Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.31 @ 16:24:55 Player: omewwes Result: Destroyed by as-99545 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (14) 2800 Robots Destroyed (172) 860 Value Destroyed (6716) 6716 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2947) 2947 TOTAL SCORE: 15003 Bonus ------- High Alert Combat Kills 1151 Follower Combat Kills 398 Entered Garrisons 400 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -302 Cogmind --------- Core Integrity 0/700 Matter 205/300 Energy 42/290 System Corruption 7% Temperature Cool (6) Movement Treading (410) Ox3 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads > --- UTILITY (5) ------ High-capacity Storage Unit Zionite Weapon Casing Zionite Weapon Casing Improved Shock Absorption System > --- WEAPON (3) ------- Advanced EMP Blaster Advanced EMP Blaster > --- INVENTORY (20) --- Micro Nuclear Core Light Treads Armored Treads Medium Treads Improved Heat Sink Disposable Heat Sink High-capacity Matter Pod (200) Encrypted Comm Array Advanced Drone Bay (2/2) Heavy Laser Improved EM Pulse Cannon Ion Cannon Heavy Ion Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Target Analyzer Improved Transmission Jammer > --- WEAPON ----------- Heavy Particle Gun Wave Gun Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Improved Treads Armored Treads Armored Treads Improved Heat Sink Coolant Injector High-capacity Matter Pod Compact Matter Pod Improved Shock Absorption System Advanced Shield Generator Long-range Tractor Beam Advanced Drone Bay Enhanced Gauss Cannon Advanced EMP Blaster Advanced EMP Blaster Mini Grenade Launcher Plasma Cutter Axe [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Reflective Plating Weapon Improved EM Pulse Cannon Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Enhanced Gauss Cannon Launcher Advanced EMP Blaster Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . 1 . . . . Utility 3 | . . . . . 2 . . . . 1 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 180 | 6 . 11 . 7 17 23 3 20 12 30 7 8 19 17 Power 13 | 1 . 3 . . 1 2 . 2 . 2 . . 1 1 Engine 10 | 1 . 2 . . 1 1 . 2 . 2 . . . 1 Core 3 | . . 1 . . . 1 . . . . . . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 35 | 2 . 4 . 2 4 4 1 5 7 5 . . 1 . Treads 26 | . . . . 2 4 4 1 2 7 5 . . 1 . Leg 7 | 2 . 4 . . . . . 1 . . . . . . Wheel 2 | . . . . . . . . 2 . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 41 | 1 . 1 . 1 4 2 2 5 1 5 . 3 10 6 Device 22 | . . 1 . . 1 2 1 4 1 5 . 3 3 1 Storage 5 | 1 . . . 1 . . . 1 . . . . 2 . Processor 5 | . . . . . 3 . 1 . . . . . 1 . Hackware . | . . . . . . . . . . . . . . . Protection 9 | . . . . . . . . . . . . . 4 5 Artifact . | . . . . . . . . . . . . . . . Weapon 91 | 2 . 3 . 4 8 15 . 8 4 18 7 5 7 10 Energy Gun 26 | 2 . 2 . 3 5 6 . 1 2 3 1 . 1 . Energy Cannon 23 | . . . . . 1 . . . . 5 4 2 6 5 Ballistic Gun 14 | . . . . . . 3 . 4 1 4 1 1 . . Ballistic Cannon 3 | . . . . . . . . 1 . 2 . . . . Launcher 21 | . . 1 . 1 2 3 . 1 1 4 1 2 . 5 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 3 . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 2 . . . 1 . . . . 2 Corrupted Parts 3 | . . . . . . . . . 3 . . . . . System Corruption 9 | . . . . . . . . . 9 . . . . . Parts Lost 42 | . . 3 . . . 6 1 9 . 10 . . 2 11 Power 5 | . . 2 . . . 1 . 1 . 1 . . . . Propulsion 13 | . . 1 . . . 1 . 4 . 4 . . . 3 Utility 9 | . . . . . . . 1 1 . 1 . . 1 5 Weapon 15 | . . . . . . 4 . 3 . 4 . . 1 3 Highest Loss Streak 10 | . . 2 . . . 2 1 7 . 6 . . 1 10 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 85 84 100 100 100 99 96 94 99 98 100 92 99 98 Engine 4 | . 14 7 . . 8 5 . 6 9 6 7 7 1 4 Core 3 | . . 1 14 14 . 3 9 2 . . . . 5 2 Treads 24 | . . . . 13 27 26 27 14 23 29 30 30 30 29 Leg 3 | . 28 24 28 14 . . . . . . . . . . Device 11 | . . 8 14 14 9 12 12 8 8 14 15 7 11 6 Storage 9 | . 14 14 14 14 9 9 9 9 9 7 7 7 9 7 Processor 11 | . . . . . 18 14 10 18 18 15 15 15 9 7 Protection 1 | . . . . . . . . . . . . . 5 14 Energy Gun 9 | . 28 24 28 28 26 14 . 1 17 6 1 1 . . Energy Cannon 7 | . . . . . . . . . . 9 13 13 15 16 Ballistic Gun 4 | . . . . . . 10 27 16 9 3 6 3 . . Launcher 2 | . . 3 . . . . . . . 1 . 3 5 5 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 91 | 11 11 15 15 52 63 66 63 75 70 80 69 80 91 91 Greatest Support 83 | 20 20 20 20 40 65 65 60 60 63 83 83 83 83 80 Greatest Overweight (x) 5 | . . . . 1 . 1 1 5 2 1 . . 1 3 Average Overweight (x) . | . . . . . . . 1 1 1 . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 8 8 8 9 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 1 4 8 7 11 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | . 2 4 7 8 15 17 20 17 19 19 19 19 19 19 Final Capacity 20 | 8 8 8 8 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 4 7 7 11 20 20 20 17 20 20 20 20 19 15 Class Distribution -------------------- 53% | Mutant 38% | Gunner 4% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Matter Collected 4534 | 177 77 226 . 80 292 482 318 967 302 978 168 133 214 120 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6910 | . . 414 . 89 492 1439 406 772 303 1334 288 135 779 459 Parts 374 | . . 20 . 16 36 66 19 37 18 88 14 9 44 7 Haulers Intercepted 6 | . . . . . 3 . 2 . 1 . . . . . Recyclers Shooed 3 | . . 1 . . . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . . 5 9 . . Prevented 10 | . . . . . . . . . . . 7 3 . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 138 | . . 11 . 4 8 31 3 15 4 25 8 5 5 19 Guns 52 | . . 9 . 1 1 18 3 9 2 8 1 . . . Cannons 18 | . . . . . . . . 3 . 5 4 2 3 1 AOE 60 | . . 2 . 3 7 12 . 3 2 10 3 3 . 15 Classes Destroyed 21 | . . 6 . 1 3 3 . 2 . 3 . . 2 1 Worker 9 | . . 1 . 1 . . . . 1 6 . . . . Builder 7 | . . . . . 1 . 1 . . 5 . . . . Tunneler 3 | . . 1 . 1 . . . . . 1 . . . . Hauler 6 | . . . . . 3 . 2 . 1 . . . . . Recycler 7 | . . 1 . . 2 . 1 . 1 2 . . . . Mechanic 1 | . . . . . . . . . . 1 . . . . Watcher 3 | . . . . . 1 1 1 . . . . . . . Swarmer 30 | . . 3 . 3 6 3 . 3 2 . 6 4 . . Grunt 48 | . . 5 . . 1 22 2 7 1 10 . . . . Brawler 2 | . . . . . . 1 . . . 1 . . . . Duelist 2 | . . . . . . . . 1 . 1 . . . . Protector 1 | . . . . . . . . . . 1 . . . . Sentry 11 | . . . . 1 1 1 . 1 1 4 1 1 . . Hunter 6 | . . . . . . 1 1 2 . 2 . . . . Programmer 9 | . . . . . . 3 . . . 5 1 . . . Heavy 1 | . . . . . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . 1 . . . . . . Zionite 18 | . . . . . . . . . . . . . 18 . Z-Light 3 | . . . . . . . . . . . . . . 3 Assembled 19 | . . 3 . . . . . . . . . . . 16 Mutant 4 | . . . . . . . . . . . . . 4 . Best Kill Streak 13 | . . 4 . 3 13 13 4 3 6 11 4 3 7 13 Combat Bots Only 13 | . . 4 . 3 7 13 2 3 3 6 4 3 4 13 Max Kills in Single Turn 8 | . . 1 . 3 6 5 1 3 2 7 2 2 1 8 Gunslinging . | . . . . . . . . . . . . . . . Exploded 8 | . . 1 . 3 5 5 . 3 2 4 1 2 . 8 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Damage Taken 9116 | . 21 447 . 28 91 1284 247 1400 114 2167 339 70 779 2129 Core 1211 | . . 88 . 6 . 158 17 227 12 219 16 15 19 434 Absorbed by Shields 31 | . . . . . . . . 31 . . . . . . Redirected to Shielding 253 | . . . . . . . . . . . . . . 253 Regen/Repaired (Parts) 737 | . . . . . . . . . . . . . 737 . Core Remaining (%) 62 | 100 . . . 62 . . . . 24 . . . . . Volleys Fired 379 | . . 42 . 5 11 62 27 65 13 76 16 4 44 14 Largest 3 | . . 2 . 2 3 3 3 3 3 3 3 3 3 3 Hottest 207 | . . 90 . 121 186 186 101 168 166 166 162 166 207 207 Shots Fired 824 | . . 70 . 9 27 160 81 159 35 130 30 9 91 23 Gun 549 | . . 58 . 8 24 152 81 121 33 60 9 1 2 . Cannon 210 | . . . . . . . . 34 . 58 13 5 89 11 Launcher 65 | . . 12 . 1 3 8 . 4 2 12 8 3 . 12 Special . | . . . . . . . . . . . . . . . Kinetic 340 | . . . . . . 44 81 143 11 53 7 1 . . Thermal 274 | . . 58 . 8 24 102 . 12 22 37 4 1 6 . Explosive 29 | . . 12 . 1 . . . . . 11 . 2 . 3 Electromagnetic 181 | . . . . . 3 14 . 4 2 29 19 5 85 20 Robot Hit Streak 23 | . . 9 . 6 11 23 7 19 7 21 6 4 17 5 Robot Miss Streak 6 | . . 4 . 1 3 6 5 3 2 2 4 1 2 3 Penetration Max 1 | . . . . . . 1 1 1 . 1 . . . . Secondary Targets 1 | . . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . Shots Hit Robots 506 | . . 35 . 7 19 97 47 110 19 83 10 5 64 10 Core Hits 331 | . . 24 . 10 28 79 13 33 10 65 11 6 23 29 Critical Kills 7 | . . . . . . 2 1 1 . 3 . . . . Critical Parts Destroyed 6 | . . . . . . 2 3 1 . . . . . . Critical Strikes 33 | . . . . . 2 6 4 6 1 10 2 . 2 . Burn 8 | . . . . . 2 2 . . 1 2 1 . . . Meltdown 1 | . . . . . . . . . . 1 . . . . Destroy 13 | . . . . . . 4 4 3 . 2 . . . . Blast 6 | . . . . . . . . 3 . 3 . . . . Corrupt 5 | . . . . . . . . . . 2 1 . 2 . Melee Attacks 13 | . . . . . . 8 . 5 . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 13 | . . . . . . 8 . 5 . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 16544 | . . 529 . 200 711 2377 954 2449 579 4434 449 360 1749 1753 Guns 6524 | . . 386 . 86 274 1670 954 1579 427 1029 82 . 37 . Cannons 3742 | . . . . . . . . 521 . 1192 170 74 1573 212 Explosions 5924 | . . 143 . 114 437 670 . 66 152 2179 197 286 139 1541 Melee 320 | . . . . . . 37 . 283 . . . . . . Ramming 34 | . . . . . . . . . . 34 . . . . Kinetic 4600 | . . . . . . 576 954 1979 138 919 34 . . . Thermal 4298 | . . 386 . 86 456 1256 . 157 311 1294 80 . 272 . Explosive 3057 | . . 143 . 114 . . . . . 1430 . 268 . 1102 Electromagnetic 4235 | . . . . . 255 508 . 30 130 757 335 92 1477 651 Impact . | . . . . . . . . . . . . . . . Slashing 320 | . . . . . . 37 . 283 . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . 3 3 4 14 5 6 7 7 7 Average Corruption 3 | . . . . . . 2 3 3 4 3 4 6 3 4 Corruption Purged 5 | . . . . . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 109 | . . . . . . 14 3 13 17 19 9 17 6 11 Message Errors 26 | . . . . . . 4 . 5 4 3 4 3 . 3 Matter Fused 29 | . . . . . . 3 1 2 7 5 4 4 1 2 Heat Flow Errors 13 | . . . . . . 1 1 2 2 4 . 2 . 1 Energy Discharges 12 | . . . . . . 1 1 1 1 2 1 2 1 2 Parts Rejected 1 | . . . . . . . . . 1 . . . . . Data Loss (minor) 18 | . . . . . . 4 . 1 2 3 . 3 3 2 Data Loss (major) 1 | . . . . . . 1 . . . . . . . . Misfires 4 | . . . . . . . . 1 . . . 3 . . Alerts 3 | . . . . . . . . . . 2 . . . 1 Weapon Failures 2 | . . . . . . . . 1 . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 467 | . . 18 . . . . . 58 . 190 . . 48 153 Projectiles 198 | . . . . . . . . 22 . 72 . . 47 57 Explosions 232 | . . 18 . . . . . . . 117 . . 1 96 Melee 37 | . . . . . . . . 36 . 1 . . . . Knockbacks 6 | . . . . . . . . 3 . 3 . . . . Impact 1 | . . . . . . . . . . 1 . . . . Kinetic 5 | . . . . . . . . 3 . 2 . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 1166 | . . 216 . . . 83 . 17 . 684 . 24 49 93 Shots 39 | . . 9 . . . 3 . 2 . 19 . 1 1 4 Rammed 2 | . . . . . . . . . . 2 . . . . Targets Rammed 2 | . . . . . . . . . . 2 . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 479 | . . 186 . 66 198 279 254 479 197 198 199 186 197 186 Average Temperature 90 | . . 64 . 32 82 87 115 108 102 67 111 65 113 63 Received Heat Transfer 1698 | . . 170 . . 36 459 36 324 54 324 . . 30 265 Effects 8 | . . . . . . 3 1 4 . . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . Interference 6 | . . . . . . 3 . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . 1 . . 3 3 Combat Hostiles 6 | . . . . . . . . . . 1 . . 2 3 Parts Fried 19 | . . . . . 1 1 . . 1 4 . 1 5 6 Impact Corruptions 1 | . . . . . . . . . . 1 . . . . Robots Melted 2 | . . . . . . 1 . . . 1 . . . . Combat Hostiles 2 | . . . . . . 1 . . . 1 . . . . Parts Melted 16 | . . 1 . . 4 5 . 1 . 3 2 . . . Heat Transferred 7189 | . . 981 . 188 971 2373 . 185 642 1510 185 . 154 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 21 | . . . . . 5 4 . 2 2 6 . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Peak Influence 1247 | . 15 182 . 145 449 1247 761 1023 701 899 . . . . Initial 607 | . . 5 . . 1 193 607 494 498 254 . . . . Average 509 | . 12 53 . 42 237 761 693 794 583 530 . . . . Maximum Alert Level 4 | . . . . . 2 4 3 3 3 3 . . . . Low Security (%) 24 | 100 100 100 . 100 47 7 . . . . . . . . Level 1 8 | . . . . . 13 7 . . . 23 . . . . Level 2 34 | . . . . . 39 20 44 16 95 54 . . . . Level 3 27 | . . . . . . 43 55 83 4 22 . . . . Level 4 4 | . . . . . . 20 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 10 | . . . . . 1 . . . 1 8 . . . . Investigation 1 | . . . . . . . . . . 1 . . . . Extermination 3 | . . . . . . . . . . 3 . . . . Reinforcement 4 | . . . . . 1 . . . 1 2 . . . . Assault 2 | . . . . . . . . . . 2 . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Distress Signals 2 | . . . . . 2 . . . . . . . . . Communications Jammed 46 | . . . . . . 9 6 . . 31 . . . . Distress Signals 46 | . . . . . . 9 6 . . 31 . . . . Times Spotted 231 | . 1 12 . 4 8 34 8 20 14 40 8 5 34 43 Peak Tracking Total 21 | . 1 4 . 3 3 9 3 4 4 9 4 1 8 21 Tactical Retreats 14 | . . 1 . . . 3 . 3 3 4 . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Traps Triggered 9 | . 1 . . . . 5 . 2 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Machines Disabled 26 | . . . . . . 7 . 6 1 10 . . 1 1 Max in Single Turn 4 | . . . . . . 2 . 1 1 4 . . . 1 Garrison Relay 5 | . . . . . . 3 . 2 . . . . . . Phase Generator 2 | . . . . . . 1 . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Machines Accessed 14 | . 1 . 4 . 1 1 1 . 2 3 . . 1 . Terminals 6 | . 1 . . . . 1 . . 2 2 . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . . . . Total Hacks 23 | . 1 . 4 . 2 1 1 . 5 7 . . 2 . Successful 16 | . . . 4 . 1 1 1 . 2 5 . . 2 . Failed 7 | . 1 . . . 1 . . . 3 2 . . . . Catastrophic 1 | . . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 9 | . 1 . . . . . . . . 3 . . 5 . Terminals 11 | . 1 . . . . 1 . . 5 4 . . . . Fabricators 3 | . . . . . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . 1 . . . . . . . Terminal Hacks 12 | . . . 4 . . 1 . . 2 3 . . 2 . Record 4 | . . . 4 . . . . . . . . . . . Part Schematic 2 | . . . . . . . . . . . . . 2 . Prototype ID Bank 2 | . . . . . . . . . 1 1 . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . . . . Unlock Access 2 | . . . . . 1 . 1 . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . 2 . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . 2 . . . . Liberate 1 | . . . . . . . . . . 1 . . . . Fabnet 1 | . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 5 | . 1 . . . 1 . . . 2 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . . . . . 17 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 21 | . . . . . . 12 . 9 . . . . . . Machine Destruction 21 | . . . . . . 12 . 9 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Total Allies 10 | . . . . 5 . . . . . 3 . . 2 . Largest Group 5 | . . . . 5 5 2 . . . 3 . . 2 . Highest-Rated Group 192 | . . . . 80 80 32 . . . 48 . . 192 . Highest-Rated Ally 96 | . . . . 31 31 16 . . . 16 . . 96 . Total Orders 7 | . . . . . . . . . . . . 7 . . EXPLORE 5 | . . . . . . . . . . . . 5 . . RETURN 2 | . . . . . . . . . . . . 2 . . Ally Attacks 160 | . . . . 1 40 2 . . . 46 . . 71 . Total Damage 3185 | . . . . 20 441 14 . . . 453 . . 2257 . Kills 28 | . . . . 1 8 . . . . 4 . . 15 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . . . . . . . 3 . Drone Launches 10 | . . . . . . . . . . . . 10 . . Drone Recoveries 10 | . . . . . . . . . . . . 10 . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Turns Passed 10995 | 57 67 464 443 721 422 1562 374 637 607 1702 402 487 2420 630 Spaces Moved 5326 | 44 54 266 370 480 216 683 116 242 241 842 205 247 1062 258 Core 7 | 7 . . . . . . . . . . . . . . Treads 4102 | . . . . 182 216 683 116 90 201 842 205 247 1062 258 Legs 1025 | 37 54 266 370 298 . . . . . . . . . . Wheels 192 | . . . . . . . . 152 40 . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 155 155 240 120 120 167 167 167 167 167 Average Speed 175 | 108 120 120 120 143 159 184 240 156 223 169 167 167 212 219 Slowest Speed 410 | 120 120 120 120 240 160 240 240 400 250 250 167 167 247 410 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 15 44 87 73 27 63 12 47 25 23 40 81 86 53 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 5 | . . . . 1 . . . . . . 1 . 3 . Known Exits Taken 3 | . . . . . 1 . 1 . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . . . 1 . 1 1 1 . Scrap Searched 9 | . . 1 . 2 . . . . . . 2 . 4 . Spaces Dug 14 | . . 8 . . . . . . . 6 . . . . Terrain Destroyed 383 | . . 37 . 11 20 71 19 103 9 85 . 27 . 1 Melee . | . . . . . . . . . . . . . . . Projectile 44 | . . . . . . 2 19 5 4 13 . 1 . . AOE 339 | . . 37 . 11 20 69 . 98 5 72 . 26 . 1 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Dee Total 6230 | 50 56 338 369 505 268 848 150 362 286 1008 238 316 1138 298 Wait 163 | . . 13 . . 8 49 1 15 4 13 7 48 2 3 Move 5313 | 43 53 265 369 479 216 681 116 241 240 841 204 246 1061 258 Hop . | . . . . . . . . . . . . . . . Pick Up 88 | 1 3 3 . 7 10 11 1 5 8 27 2 4 4 2 Fast Attach 39 | 6 . 3 . 2 2 4 1 3 6 3 . 1 5 3 Attach 47 | . . 2 . . 4 7 . 7 2 14 . 2 3 6 Detach 15 | . . 1 . . 2 3 . 1 2 2 . 1 2 1 Swap 94 | . . 6 . 5 11 12 2 10 4 13 7 5 11 8 Drop 69 | . . 3 . 7 4 9 2 4 7 17 2 5 6 3 Fire 379 | . . 42 . 5 11 62 27 65 13 76 16 4 44 14 Melee 13 | . . . . . . 8 . 5 . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . 2 . . . . Escape Stasis 8 | . . . . . . 2 . 6 . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / Sto / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 36 | -11/Junkyard | Discovered new exit (range 13) 58 | -11/Junkyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 7) 125 | -10/Materials | Entered Mines 157 | -10/Mines | Found a hidden stash of uninstalled traps 164 | -10/Mines | Discovered new exit (range 13) 196 | -10/Mines | Excavation squad dispatched 196 | -10/Mines | A large section of the Mines collapsed 303 | -10/Mines | Build established: Mutant 584 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 584 | -10/Mines | Discovered new exit (range 5) 589 | -10/Mines | Entered Exiles 589 | -10/Exiles | Found Exiles lab abandoned 1023 | -10/Exiles | Discovered new exit (range 10) 1032 | -10/Exiles | Entered Mines 1066 | -9/Mines | Met a Derelict bent on vengeance 1351 | -9/Mines | Learned Materials emergency access door positions 1669 | -9/Mines | Discovered new exit (range 4) 1703 | -9/Mines | Discovered new exit (range 5) 1711 | -9/Mines | Build established: Scavenger-Mutant 1738 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1753 | -9/Mines | Entered Materials 1753 | -8/Materials | Accompanied by 5 allies 1753 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1754 | -8/Materials | Identified exit to Storage 1758 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1988 | -8/Materials | Destroyed 7 combat bots 2079 | -8/Materials | Build established: Gunner 2134 | -8/Materials | Discovered new exit (range 16) 2175 | -8/Materials | Identified exit to Garrison 2175 | -8/Materials | Entered Garrison 2175 | -8/Garrison | Accompanied by 2 allies 2270 | -8/Garrison | Triggered checkpoint 2309 | -8/Garrison | Garrison Relay disabled 2383 | -8/Garrison | Triggered checkpoint 2457 | -8/Garrison | Destroyed 13 combat bots 2514 | -8/Garrison | Triggered checkpoint 2547 | -8/Garrison | Garrison Relay disabled 2575 | -8/Garrison | Discovered new exit (range 10) 2664 | -8/Garrison | Triggered checkpoint 3348 | -8/Garrison | Triggered checkpoint 3411 | -8/Garrison | Garrison Relay disabled 3450 | -8/Garrison | Discovered new exit (range 3) 3469 | -8/Garrison | Phase Generator disabled 3469 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3737 | -8/Garrison | Entered Materials 4111 | -8/Materials | Identified exit to Garrison 4111 | -8/Materials | Entered Garrison 4161 | -8/Garrison | Phase Generator disabled 4239 | -8/Garrison | Triggered checkpoint 4289 | -8/Garrison | Spotted B-75 Beast 4318 | -8/Garrison | Core integrity fell below 50% 4327 | -8/Garrison | Destroyed B-75 Beast 4327 | -8/Garrison | Garrison Relay disabled 4362 | -8/Garrison | Lost 7 parts (1p4n2w) 4580 | -8/Garrison | Triggered checkpoint 4580 | -8/Garrison | Triggered checkpoint 4672 | -8/Garrison | Garrison Relay disabled 4731 | -8/Garrison | Discovered new exit (range 15) 4748 | -8/Garrison | Entered Materials 4828 | -8/Materials | Discovered exit to Storage (range 15) 5282 | -8/Materials | Discovered new exit (range 16) 5344 | -8/Materials | System corruption reached 10% 5355 | -8/Materials | Entered Factory 5355 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5540 | -7/Factory | Identified exit to Lower Caves 6439 | -7/Factory | Build established: Mutant 6555 | -7/Factory | First assault squad dispatched 6628 | -7/Factory | Discovered new exit (range 16) 6721 | -7/Factory | Lost 6 parts (4n1u1w) 6998 | -7/Factory | Build established: Gunner 7057 | -7/Factory | Entered Lower Caves 7082 | -7/Lower Caves | Met a Warlord Commander 7083 | -7/Lower Caves | Learned location of Warlord (-4) 7088 | -7/Lower Caves | Found Encrypted Comm Array 7192 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7441 | -7/Lower Caves | Discovered new exit (range 12) 7459 | -7/Lower Caves | Entered another Lower Caves area 7551 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7865 | -7/Lower Caves | Discovered new exit (range 44) 7946 | -7/Lower Caves | Entered Zion 7960 | -7/Zion | Learned Factory trap positions 7998 | -7/Zion | Learned Factory stockpile data 8006 | -7/Zion | Build established: Mutant 8042 | -7/Zion | System corruption cleaned by Quarantine Array 8137 | -7/Zion | Given A8's code to call for help 8154 | -7/Zion | Discovered new exit (range 14) 8463 | -7/Zion | Visited the Megawrench Repair Shop 8878 | -7/Zion | Learned location of Quarantine (-3) 9474 | -7/Zion | Megawrench repaired 10 parts 9696 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9697 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9807 | -7/Zion | Given the Hacking Drone Bay 9983 | -7/Zion | Attacked by Zionites 9986 | -7/Zion | Destroyed Imprinter 10016 | -7/Zion | Extracted access codes from Imprinter's data core 10322 | -7/Zion | Opened final containment barrier to the Deep Caves 10362 | -7/Zion | Discovered new exit (range 3) 10362 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10366 | -7/Zion | Entered Deep Caves 10767 | -7/Deep Caves | Z-Facility disabled 10790 | -7/Deep Caves | Found Prototype Protection 10790 | -7/Deep Caves | Identified Zio. Weapon Casing 10793 | -7/Deep Caves | Found Zio. Weapon Casing 10798 | -7/Deep Caves | Found Zio. Weapon Casing 10963 | -7/Deep Caves | Spotted as-99545 10968 | -7/Deep Caves | Core integrity fell below 50% 10968 | -7/Deep Caves | Exposed GOLEM chamber 10969 | -7/Deep Caves | Triggered Deep Caves wall 10990 | -7/Deep Caves | Core integrity fell below 20% 10996 | -7/Deep Caves | Destroyed by as-99545 with Assembled Focal Cannon Last Messages --------------- 10985_ as-12743 destroyed. 10986_ Destroyed Asb. F-torch. 10986_ as-75146 destroyed. 10986_ as-14199 destroyed. 10986_ as-48233 destroyed. 10986_ as-91115 destroyed. 10986_ Destroyed Asb. F-torch. 10986_ as-36553 destroyed. 10986_ as-25328 destroyed. 10986_ as-69990 destroyed. 10986_ as-23286 destroyed. 10986_ Imp. EM Pulse Cannon destroyed. 10986_ Hvy. Missile Launcher destroyed. 10988_ GOLEM Unit springs to life. 10989_ as-60311 GOLEM Unit beginning Prototype Leg integration. 10990_ H/T,M21MGEUSK1SPYK6<%0%NL &YT:H7 10991_ Adv. Targeting Computer destroyed. 10991_ System corrupted by crushing effect (+3). 10991_ Arm. Treads destroyed. 10994_ as-24886 destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????? #??????????????????? | | ?????????????????? #?????????????????? | | ??????????????? ! #?????????????????? | | ????????????? * #?????????? ????? | | ??????????? #??#####??# ???? | | ?????????? aa * #??# ??? ????? | | ?????????? a = l* #??# ??? ????? | | ?????????" = l a * * #??# #???# ????? | | ?????????! = = ##?# #???# ????? | | ????????"" #?# #???# #????? | | ????????# = ### #???# #????? | | ????????" ## #???# ###### | | ????????" g a # #???# ## # | | ????????"G #???# # | | ????????""" % ##### | | ????????" aa ## | | ?????????" ## | | ????????" %@ ## | | ????????"" ;## ### | | ????????" # ### ###?# | | ????????" #### ## ## ##?# ##???? | | ????????""" #????# ?# ####??## ####????? | | ?????????" ??????##?# #??????########???????? | | ?????????##????????????#??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 115 Energy Generation 19 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 450 Resistance: TH 15 Resistance: EX 50 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- Recalibrator | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Microactuators | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Flak Gun | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Arc Thrower | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightThiefKinecellerator Manual? 0 Play Time 01:21:19 Cumulative 89.9 hours Start 2023.03.30 @ 16:18:56 End 2023.03.31 @ 16:24:55 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 69 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: af862207-02fc-43f3-8a18-1bf8cc6d825f