Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.21 @ 22:20:36

Player: gauge

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (15)      75
Value Destroyed (250)      250
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 565

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     277/300
Energy                     97/100
System Corruption          1%
Temperature                Warm (147)
Movement                   Core (50)
Location                   -10/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
        Terrain Scan Processor
>       --- WEAPON (2) -------
  Small Laser
>       --- INVENTORY (5) ----
        Wheel
        Propulsion Shielding
        Backup Plating I

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Backup Propulsion I
        Backup Propulsion I
>       --- UTILITY ----------
        Terrain Scan Processor
        Backup Plating I
>       --- WEAPON -----------
        Backup Laser I
        Grenade Launcher
>       --- INVENTORY --------
  Small Laser
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
  Flight Unit              Flight Unit
Utility                    Terrain Scan Processor
  Device                   Terrain Scanner
  Storage                  Large Matter Pod
  Processor                Terrain Scan Processor
  Protection               Backup Plating I
Weapon                     Small Laser
  Energy Gun               Small Laser
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 
-------                    Run  | Jun Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             25   | 5   20  
  Power                    3    | 1   2   
    Engine                 3    | 1   2   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               9    | 2   7   
    Treads                 .    | .   .   
    Leg                    .    | .   .   
    Wheel                  6    | 2   4   
    Hover                  1    | .   1   
    Flight                 2    | .   2   
  Utility                  5    | .   5   
    Device                 3    | .   3   
    Storage                1    | .   1   
    Processor              1    | .   1   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   8    | 2   6   
    Energy Gun             5    | 2   3   
    Energy Cannon          .    | .   .   
    Ballistic Gun          .    | .   .   
    Ballistic Cannon       .    | .   .   
    Launcher               1    | .   1   
    Special Weapon         2    | .   2   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 8    | .   8   
  Power                    2    | .   2   
  Propulsion               4    | .   4   
  Utility                  1    | .   1   
  Weapon                   1    | .   1   
  Highest Loss Streak      4    | .   4   
  To Critical Strikes      .    | .   .   
Average Slot Usage (%)     80   | .   80  
  Engine                   11   | .   11  
  Wheel                    6    | .   6   
  Hover                    10   | .   10  
  Flight                   1    | .   1   
  Device                   10   | .   10  
  Processor                12   | .   12  
  Energy Gun               14   | .   14  
  Launcher                 11   | .   11  
Naked Turns                .    | .   .   
Heaviest Build             8    | 5   8   
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  2    | .   2   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 5    | 5   5   
  Average Capacity         5    | 5   5   
  Most Carried             5    | 2   5   
  Average Carried          1    | .   1   
  Final Capacity           5    | 5   5   
  Final Carried            3    | .   3   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Jun Mat 
Matter Collected           512  | 250 262 
  Remotely                 .    | .   .   
Salvage Created            361  | 47  314 
  Parts                    33   | 2   31  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Jun Mat 
Combat Hostiles Destroyed  9    | 1   8   
  Guns                     6    | 1   5   
  AOE                      3    | .   3   
Classes Destroyed          7    | 2   5   
  Worker                   2    | 1   1   
  Builder                  1    | .   1   
  Recycler                 1    | .   1   
  Operator                 1    | .   1   
  Watcher                  1    | .   1   
  Swarmer                  6    | .   6   
  Grunt                    3    | 1   2   
Best Kill Streak           3    | 1   3   
  Combat Bots Only         3    | 1   3   
Max Kills in Single Turn   2    | 1   2   
  Gunslinging              .    | .   .   
  Exploded                 1    | .   1   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Jun Mat 
Damage Taken               680  | 34  646 
  Core                     258  | .   258 
  Absorbed by Shields      .    | .   .   
  Regen/Repaired (Parts)   3    | .   3   
Core Remaining (%)         100  | 100 .   
Volleys Fired              62   | 11  51  
  Largest                  2    | 2   2   
  Hottest                  80   | 80  80  
Shots Fired                89   | 22  67  
  Gun                      78   | 22  56  
  Cannon                   .    | .   .   
  Launcher                 11   | .   11  
  Special                  .    | .   .   
  Kinetic                  .    | .   .   
  Thermal                  78   | 22  56  
  Explosive                11   | .   11  
  Electromagnetic          .    | .   .   
  Robot Hit Streak         5    | 4   5   
  Robot Miss Streak        4    | 3   4   
  Penetration Max          .    | .   .   
  Secondary Targets        .    | .   .   
Shots Hit Robots           43   | 12  31  
  Core Hits                22   | 3   19  
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
  Critical Strikes         .    | .   .   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           724  | 133 591 
  Guns                     459  | 133 326 
  Cannons                  .    | .   .   
  Explosions               265  | .   265 
  Melee                    .    | .   .   
  Ramming                  .    | .   .   
  Kinetic                  .    | .   .   
  Thermal                  459  | 133 326 
  Explosive                265  | .   265 
  Electromagnetic          .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         1    | .   1   
  Average Corruption       1    | .   1   
  Corruption Purged        .    | .   .   
  Corruption Blocked       .    | .   .   
  Effects                  1    | .   1   
    Message Errors         1    | .   1   
Overload Shots             .    | .   .   
Overflow Damage            68   | .   68  
  Projectiles              .    | .   .   
  Explosions               68   | .   68  
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      195  | .   195 
  Shots                    4    | .   4   
  Rammed                   .    | .   .   
Targets Rammed             .    | .   .   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        206  | 84  206 
  Average Temperature      61   | 28  72  
  Received Heat Transfer   213  | 18  195 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             1    | .   1   
  Heat Transferred         1050 | 300 750 
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Jun Mat 
Peak Influence             303  | 25  303 
  Initial                  16   | .   16  
  Average                  99   | 2   123 
Maximum Alert Level        1    | .   1   
  Low Security (%)         89   | 100 86  
  Level 1                  10   | .   13  
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          1    | .   1   
  Investigation            1    | .   1   
  Extermination            .    | .   .   
  Reinforcement            .    | .   .   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Jun Mat 
Distress Signals           1    | .   1   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              17   | 1   16  
  Peak Tracking Total      4    | 1   4   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Jun Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Jun Mat 
Machines Disabled          3    | .   3   
  Max in Single Turn       2    | .   2   
Machines Repaired          .    | .   .   
Machines Sabotaged         .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Jun Mat 
Machines Accessed          7    | .   7   
  Terminals                4    | .   4   
  Fabricators              .    | .   .   
  Repair Stations          1    | .   1   
  Recycling Units          2    | .   2   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                28   | .   28  
  Successful               22   | .   22  
  Failed                   6    | .   6   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                17   | .   17  
  Fabricators              .    | .   .   
  Repair Stations          7    | .   7   
  Recycling Units          4    | .   4   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             11   | .   11  
  Record                   8    | .   8   
  Prototype ID Bank        1    | .   1   
  Branch Access Points     1    | .   1   
  Dispatch Records         1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       7    | .   7   
  Scan Component           3    | .   3   
  Repair                   3    | .   3   
  Refit                    1    | .   1   
Recycling Unit Hacks       4    | .   4   
  Recycle Component        2    | .   2   
  Report Inventory         2    | .   2   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         6    | .   6   
  Full Trace Events        4    | .   4   
  Feedback Events          1    | .   1   
    Corruption             1    | .   1   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             3    | .   3   
  Time                     78   | .   78  
Parts Recycled             2    | .   2   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Jun Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Jun Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Jun Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Jun Mat 
Turns Passed               635  | 129 506 
Spaces Moved               499  | 110 389 
  Core                     89   | 20  69  
  Treads                   .    | .   .   
  Legs                     .    | .   .   
  Wheels                   195  | 90  105 
  Hover                    188  | .   188 
  Flight                   27   | .   27  
  Fastest Speed            37   | 50  37  
  Average Speed            82   | 74  85  
  Slowest Speed            150  | 80  150 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       29   | 8   50  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          89   | .   89  
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      89   | .   89  
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Jun Mat 
Total                      632  | 135 497 
  Wait                     3    | 3   .   
  Move                     498  | 109 389 
  Hop                      .    | .   .   
  Pick Up                  29   | 6   23  
  Fast Attach              .    | .   .   
  Attach                   10   | 5   5   
  Detach                   .    | .   .   
  Swap                     15   | .   15  
  Drop                     15   | 1   14  
  Fire                     62   | 11  51  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [Mat] / *Min x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
   52 | -11/Junkyard  | Discovered new exit (range 8)
  130 | -11/Junkyard  | Entered Materials
  182 | -10/Materials | Lost 3 parts (1p2n)
  264 | -10/Materials | Repaired Terrain Scanner
  264 | -10/Materials | Repaired Sml. Laser
  290 | -10/Materials | Repaired Wheel?
  407 | -10/Materials | Discovered new exit (range 14)
  496 | -10/Materials | Identified exit to Mines
  498 | -10/Materials | Discovered new exit (range 14)
  548 | -10/Materials | Build established: Mutant
  597 | -10/Materials | Core integrity fell below 50%
  613 | -10/Materials | Core integrity fell below 20%
  636 | -10/Materials | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
Grenade Launcher destroyed.
Terrain Scanner destroyed.
K-01 Serf collects debris.
G-47 Trooper heat spikes uncontrollably.
G-47 Trooper heat short circuits Lgt. Nuclear Core.
G-47 Trooper overheating.
Melted Aluminum Leg.
G-47 Trooper heat damages Imp. Heat Sink, Particle Gun.
G-47 Trooper destroyed.
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
Lgt. Ion Engine destroyed.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Door.
U-05 Engineer lays Concrete.
Hover Unit destroyed.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
K-01 Serf cleans the Recycling Unit.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MagneticHybridSource
  Manual?         0
Play Time         00:34:53
  Cumulative      2.1 hours
  Start           2023.05.21 @ 21:41:50
  End             2023.05.21 @ 22:20:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/Cased
Map View          66x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 20082c87-2e78-4ccf-a12f-d2eff5182ead