Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.07.31 @ 09:48:48 Player: Rex Quantum Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (66) 330 Value Destroyed (1549) 1549 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-53) -53 TOTAL SCORE: 4646 Bonus ------- Friendly Fire -53 Cogmind --------- Core Integrity 434/700 Matter 209/300 Energy 710/710 System Corruption 18% Temperature Cool (0) Movement Rolling (93) Ox1 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (3) --- Wheel Wheel Armored Wheel > --- UTILITY (5) ------ Large Storage Unit Large Battery Advanced Weight Redist. System Signal Interpreter Improved Medium Armor Plating > --- WEAPON (3) ------- Gauss Rifle Greatsword > --- INVENTORY (10) --- Compact Wheel Improved VTOL Module Advanced Weight Redist. System Recoil Stabilizer Improved Power Shielding Light Armor Plating Heavy Laser Gatling Laser Heavy Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Wheel Armored Wheel Improved VTOL Module > --- UTILITY ---------- Large Storage Unit Large Battery Advanced Weight Redist. System Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Gauss Rifle Power Maul > --- INVENTORY -------- Wheel Compact Wheel Advanced Weight Redist. System Recoil Stabilizer Improved Power Shielding Light Armor Plating Gatling Laser Heavy Rocket Launcher Remote Datajack [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Power Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 7 | . 1 2 2 2 . . Power 2 | . . 1 1 . . . Propulsion 1 | . 1 . . . . . Utility 3 | . . 1 1 1 . . Weapon 1 | . . . . 1 . . Parts Attached 104 | 8 8 5 9 28 7 39 Power 16 | 1 . 1 2 4 . 8 Engine 11 | 1 . 1 2 2 . 5 Core 5 | . . . . 2 . 3 Reactor . | . . . . . . . Propulsion 30 | 2 3 . 2 10 2 11 Treads 2 | 2 . . . . . . Leg 7 | . . . . 3 1 3 Wheel 20 | . 3 . 2 7 1 7 Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 17 | 3 1 1 1 4 . 7 Device 5 | . . 1 . 2 . 2 Storage 3 | 1 . . . . . 2 Processor 3 | 1 1 . . 1 . . Hackware . | . . . . . . . Protection 6 | 1 . . 1 1 . 3 Artifact . | . . . . . . . Weapon 41 | 2 4 3 4 10 5 13 Energy Gun 16 | 2 3 2 . 2 2 5 Energy Cannon 5 | . 1 1 1 1 1 . Ballistic Gun 9 | . . . 1 4 . 4 Ballistic Cannon 1 | . . . 1 . . . Launcher 5 | . . . . 2 1 2 Special Weapon 1 | . . . . . 1 . Impact Weapon 2 | . . . . 1 . 1 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 6 | . . . 1 1 . 4 Parts Lost 20 | . . 2 1 9 4 4 Power 4 | . . . . 4 . . Propulsion 6 | . . 1 1 3 1 . Utility 3 | . . . . 1 1 1 Weapon 7 | . . 1 . 1 2 3 Highest Loss Streak 8 | . . 2 1 8 4 2 Average Slot Usage (%) 88 | . 93 94 83 90 75 86 Engine 10 | . 12 19 23 11 9 6 Core 3 | . . . . 5 . 4 Treads 1 | . 13 . . . . . Leg 6 | . . . . 6 2 10 Wheel 13 | . 17 24 15 11 15 10 Device 6 | . . 10 8 8 11 4 Storage 9 | . 12 10 8 7 7 11 Processor 9 | . 12 10 8 12 7 7 Protection 6 | . . . 2 6 7 10 Energy Gun 7 | . 19 19 8 4 6 4 Energy Cannon 1 | . 5 . . 3 4 . Ballistic Gun 5 | . . . 1 5 . 9 Launcher 1 | . . . . 1 . 2 Impact Weapon 2 | . . . . 4 1 2 Naked Turns . | . . . . . . . Heaviest Build 57 | 17 19 26 41 48 46 57 Greatest Support 50 | 40 48 48 36 36 36 50 Greatest Overweight (x) 4 | 2 1 . 2 4 1 4 Average Overweight (x) . | . . . . 1 . 1 Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 Average Capacity 8 | 6 8 8 8 8 8 9 Most Carried 10 | 1 8 7 8 8 8 10 Average Carried 6 | . 3 5 6 5 7 8 Final Capacity 10 | 8 8 8 8 8 8 10 Final Carried 10 | 1 7 6 6 8 8 10 Class Distribution -------------------- 87% | Hacker-Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Tank | -7/Waste Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 1772 | 194 146 56 60 579 132 605 Remotely . | . . . . . . . Salvage Created 2020 | . 242 114 169 694 . 801 Parts 127 | . 13 8 15 33 . 58 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 3 | . 1 . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 34 | . 7 3 6 11 . 7 Melee 2 | . . . . 1 . 1 Guns 16 | . 3 3 1 4 . 5 Cannons 6 | . 1 . 5 . . . AOE 10 | . 3 . . 6 . 1 Classes Destroyed 12 | . 3 1 2 5 . 1 Worker 12 | . . . . 6 . 6 Builder 7 | . . . . 2 . 5 Tunneler 1 | . . . . 1 . . Hauler 1 | . . . . 1 . . Recycler 7 | . . . 1 3 . 3 Operator 1 | . . . . . . 1 Watcher 3 | . 2 1 . . . . Swarmer 12 | . 2 2 5 3 . . Grunt 11 | . 5 . . 3 . 3 Sentry 5 | . . 1 . 3 . 1 Hunter 2 | . . . 1 . . 1 Programmer 4 | . . . . 2 . 2 Best Kill Streak 8 | . 3 3 3 8 . 8 Combat Bots Only 3 | . 3 2 3 3 . 1 Max Kills in Single Turn 3 | . 3 1 1 3 . 2 Gunslinging 1 | . . . . 1 . . Exploded 3 | . 3 . . 2 . 1 Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 2711 | . 133 124 143 1301 102 908 Core 306 | . 10 12 18 107 39 120 Absorbed by Shields 201 | . . . . 192 9 . Core Remaining (%) 97 | 100 96 97 96 . . . Volleys Fired 143 | . 15 11 14 37 5 61 Largest 3 | . 2 2 2 3 3 3 Hottest 172 | . 125 80 80 108 172 125 Shots Fired 245 | . 30 18 22 74 9 92 Gun 196 | . 21 14 16 52 2 91 Cannon 24 | . 9 4 6 . 5 . Launcher 25 | . . . . 22 2 1 Special . | . . . . . . . Kinetic 77 | . . . 9 44 . 24 Thermal 48 | . 21 4 . 8 1 14 Explosive 25 | . . . . 22 2 1 Electromagnetic 95 | . 9 14 13 . 6 53 Robot Hit Streak 25 | . 6 7 16 18 10 25 Robot Miss Streak 5 | . 4 1 1 5 3 2 Penetration Max 1 | . . . . 1 . 1 Secondary Targets 2 | . 1 . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 191 | . 15 14 19 62 6 75 Core Hits 110 | . 11 5 9 46 5 34 Critical Hits 1 | . . . . 1 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks 21 | . . . . 20 . 1 Impact 18 | . . . . 18 . . Slashing 1 | . . . . . . 1 Piercing . | . . . . . . . Sneak Attacks 4 | . . . . 4 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5299 | . 660 221 263 2504 238 1413 Guns 2131 | . 166 107 165 657 21 1015 Cannons 210 | . 35 71 96 . 8 . Explosions 2190 | . 454 43 . 1162 209 322 Melee 735 | . . . . 685 . 50 Ramming 33 | . 5 . 2 . . 26 Kinetic 1142 | . . . 164 540 . 438 Thermal 997 | . 535 114 . 117 20 211 Explosive 1638 | . . . . 1162 209 267 Electromagnetic 754 | . 120 107 97 . 9 421 Impact 685 | . . . . 685 . . Slashing 50 | . . . . . . 50 Piercing . | . . . . . . . Highest Corruption 18 | . 1 . . 2 11 18 Average Corruption 9 | . 1 . . 1 8 14 Corruption Purged . | . . . . . . . Effects 111 | . . . . 9 8 94 Message Errors 17 | . . . . 4 3 10 Matter Fused 16 | . . . . . . 16 Heat Flow Errors 8 | . . . . . 2 6 Energy Discharges 8 | . . . . 1 2 5 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 11 | . . . . 1 . 10 Data Loss (major) 2 | . . . . . . 2 Misfires 4 | . . . . . . 4 Alerts 2 | . . . . . . 2 Misdirections 15 | . . . . . . 15 Targeting Errors 24 | . . . . 3 1 20 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 212 | . 30 . . 162 . 20 Projectiles . | . . . . . . . Explosions 50 | . 30 . . . . 20 Melee 162 | . . . . 162 . . Knockbacks 4 | . . . . 3 . 1 Impact 4 | . . . . 3 . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 143 | . 32 . 1 . . 110 Shots 3 | . 1 . . . . 2 Rammed 8 | . 1 . 1 . . 6 Targets Rammed 8 | . 1 . 1 . . 6 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 300 | . 262 8 254 81 190 300 Average Temperature 69 | . 94 7 132 25 62 79 Received Heat Transfer 814 | . 69 45 . 466 . 234 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 13 | . . 1 . 8 . 4 Impact Corruptions 6 | . . . . 6 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 1 . . . . Heat Transferred 1271 | . 414 198 . 250 37 372 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 239 | . 154 136 208 239 16 199 Average Influence 47 | . 53 59 85 59 3 36 Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 98 | 100 100 100 93 95 100 100 Level 1 1 | . . . 6 4 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 . 1 6 . 5 Investigation 3 | . 1 . 1 . . 1 Extermination 4 | . . . . 2 . 2 Reinforcement 3 | . . . . 1 . 2 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 2 | . 1 . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 64 | . 13 4 7 18 6 16 Peak Tracking Total 6 | . 5 2 3 6 6 3 Tactical Retreats 5 | . 1 . 1 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 2 | . 1 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 14 | . 2 . 3 5 . 4 Max in Single Turn 3 | . 2 . 1 2 . 3 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 13 | . 5 2 2 . . 4 Terminals 10 | . 4 1 2 . . 3 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 23 | . 10 3 5 . . 5 Successful 19 | . 9 1 4 . . 5 Failed 4 | . 1 2 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 20 | . 8 2 5 . . 5 Terminals 20 | . 9 2 5 . . 4 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . . . . 1 Record 1 | . . . . . . 1 Level Access Points 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . Retrieve Components 2 | . 1 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 15 | . 7 . 4 . . 4 Terminals 14 | . 7 . 4 . . 3 Assimilate 6 | . 3 . 2 . . 1 Botnet 8 | . 4 . 2 . . 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Mechanics 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 10 | . 3 1 2 . . 4 Full Trace Events 3 | . 1 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . 2 2 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . 1 . . Non-combat . | . . . . . . . Combat 1 | . . . . 1 . . Robot Hacks Applied 1 | . . . . 1 . . parse_system 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 12 | . . . . . 12 . Total Damage 231 | . . . . . 231 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 3970 | 112 492 251 265 1216 151 1483 Spaces Moved 2877 | 66 337 215 200 911 113 1035 Core 6 | 6 . . . . . . Treads 209 | 60 149 . . . . . Legs 529 | . . . . 171 42 316 Wheels 2133 | . 188 215 200 740 71 719 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 96 90 96 90 Average Speed 114 | 153 126 100 103 111 111 117 Slowest Speed 160 | 160 160 100 120 125 160 155 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 5 50 21 19 18 71 26 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 184 | . 26 . . 80 13 65 Melee . | . . . . . . . Projectile 3 | . . . . 2 . 1 AOE 181 | . 26 . . 78 13 64 Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 3262 | 74 369 231 234 1020 126 1208 Wait 28 | . . . . . . 28 Move 2872 | 65 336 214 199 911 112 1035 Hop . | . . . . . . . Pick Up 33 | . 7 1 5 12 1 7 Fast Attach 38 | 8 1 1 4 6 1 17 Attach 21 | . . 2 1 9 1 8 Detach 14 | 1 . . . 4 . 9 Swap 46 | . 7 2 4 13 5 15 Drop 33 | . 2 . 6 8 1 16 Fire 143 | . 15 11 14 37 5 61 Melee 21 | . . . . 20 . 1 Ram 8 | . 1 . 1 . . 6 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 5 | . . . . . . 5 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 14) 113 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Evolved 1 slot: Propulsion x1 304 | -10/Materials | Build established: Hacker-Mutant 406 | -10/Materials | Identified exit to Materials 605 | -10/Materials | Entered another Materials area 605 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 827 | -9/Materials | Identified exit to Materials 827 | -9/Materials | Discovered exit to Materials (range 16) 856 | -9/Materials | Entered another Materials area 856 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1076 | -8/Materials | Identified exit to Factory 1076 | -8/Materials | Discovered exit to Factory (range 16) 1121 | -8/Materials | Entered Factory 1121 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1598 | -7/Factory | Lost 8 parts (3p3n1u1w) 2337 | -7/Factory | Sucked down chute 2337 | -7/Factory | Entered Waste 2338 | -7/Waste | Met a frightened Derelict 2348 | -7/Waste | Spotted C-40 Crusher 2352 | -7/Waste | EMP discharged 2356 | -7/Waste | Spotted C-40 Crusher 2357 | -7/Waste | Spotted C-40 Crusher 2408 | -7/Waste | Spotted C-40 Crusher 2410 | -7/Waste | Spotted C-40 Crusher 2422 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2433 | -7/Waste | Spotted C-40 Crusher 2441 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2446 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2452 | -7/Waste | EMP discharged 2452 | -7/Waste | System corruption reached 10% 2473 | -7/Waste | Identified exit to Factory 2473 | -7/Waste | Discovered exit to Factory (range 11) 2477 | -7/Waste | Lost 4 parts (1n1u2w) 2488 | -7/Waste | Entered Factory 2790 | -7/Factory | Found Powered Armor 3969 | -7/Factory | Identified exit to Factory 3969 | -7/Factory | Discovered exit to Factory (range 14) 3971 | -7/Factory | Self-destructed Last Messages --------------- 03849_ Acquired Imp. Medium Armor Plating. 03854_ Acquired Prototype Flight Unit. 03854_ Identified Imp. VTOL Module. 03866_ System corrupted: Matter fused (-8). 03867_ Dropped Power Maul. 03868_ Acquired Greatsword. 03883_ System corrupted: Matter fused (-6). 03921_ System corrupted: Matter fused (-9). 03924_ Slug penetrates P-60 Hacker. 03930_ P-60 Hacker destroyed. 03933_ Acquired 45 matter. 03936_ System corrupted: Matter fused (-10). 03957_ Connecting with Repair Station... >>Trojan(Mechanics) Trojan loaded successfully. Testing... Mechanic tracking enabled and active. 03958_ RT4HZDEYTEXGKEVXA3LQIMBM LXKI3 03969_ EXIT=FOUND: FACTORY 03971_ Connecting with Terminal... 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