Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.29 @ 04:30:03 Player: teleless Imprint Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (353) 1765 Value Destroyed (15384) 15384 Prototype IDs (67) 1340 Alien Tech Used (4) 800 Bonus (19294) 19294 TOTAL SCORE: 49883 Bonus ------- High Alert Combat Kills 2542 Follower Combat Kills 6026 Network Hubs Disabled 400 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -4074 Cogmind --------- Core Integrity 509/1600 Matter 300/300 Energy 69/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Armored Heavy Treads > --- UTILITY (13) ----- Experimental Cooling System Advanced Coolant Injector Advanced Targeting Computer Advanced Target Analyzer Spacefold Activator > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Vortex Chain Reactor Potential Cannon Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Experimental Cooling System Advanced Coolant Injector Huge Storage Unit Matter Compressor Advanced Targeting Computer Advanced Target Analyzer Experimental Armor Integrity Analyzer Precision Matter Filter Centrium Medium Armor Plating EM Dispersion Field Advanced Field Recycling Unit Spacefold Activator > --- WEAPON ----------- Heavy Hardcell Cannon Compact Linear Accelerator Graviton Cannon > --- INVENTORY -------- Zero-point Reactor Vortex Chain Reactor Armored Heavy Treads Fusion Compressor Experimental Energy Well Experimental Terrain Scanner Precision Matter Filter Long-range Tractor Beam Mobile Refinery Mk. CCLXVII Potential Cannon Improved Potential Cannon KE Penetrator KE Penetrator Railgun Improved KE Penetrator Improved KE Penetrator Heavy Hardcell Cannon Graviton Cannon Mini Smartbomb Launcher [Rating: 225] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Wheel Armored Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Heavy Reactive Plating Artifact Spacefold Activator Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Mini Smartbomb Launcher Special Weapon Plasma Cutter Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Ext Cet Arc Hub Res Res Tes Sec Acc Com Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . . . . 2 . . 2 . . . . . . 2 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . 1 . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Utility 11 | . . . 2 . . . . . . . . 2 . . . . . . 2 . . . . . . . . . 2 1 . . 2 . Weapon 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 534 | 7 45 11 15 4 15 12 13 4 11 4 9 24 8 . . 1 4 . 28 10 15 16 9 23 23 10 4 7 14 27 19 17 10 115 Power 27 | 1 2 . 1 . 1 1 . . . . . . . . . . . . . . 1 1 . . 3 . 1 . 1 2 1 1 . 10 Engine 5 | 1 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 1 . . 1 . . . . Reactor 17 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . . . 1 1 1 1 . 10 Propulsion 68 | 2 10 6 4 3 3 4 2 . . . 1 2 4 . . 1 . . 5 2 1 1 1 4 1 1 . . 1 2 . 1 . 6 Treads 58 | 2 7 4 . 2 3 4 2 . . . 1 2 4 . . 1 . . 5 2 1 1 1 4 1 1 . . 1 2 . 1 . 6 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 10 | . 3 2 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 264 | 2 5 1 7 . 2 3 9 4 11 4 8 17 1 . . . . . 9 4 10 9 6 17 12 8 . 7 10 21 10 8 5 54 Device 177 | 1 1 1 3 . . 2 3 4 11 4 8 11 . . . . . . 3 . 9 3 6 13 9 1 . 4 6 18 7 7 3 39 Storage 8 | . 1 . . . . 1 1 . . . . 1 . . . . . . . . . 1 . . 1 . . . . . . . . 2 Processor 28 | 1 1 . . . . . . . . . . 2 1 . . . . . 2 1 . 2 . 1 1 1 . 2 1 2 1 . 1 8 Hackware 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 45 | . 2 . 4 . 2 . 2 . . . . 3 . . . . . . 4 3 1 3 . 3 1 6 . 1 3 1 2 . 1 3 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Weapon 175 | 2 28 4 3 1 9 4 2 . . . . 5 3 . . . 4 . 14 4 3 5 2 2 7 1 3 . 2 2 8 7 5 45 Energy Gun 32 | . 4 2 2 1 5 1 . . . . . . . . . . . . . . . 1 . . 2 . . . 1 . 1 . . 12 Energy Cannon 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 11 Ballistic Gun 86 | 2 12 2 . . 4 3 2 . . . . 4 2 . . . 4 . 10 2 2 2 2 2 5 1 1 . 1 2 4 4 2 11 Ballistic Cannon 23 | . 10 . . . . . . . . . . . . . . . . . . 2 1 1 . . . . . . . . . . . 9 Launcher 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special Weapon 6 | . 2 . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . Unidentified Prototypes 44 | . 2 . 1 . 1 2 . . . 2 . 2 . . . . . . 1 . . . . . 7 3 . 1 . 2 1 2 1 16 Corrupted Parts 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . System Corruption 17 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . Parts Lost 44 | . . . . . . 1 . . . . . 1 . . . . . . 1 . . 2 . 4 1 . . 4 1 2 . . . 27 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 4 Utility 22 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . 4 . 1 . . . 14 Weapon 15 | . . . . . . . . . . . . . . . . . . . 1 . . 2 . 2 1 . . . . 1 . . . 8 Highest Loss Streak 13 | . . . . . . 1 . . . . . 1 . . . . . . 1 . . 1 . 1 1 . . 3 1 1 . . . 13 Average Slot Usage (%) 88 | . 98 100 99 100 99 99 92 92 92 92 92 92 93 93 93 93 69 93 86 78 87 83 84 83 77 82 83 82 73 80 81 80 83 80 Engine 2 | . 14 14 11 11 9 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . 4 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 4 . . . . . . 3 6 8 8 8 6 Treads 19 | . 27 3 . 17 27 27 30 30 30 30 30 26 20 20 20 20 20 20 16 17 17 21 21 20 15 15 15 15 13 13 13 13 12 10 Wheel 1 | . . 24 21 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Device 15 | . 1 14 21 22 18 20 6 7 7 7 7 15 20 20 20 20 20 20 14 12 20 17 21 16 16 10 10 13 17 21 16 16 20 21 Storage 6 | . 5 14 11 11 9 13 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 7 Processor 5 | . 8 . . . . . . . . . . . 5 6 6 6 6 6 8 6 2 3 5 6 5 8 5 4 2 11 8 13 15 15 Protection 8 | . 12 . 11 11 9 2 6 7 7 7 7 10 6 6 6 6 6 6 9 5 11 8 5 7 7 14 21 16 9 4 11 6 3 3 Energy Gun 3 | . 1 22 21 22 21 . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . 4 Ballistic Gun 16 | . 21 5 . . 4 27 30 30 30 30 30 25 25 26 26 26 3 26 22 14 11 14 15 14 15 21 20 21 18 16 13 14 13 3 Ballistic Cannon 1 | . 4 . . . . . . . . . . . . . . . . . . 7 11 5 5 5 1 . . . . . . . . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 237 | 10 38 32 42 39 48 53 70 67 67 67 69 74 51 50 50 50 50 50 85 100 101 150 144 148 164 159 140 125 166 169 187 175 171 237 Greatest Support 245 | 40 40 40 40 40 62 62 82 80 80 80 80 80 120 120 120 120 90 90 125 117 117 187 167 192 220 230 230 230 230 230 220 220 210 245 Greatest Overweight (x) 1 | . 1 1 1 1 . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 17 | 5 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 16 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 5 15 15 15 15 15 15 15 14 14 15 15 15 15 15 15 15 15 15 15 15 15 19 18 22 25 25 25 25 22 25 25 25 25 25 Average Carried 16 | 1 6 14 14 15 14 14 14 13 14 14 14 14 14 14 15 14 15 15 14 14 14 13 16 18 22 24 23 23 19 22 24 24 24 24 Final Capacity 25 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 5 15 15 15 15 15 15 14 14 14 15 15 13 15 15 15 15 15 15 15 15 14 19 16 21 23 25 23 23 19 25 24 24 23 5 Class Distribution -------------------- 20% | Tank 20% | Mutant 16% | Gunner 12% | Scavenger-Skirmisher 12% | Scavenger-Gunner 10% | Scavenger-Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Gunner | -8/Storage Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Mutant | -6/Data Miner Gunner | -5/Proximity Caves Gunner | -5/Factory Scavenger-Gunner | -5/Waste Tank | -5/Factory Gunner | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -4/Extension Scavenger-Tank | -4/Cetus Scavenger-Tank | -4/Archives Scavenger-Tank | -4/Hub_04(d) Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -2/Section 7 Scavenger-Mutant | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Ext Cet Arc Hub Res Res Tes Sec Acc Com Matter Collected 15074 | 342 767 149 170 61 235 537 196 51 455 30 212 1164 101 10 15 32 . 104 1041 472 945 965 392 948 480 374 207 134 374 1207 422 308 204 1970 Remotely 4434 | . . . . . . . . . . . . 225 101 10 15 32 . 104 546 157 517 221 164 478 . . . . . 965 417 150 . 332 Salvage Created 20077 | 180 821 58 917 195 1147 1117 382 73 481 . 147 1490 124 . . . . . 1097 1468 622 1115 1391 855 . 483 267 110 312 1418 363 567 225 2652 Parts 823 | 14 48 8 44 4 61 64 26 6 17 . 2 81 6 . . . . . 46 10 15 43 5 52 . 27 17 5 15 63 23 24 16 81 Haulers Intercepted 14 | . 2 . 2 . 4 2 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 12 | . 1 . . . . . . . . . . 3 . . . . . . 2 . 2 2 . . . . . . . 1 . . . 1 Parts Field Recycled 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Retrieved Matter 308 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308 Parts Self-Destructed 75 | . . . . . . . . 6 17 . 5 . . . 3 23 . 21 . . . . . . . . . . . . . . . . Prevented 14 | . . . . . . . . 1 . . 13 . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Ext Cet Arc Hub Res Res Tes Sec Acc Com Combat Hostiles Destroyed 244 | . 18 . 13 6 16 16 2 3 12 . 3 19 . . . . . . 15 6 13 19 6 20 . 6 . 1 3 9 5 7 3 23 Guns 191 | . 9 . 13 4 16 16 2 3 12 . 3 19 . . . . . . 15 4 4 9 6 15 . 6 . 1 1 9 5 7 3 9 Cannons 40 | . 9 . . . . . . . . . . . . . . . . . . 2 9 10 . 5 . . . . . . . . . 5 AOE 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Classes Destroyed 21 | 2 6 . 1 1 2 1 2 . . . . 2 . . . . . . 1 1 . . . . . . 1 . . 1 . . . . Worker 20 | . 2 1 1 1 2 2 . . . . . 2 . . . . . . 3 . . 1 . . . . . . . 1 1 1 1 1 Builder 11 | . 2 1 1 . . 1 . . . . . 1 . . . . . . 2 . . . . 1 . . . . 2 . . . . . Tunneler 10 | 5 1 1 . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . Hauler 14 | . 2 . 2 . 4 2 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Recycler 19 | 1 . . 1 . . 2 2 . . . . 3 . . . . . . . . 2 2 . . . . . . . 4 . . . 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Operator 9 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 5 1 . . . . . 1 Watcher 18 | . 2 . . . 3 1 . . . . . 2 . . . . . . 2 . . 2 . 1 . 1 . . . 1 . . . 3 Swarmer 42 | . 3 . . 2 . 3 . 3 5 . 1 3 . . . . . . 3 . 2 6 . 8 . . . . . . 1 . . 2 Saboteur 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Grunt 84 | . 15 . 7 3 9 6 . . 6 . 1 7 . . . . . . 5 . 6 4 . 7 . . . . . . . 2 . 6 Brawler 3 | . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . . . 1 . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . . . Sentry 28 | . . . 6 . 4 6 1 . 1 . 1 1 . . . . . . . . 2 . . 1 . . . 1 1 1 . . . 2 Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 19 | . . . . . . . . . . . . 2 . . . . . . 3 . 1 2 . . . . . . 2 3 2 2 . 2 Programmer 36 | . . . . . . . 1 . . . . 3 . . . . . . 2 . 1 5 . 4 . 4 . . . 4 2 3 3 4 Heavy 6 | . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . . 2 Compactor 12 | . . . . . . . . . . . . . . . . . . . . 6 . . 6 . . . . . . . . . . . Cetus Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Decomposer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 6 5 2 4 2 4 10 3 3 4 . 3 6 . . . . . . 12 3 9 7 3 9 . 6 2 1 2 4 3 2 4 4 Combat Bots Only 9 | . 4 . 3 2 4 6 1 3 4 . 3 5 . . . . . . 4 3 9 7 3 9 . 6 . 1 2 2 2 2 3 3 Max Kills in Single Turn 2 | 1 1 1 1 2 2 2 1 1 2 . 1 2 1 . . . . . 2 1 2 2 1 1 . 1 1 1 1 2 1 2 2 2 Gunslinging 1 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploded 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 A7 (-4/Cetus) 1C-UTU (-1/Command) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Ext Cet Arc Hub Res Res Tes Sec Acc Com Damage Taken 28055 | . 261 . 218 298 301 574 71 83 346 . 214 1213 . . . . . 30 1276 . 1402 1539 . 1725 363 381 . 1988 544 981 1014 1460 104 11669 Core 2583 | . 66 . 41 26 22 31 5 . 17 . 12 125 . . . . . . 52 . 121 95 . 34 . 30 . 151 26 24 . 696 11 998 Absorbed by Shields 1063 | . . . 88 92 68 44 . . . . . 311 . . . . . . . . 215 69 . . 42 10 . . . . . . . 124 Reduced by Siege Mode 1267 | . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . 36 59 82 13 12 1039 Core Remaining (%) 78 | 100 . 73 . 83 . 90 . . . . 95 . . . . . . 85 . . 82 . . . . . . 73 98 . . 50 . 31 Volleys Fired 949 | 12 59 10 38 15 40 46 10 4 18 . 8 64 . . . . . . 68 23 39 54 30 46 1 13 12 8 56 63 26 24 21 141 Largest 4 | 2 2 2 2 2 3 3 4 4 4 . 4 4 . . . . . . 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Hottest 308 | 40 110 65 122 122 183 75 100 103 103 . 103 108 . . . . . . 105 156 156 172 126 134 134 134 136 136 136 138 183 138 213 308 Shots Fired 2844 | 24 115 15 76 27 120 138 40 16 72 . 32 240 2 . . . . 2 234 90 151 205 115 169 7 51 45 32 114 235 74 66 49 288 Gun 2390 | 24 77 15 76 26 120 138 40 16 72 . 32 237 2 . . . . 2 232 66 76 154 87 129 7 51 45 32 114 235 64 56 36 129 Cannon 444 | . 35 . . . . . . . . . . . . . . . . . . 24 75 51 28 40 . . . . . . 10 10 13 158 Launcher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 9 | . 3 . . . . . . . . . . 3 . . . . . . 2 . . . . . . . . . . . . . . 1 Kinetic 2501 | 24 110 10 . . 30 138 40 16 72 . 32 237 2 . . . . 2 232 90 151 202 115 169 7 51 45 32 100 235 63 56 36 204 Thermal 271 | . 4 5 76 26 90 . . . . . . . . . . . . . . . . 3 . . . . . . . . 10 10 13 34 Explosive 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 66 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . 1 . . 50 Robot Hit Streak 42 | 6 13 8 12 9 26 31 7 4 7 . 15 16 1 . . . . . 20 15 13 17 35 11 1 11 5 6 15 12 20 16 7 42 Robot Miss Streak 8 | 2 2 3 5 2 3 3 1 3 7 . 3 6 2 . . . . 2 4 6 8 4 5 5 2 2 4 1 2 3 1 3 1 4 Penetration Max 2 | . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . 1 . . . 1 1 1 . 1 Secondary Targets 30 | . . . 1 1 3 4 . 1 3 . . 4 . . . . . . 4 1 . . . 1 . 1 . . . 2 1 3 . . Max Gunslinging Chain 2 | . . . 1 1 1 1 . 1 1 . . 1 . . . . . . 1 1 . . . 1 . 1 . . . 1 1 2 . . Shots Hit Robots 1715 | 12 81 12 52 19 67 87 22 10 45 . 23 151 4 . . . . . 127 72 113 158 94 113 1 27 20 14 31 71 43 38 20 188 Core Hits 943 | 7 39 7 20 7 39 39 10 7 35 . 12 117 4 . . . . . 60 51 84 101 35 79 1 16 12 3 8 36 15 13 5 81 Critical Kills 27 | . . . . . . . 1 . . . . . . . . . . . 2 2 . . . 1 . . 4 . . 5 1 4 3 4 Critical Parts Destroyed 44 | . 1 . . . . . . . . . . 3 . . . . . . 15 . 1 . . . . 4 1 . 1 5 3 4 1 5 Critical Strikes 100 | . 1 . 6 2 5 . 1 . . . . 3 . . . . . . 19 5 1 . . 1 . 4 5 . 3 10 4 8 4 18 Burn 13 | . . . 6 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 78 | . 1 . . . . . 1 . . . . 3 . . . . . . 19 5 1 . . 1 . 4 5 . 3 10 4 8 4 9 Blast 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Corrupt 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Melee Attacks 10 | . . . . . . . . . . . . . 3 . . . . . 5 . . 1 . . . . 1 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 8 | . . . . . . . . . . . . . 3 . . . . . 5 . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . 3 . . . . . . . . 1 . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 45932 | 173 1222 146 1054 523 1581 1637 344 193 839 . 396 3437 445 . . . . 25 2831 1687 2541 3091 2121 2343 88 1291 571 464 621 2092 1074 1126 541 11435 Guns 30037 | 173 724 146 1054 406 1542 1631 344 193 805 . 396 3157 75 . . . . 25 2753 960 945 2027 1243 1524 25 1240 548 317 621 2049 1074 1084 527 2429 Cannons 12624 | . 476 . . . . . . . . . . . . . . . . . . 727 1557 970 878 661 . . . . . . . . . 7355 Explosions 2036 | . . . . 105 . . . . . . . 179 . . . . . . . . . . . . . . . 147 . . . . . 1605 Melee 370 | . . . . . . . . . . . . . 370 . . . . . . . . . . . . . . . . . . . . . Ramming 855 | . 22 . . 12 39 6 . . 34 . . 101 . . . . . . 78 . 39 94 . 158 63 51 23 . . 43 . 42 14 36 Kinetic 36846 | 173 1165 94 . . 452 1631 344 193 805 . 396 3157 75 . . . . 25 2753 1687 2502 2974 2121 2185 25 1240 548 317 358 2049 1062 1084 527 6904 Thermal 6030 | . 15 52 1054 406 1090 . . . . . . . . . . . . . . . . 23 . . . . . . . . . . . 3390 Explosive 284 | . . . . 105 . . . . . . . 179 . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 1547 | . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . 147 263 . 12 . . 1105 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 370 | . . . . . . . . . . . . . 370 . . . . . . . . . . . . . . . . . . . . . Highest Corruption 52 | . . . . . . 9 . . . . . 5 5 5 5 5 5 5 3 11 14 9 28 31 33 42 42 52 . 4 . 1 2 15 Average Corruption 12 | . . . . . . 8 . . . . . 3 5 5 5 5 5 5 3 10 11 5 17 29 31 38 42 45 . 2 . 1 1 7 Corruption Purged 15 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . 7 . 1 . . Effects 521 | . . . . . . 15 . . . . . 24 14 3 8 12 3 27 20 9 51 11 14 85 71 24 22 14 . 1 . 1 1 91 Message Errors 111 | . . . . . . 7 . . . . . 4 4 1 1 . 1 7 8 1 9 3 . 20 16 2 4 2 . . . 1 . 20 Matter Fused 116 | . . . . . . 2 . . . . . 5 2 2 2 5 . 6 5 1 12 3 5 13 21 9 2 . . 1 . . . 20 Heat Flow Errors 59 | . . . . . . 1 . . . . . 3 1 . . 3 . 6 1 2 5 . 2 5 10 2 1 4 . . . . . 13 Energy Discharges 67 | . . . . . . . . . . . . 4 3 . 2 2 1 5 2 2 6 2 . 10 8 . 3 1 . . . . . 16 Parts Rejected 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . 1 . . . . . . . 1 Data Loss (minor) 66 | . . . . . . . . . . . . 3 2 . 2 1 1 . 2 1 11 1 2 10 9 2 5 2 . . . . 1 11 Data Loss (major) 23 | . . . . . . 1 . . . . . 2 . . 1 1 . 1 . . 2 . . 7 3 . 1 1 . . . . . 3 Misfires 19 | . . . . . . 2 . . . . . . 2 . . . . 2 . . 1 . . 1 3 1 1 1 . . . . . 5 Alerts 9 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 2 1 2 1 . . . . . . . Misdirections 7 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 . 2 . . . . . . Weapon Failures 39 | . . . . . . 2 . . . . . 2 . . . . . . 2 2 3 2 4 13 . 2 4 1 . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 551 | . . . . . . . . . 20 . . . . . . . . . . . 7 19 . 13 . 27 13 61 . . . . . 391 Projectiles 348 | . . . . . . . . . . . . . . . . . . . . . 7 3 . . . . . . . . . . . 338 Explosions 114 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 . . . . . 53 Melee 89 | . . . . . . . . . 20 . . . . . . . . . . . . 16 . 13 . 27 13 . . . . . . . Knockbacks 130 | . 11 . . . 1 . . . . . . 2 . . . . . . 1 . 24 59 . 21 . 1 . . . . . . . 10 Impact 7 | . . . . . 1 . . . . . . 2 . . . . . . 1 . 1 1 . . . 1 . . . . . . . . Kinetic 108 | . 8 . . . . . . . . . . . . . . . . . . . 20 51 . 19 . . . . . . . . . 10 Secondary 15 | . 3 . . . . . . . . . . . . . . . . . . . 3 7 . 2 . . . . . . . . . . Self-Inflicted Damage 397 | . . . . 22 . . . . . . . 57 . . . . . . . . . . . 93 63 . . 100 . . . . . 62 Shots 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Rammed 48 | . 7 . . 2 5 1 . . 2 . . 6 . . . . . . 5 . 4 5 . 1 . 1 1 . . 1 . 3 1 3 Targets Rammed 53 | . 7 . . 2 6 1 . . 3 . . 6 . . . . . . 6 . 4 5 . 2 . 1 1 . . 1 . 4 1 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . . . . 1 . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . Highest Temperature 371 | . 78 48 18 30 247 183 74 40 183 . 371 152 111 . . 205 . 239 159 232 219 192 254 295 236 164 85 246 73 239 56 30 6 198 Average Temperature 58 | . 23 18 8 20 59 86 35 22 46 . 157 17 82 . . 101 . 118 35 68 47 88 110 79 95 41 23 62 21 76 11 6 4 59 Received Heat Transfer 2553 | . 114 . 126 73 127 132 12 . 108 . 57 206 . . . . . . 258 . 210 145 . 247 36 9 . 117 27 54 27 45 . 423 Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Siege Activations 28 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . 2 4 2 2 2 12 Total Turns 507 | . . . . . . . . . . . . . . . . . . . . . . . . 11 . 37 . . 34 44 47 56 36 242 Longest Duration 46 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . 19 . . 19 24 28 41 25 46 Robots Corrupted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . 5 Combat Hostiles 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 5 Parts Fried 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . . . . 10 Impact Corruptions 7 | . . . . . . . . . 1 . . . . . . . . . . . . 2 . 1 . 2 1 . . . . . . . Robots Melted 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Melted 24 | . . . 8 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Heat Transferred 7593 | . 20 65 2331 888 2368 . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . 1884 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Ext Cet Arc Hub Res Res Tes Sec Acc Com Peak Influence 1447 | 30 212 61 393 180 345 415 212 . . . . 793 277 159 . . . . 854 269 701 1107 387 448 586 791 568 501 275 267 257 321 170 1447 Initial 387 | . 19 51 1 130 . 49 188 . . . . . 277 39 . . . . 175 269 188 343 387 270 212 328 316 198 260 86 150 112 128 64 Average 358 | 20 95 29 178 63 107 188 160 . . . . 382 192 88 . . . . 460 269 390 488 387 289 300 502 513 234 184 84 168 218 101 1164 Maximum Alert Level 4 | . 1 . 1 . 1 2 1 . . . . 3 1 . . . . . 3 1 3 4 1 2 2 3 2 2 1 1 1 1 . 4 Low Security (%) 47 | 100 99 100 51 100 81 69 71 . . . . 44 36 100 . . . . 20 . 12 . . 16 2 . . 23 47 96 81 37 100 4 Level 1 24 | . . . 48 . 18 29 28 . . . . . 63 . . . . . 27 100 39 30 100 64 89 17 9 69 52 3 18 62 . 3 Level 2 13 | . . . . . . . . . . . . 36 . . . . . . 33 . 45 66 . 18 8 69 90 7 . . . . . 5 Level 3 3 | . . . . . . . . . . . . 19 . . . . . . 17 . 2 1 . . . 13 . . . . . . . 3 Level 4 11 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 83 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 71 | . 5 . 1 . 1 2 1 . . . . 11 . 1 . . . . 10 . 9 5 . 7 1 . . 5 2 3 1 2 1 3 Investigation 11 | . 3 . 1 . . . . . . . . 1 . 1 . . . . . . . 1 . 1 1 . . 2 . . . . . . Extermination 19 | . . . . . . . 1 . . . . 3 . . . . . . 2 . 2 1 . 3 . . . . 1 1 1 1 1 2 Reinforcement 30 | . 2 . . . 1 2 . . . . . 4 . . . . . . 7 . 7 1 . . . . . 1 1 2 . 1 . 1 Assault 6 | . . . . . . . . . . . . 3 . . . . . . 1 . . 1 . . . . . 1 . . . . . . Garrison 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . 1 . . . . . . . . . . . . . 3 . 2 . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . 1 . . . . . 1 . . . . . . 1 . 1 . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Ext Cet Arc Hub Res Res Tes Sec Acc Com Distress Signals 24 | . 2 . . . 1 2 . . . . . 1 . . . . . . 4 . 3 2 . 2 1 1 . 2 . . . 1 . 2 Communications Jammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 2 . Distress Signals 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . Times Spotted 531 | . 35 . 15 9 20 17 5 3 17 . 8 33 1 . 1 4 . 8 39 5 37 43 6 28 21 18 10 22 3 13 8 16 4 82 Peak Tracking Total 33 | . 3 . 3 3 4 5 2 3 4 . 3 5 1 . 1 2 . 4 5 2 9 17 3 7 4 7 . 13 3 2 3 10 2 33 Tactical Retreats 18 | . . . . . . . . . 4 . . . . . . . . . 1 . 3 . . 3 . . . 2 . . 1 1 . 3 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Ext Cet Arc Hub Res Res Tes Sec Acc Com Traps Triggered 20 | . 1 . 1 . . 1 . . . . . 2 . . . . . . 3 . 2 3 . 2 2 . . 2 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . 1 . . . 3 . . . . . 2 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Ext Cet Arc Hub Res Res Tes Sec Acc Com Machines Disabled 46 | . . . . . 2 3 . . . . . 5 . . . . . . 1 . 4 2 . 1 2 . 5 5 . 3 2 4 . 7 Max in Single Turn 4 | . . . . . 1 1 . . . . . 4 . . . . . . . . . 1 . . 1 . 2 3 . 1 1 1 . 2 Garrison Access 3 | . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Network Hub 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Ext Cet Arc Hub Res Res Tes Sec Acc Com Machines Accessed 45 | . 8 . 6 . 10 8 1 1 . . . 2 . . . . 3 . 1 . 2 1 . 2 . . . . . . . . . . Terminals 24 | . 5 . 4 . 8 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . . . . . . . . . Repair Stations 8 | . 1 . 1 . 1 1 . . . . . . . . . . . . 1 . 1 1 . 1 . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Total Hacks 151 | . 16 . 17 . 44 22 5 1 . . . 5 . . . . 23 . 4 . 3 3 . 8 . . . . . . . . . . Successful 95 | . 7 . 12 . 24 11 4 1 . . . 3 . . . . 23 . 2 . 1 2 . 5 . . . . . . . . . . Failed 56 | . 9 . 5 . 20 11 1 . . . . 2 . . . . . . 2 . 2 1 . 3 . . . . . . . . . . Catastrophic 6 | . 1 . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 155 | . 8 . 5 . 18 6 1 . . . . 10 . . . . . . 13 . 17 7 . 8 15 7 . 3 . 6 12 5 7 7 Terminals 90 | . 12 . 14 . 41 18 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 11 | . . . . . . . . . . . . 4 . . . . . . . . 1 . . 6 . . . . . . . . . . Repair Stations 19 | . 2 . 2 . 2 2 . . . . . . . . . . . . 4 . 2 3 . 2 . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 62 | . 3 . 6 . 18 7 4 1 . . . . . . . . 23 . . . . . . . . . . . . . . . . . Record 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Part Schematic 14 | . . . . . 1 2 2 . . . . . . . . . 9 . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 2 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . . . 3 . 1 2 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 14 | . 2 . 2 . 1 2 . . . . . . . . . . . . 2 . 1 2 . 2 . . . . . . . . . . Scan Component 8 | . 1 . 1 . 1 1 . . . . . . . . . . . . 1 . 1 1 . 1 . . . . . . . . . . Repair 6 | . 1 . 1 . . 1 . . . . . . . . . . . . 1 . . 1 . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 2 . 4 . 4 1 . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . Terminals 8 | . . . 3 . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . Report 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 5 . 4 . 9 4 1 . . . . 1 . . . . . . . . 2 . . 2 . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . 1 2 2 . . . . . . . . . 9 . 8 . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Matter 384 | . . . . . . . . . . . . . . . . . . . . . . . . 384 . . . . . . . . . . Time 204 | . . . . . . . . . . . . . . . . . . . . . . . . 204 . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . Parts Repaired 5 | . 1 . 1 . . 1 . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Time 219 | . 36 . 32 . . 38 . . . . . . . . . . . . 50 . . 25 . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Ext Cet Arc Hub Res Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . . 1 . . . . . . 2 . . 1 . . . . 1 . . . . . . . Non-combat 5 | . . . . . . . . . . . . 1 . . . . . . 2 . . 1 . . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . . . . . . . 1 . . . . . . 2 . . 1 . . . . 1 . . . . . . . find_chute 3 | . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . . . . . . . . . check_alert 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Ext Cet Arc Hub Res Res Tes Sec Acc Com Total Allies 101 | . . . 1 6 . . . . . 4 . 3 20 . . . . 1 1 . 8 1 1 3 16 6 . 1 . 3 . . 1 25 Largest Group 20 | . . . 1 3 . . . . . 4 4 3 20 16 15 15 11 12 5 . 5 1 1 3 13 7 5 5 . 2 . . 1 13 Highest-Rated Group 1509 | . . . 10 45 . . . . . 150 150 210 785 615 590 585 443 538 221 . 328 31 46 288 1139 536 494 421 . 244 . . 138 1509 Highest-Rated Ally 269 | . . . 10 31 . . . . . 40 40 70 50 46 46 46 46 95 165 . 95 31 46 96 156 156 103 103 . 122 . . 138 269 Zionite Dispatches 18 | . . . . . . . . . . . . 1 . . . . . . 1 . 2 1 . 2 4 3 . 1 . 2 . . 1 . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . . Light 6 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 2 1 . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hero 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Infowar Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . Total Orders 22 | . . . . 1 . . 1 . . . . . . . . . . . . . . 1 . 6 3 2 . 1 . 3 . . . 4 STAY 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . DROP 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 . 1 . 1 . . . . EXPLORE 8 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 1 . . . 3 RETURN 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 1 . . . . . . . . 1 Ally Attacks 798 | . . . . 29 . . . . . . 24 32 24 14 25 52 . 57 60 . 95 . 20 9 122 47 19 3 . 9 . . . 157 Total Damage 32493 | . . . . 285 . . . . . . 395 667 607 261 585 1265 . 1552 3262 . 2192 . 604 298 6196 2977 973 152 . 1027 . . . 9195 Kills 184 | . . . . 6 . . . . . . 4 6 1 3 5 10 . 15 31 . 17 . . 3 27 11 4 1 . 3 . . . 37 Allies Corrupted 8 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . 2 . . . . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Ext Cet Arc Hub Res Res Tes Sec Acc Com Robot Analysis Total 5 | . 2 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 2 . 1 . . . 1 3 2 1 . . . 1 1 . 1 . . . . . . . . . . . . . . . . Drone Launches 11 | . . . . . . . 2 . . . . . . . . . . . . . . . . 5 . . . . . 1 . . . 3 Drone Recoveries 6 | . . . . . . . 2 . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 2 Zionite Intel Received 13 | . . . . . . . . . . . . 1 . . . . . . 2 . 2 1 . . 1 . . . . . 3 1 1 1 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Ext Cet Arc Hub Res Res Tes Sec Acc Com Turns Passed 31714 | 196 3019 739 665 1429 1116 616 553 446 661 1497 602 2181 627 151 334 449 150 929 1670 233 1452 718 231 1345 1486 336 351 255 768 992 701 520 707 3589 Spaces Moved 15052 | 93 1311 499 402 675 534 283 276 252 352 871 313 1040 369 77 205 250 87 397 629 92 741 307 88 496 777 143 178 116 207 377 341 258 361 1655 Core 8 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Treads 13927 | 90 1302 11 8 521 534 283 276 252 352 871 313 1040 369 77 205 250 87 397 629 92 741 307 88 496 777 143 178 116 207 377 341 216 361 1620 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1045 | . 9 488 394 154 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 105 105 105 105 161 161 163 170 170 170 170 170 158 158 158 158 165 165 158 166 166 163 163 163 160 160 160 160 160 161 161 161 165 50 Average Speed 162 | 156 164 106 106 155 168 161 166 170 170 170 170 170 160 158 158 161 165 165 162 166 166 163 163 168 160 160 160 160 162 163 161 162 165 175 Slowest Speed 270 | 160 260 160 160 170 170 161 170 170 170 170 170 170 270 158 158 165 165 165 166 166 166 165 163 266 165 160 160 160 260 166 161 165 165 258 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Spacefolds 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . 8 Exploration Rate (%) 46 | 4 94 87 38 93 51 53 9 42 60 85 55 15 90 3 43 40 69 71 18 70 27 10 64 18 84 64 83 29 4 22 54 20 8 43 Regions Visited 34 Branch Regions 18 Pre-discovered Areas 12 | . 2 1 1 1 . . . . 1 . . . . . . . 1 . . . 5 . . . . . . . . . . . . . Known Exits Taken 13 | . . . . . 1 . 1 1 . . . . . . . . . 1 . . 1 . . 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 15 | 1 1 1 1 1 . 1 . . 1 1 1 . . 1 1 1 1 . . . . . . . . 1 1 . . . . . . . Scrap Searched 11 | . . 1 . 1 . . . . 2 5 . . . . . 1 . 1 . . . . . . . . . . . . . . . . Spaces Dug 78 | . 3 . . 11 . . . . . . . . . . . . . . 3 . . . . . . . . 1 15 12 9 6 7 11 Terrain Destroyed 521 | . 3 . . 12 . . . . . . . 41 . . . . . . 10 . . . . 2 5 11 9 181 25 29 14 9 20 150 Melee 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Projectile 172 | . 3 . . 1 . . . . . . . 3 . . . . . . 7 . . . . . 4 11 8 13 19 17 12 8 19 47 AOE 317 | . . . . 11 . . . . . . . 36 . . . . . . . . . . . . . . . 168 . . . . . 102 Terrain Rammed 6 | . . . . . . . . . . . . 3 . . . . . . . . . . . 2 1 . . . . . . . . . Walls Destroyed 5 | . . . . . . . . . . . . 2 . . . . . . . . . . . 2 1 . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Was Fac Ext Cet Arc Hub Res Res Tes Sec Acc Com Total 20788 | 116 2035 689 570 1026 679 399 364 263 384 887 369 1340 402 107 215 296 94 671 1185 146 901 474 143 950 1015 225 224 170 542 600 441 332 437 2097 Wait 3673 | . 570 164 77 331 43 39 48 2 1 10 38 187 10 29 11 44 . 275 432 5 83 76 15 363 165 51 20 30 256 102 39 44 31 82 Move 14972 | 92 1310 498 401 674 533 282 275 251 351 870 312 1040 368 76 204 249 86 396 629 91 740 307 87 495 776 142 177 115 206 376 340 231 360 1632 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 206 | 5 22 3 17 . 18 7 7 1 . 1 1 3 2 1 . 1 . . 5 6 9 5 . 11 4 2 2 3 4 14 7 4 7 34 Fast Attach 166 | 7 9 . 6 . 4 4 2 . . 1 . 10 5 . . . 4 . 11 1 6 8 2 5 14 7 2 3 1 6 2 4 1 41 Attach 142 | . 5 . 4 . 7 6 7 . . . 1 5 2 . . . . . 6 7 2 3 2 8 4 1 1 2 9 11 4 2 4 39 Detach 90 | . 3 . 1 . 2 . 5 . . 1 . 4 6 . . . . . 2 1 3 4 . 4 7 3 1 3 4 2 3 1 1 29 Swap 229 | . 31 11 5 4 4 2 4 4 11 3 8 9 1 . . 1 . . 11 2 7 5 5 10 5 2 1 2 4 10 13 12 5 37 Drop 267 | . 19 3 21 . 22 12 6 1 . 1 1 9 5 1 . 1 4 . 10 10 8 6 2 4 14 3 6 3 2 15 7 6 6 59 Fire 949 | 12 59 10 38 15 40 46 10 4 18 . 8 64 . . . . . . 68 23 39 54 30 46 1 13 12 8 56 63 26 24 21 141 Melee 10 | . . . . . . . . . . . . . 3 . . . . . 5 . . 1 . . . . 1 . . . . . . . Ram 7 | . . . . . . . . . . . . 3 . . . . . . . . . . . 2 1 . . 1 . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 53 | . 7 . . 2 6 1 . . 3 . . 6 . . . . . . 6 . 4 5 . 2 . 1 1 . . 1 . 4 1 3 Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Rewire 23 | . . . . . . . . . . . . . . . . . . . . . . . . . 23 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -5/Waste -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 5 exits: Res x4 / Ext) -4/Waste -4/Factory (discovered 2 exits: *Res / *Ext) -4/Extension (discovered 3 exits: *Res x2 / *Cet) -4/Cetus -4/Archives (discovered 3 exits: *Res / *Hub x2) -4/Hub_04(d) -3/Research -2/Research -2/Testing -2/Section 7 -1/Access -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 197 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 543 | -10/Materials | Discovered new exit (range 8) 716 | -10/Materials | Discovered new exit (range 8) 1002 | -10/Materials | Discovered new exit (range 4) 1066 | -10/Materials | Discovered new exit (range 13) 2504 | -10/Materials | Repaired Broken Lgt. Treads 3216 | -10/Materials | Entered Mines 3315 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3343 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3343 | -10/Mines | Discovered new exit (range 5) 3372 | -10/Mines | Discovered new exit (range 4) 3589 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3592 | -10/Mines | Found Prototype Device 3885 | -10/Mines | Discovered new exit (range 9) 3955 | -10/Mines | Entered Materials 3955 | -9/Materials | Evolved 2 slots: Utility x2 4351 | -9/Materials | Discovered new exit (range 13) 4492 | -9/Materials | Repaired Shield Generator 4535 | -9/Materials | Discovered new exit (range 14) 4620 | -9/Materials | Entered Mines 4620 | -9/Mines | Accompanied by 1 ally 4625 | -9/Mines | Escorted by a lone wolf Derelict 4645 | -9/Mines | Learned location of Storage (-8) 4724 | -9/Mines | Assembled infested the area 4728 | -9/Mines | Met a Derelict bent on vengeance 5432 | -9/Mines | Discovered new exit (range 10) 5538 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5572 | -9/Mines | Discovered new exit (range 10) 6049 | -9/Mines | Entered Materials 6049 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 6050 | -8/Materials | Identified exit to Storage 6366 | -8/Materials | Build established: Tank 6432 | -8/Materials | Identified Exp. Sensor Array 6913 | -8/Materials | Discovered new exit (range 9) 7165 | -8/Materials | Entered Storage 7252 | -8/Storage | Repaired Arm. Treads 7744 | -8/Storage | Discovered new exit (range 15) 7781 | -8/Storage | Entered Factory 7781 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8263 | -7/Factory | Identified exit to Lower Caves 8334 | -7/Factory | Entered Lower Caves 8620 | -7/Lower Caves | Identified exit to Lower Caves 8780 | -7/Lower Caves | Entered another Lower Caves area 8780 | -7/Lower Caves | Spotted B-75 Beast 8848 | -7/Lower Caves | Discovered new exit (range 15) 8982 | -7/Lower Caves | Learned Factory machine intel 8987 | -7/Lower Caves | Learned location of Extension (-4) 9200 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9261 | -7/Lower Caves | Discovered new exit (range 14) 9277 | -7/Lower Caves | Learned Factory emergency access door positions 9441 | -7/Lower Caves | Entered Zion 9542 | -7/Zion | Discovered new exit (range 15) 9669 | -7/Zion | Learned Factory emergency access door positions 9770 | -7/Zion | Learned Factory interactive machine intel 9923 | -7/Zion | Given A8's code to call for help 10065 | -7/Zion | Visited the Megawrench Repair Shop 10065 | -7/Zion | Megawrench repaired 11 parts 10091 | -7/Zion | Learned Factory emergency access door positions 10155 | -7/Zion | Given the Hacking Drone Bay 10159 | -7/Zion | Found Prototype Device 10159 | -7/Zion | Identified Hacking Drone Bay 10544 | -7/Zion | Found Prototype Device 10545 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 10638 | -7/Zion | Imprinted 10640 | -7/Zion | Declared Zion's savior 10938 | -7/Zion | Entered Proximity Caves 10938 | -6/Proximity Caves | Accompanied by 4 allies 11073 | -6/Proximity Caves | Spotted B-75 Beast 11093 | -6/Proximity Caves | Allies destroyed B-75 Beast 11247 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11507 | -6/Proximity Caves | Discovered new exit (range 14) 11540 | -6/Proximity Caves | Entered Factory 11540 | -6/Factory | Evolved 2 slots: Utility x2 11542 | -6/Factory | Loaded intel: 297 machine locations 11543 | -6/Factory | Loaded intel: 46 interactive machine locations 11827 | -6/Factory | Retrieved Zion intel report: Active Garrisons 11828 | -6/Factory | Zion Light squad teleported in 11832 | -6/Factory | Build established: Scavenger-Gunner 12435 | -6/Factory | Found Prototype Protection 12435 | -6/Factory | Identified Zio. Weapon Casing 12505 | -6/Factory | Cargo convoy interrupted 12590 | -6/Factory | First assault squad dispatched 12725 | -6/Factory | Build established: Scavenger-Tank 13083 | -6/Factory | Terminal network hard line cut 13294 | -6/Factory | Discovered new exit (range 12) 13630 | -6/Factory | Identified exit to Factory 13721 | -6/Factory | Sucked down chute 13721 | -6/Factory | Entered Waste 13722 | -6/Waste | Joined by Warlord forces that had cleared the area 13808 | -6/Waste | Found Broken Adv. Powered Armor 13970 | -6/Waste | A Compactor rumbled back to life 13971 | -6/Waste | Spotted C-40 Crusher 13977 | -6/Waste | Allies destroyed C-40 Crusher 14078 | -6/Waste | Discovered new exit (range 12) 14123 | -6/Waste | Build established: Gunner 14348 | -6/Waste | Entered Factory 14348 | -6/Factory | Accompanied by 16 allies 14407 | -6/Factory | Discovered new exit (range 16) 14499 | -6/Factory | Entered Lower Caves 14499 | -6/Lower Caves | Accompanied by 15 allies 14754 | -6/Lower Caves | Learned Factory terminal intel 14816 | -6/Lower Caves | Discovered new exit (range 6) 14833 | -6/Lower Caves | Entered another Lower Caves area 14833 | -6/Lower Caves | Accompanied by 15 allies 15071 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15116 | -6/Lower Caves | Discovered new exit (range 13) 15199 | -6/Lower Caves | Learned Factory stockpile data 15282 | -6/Lower Caves | Entered Data Miner 15282 | -6/Data Miner | Accompanied by 11 allies 15282 | -6/Data Miner | Discovered new exit (range 6) 15316 | -6/Data Miner | Met Data Miner 15349 | -6/Data Miner | Learned location of Section 7 (-2) 15349 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15370 | -6/Data Miner | Received God Mode back door access code from Data Miner 15432 | -6/Data Miner | Entered Proximity Caves 15432 | -5/Proximity Caves | Accompanied by 11 allies 15486 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15488 | -5/Proximity Caves | Escorted by Enhanced Grunt 16017 | -5/Proximity Caves | Spotted B-75 Beast 16112 | -5/Proximity Caves | Learned 4 Factory zone layouts 16191 | -5/Proximity Caves | Discovered exit to Factory (range 13) 16361 | -5/Proximity Caves | Entered Factory 16361 | -5/Factory | Accompanied by 5 allies 16361 | -5/Factory | Evolved 2 slots: Utility x2 16362 | -5/Factory | Identified exit to Factory 16365 | -5/Factory | Loaded intel: 20 terminal locations 16602 | -5/Factory | Zion hero teleported in (P1-3CE) 16651 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 16901 | -5/Factory | Found Hvy. Reactive Plating 16907 | -5/Factory | Found Hvy. Reactive Plating 16911 | -5/Factory | Found Hvy. Reactive Plating 17038 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 17139 | -5/Factory | Build established: Tank 17297 | -5/Factory | Found Prototype Processor 17297 | -5/Factory | Identified Exp. Core Analyzer 17561 | -5/Factory | First assault squad dispatched 17593 | -5/Factory | Build established: Gunner 17791 | -5/Factory | Discovered exit to Factory (range 15) 17939 | -5/Factory | Terminal network hard line cut 18008 | -5/Factory | Repaired Hvy. Reactive Plating 18031 | -5/Factory | Sucked down chute 18031 | -5/Factory | Entered Waste 18046 | -5/Waste | EMP discharged 18046 | -5/Waste | System corruption reached 10% 18059 | -5/Waste | Destroyed C-40 Crusher 18063 | -5/Waste | Destroyed C-40 Crusher 18082 | -5/Waste | Destroyed C-40 Crusher 18087 | -5/Waste | Found Damper Plating 18127 | -5/Waste | Destroyed C-40 Crusher 18146 | -5/Waste | EMP discharged 18150 | -5/Waste | Spotted C-40 Crusher 18162 | -5/Waste | Destroyed C-40 Crusher 18170 | -5/Waste | Destroyed C-40 Crusher 18244 | -5/Waste | Discovered new exit (range 10) 18246 | -5/Waste | EMP discharged 18264 | -5/Waste | Entered Factory 18535 | -5/Factory | Retrieved Zion intel report: Emergency Access 18536 | -5/Factory | Zion Light squad teleported in 18600 | -5/Factory | Found Zio. Weapon Casing 18682 | -5/Factory | Discovered exit to Factory (range 13) 18783 | -5/Factory | Destroyed 9 combat bots 19008 | -5/Factory | Build established: Tank 19056 | -5/Factory | Zion Hacker squad teleported in 19288 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 19291 | -5/Factory | Enhanced Grunt warped into view, answering call for help 19294 | -5/Factory | Enhanced Grunt warped into view, answering call for help 19543 | -5/Factory | Terminal network hard line cut 19685 | -5/Factory | Discovered exit to Factory (range 15) 19716 | -5/Factory | Entered another Factory area 19716 | -4/Factory | Evolved 2 slots: Propulsion x2 19717 | -4/Factory | Identified exit to Extension 19830 | -4/Factory | Repaired Hvy. Reactive Plating 19980 | -4/Factory | Destroyed 7 combat bots 19999 | -4/Factory | First assault squad dispatched 20016 | -4/Factory | Incoming assault squad redirected 20254 | -4/Factory | Retrieved Zion intel report: Main Access 20254 | -4/Factory | Identified exit to Research 20255 | -4/Factory | Zion Defense Resupply teleported in 20263 | -4/Factory | Found Hvy. Reactive Plating 20284 | -4/Factory | Build established: Gunner 20377 | -4/Factory | Garrison activated, responded to threat 20425 | -4/Factory | Cargo convoy interrupted 20425 | -4/Factory | Spotted Executioner 20426 | -4/Factory | Spotted Striker 20434 | -4/Factory | Sucked down chute 20434 | -4/Factory | Entered Waste 20435 | -4/Waste | Met a frightened Derelict 20435 | -4/Waste | Destroyed 7 combat bots 20449 | -4/Waste | EMP discharged 20449 | -4/Waste | System corruption reached 10% 20473 | -4/Waste | Destroyed C-40 Crusher 20489 | -4/Waste | Destroyed C-40 Crusher 20497 | -4/Waste | Destroyed C-40 Crusher 20526 | -4/Waste | Destroyed C-40 Crusher 20548 | -4/Waste | Destroyed C-40 Crusher 20549 | -4/Waste | EMP discharged 20556 | -4/Waste | Destroyed C-40 Crusher 20629 | -4/Waste | Discovered new exit (range 16) 20649 | -4/Waste | EMP discharged 20665 | -4/Waste | Entered Factory 20665 | -4/Factory | Accompanied by 1 ally 20711 | -4/Factory | Build established: Scavenger-Gunner 20886 | -4/Factory | Fabricated Exp. Transmission Jammer (x1) 21168 | -4/Factory | Incoming investigation squad redirected 21419 | -4/Factory | Garrison activated, responded to threat 21483 | -4/Factory | Destroyed 9 combat bots 21493 | -4/Factory | Zion Recon squad teleported in 21555 | -4/Factory | System corruption reached 30% 21738 | -4/Factory | Discovered exit to Research (range 10) 21972 | -4/Factory | Discovered exit to Extension (range 12) 21976 | -4/Factory | Zion Light squad teleported in 22010 | -4/Factory | Entered Extension 22010 | -4/Extension | Accompanied by 4 allies 22035 | -4/Extension | Build established: Scavenger-Skirmisher 22121 | -4/Extension | Rescued a captive Derelict 22125 | -4/Extension | Zion Light squad teleported in 22140 | -4/Extension | Zion Light squad teleported in 22156 | -4/Extension | Zion Heavy squad teleported in 22447 | -4/Extension | Discovered exit to Research (range 4) 22521 | -4/Extension | Retrieved Zion intel report: Active Garrisons 22522 | -4/Extension | Zion Kinetic Resupply teleported in 22697 | -4/Extension | Found Prototype Protection 22697 | -4/Extension | Identified Zio. Weapon Casing 22855 | -4/Extension | Rescued a captive Derelict 23178 | -4/Extension | Rescued A7 23241 | -4/Extension | Rescued a captive Derelict 23378 | -4/Extension | Terminal network hard line cut 23445 | -4/Extension | Discovered new exit (range 20) 23448 | -4/Extension | Discovered exit to Research (range 18) 23487 | -4/Extension | Identified exit to Cetus 23495 | -4/Extension | Disrupted transfer network 23496 | -4/Extension | Entered Cetus 23496 | -4/Cetus | Accompanied by 7 allies (A7) 23501 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 23516 | -4/Cetus | Spotted Cetus Guard 23516 | -4/Cetus | Spotted Cetus Guard 23517 | -4/Cetus | Spotted Cetus Guard 23517 | -4/Cetus | Spotted Cetus Guard 23532 | -4/Cetus | Allies destroyed Cetus Guard 23535 | -4/Cetus | P-70 Sage assimilated allied 9X-PTI(l) 23536 | -4/Cetus | Found Zio. Weapon Casing 23546 | -4/Cetus | Allies destroyed Cetus Guard 23552 | -4/Cetus | Destroyed Cetus Guard 23555 | -4/Cetus | Destroyed Cetus Guard 23558 | -4/Cetus | Destroyed A7 23592 | -4/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 23641 | -4/Cetus | Found Zio. Weapon Casing 23712 | -4/Cetus | Zion Light squad teleported in 23719 | -4/Cetus | Zion Heavy squad teleported in 23740 | -4/Cetus | Build established: Scavenger-Tank 23755 | -4/Cetus | Zion Infowar Resupply teleported in 23765 | -4/Cetus | Found Prototype Device 23765 | -4/Cetus | Identified Exp. ECM Suite 23802 | -4/Cetus | Discovered new exit (range 16) 23832 | -4/Cetus | Entered Archives 23832 | -4/Archives | Accompanied by 5 allies 23949 | -4/Archives | Discovered new exit (range 16) 23964 | -4/Archives | Discovered new exit (range 15) 23984 | -4/Archives | Discovered exit to Research (range 15) 24183 | -4/Archives | Entered Hub_04(d) 24183 | -4/Hub_04(d) | Accompanied by 4 allies 24201 | -4/Hub_04(d) | Garrison activated, responded to threat 24245 | -4/Hub_04(d) | Zion Infowar Resupply teleported in 24307 | -4/Hub_04(d) | Found Zio. Weapon Casing 24373 | -4/Hub_04(d) | Network Hub disabled 24391 | -4/Hub_04(d) | Incoming investigation squad redirected 24402 | -4/Hub_04(d) | Spotted Lightning 24403 | -4/Hub_04(d) | Spotted Lightning 24413 | -4/Hub_04(d) | Discovered exit to Research (range 12) 24420 | -4/Hub_04(d) | Network Hub disabled 24420 | -4/Hub_04(d) | Spotted Lightning 24430 | -4/Hub_04(d) | Spotted Lightning 24433 | -4/Hub_04(d) | First assault squad dispatched 24434 | -4/Hub_04(d) | Spotted Lightning 24435 | -4/Hub_04(d) | Spotted Lightning 24438 | -4/Hub_04(d) | Entered Research 24438 | -3/Research | Evolved 2 slots: Utility x2 24459 | -3/Research | Lost 3 parts (3u) 25130 | -3/Research | Discovered new exit (range 8) 25186 | -3/Research | Identified exit to Research 25206 | -3/Research | Entered another Research area 25206 | -2/Research | Evolved 2 slots: Power x1, Utility x1 25229 | -2/Research | Zion Infowar Resupply teleported in 25233 | -2/Research | Found Prototype Device 25233 | -2/Research | Identified Exp. Terrain Scanner 25516 | -2/Research | Build established: Scavenger-Skirmisher 25571 | -2/Research | Found Mni. Smartbomb Launcher 26049 | -2/Research | Discovered new exit (range 26) 26103 | -2/Research | Zion Heavy squad teleported in 26175 | -2/Research | Identified exit to Testing 26198 | -2/Research | Entered Testing 26293 | -2/Testing | Found Prototype Energy Gun 26293 | -2/Testing | Identified Tachyon Dispersion Ray 26363 | -2/Testing | Retrieved Zion intel report: Trap Installations 26428 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 26465 | -2/Testing | Found Prototype Energy Cannon 26468 | -2/Testing | Found Prototype Energy Cannon 26568 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 26779 | -2/Testing | Spotted Fortress 26890 | -2/Testing | Discovered new exit (range 5) 26897 | -2/Testing | Identified exit to Section 7 26899 | -2/Testing | Entered Section 7 27000 | -2/Section 7 | Found Alien Artifact 27000 | -2/Section 7 | Identified Integrated Reactor 27000 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 27241 | -2/Section 7 | Found Alien Artifact 27241 | -2/Section 7 | Identified Spacefold Activator 27321 | -2/Section 7 | Discovered new exit (range 23) 27331 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 27359 | -2/Section 7 | Found Alien Artifact 27403 | -2/Section 7 | Spotted S7 Guard 27413 | -2/Section 7 | Found Alien Artifact 27417 | -2/Section 7 | Identified exit to Access 27419 | -2/Section 7 | Entered Access 27419 | -1/Access | Evolved 2 slots: Utility x2 27767 | -1/Access | Build established: Scavenger-Mutant 27774 | -1/Access | Discovered new exit (range 22) 27897 | -1/Access | Found Prototype Device 27897 | -1/Access | Identified EM Disruption Field 28099 | -1/Access | Identified exit to Command 28112 | -1/Access | Retrieved Zion intel report: Branch Access 28113 | -1/Access | Zion hero teleported in (1C-UTU) 28126 | -1/Access | Entered Command 28126 | -1/Command | Accompanied by 1 ally (1C-UTU) 28252 | -1/Command | Destroyed 1C-UTU 28255 | -1/Command | Found Prototype Device 28255 | -1/Command | Identified Exp. Actuator Array 28287 | -1/Command | Phase Generator disabled 28413 | -1/Command | Disengaged cave seal 28497 | -1/Command | Discovered new exit (range 29) 28801 | -1/Command | Identified Potential Cannon 28835 | -1/Command | Spotted Combat Programmer 28840 | -1/Command | Spotted Combat Programmer 28843 | -1/Command | Spotted M Guard 28850 | -1/Command | Destroyed Combat Programmer 28856 | -1/Command | Destroyed Combat Programmer 28875 | -1/Command | Destroyed M Guard 28880 | -1/Command | Spotted M Guard 28926 | -1/Command | Identified Core Regenerator 28926 | -1/Command | Used Core Regenerator, restored core integrity (+177) 28927 | -1/Command | Identified Integrity Redistributor 28927 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-259) 28936 | -1/Command | Lost 9 parts (1n5u3w) 28952 | -1/Command | Destroyed M Guard 28952 | -1/Command | All MAIN.C guards destroyed 28991 | -1/Command | Found Corrupted Prototype Reactor 28996 | -1/Command | Found Corrupted Prototype Launcher 28998 | -1/Command | Found Corrupted Prototype Reactor 29004 | -1/Command | Found Corrupted Prototype Device 29055 | -1/Command | Met MAIN.C 29067 | -1/Command | 0b10 Conduit disabled 29235 | -1/Command | Discovered new exit (range 10) 29621 | -1/Command | Retrieved Zion intel report: Main Access 29621 | -1/Command | Identified exit to Surface 29645 | -1/Command | Terminal network hard line cut 30020 | -1/Command | Build established: Gunner 30477 | -1/Command | Found Prototype Processor 30477 | -1/Command | Identified Exp. Armor Integrity Analyzer 30480 | -1/Command | Found Prototype Processor 30480 | -1/Command | Identified Exp. Melee Analysis Suite 30484 | -1/Command | Found Prototype Device 30484 | -1/Command | Identified EM Dispersion Field 30499 | -1/Command | Found Prototype Reactor 30502 | -1/Command | Found Prototype Reactor 30672 | -1/Command | Found Unknown Device 30672 | -1/Command | Identified Antimissile System 30694 | -1/Command | Build established: Scavenger-Mutant 31027 | -1/Command | Build established: Scavenger-Gunner 31352 | -1/Command | Identified Zero-point Reactor 31638 | -1/Command | Destroyed MAIN.C Shell 31641 | -1/Command | MAIN.C activated Command garrisons 31699 | -1/Command | Identified Imp. Potential Cannon 31708 | -1/Command | System corruption reached 10% 31711 | -1/Command | Core integrity fell below 50% 31715 | *** | Escaped! Last Messages --------------- 31708_ Dropped Fusion Compressor. 31708_ Biometal Heavy Treads destroyed. 31709_ Exp. Biometal Heavy Treads destroyed. 31710_ Dropped Huge Storage Unit. 31710_ Dropped Matter Compressor. 31710_ Penetrated by Slug. 31710_ Slug penetrates Terminal. 31710_ P-80 Master resets H-88 Terminator, system corruption cleaned. 31711_ Exp. Biometal Heavy Treads destroyed. 31711_ Slug penetrates Terminal. 31711_ Penetrated by Slug. 31712_ Dropped Prc. Matter Filter. 31712_ C-30 ARC bursts open, deploying its payload. 31712_ H-88 Terminator unfolds itself. 31712_ Spacefolded through Wall. 31713_ System corrupted: Heat flow error (+130). 31713_ Slug penetrates Wall. 31713_ Slug penetrates Reinforced Barrier. 31713_ Penetrated by Slug. 31714_ P-80 Master resets H-88 Terminator, system corruption cleaned. Map ----- +----------------------------------------------------+ | """# ##### ###### ######## ###?#?###?#?###? | | + ###?# ##?### ######## ##? ? ##### | | + ##### ###### #####?## ## ##### | | + ##### ###?## ######## ## """" ##### | | """# ################# ######## ## ""?" ##### | | #### ####### ######### ######## ## """" ##### | | ### ####### ######?##+######## ##? """" ##### | | ### ################ "" ## ? ##### | | ### # # # ## ##? ? ##### | | ### # ###### # #? """" ##### | | ### # ###### "" # # """" ####? | | ### # ###### """"# + """" ##### | | #### # !###### """"# # """" ##### | | #### # ###### "" ## ## ##### | | #### + ###### ## ## ##### | | #### # ####?# ## #" ] ##### | | #### #####################+####*]#[ ##### | | #### #########" ###%**[=]" "######### | | ###" [%%%[%! " ######### | | ##"" !]!%=%%!%" ######### | | ##"" ########## #####*]]%%% ##### | | ##"" ####################[[sp%%""%"" % | | ##T ###################gpg %" "%% | | ?#"" ! ######### s ""%"""""#### | | ##"" ######### T ############ | | ##"" ######### @ ####### ############ | | #### ""######### ######## "############ | | ## ""################# ## # ###?###?### | | ## T"######"####"###### # ############# | | ## ""## == ### #########?### | | * # ""## == ### ############# | | + # "" = =# ########### | | # + """ %% # " ###?##### | | # # """" ! % " ########### | | ## ######## # " % " ########### | | ## ## # # " ########### | | #### ## # # % # ########### | | #### ## # #! ""T"" ## ############ | | #### ## # # """"" ## # ##### | | ###] # # ############### ## # [ ##### | | ### # # ################## + ##### | | ### + # ### " ##### | | ### # # ### # ##?## | | #### ## # ### ############# # ##### | | #### ## # ### ############# # ##### | | #### ######## ### ############# #? ##### | | #### ######## # ? ##### | | #### ######## # ##### | | ########## ######## # ##### | | ########## """"" ######## #? ? ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 100 Energy Generation 63 Energy Capacity 1200 Matter Stores 550 Matter Capacity 550 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 30 Terrain Scan Density 410 Jamming Range 22 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 2100 Resistance: KI 40 Resistance: TH 15 Resistance: EM 90 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 24 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 30 Force Boost 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Med. Reactive Plating | -8/Storage | Hacked Magnetic Acceleration Cannon | -8/Storage | Hacked Adv. Melee Analysis Suite | -7/Factory | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Imp. Energy Well | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Cld. Particle Cannon | -5/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free C-65 Expert | -2/Testing | Z-intel T-07 Excavator | -2/Testing | Z-intel L-61 Swordsman | -2/Testing | Z-intel S-43 Plague | -2/Testing | Z-intel Fabricated ------------ Exp. Transmission Jammer | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Spacefold Activator Core Regenerator Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingSurveybotCutter Manual? 0 Play Time 03:27:30 Cumulative 2034.4 hours Start 2021.07.29 @ 00:50:16 End 2021.07.29 @ 04:30:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2614 Rogue 2606 Adventurer 0 Explorer 8 Win Type 0 Total 225 Types 43/30/84/3/3/5/54/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0e8acf0-8a21-4511-aa81-9e4a98a5948b