Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.20 @ 03:15:33 Player: cptwinky Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (165) 825 Value Destroyed (5603) 5603 Prototype IDs (22) 440 Alien Tech Used (1) 200 Bonus (1201) 1201 TOTAL SCORE: 12269 Bonus ------- High Alert Combat Kills 147 Follower Combat Kills 713 Awakened Behemoth Slayer 1000 Met Imprinter 300 Friendly Fire -959 Cogmind --------- Core Integrity 0/850 Matter 266/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer Advanced Melee Analysis Suite Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Centrium Medium Armor Plating Improved Trap Extractor (6/6 Dirty Bomb) Dirty Datajack (16) CR-A16's Behemoth Slayer GAL Module Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Spiked Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Dirty Datajack CR-A16's Behemoth Slayer > --- INVENTORY -------- Reinforced Deuterium Engine Armored Treads Spiked Medium Treads Improved Cooling System Compact Matter Pod Improved Sensor Array Hardened Heavy Armor Plating System Restoration Module Long-range Tractor Beam Improved Trap Extractor Enhanced Autogun Enhanced Autogun Enhanced Autogun Heavy Missile Launcher Improved Datajack Powered Hammer GAL Module [Rating: 65] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Core Analyzer Hackware Makeshift System Shield Protection Light Armor Plating Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Powered Hammer Slashing Weapon Ionic Axe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . . 4 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . 1 1 . . . . . Utility 4 | . . . . 2 1 . . . . 1 Weapon 1 | . . . . 1 . . . . . . Parts Attached 204 | 2 16 4 14 61 15 16 19 6 19 32 Power 10 | . 2 . 1 4 . . . . 1 2 Engine 8 | . 2 . 1 3 . . . . 1 1 Core 2 | . . . . 1 . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 44 | 2 2 . 1 24 1 5 2 . 1 6 Treads 39 | 2 2 . 1 21 1 5 2 . 1 4 Leg 3 | . . . . 1 . . . . . 2 Wheel . | . . . . . . . . . . . Hover 2 | . . . . 2 . . . . . . Flight . | . . . . . . . . . . . Utility 69 | . 5 . 2 9 9 11 13 3 9 8 Device 32 | . . . . 1 5 6 10 1 5 4 Storage 3 | . 2 . 1 . . . . . . . Processor 8 | . 1 . . 4 1 . . . 1 1 Hackware 2 | . . . . 1 . . . 1 . . Protection 24 | . 2 . 1 3 3 5 3 1 3 3 Artifact . | . . . . . . . . . . . Weapon 81 | . 7 4 10 24 5 . 4 3 8 16 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 38 | . 2 . 2 17 3 . 2 2 4 6 Ballistic Cannon 13 | . 4 2 6 . 1 . . . . . Launcher 13 | . . 2 1 3 . . 2 . 1 4 Special Weapon 2 | . . . . 2 . . . . . . Impact Weapon 5 | . . . 1 1 . . . . 1 2 Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon 2 | . . . . . . . . . 1 1 Special Melee Weapon 7 | . 1 . . 1 1 . . 1 1 2 Unidentified Prototypes 6 | . . . . 3 . . . . 1 2 Parts Lost 33 | . . . . 10 . . . . . 23 Power 3 | . . . . 1 . . . . . 2 Propulsion 12 | . . . . 4 . . . . . 8 Utility 6 | . . . . 2 . . . . . 4 Weapon 12 | . . . . 3 . . . . . 9 Highest Loss Streak 20 | . . . . 5 . . . . . 20 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 99 | . 99 100 100 99 100 99 100 100 99 84 Engine 9 | . 14 14 14 8 7 7 7 7 7 5 Treads 27 | . 28 28 28 26 30 29 30 30 30 21 Device 3 | . . . . 4 2 5 5 6 5 4 Storage 9 | . 14 14 14 9 7 7 7 7 7 5 Processor 12 | . 5 . . 13 23 23 23 23 23 19 Protection 7 | . 8 14 14 9 4 1 1 . 1 4 Ballistic Gun 15 | . 3 . 1 25 21 23 22 18 21 14 Ballistic Cannon 9 | . 24 27 26 1 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 96 | 13 56 56 57 67 61 65 68 65 72 96 Greatest Support 110 | 40 40 40 40 60 80 80 90 90 100 110 Greatest Overweight (x) 1 | . 1 1 1 1 . 1 . . . 1 Average Overweight (x) . | . . 1 1 . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 12 20 20 20 20 20 20 20 20 17 Most Carried 20 | 6 17 20 20 20 20 20 20 20 20 20 Average Carried 18 | 6 9 19 19 17 19 19 19 19 19 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 17 20 20 19 20 20 20 20 19 5 Class Distribution -------------------- 39% | Mutant 37% | Scavenger-Gunner 21% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Mutant | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Matter Collected 6476 | 212 595 220 735 2227 390 509 494 65 392 637 Remotely . | . . . . . . . . . . . Salvage Created 5556 | . 797 65 362 2619 127 436 325 . 77 748 Parts 336 | . 55 10 27 149 6 16 16 . 7 50 Haulers Intercepted 10 | . 2 . . 6 1 . . . . 1 Recyclers Shooed 9 | . 2 2 . 4 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 68 | . . . 13 . . 22 28 . 5 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 121 | . 15 5 13 46 2 9 9 . 2 20 Melee 2 | . . . . . . . . . 1 1 Guns 58 | . 6 . . 32 2 9 3 . . 6 Cannons 31 | . 9 3 10 9 . . . . . . AOE 27 | . . 2 3 5 . . 6 . 1 10 Classes Destroyed 22 | . 5 1 4 8 1 1 . . 1 1 Worker 7 | . . . . 4 . . . . . 3 Builder 4 | . . . . 1 . . . . . 3 Hauler 10 | . 2 . . 6 1 . . . . 1 Recycler 4 | . 2 . . 2 . . . . . . Minesweeper 3 | . . . . . . 1 2 . . . Mechanic 4 | . . . . 3 . . . . . 1 Operator 6 | . 4 . . 2 . . . . . . Watcher 6 | . 2 . . 4 . . . . . . Swarmer 28 | . . 3 5 3 . 3 5 . 1 8 Grunt 48 | . 15 2 . 23 1 4 3 . . . Brawler 2 | . . . . 2 . . . . . . Duelist 3 | . . . . 2 . 1 . . . . Protector 1 | . . . . . . . . . . 1 Sentry 12 | . . . 1 9 . 1 1 . . . Specialist 5 | . . . . 4 . . . . . 1 Hunter 8 | . . . . 2 . . . . . 6 Programmer 4 | . . . . . 1 . . . . 3 Heavy 1 | . . . . 1 . . . . . . Behemoth 2 | . . . . . . . . . 1 1 Artisan 2 | . . . 2 . . . . . . . Cobbler 2 | . . . 2 . . . . . . . Subdweller 7 | . . . 7 . . . . . . . Best Kill Streak 15 | . 3 3 3 7 1 2 6 . 1 15 Combat Bots Only 8 | . 3 3 3 4 1 2 6 . 1 8 Max Kills in Single Turn 7 | . 2 2 2 5 1 1 2 . 1 7 Gunslinging 1 | . . . . 1 . . . . . . Exploded 4 | . . 2 2 2 . . 2 . 1 4 Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 774 | . 43 5 61 199 1 6 55 . 47 357 Missed 235 | . 13 3 25 54 . 2 24 . 15 99 Damage Taken 9197 | . 379 33 605 2716 35 82 515 . 607 4225 Core 1356 | . 50 18 115 248 . . 29 . 40 856 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 660 | . 51 . . 508 101 . . . . . Core Remaining (%) 67 | 100 . . 26 54 . . . . 90 . Volleys Fired 385 | . 58 5 76 144 8 29 28 . 3 34 Largest 3 | . 2 2 2 3 3 3 3 . 3 3 Hottest 111 | . 78 78 83 111 78 78 78 . 78 75 Shots Fired 886 | . 114 8 140 384 24 61 68 . 9 78 Gun 611 | . 54 . 24 311 24 61 63 . 9 65 Cannon 244 | . 60 6 114 64 . . . . . . Launcher 28 | . . 2 2 6 . . 5 . . 13 Special 3 | . . . . 3 . . . . . . Kinetic 855 | . 114 6 138 375 24 61 63 . 9 65 Thermal 3 | . . . . 3 . . . . . . Explosive 28 | . . 2 2 6 . . 5 . . 13 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 30 | . 12 7 12 21 30 14 10 . 4 10 Robot Miss Streak 4 | . 2 1 4 4 1 2 4 . 2 3 Penetration Max 1 | . . . . 1 . 1 1 . . . Secondary Targets 7 | . . . . 6 . . . . . 1 Max Gunslinging Chain 1 | . . . . 1 . . . . . 1 Shots Hit Robots 595 | . 77 5 81 275 19 25 43 2 8 60 Core Hits 303 | . 34 12 23 117 6 20 27 . 2 62 Critical Kills 2 | . . . 1 . . . . . . 1 Critical Parts Destroyed 7 | . . . . 3 . 1 1 . . 2 Critical Strikes 23 | . 6 . 5 4 . 1 1 . 1 5 Destroy 7 | . . . 1 3 . 1 1 . . 1 Blast 11 | . 6 . 4 1 . . . . . . Smash 2 | . . . . . . . . . . 2 Impale 3 | . . . . . . . . . 1 2 Melee Attacks 35 | . . . 6 3 . . . 2 5 19 Impact 20 | . . . 6 2 . . . . 1 11 Slashing . | . . . . . . . . . . . Piercing 12 | . . . . . . . . . 4 8 Sneak Attacks 11 | . . . . . . . . 2 3 6 Combat Hostiles 6 | . . . . . . . . . 3 3 Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15234 | . 1275 474 1752 6034 338 574 1292 . 206 3289 Guns 6918 | . 492 . 254 3685 338 574 779 . 16 780 Cannons 3162 | . 781 112 1328 941 . . . . . . Explosions 4357 | . . 357 170 1313 . . 513 . . 2004 Melee 679 | . . . . . . . . . 190 489 Ramming 95 | . 2 5 . 72 . . . . . 16 Kinetic 10080 | . 1273 112 1582 4626 338 574 779 . 16 780 Thermal 776 | . . . . 776 . . . . . . Explosive 3604 | . . 357 170 560 . . 513 . . 2004 Electromagnetic . | . . . . . . . . . . . Impact 219 | . . . . . . . . . . 219 Slashing . | . . . . . . . . . . . Piercing 460 | . . . . . . . . . 190 270 Highest Corruption 10 | . . . . 2 . . . . . 10 Average Corruption 1 | . . . . 1 . . . . . 6 Corruption Purged 3 | . . . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . . . Effects 97 | . . . . 87 . . . . . 10 Message Errors 26 | . . . . 22 . . . . . 4 Matter Fused 28 | . . . . 25 . . . . . 3 Heat Flow Errors 9 | . . . . 9 . . . . . . Energy Discharges 7 | . . . . 7 . . . . . . Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 1 | . . . . 1 . . . . . . Data Loss (minor) 15 | . . . . 15 . . . . . . Data Loss (major) 3 | . . . . 2 . . . . . 1 Misfires 2 | . . . . 2 . . . . . . Alerts 3 | . . . . 3 . . . . . . Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 384 | . 15 9 71 131 . . 16 . . 142 Projectiles 20 | . 15 . 5 . . . . . . . Explosions 257 | . . 9 66 131 . . 16 . . 35 Melee 107 | . . . . . . . . . . 107 Knockbacks 25 | . 10 1 3 9 . . . . . 2 Impact 2 | . . . . . . . . . . 2 Kinetic 22 | . 10 1 3 8 . . . . . . Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 186 | . . 18 . 162 . . 1 . . 5 Shots 5 | . . 1 . 3 . . 1 . . . Rammed 18 | . 1 4 . 10 . . . . . 3 Targets Rammed 23 | . 1 4 . 15 . . . . . 3 Kicked . | . . . . . . . . . . . Crushed 5 | . . . . 5 . . . . . . Highest Temperature 301 | . 132 81 1 301 40 40 143 . 20 271 Average Temperature 69 | . 33 43 1 108 19 19 37 . 15 113 Received Heat Transfer 1665 | . 210 . 141 792 18 18 126 . 36 324 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . 4 Impact Corruptions 3 | . . . . . . . . . . 3 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 610 | . . . . 610 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Peak Influence 750 | . 232 225 . 750 498 . . . . 389 Initial 340 | . . 26 . 135 340 . . . . . Average 281 | . 105 38 . 377 327 . . . . 117 Maximum Alert Level 3 | . 1 1 . 3 2 . . . . 1 Low Security (%) 46 | 100 88 97 . 25 21 . . . . 87 Level 1 27 | . 11 2 . 31 74 . . . . 12 Level 2 20 | . . . . 33 3 . . . . . Level 3 5 | . . . . 8 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 26 | . 5 2 . 8 3 . . . . 8 Investigation 6 | . 2 1 . 1 . . . . . 2 Extermination 2 | . . . . . 1 . . . . 1 Reinforcement 14 | . 3 . . 5 2 . . . . 4 Assault 3 | . . 1 . 2 . . . . . . Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Distress Signals 8 | . 2 . . 3 . . . . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 238 | . 24 16 21 79 7 12 14 . 6 59 Peak Tracking Total 15 | . 3 6 3 5 2 4 7 . 5 15 Tactical Retreats 17 | . . 1 4 2 . 2 . . 1 7 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Traps Triggered 6 | . . . . 3 . 1 . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 164 | . 40 . . . 124 . . . . . Triggered 1 | . 1 . . . . . . . . . Disarmed 1 | . . . . . 1 . . . . . Reprogrammed 8 | . 2 . . . 6 . . . . . Reused 6 | . . . . . . 4 2 . . . Traps Extracted 8 | . . . . . 6 1 1 . . . Installed 9 | . . . . . . 6 3 . . . Triggered 8 | . . . . . . 6 2 . . . Most Traps Carried 7 | . . . 2 1 7 7 6 6 6 6 Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Machines Disabled 15 | . 3 1 1 4 1 1 2 . 1 1 Max in Single Turn 2 | . 1 . 1 2 1 1 1 . 1 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Machines Accessed 35 | . 8 1 2 14 3 1 1 . . 5 Terminals 20 | . 5 . . 10 . . 1 . . 4 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 5 | . 1 . . 2 2 . . . . . Recycling Units 3 | . 2 . . 1 . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 99 | . 23 1 2 49 9 1 6 . . 8 Successful 58 | . 15 1 2 29 2 1 6 . . 2 Failed 40 | . 7 . . 20 7 . . . . 6 Catastrophic 9 | . 1 . . 4 1 . . . . 3 Database Lockouts 1 | . 1 . . . . . . . . . Manual 34 | . 7 . . 22 . . . . . 5 Terminals 56 | . 16 . . 28 . . 6 . . 6 Fabricators 2 | . . . . . . . . . . 2 Repair Stations 20 | . 2 . . 12 6 . . . . . Recycling Units 8 | . 5 . . 3 . . . . . . Scanalyzers 6 | . . . . 6 . . . . . . Garrison Access 3 | . . . . . 3 . . . . . Terminal Hacks 25 | . 8 1 2 7 . 1 6 . . . Record 7 | . . . 1 . . . 6 . . . Robot Analysis 6 | . 3 . . 3 . . . . . . Prototype ID Bank 3 | . 2 . . 1 . . . . . . Open Door 2 | . . 1 . . . 1 . . . . Unreport Threat 2 | . . . . 2 . . . . . . Locate Traps 2 | . 2 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . 1 Repair Station Hacks 16 | . 2 . . 12 2 . . . . . Scan Component 8 | . 1 . . 6 1 . . . . . Repair 8 | . 1 . . 6 1 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . Scanalyzer 5 | . . . . 5 . . . . . . Insert Component 3 | . . . . 3 . . . . . . Analyze 2 | . . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 9 | . 3 . . 5 . . . . . 1 Terminals 5 | . 1 . . 3 . . . . . 1 Botnet 2 | . 1 . . 1 . . . . . . Disrupt 2 | . . . . 1 . . . . . 1 Operators 1 | . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 2 . . 2 . . . . . . Reject 1 | . . . . 1 . . . . . . Mask 1 | . . . . 1 . . . . . . Tunnel 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 26 | . 5 . . 13 2 . 1 . . 5 Full Trace Events 2 | . 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 8 | . 1 . . 6 1 . . . . . Time 250 | . 26 . . 186 38 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 12 | . 12 . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 3 | . . . . 1 . . . 2 . . Non-combat 1 | . . . . 1 . . . . . . Combat 2 | . . . . . . . . 2 . . Robot Hacks Applied 3 | . . . . 1 . . . 2 . . parse_system 2 | . . . . . . . . 2 . . find_recycling 1 | . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . Allies Hacked 1 | . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Total Allies 7 | . . 4 . 1 . 1 . . . 1 Largest Group 4 | . . 4 1 1 1 2 2 2 2 3 Highest-Rated Group 200 | . . 71 16 109 109 115 115 115 115 200 Highest-Rated Ally 109 | . . 31 16 109 109 109 95 95 95 95 Total Orders 18 | . . . . . 4 4 4 . 4 2 STAY 9 | . . . . . 2 2 2 . 2 1 FOLLOW 9 | . . . . . 2 2 2 . 2 1 Ally Attacks 114 | . . 42 17 . 23 12 10 . . 10 Total Damage 2221 | . . 457 214 . 698 314 231 . . 307 Kills 26 | . . 10 3 . 4 3 4 . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Robot Analysis Total 6 | . 3 . . 3 . . . . . . Derelict Logs Recovered 9 | . . 2 . . . 3 3 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Turns Passed 28207 | 10 1958 1352 6547 8373 1023 2399 2100 1208 2146 1091 Spaces Moved 12471 | 5 733 529 2460 3083 475 1318 1201 736 1191 740 Core 307 | . . . . . . . . . . 307 Treads 12164 | 5 733 529 2460 3083 475 1318 1201 736 1191 433 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 160 160 240 240 160 162 162 162 162 162 50 Average Speed 201 | 160 185 240 246 245 162 163 163 162 162 115 Slowest Speed 250 | 160 240 240 250 250 162 245 165 162 162 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 71 | 2 82 97 95 97 12 98 99 85 92 32 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 7 | . 2 . . . . . 3 2 . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 15 | . . 1 6 . . 4 2 1 1 . Spaces Dug 22 | . . . . 4 . . 8 . . 10 Terrain Destroyed 202 | . 3 17 13 56 . . 41 . . 72 Melee 8 | . . . . 2 . . . . . 6 Projectile 14 | . 3 . . 11 . . . . . . AOE 180 | . . 17 13 43 . . 41 . . 66 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Total 14857 | 6 1232 598 2799 3659 717 1516 1290 751 1389 900 Wait 1254 | . 331 48 219 218 72 121 29 . 162 54 Move 12461 | 4 732 528 2459 3082 474 1317 1200 735 1190 740 Hop . | . . . . . . . . . . . Pick Up 140 | . 30 6 11 59 12 5 5 3 3 6 Fast Attach 39 | . 4 . . 15 2 5 1 2 2 8 Attach 32 | . 1 . . 15 2 . . . 2 12 Detach 17 | . 1 . . 9 . . . 1 2 4 Swap 134 | 2 11 4 14 31 11 11 18 4 16 12 Drop 150 | . 23 3 14 68 12 8 6 4 4 8 Fire 385 | . 58 5 76 144 8 29 28 . 3 34 Melee 35 | . . . 6 3 . . . 2 5 19 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 22 | . 1 4 . 15 . . . . . 2 Escape Stasis . | . . . . . . . . . . . Rewire 14 | . . . . . . 14 . . . . Trap 173 | . 40 . . . 124 6 3 . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 11 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 7) 306 | -10/Materials | Build established: Mutant 919 | -10/Materials | Repaired Lgt. Treads 1039 | -10/Materials | Discovered new exit (range 7) 1262 | -10/Materials | Discovered new exit (range 9) 1310 | -10/Materials | Discovered new exit (range 16) 1417 | -10/Materials | Central database locked down 1583 | -10/Materials | Discovered new exit (range 8) 1969 | -10/Materials | Entered Mines 2056 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2186 | -10/Mines | Met a Derelict shopkeep closing up shop 2303 | -10/Mines | Met a Derelict testing a Signal Generator 2498 | -10/Mines | Learned Materials terminal intel 2606 | -10/Mines | Learned Materials stockpile data 2788 | -10/Mines | Discovered new exit (range 10) 2810 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3028 | -10/Mines | Discovered new exit (range 6) 3304 | -10/Mines | Discovered new exit (range 6) 3321 | -10/Mines | Entered Subcaves 3321 | -10/Subcaves | Accompanied by 1 ally 4191 | -10/Subcaves | Discovered new exit (range 13) 4506 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 5190 | -10/Subcaves | Core integrity fell below 50% 5265 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 5274 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 5340 | -10/Subcaves | Discovered new exit (range 15) 5526 | -10/Subcaves | Disturbed a concealed Subdweller 6272 | -10/Subcaves | Visited 4L-MR0's lab 6303 | -10/Subcaves | Found Meta Core 6323 | -10/Subcaves | Found Lrg. Botcube 7750 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 7751 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 7898 | -10/Subcaves | Discovered new exit (range 13) 8275 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 8287 | -10/Subcaves | Shifting Twisted Machinery released Flamer 8340 | -10/Subcaves | Visited Clippyterm 9158 | -10/Subcaves | Disturbed a concealed Subdweller 9868 | -10/Subcaves | Entered Materials 9868 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 9869 | -8/Materials | Loaded intel: 12 terminal locations 10461 | -8/Materials | Discovered new exit (range 3) 10464 | -8/Materials | Build established: Gunner 11723 | -8/Materials | Discovered new exit (range 16) 12488 | -8/Materials | Repaired Spk. Treads 12522 | -8/Materials | Repaired Spk. Treads 13504 | -8/Materials | Discovered new exit (range 4) 13923 | -8/Materials | Lost 5 parts (1p2n2w) 14243 | -8/Materials | Build established: Scavenger-Gunner 15068 | -8/Materials | First assault squad dispatched 16917 | -8/Materials | Repaired Spk. Treads? 17714 | -8/Materials | Repaired Katana 17832 | -8/Materials | Repaired Lgt. Treads? 17920 | -8/Materials | Lrg. Botcube activated 17926 | -8/Materials | Repaired Lgt. Treads? 17964 | -8/Materials | Lrg. Botcube completed mutation into hovering form, armed with 5 melee weapons. 18241 | -8/Materials | Entered Factory 18241 | -7/Factory | Accompanied by 1 ally 18241 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18956 | -7/Factory | Discovered new exit (range 5) 18961 | -7/Factory | Discovered new exit (range 12) 18963 | -7/Factory | Identified exit to Factory 18986 | -7/Factory | Repaired Imp. Light Armor Plating 19012 | -7/Factory | Identified exit to Lower Caves 19264 | -7/Factory | Entered Lower Caves 19264 | -7/Lower Caves | Accompanied by 1 ally 19645 | -7/Lower Caves | Identified exit to Lower Caves 19712 | -7/Lower Caves | Encountered a Warlord checkpoint 20165 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 20304 | -7/Lower Caves | Learned Factory stockpile data 21663 | -7/Lower Caves | Entered another Lower Caves area 21663 | -7/Lower Caves | Accompanied by 2 allies 21996 | -7/Lower Caves | Attracted the attention of an 0b10 base 22053 | -7/Lower Caves | Learned Research terminal intel 22053 | -7/Lower Caves | Learned Factory terminal intel 22053 | -7/Lower Caves | Learned Armory security intel 22053 | -7/Lower Caves | Identified exit to Zion 22159 | -7/Lower Caves | Learned Factory stockpile data 22472 | -7/Lower Caves | Spotted B-75 Beast 22892 | -7/Lower Caves | Allies destroyed B-75 Beast 23213 | -7/Lower Caves | Build established: Gunner 23551 | -7/Lower Caves | Learned location of 1 exit from Factory 23763 | -7/Lower Caves | Entered Zion 23763 | -7/Zion | Accompanied by 2 allies 23883 | -7/Zion | Discovered new exit (range 13) 24298 | -7/Zion | Found CR-A16's Pointy Stick 24456 | -7/Zion | Learned location of Armory (-3) 24632 | -7/Zion | Build established: Mutant 24824 | -7/Zion | Found GAL Module 24969 | -7/Zion | Identified exit to Proximity Caves 24971 | -7/Zion | Entered Proximity Caves 24971 | -6/Proximity Caves | Accompanied by 2 allies 25141 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 25268 | -6/Proximity Caves | Build established: Gunner 25390 | -6/Proximity Caves | Found Alien Artifact 25449 | -6/Proximity Caves | Identified Dimensional Node Initializer 25449 | -6/Proximity Caves | Initialized slip node 26041 | -6/Proximity Caves | Spotted B-75 Beast 26108 | -6/Proximity Caves | Destroyed B-75 Beast 26196 | -6/Proximity Caves | Discovered exit to Factory (range 15) 26380 | -6/Proximity Caves | Build established: Scavenger-Gunner 26419 | -6/Proximity Caves | Learned Factory garrison access intel 27117 | -6/Proximity Caves | Entered Factory 27117 | -6/Factory | Accompanied by 2 allies 27117 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 27118 | -6/Factory | Identified exit to Extension 27120 | -6/Factory | Loaded intel: 27 terminal locations 27121 | -6/Factory | Loaded intel: 4 garrison access locations 27169 | -6/Factory | Spotted B-75 Beast 27196 | -6/Factory | Revealed the true nature of CR-A16's Pointy Stick 27199 | -6/Factory | Destroyed B-75 Beast 27953 | -6/Factory | Garrison activated, responded to threat 27954 | -6/Factory | Cargo convoy interrupted 28008 | -6/Factory | Destroyed 8 combat bots 28042 | -6/Factory | Core integrity fell below 50% 28068 | -6/Factory | Lost 20 parts (2p7n4u7w) 28088 | -6/Factory | System corruption reached 10% 28152 | -6/Factory | Core integrity fell below 20% 28208 | -6/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 28120_ Acquired Adv. Melee Analysis Suite. 28128_ Connecting with Terminal... 28129_ =C