050_ Flexi-carbon Leg destroyed.
08052_ Imp. Carbon-fiber Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????#                             """"     |
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| ????????                                z """""""" |
| ????????                                  I        |
| ????????#####                                      |
| ????????????#                                      |
| ????????????###                                    |
| ??????????????#                                    |
| ??????????????##                                   |
| ???????????????#               z                   |
| ???????????????#            ### zz###              |
| ???????????????##         ###?#   #?##             |
| ????????????????#         ????#####??###         # |
| ????????????????##  ######?????????????########### |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55
Armor Integrity Analysis   30
Recoil Reduction           1
Kinecelleration            30

 Item Schematics 
-----------------
                   Barrage Gun | -7/Zion | Free
                   Enh. Flamer | -7/Zion | Free
             Hvy. Battle Rifle | -7/Zion | Free
      Component Analysis Suite | -7/Zion | Archive
 Imp. Component Analysis Suite | -7/Zion | Archive
               Power Amplifier | -7/Zion | Archive
           Imp. Cooling System | -7/Zion | Archive
              Flexi-carbon Leg | -7/Zion | Archive
                      Flak Gun | -7/Zion | Archive
                  Focal Shield | -7/Zion | Archive
           Imp. Trap Extractor | -7/Zion | Archive
             Adv. Sensor Array | -7/Zion | Archive
             Corruption Screen | -7/Zion | Archive
           Adv. Cooling System | -7/Zion | Archive
      Hrd. Heavy Armor Plating | -7/Zion | Archive
                  Gauss Cannon | -7/Zion | Archive
       Adv. Signal Interpreter | -7/Zion | Archive

 Robot Schematics 
------------------
 R-06 Scavenger | -7/Zion | Archive
 B-48 Gladiator | -7/Zion | Archive
     S-27 Virus | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicroTowerStick
  Manual?         0
Play Time         01:10:55
  Cumulative      123.9 hours
  Start           2025.01.26 @ 23:06:51
  End             2025.01.27 @ 19:24:13
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          96
  Rogue           96
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          55
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1c97222d-e2a7-427e-ae9c-40f31b25d76c