Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.27 @ 03:32:03 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (99) 495 Value Destroyed (2080) 2080 Prototype IDs (61) 1220 Alien Tech Used (1) 200 Bonus (4682) 4682 TOTAL SCORE: 17977 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 37 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Win 3000 Win Speed 56 Friendly Fire -51 Cogmind --------- Core Integrity 1600/1600 Matter 207/300 Energy 233/455 System Corruption 0% Temperature Cool (294) Movement Flying (22) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Fission Core Fusion Reactor Light Quantum Reactor > --- PROPULSION (7) --- Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY (13) ----- Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Nanoactuators Improved Force Booster Advanced Transmission Jammer Improved ECM Suite Reaction Control System Layered Light Armor Plating Experimental System Shield > --- WEAPON (2) ------- Power Sword Force Lance > --- INVENTORY (16) --- Light Quantum Reactor Light Quantum Reactor Field Propulsion Array Impulse Thruster Array Medium Storage Unit Improved Matter Compressor (300) Advanced Terrain Scanner Improved Stasis Canceller Advanced Transmission Jammer Layered Light Armor Plating Layered Light Armor Plating Enhanced Nova Cannon Thunder Hammer Spear Peak State ------------ > --- POWER ------------ Micro Fission Core Fusion Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Nanoactuators Improved Force Booster Advanced Transmission Jammer Improved ECM Suite Reaction Control System Layered Light Armor Plating Experimental System Shield > --- WEAPON ----------- Enhanced Nova Cannon Force Lance > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Field Propulsion Array Impulse Thruster Array Medium Storage Unit Improved Matter Compressor Advanced Terrain Scanner Improved Stasis Canceller Advanced Transmission Jammer Layered Light Armor Plating Layered Light Armor Plating Thunder Hammer Power Sword Spear [Rating: 168] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Fusion Reactor Propulsion Potential Leg Leg Potential Leg Flight Unit Improved VTOL Module Utility Advanced Terrain Scan Processor Device Advanced Terrain Scanner Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Experimental System Shield Protection Experimental Power Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . . . 4 . . 2 . . . . 2 2 . . . . 2 . . 2 2 2 Power 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Propulsion 5 | . . . . . 2 . . 1 . . . . . 1 . . . . . . . 1 . . Utility 11 | . . . . . 2 . . 1 . . . . 1 1 . . . . 1 . . 1 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 242 | 7 6 . 3 4 35 1 21 10 2 2 . 7 25 17 1 7 5 2 14 1 . 40 22 10 Power 23 | 1 . . . 1 1 . 2 2 . . . . 2 2 . . 2 1 1 . . 7 1 . Engine 10 | 1 . . . 1 1 . 2 2 . . . . 1 1 . . 1 . . . . . . . Core 7 | . . . . . . . . . . . . . 1 1 . . . . 1 . . 4 . . Reactor 6 | . . . . . . . . . . . . . . . . . 1 1 . . . 3 1 . Propulsion 57 | 2 . . 2 . 8 . 4 1 . . . 2 8 6 . . . . 2 . . 15 4 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Leg 18 | 2 . . 2 . 8 . 3 1 . . . 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 39 | . . . . . . . 1 . . . . . 8 6 . . . . 2 . . 15 4 3 Utility 110 | 2 2 . 1 . 13 1 9 5 2 . . 4 10 7 1 5 3 1 5 1 . 16 17 5 Device 63 | 1 1 . . . 6 1 3 2 1 . . 2 6 4 1 3 1 1 1 1 . 12 15 1 Storage 15 | 1 1 . 1 . . . 2 1 . . . . . 2 . 1 1 . 1 . . . 2 2 Processor 10 | . . . . . 1 . 1 1 . . . . 3 1 . 1 . . . . . 2 . . Hackware 4 | . . . . . 2 . . . . . . . . . . . . . 2 . . . . . Protection 18 | . . . . . 4 . 3 1 1 . . 2 1 . . . 1 . 1 . . 2 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 52 | 2 4 . . 3 13 . 6 2 . 2 . 1 5 2 . 2 . . 6 . . 2 . 2 Energy Gun 10 | 2 2 . . 1 5 . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 13 | . . . . 1 3 . 4 1 . 1 . . 3 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . 1 2 . 1 . . . . 1 . . . . . . . . . . . . Special Weapon 5 | . 2 . . . 3 . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . . . 1 . 1 . . 2 1 . . . . 2 . . . . . Slashing Weapon 7 | . . . . . . . 1 . . . . . . 1 . 1 . . 2 . . 1 . 1 Piercing Weapon 4 | . . . . . . . . . . . . . . . . 1 . . 2 . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . . 2 . 3 1 . . . . 1 1 . . 4 . 1 . . 1 5 . Parts Lost 11 | . . . . 1 2 . 1 . . 2 . . . . . . . 1 . 1 . 2 1 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . . . . . . . . . 1 . . . . . . . . . . . 2 . . Utility 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Weapon 5 | . . . . 1 2 . 1 . . 1 . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . 1 1 . 1 . . 2 . . . . . . . 1 . 1 . 2 1 . Average Slot Usage (%) 95 | . 99 100 100 99 99 100 99 99 100 97 92 99 96 92 94 94 91 92 82 79 78 88 85 91 Engine 7 | . 14 14 14 14 9 9 9 7 7 7 7 7 11 5 5 5 5 3 . . . . . . Core 1 | . . . . . . . . . . . . . 1 5 5 5 5 3 3 5 5 3 4 4 Reactor 1 | . . . . . . . . . . . . . . . . . . 1 5 5 5 8 8 8 Leg 22 | . 28 28 28 28 36 36 36 37 38 35 30 37 19 . . . . . . . . . . . Flight 8 | . . . . . . . . . . . . . 12 30 29 29 29 29 22 21 21 22 17 19 Device 11 | . 13 14 14 14 13 12 10 9 6 7 7 6 7 9 5 5 2 5 5 5 5 11 18 24 Storage 12 | . 14 14 14 14 9 9 15 15 15 15 15 15 10 6 11 12 17 17 12 10 10 9 8 8 Processor 10 | . . . . . 9 9 9 12 15 15 15 15 17 23 23 21 17 17 15 11 10 10 13 12 Hackware 1 | . . . . . 1 . . . . . . . . . . . . . 3 5 5 4 4 4 Protection 1 | . . . . . 3 5 . . . . . . 3 . . . . . 2 5 5 4 1 4 Energy Gun 6 | . 27 28 28 19 5 . . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | . . . . 6 10 9 16 8 15 14 15 13 5 . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 5 . . . . 2 7 5 5 5 5 3 5 5 2 . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 5 5 5 5 4 . . 1 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 87 | 14 18 18 42 44 54 54 58 62 62 56 56 62 71 39 37 45 45 51 54 54 54 80 82 87 Greatest Support 96 | 20 20 20 60 60 85 80 87 87 70 70 60 60 75 45 45 45 45 51 57 61 57 81 84 96 Greatest Overweight (x) 1 | . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 18 | 6 8 8 12 12 12 12 16 16 16 16 16 16 16 12 12 16 16 16 18 14 14 14 16 16 Average Capacity 12 | 5 6 8 8 12 12 12 14 16 16 16 16 16 13 8 12 13 16 16 14 14 14 14 15 15 Most Carried 16 | 4 6 7 10 12 12 12 16 16 16 16 15 16 16 12 12 14 15 15 16 14 14 14 16 16 Average Carried 12 | 2 5 6 8 11 10 12 13 15 15 15 15 15 11 8 11 12 13 14 14 14 14 13 15 15 Final Capacity 16 | 6 8 8 12 12 12 12 16 16 16 16 16 16 8 12 12 16 16 16 14 14 14 14 16 16 Final Carried 16 | 4 6 7 10 12 12 12 15 16 16 15 15 15 7 12 12 13 14 14 14 14 14 14 16 16 Class Distribution -------------------- 27% | Mutant 25% | Skirmisher 15% | Generator-Ninja 10% | Scout 5% | Scavenger-Skirmisher 4% | Scavenger-Mutant 3% | Hacker-Scout 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Skirmisher | -8/Materials Assassin | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Mutant | -6/Factory Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Generator-Ninja | -3/Research Generator-Ninja | -2/Research Generator-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Matter Collected 4047 | 270 228 32 . 124 545 11 387 97 220 24 . 64 270 548 10 50 250 42 243 . . 300 215 117 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4395 | 185 326 58 . 172 894 19 320 87 44 . . 129 162 729 . 36 . . 285 . . 511 321 117 Parts 232 | 12 39 6 . 13 58 8 22 3 7 . . 3 14 5 . 2 . . 8 . . 18 11 3 Haulers Intercepted 10 | . 1 . . . 1 . 2 . . . . . . 1 . . . . 2 . . 1 1 1 Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . 17 . . 5 . . . . . . . 1 . . . . Prevented 3 | . . . . . . . . . . . . . . . . 1 . . . 2 . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 61 | . 10 3 . 6 14 7 8 1 1 . . 3 5 . . . . . 1 . . 2 . . Melee 3 | . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Guns 45 | . 10 3 . 3 14 . 8 1 1 . . . 5 . . . . . . . . . . . AOE 13 | . . . . 3 . 7 . . . . . 3 . . . . . . . . . . . . Classes Destroyed 12 | 2 5 . . 1 2 . . . 1 . . . . . . 1 . . . . . . . . Worker 5 | . . . . . 3 . . . . . . . 2 . . . . . . . . . . . Builder 4 | . 1 . . . 2 . . 1 . . . . . . . . . . . . . . . . Tunneler 4 | 3 . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler 10 | . 1 . . . 1 . 2 . . . . . . 1 . . . . 2 . . 1 1 1 Recycler 10 | 1 . . . . 1 . . . . . . . . 5 . . . . . . . 1 2 . Watcher 5 | . 2 . . . 1 . . . . . . . . . . . . . . . . 2 . . Swarmer 36 | . 9 3 . 3 4 7 5 . . . . . 5 . . . . . . . . . . . Grunt 12 | . 1 . . 2 5 . 2 . . . . 2 . . . . . . . . . . . . Brawler 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Sentry 10 | . . . . . 5 . 1 1 . . . . . . . . . . 1 . . 2 . . Programmer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 11 | 4 5 3 . 3 11 4 3 2 1 . . 3 6 4 . . . . 1 . . 2 2 1 Combat Bots Only 9 | . 3 3 . 3 9 4 3 1 1 . . 3 4 . . . . . 1 . . 1 . . Max Kills in Single Turn 3 | 1 2 1 . 1 2 3 1 1 1 . . 3 1 1 . 1 . . 1 . . 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 1 . 3 . . . . . 3 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Damage Taken 3575 | . 135 48 . 73 449 8 337 41 71 343 . 292 717 17 . 19 . 127 75 12 . 748 63 . Core 531 | . 5 7 . 6 28 . 107 6 . 73 . 42 53 . . . . 34 40 . . 130 . . Absorbed by Shields 10 | . . . . . . . . . . . . . 10 . . . . . . . . . . . Core Remaining (%) 92 | 100 . . . 92 . . 75 . . . . 82 93 . . . . 96 . . 96 90 100 100 Volleys Fired 164 | 8 26 5 . 11 60 5 26 4 3 . . 2 13 . . . . . . . . . . 1 Largest 2 | 2 2 2 . 2 2 1 2 2 2 . . 1 2 . . . . . . . . . . 1 Hottest 120 | 80 100 80 . 80 100 33 48 51 51 . . 36 51 . . . . . . . . . . 120 Shots Fired 299 | 16 50 10 . 20 108 5 50 8 6 . . 3 22 . . . . . . . . . . 1 Gun 274 | 16 48 10 . 16 98 1 48 8 6 . . 1 22 . . . . . . . . . . . Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 15 | . . . . 4 3 4 2 . . . . 2 . . . . . . . . . . . . Special 9 | . 2 . . . 7 . . . . . . . . . . . . . . . . . . . Kinetic 155 | . . . . 5 64 1 48 8 6 . . 1 22 . . . . . . . . . . . Thermal 10 | . 2 . . . 7 . . . . . . . . . . . . . . . . . . 1 Explosive 15 | . . . . 4 3 4 2 . . . . 2 . . . . . . . . . . . . Electromagnetic 119 | 16 48 10 . 11 34 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 31 | 7 17 5 . 17 29 30 12 19 25 . . 27 31 . . . . . . . . . . . Robot Miss Streak 3 | 1 3 1 . 1 2 . 3 . . . . . 3 . . . . . . . . . . . Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Secondary Targets 8 | . 2 1 . . 3 . . . . . . . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . 1 . . . . . . . . . . . Shots Hit Robots 266 | 12 32 7 . 17 88 1 33 7 6 . . 2 14 10 . 1 . . 9 . . 17 6 4 Core Hits 141 | 4 16 3 . 10 41 7 15 5 2 . . 7 10 . . 1 . . 6 . . 9 4 1 Critical Hits 5 | . . . . 1 1 . . . . . . . . . . . . . 1 . . 1 1 . Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 3 | . . . . 1 1 . . . . . . . . . . . . . . . . 1 . . Melee Attacks 152 | . . . . . . . 1 3 . 3 . . 5 18 . 5 . 11 23 . . 38 14 31 Impact 36 | . . . . . . . . 3 . 3 . . 5 17 . 2 . 1 1 . . 4 . . Slashing 61 | . . . . . . . 1 . . . . . . 1 . 3 . 10 16 . . 9 7 14 Piercing 55 | . . . . . . . . . . . . . . . . . . . 6 . . 25 7 17 Sneak Attacks 19 | . . . . . . . . . . . . . . 6 . 1 . . 2 . . 4 3 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . 1 . . . . . . . 2 1 1 Damage Inflicted 7905 | 148 408 89 . 402 1608 473 534 154 133 . . 395 292 782 . 102 . . 447 . . 893 639 406 Guns 3321 | 148 408 89 . 163 1468 . 534 154 133 . . . 224 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1247 | . . . . 239 140 473 . . . . . 395 . . . . . . . . . . . . Melee 3269 | . . . . . . . . . . . . . . 782 . 102 . . 447 . . 893 639 406 Ramming 68 | . . . . . . . . . . . . . 68 . . . . . . . . . . . Kinetic 1951 | . . . . 57 849 . 534 154 133 . . . 224 . . . . . . . . . . . Thermal 140 | . . . . . 140 . . . . . . . . . . . . . . . . . . . Explosive 1107 | . . . . 239 . 473 . . . . . 395 . . . . . . . . . . . . Electromagnetic 1370 | 148 408 89 . 106 619 . . . . . . . . . . . . . . . . . . . Impact 911 | . . . . . . . . . . . . . . 782 . . . . . . . 129 . . Slashing 655 | . . . . . . . . . . . . . . . . 102 . . 248 . . 139 47 119 Piercing 1703 | . . . . . . . . . . . . . . . . . . . 199 . . 625 592 287 Highest Corruption 6 | . . . . . . . 2 3 3 6 6 6 . . . . . . . . . 1 . . Average Corruption 4 | . . . . . . . 2 3 3 3 6 6 . . . . . . . . . 1 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 26 | . . . . . . . 1 . 7 6 1 10 . . . . . . . . . 1 . . Message Errors 4 | . . . . . . . 1 . 1 1 . 1 . . . . . . . . . . . . Matter Fused 9 | . . . . . . . . . 3 1 1 4 . . . . . . . . . . . . Heat Flow Errors 3 | . . . . . . . . . 1 . . 2 . . . . . . . . . . . . Energy Discharges 6 | . . . . . . . . . 1 4 . 1 . . . . . . . . . . . . Data Loss (minor) 3 | . . . . . . . . . 1 . . 1 . . . . . . . . . 1 . . Misfires 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 651 | . . . . . . 14 . . . . . 8 2 366 . . . . . . . 109 7 145 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 22 | . . . . . . 14 . . . . . 8 . . . . . . . . . . . . Melee 629 | . . . . . . . . . . . . . 2 366 . . . . . . . 109 7 145 Knockbacks 9 | . . . . . . . . . . . . . 1 7 . . . . . . . 1 . . Impact 9 | . . . . . . . . . . . . . 1 7 . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 87 | . . . . . 87 . . . . . . . . . . . . . . . . . . . Shots 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Kicked 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 335 | 72 144 90 . 24 138 10 8 6 254 . . 243 24 102 3 3 3 48 . . . 35 51 335 Average Temperature 49 | 32 48 47 . 11 53 10 3 6 128 . . 106 9 26 2 2 2 22 . . . 11 22 123 Received Heat Transfer 482 | . 18 . . 12 162 . . 18 . . . 72 62 . . . . 30 18 . . 72 18 . Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 21 | 1 3 2 . . 3 . . . . . . . . 10 . . . . . . . 2 . . Impact Corruptions 15 | . . . . . . . . . . . . . 1 12 . . . . . . . 2 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 150 | . . . . . 150 . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Peak Influence 858 | 20 306 132 . 144 413 494 460 162 . . . . 413 354 . . . . 319 . . 858 615 504 Initial 367 | . 11 62 . . 47 234 207 107 . . . . 70 174 . . . . 184 . . 89 367 243 Average 252 | 10 143 106 . 98 171 384 358 116 . . . . 220 286 . . . . 229 . . 406 492 372 Maximum Alert Level 3 | . 1 . . . 2 2 2 . . . . . 2 1 . . . . 1 . . 3 2 2 Low Security (%) 43 | 100 67 100 . 100 70 . . 100 . . . . 41 15 . . . . 28 . . 21 . . Level 1 36 | . 32 . . . 28 65 53 . . . . . 52 84 . . . . 71 . . 37 2 56 Level 2 18 | . . . . . . 34 46 . . . . . 5 . . . . . . . . 31 97 43 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . 10 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . . 1 6 . 1 1 . . . . 2 1 . . . 1 2 . . 2 1 2 Investigation 9 | . 1 . . 1 1 . . 1 . . . . 1 1 . . . . 1 . . . 1 1 Extermination 3 | . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Reinforcement 6 | . . . . . 3 . 1 . . . . . 1 . . . . . . . . . . 1 Assault 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Distress Signals 8 | . . . . . 3 . 1 . . . . . 1 . . . . . . . . 2 1 . Communications Jammed 23 | . . . . . . . . . . . . . . . . . . . . . . 19 3 1 Distress Signals 23 | . . . . . . . . . . . . . . . . . . . . . . 19 3 1 Times Spotted 178 | . 19 3 . 6 24 2 10 1 2 . . 5 18 3 . 1 . 24 1 4 . 43 6 6 Peak Tracking Total 14 | . 5 3 . 3 6 1 4 1 1 . . 4 6 2 . 1 . 12 2 4 . 14 2 2 Tactical Retreats 29 | . 3 . . . 4 . . . 1 . . . 4 . . . . 6 . 1 . 8 1 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Traps Triggered 5 | . . . . . . . . . . . . . 2 1 . . . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . 3 . . . 1 . 1 . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Machines Disabled 4 | . . . . 1 1 . . . . . . . . 1 . . . . . . . . . 1 Max in Single Turn 1 | . . . . 1 1 . . . . . . . . 1 . . . . . . . . . 1 Garrison Access 8 | . . . . . . . . . . . . . 2 1 . . . . . . . 3 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Machines Accessed 59 | . 6 . 1 1 5 . 4 1 1 . 2 . 4 8 . . 4 . 5 . . 5 7 5 Terminals 35 | . 6 . . . 3 . 3 1 . . . . 2 6 . . . . 4 . . 1 5 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . 1 . 1 . . . . . . 1 . . . . 1 . . 1 . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 . . . . . . . 2 1 . . . . . . . 3 2 . Total Hacks 174 | . 15 . 1 1 20 . 10 3 1 . 14 . 12 22 . . 17 . 13 . . 9 20 16 Successful 117 | . 10 . 1 1 15 . 7 1 1 . 14 . 7 13 . . 17 . 7 . . 5 10 8 Failed 57 | . 5 . . . 5 . 3 2 . . . . 5 9 . . . . 6 . . 4 10 8 Catastrophic 9 | . . . . . . . . 1 . . . . . 1 . . . . 2 . . . 3 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 102 | . 14 . 1 . 17 . 8 1 . . . . 10 14 . . . . 9 . . 6 11 11 Terminals 117 | . 15 . . . 16 . 8 3 . . . . 10 17 . . . . 10 . . 5 18 15 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 14 | . . . . . 3 . 2 . . . . . . 4 . . . . 3 . . 1 . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 . . . . . . . 2 1 . . . . . . . 3 2 . Terminal Hacks 64 | . 6 . 1 1 6 . 2 . 1 . 14 . 2 5 . . 17 . 2 . . . 4 3 Record 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . Part Schematic 10 | . 2 . . . . . . . . . 4 . . . . . 4 . . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . Robot Analysis 6 | . 1 . . . 1 . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . 4 . . . . . . . Open Door 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Level Access Points 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Branch Access Points 4 | . 1 . . . . . . . . . . . 1 1 . . . . . . . . 1 . Terminal Index 7 | . 1 . . . 1 . 1 . . . . . 1 1 . . . . 1 . . . 1 . Garrison Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Locate Traps 6 | . 1 . . . 2 . . . . . . . . 1 . . . . . . . . . 2 Registered Components 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Zone Layout 3 | . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . 1 . . . . . . . 2 1 . . . . . . . 3 2 . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 8 | . . . . . . . . . . . . . 2 1 . . . . . . . 3 2 . Unauthorized Hacks 44 | . 4 . . . 8 . 5 1 . . . . 3 7 . . . . 5 . . 2 4 5 Terminals 33 | . 4 . . . 5 . 3 1 . . . . 3 4 . . . . 3 . . 1 4 5 Track 6 | . 2 . . . 1 . . . . . . . . 1 . . . . 1 . . . . 1 Assimilate 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 1 Botnet 20 | . 2 . . . 3 . 2 1 . . . . 2 2 . . . . 2 . . 1 2 3 Operators 3 | . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . . . . . 3 . 2 . . . . . . 3 . . . . 2 . . 1 . . Reject 4 | . . . . . 1 . 1 . . . . . . 1 . . . . 1 . . . . . Recyclers 5 | . . . . . 1 . 1 . . . . . . 1 . . . . 1 . . 1 . . Mask 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 6 . . . 3 . 3 1 . . . . 2 6 . . . . 4 . . 1 5 5 Full Trace Events 8 | . 1 . . . 1 . . 1 . . . . 1 1 . . . . 1 . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . 2 . . . . . . . . . 4 . . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Total Allies 6 | . . . . . . . . . . . . 1 2 . . . . . . . . . 2 1 Largest Group 2 | . . . . . . . . . . . . 1 2 . . . . . . . . . 2 1 Highest-Rated Group 94 | . . . . . . . . . . . . 94 61 . . . . . . . . . 70 26 Highest-Rated Ally 94 | . . . . . . . . . . . . 94 32 . . . . . . . . . 44 26 Total Orders 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . STAY 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Ally Attacks 23 | . . . . . . . . . . . . 15 8 . . . . . . . . . . . Total Damage 668 | . . . . . . . . . . . . 507 161 . . . . . . . . . . . Kills 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Robot Analysis Total 6 | . 1 . . . 1 . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . 1 . . 1 . . 2 . . 3 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Turns Passed 5932 | 94 485 91 353 329 573 113 452 212 356 343 67 256 356 215 66 104 41 123 260 76 9 430 269 259 Spaces Moved 8385 | 50 323 63 311 314 338 100 316 170 348 343 75 265 484 483 249 329 122 394 640 270 33 946 641 778 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs 3251 | 44 323 63 311 314 338 100 316 170 348 343 75 265 241 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 5128 | . . . . . . . . . . . . . 243 483 249 329 122 394 640 270 33 946 641 778 Fastest Speed 17 | 50 120 120 90 90 70 105 70 100 60 90 90 85 24 21 24 24 24 17 24 25 28 25 28 22 Average Speed 54 | 111 120 120 110 90 103 105 103 100 97 96 90 90 46 22 24 24 24 22 26 27 28 28 29 22 Slowest Speed 130 | 120 120 120 120 90 105 105 107 107 100 100 90 130 100 24 24 24 24 24 28 28 28 111 105 28 Overloaded Moves 390 | . . . . . 15 . 14 . 19 . . 14 184 . . . . 105 . 39 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 62 | . . . . . . . . . . . . . 15 5 . . . . 1 . . 21 7 13 Cave-ins Triggered 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 64 23 68 74 40 32 25 8 69 58 74 55 15 20 48 64 61 70 21 52 7 37 25 20 Regions Visited 24 Branch Regions 13 Pre-discovered Areas 5 | . . . . 1 . . . . . . . . . . . . 3 1 . . . . . . Known Exits Taken 7 | . 1 . . . 1 . 1 . . . . . . 1 . 1 . 1 . . . 1 . . Unknown Exits Taken 16 | 1 . 1 1 1 . . . 1 1 1 1 1 1 . 1 . 1 . 1 1 1 . 1 . Scrap Searched 12 | . . . . 1 . . . . 1 2 . 1 . . 2 3 . 2 . . . . . . Spaces Dug 105 | . 2 . . . 7 . 18 3 . 1 . . 5 7 . 2 . 8 10 . . 19 7 16 Terrain Destroyed 218 | . 2 . . 29 47 13 31 3 . 1 . 17 5 7 . 2 . 8 10 . . 19 7 17 Melee 79 | . . . . . . . 1 3 . 1 . . 5 7 . 2 . 8 10 . . 19 7 16 Projectile 10 | . 2 . . . 7 . . . . . . . . . . . . . . . . . . 1 AOE 129 | . . . . 29 40 13 30 . . . . 17 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Total 9257 | 68 365 68 318 340 472 104 400 194 357 347 74 275 577 561 254 347 133 414 705 270 32 1056 706 820 Wait 140 | . 7 . . 5 15 . 1 2 3 . . . 11 32 3 4 . 7 15 . . 19 5 11 Move 8249 | 49 322 62 310 313 337 98 314 169 347 342 74 264 459 472 248 328 121 393 637 269 32 908 628 753 Hop 47 | . . . . . . . . . . . . . 9 5 . . . . 1 . . 16 5 11 Pick Up 94 | 4 2 1 3 5 11 . 16 2 1 . . . 8 6 1 2 . . 5 . . 11 12 4 Fast Attach 69 | 7 . . 2 . 3 . 4 4 . . . 2 5 9 . 1 4 . 3 . . 12 11 2 Attach 58 | . 1 . . 2 6 . 4 1 . 1 . . 11 4 . 2 1 2 4 . . 12 3 4 Detach 37 | . 1 . . . 1 . 2 1 . . . 1 2 5 . 3 4 2 4 . . 10 1 . Swap 117 | . 5 . 1 2 26 1 13 5 2 1 . 5 9 4 1 4 1 . 7 1 . 16 9 4 Drop 123 | . 1 . 2 2 13 . 18 3 1 . . 1 20 7 1 . 2 . 10 . . 18 20 4 Fire 164 | 8 26 5 . 11 60 5 26 4 3 . . 2 13 . . . . . . . . . . 1 Melee 133 | . . . . . . . 1 3 . 3 . . 5 17 . 3 . 10 19 . . 34 12 26 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . 1 . . . . . 17 . . . . . . . . . . . Rewire 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res x2 / *Qua) -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 15) 319 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 7) 534 | -10/Materials | Identified exit to Mines 580 | -10/Materials | Entered Mines 599 | -10/Mines | Learned Materials trap positions 666 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 666 | -10/Mines | Discovered new exit (range 5) 671 | -10/Mines | Entered Exiles 701 | -10/Exiles | Met 8R-AWN 723 | -10/Exiles | Met EX-HEX 772 | -10/Exiles | Met EX-DEC 876 | -10/Exiles | Met EX-BIN 893 | -10/Exiles | Aligned with FarCom system 894 | -10/Exiles | Given EX-Vault access code 923 | -10/Exiles | Opened EX-Vault 931 | -10/Exiles | Found Potential Leg 934 | -10/Exiles | Found Potential Leg 959 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1016 | -10/Exiles | Discovered new exit (range 10) 1024 | -10/Exiles | Left Exiles lab with Potential Leg 1024 | -10/Exiles | Entered Mines 1041 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1228 | -9/Mines | Met a Derelict shopkeep closing up shop 1237 | -9/Mines | Learned location of Zion (-6) 1342 | -9/Mines | Discovered new exit (range 13) 1353 | -9/Mines | Entered Materials 1353 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1354 | -8/Materials | Loaded intel: 13 trap records 1384 | -8/Materials | Build established: Skirmisher 1796 | -8/Materials | Garrison activated, responded to threat 1874 | -8/Materials | Destroyed 9 combat bots 1926 | -8/Materials | Identified exit to Garrison 1926 | -8/Materials | Entered Garrison 1969 | -8/Garrison | Triggered checkpoint 2017 | -8/Garrison | Discovered new exit (range 12) 2034 | -8/Garrison | Installed Relay Interface Framework 2039 | -8/Garrison | Entered Materials 2346 | -8/Materials | Identified exit to Factory 2349 | -8/Materials | Build established: Scavenger-Skirmisher 2482 | -8/Materials | Crushed by falling debris 2491 | -8/Materials | Entered Factory 2491 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2631 | -7/Factory | Discovered new exit (range 17) 2703 | -7/Factory | Entered Lower Caves 2829 | -7/Lower Caves | Spotted B-75 Beast 2876 | -7/Lower Caves | Encountered a Warlord checkpoint 2965 | -7/Lower Caves | Build established: Skirmisher 3025 | -7/Lower Caves | Learned Factory garrison access intel 3040 | -7/Lower Caves | Discovered new exit (range 20) 3059 | -7/Lower Caves | Entered another Lower Caves area 3066 | -7/Lower Caves | Discovered new exit (range 6) 3305 | -7/Lower Caves | Crushed by falling debris 3396 | -7/Lower Caves | Discovered new exit (range 9) 3402 | -7/Lower Caves | Entered Data Miner 3402 | -7/Data Miner | Discovered new exit (range 6) 3414 | -7/Data Miner | Met Data Miner 3448 | -7/Data Miner | Received God Mode back door access code from Data Miner 3469 | -7/Data Miner | Entered Proximity Caves 3612 | -6/Proximity Caves | Spotted B-75 Beast 3615 | -6/Proximity Caves | Escorted by Enhanced Grunt 3692 | -6/Proximity Caves | Learned 8 Factory zone layouts 3708 | -6/Proximity Caves | Discovered new exit (range 18) 3725 | -6/Proximity Caves | Entered Factory 3725 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3727 | -6/Factory | Loaded intel: 4 garrison access locations 3980 | -6/Factory | Discovered new exit (range 17) 4000 | -6/Factory | Discovered new exit (range 12) 4016 | -6/Factory | Identified exit to Lower Caves 4035 | -6/Factory | Incoming investigation squad redirected 4081 | -6/Factory | Entered another Factory area 4081 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4147 | -5/Factory | Incoming investigation squad redirected 4177 | -5/Factory | Discovered new exit (range 21) 4220 | -5/Factory | Identified exit to Upper Caves 4220 | -5/Factory | Identified exit to Extension 4296 | -5/Factory | Entered Upper Caves 4310 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 4311 | -5/Upper Caves | Learned Factory stockpile data 4360 | -5/Upper Caves | Discovered new exit (range 7) 4362 | -5/Upper Caves | Entered another Upper Caves area 4370 | -5/Upper Caves | Discovered new exit (range 19) 4390 | -5/Upper Caves | Spotted B-75 Beast 4460 | -5/Upper Caves | Discovered new exit (range 17) 4464 | -5/Upper Caves | Identified exit to Zhirov 4466 | -5/Upper Caves | Entered Zhirov 4466 | -5/Zhirov | Discovered new exit (range 4) 4471 | -5/Zhirov | Met Zhirov 4477 | -5/Zhirov | Found Alien Artifact 4477 | -5/Zhirov | Identified Integrated Dissipator 4477 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4499 | -5/Zhirov | Learned location of Quarantine (-3) 4499 | -5/Zhirov | Learned location of Testing (-2) 4499 | -5/Zhirov | Learned location of Command (-1) 4501 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4507 | -5/Zhirov | Entered Proximity Caves 4508 | -4/Proximity Caves | Identified exit to Factory 4513 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 4562 | -4/Proximity Caves | Learned location of 1 exit from Research 4588 | -4/Proximity Caves | Build established: Scout 4630 | -4/Proximity Caves | Entered Factory 4630 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4814 | -4/Factory | Found Exp. System Shield 4835 | -4/Factory | Incoming investigation squad redirected 4876 | -4/Factory | Discovered new exit (range 11) 4890 | -4/Factory | Entered Upper Caves 4963 | -4/Upper Caves | Discovered new exit (range 10) 4966 | -4/Upper Caves | Entered another Upper Caves area 4974 | -4/Upper Caves | Encountered a Warlord checkpoint 4974 | -4/Upper Caves | Discovered new exit (range 4) 4975 | -4/Upper Caves | Entered Research 4975 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4976 | -3/Research | Identified exit to Research 5126 | -3/Research | Discovered new exit (range 5) 5286 | -3/Research | Identified exit to Quarantine 5322 | -3/Research | Spotted B-86 Titan 5323 | -3/Research | Build established: Generator-Ninja 5399 | -3/Research | Discovered exit to Research (range 3) 5405 | -3/Research | Entered another Research area 5405 | -2/Research | Evolved 2 slots: Utility x2 5598 | -2/Research | Found Prototype Device 5598 | -2/Research | Identified Thermal Barrier 5614 | -2/Research | Identified exit to Testing 5626 | -2/Research | Discovered new exit (range 18) 5629 | -2/Research | Found Prototype Device 5629 | -2/Research | Identified Exp. Shock Absorption System 5631 | -2/Research | Incoming investigation squad redirected 5647 | -2/Research | Found Prototype Processor 5647 | -2/Research | Identified Exp. Target Analyzer 5674 | -2/Research | Entered Access 5674 | -1/Access | Evolved 2 slots: Utility x2 5744 | -1/Access | Identified exit to Surface 5774 | -1/Access | Incoming investigation squad redirected 5837 | -1/Access | Spotted B-99 Colossus 5853 | -1/Access | Spotted B-99 Colossus 5933 | *** | Escaped! Last Messages --------------- 05877_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 2 systems. Awaiting botnet instructions. >>Traps(Locate) Found 2 traps in 2 arrays: 1x Blade Trap 1x Stasis Trap Map updated. >>Trojan(Track) Trojan loaded successfully. Testing... Tracking enabled and active. 05911_ Overheating: Energy bleed (-55). 05924_ Overheating: Mic. Fission Core damaged (-61). 05926_ Power failure, Fusion Reactor shutdown. 05930_ Main Access Shell breached. [Achievement: True Cogmind] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? #?####????##????????????????????????? | | ???? ????? ??##?#######?#?#??????????????????????? | | ??????? "?" ?###??#?#####?#??????????????????????? | | ?? ??? 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""####?? ?????????#?? | | #####+###### # ##""""""""""""??##? ??????????? | | ] # # ### ######? ?? ? ?????? | | # # " ; ##?#?# ? ????????? | | """ # ######## """""" ###### ? ?? ??#?? | | """ + ##?##### "? #???###?#????? ???? | | """ #+######?# " @" " ?##??###?###??? ??? | | "S # #### " "" " ?#########???#? ???? | | "" # #### " " ?#####?###?#?# ?? ? | | "" # #### """""" ##?#####??#?BB ?? | | # ##?# ############BB ? | | # #?##""""??""""######?#???#?# ? | | # ] ####"""?""""""#########?#?## ? ? | | # ####""""""""""##?########### "" | | ##################??#""""""""""######## #?# | | #########?##?######## #### # #####+#### | | ####?##?###########?# BB BB #?## # "## " | | ###########?#?##?#?## BB BB #?## [ # ### " | | ###?####?############ ##?# # ### """ | | ?##?#?######?#?###### ?#### # #?# """ | | ?#?##?#??#?##??###?## #?## # #?# " | | ??##?###????##?#?#### ?#?## # ### " | | ?######?#?#######?###### ########+## #?# | | #??##??#?#?#? ? ???# ### | | ?##?##?####? ?? ?? # ########### ### | | ???? ??#??? ? ? # #########?# ### | | ?? ? ???/? ?? ? ?+ #?####?#### ### | | ?? ? ? ?? ? ? # ####?###### ### | | ? ?????" ?? ??""? # ##########"+####"#+### | | ? ? ?"??"?#?????"? ?? # # # ##?### | | ? """"" ? ??"??""" ?# # # ##?##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 61 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 410 ECM Strength 2 Jamming Range 16 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 95 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 90 Weapon Cycling 15 Melee Speed Boost 30 Evasion (%) 77 Melee Accuracy 8 Force Boost 4 Offensive Hacking 20 Defensive Hacking 16 Item Schematics ----------------- ECM Suite | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Can't Catch Me True Cogmind Challenges ------------ None Game ------ Seed ThermalPortableTrap Manual? 0 Play Time 02:34:08 Cumulative 325.8 hours Start 2021.09.26 @ 23:28:26 End 2021.09.27 @ 03:32:03 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 143 Rogue 28 Adventurer 113 Explorer 2 Win Type 0 Total 25 Types 22/2/0/0/0/0/0/0/1 Lore% 49 Gallery% 79 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 480a6d98-174a-4f82-8c7b-2185bee06eca