Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.09 @ 23:11:44 Player: RecursiveCharlatan Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (1996) 1996 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (733) 733 TOTAL SCORE: 5119 Bonus ------- High Alert Combat Kills 33 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 113/300 Energy 18/100 System Corruption 0% Temperature Cool (2) Movement Walking (90) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VSS Leg > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Experimental Sensor Array Hardlight Generator Heavy EM Pulse Gun Particle Gun Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Hardened Light Armor Plating > --- WEAPON ----------- Autogun Autogun Autogun > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Huge Storage Unit Large Matter Pod Experimental Sensor Array Hardened Light Armor Plating Hardened Light Armor Plating Hardlight Generator Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy Assault Rifle Autogun Autogun Grenade Launcher [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Beam Rifle Ballistic Gun Autogun Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 1 | . . . 1 . . Weapon 1 | . . . . 1 . Parts Attached 53 | 7 7 6 17 5 11 Power 7 | 1 1 . 4 . 1 Engine 6 | 1 1 . 4 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 15 | 2 2 1 6 4 . Treads 7 | . 2 1 . 4 . Leg 8 | 2 . . 6 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 2 1 2 4 . 5 Device 6 | 1 . 1 1 . 3 Storage 2 | 1 1 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 5 | . . 1 2 . 2 Artifact . | . . . . . . Weapon 17 | 2 3 3 3 1 5 Energy Gun 6 | . 2 2 . . 2 Energy Cannon . | . . . . . . Ballistic Gun 10 | 2 1 1 3 1 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 27 | . 2 4 3 . 18 Power 4 | . 1 . 1 . 2 Propulsion 7 | . . 1 1 . 5 Utility 8 | . 1 . 1 . 6 Weapon 8 | . . 3 . . 5 Highest Loss Streak 13 | . 2 4 1 . 13 To Critical Strikes . | . . . . . . Average Backups 15 | 2 11 13 19 18 17 Power . | . . . . . . Propulsion 2 | 1 2 2 3 4 3 Utility 6 | . 4 7 8 8 6 Weapon 5 | . 4 4 6 6 7 Tool/Special . | . . . . . . Unused Backups 13 | . . . 6 . 7 Power . | . . . . . . Propulsion 3 | . . . 2 . 1 Utility 5 | . . . 2 . 3 Weapon 5 | . . . 2 . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 89 98 92 96 89 Engine 11 | . 13 14 10 9 7 Treads 17 | . 24 27 2 27 32 Leg 12 | . 3 . 29 7 . Device 2 | . 4 . . . 7 Storage 12 | . 14 14 11 9 8 Processor 2 | . . . 5 9 . Protection 7 | . . 12 10 9 6 Energy Gun 4 | . 3 13 1 . 2 Ballistic Gun 21 | . 24 14 20 23 21 Peak Build Rating 28 | 7 10 10 24 28 28 Average Rating 14 | 5 7 9 19 23 22 On Entrance 11 | . 7 7 10 24 23 Avg Prop Armor Cover (%) 13 | . . . . 7 16 Naked Turns . | . . . . . . Heaviest Build 66 | 14 52 50 58 61 66 Greatest Support 82 | 20 40 40 40 82 82 Greatest Overweight (x) 2 | . 1 2 2 1 2 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 19 Most Carried 20 | 4 13 14 20 20 20 Average Carried 15 | 3 11 13 19 18 17 Final Capacity 20 | 8 20 20 20 20 5 Final Carried 20 | 4 13 14 20 18 5 Class Distribution -------------------- 72% | Mutant 16% | Scavenger-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 2162 | 273 261 117 893 . 618 Remotely . | . . . . . . Salvage Created 2439 | 20 290 117 1288 40 684 Parts 161 | 4 22 5 88 3 39 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 3 | 1 . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 53 | . 11 2 23 1 16 Guns 52 | . 11 2 23 . 16 AOE 1 | . . . . 1 . Classes Destroyed 11 | 1 3 1 4 1 1 Worker 1 | . . . 1 . . Tunneler 4 | 1 . . 3 . . Hauler 1 | . . . 1 . . Recycler 2 | . . . 2 . . Watcher 1 | . 1 . . . . Swarmer 16 | . 8 . 4 . 4 Grunt 20 | . 3 . 11 . 6 Brawler 2 | . . . . . 2 Duelist 3 | . . . 1 . 2 Sentry 9 | . . 2 7 . . Hunter 3 | . . . . 1 2 Best Kill Streak 5 | 1 3 2 5 1 3 Combat Bots Only 4 | . 3 2 4 1 3 Max Kills in Single Turn 2 | 1 1 1 2 1 1 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 415 | . 80 32 124 4 175 Missed 99 | . 16 6 33 1 43 Hits 316 | . 64 26 91 3 132 Melee 7 | . . . 2 . 5 Projectile 309 | . 64 26 89 3 127 Critical Strikes 11 | . . 3 . . 8 Damage Taken 4526 | . 595 388 1130 45 2368 Core 837 | . 85 60 139 . 553 Absorbed by Shields 173 | . . . . . 173 Regen/Repaired (Parts) 44 | . . . 44 . . Core Remaining (%) 69 | 100 . 42 65 . . Volleys Fired 210 | 4 51 9 86 2 58 Largest 3 | 2 2 2 2 3 3 Hottest 133 | 40 90 65 79 91 133 Shots Fired 448 | 8 99 15 172 6 148 Gun 448 | 8 99 15 172 6 148 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 398 | 8 84 9 161 4 132 Thermal 11 | . . . 11 . . Explosive . | . . . . . . Electromagnetic 39 | . 15 6 . 2 16 Robot Hit Streak 19 | 3 6 4 14 7 19 Robot Miss Streak 6 | 1 6 5 4 . 2 Penetration Max . | . . . . . . Secondary Targets 8 | . 3 . 2 . 3 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 286 | 6 47 10 119 6 98 Core Hits 109 | 3 20 4 45 2 35 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 3 | . . . 2 . 1 Critical Strikes 5 | . . . 2 1 2 Destroy 4 | . . . 2 . 2 Corrupt 1 | . . . . 1 . Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing 4 | . . . . . 4 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4305 | 70 532 123 1836 260 1484 Guns 4117 | 70 532 123 1830 78 1484 Cannons . | . . . . . . Explosions 182 | . . . . 182 . Melee . | . . . . . . Ramming 6 | . . . 6 . . Kinetic 3567 | 70 426 60 1697 45 1269 Thermal 315 | . . . 133 182 . Explosive . | . . . . . . Electromagnetic 417 | . 106 63 . 33 215 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 38 | . . . . 38 . Projectiles . | . . . . . . Explosions 38 | . . . . 38 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 656 | . 60 128 176 80 656 Average Temperature 69 | . 14 57 32 40 157 Received Heat Transfer 2107 | . 147 180 336 9 1435 Effects 7 | . . . . . 7 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 483 | . . . 333 150 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Maximum Alert Level 2 | . . . 1 . 2 Low Security (%) 90 | 100 100 100 99 100 25 Level 1 6 | . . . . . 50 Level 2 3 | . . . . . 23 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 446 | 5 75 40 200 124 446 Initial 76 | . . . . 76 74 Average 87 | . 11 2 113 81 304 Influence Increases 1614 | 5 326 40 743 88 412 Destroy 0b10 Robot/C 1060 | . 220 40 460 20 320 Destroy 0b10 Robot/NC 45 | 5 5 . 35 . . Destroy Leader 204 | . 42 . 132 10 20 Successful Hack 98 | . 44 . 26 14 14 Disable Machine 15 | . . . . 15 . Anti-Garrison Action 50 | . . . . . 50 Destroy Structure 22 | . . . . 14 8 Lose Combat Pursuer 120 | . 15 . 90 15 . Influence Decreases 1308 | 5 326 40 562 155 220 Entered New Map 145 | . . . . 105 40 Time Decay 943 | 5 306 40 542 50 . Lost Part 220 | . 20 . 20 . 180 Squads Dispatched 4 | . 1 . 3 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 3 | . 1 . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 3 | . 1 . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | . 24 2 36 4 29 Peak Tracking Total 11 | . 3 2 5 3 11 Tactical Retreats 6 | . 1 . 4 1 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 4 | . . . 1 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled 2 | . . . . 1 1 Max in Single Turn 1 | . . . . 1 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 22 | . 6 . 12 2 2 Terminals 18 | . 6 . 9 1 2 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Total Hacks 53 | . 18 . 28 4 3 Successful 31 | . 9 . 18 3 1 Failed 21 | . 9 . 9 1 2 Catastrophic 2 | . . . 2 . . Database Lockouts 1 | . . . 1 . . Manual 26 | . 11 . 12 3 . Terminals 42 | . 18 . 18 3 3 Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units . | . . . . . . Scanalyzers 7 | . . . 7 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 11 | . 4 . 6 . 1 Record 1 | . . . 1 . . Part Schematic 1 | . . . 1 . . Prototype ID Bank 1 | . . . 1 . . Emergency Access Points 1 | . . . . . 1 Locate Traps 4 | . 2 . 2 . . Dispatch Records 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 1 | . . . 1 . . Retrieve Study 1 | . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 13 | . 5 . 6 2 . Terminals 13 | . 5 . 6 2 . Botnet 1 | . . . 1 . . Operators 1 | . . . . 1 . Skim 11 | . 5 . 5 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 5 . 9 1 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . 1 . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Active Infowar (turns) 1932 | 23 595 51 1142 102 19 Optics 1262 | . . . 1141 102 19 Sensors 1 | . . . 1 . . Structural 51 | . . 51 . . . Seismic 618 | 23 595 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 5754 | 81 1850 853 2105 102 763 Spaces Moved 2115 | 51 561 338 765 53 347 Core 8 | 8 . . . . . Treads 1201 | . 433 338 76 42 312 Legs 906 | 43 128 . 689 11 35 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 240 180 156 90 Average Speed 195 | 109 212 240 190 160 151 Slowest Speed 320 | 120 240 320 320 180 305 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 3 90 83 74 9 45 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 5 | . 1 3 1 . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . . . 3 Terrain Destroyed 20 | . . . . 17 3 Melee 3 | . . . . . 3 Projectile . | . . . . . . AOE 17 | . . . . 17 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 3381 | 66 1124 363 1284 64 480 Wait 914 | . 492 5 372 . 45 Move 2110 | 50 560 337 764 52 347 Hop . | . . . . . . Pick Up 43 | 5 10 4 19 1 4 Fast Attach 18 | 6 . 2 4 1 5 Attach 17 | 1 1 4 3 1 7 Detach 4 | . . 1 2 . 1 Swap 37 | . 10 1 12 5 9 Drop 23 | . . . 21 2 . Fire 210 | 4 51 9 86 2 58 Melee 4 | . . . . . 4 Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 7) 525 | -10/Materials | Discovered new exit (range 15) 903 | -10/Materials | Discovered new exit (range 8) 1005 | -10/Materials | Discovered new exit (range 10) 1398 | -10/Materials | Learned 4 Recycling zone layouts 1551 | -10/Materials | Learned 2 Storage zone layouts 1615 | -10/Materials | Identified exit to Subcaves 1670 | -10/Materials | Learned 4 Subcaves zone layouts 1715 | -10/Materials | Learned Storage trap positions 1834 | -10/Materials | Learned location of Mines (-8) 1907 | -10/Materials | Learned Storage emergency access door positions 1932 | -10/Materials | Entered Mines 1934 | -10/Mines | Met a Derelict bent on vengeance 1965 | -10/Mines | Core integrity fell below 50% 2001 | -10/Mines | Lost 4 parts (1n3w) 2246 | -10/Mines | Learned location of Storage (-7) 2296 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2300 | -10/Mines | Found Prototype Device 2316 | -10/Mines | Build established: Scavenger-Mutant 2465 | -10/Mines | Learned location of Zion (-6) 2684 | -10/Mines | Discovered new exit (range 15) 2698 | -10/Mines | Discovered exit to Subcaves (range 6) 2763 | -10/Mines | Discovered new exit (range 9) 2785 | -10/Mines | Entered Materials 2785 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2785 | -9/Materials | Identified Exp. Sensor Array 2786 | -9/Materials | Identified exit to Mines 3161 | -9/Materials | Build established: Mutant 3621 | -9/Materials | Repaired Hvy. EM Pulse Gun 3913 | -9/Materials | Learned 2 Storage zone layouts 3942 | -9/Materials | Learned location of 1 exit from Recycling 3989 | -9/Materials | Learned Storage security intel 4028 | -9/Materials | Identified exit to Materials 4327 | -9/Materials | Discovered exit to Materials (range 5) 4857 | -9/Materials | Central database locked down 4890 | -9/Materials | Entered another Materials area 4890 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4906 | -8/Materials | Identified exit to Garrison 4992 | -8/Materials | Entered Garrison 4999 | -8/Garrison | Triggered checkpoint 5029 | -8/Garrison | Triggered checkpoint 5074 | -8/Garrison | Triggered checkpoint 5204 | -8/Garrison | Garrison Relay disabled 5504 | -8/Garrison | Triggered checkpoint 5558 | -8/Garrison | Installed Relay Interface Framework 5603 | -8/Garrison | Spotted B-75 Beast 5708 | -8/Garrison | Core integrity fell below 50% 5724 | -8/Garrison | Triggered checkpoint 5726 | -8/Garrison | Triggered checkpoint 5731 | -8/Garrison | Core integrity fell below 20% 5751 | -8/Garrison | Lost 13 parts (1p3n4u5w) 5751 | -8/Garrison | Spotted B-75 Beast 5752 | -8/Garrison | Discovered new exit (range 14) 5755 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- (Destroy). 05713_ G-47 Trooper destroyed. 05713_ Switching to secondary target: B-75 Beast. 05714_ Autogun+ destroyed. 05714_ Hrd. Light Armor Plating destroyed. 05714_ Knocked back. 05717_ Autogun+ blasted off. 05717_ Knocked back. 05720_ Overheating: Energy bleed (-16). 05720_ Autogun+ destroyed. 05720_ Knocked back. 05720_ Hcp. Storage Unit destroyed. 05720_ Acquired VSS Leg. 05724_ Beams of light sweep through the air. An alarm sounds. 05750_ Triggered Alarm Trap. 05750_ An alarm sounds. 05752_ EXIT=FOUND 05754_ VSS Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????+????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????+?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????# B?????????????????????? | | ?????????????????????????#BB?????????????????????? | | ?????????????????????????#;+#????????????????????? | | ????????????????????????? +???????????????????? | | ?????????????????????????# +???????????????????? | | ????????????###??????????# #????????????????????? | | ????????????#C C###+####;+#????????????????????? | | ????????????# s#????????????????????? | | ????????????#C < s#????+???????????????? | | ????????????# @ #### #???????????????? | | ????????????#C C###+#### s Y #???????????????? | | ?????????????????????????# ######???????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #???????????????????+? | | ?????????????????????????+ +????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #?????????????#+##+#?? | | ?????????????????????????# #?????????????# % #? | | ?????????????????????????# #????????##+### ## | | ??????????! ####### #####/#### | | ??????????! + | | ??????????" + | | ???????????"!!!!!!"##############+#### ## ## | | ???????????""""????????????????????### ## ## | | ???????????????????????????????????+ | | ???????????????????????????????????# !!% | | ???????????????????????????????????# = /[ | | ???????????????????????????????????# %[=! | | ??????????????#######??????????????### ##[ ## | | ??????????????!! [[???????########### ##^^^^## | | ?????????????? ?+?????+ % =%* | | ??????????????? ???????# =% ! * | | ??????????????? ????????# ######## %[ * | | ??????????????? ????????# #??????## ## % ##[ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 57 Recoil Reduction 4 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. EM Pulse Gun | 12% | -9/Materials Studied --------- Autogun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarlordPersonalBank Manual? 0 Play Time 00:35:05 Cumulative 117.1 hours Start 2026.03.09 @ 22:23:42 End 2026.03.09 @ 23:11:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 242 Rogue 242 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 57 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5697e5b3-18dc-47fb-b01c-cc728544a702